Level Up 2 - Finished
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Ircher He / Him / HisWhat A Grand Idea
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Ircher He / Him / HisWhat A Grand IdeaHe / Him / His
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Noraa rushes forth and strikes at Delta, but along the way, she stumbles and nearly misses. (2 so far on Delta {1}.) Not Known 15 tries a different angle of attack. (2 + 5 = 7 so far on Delta {2}.) Gobanzo attempts to finish the being with not one, but two attacks. (7 + 3 + 3 - 1 = 12 so far on Delta {3}.) The imp attempts to defend against the onslaught.
(Defense:)
Original Roll String: 2d22 2-Sided Dice: (2, 2) = 4
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Delta begins to cast a spell ritual. Red wisps appear around the imp. It points at Gobanzo.
(Ignores defense:)
Original Roll String: 1d31 3-Sided Dice: (1) = 1-
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The imp cackles as it dodges Noraa's clumsy strike. **Delta has2/14HP left.**
Gobanzo is seared by a huge red flame and takes moderate damage. **Gobanzo has8/15HP left.**
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inspiratieloos can use active skills again.
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Current Monster Statuses(Threshold 3/1)
(8) Alpha : Cultist Magician : HP =DEAD| MP = 12/12 | Morale = 5/5 | Attack = 1d6 | Defense = 1d2
(8) Beta : Cultist : HP =DEAD| MP = 2/2 | Morale = 5/5 | Attack = 1d4 + 1d3 | Defense = 1d3
(8) Charlie : Imp : HP =DEAD| MP =3/4| Morale = 3/3 | Attack = 1d4 + 1d2 | Defense = 2d2
(8) Delta : Imp : HP =2/14| MP =2/4| Morale = 3/3 | Attack = 1d4 + 1d2 | Defense = 2d2
Active Battle Effect #1:Alarm Call:If the battle does not end before the counter expires, an alarm call occurs attracting more enemies and making future battles harder.
Counter: 3/5-
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inspiratieloos takes some time to pause and meditate. **inspiratieloos has23/25HP left.**
Gobanzo also takes some time to rest and meditate. **Gobanzo has11/15HP left.**
"It's time to end it!" shouts dsjstr as he swings at Delta with a mighty swing. dsjstr's blade neatly cuts the imp into two halves, and the imp moves no more. **Delta isdead.**
Congratulations, you have won this battle!
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Party Experience:
Base XP = 3 + 2 + 1 + 1 = 7 XP
XP Adjustment = 3 XP
Average Enemy Level = (8 * 4) / 4 = 8.0
Number of Participants = 5
XP Awarded Per Participant = 2 XP at Level 8.
(8) inspiratieloos gains 2 XP. inspiratieloos stays at level 8.
(7) dsjstr gains 2 XP. dsjstr stays at level 7.
(4) Noraa gains gains 5 XP.Noraa levels up from level 4 to level 5! You may now choose a specialization path. Please allocate your stat point to HP or MP.
(8) Not Known 15 gains 2 XP. Not Known 15 stays at level 8.
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(10) Gobanzo gains 1 XP. Gobanzo stays at level 10.-
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You continue sneaking your way to the rear gate. You successfully manage to avoid the majority of the cultists, but a few still impede your path.
Battle #32(Threshold 3/1)
(9) Alpha : Cultist : HP = 24/24 | MP = 2/2 | Morale = 5/5 | Attack = 2d4 | Defense = 1d3
(9) Beta : Cultist : HP = 24/24 | MP = 2/2 | Morale = 5/5 | Attack = 2d4 | Defense = 1d3
(8) Charlie : Cultist Magician : HP = 16/16 | MP = 12/12 | Morale = 5/5 | Attack = 1d6 | Defense = 1d2
(8) Delta : Cultist Magician : HP = 16/16 | MP = 12/12 | Morale = 5/5 | Attack = 1d6 | Defense = 1d2
Active Battle Effect #1:Alarm Call:If the battle does not end before the counter expires, an alarm is shouted attracting more enemies and making future battles harder.
Counter: 0/6-
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Gobanzo begins making complex motions and reciting ancient chants. Soon, blue and white wisps form around him. He points towards Charlie and Delta and the wisps surge their way. Charlie is blown back a few centimeters but is otherwise unaffected. Delta attempts to brace herself against the impact. (3 so far on Delta.)
(Defense:)
Original Roll String: 1d21 2-Sided Dice: (2) = 2
inspiratieloos surges forth into battle and strikes a mighty blow against Charlie. (12 so far on Charlie.) Not Known 15 joins inspiratieloos in the assault in an attempt to finish the cultist off. (12 + 7 = 19 so far on Charlie.) Together, they succeed in penetrating Charlie's defenses. **Charlie isdead.**
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Alpha swing his blade towards Not Known 15.
Original Roll String: 2d42 4-Sided Dice: (1, 4) = 5
(Defense:)
Original Roll String: 2d3-12 3-Sided Dice: (1, 2)-1 = 2
Beta eyes Gobanzo's short stature and decides he's an easy target.
Original Roll String: 2d42 4-Sided Dice: (4, 1) = 5
(Defense:)
Original Roll String: 1d61 6-Sided Dice: (2) = 2-
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Delta is flung backwards by Gobanzo's spell and is left in a dazed state.Delta is stunned for one round.**Delta has14/16HP left.**
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Not Known 15 manages to jump out of the way in the nick of time.
Gobanzo is not as unfortunate as Beta's blade cuts deep and leaves a large wound in his right arm. **Gobanzo has5/15HP left.**
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Current Monster Statuses(Threshold 3/1)
(9) Alpha : Cultist : HP = 24/24 | MP = 2/2 | Morale = 5/5 | Attack = 2d4 | Defense = 1d3
(9) Beta : Cultist : HP = 24/24 | MP = 2/2 | Morale = 5/5 | Attack = 2d4 | Defense = 1d3
(8) Charlie : Cultist Magician : HP =DEAD| MP = 12/12 | Morale = 5/5 | Attack = 1d6 | Defense = 1d2
(8) Delta : Cultist Magician : HP =14/16| MP = 12/12 | Morale = 5/5 | Attack = 1d6 | Defense = 1d2
Active Battle Effect #1:Alarm Call:If the battle does not end before the counter expires, an alarm is shouted attracting more enemies and making future battles harder.
Counter: 1/6-
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(expired on 2021-04-21 20:00:00) left in the round. 3 player actions remaining.
Edit: Extended to (expired on 2021-04-21 21:00:00).Last edited by Ircher on Wed Apr 21, 2021 1:19 pm, edited 1 time in total.-
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Ircher He / Him / HisWhat A Grand IdeaHe / Him / His
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inspiratieloos shouts encouraging words to Gobanzo who begins the motions and chants of a spell ritual. Blue and white wisps begin to float around Gobanzo. He points at Beta and Delta, and the wisps begin to travel in those directions. (7 on Beta, 2 on Delta.)
(Beta defense:)
Original Roll String: 1d31 3-Sided Dice: (1) = 1
(Delta defense:)
Original Roll String: 1d21 2-Sided Dice: (2) = 2
Not Known 15 slashes at Delta. His body does not cooperate with his motions, decreasing the power of his attack. (4 on Delta.)
(Defense:)
Original Roll String: 1d21 2-Sided Dice: (1) = 1-
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The fierce winds generated by the wisps knock Beta and Delta back leaving them momentarily stunned.Beta and Delta are stunned for one round.**Beta has17/24HP left.** **Delta has13/16HP left.**
Delta is also slow to respond to Not Known 15's attack and suffers moderate damage. **Delta has10/16HP left.**
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Alpha attacks Gobanzo.
Original Roll String: 2d42 4-Sided Dice: (4, 4) = 8
(Defense:)
Original Roll String: 1d61 6-Sided Dice: (1) = 1-
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Gobanzo manages to dodge Alpha's attack.
