While you are alive, there is a 72-hour phase of Twilight that occurs at the end of every Day phase. This gets shorter by 1 hour every time Twilight occurs. Players may vote to skip Twilight with a simple majority.
Your friendly neighborhood chef and baker. LONG LIVE THE CHEFHAT REBELLION!
While you are alive, there is a 72-hour phase of Twilight that occurs at the end of every Day phase. This gets shorter by 1 hour every time Twilight occurs. Players may vote to skip Twilight with a simple majority.
Your friendly neighborhood chef and baker. LONG LIVE THE CHEFHAT REBELLION!
While you are alive, there is a 72-hour phase of Twilight that occurs at the end of every Day phase. This gets shorter by 1 hour every time Twilight occurs. Players may vote to skip Twilight with a simple majority.
Your friendly neighborhood chef and baker. LONG LIVE THE CHEFHAT REBELLION!
While you are alive, there is a 72-hour phase of Twilight that occurs at the end of every Day phase. This gets shorter by 1 hour every time Twilight occurs. Players may vote to skip Twilight with a simple majority.
Your friendly neighborhood chef and baker. LONG LIVE THE CHEFHAT REBELLION!
You are a Compulsive Childkiller for anyone themed around Christmas or any special event/celebration that occurs during the Gregorian December. This kill has the flavor of being shot down for violating Turkish airspace.
If you do not fire the anti-air cannons during the day then you will compulsively fire them at anyone with Flying who can be seen leaving their house by a Tracker or Watcher.
Your friendly neighborhood chef and baker. LONG LIVE THE CHEFHAT REBELLION!
While you are alive the game is Mountainous. All players will receive vanilla versions of their alignment as their PM, including you. Once you die, everyone will receive their true PMs.
Your friendly neighborhood chef and baker. LONG LIVE THE CHEFHAT REBELLION!
Target someone to give them an attractive piece of fruit. They will be informed they have a piece of fruit. Unfortunately, this piece of fruit is actually a delicacy for malicious wombats, and, as such, a malicious wombat will arrive at the fruit owner's house at the end of the next day.
The malicious wombat is very mean and eats fruit and vowels. You don't get vowels in any private communication. You can pass the wombat to someone else if they have fruit. You will get vowel privileges back after that.
There is only one malicious wombat in the game, so giving attractive fruit to someone else will move the wombat by fruit-based economic incentivizing.
Your friendly neighborhood chef and baker. LONG LIVE THE CHEFHAT REBELLION!
Once per game you may PM the mod to get a Research Grant. This will grant you a copy of every fruit that exists in the town, plus a Golden Apple, Ghost Pepper, and regular Fruit. You know of every type of fruit you have (because duh, they're fruit, they announce their presence).
As a night action, select two fruit. You will smash them in your particle accelerator and receive a (mod-discretion) different fruit or several fruits.
You may vend any fruits you have.
Your friendly neighborhood chef and baker. LONG LIVE THE CHEFHAT REBELLION!
Game must be a secret alt game. Whenever someone dies, reroll their role and forcerep them. Someone may replace back in to the game after dying. Once a slot has been town, scum, and third party, the slot finally reaches the end and is out for good.
Your friendly neighborhood chef and baker. LONG LIVE THE CHEFHAT REBELLION!
This is an effect which has a n/2+n where n is the day number chance to happen at daystart and lasts for one day. Inform players if it occurs.
All players are given an egg. You may throw the egg with
THROW: Player
. The egg has a 1/6 chance of functioning like an Exploder (roll this in dice tags, where a 1 functions as an explosion.) If an egg kills someone, everyone gets another egg. All eggs are confiscated at the end of the day and thrown randomly into the graveyard by the moderator, which may cause dead people to die twice.
Your friendly neighborhood chef and baker. LONG LIVE THE CHEFHAT REBELLION!
If the game introduces an HP system, you have x2.5 the amount of HP a Vanilla Townie would. Each 100% of the HP also counts as a Bulletproof for you, so being shot will simply reduce your health by 100% the max HP of a Vanilla Townie.
