Deck of Astral Roles [Complete]

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Post Post #525 (ISO) » Thu Sep 02, 2021 12:56 pm

Post by Jake The Wolfie »

Town Antized Doctor
(Town / Antized Doctor)

You are aligned with the Town.
You win when all threats to the town are eliminated.

You cannot be aligned with the town under any circumstances. If you are forced to be a town member, you will immediately leave the game in a loss.
During the night you may target a player. Assuming no interference with your action, that player cannot die tonight.
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Post Post #526 (ISO) » Thu Sep 02, 2021 1:20 pm

Post by Not Known 15 »

Town Protected Innocent Child

Alignment: Town; Role: Protected Innocent Child
You are publicly mod-confirmed to be town at the start of the game if your alignment is town at the start of the game.
Your win condition(s) cannot be changed. Your alignment cannot be changed. Your role cannot be changed. Your role cannot be disabled. Your abilities cannot be disabled. Your abilities cannot be changed. You cannot gain new win conditions. You cannot gain new loss conditions. You cannot gain new tie conditions.
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Post Post #527 (ISO) » Thu Sep 02, 2021 2:19 pm

Post by Guillotina »

Fulfiller Diamonds
(Fulfiller alignment / Diamonds role)

Fulfiller is an independent alignment whose win condition is tied to fulfilling a mission. If such mission is not fulfilled for whatever reason, they lose. If fulfillers rand vanilla the mod may assign them another alignment (or a Fulfiller attached to a role with no special Fulfiller mission gets a mission from the moderator).

2 of Diamonds
: Reveals the role of the holder's last targeted player.
3 of Diamonds
: Reveals the role of the holder.
4 of Diamonds
: Reveals who the holder visited previous night.
5 of Diamonds
: Reveals the alignment of the player the holder visited last night.
6 of Diamonds
: Reveals the alignment of a random Fulfiller in the game.
7 of Diamonds
: Reveals the roles of any and all players who have died flipless (if any)
8 of Diamonds
: Reveals who you visited the previous night.
9 of Diamonds
: Reveals the total Town aligned players' numbers at the time.
10 of Diamonds
: Reveals the total number of groupscum factions.
Jack of Diamonds
: Reveals if the target shares a PT with someone else.
Queen of Diamonds
: Reveals the alignment of the holder.
King of Diamonds
: Reveals how many items and weapons the holder has (if any)
Ace of Diamonds
: Reveals the number of Anti-town parties in the wagon of the previous day.

If this role is selected, the mod will randomly assign 7 Diamond cards to 7 random players, which will show in their rolecard as flavor, i.e
9 of Diamonds, Mafia Role Cop
. These players are “holders”.

Every night, you may target a player to visit them, if they hold a diamond card, the pertaining information is revealed in the thread at the start of the following day.

You fulfill your mission and leave the game a victor, when you have revealed information in the thread this way at least three times. This role does not get affected by mass roleblocking abilities and effects.
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Post Post #528 (ISO) » Thu Sep 02, 2021 3:00 pm

Post by Cook »

Colorless Vanilla Townie
(Town / Colorless Vanilla)
You appear Vanilla to all investigations regardless of reliability or even type of investigation.

You are not considered to have an alignment for all purposes except win/lose/tie conditions.



brb had good idea
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Post Post #529 (ISO) » Thu Sep 02, 2021 4:03 pm

Post by Jake The Wolfie »

Mafia Antized Vigilante
(Mafia / Antized Vigilante)

You are a member of the Mafia. Your PT can be found here.
During the night, you may perform the Mafia's Factional kill by targeting a player. Assuming no interference with your action, that player will die.
You win when all threats to the mafia have been defeated.

You cannot be aligned with the Mafia under any circumstances. If you are forced to be a Mafia member, you will immediately leave the game in a loss.
During the night you may target a player. Assuming no interference with your action, that player will die.
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Post Post #530 (ISO) » Fri Sep 03, 2021 5:06 am

Post by Guillotina »

Fulfiller Spades
(Fulfiller alignment / Spades role)

Fulfiller is an independent alignment whose win condition is tied to fulfilling a mission. If such mission is not fulfilled for whatever reason, they lose. If fulfillers rand vanilla the mod may assign them another alignment (or a Fulfiller attached to a role with no special Fulfiller mission gets a mission from the moderator).

