[Setup] Steak the Deck

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[Setup] Steak the Deck

Post Post #0 (ISO) » Fri Jan 29, 2021 4:45 am

Post by T-Bone »

Steak the Deck is an open game for 13 players, created as an update to Stack the Deck. It uses modern role terminology and updates the roles list while maintaining the core pre-game selection mechanic.

Setup

2 Mafia Goon
1 Mafia Traitor
10 Townies

Mechanics

Day Start
Role Selections by Mafia
Role Modifications

Role Selection

During pre-game, the Mafioso, Mafia Traitor, and Vanilla Townie roles are distributed to the playerlist. The Mafia have 24 hours to select any of the follow modifications to be applied to the team (up to three) assigning which Mafioso or Traitor gets the additional abilities. The Traitor will always be recruited instead of killed if targeted by the Mafia Factional Night Kill. For each modification the Mafia select, an additional modification is granted to the town (up to three). Town can then be randomly given new roles, two plus additional roles granted by mafia (up to three for a max of five).

Mafia Additional Abilities

- Roleblocker
- Rolestopper
- Rolecop
- Enforcer
- Racketeer
- Ascetic
- Recruiter (additional night action to try to recruit the Traitor)

Town Additional Abilities

- Neapolitan
- Jailkeeper
- Follower
- Doctor
- Weak Hider
- Friendly Neighbor
- Innocent Child (revealed start of Day 1)

Spoiler: Role PMs

Pre-Game TownWelcome, [player]!

You are a
Townie
aligned with the Town. In 24 hours the Mafia Team may "Steak the Deck" and assign power roles to themselves and to the town.

Your alignment cannot change. You will receive a new Role PM after Mafia role selection is complete.

You win when the mafia team are eliminated.

The game thread is here.


Pre-Game Traitor
Welcome, [player]!

You are a
Traitor
aligned with the Mafia Team. They are XXX and YYY. You can only join the Mafia Team PT if you are recruited or targeted for a night kill.

In 24 hours the Mafia team may "Steak the Deck" and assign power roles to themselves, you, and to the town.

Your alignment cannot change. You will receive a new Role PM after Mafia role selection is complete.

You win when the mafia comprise at least 50% of the town, with at least one player alive with Mafia Team PT access, and nothing can prevent this.

The game thread is here.


Pre-Game Mafia
Welcome, [player]!

You are a
Mafioso
aligned with the Mafia Team. Your partner is XXX, whom you can communicate with in the Mafia Team PT.

You know there is a Mafia Traitor but do not know their identity.

You and your partner have 24 hours to "Steak the Deck" by adding up to three modifications you can assign to your team. The town will be given one extra modification per modification you choose. You can find the list of roles you can choose from the Steak the Deck Wikipage.

Your alignment cannot change. You will receive a new Role PM after Mafia role selection is complete.

You win when the mafia comprise at least 50% of the town, with at least one player alive with Mafia Team PT access, and nothing can prevent this.

The game thread is here.


---

Vanilla Townie
Welcome, [player]!

You are a
Vanilla Townie
aligned with the town.

You have no additional powers or modifiers. You may post and vote in the game thread during the day phase.

You win when the mafia team are eliminated.

The game thread is here.

Please confirm by replying to this PM with your role and alignment.


Neapolitan
Welcome, [player]!

You are a
Neapolitan
aligned with the town.

One per night you may target another player to investigate. You will receive a result of "Vanilla" if they are a vanilla townie, "Not Vanilla" if they are not a vanilla townie, or "No Result" if your action fails or otherwise cannot receive a result. You may post and vote in the game thread during the day phase.

You win when the mafia team are eliminated.

The game thread is here.

Please confirm by replying to this PM with your role and alignment.


Jailkeeper
Welcome, [player]!

You are a
Jailkeeper
aligned with the town.

One per night you may target another player. That player will be protected from night kills and blocked from taking any actions. You will not be notified if your action succeeds or fails. You may post and vote in the game thread during the day phase.

You win when the mafia team are eliminated.

The game thread is here.

Please confirm by replying to this PM with your role and alignment.


Follower
Welcome, [player]!

You are a
Follower
aligned with the town.