(You are otherwise a 2-Shot Bulletproof if no HP system exists.)
Your friendly neighborhood chef and baker. LONG LIVE THE CHEFHAT REBELLION!
You appear as a member of the Town, but if someone reinvestigates you, they will see your real alignment.
While you are alive, you can target someone each phase to convert them to Alternating Current, causing any electricity or Mysterious Energy they have to change in effect.
You are Persona Non Grata for all Thomas Edisons or Voltas in-game.
Last edited by Cook on Thu Dec 28, 2023 8:50 pm, edited 1 time in total.
Your friendly neighborhood chef and baker. LONG LIVE THE CHEFHAT REBELLION!
You automatically remove poop and other disgusting substances like poison, toxic sludge, disEnchanted Fae Baubles, etc. This costs 50 Spondulicks to run every day, though, and you will be fired and vanillaized if you can’t do your job.
Your friendly neighborhood chef and baker. LONG LIVE THE CHEFHAT REBELLION!
Any user whose real name is Bob (or Robert, or Rob, Bobby, Rob Van Winkle, etc.) may designate the alignment of this role.
Target someone to vanilla ice them. They will be rolestopped (stop), all visitors will be neighborized with them (collaborate) and they will also make every action targeting them Loud (listen).
If someone in the hood posts on two separate game days (Ice is back) all players will receive a 1-shot ability of a mod-created role that is not currently in GIM (a brand new invention).
Your friendly neighborhood chef and baker. LONG LIVE THE CHEFHAT REBELLION!
At the start of the game you may submit a list of players to the mod. This list may not be longer than 4 people in a Mini, 2 in a Micro, and 5 in a Large. You will announcingly poison all of them at the start of the day. Any protection will save them.
Your friendly neighborhood chef and baker. LONG LIVE THE CHEFHAT REBELLION!
At the start of the game you will be PM'd today's geohash (explanation here). If you can in some way verify via PM to the moderator that you visited that location, the mod will confirm you as an Innocent Child in-thread.
If something would prevent you from accessing this location, or you are otherwise unable/unwilling to go to the location, you may request a new role.
Your friendly neighborhood chef and baker. LONG LIVE THE CHEFHAT REBELLION!
You leave the game in victory if you correctly Doom three players.
At night you can attempt to speak the doom of three players. PM the moderator their role names. If you get all three names correct, then you will kill them all and leave the game in victory. Mod note: Doomsayer does not need to kill all three players successfully, but they need to guess all three role names correctly on the same night to win.
Your friendly neighborhood chef and baker. LONG LIVE THE CHEFHAT REBELLION!
- Target someone at night to give them a loaf of bread. Anyone who visits a player with bread will know that their target possesses bread. You appear to have bread.
- Once three living players have bread, you will transform into Famine, Horseman of the Apocalypse.
- If there aren't enough players left alive for three of them to have bread, you will leave the game in a loss.
You win if you are the last player alive. You lose one-on-one endgames, since you can't kill.
modnote: do not rand this rolecard in your game. this is a supplemental rolecard.
Famine, Horseman of the Apocalypse
- Upon your transformation, the mod will send a message to the thread confirming a Famine has befallen the town, and explain the basis of your role.
- All players without bread have been poisoned the night you transformed, and will die at the end of the next night if you are not eliminated.
- You are no longer able to be nightkilled for any reason whatsoever.
- You may target someone at night to starve them, which will act like a Poisoner (kills them the next night). This poison is cancelled if you die.
You win if you are the last player alive. You win one-on-one endgames now, since you can't conceivably die first.
This isn't
quite
Town of Salem 2's Famine. That's on intention.
The hopeful timeline is this:
Spoiler: timeline
Night 3.
You give your third target bread, and transform. Town has one day to find you without being forced down to a 4p MeLO situation.
Night 4.