2 of Spades
: Kills the holder's last targeted player.
3 of Spades
: Kills the holder.
4 of Spades
: Kills who the holder voted the previous day.
5 of Spades
: Kills a random cop.
6 of Spades
: Kills a random doctor.
7 of Spades
: Kills whoever targeted the holder last night.
8 of Spades
: Kills who you visited the previous night.
9 of Spades
: Kills a random anti-town aligned player.
10 of Spades
: Kills a random groupscum player.
Jack of Spades
: Kills the holder if he shares a PT with someone else.
Queen of Spades
: Kills the hammer of the previous day yeet wagon.
King of Spades
: Kills a random item or weapon holder
Ace of Spades
: You commit suicide.

If this role is selected, the mod will randomly assign 7 random Spade cards to 7 random players, which will show in their rolecard as flavor, i.e
9 of Spades, Mafia Role Cop
. These players are “holders”.

Every night, you may target a player to visit them, if they hold a spade card, the pertaining kill will be processed.

You fulfill your mission and leave the game a victor, when you have killed 3 players this way. This role does not get affected by mass roleblocking abilities and effects.
You are immune to kills as a result of targeting a holder except for Ace of Spades.
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Post Post #531 (ISO) » Fri Sep 03, 2021 8:32 am

Post by TemporalLich »

Mafi
alien
Alien Tech Upgrader
(
Mafi
alien
/ Alien Tech Upgrader)

Mafialien: You are a double groupscum aligned with the
Mafia
and
Aliens
.

Double groupscum know who is aligned with them on each of their scumteams and can win with either (or both), but are considered to be Traitors for balance reasons. That is, double groupscum don't have access to factional abilities, and their scumteams only know their double groupscum exists.

Alien Tech Upgrader: The "alien tech" invention can be used an unlimited number of times.




Names for standard double groupscum:

Mafia
+
Werewolf
=
Ja
ke
|
Role Color

Mafia
+
Alien
=
Mafi
alien
|
Role Color

Mafia
+
Cult
=
Cult
afia
|
Role Color

Werewolf
+
Alien
=
Far
Wolf
|
Role Color

Werewolf
+
Cult
=
Were
Cult
|
Role Color

Alien
+
Cult
=
Alien
-
Cult
|
Role Color
time will end
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Post Post #532 (ISO) » Fri Sep 03, 2021 10:31 am

Post by MegAzumarill »

Starkin Taurus
(starkin/rolestopper)


Faction info:
Spoiler:
You are a member of the
starkin
, you may talk with your partners during the night.
As a member of the
starkin
you have a special condition under which you are star-aligned. (determined by alignment card) When you are star aligned, your actions have a greater effect. Being star-aligned lasts for one night, unless the conditions are met the next night as well.

The
starkin
have a one shot factional ability to star-align one member for that night, this ability is inherently strong-willed and multitasking. The starkin also have a factional visit each night, making one member visit a player for no effect.

You win when you compose >=50% of the currently alive players, after which you will leave and win the game. This does not end the game, unless the game would otherwise immediately end in a town win, in which case
town
loses.


You will be star aligned if, during the last night phase, your action failed.
When you are star aligned your ability has an alien (combined roleblocked-rolestopper) ability added onto it, and you are 1 shot bulletproof.

Rolestopper: At night select a player, any other player that tries to target that player will be roleblocked.
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Post Post #533 (ISO) » Fri Sep 03, 2021 10:33 am

Post by MegAzumarill »

Starkin Cancer
(starkin/loyal Jailkeeper)


Faction info:
Spoiler:
You are a member of the
starkin
, you may talk with your partners during the night.
As a member of the
starkin
you have a special condition under which you are star-aligned. (determined by alignment card) When you are star aligned, your actions have a greater effect. Being star-aligned lasts for one night, unless the conditions are met the next night as well.

The
starkin
have a one shot factional ability to star-align one member for that night, this ability is inherently strong-willed and multitasking. The starkin also have a factional visit each night, making one member visit a player for no effect.

You win when you compose >=50% of the currently alive players, after which you will leave and win the game. This does not end the game, unless the game would otherwise immediately end in a town win, in which case
town
loses.


You will be star aligned if it is an odd night.
Whenever you are star aligned, players you visit will gain the loyal modifier, but will not be notified. Additionally, after you have been star aligned 3 times, you will be surrounded by a mysterious energy.