One per night you may target another player to investigate. You will learn whether they have taken one of the following actions: Protective (Rolestopper, Jailkeeper, Doctor), Investigative (Rolecop, Neapolitan, Follower, Hider), Blocking (Roleblocker, Rolestopper, Jailkeeper) or Informative (Enforcer, Racketeer, Hider, Friendly Neighbor). You will receive "No Result" if your target takes no action, if your action fails, or if you otherwise cannot receive a result. You may post and vote in the game thread during the day phase.

You win when the mafia team are eliminated.

The game thread is here.

Please confirm by replying to this PM with your role and alignment.


Doctor
Welcome, [player]!

You are a
Doctor
aligned with the town.

One per night you may target another player. That player will be protected from night kills. You will not be notified if your action succeeds or fails. You may post and vote in the game thread during the day phase.

You win when the mafia team are eliminated.

The game thread is here.

Please confirm by replying to this PM with your role and alignment.


Weak Hider
Welcome, [player]!

You are a
Weak Hider
aligned with the town.

One per night you may target another player to hide behind them. While hidden you cannot be targeted by night actions. If your target is targeted by a night kill you will also be killed. You are weak and will die if you hide behind a Mafia member. You may post and vote in the game thread during the day phase.

You win when the mafia team are eliminated.

The game thread is here.

Please confirm by replying to this PM with your role and alignment.


Friendly Neighbor
Welcome, [player]!

You are a
Friendly Neighbor
aligned with the town.

One per night you may target another player to send a message. That player will be informed that you are town-aligned by the game moderator. You may post and vote in the game thread during the day phase.

You win when the mafia team are eliminated.

The game thread is here.

Please confirm by replying to this PM with your role and alignment.


Innocent Child
Welcome, [player]!

You are a
Innocent Child
aligned with the town.

At the start of Day 1 the game moderator will reveal that you are the Innocent Child. You may post and vote in the game thread during the day phase.

You win when the mafia team are eliminated.

The game thread is here.

Please confirm by replying to this PM with your role and alignment.


Mafia Goon
Welcome, [player]!

You are a
Mafia Goon
aligned with the mafia. You received some of your factional information in your pre-game alignment role PM.

Each night the Mafia team may choose to target another player with with the factional night kill, and must choose which member of the team performs it. An unrecruited Traitor cannot perform the factional kill. If the Traitor is targeted with the factional night kill they will be recruited into the Mafia Team PT instead.

You win when the mafia comprise at least 50% of the town, with at least one player alive with Mafia Team PT access, and nothing can prevent this.

The game thread is here.

Please confirm by replying to this PM with your role and alignment.


Mafia Roleblocker
Welcome, [player]!

You are a
Mafia Roleblocker
aligned with the mafia. You received some of your factional information in your pre-game alignment role PM.

Each night the Mafia team may choose to target another player with with the factional night kill, and must choose which member of the team performs it. An unrecruited Traitor cannot perform the factional kill. If the Traitor is targeted with the factional night kill they will be recruited into the Mafia Team PT instead.

Each night you may target another player and block any night actions they might take. You will not be informed whether this succeeds or fails. You may not use this ability and perform the factional night kill on the same night.

You win when the mafia comprise at least 50% of the town, with at least one player alive with Mafia Team PT access, and nothing can prevent this.

The game thread is here.

Please confirm by replying to this PM with your role and alignment.


Mafia Rolestopper
Welcome, [player]!

You are a
Mafia Rolestopper
aligned with the mafia. You received some of your factional information in your pre-game alignment role PM.

Each night the Mafia team may choose to target another player with with the factional night kill, and must choose which member of the team performs it. An unrecruited Traitor cannot perform the factional kill. If the Traitor is targeted with the factional night kill they will be recruited into the Mafia Team PT instead.

Each night you may target another player and protect them from all non-killing actions. You will not be informed whether this succeeds or fails. You may not use this ability and perform the factional night kill on the same night.

You win when the mafia comprise at least 50% of the town, with at least one player alive with Mafia Team PT access, and nothing can prevent this.

The game thread is here.

Please confirm by replying to this PM with your role and alignment.


Mafia Rolecop
Welcome, [player]!

You are a
Mafia Rolestopper
aligned with the mafia. You received some of your factional information in your pre-game alignment role PM.

