Normal games also do not differentiate between Mafia as a faction and Werewolf as a faction--masons are absolutely conftown and cannot contain scum, there's no such thing as Monks, cops investigate for town/scum so there's no such thing as a cop that gets guilties on mafia but not on werewolf or a Seer who gets guilties on werewolves yet not mafia.In post 2869, Kakeguri Addicts wrote:This is a silly question with an obvious answer.
Bulletproof doesn't say it protects you from being shot, it says it protects you from being killed.
Weren't you a normal game reviewer at one point? Are we supposed to buy that you don't know how bulletproof works?
And yet this game explicitly features those mechanics.
So given that this game features mechanics that actually differentiate mafia from werewolves, and given that mafia use guns and werewolves traditionally use claws/fangs, it actually IS important to ask the mod the distinction between Bulletproof = immune to only guns and Bulletproof = immune to kills during the night.
This game is, explicitly, Not Quite Normal--a bulletproof in a Normal would indeed be immune to all forms of kills. A bulletproof in