Loyal Jailkeeper: every night you may visit a player to prevent a kill on that player and roleblock them. This action fails if the target is not of your alignment.
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Post Post #534 (ISO) » Fri Sep 03, 2021 10:37 am

Post by MegAzumarill »

Starkin Virgo
(starkin/action martyr)


Faction info:
Spoiler:
You are a member of the
starkin
, you may talk with your partners during the night.
As a member of the
starkin
you have a special condition under which you are star-aligned. (determined by alignment card) When you are star aligned, your actions have a greater effect. Being star-aligned lasts for one night, unless the conditions are met the next night as well.

The
starkin
have a one shot factional ability to star-align one member for that night, this ability is inherently strong-willed and multitasking. The starkin also have a factional visit each night, making one member visit a player for no effect.

You win when you compose >=50% of the currently alive players, after which you will leave and win the game. This does not end the game, unless the game would otherwise immediately end in a town win, in which case
town
loses.

You will become star aligned if a town aligned player was not eliminated in the last day phase.

While you are star aligned, you a reflexive vanillaiser. (any players that visit you will lose their abilities. Additionally players you visit will require one less vote to be eliminated the next day phase.

Action Martyr- if you are eliminated via vote, all players will be roleblocked the next night.

Zodiac signs down
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Post Post #535 (ISO) » Fri Sep 03, 2021 10:55 am

Post by Guillotina »

Fulfiller Day Starkin Killer
(Fulfiller / Day Starkin Killer)

Fulfiller is an independent alignment whose win condition is tied to fulfilling a mission. If such mission is not fulfilled for whatever reason, they lose. If fulfillers rand vanilla the mod may assign them another alignment (or a Fulfiller attached to a role with no special Fulfiller mission gets a mission from the moderator).

Reroll if there are no Starkin aligned players in the game.


At start of day 1, you will be told how many Starkins are present in the game.

During the day, you must kill a player (if able). During the night you may investigate a player to find out if they are aligned with Starkin or not (The result will be “Yes” for Starkin, or “No” for not Starkin.

You fulfill your mission and leave the game a victor when you kill a Starkin during the day
WITH YOUR ROLE ACTION,
if it's small game, or
TWO
if it's a large game with at least two Starkins in the same. You lose when you kill three non-starkins in a row or when no Starkin is left available to kill.

You are immune to kills by Starkin and to vanillaizations in general.
Last edited by Guillotina on Fri Sep 03, 2021 11:11 am, edited 2 times in total.
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Post Post #536 (ISO) » Fri Sep 03, 2021 11:05 am

Post by Not Known 15 »

Town Protected 1-shot Town Recruiter

Alignment: Town; Role: Protected 1-shot Town Recruiter
Once at night, you may target a player to attempt to convert them into a Vanilla Townie.
The following will happen:
If you target yourself nothing happens.
If your target is town (and not yourself) they are (secretly, although loss of access to PT's is obviously noticable) vanillaized.
If your target is part of a groupscum faction(including hydras)
and
there was, at any prior point during the game, or is, another member of this faction, the conversion fails(regardless of any strongwilled modifier you might get).
If none of the above happen they are converted into a Vanilla Townie.

if this role is given to scum instead it does
not change
. It still recruits for town.

Your win condition(s) cannot be changed. Your alignment cannot be changed. Your role cannot be changed. Your role cannot be disabled. Your abilities cannot be disabled. Your abilities cannot be changed. You cannot gain new win conditions. You cannot gain new loss conditions. You cannot gain new tie conditions.
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Post Post #537 (ISO) » Fri Sep 03, 2021 11:07 am

Post by TemporalLich »

Dark Creature Star Monster
(
Dark Creature
/ Star Monster)

Dark Creature: You are a
Dark Creature
.
Dark Creatures
are a scum team with a factional "Plunge in Darkness" ability to roleblock someone that Night and also cause them to die the next Night.

Star Monster: While you are still-alive, no one may be star aligned.

Each night, you may investigate a player to learn their role, or their full role card if they are a
Starkin
.

