I think the current site meta uses this frame work. At least for the games I've played. Site meta punishes inactivity. Players can be (but not always, and this includes me) apathetic to players that seem town but have low activity and don't intervene too strongly. This play-culture or norm setting provides the pressure required to impose cognitive load. Unwnd made a similar topic that approached this topic somewhat differently.
There's always the danger of reductionist thinking to explain behavior though. I caught myself thinking about whether site-norms could make towns better by just leaning on the variables that are difficult for scum to meta themselves out of.
Like plato's republic but for mafia. But that's just a distraction it's late.
Literature Dive: A Cognitive Approach to Lie Detection
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