Each night the Mafia team may choose to target another player with with the factional night kill, and must choose which member of the team performs it. An unrecruited Traitor cannot perform the factional kill. If the Traitor is targeted with the factional night kill they will be recruited into the Mafia Team PT instead.

Each night you may target another player to investigate them. You will be told the name of their role but not their alignment. You will receive No Result" if your action fails or otherwise cannot receive a result. You can only use this ability and the factional night kill if you are the last remaining member of the mafia team.

You win when the mafia comprise at least 50% of the town, with at least one player alive with Mafia Team PT access, and nothing can prevent this.

The game thread is here.

Please confirm by replying to this PM with your role and alignment.


Mafia Enforcer
Welcome, [player]!

You are a
Mafia Enforcer
aligned with the mafia. You received some of your factional information in your pre-game alignment role PM.

Each night the Mafia team may choose to target another player with with the factional night kill, and must choose which member of the team performs it. An unrecruited Traitor cannot perform the factional kill. If the Traitor is targeted with the factional night kill they will be recruited into the Mafia Team PT instead.

Each night if you choose to perform the factional night kill you may also roleblock that player. They will be prevented from taking any night action. You cannot use this ability without using the factional night kill.

You win when the mafia comprise at least 50% of the town, with at least one player alive with Mafia Team PT access, and nothing can prevent this.

The game thread is here.

Please confirm by replying to this PM with your role and alignment.


Mafia Racketeer
Welcome, [player]!

You are a
Mafia Racketeer
aligned with the mafia. You received some of your factional information in your pre-game alignment role PM.

Each night the Mafia team may choose to target another player with with the factional night kill, and must choose which member of the team performs it. An unrecruited Traitor cannot perform the factional kill. If the Traitor is targeted with the factional night kill they will be recruited into the Mafia Team PT instead.

Each night if you choose to perform the factional kill you may also rolestop that player. They will be protected from non-killing night actions. You cannot use this ability without using the factional night kill.

You win when the mafia comprise at least 50% of the town, with at least one player alive with Mafia Team PT access, and nothing can prevent this.

The game thread is here.

Please confirm by replying to this PM with your role and alignment.


Mafia Ascetic
Welcome, [player]!

You are a
Mafia Ascetic
aligned with the mafia. You received some of your factional information in your pre-game alignment role PM.

Each night the Mafia team may choose to target another player with with the factional night kill, and must choose which member of the team performs it. An unrecruited Traitor cannot perform the factional kill. If the Traitor is targeted with the factional night kill they will be recruited into the Mafia Team PT instead.

You are immune to non-killing night actions. Roles that receive investigative results will be given a message of "No Result".

You win when the mafia comprise at least 50% of the town, with at least one player alive with Mafia Team PT access, and nothing can prevent this.

The game thread is here.

Please confirm by replying to this PM with your role and alignment.


Mafia Recruiter
Welcome, [player]!

You are a
Mafia Recruiter
aligned with the mafia. You received some of your factional information in your pre-game alignment role PM.

Each night the Mafia team may choose to target another player with with the factional night kill, and must choose which member of the team performs it. An unrecruited Traitor cannot perform the factional kill. If the Traitor is targeted with the factional night kill they will be recruited into the Mafia Team PT instead.

Each night you may target another player to discover if they are the Mafia Traitor. If they are the Traitor they will be recruited into the Mafia Team PT. If they are not the Traitor your action will fail. No other role will be given feedback on your recruitment attempts.

You win when the mafia comprise at least 50% of the town, with at least one player alive with Mafia Team PT access, and nothing can prevent this.

The game thread is here.

Please confirm by replying to this PM with your role and alignment.