Once in the game during night, you may attempt to kill a player and gain a 1-shot invention of whatever active abilities they had.
time will end
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Post Post #538 (ISO) » Fri Sep 03, 2021 11:21 am

Post by Not Known 15 »

Town Golden Setup Rule

Alignment:Town.
Role:Golden Setup Rule

If town-aligned players are not in the majority or if the game would otherwise end with town losing check if the following are true:
A town-aligned player placed one of the votes that lead to the execution(day elimination by votes) of a town-aligned player.
A town-aligned player tried to kill another town-aligned player with a non-compulsive not randomly targeting ability(This is tried, not killed. It's who they wanted to kill, not whom they actually killed(e.g. redirection))
If none of these are true:
If there were four executions or more, all town-aligned players, players who win when town wins, Astral Creatures and Survivors win the game, and all others lose the game.
If there were 1-3 executions the Town-aligned players are now treated as groupscum with a factional kill and gain a factional PT. This causes you to be vanillaized afterwards.
If there was no execution at all, all Town-aligned players are, if possible, converted into Bulletproof Strongman Compulsive Serial Killers. This causes you to be vanillaized afterwards.
Last edited by Not Known 15 on Wed Oct 20, 2021 11:03 am, edited 1 time in total.
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Post Post #539 (ISO) » Fri Sep 03, 2021 12:01 pm

Post by MegAzumarill »

Town Daylight Sensor
(town/daylight sensor)

Daylight Sensor: you will passively be told if and when an action is activated during the day. You will not be told who used this action or what it was.
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Post Post #540 (ISO) » Fri Sep 03, 2021 1:59 pm

Post by TemporalLich »

Dark Creature Shadow Puller
(
Dark Creature
/ Shadow Puller)

Dark Creature: You are a
Dark Creature
.
Dark Creatures
are a scum team with a factional "Plunge in Darkness" ability to roleblock someone that Night and also cause them to die the next Night.

Shadow Puller: Once in the game during the night, you have a personal "Plunge in Darkness" ability to roleblock someone that Night and also cause them to die the next Night.
time will end
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Post Post #541 (ISO) » Sat Sep 04, 2021 9:59 am

Post by Guillotina »

Fulfiller Hearts
(Fulfiller alignment / Hearts role)

Fulfiller is an independent alignment whose win condition is tied to fulfilling a mission. If such mission is not fulfilled for whatever reason, they lose. If fulfillers rand vanilla the mod may assign them another alignment (or a Fulfiller attached to a role with no special Fulfiller mission gets a mission from the moderator).

2 of Hearts
: Loverizes the holder and the holder's last targeted player.
3 of Hearts
: Loverizes the holder and the first player they voted for the previous day.
4 of Hearts
: Loverizes the holder with whoever voted the holder the previous day.
5 of Hearts
: Unloverizes the holder.
6 of Hearts
: Loverizes a random killer with a random protective.
7 of Hearts
: Loverizes whoever targeted the holder the previous night with whoever the holder targeted last night.
8 of Hearts
: Loverizes two random vanilla players
9 of Hearts
: Loverizes two masons.
10 of Hearts
: Loverizes two random groupscum players.
Jack of Hearts
: Loverizes two random neighbors.
Queen of Hearts
: Loverizes the hammer of the first day with the hammer of the second day.
King of Hearts
: Loverizes two random item holders.
Ace of Hearts
: You loverize yourself with this holder.

If this role is selected, the mod will randomly assign 7 random Hearts cards to 7 random players, which will show in their rolecard as flavor, i.e
9 of Hearts, Mafia Role Cop
. These players are “holders”.

Every night, you may target a player to visit them, if they hold a heart card, the pertaining loverization will be processed.

You fulfill your mission and leave the game a victor, when you have loverized 4 players this way. This role does not get affected by mass roleblocking abilities and effects.
You are immune to kills as a result of targeting a holder except for Ace of Hearts and to vanillaizations.
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Post Post #542 (ISO) » Sat Sep 04, 2021 10:36 am

Post by Cook »

Alien Marathonizer
(Alien / Marathonizer)
While you are alive, the day deadline is 24 hours and the night deadline is 12.
Your friendly neighborhood chef and baker. LONG LIVE THE CHEFHAT REBELLION!
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Post Post #543 (ISO) » Sat Sep 04, 2021 11:14 am

Post by Not Known 15 »

Town Dying(Day 5) Night Disabler

Alignment:Town
Role: Dying (Day 5) Night Disabler
All night phases are skipped whilst you are alive.
You die at the end of Day 5. This cannot be prevented by any means, except you being fully vanillaized.
You cannot be revived after or during the end of Day 5.
Day 5 cannot be skipped.
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Post Post #544 (ISO) » Sat Sep 04, 2021 4:39 pm

Post by Guillotina »

Mafia Factional Day Kill Enabler
(Mafia / Factional Day Kill Enabler)

You are immune to executions on even days. As long as you are alive, all groupscum with factional actions can choose to perform their factional actions during the day.
In post 543, Not Known 15 wrote:
Town Dying(Day 5) Night Disabler

Alignment:Town
Role: Dying (Day 5) Night Disabler
All night phases are skipped whilst you are alive.
You die at the end of Day 5. This cannot be prevented by any means, except you being fully vanillaized.
You cannot be revived after or during the end of Day 5.
Day 5 cannot be skipped.
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Post Post #545 (ISO) » Sun Sep 05, 2021 5:11 am

Post by TemporalLich »

Town Sacrificial Reviver
(
Town
/ Sacrificial Reviver)

Sacrificial Reviver: Each night, you may bring a player back from the dead. Using this action will cause you to unavoidably die.