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Current Monster Statuses(Threshold 3/1)
(9) Alpha : Cultist : HP = 24/24 | MP = 2/2 | Morale = 5/5 | Attack = 2d4 | Defense = 1d3
(9) Beta : Cultist : HP =17/24| MP = 2/2 | Morale = 5/5 | Attack = 2d4 | Defense = 1d3
(8) Charlie : Cultist Magician : HP =DEAD| MP = 12/12 | Morale = 5/5 | Attack = 1d6 | Defense = 1d2
(8) Delta : Cultist Magician : HP =10/16| MP = 12/12 | Morale = 5/5 | Attack = 1d6 | Defense = 1d2
Active Battle Effect #1:Alarm Call:If the battle does not end before the counter expires, an alarm is shouted attracting more enemies and making future battles harder.
Counter: 2/6-
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Gobanzo begins to cast the Tornado spell ritual. Blue and white wisps appear. Gobanzo points at Beta and Delta, and the wisps fly off. (2 on Beta. 1 on Delta.)
(Beta defense:)
Original Roll String: 1d31 3-Sided Dice: (1) = 1
inspiratieloos and dsjstr team up against Delta. With two powerful strikes, the cultist collapses to the ground motionless. **Delta isdead.**
Not Known 15 charges at Beta. (7 so far on Beta.)
(Defense:)
Original Roll String: 1d31 3-Sided Dice: (3) = 3-
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As the wisps reach the two cultists, they fizzle into nothingness.
Beta was unprepared for Not Known 15's attack and suffers heavy damage. **Beta has11/24HP left.**
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Alpha attacks Not Known 15.
Original Roll String: 2d42 4-Sided Dice: (4, 3) = 7
(Defense:)
Original Roll String: 2d3-12 3-Sided Dice: (3, 3)-1 = 5
Beta attacks inspiratieloos.
Original Roll String: 2d42 4-Sided Dice: (2, 4) = 6
(Defense:)
Original Roll String: 2d32 3-Sided Dice: (2, 2) = 4-
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Alpha trips greatly decreasing the effectiveness of their attack. **Not Known 15 has25/26HP left.**
inspiratieloos manages to parry most of Beta's attack. **inspiratieloos has23/25HP left.**
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Current Monster Statuses(Threshold 3/1)
(9) Alpha : Cultist : HP = 24/24 | MP = 2/2 | Morale = 5/5 | Attack = 2d4 | Defense = 1d3
(9) Beta : Cultist : HP =11/24| MP = 2/2 | Morale = 5/5 | Attack = 2d4 | Defense = 1d3
(8) Charlie : Cultist Magician : HP =DEAD| MP = 12/12 | Morale = 5/5 | Attack = 1d6 | Defense = 1d2
(8) Delta : Cultist Magician : HP =DEAD| MP = 12/12 | Morale = 5/5 | Attack = 1d6 | Defense = 1d2
Active Battle Effect #1:Alarm Call:If the battle does not end before the counter expires, an alarm is shouted attracting more enemies and making future battles harder.
Counter: 3/6-
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Gobanzo leaps forth into battle and slashes fiercely at Beta twice. The cultist manages to adeptly parry one of the attacks but is left vulnerable to the other one. (4 + 3 = 7 so far on Beta.) Not Known 15 then swoops in and cleanly dispatches the cultist. (7 + 8 = 15 so far on Beta.) **Beta isdead.
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Alpha attacks Not Known 15.
Original Roll String: 2d42 4-Sided Dice: (2, 2) = 4
(Defense:)
Original Roll String: 2d3-12 3-Sided Dice: (2, 3)-1 = 4-
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Not Known 15 attempts to parry Alpha's strike, but his reactions are too slow. **Not Known 15 has22/26HP left.**
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inspiratieloos can use active skills and friendship skills again.
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Current Monster Statuses(Threshold 3/1)
(9) Alpha : Cultist : HP = 24/24 | MP = 2/2 | Morale = 5/5 | Attack = 2d4 | Defense = 1d3
(9) Beta : Cultist : HP =DEAD| MP = 2/2 | Morale = 5/5 | Attack = 2d4 | Defense = 1d3
(8) Charlie : Cultist Magician : HP =DEAD| MP = 12/12 | Morale = 5/5 | Attack = 1d6 | Defense = 1d2
(8) Delta : Cultist Magician : HP =DEAD| MP = 12/12 | Morale = 5/5 | Attack = 1d6 | Defense = 1d2
Active Battle Effect #1:Alarm Call:If the battle does not end before the counter expires, an alarm is shouted attracting more enemies and making future battles harder.
Counter: 4/6-
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inspiratieloos summons all of his strength and strikes at Alpha. The powers to be smile upon him granting him additional power. (16 so far on Alpha {1}.) Not Known 15 follows up with an accurate and controlled strike. (16 + 8 = 24 so far on Alpha {2}.) As the cultist attempts to defend against the strikes, Allahandra sneaks in from behind and delivers a killing blow. (24 + 6 - 1 = 29 so far on Alpha {3}.) **Alpha isdead.**
Congratulations, you have won this battle!
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Party Experience:
Base XP = 2 + 2 + 3 + 3 = 7 XP
XP Adjustment = 3 XP
Average Enemy Level = (9 * 2 + 8 * 2) / 4 = 8.5
Number of Participants = 5
XP Awarded Per Participant = 2 XP at Level 8.
(8) inspiratieloos gains 2 XP.inspiratieloos levels up from level 8 to level 9!You may reallocate your stat points.
(8) Not Known 15 gains 2 XP. Not Known 15 stays at level 8.
(7) dsjstr gains 2 XP. dsjstr stays at level 7. As a reminder, you still have an unallocated stat point.
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(10) Gobanzo gains 1 XP. Gobanzo stays at level 10.
(7) Allahandra gains 2 XP. Allahandra stays at level 7.
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Level 9(XP Needed: 77)
- Hitpoints = 25 |Attack = 2d6| Defense = 2d3
- Mana Points = 6 | Morale = 15 | 2 Stat Points
-Gain active skill "Clear Mind" (1 CD):Restores the user's morale to the maximum amount and cures one level of the "Sealed" status affliction.
-Gain magic spell "Forcefield" (Cast: 3 Mana | Uses: {Half Current Mana} Mana):Constructs an impenetrable forcefield around the caster preventing all damage for two rounds.
-Gain power spell "Mind Duel" (5 CD | Cast: 2 Mana | Uses: 0 Mana):Challenges another character that possesses mana to a mind duel. To determine the outcome of the duel, both characters roll {Character Level}d3 + {Attack Dice}. The loser is the one with the lower total. The loser loses mana equal to the difference in results, and the winner gains mana equal to the difference. If the loser runs out of mana, they receive one level of the "Sealed" status affliction for every 3 points (always rounded up) the character lost by. For example, suppose Player A duels Monster B and A rolls a 7 versus B's 15. A's result is less than B's, so A lost (and B won) by 8 points. A had 4 mana at the start of the duel (note: the casting cost is not actually spent), so A loses 4 mana and B gains 4 mana. In addition, A gains two levels of the "Sealed" status affliction from the extra difference of 4 that was not taken care of by loss of mana.
-Upgrade passive skill "Luck Mitigation" to level 3:If you roll the minimum you can roll on an attack roll on two of your past three attack rolls, you may reroll the last roll one time. After this skill activates, none of the previous minimums count. (However, if you managed to roll the minimum again on your reroll, that one counts.) The player is the primary one responsible for keeping track of this. The moderator will only verify that this skill is being used properly.
-Upgrade active skill "Provoke" to level 2 (3 CD):Increases the likelihood you are targeted for one round. You also gain initiative with this action.
-Upgrade active skill "Focus" to level 2 (4 CD):Instead of attacking, you can increase your focus on the battle. Taking damage causes this skill's effect to end early. Your next two actions have a *2 modifier on their dice roll(s).