Everyone except your three bread targets and you die. You starve one of the other players. They now need to find you out of 4 people. One of them will die. It's up to you to make sure that you don't die and that your starved target doesn't die, otherwise you lose or they'll get another chance to find you.
Night 5.
You starve another person. If they eliminated your last starved target or no-eliminated, now you're in a 3p ELO. If they miseliminated or no-eliminated, you'll endgame the other player. Congratulations.
Your friendly neighborhood chef and baker. LONG LIVE THE CHEFHAT REBELLION!
You are a Doctor/Full Cop, and may target someone at night either to heal them, or to see their flip.
Potion Master is
not
a Multitasking role.
Coven
factional abilities:
The
Coven
starts with a factional artifact known as the
Necronomicon
. The
Necronomicon
allows you to attempt to kill a player each night and causes you to appear
Town
-aligned to all investigative roles. During pregame and when the holder of the
Necronomicon
dies, the
Necronomicon
may be assigned to another
Coven
member as a factional ability that resolves instantly.
Willing to try and make this faction work. If not, I will probably write a setup involving the Horsemen. PM me here or on Discord if interested in collaborating.
Your friendly neighborhood chef and baker. LONG LIVE THE CHEFHAT REBELLION!
This card should be rerolled, guaranteed to be part of a faction of the mod's choice, with an added Informed part:
When this card is rolled, if its faction does not have at least 3 members, then the mod should, by rerolling or converting other players' role cards, populate the faction until it has at least 3 members.
Your friendly neighborhood chef and baker. LONG LIVE THE CHEFHAT REBELLION!
Target someone at night to learn any night communication from the Mod they got (if any). This is not the communication itself, but instead is the source of each communication, e.g. Blabbermouth targeting a Cop who gets a clear while also being visited by a Loud Doctor would learn "Cop communication, Loud communication".
You also passively know the sources of all communication sent to you, if you normally wouldn't. Your ability and your passive ability are distinguished between.
Post Restriction:
You must crumb or outright state your results (including passive results on yourself), if possible, the day following. You may specifically point out to the mod in a PM where you did so if they do not think you did. If you don't follow this restriction, you can't target anyone with the Blabbermouth ability the night following.
This is my counterproposal. It preserves integrity of games while still being nosy about communication.
Your friendly neighborhood chef and baker. LONG LIVE THE CHEFHAT REBELLION!
This role is attached to another random role in this thread.
You tested positive for something, but your quarantine is almost over!
Your alignment is disclosed to you and your teammates if you have a PT, but not your role. You can’t act at night while you don’t have a role.
You are Deathproof for Day One and Night One. The whole Town is informed of your quarantined status. After your quarantine is over, you will have your role disclosed to you.
Your friendly neighborhood chef and baker. LONG LIVE THE CHEFHAT REBELLION!
Each night, you may offer a player a ring. They will receive the following message:
Someone offers a ring to you. It boasts great power. Do you accept it?
The player has the following day phase to accept or deny the ring. Failure to choose defaults to denying the offer.
Mod Notes: There is only one copy of this ring. If someone tries to accept the ring but there is no ring to give, then they will know they have not received a ring. The bearer of the ring is protected from all nightkills, but is a universal Miller (shows up as not Town/not Vanilla/tracked to the nightkill/etc.) to investigation.
Last edited by Cook on Tue Aug 08, 2023 8:58 pm, edited 1 time in total.
Your friendly neighborhood chef and baker. LONG LIVE THE CHEFHAT REBELLION!
Each night, you may offer a player a ring. They will receive the following message:
Someone offers a ring to you. It boasts great power. Do you accept it?
The player has the following day phase to accept or deny the ring. Failure to choose defaults to denying the offer.
Mod Notes: There is only one copy of this ring. If someone tries to accept the ring but there is no ring to give, then they will know they have not received a ring. The bearer of the ring is unable to receive protection from nightkills, but now has protection from investigatives (cannot be successfully targeted by investigative roles).
