Grand Idea Mafia

This forum is for discussion related to the game.
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Post Post #10724 (isolation #200) » Wed Dec 15, 2021 3:44 pm

Post by Cook »

Mafia Weakening Hated Twilight Extender


You are one vote easier to eliminate.

While you are alive, there is a 72-hour phase of Twilight that occurs at the end of every Day phase. This gets shorter by 1 hour every time Twilight occurs. Players may vote to skip Twilight with a simple majority.
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Post Post #10725 (isolation #201) » Wed Dec 15, 2021 3:44 pm

Post by Cook »

Werewolf Weakening Hated Twilight Extender


You are one vote easier to eliminate.

While you are alive, there is a 72-hour phase of Twilight that occurs at the end of every Day phase. This gets shorter by 1 hour every time Twilight occurs. Players may vote to skip Twilight with a simple majority.
Your friendly neighborhood chef and baker. LONG LIVE THE CHEFHAT REBELLION!
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Post Post #10726 (isolation #202) » Wed Dec 15, 2021 3:44 pm

Post by Cook »

Cult Weakening Hated Twilight Extender


You are one vote easier to eliminate.

While you are alive, there is a 72-hour phase of Twilight that occurs at the end of every Day phase. This gets shorter by 1 hour every time Twilight occurs. Players may vote to skip Twilight with a simple majority.
Your friendly neighborhood chef and baker. LONG LIVE THE CHEFHAT REBELLION!
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Post Post #10727 (isolation #203) » Wed Dec 15, 2021 3:45 pm

Post by Cook »

Alien Weakening Hated Twilight Extender


You are one vote easier to eliminate.

While you are alive, there is a 72-hour phase of Twilight that occurs at the end of every Day phase. This gets shorter by 1 hour every time Twilight occurs. Players may vote to skip Twilight with a simple majority.
Your friendly neighborhood chef and baker. LONG LIVE THE CHEFHAT REBELLION!
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Post Post #10732 (isolation #204) » Fri Dec 24, 2021 6:23 pm

Post by Cook »

Mafia Turkish Airspace Defender


You are a Compulsive Childkiller for anyone themed around Christmas or any special event/celebration that occurs during the Gregorian December. This kill has the flavor of being shot down for violating Turkish airspace.

If you do not fire the anti-air cannons during the day then you will compulsively fire them at anyone with Flying who can be seen leaving their house by a Tracker or Watcher.
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Post Post #10739 (isolation #205) » Sat Dec 25, 2021 2:14 pm

Post by Cook »

Town Ski Lesson Provider

While you are alive the game is Mountainous. All players will receive vanilla versions of their alignment as their PM, including you. Once you die, everyone will receive their true PMs.
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Post Post #10794 (isolation #206) » Thu Jan 20, 2022 5:30 am

Post by Cook »

Mafia Goon





Re: #1040

Grand Idea Semi is a good idea and I will probably use it — maybe legacy-style.
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Post Post #10797 (isolation #207) » Thu Jan 20, 2022 7:37 am

Post by Cook »

Town Sewage Engineer


Target someone to install a sewer system at their house, preventing them from ever having poop.
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Post Post #10800 (isolation #208) » Fri Jan 21, 2022 12:25 pm

Post by Cook »

Series Six Underdog


Reroll this as a random role from post #5000-5999.

You become a member of the alignment of the first player to die.
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Post Post #10861 (isolation #209) » Thu Jan 27, 2022 3:18 am

Post by Cook »

Mafia Malicious Wombat Vendor


Target someone to give them an attractive piece of fruit. They will be informed they have a piece of fruit. Unfortunately, this piece of fruit is actually a delicacy for malicious wombats, and, as such, a malicious wombat will arrive at the fruit owner's house at the end of the next day.

The malicious wombat is very mean and eats fruit and vowels. You don't get vowels in any private communication. You can pass the wombat to someone else if they have fruit. You will get vowel privileges back after that.

There is only one malicious wombat in the game, so giving attractive fruit to someone else will move the wombat by fruit-based economic incentivizing.
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Post Post #10863 (isolation #210) » Thu Jan 27, 2022 6:02 am

Post by Cook »

Town The Airplane

You are Flying.

You can commute one person a night, also granting them Flying, however you will kill your target if you die, because the plane crashes.

If you commute a Child you will vend fruit to them. You are immune to the actions of Children.
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Post Post #10896 (isolation #211) » Sat Jan 29, 2022 2:05 pm

Post by Cook »

Alien Fruit Smasher

Once per game you may PM the mod to get a Research Grant. This will grant you a copy of every fruit that exists in the town, plus a Golden Apple, Ghost Pepper, and regular Fruit. You know of every type of fruit you have (because duh, they're fruit, they announce their presence).

As a night action, select two fruit. You will smash them in your particle accelerator and receive a (mod-discretion) different fruit or several fruits.

You may vend any fruits you have.