-Upgrade active skill "Throw Weapon" to level 2 (3 CD):Throws your weapon at an enemy for {Attack Dice} + 2 damage. If you roll lower than the ({Expected Roll} - 1) (at this level, the expected roll is 9.0 total including the +2 modifiers; curses lower the required roll and blessings raise it), then you fumble the throw and take half of the rolled damage instead.
-Upgrade magic spell "Tornado" to level 2 (2 Mana):Choose two targets. Each target takes 2d6 damage (roll separately for each), and if the target takes damage, the target is additionally stunned for one round.
- Power spells are a special kind of spell that are a hybrid between active skills and magic spells. They tend to be really powerful, but they possess both a mana cost and a cooldown. Unlike normal spells and skills, power spells do not possess levels.-
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Ircher He / Him / HisWhat A Grand IdeaHe / Him / His
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I am raising the level floor to level 5 now.
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(4) NotMySpamAccount gains 4 XP. NotMySpamAccount levels up to level 5.
(4) McMenno gains 7 XP. McMenno levels up to level 5.
(4) PrivateI gains 7 XP. PrivateI levels up to level 5.
(4) Kcdaspot gains 1 XP. Kcdaspot levels up to level 5.
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With the battle finished, some of you apply first aid and recover from some of your wounds.
You manage to make it to the rear gate without encountering any more cultists or their pets along the way. Alas, the rear gate isn't completely deserted.
Battle #33(Threshold 3/1)
(8) Alpha : Cultist Summoner : HP = 20/20 | MP = 12/12 | Morale = 5/5 | Attack = 1d6 | Defense = 1d3
(8) Beta : Cultist Summoner : HP = 20/20 | MP = 12/12 | Morale = 5/5 | Attack = 1d6 | Defense = 1d3
(8) Charlie : Cultist Summoner : HP = 20/20 | MP = 12/12 | Morale = 5/5 | Attack = 1d6 | Defense = 1d3
Active Battle Effect #1:Alarm Call:If the battle does not end before the counter expires, an alarm is shouted attracting more enemies and making future battles harder.
Counter: 0/6-
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Ircher He / Him / HisWhat A Grand IdeaHe / Him / His
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Welcome to the game. The basic idea is that you are working together with your fellow players to vanquish monsters. For now, you can do a normal attack by putting 2d4 in a dice tag and naming a target.In post 3139, Jake The Wolfie wrote:/in-
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I will consider allowing nicknames, but they cannot conflict with a name I use often (or other players' names).In post 3143, Jake The Wolfie wrote:Jake renames himself to Cultist Delta, if the Mod allows it.
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One day, Jake the Wolfie is wandering around aimlessly looking for things to do when a goblin attacks him! With a mix of both luck and skill, he manages to survive the encounter. From that day forth, he vows that he will not let up until the land is purged of monsters. Following a lead from a local innkeeper, he manages to stumble upon the fortress of the cultists known as the Occult Clan. He observes the fortress for several days, and then he notices another group of adventurers approach it. He decides to trail the group for some time. After observing them for some time, he exits from the shadows and jumps into the battle fray.
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Allahandra begins making motions with her hands and reciting ancient words. Blue and white wisps form. Allahandra points at Beta and Charlie, and the two cultists are blown away by the strong winds.Beta and Charlie are stunned for one round!(8 on Beta, 4 on Charlie.)
(Beta defense:)
Original Roll String: 1d31 3-Sided Dice: (1) = 1
(Charlie defense:)
Original Roll String: 1d31 3-Sided Dice: (2) = 2
From the shadows, Jake the Wolfie leaps into the battle. Hoping to catch his enemy by surprise, Jake the Wolfie quickly leaps at Alpha. Alas, his lack of experience shows and he nearly misses the cultist. (2 so far on Alpha.) inspiratieloos charges in from the other direction and attacks Alpha with all his might. (2 + 20 = 22 so far on Alpha.) Faced with an assault from both directions, Alpha attempts to avoid Jake the Wolfie's attack.
(Defense:)
Original Roll String: 1d31 3-Sided Dice: (2) = 2-
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Beta is flung into a tree and crashes to the ground suffering heavy damage. **Beta has14/20HP left.** Charlie is luckier and suffer only a minor fall. **Charlie has18/20HP left.**
Alpha manages to successfully dodge Jake the Wolfie's attack. **Alpha has1/20HP left.**
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Alpha begins making complex motions with her hands. A small goblin materializes from thin air.
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Current Monster Statuses(Threshold 3/1)
(8) Alpha : Cultist Summoner : HP =1/20| MP =10/12| Morale = 5/5 | Attack = 1d6 | Defense = 1d3
(8) Beta : Cultist Summoner : HP =14/20| MP = 12/12 | Morale = 5/5 | Attack = 1d6 | Defense = 1d3
(8) Charlie : Cultist Summoner : HP =18/20| MP = 12/12 | Morale = 5/5 | Attack = 1d6 | Defense = 1d3
Summons:(These creatures instantly die if all other creatures are dead. These creatures do not grant XP.)
(8) Delta : Goblin : HP = 15/15 | MP = 3/3 | Morale = 2/2 | Attack = 2d4 | Defense = 1d3
Active Battle Effect #1:Alarm Call:If the battle does not end before the counter expires, an alarm is shouted attracting more enemies and making future battles harder.
Counter: 1/6-
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Gobanzo still being on cooldown was a clerical error on my part. He isn't currently on cooldown.
Jake the Wolfie, still hoping that the element of surprise is on his side, rushes forth at Alpha. "Hey, wait a mome...!" shouts the cultist in surprise. Before the cultist could finish her sentence, Jake the Wolfie had already managed to dispatch the cultist. **Alpha isdead.**
Not Known 15 begins making motions with his hands and reciting ancient prayers. White wisps form around him. He points at Gobanzo, and the wisps begin to travel to him. The wisps fly into him, strengthening him.Gobanzo is blessed (+2) for three (3) rounds!**Not Known 15 has5/7MP left.**
Gobanzo also begins the chants and motions of a spell ritual. As he is performing the ritual, inspiratieloos shouts encouraging words towards him. Blue and white wisps begin circling Gobanzo's wrists. He points at Beta and Charlie and the wisps fly off. (9 on Beta, 4 on Charlie.)
(Beta defense:)
Original Roll String: 1d31 3-Sided Dice: (3) = 3
(Charlie defense:)
Original Roll String: 1d31 3-Sided Dice: (3) = 3
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Delta attacks inspiratieloos.
Original Roll String: 2d42 4-Sided Dice: (2, 3) = 5
(Defense:)
Original Roll String: 2d32 3-Sided Dice: (1, 2) = 3-
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- Joined: November 9, 2015
- Pronoun: He / Him / His
- Location: CST/CDT
Beta crashes into the fortress's gate, suffering heavy damage. **Beta has6/20HP left.** Charlie manages to brace himself and suffers very little damage. **Charlie has17/20HP left.**
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inspiratieloos attempts to avoid Delta's club but is still slightly grazed by it. **inspiratieloos has24/25HP left.**
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Current Monster Statuses(Threshold 3/1)
(8) Alpha : Cultist Summoner : HP =DEAD| MP =10/12| Morale = 5/5 | Attack = 1d6 | Defense = 1d3
(8) Beta : Cultist Summoner : HP =6/20| MP = 12/12 | Morale = 5/5 | Attack = 1d6 | Defense = 1d3
(8) Charlie : Cultist Summoner : HP =17/20| MP = 12/12 | Morale = 5/5 | Attack = 1d6 | Defense = 1d3
Summons:(These creatures instantly die if all other creatures are dead. These creatures do not grant XP.)
(8) Delta : Goblin : HP = 15/15 | MP = 3/3 | Morale = 2/2 | Attack = 2d4 | Defense = 1d3
Active Battle Effect #1:Alarm Call:If the battle does not end before the counter expires, an alarm is shouted attracting more enemies and making future battles harder.