Your friendly neighborhood chef and baker. LONG LIVE THE CHEFHAT REBELLION!
While you are alive, all Lover and Lifelink connections are inhibited.
You may target people at night to find out if they could die to something that isn’t a nightkill targeting them or the day vote. If they would be able to die some other way (such as Lover pairs, being Weak, or having an Exploder power), you will know under what conditions they would die.
Your friendly neighborhood chef and baker. LONG LIVE THE CHEFHAT REBELLION!
to a day of your choice. If the day would be a repeat of a previous day, the gamestate rewinds to that day (killing/resurrecting players, resetting ability shots, etc.) However, transporting yourself to the past will affect the timestream!
When the time travel happens, all players resurrected or killed will rerand rolls amongst themselves.
Your friendly neighborhood chef and baker. LONG LIVE THE CHEFHAT REBELLION!
During the day, you may switch the color of your role PM to any hex value you like.
Target someone at night to attempt to recruit them. You will recruit them only if their role PM contains the color of your role PM. This is separate from the normal recruitment given to the Cult, if any.
Last edited by Cook on Sun Oct 01, 2023 8:46 am, edited 1 time in total.
Your friendly neighborhood chef and baker. LONG LIVE THE CHEFHAT REBELLION!
You will inherit the role of the next player to die in
any
game hosted on-site.
No-reveal deaths should be discounted. If a role is changed via Death Miller, it should be treated as the flipped role and not the true role, so as to avoid spoiling game integrity.
Your friendly neighborhood chef and baker. LONG LIVE THE CHEFHAT REBELLION!
While you are alive, nighttalk is disabled in all PTs that do not have a factional component to them (for instance, the Mafia PT is a factional PT, so it is not affected by this role, but Neighborhood PTs are affected and will lock during the night.)
Your friendly neighborhood chef and baker. LONG LIVE THE CHEFHAT REBELLION!
At the start of the game the mod will post the following:
If someone takes advantage of the offer, and the following requisites are met:
They have not used any active abilities up to the end of the next night (such as Cop actions, factional kills, dayvig shots, etc.);
They are alive at the end of the next night;
You, the Reroll Benefactor, are alive at the end of the next night;
Then they will receive a new role PM, randed according to the setup's rules, that they must confirm. That is their new role for the rest of the game.
In addition, if anyone takes advantage of this offer successfully, you will receive an invention with the same name and alignment as their previous role, and a copy of their previous role's text. This invention also has the text "You may sacrifice this invention at any time to immediately change your alignment to match it. This invention's alignment otherwise does not affect you. If any of the invention's abilities are triggered, sacrifice it."
Last edited by Cook on Mon Sep 25, 2023 2:49 am, edited 1 time in total.
Your friendly neighborhood chef and baker. LONG LIVE THE CHEFHAT REBELLION!
You have a Mox Agathos, an artifact allowing you to add one town-colored mana to your mana pool. You can use this ability one time per phase, at any time during that phase.
Mod note: an artifact is an item which can be used multiple times.
Last edited by Cook on Sun Sep 24, 2023 4:32 pm, edited 1 time in total.
Your friendly neighborhood chef and baker. LONG LIVE THE CHEFHAT REBELLION!
The Nowt wins like the Town, but cannot win with the Town. Its members are uninformed of each other and do not get a factional PT with each other. If fewer than three members of the Nowt roll in a game, the mod must artificially increase this number to three.
Last edited by Cook on Sun Sep 24, 2023 4:38 pm, edited 1 time in total.
Your friendly neighborhood chef and baker. LONG LIVE THE CHEFHAT REBELLION!
You have a Mox Malus, an artifact allowing you to add one scum-colored mana to your mana pool. You can use this ability one time per phase, at any time during that phase.
Mod note: an artifact is an item which can be used multiple times.
Last edited by Cook on Sun Sep 24, 2023 4:32 pm, edited 1 time in total.
Your friendly neighborhood chef and baker. LONG LIVE THE CHEFHAT REBELLION!