Mod Note: Requires the moderator to not reveal spoilers in the Dead PT.
time will end
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Post Post #546 (ISO) » Sun Sep 05, 2021 5:22 am

Post by TemporalLich »

Town Bulletproof Weak Checker
(
Town
/ Bulletproof Weak Checker)

Bulletproof Weak Checker: You are immune to kill actions.

Each night, you may check a player. You will be informed of whether your check attempt on that player succeeded or not. If you target someone who isn't aligned with the Town, you unavoidably die.
time will end
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Post Post #547 (ISO) » Sun Sep 05, 2021 5:27 am

Post by TemporalLich »

Demon Alien Tech Thief
(
Demon
/ Alien Tech Thief)

Demon: Demon is an alignment that can only win with groupscum aligned parties that share a PT and can only have passive/reflexive roles. In addition, they have the ability to reverse engineer active items and weapons that they get from other parties into passive ones.

Alien Tech Thief: You know what the alien tech invention is, and you have a 1-shot invention corresponding to the alien tech invention. A Demon is able to reverse engineer the invention from this role.

Mod Note: If this role exists in the setup, roll the alien tech invention even if Aliens don't exist in the setup.
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Post Post #548 (ISO) » Sun Sep 05, 2021 1:59 pm

Post by TemporalLich »

Starkin Canis Minor
(
Starkin
/ Bloodhound)


Starkin:
Spoiler:
You are a member of the
starkin
, you may talk with your partners during the night.
As a member of the
starkin
you have a special condition under which you are star-aligned. (determined by alignment card) When you are star aligned, your actions have a greater effect. Being star-aligned lasts for one night, unless the conditions are met the next night as well.

The
starkin
have a one shot factional ability to star-align one member for that night, this ability is inherently strong-willed and multitasking. The starkin also have a factional visit each night, making one member visit a player for no effect.

You win when you compose >=50% of the currently alive players, after which you will leave and win the game. This does not end the game, unless the game would otherwise immediately end in a town win, in which case
town
loses.

You will become star aligned if groupscum was eliminated the previous Day.

While you are star aligned, you are an Alignment Cop instead of a Bloodhound. That is, your ability will cause you to learn a player's alignment

Bloodhound: Each night, you may learn if a player is
Town
or
Not Town
.




https://en.wikipedia.org/wiki/Lists_of_constellations - may help for naming Starkin

also didn't want to take the mysterious Ophiuchus (serpent-bearer)
time will end
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Post Post #549 (ISO) » Mon Sep 06, 2021 1:30 pm

Post by Guillotina »

Specter Thanatos
(Specter alignment / Thanatos role)

Spoiler:
The Specters are a groupscum faction that starts off with 1 or 2 players (similar to the cult leader) and are dead. Yes! They start off in the graveyard where they must remain until they have collected the souls of 3 players to win the game (4 for games larger than 25 players). At the start of the game you die flipless, not during pre-game!

The Specters have a factional “Sleep Paralysis” action that they can target a player that is alive with. Players under sleep paralysis cannot perform any night actions, they cannot communicate in PTs that night and they are informed of what types actions they are targeted by (excluding those from specters). If a player is killed while under “Sleep Paralysis" during the night or they die the following day by any means, their soul is collected by the Specter faction, joining them in the specter chat
(They are not added to the graveyard chat).


During the day you have the factional vote action. You can select a player to have an extra vote for that day. This vote is not announced that is coming from your faction.

Specters can never perform kill actions.

If a Specter is targeted by a player with an ability to interact with the dead or are resurrectedby living players, the entire faction loses the game.


Thanatos:
Every night, you may target a player that is still alive to redirect their action to the player under sleep paralysis.
Last edited by Guillotina on Wed Oct 27, 2021 1:15 pm, edited 5 times in total.
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