Counter: 2/6
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We had several players who were still on the player list but haven't responded to my messages for over a year. I have moved them to the retired player list. They are free to rejoin if they come back.-
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Ircher He / Him / HisWhat A Grand IdeaHe / Him / His
- What A Grand Idea
- What A Grand Idea
- Posts: 15190
- Joined: November 9, 2015
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Jake the Wolfie somersaults backwards and then lunges aggressively at Beta. Before Beta can react, Not Known 15 swoops in and finishes Beta. **Beta isdead.**
Gobanzo begins chanting and making complex motions with his hands. Soon, blue and white wisps form around him. He points at Charlie and Delta, and strong gusts of winds begin to assault the creatures. (5 on Charlie, 7 on Delta.)
(Charlie defense:)
Original Roll String: 1d31 3-Sided Dice: (1) = 1
(Delta defense:)
Original Roll String: 1d31 3-Sided Dice: (1) = 1
inspiratieloos slashes at Charlie but partially loses his balance and fumbles the attack. (4 so far on Charlie.)
(Defense:)
Original Roll String: 1d31 3-Sided Dice: (3) = 3-
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Ircher He / Him / HisWhat A Grand IdeaHe / Him / His
- What A Grand Idea
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Both Charlie and Delta are sent flying a long distance and suffer major falls.Charlie and Delta are stunned for one round.**Charlie has14/20HP left.** **Delta has9/15HP left.**
Charlie also succeeds in avoiding most of inspiratieloos's haphazard attack. **Charlie has13/20HP left.**
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Current Monster Statuses(Threshold 3/1)
(8) Alpha : Cultist Summoner : HP =DEAD| MP =10/12| Morale = 5/5 | Attack = 1d6 | Defense = 1d3
(8) Beta : Cultist Summoner : HP =DEAD| MP = 12/12 | Morale = 5/5 | Attack = 1d6 | Defense = 1d3
(8) Charlie : Cultist Summoner : HP =13/20| MP = 12/12 | Morale = 5/5 | Attack = 1d6 | Defense = 1d3
Summons:(These creatures instantly die if all other creatures are dead. These creatures do not grant XP.)
(8) Delta : Goblin : HP =9/15| MP = 3/3 | Morale = 2/2 | Attack = 2d4 | Defense = 1d3
Active Battle Effect #1:Alarm Call:If the battle does not end before the counter expires, an alarm is shouted attracting more enemies and making future battles harder.
Counter: 3/6-
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Ircher He / Him / HisWhat A Grand IdeaHe / Him / His
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I mostly made it up myself. I would say I was loosely inspired by mastina's An Evolving RPG. Quite a few of the abilities are based on abilities in other games I have played.-
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Ircher He / Him / HisWhat A Grand Idea
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Ircher He / Him / HisWhat A Grand IdeaHe / Him / His
- What A Grand Idea
- What A Grand Idea
- Posts: 15190
- Joined: November 9, 2015
- Pronoun: He / Him / His
- Location: CST/CDT
As three player actions were already submitted, this is technically invalid. However, since you aren't cooldown AND it wouldn't make a different anyway, I can just treat it as Speed Slash which would be valid.
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Jake the Wolfie angrily slashes not once but twice at Charlie. Alas, in his fury, he lacks self-control decreasing the effectiveness of his assault. (3 + 1 = 4 so far on Charlie {1}.) Not Known 15 steps in to help Jake the Wolfie and has moderate success. (4 + 6 = 10 so far on Charlie {2}.)
Gobanzo begins making complicated gestures and reciting ancient words. Soon, blue and white wisps appear. He points at Charlie and Delta, and the two creatures are thrown backwards. Both suffer major falls, leaving them stunned for one round. (6 on Charlie, 8 on Delta.)
inspiratieloos delivers a swift and precise finishing blow to Charlie. **Charlie isdead.**
dsjstr, wanting in on the action, strikes at Charlie with astonishing speed. Sadly, the cultist is already dead, and his slash slices through thin air.
With all the nearby cultists dead, the powers keeping Delta in the world collapses, and the goblin disappears without a trace. Some of you apply first aid as the battle ends.
Congratulations, you have won this battle!
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Not Known 15 is no longer exhausted.
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Party Experience:
Base XP = 3 * 3 = 9 XP
XP Adjustment = 3 XP
Average Enemy Level = 8 * 4 / 4 = 8.0
Number of Participants = 6
XP Awarded Per Participant = 2 XP at Level 8.
(5) Jake the Wolfie gains 4 XP. Jake the Wolfie stays at level 5.You have one unallocated stat point that you may allocate to HP (1 SP = 3 HP) or MP (1 SP = 1 MP). You may choose a specialization class (Berserker, Warrior, Magician, or Acolyte).
(9) inspiratieloos gains 2 XP. inspiratieloos stays at level 9.
(8) Not Known 15 gains 2 XP.Not Known 15 levels up from level 8 to level 9!You may reallocate your stat points if you desire. (Currently allocated: 1 SP = 3 HP and 1 SP = 1 MP.)
(7) dsjstr gains 2 XP. dsjstr stays at level 7.You have an unallocated stat point.
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(7) Allahandra gains 2 XP. Allahandra stays at level 7.
(10) Gobanzo gains 1 XP. Gobanzo stays at level 10.-
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Ircher He / Him / HisWhat A Grand IdeaHe / Him / His
- What A Grand Idea
- What A Grand Idea
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"Well, that was easy! Onward towards their leader!" shouts Allahandra excitedly as the battle finishes. "Wait up! In the air... Danger ahead!" responds Gobanzo in a frantic manner. Allahandra, upon hearing Gobanzo's response, pauses a moment. "Danger? This entire fortress is filled with danger! Plus, the more danger, the more fame and glory we will get! ... ... ... Wait, I can feel it too. Something isn't right up ahead. I sense a strong magical force in the very air," responds Allahandra. Despite the warning, you have no choice but to continue onward. It doesn't take long for the group of you to run into trouble.
"Arggh! So we meet again, do we? This time, I will not wait around passively like last time. This is the end of you, mark my words!" It takes you awhile to recognize the voice. It is Cultist Zyliono, the same cultist who sent his horde of goblins at you earlier! As the battle begins, Gobanzo shouts a few more words of warning, "Careful! More danger up ahead!"
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Battle #34(Threshold 3/1)
(9) Cultist Zyliono : Cultist Acolyte : Level = 9 | HP = 81/81 | MP = 48/48 | Morale = 25/25 | Attack = 1d6 + 1d3 | Defense = 1d3
Reinforcements:(These creatures give half the usual experience when killed. You do not have to kill them all to end the battle (see battle effect #1).)
None.
Summons:(These creatures instantly die if all other creatures are dead. These creatures do not grant XP.)
None.
Active Battle Effect #1:Emergency Exit:The battle ends when Cultist Zyliono is knocked unconscious.
Active Battle Effect #2:(This effect does not stack with the Pen of Energy Flow's effect.)Energized Air:All magic and summoning spells require and use one less mana.-
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Ircher He / Him / HisWhat A Grand IdeaHe / Him / His
- What A Grand Idea
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Cooldowns are reset between battles, so no.In post 3174, Jake The Wolfie wrote:Am I still on cooldown?-
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Ircher He / Him / HisWhat A Grand Idea
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Ircher He / Him / HisWhat A Grand IdeaHe / Him / His
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Ircher He / Him / HisWhat A Grand IdeaHe / Him / His
- What A Grand Idea
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Not Known 15 begins making intricate motions with his hands. Soon, wisps of all different colors appear around him. He points at Cultist Zyliono, and the wisps start to travel in that direction. As they come close to Cultist Zyliono, the charm around his neck begins to glow a bright red. The wisps begin to fizzle and flicker before disappearing with a loud pop. **You were unable to obtain information on Cultist Zyliono.**
inspiratieloos begins reciting ancient scripture at an astonishingly fast pace. After a long while, a small goblin appears.
