[Setup] Steak the Deck

This forum is for discussion of individual Open Setups, including theoretical balance.
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Post Post #11 (isolation #0) » Tue Oct 26, 2021 7:27 am

Post by Something_Smart »

What was the reason for replacing the "recruit traitor" option with the recruiter? Does the traitor still take over the factional NK if all members of the main faction die?
It's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!
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Post Post #13 (isolation #1) » Tue Oct 26, 2021 10:15 am

Post by Something_Smart »

I personally felt like the "recruit traitor" option from the original Stack the Deck would have been really interesting if it didn't have that rule, so if you're removing it then I would definitely favor keeping that option the same. Cfj raises a good point that missing a kill to recruit the traitor is still pretty bad for scum.

The thing is, it's hard to come up with perks that are always going to be useful. I would want to do some kind of ascetic/godfather, but those roles are only effective against certain town roles. Maybe some extra killing power, like vengeful? Probably a good idea to disable it in lylo, but it could work.
It's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!
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Post Post #16 (isolation #2) » Tue Oct 26, 2021 7:04 pm

Post by Something_Smart »

What do you mean, automatic up/down
It's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!
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Post Post #19 (isolation #3) » Wed Oct 27, 2021 5:11 am

Post by Something_Smart »

What about letting them pick their traitor
that feels slightly bastardish but it's also really funny

(to be clear, the way this would work is you send 2 goon and 11 VT PM's, then if they choose to recruit someone they pick a third team member, otherwise a random VT becomes traitor like normal)

In all seriousness though, it is a binary choice, but I think the choice of which team member to give a PR to is fairly minor. (Encryptor for instance is the same way where it literally doesn't matter who gets it.) And the whole point of the setup is that every advantage they pick has the trade-off of giving town another PR. I don't think it needs
another
trade-off on top of that.

For what it's worth, I NK'd the traitor in the first run of the setup (though I do think this only happened because of some rules miscommunications), and I still think that if I had picked recruiter and given town another PR, I would have been worse off because the PR's are very strong against a solo scum.
It's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!
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Post Post #32 (isolation #4) » Mon Mar 13, 2023 9:17 am

Post by Something_Smart »

Can you clarify how the traitor works a little more? Are they endgamed if the main faction scum are all eliminated? Do they gain access to the factional kill if they are recruited? Does a recruited traitor flip any differently from an unrecruited one? What happens in an endgame of Traitor & 1 VT alive? (As written, neither side could achieve their wincon, so the game would just stalemate.)

What happens if an enforcer attempts to kill a hider who is hiding? What happens if an enforcer attempts to kill a jailkeeper who is jailing said enforcer?
Can the rolecop multitask if they are the last main faction scum alive, but the traitor is still alive?

Also, the rolecop role PM says rolestopper.
It's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!
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