Design Principles for Mafia Games Aside From Balance, Etc?

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Infinity 324
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Post Post #2 (isolation #0) » Fri Jun 11, 2021 5:55 am

Post by Infinity 324 »

I think a lot of the concepts that apply to game design in general apply here, like you want a setup to have a good amount of novelty while also being as intuitive as possible. Mech misunderstandings are annoying to sort through and can occasionally have major impacts on the game.
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Post Post #4 (isolation #1) » Fri Jun 11, 2021 6:11 am

Post by Infinity 324 »

Simplicity is another good way to make something intuitive

Not sure what you mean by the second question
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