Jake the Wolfie shouts, "Take this, Zelta!" The cultist, upon hearing Jake's nickname for him, begins to seethe with rage. "How dare you!" he shouts. Jake the Wolfie takes the opportunity to attack Cultist Zyliono. (7 so far.)
(Defense:)
Original Roll String: 1d31 3-Sided Dice: (3) = 3
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Cultist Zyliono blows a whistle. A figure begins to emerge from the background.
Original Roll String: 1d61 6-Sided Dice: (5) = 5-
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Ircher He / Him / HisWhat A Grand IdeaHe / Him / His
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Cultist Zyliono is so incensed by Jake the Wolfie's words that he lets his guard down and is completely unprepared for Jake the Wolfie's attack. **Cultist Zyliono has75/81HP left.**
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The new figure emerges onto the battleground, and you notice the figure's sharp-looking blades.
Cultist Zyliono's charm briefly flashes with a bright white light.
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Current Monster Statuses(Threshold 3/1)
(9) Cultist Zyliono : Cultist Acolyte : Level = 9 | HP =77/81| MP = 48/48 | Morale = 25/25 | Attack = 1d6 + 1d3 | Defense = 1d3 | 1 CD | 7 ICD
Reinforcements:(These creatures give half the usual experience when killed. You do not have to kill them all to end the battle (see battle effect #1).)
(8) Beta : Cultist Blademaster : HP = 25/25 | MP = 3/3 | Morale = 10/10 | Attack = 2d4 | Defense = 1d4
Summons:(These creatures instantly die if all other creatures are dead. These creatures do not grant XP.)
None.
Friendly Summons:(These creatures are friendly to you and will attack automatically.)
(3) Zulu : Goblin Warrior : HP = 7/7 | Attack = 1d4 | Defense = 1d3
Active Battle Effect #1:Emergency Exit:The battle ends when Cultist Zyliono is knocked unconscious.
Active Battle Effect #2:(This effect does not stack with the Pen of Energy Flow's effect.)Energized Air:All magic and summoning spells require and use one less mana.-
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Ircher He / Him / HisWhat A Grand IdeaHe / Him / His
- What A Grand Idea
- What A Grand Idea
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Ircher He / Him / HisWhat A Grand IdeaHe / Him / His
- What A Grand Idea
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Jake surges into battle and strikes twice at Cultist Zyliono while continuing to insult the cultist with various other names. (7 + 3 = 10 so far on Cultist Zyliono.)
Gobanzo begins chanting and making various motions with his hands. Soon, blue and white wisps appear around Gobanzo. He makes motions towards Cultist Zyliono and Beta, and the wisps follow his command. As they approach Cultist Zyliono, the cultist's charm glows a bright red, and the wisps fade into nothingness. The remaining wisps begin to combine and send a strong wind towards Beta. (4 on Beta.)
(Beta defense:)
Original Roll String: 1d41 4-Sided Dice: (3) = 3
Not Known 15 takes some time to study the movements of Cultist Zyliono. He learns the following information.
Spoiler: Cultist Zyliono Scrying Information
Having mastered the art of studying enemies movements, Not Known 15 is able to obtain the information quickly. He follows up by attacking Cultist Zyliono from a different direction. (10 + 5 = 15 so far on Cultist Zyliono.) Cultist Zyliono attempts to ward off the attacks.
(Defense:)
Original Roll String: 1d31 3-Sided Dice: (2) = 2
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Zulu attempts to club Cultist Zyliono.
Original Roll String: 1d41 4-Sided Dice: (1) = 1-
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Ircher He / Him / HisWhat A Grand IdeaHe / Him / His
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Cultist Zyliono is unable to handle the attacks coming from multiple directions and suffers heavy damage. **Cultist Zyliono has60/81HP left.**
Beta is flung backwards by Gobanzo's spell and suffers minor fall damage.Beta is stunned for one round.**Beta has22/25HP left.**
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"Powers above! I call upon these fools righteous ice!" shouts Cultist Zyliono as he begins a spell ritual. Blue and black wisps begin to appear. He points at Zulu, and a blast of cold assaults the poor goblin.
Original Roll String: 1d61 6-Sided Dice: (3) = 3
Original Roll String: 1d41 4-Sided Dice: (4) = 4
(Defense:)
Original Roll String: 1d31 3-Sided Dice: (1) = 1-
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Ircher He / Him / HisWhat A Grand IdeaHe / Him / His
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Zulu manages to survive the attack with just a sliver of its life remaining. **Zulu has1/7HP left.** In addition, the attack renders the goblin drained of energy.Zulu is cursed (-2) for two rounds.
Cultist Zyliono's charm shines with a bright white light briefly, imparting new energy to the cultist.
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Current Monster Statuses(Threshold 3/1)
(9) Cultist Zyliono : Cultist Acolyte : Level = 9 | HP =62/81| MP =46/48| Morale = 25/25 | Attack = 1d6 + 1d3 | Defense = 1d3 | 6 ICD
Reinforcements:(These creatures give half the usual experience when killed. You do not have to kill them all to end the battle (see battle effect #1).)
(8) Beta : Cultist Blademaster : HP =22/25| MP = 3/3 | Morale = 10/10 | Attack = 2d4 | Defense = 1d4
Summons:(These creatures instantly die if all other creatures are dead. These creatures do not grant XP.)
None.
Friendly Summons:(These creatures are friendly to you and will attack automatically.)
(3) Zulu : Goblin Warrior : HP =1/7| Attack = 1d4 | Defense = 1d3 | Cursed (-2) (1 Round)
Active Battle Effect #1:Emergency Exit:The battle ends when Cultist Zyliono is knocked unconscious.
Active Battle Effect #2:(This effect does not stack with the Pen of Energy Flow's effect.)Energized Air:All magic and summoning spells require and use one less mana.-
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Ircher He / Him / HisWhat A Grand IdeaHe / Him / His
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Not Known 15 used Heavy Blow which counts as 2 to the action threshold, so your action is currently invalid. You are also on cooldown, so you can't use a skill like Speed Slash that grants initiative. You can use the friendship skill "Aid" if you still want to act this round. (Friendship skills work like normal active skills except the cooldown is separate from regular active skills.)In post 3202, Jake The Wolfie wrote:Jake attacks Zynomorph
Original Roll String: 2d4(STATIC) 2 4-Sided Dice: (3, 1) = 4-
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Ircher He / Him / HisWhat A Grand IdeaHe / Him / His
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Gobanzo begins performing the motions of a spell ritual. Blue and white wisps appear. They swirl around his hands for a short while, then begin to float in the direction of Cultist Zyliono and Beta. As before, the wisps fizzle and die as they approach the cultist. Beta attempts to brace themselves against the attack. (3 on Beta.)
(Defense:)
Original Roll String: 1d41 4-Sided Dice: (1) = 1
Not Known 15 surges into battle and strikes vigorously at Cultist Zyliono. (22 so far on Cultist Zyliono.) inspiratieloos follows up with not one, but two slashes. (22 + 10 + 8 = 40 so far on Cultist Zyliono.) The cultist attempts to defend himself.
(Defense:)
Original Roll String: 1d31 3-Sided Dice: (2) = 2
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Zulu attempts a meager assault against Beta.
Original Roll String: 1d4-21 4-Sided Dice: (4)-2 = 2
(Defense:)
Original Roll String: 1d41 4-Sided Dice: (3) = 3-
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Ircher He / Him / HisWhat A Grand IdeaHe / Him / His
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Beta's armor weighs them down and does not help them avoid a minor fall from Gobanzo's spell.Beta is stunned for one round!**Beta has20/25HP left.**
Cultist Zyliono tries his best to ward off the attacks, but the attacks are too powerful for him to overcome. **Cultist Zyliono has25/81HP left.**
Zulu's attack fails miserably.