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Post Post #1 (ISO) » Fri Jan 29, 2021 7:05 am

Post by Gypyx »

some town roles are pretty swingy depending on the number of picks tbh
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Post Post #2 (ISO) » Fri Jan 29, 2021 7:41 am

Post by T-Bone »

I'm okay with a little swing, but honestly if I were to replace something it would be tracker, I just don't know what to replace with.
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Post Post #3 (ISO) » Fri Jan 29, 2021 9:33 am

Post by Cook »

Motion Detector?
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Post Post #4 (ISO) » Fri Jan 29, 2021 9:38 am

Post by Gypyx »

nah, something more powerful

follower? could leave room for this being a mafia rolecop fake claim also
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Post Post #5 (ISO) » Fri Jan 29, 2021 9:56 am

Post by T-Bone »

Yeah I think Follower may synergize better with potential fakeclaims. Officially made the change. Gives both the Rolecop and Roleblocker multiple plausible fakeclaims.
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Post Post #6 (ISO) » Mon Feb 01, 2021 7:57 am

Post by T-Bone »

I'll probably queue it up in the open queue at some point to test the concept.
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Post Post #7 (ISO) » Mon Feb 08, 2021 2:21 pm

Post by T-Bone »

Made a change to role section after discussing it with Something_Smart. Mafia can now choose who gets what modification instead of it being assigned randomly.
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Post Post #8 (ISO) » Mon Feb 15, 2021 5:17 pm

Post by callforjudgement »

The original Stack the Deck is, I suspect, broken by scum choosing no modifiers.

I don't think this version fixes that problem, although I'm not sure; Traitor setups are hard to balance, and the odds of scum NKing the traitor by mistake may be high enough to balance it. (Scum can't fully fix this by picking "recruitable traitor", because recruiting the traitor still means that they're failing to kill a townie that night, something that really matters given the town roles.)

As a note, you probably need to ban the Traitor from being given the Strongman/Ninja role, due to issues with how the scum decide who does the nightkill in situations where they don't have communication.

Incidentally, I still maintain that picking Role Cop in the original Stack the Deck is almost always a mistake, and this doesn't seem to change that. Maybe you could use it to find one role; but if you didn't pick it at all, then that'd produce one role that didn't
need
to be found, because the player would be a VT instead. So the pick is pretty much purely disadvantage compared to not picking it.
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Post Post #9 (ISO) » Tue Feb 16, 2021 4:20 am

Post by T-Bone »

Sorry, I realize that I still had the word 'random' in a different sentence and made the correction. Scum get to assign who gets what role and if they want to give the JOAT to the traitor I am fine with that choice even if it is sub-optimal.

Balance is interesting in no choices. I think that the traitor cannot be recruited in a goon game balances that, since you can win as town white flag style by eliminating the other two players (and they get two power roles to work with).

I disagree a bit on the role cop comment, since it would have synergy with the recruiter and roleblocker depending on how you'd want to use it. Maybe scum shouldn't pick the role cop by themselves, but that's up to them to decide.
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Post Post #10 (ISO) » Tue Oct 26, 2021 7:09 am

Post by T-Bone »

I think maybe I want to replace the role cop with something else. I feel like the rest of the adjustments I made work. Bumping for ideas, as I plan to queue this soon.

Anyone got one of them hot new roles for scum?
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Post Post #11 (ISO) » Tue Oct 26, 2021 7:27 am

Post by Something_Smart »

What was the reason for replacing the "recruit traitor" option with the recruiter? Does the traitor still take over the factional NK if all members of the main faction die?
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Post Post #12 (ISO) » Tue Oct 26, 2021 10:08 am

Post by T-Bone »

Not unless they are recruited. If scum don't recruit them or don't give themselves the option, it becomes white flagish.
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Post Post #13 (ISO) » Tue Oct 26, 2021 10:15 am

Post by Something_Smart »

I personally felt like the "recruit traitor" option from the original Stack the Deck would have been really interesting if it didn't have that rule, so if you're removing it then I would definitely favor keeping that option the same. Cfj raises a good point that missing a kill to recruit the traitor is still pretty bad for scum.

