[SETUP] T130

This forum is for discussion of individual Open Setups, including theoretical balance.
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Post Post #1 (isolation #0) » Wed Aug 25, 2021 6:40 am

Post by Bingle »

Could you give a sample roll? I’m having trouble visualizing how this works.
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Post Post #4 (isolation #1) » Wed Aug 25, 2021 11:55 am

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Without looking too far into it, there's probably an optimal scumchoice based on that logic, which might then nash's equilibrium into it going back to a Semi Open instead of an Open. Dunno how that would end up playing out though.
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Post Post #7 (isolation #2) » Thu Aug 26, 2021 3:48 am

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If there is truly a dominant choice it’s existence in this discussion makes it an issue. I still think the mash equilibrium will probably solve that though.
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Post Post #8 (isolation #3) » Thu Aug 26, 2021 4:06 am

Post by Bingle »

Looking at roles from a small town perspective n1 vig, N4 vig, vengeful very powerful in the hands of scum, potentially problematic.

Town want to average 6.85 on their picks (get to 90 without overshooting, maximizing number of prs.) so they should likely pick in a range of 6-8. Scum picking triple 2 is probably optimal (more likely to negatively impact number of prs, impossible to get quitter).

My gut says massclaim of number picks D1 then claim of any role that isn’t particularly worth saving that conflicts with that range, then massclaim of select roles (desperado and ascetic, for example) that don’t want to remain hidden if town should happen D1 and full massclaim should happen D3.
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Post Post #11 (isolation #4) » Fri Aug 27, 2021 6:41 am

Post by Bingle »

Looking at all 6 it’s an overly swingy small town, but not necessarily broken for town. Town power is some subset of parity cop/psych/hider/desp/UB/babysitter

Desp/UB is way overpowered, but scum choosing a single 7 makes that a non issue without too large of a narrowing of the location of one scum.

Additionally, up to 3 of those roles are scum. I’m not convinced it’s a truly optimal strat and given that I don’t think that any strategy relying on town all independently arriving at the decision to follow this threads advice on picks isn't realistic.

As a whole the setup is probably way more swingy than is desirable and likely has more in the way of town power than it should, though.

An interesting tweak that might solve NK’s issue fully and depower town a bit is to randomize who gets what roles independently of who submits what number.
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Post Post #13 (isolation #5) » Sun Aug 29, 2021 8:00 am

Post by Bingle »

That'd work. You could also make the list circular and start it at a random position to get the same effect.

You still run into the problem of there being setups that scum just lose at rand, but I don't think there's a way to fix that and have the setup work as intended.
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