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"This battle is far from over!" shouts Cultist Zyliono as he withdraws a vial from his pockets. He opens the top and quickly drinks the yellow liquid.
Original Roll String: 1d2+11 2-Sided Dice: (2)+1 = 3
The potion's effects begin acting immediately. The cultist's movements become faster and harder to discern. Cultist Zyliono, while staring at inspiratieloos, shouts "You! Your time is up!"
Cultist Zyliono then begins chanting and making complex hand motions. Yellow and black wisps begin to swirl around his hands. He points at inspiratieloos, and the wisps descend upon him.
(Ignores defense:)
Original Roll String: 1d21 2-Sided Dice: (2) = 2
(Morale damage:)
Original Roll String: 2d62 6-Sided Dice: (6, 3) = 9-
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Ircher He / Him / HisWhat A Grand IdeaHe / Him / His
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The spell strikes inspiratieloos, and a gloomy dark aura appears around him.inspiratieloos is cursed (-2) for five rounds!**inspiratieloos has24/25HP left.** **inspiratieloos has 9/15 morale left.**
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Zulu is no longer cursed.
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Current Monster Statuses(Threshold 3/1)
(9) Cultist Zyliono : Cultist Acolyte : Level = 9 | HP =25/81| MP =42/48| Morale = 25/25 | Attack = 1d6 + 1d3 | Defense = 1d3 | 4 CD | 5 ICD | Hasted (2 Rounds) | Focused (inspiratieloos) (2 Rounds)
Spoiler: Used Inventory
Reinforcements:(These creatures give half the usual experience when killed. You do not have to kill them all to end the battle (see battle effect #1).)
(8) Beta : Cultist Blademaster : HP =20/25| MP = 3/3 | Morale = 10/10 | Attack = 2d4 | Defense = 1d4
Summons:(These creatures instantly die if all other creatures are dead. These creatures do not grant XP.)
None.
Friendly Summons:(These creatures are friendly to you and will attack automatically.)
(3) Zulu : Goblin Warrior : HP =1/7| Attack = 1d4 | Defense = 1d3
Active Battle Effect #1:Emergency Exit:The battle ends when Cultist Zyliono is knocked unconscious.
Active Battle Effect #2:(This effect does not stack with the Pen of Energy Flow's effect.)Energized Air:All magic and summoning spells require and use one less mana.-
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Ircher He / Him / HisWhat A Grand IdeaHe / Him / His
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You would probably cast a spell for that.In post 3208, Jake The Wolfie wrote:Inspiration doodle, you need someone to cure what curses you?
(Also can I cure them, or is that counted as a cooldown thing)
You could use Cure or Bless; either works; however, in this case, cure is probably the better option. (If you use bless, the blessing and curse kind of "cancel each other out", but the level 1 bless isn't enough to fully negate inspiratieloos's curse.) Casting a spell requires MP, and MP is restored after every five battles or a level up, whichever cones first.-
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Ircher He / Him / HisWhat A Grand IdeaHe / Him / His
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Ircher He / Him / HisWhat A Grand IdeaHe / Him / His
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Not Known 15 steadies his blade and then vigorously strikes at Cultist Zyliono. (10 so far on Cultist Zyliono.)
Jake the Wolfie begins making motions with his hands and reciting ancient words. Green and yellow wisps begin to encircle his hands. He points towards inspiratieloos, and a green light briefly shines upon inspiratieloos.inspiratieloos is no longer cursed.
inspiratieloos follows Not Known 15's lead and attacks Cultist Zyliono. Despite the dark aura no longer surrounding him, inspiratieloos still manages to trip and dull his impact. (10 + 5 = 15 so far on Cultist Zyliono.) The cultist raises his hands in an attempt to ward off some of the damage.
(Defense:)
Original Roll String: 1d31 3-Sided Dice: (2) = 2
Gobanzo also begins uttering the words and making the motions of a spell ritual. Blue and white wisps begin to form around him. He points at Cultist Zyliono and Beta, and the wisps begin to go off in those directions. As they approach Cultist Zyliono, they disappear in short puffs of smokes. Beta attempts to dodge the spell. (4 on Beta.)
(Defense:)
Original Roll String: 1d41 4-Sided Dice: (3) = 3
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Zulu attempts to club Beta.
Original Roll String: 1d41 4-Sided Dice: (1) = 1
(Defense:)
Original Roll String: 1d41 4-Sided Dice: (3) = 3-
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Ircher He / Him / HisWhat A Grand IdeaHe / Him / His
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Cultist Zyliono has moderate success and mananages to partially block inspiratieloos's attack. **Cultist Zyliono has12/81HP left.**
Beta is sent flying backwards by Gobanzo's spell and suffers minor fall damage. **Beta has17/25HP left.**Beta is stunned for one round.
Beta laughs as they dodge Zulu's meager attack.
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Cultist Zyliono pulls out an item from his pocket. It is a lightly colored parchment with many letters inscribed on it. He begins to read the inscription at the top of the parchment and points at inspiratieloos. A fiery red flame consumes the parchment and then veers straight towards inspiratieloos.
(Ignores defenses:)
Original Roll String: 1d31 3-Sided Dice: (3) = 3
Cultist Zyliono then attempts to stab inspiratieloos with his dagger.
Original Roll String: 1d61 6-Sided Dice: (5) = 5
Original Roll String: 1d31 3-Sided Dice: (1) = 1
Utilizing his increased speed, Cultist Zyliono attempts another stab at inspiratieloos.
Original Roll String: 1d61 6-Sided Dice: (3) = 3
Original Roll String: 1d31 3-Sided Dice: (2) = 2
(Defense:)
Original Roll String: 2d32 3-Sided Dice: (3, 1) = 4-
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Ircher He / Him / HisWhat A Grand IdeaHe / Him / His
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The red flame sears inspiratieloos dealing moderate damage. **inspiratieloos has21/25HP left.**
Cultist Zyliono's blade is unable to effectively pierce inspiratieloos's armor, and inspiratieloos manages to dodge Cultist Zyliono's second attack. **inspiratieloos has18/25HP left.**
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Current Monster Statuses(Threshold 3/1)
(9) Cultist Zyliono : Cultist Acolyte : Level = 9 | HP =12/81| MP =42/48| Morale = 25/25 | Attack = 1d6 + 1d3 | Defense = 1d3 | 3 CD | 4 ICD | Hasted (1 Round) | Focused (inspiratieloos) (1 Round)
Spoiler: Used Inventory
Reinforcements:(These creatures give half the usual experience when killed. You do not have to kill them all to end the battle (see battle effect #1).)
(8) Beta : Cultist Blademaster : HP =17/25| MP = 3/3 | Morale = 10/10 | Attack = 2d4 | Defense = 1d4
Summons:(These creatures instantly die if all other creatures are dead. These creatures do not grant XP.)
None.
Friendly Summons:(These creatures are friendly to you and will attack automatically.)
(3) Zulu : Goblin Warrior : HP =1/7| Attack = 1d4 | Defense = 1d3
Active Battle Effect #1:Emergency Exit:The battle ends when Cultist Zyliono is knocked unconscious.
Active Battle Effect #2:(This effect does not stack with the Pen of Energy Flow's effect.)Energized Air:All magic and summoning spells require and use one less mana.
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In other news: I'm not sure if anyone has been keeping up with friendship points. I found a way to track it that isn't too bad (but it's not in a format that I can really post here on the forums), so I will start tracking that now. If you have been tracking that, please let me know what your current friendship point values are at so I can update my spreadsheet. Otherwise, everyone is starting at zero with everyone else for convenience sake.-
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Ircher He / Him / HisWhat A Grand IdeaHe / Him / His
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Not Known 15 swings his blade horizontally at Cultist Zyliono. (8 so far on Cultist Zyliono.)
Allahandra watches the movements of Beta. She learns the following information.
