The "I need this role to be defined somewhere" thread

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The "I need this role to be defined somewhere" thread

Post Post #0 (isolation #0) » Thu Jun 24, 2021 1:19 am

Post by Cook »

Sometimes, it makes it easier if you define what a role means somewhere before using it in, say, the GIM thread.

As per usual, no collaborative decks – discuss as much as you like here.

With that being said:

Gunbearer

You have access to the Mafia's factional kill.

By default, this role exists to allow a Mafia PR to have a modified way of doing the factional kill. However, I could see this being used with a Townie to "wrest" the faction kill away from the Mafia or to give the Traitor the kill.
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Post Post #2 (isolation #1) » Thu Jun 24, 2021 7:49 am

Post by Cook »

KittyTacky wrote:
Pirates

A faction defined by a factional Vanillaization that wins if they have Vanillaized one of each living faction by a given day. They do not have to get rid of other factions but that certainly helps.
I want to use this in a game someday.
KT, i have something we need to do. I'll send you a link to a PT, we're hammering this idea out.
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Post Post #4 (isolation #2) » Fri Jun 25, 2021 6:40 am

Post by Cook »

Omniscient

Role cannot be fooled by suits or ninjas.
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Post Post #5 (isolation #3) » Fri Jun 25, 2021 6:48 am

Post by Cook »

Global
,
Universal
,
Omni-
,
Living
,
Posthumous
,
Eternal
,
Dead


Universal
targets everyone who can be targeted, which means that you can't target someone in particular.
Spoiler: example
Cook is a Town Universal Cop. He chooses to use his ability, and gets the following information:
  • Cook is a member of the Mafia.
  • KittyTacky is a member of the Mafia.
  • TemporalLich is a member of the Town.
  • Flea The Magician is a member of the Town.
This then indicates that Cook's reliability cannot be guaranteed. They may not have 100% accuracy or reliability of those results, so Cook could be a 50% Universal Cop.


Global
attempts to
affect
everyone who can be targeted, but doesn't necessarily target them.
Spoiler: example
Cook is a Global Cop. She targets KittyTacky, and receives the following information:
  • Your target is a member of the Town, a member of the Mafia, a member of the Town, a member of the Town, and a member of the Mafia.


Omni-
means while you can use your ability,
everyone
can use your ability. It's up to the moderator to determine if people
know
they can.
Spoiler: example
Cook is a Mafia Omni-Doctor. She can target someone to protect them as per usual.
Every Mafia member could also potentially use
HEAL:
and would know about it since, y'know, shared role PMs.
But at the same time, if someone rolecopped Cook and found out about the Omni-Doctor, could then communicate this, and everyone could now start healing each other.


Living
only allows the action to target living players, which normally doesn't matter unless it
doesn't naturally do so.
The reason I even made this is so that you can have dead-targeting roles act last in resolution and have their effects immediately activate in the same night, for instance, while a Living Reviver targeting a living player who is killed without protection will cause them to survive, unlike a Doctor heal, this also will
flip
said player and revive them, confirming them as whoever they are.

Posthumous
can only be used while you are dead.

Eternal
allows the action to be used while alive or while dead.

Dead
only allows the action to target dead players, which it normally can't do unless it
naturally does so
, i.e. Coroner.
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Post Post #7 (isolation #4) » Fri Jun 25, 2021 7:21 am

Post by Cook »

i'm gonna quickly say this isn't the modifier ideas thread but sometimes you
do
need to define it.
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Post Post #13 (isolation #5) » Sun Jul 18, 2021 3:13 pm

Post by Cook »

Gunbearer
– a role which is permitted to use the Mafia's factional kill. As a result this role can in theory gate the Mafia's factional kill.

Gunless
– a role which is
not
permitted to use the Mafia's factional kill, but that does not surrender if left alive solo.
Your friendly neighborhood chef and baker. LONG LIVE THE CHEFHAT REBELLION!
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Post Post #20 (isolation #6) » Wed Mar 09, 2022 12:47 pm

Post by Cook »

Provoked - Group of players who backup each other, i.e. no Provoked role functions until one Provoked player dies.
Your friendly neighborhood chef and baker. LONG LIVE THE CHEFHAT REBELLION!
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Post Post #27 (isolation #7) » Wed Jun 28, 2023 4:44 pm

Post by Cook »

i think these are good
Your friendly neighborhood chef and baker. LONG LIVE THE CHEFHAT REBELLION!
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Post Post #29 (isolation #8) » Tue Jul 18, 2023 1:59 am

Post by Cook »

Roulette/Roll of the Dice (RotD)
– variant of Percentage as a modular role. Needs one or more roles attached to it. Your ability is randomly determined to be one of the attached roles, depending on the chance. If the chances don't add up to 100%, then any unspecified space is assumed to be "Vanilla/No Ability". You know what ability fired.

Town Roulette (50% Cop, 50% Tracker)
would get a Cop result on their target 50% of the time, and a Tracker result on their target 50% of the time.
Town Roulette (25% Vigilante, 50% Jailkeeper)
would kill their target 25% of the time, Jailkeep them 50% of the time, and do nothing 25% of the time.
Mafia Roulette (1/3 1-shot Roleblocker, 1/3 1-shot Rolecop, 1/3 1-shot Traffic Analyst)
would have an equal chance of firing any of its three abilities, but only be able to fire each of them once.
Mafia Roulette (50% 1-Shot Bulletproof, 50% 1-Shot Ascetic)
would be immune to the first nightkill that targeted them half of the time, and immune to the first non-kill night action that targeted them the other half of the time.

Technically, a
Town Roulette (50% Doctor)
is equivalent to a Faith Healer, as is any single-role Roulette.
Your friendly neighborhood chef and baker. LONG LIVE THE CHEFHAT REBELLION!
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