The thing is, it's hard to come up with perks that are always going to be useful. I would want to do some kind of ascetic/godfather, but those roles are only effective against certain town roles. Maybe some extra killing power, like vengeful? Probably a good idea to disable it in lylo, but it could work.
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Post Post #14 (ISO) » Tue Oct 26, 2021 10:19 am

Post by T-Bone »

I didnt like getting the traitor as an automatic up/down option in the original set-up.
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Post Post #15 (ISO) » Tue Oct 26, 2021 6:07 pm

Post by RH9 »

In post 0, T-Bone wrote:Jack of All Trades (Alternating Strongman/Ninja)
T-Bone, does Alternating Strongman/Ninja mean it alternates between One-Shot Strongman and One-Shot Ninja? Thanks.
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Post Post #16 (ISO) » Tue Oct 26, 2021 7:04 pm

Post by Something_Smart »

What do you mean, automatic up/down
It's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!
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Post Post #17 (ISO) » Wed Oct 27, 2021 5:02 am

Post by T-Bone »

In post 15, RH9 wrote:
In post 0, T-Bone wrote:Jack of All Trades (Alternating Strongman/Ninja)
T-Bone, does Alternating Strongman/Ninja mean it alternates between One-Shot Strongman and One-Shot Ninja? Thanks.
Yes
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Post Post #18 (ISO) » Wed Oct 27, 2021 5:03 am

Post by T-Bone »

In post 16, Something_Smart wrote:What do you mean, automatic up/down
As in it becomes a binary choice, either your scum team is 3 members or it isn't. I don't think that fits with the rest of the set-up. There's no trade off. This set-up is about trade offs, and so I value the trade off of having to recruit the traitor with a night action.
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Post Post #19 (ISO) » Wed Oct 27, 2021 5:11 am

Post by Something_Smart »

What about letting them pick their traitor
that feels slightly bastardish but it's also really funny

(to be clear, the way this would work is you send 2 goon and 11 VT PM's, then if they choose to recruit someone they pick a third team member, otherwise a random VT becomes traitor like normal)

In all seriousness though, it is a binary choice, but I think the choice of which team member to give a PR to is fairly minor. (Encryptor for instance is the same way where it literally doesn't matter who gets it.) And the whole point of the setup is that every advantage they pick has the trade-off of giving town another PR. I don't think it needs
another
trade-off on top of that.

For what it's worth, I NK'd the traitor in the first run of the setup (though I do think this only happened because of some rules miscommunications), and I still think that if I had picked recruiter and given town another PR, I would have been worse off because the PR's are very strong against a solo scum.
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Post Post #20 (ISO) » Wed Oct 27, 2021 10:06 am

Post by Not_Mafia »

Recruiter seems like a clunky way of handling an already clunky mechanic in Traitor. I definitely prefer the straight-up recruit traitor from the original, would probably turn Encryptor in to just giving scum daytalk. Encryptor's have fallen out of favour the last couple years.
Also, what is NM doing? Worst play I’ve ever seen.
I can't remember the last N_M post that wasn't bland, unimaginative and lame. Some shitposters are at least somewhat funny. You are the epitomy of the type of poster that nobody would miss if you were to suddenly disappear. You never add anything of value.
I'm guessing you haven't read the game and probably never will? Why even sign up to play?
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Post Post #21 (ISO) » Wed Oct 27, 2021 9:25 pm

Post by RH9 »

I guess that Encryptor is like a way for Mafia to get temporary Daytalk. I would say that Encryptor makes the Mafia more careful because they could lose their Daytalk if the Encryptor dies.
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Post Post #22 (ISO) » Fri Feb 24, 2023 10:19 am

Post by T-Bone »

Okay I made updates.

First I made the Traitor automatically recruited when targeted by the night kill. I changed Recruiter to be a specific role Mafia can take to have an additional recruit per night to find the traitor. I also got rid of the JOAT and gave Mafia a Rolestopper, Vaporizer, and Enforcer to counter some of the town roles. I gave Mafia an Asectic role. I removed the Encryptor and gave Mafia daytalk.

I gave Town a Friendly Neighbor. I might give them one more role, we'll see.

I need to decide whether Mafia have plausible fake claims. I think the Rolecop will synergize well with a few fake claims. Which might necessitate it's inclusion in the setup.
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Post Post #23 (ISO) » Fri Feb 24, 2023 10:20 am

Post by T-Bone »

I also renamed it Steak the Deck to name it after myself.
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Post Post #24 (ISO) » Fri Feb 24, 2023 10:36 am

Post by TemporalLich »

did you intend to add a Squelcher (factional kill rolestops) instead of a Vaporizer (factional kill rolestops and roleblocks i.e. factional kill is combined with the Alien role)?

that being said... idk about the role name Squelcher tbh
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