Hello, and welcome to the first installment of Let's Study Games, a series that I hope to run monthly. The goal of this series is to look at various design choices that we have seen in our LSGs and determine the advantages and disadvantages they have for the players, the moderators, and the community as a whole. By necessity we will be looking at past games through a critical eye, but we do so in hopes of improving games in the future. There are no "wrong answers" in these threads, so don't be afraid to give an opinion that goes against the grain.
For our first thread, we are going to be looking at Redemption Mechanics. Over the course of MS history these have been implemented in a whole bunch of different ways, with varying degrees of success. Eventually we will look at each one of these in depth, but for now to start the discussion off I pose this question to the community: