Challenge 11: Zodiac Race
This challenge took most people a while to get their head around since the rules were very long, but I'm not sure they could have been simplified further. Using somewhat nonstandard thumbtacks rules also threw people. Still once people had a handle on it, I think it went well. The people who won weren't just the most popular people around, which was certainly a scenario we were worried about.
Challenge 12: Anansi's Tale
This challenge went fine. I will say that I'm very happy the win was a dominant one since like Cassandra's questions, every little decision in what counts as a full point vs half point can matter. Still I think a lot of the answers here were very clean cut, but could have been even clearer.
Challenge 13: Tall Tale Contest
Everyone submitted for this challenge, and we got some really creative submissions. It still required 48 hours overall, but giving 40 hours to come up with something definitely seems a better way to do this unless all judges are going to take only an hour to grade and you can immediately roll over into tribal council. The one issue I have is that to enable more mediums of submission we allowed IDs to be broken, which meant some great entries weren't shared until game end.
Challenge 14: Baba Yaga's Toilsome Trials
I love the concept of this challenge and I think it almost went perfectly. Unfortunately Puzzle B (aka Nurimaze) was one of the solvable puzzles and the rules were a bit too much compared the others. Even those who realized it was possible didn't solve it. Also it probably would have done a world of help to bold the resubmission line, since some people solved a puzzle and could have submitted but instead waited until the end to do so.
Challenge 15: Opposites
Much like the previous challenge, a bolding of the line about connections going a certain way would have helped a ton. Also the path of getting the very last word connection gave people a bit more trouble than we were expecting, and swapping it out for another one would have been better. Still outside of that it was a fine challenge.
Challenge 16: Merlin's Apprentice
Worked out fine I'd say. This was meant to be run live (which would have also been packaged with a special 1 hour live tribal) and I think it works better that way, but it was still okay the way it was run.
Challenge 17: Five Golden Things
There was some criticism of the buying aspect of this challenge which I think was overblown. We figured that the only situation someone might buy something is if they had nothing else that fit the category, and even then they'd probably only get something cheap, and no one even bought anything. Still it probably would be fine to eliminate that aspect or put a cap of like 5 dollars on it.
This challenge essentially became a creative writing challenge, with the winners making up a lot of backstories about items while also trying to be realistic. This went fine this time, but I do feel it could have some pernicious effects depending on what your players are willing to lie about, especially since the more personal a story, the more likely it was to get high marks (not to mention the potential impact if a judge thought you were lying about something you actually went through). Still it was fun to actually run a Taskmaster challenge and there were some very fun submissions to read here.
Challenge 18: Natural History Catalogue
This challenge went through a lot of rewrites in playtesting. Originally it was way too easy with full internet access, to way too hard with just the wiki links but no list, and I'm ultimately happy with where it ended up. Maybe more creatures or a longer list could have been utilized but overall it went very well, and making people look over mythical creatures is always fun to me.
Final Challenge Part 1: Where in China is Sun Wukong?
Really enjoyed making the panels for this (or rather looking at the panels after I made them) they looked beautiful. I also think it went pretty decently offering players a choice between categories. I do think that perhaps the world mythology category was a bit too broad, and the exact difficulty was a bit hard to gauge for each questions even though it definitely did increase as the questions went on.
Final Challenge Part 2: Labors of Hercules
In hindsight might have made the haiku labor a little easier, and taken away one of the math magic puzzles, but overall I think this was a fun challenge. A clear deadline, an easy to determine winner, and challenging players decision making as well as ability to complete tasks. Very happy to learn that this works well as an individual challenge rather than just a tribal challenge. Though I think I could have done some better tying into the previous challenges in the game with the tasks.
Final Challenge Part 3: A Story of Your Own
90% of this challenge I think was great. People seemed to like the text adventure aspect and most of the little pieces of flavor sprinkled throughout. Though making it a speedrun does encourage people to skip over most of that.
However, the resulting challenge was unfortunate. No one had trouble with the dials puzzle until the finalists did (though other people were tripped up playing for fun later on), and as the only non brute forceable puzzle it cogged up the works. It did not help that after we thought Jesus had given up and we went to sleep, he actually just took a 3-4 hour break and finished it before we woke up. Which meant that the only thing to do from that point was let Hades go until either that now extra long (and unspecified to Hades) amount of time passed or he gave up, the latter occurred. Strangely if Maat & Hathor had won Part II we would have been able to stop either of the other finalist after an hour, but that didn't happen.
This did change the challenge to be more about perseverance than answering jury questions and doing a text adventure, which is not necessarily a bad skill to test with the final challenge, but not worth the journey it took us on.
In Hindsight there's only 3 changes I'd make:
1. I'd reduce the symbols on the dials to 5 or 6 and make it clear symbols don't repeat in the combo, making it a lot easier to brute force but still not the ideal way to go about it. Or add a hint about how to get to the solution after a number of incorrect guesses.
2. Move the paper hint to another shrine, or just not mention the specific letters on it as they were unnecessary for its effect later and would have tripped people up less.
3. Put a time cap at wherever we felt was too long to wait for a result, though I feel with the above two changes this would be unnescary, but at least is a safety net for when things go wrong.
Still I like this challenge and the site I used:
https://www.inklewriter.com/ is free and very useful for any future text adventure challenges.