Spoiler: Beta's Scrying Info
"You're finished!" shouts Gobanzo as he charges at Cultist Zyliono. He attacks twice in quick succession. (8 + 3 + 3 = 11 + 3 so far on Cultist Zyliono.) The cultist attempts to block the first attack but is unable to avoid both of them. His strength failing, Cultist Zyliono momentarily collapses to the ground. He attempts to get back up, but inspiratieloos springs forth and delivers a finishing blow. The charm around the cultist's neck shines a bright green light, and the cultist disappears with a loud pop. **Cultist Zyliono hasteleported away.**
Jake the Wolfie slashes at Cultist Zyliono's former location. His blade slices through thin air, and he ends up somersaulting through the air due to the lack of resistance to his blade.
---
Beta, seeing his superior officer gone, flees the battle. With the battle finished, Zulu returns to the realm from which it came. Some of you begin to apply first aid.
Congratulations, you have won this battle!
---
Party Experience:
Base XP = 10 = 10 XP
Reinforcements XP = 0 = 0 XP
XP Adjustment = 1 XP
Average Enemy Level = 9 = 9.0
Number of Participants = 5
XP Awarded Per Participant = 2.2 XP at Level 9.
(9) Not Known 15 gains 2 XP. Not Known 15 stays at level 9.
(9) inspiratieloos gains 2 XP. inspiratieloos stays at level 9.
(5) Jake the Wolfie gains 5 XP. Jake the Wolfie stays at level 5. You still have one unallocated stat point.
---
(10) Gobanzo gains 2 XP. Gobanzo stays at level 10.
(7) Allahandra gains 3 XP. Allahandra stays at level 7.-
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Ircher He / Him / HisWhat A Grand IdeaHe / Him / His
- What A Grand Idea
- What A Grand Idea
- Posts: 15190
- Joined: November 9, 2015
- Pronoun: He / Him / His
- Location: CST/CDT
"Well that is done and over with. I can't wait until we return to the town! Our battles will be passed down for generations!" exclaims Allahandra excitedly as she rushes forward. She stops for a moment as she notices something sparkling on the ground. "Hmmm... What is this?" she shouts. In her hands is a dark green orb. You pass it amongst yourselves for a while but are unable to figure out what the item does. You decide to keep it in case it is a useful object.
As you continue onward through the cultists' fortress, you run into a few cultists that you are able to dispatch easily. Soon, you reach a large room filled with all sorts of posters. As you begin entering the room, you hear a clicking noise. You test the door behind you only to find that is locked from the outside. "This is not good," states Gobanzo.
You hear two popping noises. The room, once devoid of people, now has two figures standing in the middle of it. On the left is a tall woman with long blonde hair. She begins speaking, "I must say, I am rather impressed that you have made it this far. How about we chat over some tea?" The other cultist, to the right of the woman, begins speaking, "Cut the chatter Adriana. Let's just get down to business." When none of you react to the name Adriana, the cultist on the left becomes upset. "How can you have forgotten already? Why, why, we had an epic battle and everything!" You look at the other cultist and confirm what you expected: it is Cultist Zyliono again. Some of his injuries from the previous battle are still present. "Enough talk. Though individually, we may be weak, together, we are much stronger. This is the end for you," shouts Cultist Zyliono as he unsheathes his weapon. Adriana follows suit.
---
Battle #35(Threshold3/2)
**(9) Cultist Adriana : Cultist Blademaster : Level = 9 | HP =41/45| MP =22/27| Morale = 25/25 | Attack1 = 1d6 | Attack2 = 1d6 | Defense = 2d3
Spoiler: Used Inventory
**(9) Cultist Zyliono : Cultist Acolyte : Level = 9 | HP =45/90| MP =46/55| Morale = 25/25 | Attack = 1d6 + 1d3 | Defense = 1d3
Spoiler: Used Inventory
Reinforcements:(These creatures give half the usual experience when killed. You do not have to kill them all to end the battle.
None.
Summons:(These creatures instantly die if all other creatures are dead. These creatures do not grant XP.)
None.
Friendly Summons:(These creatures are friendly to you and will attack automatically.)
None.
Active Battle Effect #1:(This effect does not stack with the Pen of Energy Flow's effect.)Energized Air:All magic and summoning spells require and use one less mana.
Active Battle Effect #2:Hidden:Hidden. This information may change as the battle progresses.
Counter: 0/250.
Active Battle Effect #3:Ritual of Storms:Whenever the spell "Cultist Ritual" is cast, a gust of wind will assault a random player that acted this round for 2d4 damage. If the target takes damage, they are additionally stunned for two rounds.-
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Ircher He / Him / HisWhat A Grand IdeaHe / Him / His
- What A Grand Idea
- What A Grand Idea
- Posts: 15190
- Joined: November 9, 2015
- Pronoun: He / Him / His
- Location: CST/CDT
(expired on 2021-05-28 13:00:00) time left in the round. So far, I have received no actions.
Edit: Extended to (expired on 2021-05-28 18:00:00).
Edit2: Extended once more to (expired on 2021-05-29 10:00:00).Last edited by Ircher on Fri May 28, 2021 12:30 pm, edited 3 times in total.-
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Ircher He / Him / HisWhat A Grand IdeaHe / Him / His
- What A Grand Idea
- What A Grand Idea
- Posts: 15190
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- Pronoun: He / Him / His
- Location: CST/CDT
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Ircher He / Him / HisWhat A Grand IdeaHe / Him / His
- What A Grand Idea
- What A Grand Idea
- Posts: 15190
- Joined: November 9, 2015
- Pronoun: He / Him / His
- Location: CST/CDT
"Get rid of the priest; he's easier to kill and the only real threat here!" shouts Not Known 15 as the Murderhobos unsheathe their weapons.
Jake the Wolfie immediately starts on the offensive as he slashes at Zyliono. Unfortunately, he is too busy coming up with insults that he is not paying attention to his attack. (3 so far on Cultist Zyliono.)
inspiratieloos begins chanting and making complex hand motions. After a while, a fearless goblin materializes in the room.
Not Known 15 joins Jake the Wolfie in his attack and executed a clean uppercut slash on Cultist Zyliono. (3 + 8 = 11 so far on Cultist Zyliono.) Gobanzo raises his club and strikes twice at Cultist Zyliono. He loses his balance, dulling the impact of hid attacks. (11 + 3 + 4 = 18 so far on Cultist Zyliono.) Allahandra twirls her sword before lunging at Cultist Zyliono. She is too busy being flashy and ends up using poor technique. (18 + 3 = 21 so far on Cultist Zyliono.) "Give up already! You cannot win!" states Cultist Zyliono as he attempts to parry Jake the Wolfie's attack.
(Defense:)
Original Roll String: 1d31 3-Sided Dice: (1) = 1
---
"This room may look empty, but it isn't. Why don't you meet my friends," notes Cultist Adriana as she moves her right hand in a couple of fast motions. The ring on her left hand begins to respond to her motions and a
loud popping noise is heard.
Original Roll String: 1d61 6-Sided Dice: (4) = 4
Cultist Zyliono attempts to stab Not Known 15.
Original Roll String: 1d61 6-Sided Dice: (3) = 3
Original Roll String: 1d31 3-Sided Dice: (2) = 2
(Defense:)
Original Roll String: 2d32 3-Sided Dice: (1, 3) = 4-
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Ircher He / Him / HisWhat A Grand IdeaHe / Him / His
- What A Grand Idea
- What A Grand Idea
- Posts: 15190
- Joined: November 9, 2015
- Pronoun: He / Him / His
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"Arrgh!" yells Cultist Zyliono as his defenses fail him. **Cultist Zyliono has25/90HP left.**
---
A figure materializes into view, and you note its wicked blade.
Not Known 15 manages to avoid Cultist Zyliono's attack just in time.
Cultist Zyliono's charm glows a bright white light and rejuvenates the cultist.
---
Current Monster Statuses(Threshold 3/2)
**(9) Cultist Adriana : Cultist Blademaster : Level = 9 | HP =41/45| MP =22/27| Morale = 25/25 | Attack1 = 1d6 | Attack2 = 1d6 | Defense = 2d3 | 1 CD | 9 ICD
Spoiler: Used Inventory
**(9) Cultist Zyliono : Cultist Acolyte : Level = 9 | HP =27/90| MP =46/55| Morale = 25/25 | Attack = 1d6 + 1d3 | Defense = 1d3
Spoiler: Used Inventory
Reinforcements:(These creatures give half the usual experience when killed. You do not have to kill them all to end the battle.)
(8) Charlie : Cultist Blademaster : HP = 25/25 | MP = 3/3 | Morale = 10/10 | Attack = 2d4 | Defense = 1d4
Summons:(These creatures instantly die if all other creatures are dead. These creatures do not grant XP.)
None.
Friendly Summons:(These creatures are friendly to you and will attack automatically.)
(3) Zulu : Goblin Warrior : HP = 7/7 | Attack = 1d4 | Defense = 1d3
Active Battle Effect #1:(This effect does not stack with the Pen of Energy Flow's effect.)Energized Air:All magic and summoning spells require and use one less mana.
Active Battle Effect #2:Hidden:Hidden. This information may change as the battle progresses.
Counter: 0/250.
Active Battle Effect #3:Ritual of Storms:Whenever the spell "Cultist Ritual" is cast, a gust of wind will assault a random player that acted this round for 2d4 damage. If the target takes damage, they are additionally stunned for two rounds.-
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Ircher He / Him / HisWhat A Grand IdeaHe / Him / His
- What A Grand Idea
- What A Grand Idea
- Posts: 15190
- Joined: November 9, 2015
- Pronoun: He / Him / His
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Ircher He / Him / HisWhat A Grand IdeaHe / Him / His
- What A Grand Idea
- What A Grand Idea
- Posts: 15190
- Joined: November 9, 2015
- Pronoun: He / Him / His
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Gobanzo begins moving his hands and reciting ancient words. Blue and white wisps begin to appear around him. He points at Adriana and Charlie, and the wisps begin to move at a quickening pace. They fly towards the two cultists and send them flying backwards. Charlie manages to land safely. (5 so far on Adriana.)
Jake the Wolfie issues yet another insult at Cultist Zyliono. He then cartwheels forward and follows up with a powerful slash at the cultist. (6 so far on Cultist Zyliono.) inspiratieloos joins in on the action and puts all his might into his blade. (6 + 17 = 23 so far on Cultist Zyliono.) The cultist attempts to ward off part of the attack.
(Defense:)
Original Roll String: 1d31 3-Sided Dice: (2) = 2
Allahandra begins a similar invocation as Gobanzo, and several wisps begin to encircle her wrists. "Send them flying!" she shouts as she points at Cultist Adriana and Charlie. The two cultists are sent up in the air again, and both suffer a major fall. (6 + 5 = 11 on Cultist Adriana. 9 on Charlie.)
(Cultist Adriana defense:)
Original Roll String: 2d3-22 3-Sided Dice: (1, 1)-2 = 0
(Charlie defense:)
Original Roll String: 1d41 4-Sided Dice: (2) = 2
---
Zulu runs fearlessly towards Cultist Adriana. It attacks not once but twice at the cultist.
Original Roll String: 1d41 4-Sided Dice: (3) = 3
Original Roll String: 1d4-21 4-Sided Dice: (1)-2 = -1
(Defense:)
Original Roll String: 2d32 3-Sided Dice: (1, 1) = 2
---
"Behold our combined power!" shouts the two cultists as Cultist Zyliono begins to move his hands. White, yellow, and red wisps begin to appear around Cultist Zyliono. He points towards Cultist Adriana, and they begin to flow towards her weapon. As they approach, they disappear, and Cultist Adriana's weapon begins to glow a fiery red color. Cultist Adriana then strikes vigorously at inspiratieloos.
Original Roll String: 1d6*21 6-Sided Dice: (4)*2 = 8
Original Roll String: 1d6*21 6-Sided Dice: (2)*2 = 4
(Defense:)
Original Roll String: 2d32 3-Sided Dice: (3, 3) = 6-
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Ircher He / Him / HisWhat A Grand IdeaHe / Him / His
- What A Grand Idea
- What A Grand Idea
- Posts: 15190
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I mistyped the accumulated damage on Cultist Adriana; it should be 10 before defense is applied.
Cultist Adriana is sent soaring a long distance and suffers a major fall. **Cultist Adriana has32/45HP left.** Charlie also suffers a major fall, and its head begins to swirl in dizziness.Charlie is stunned for one round.**Charlie has16/25HP left.**
Cultist Zyliono manages to muster a minor defense, but he is still overcome by the blade onslaught. **Cultist Zyliono has6/90HP left.**
Despite Zulu's best efforts, it is unable to make even a scratch on Cultist Adriana's heavy armor.
---
inspiratieloos attempts to deflect Cultist Adriana's blade with all of his might, but the cultist overpowers him. The cultist's blade touches inspiratieloos's skin, and inspiratieloos feels a sudden jolt.inspiratieloos is vulnerable to spells (x2) for three rounds.**inspiratieloos has13/25HP left.**
---
Cultist Zyliono's charm begins to glow a faint white color. It emits a small white light, rejuvenating the cultist. **Cultist Zyliono has8/90HP left.** "Hmmm... You are stronger than you appear," mutters the cultist as he begins to move his fingers. He recites a few words of command, and the amulet begins to glow again. This time, it emits a bright green light. The light covers the cultist's body, and some of his wounds begin to heal. **Cultist Zyliono has15/90HP left.** Allahandra looks at the green orb in your possession. "Wow, this is spectacular! It's glowing!" she exclaims as she notices the orb reacting to the light from Cultist Zyliono's charm. As the charm's light fades, so does the orb, but one of you notes that the orb appears a bit brighter than it was before.
---
Current Monster Statuses(Threshold 3/2)
(9) Cultist Adriana : Cultist Blademaster : Level = 9 | HP =32/45| MP =22/27| Morale = 25/25 | Attack1 = 1d6 | Attack2 = 1d6 | Defense = 2d3 | 8 ICD | 6 FCD
Spoiler: Used Inventory
(9) Cultist Zyliono : Cultist Acolyte : Level = 9 | HP =15/90| MP =46/55| Morale = 25/25 | Attack = 1d6 + 1d3 | Defense = 1d3
Spoiler: Used Inventory
Reinforcements:(These creatures give half the usual experience when killed. You do not have to kill them all to end the battle.)
(8) Charlie : Cultist Blademaster : HP =16/25| MP = 3/3 | Morale = 10/10 | Attack = 2d4 | Defense = 1d4
Summons:(These creatures instantly die if all other creatures are dead. These creatures do not grant XP.)
None.
Friendly Summons:(These creatures are friendly to you and will attack automatically.)
(3) Zulu : Goblin Warrior : HP = 7/7 | Attack = 1d4 | Defense = 1d3 | 3 CD
Active Battle Effect #1:(This effect does not stack with the Pen of Energy Flow's effect.)Energized Air:All magic and summoning spells require and use one less mana.
Active Battle Effect #2:Hidden:Hidden. This information may change as the battle progresses.
Counter: 17.5/250.
Active Battle Effect #3:Ritual of Storms:Whenever the spell "Cultist Ritual" is cast, a gust of wind will assault a random player that acted this round for 2d4 damage. If the target takes damage, they are additionally stunned for two rounds.-
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Ircher He / Him / HisWhat A Grand IdeaHe / Him / His
- What A Grand Idea
- What A Grand Idea
- Posts: 15190
- Joined: November 9, 2015
- Pronoun: He / Him / His
- Location: CST/CDT