Image
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Post Post #10996 (isolation #212) » Sat Feb 05, 2022 4:55 pm

Post by Cook »

Wheel of Samsara


This is effect. Et cetera.

Game must be a secret alt game. Whenever someone dies, reroll their role and forcerep them. Someone may replace back in to the game after dying. Once a slot has been town, scum, and third party, the slot finally reaches the end and is out for good.
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Post Post #11000 (isolation #213) » Sun Feb 06, 2022 2:00 pm

Post by Cook »

SCP-11000


This post will be edited to be themed around SCP-11000 once the SCP wiki eventually makes it there.

This will probably not happen before I leave the site (heaven forbid) but I'm putting it out there.

If you roll this beforehand, then roll it as a
Named Werewolf
.
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Post Post #11002 (isolation #214) » Sun Feb 06, 2022 7:10 pm

Post by Cook »

Egg-Throwing Festival


This is an effect which has a n/2+n where n is the day number chance to happen at daystart and lasts for one day. Inform players if it occurs.

All players are given an egg. You may throw the egg with
THROW: Player
. The egg has a 1/6 chance of functioning like an Exploder (roll this in dice tags, where a 1 functions as an explosion.) If an egg kills someone, everyone gets another egg. All eggs are confiscated at the end of the day and thrown randomly into the graveyard by the moderator, which may cause dead people to die twice.
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Post Post #11031 (isolation #215) » Tue Feb 08, 2022 4:41 pm

Post by Cook »

Serial Killer With Really Good Hit Dice


If the game introduces an HP system, you have x2.5 the amount of HP a Vanilla Townie would. Each 100% of the HP also counts as a Bulletproof for you, so being shot will simply reduce your health by 100% the max HP of a Vanilla Townie.

(You are otherwise a 2-Shot Bulletproof if no HP system exists.)
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Post Post #11037 (isolation #216) » Tue Feb 08, 2022 5:57 pm

Post by Cook »

Town Grindstone

Target someone to remove all magic, modifiers, and enchantments from them. You reflexively target anyone who visits you.

For each effect removed, gain +1 XP.

XP does nothing unless defined.
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Post Post #11043 (isolation #217) » Wed Feb 09, 2022 4:38 am

Post by Cook »

Alien Uncanny Nikola Tesla


You appear as a member of the Town, but if someone reinvestigates you, they will see your real alignment.

While you are alive, you can target someone each phase to convert them to Alternating Current, causing any electricity or Mysterious Energy they have to change in effect.

You are Persona Non Grata for all Thomas Edisons or Voltas in-game.
Last edited by Cook on Thu Dec 28, 2023 8:50 pm, edited 1 time in total.
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Post Post #11046 (isolation #218) » Wed Feb 09, 2022 5:04 am

Post by Cook »

Greatest Hits


Reroll from Grand Idea: Greatest Hits. Any role that references GI:GH in a meta way will refer to their counterparts in Grand Idea.
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Post Post #11061 (isolation #219) » Thu Feb 10, 2022 4:20 pm

Post by Cook »

Alien Filtration System


You automatically remove poop and other disgusting substances like poison, toxic sludge, disEnchanted Fae Baubles, etc. This costs 50 Spondulicks to run every day, though, and you will be fired and vanillaized if you can’t do your job.
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Post Post #11062 (isolation #220) » Thu Feb 10, 2022 4:26 pm

Post by Cook »

Bob Discretion Vanilla Icer


Any user whose real name is Bob (or Robert, or Rob, Bobby, Rob Van Winkle, etc.) may designate the alignment of this role.

Target someone to vanilla ice them. They will be rolestopped (stop), all visitors will be neighborized with them (collaborate) and they will also make every action targeting them Loud (listen).

If someone in the hood posts on two separate game days (Ice is back) all players will receive a 1-shot ability of a mod-created role that is not currently in GIM (a brand new invention).
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Post Post #11088 (isolation #221) » Mon Feb 14, 2022 7:16 am

Post by Cook »

Alien Any% Speedrunner

At the start of the game you may submit a list of players to the mod. This list may not be longer than 4 people in a Mini, 2 in a Micro, and 5 in a Large. You will announcingly poison all of them at the start of the day. Any protection will save them.
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Post Post #11347 (isolation #222) » Wed Nov 16, 2022 6:24 am

Post by Cook »

Town Geohashing IC


At the start of the game you will be PM'd today's geohash (explanation here). If you can in some way verify via PM to the moderator that you visited that location, the mod will confirm you as an Innocent Child in-thread.

If something would prevent you from accessing this location, or you are otherwise unable/unwilling to go to the location, you may request a new role.
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Post Post #11488 (isolation #223) » Sun Jun 04, 2023 4:37 pm

Post by Cook »

Third-Party Doomsayer

You leave the game in victory if you correctly Doom three players.

At night you can attempt to speak the doom of three players. PM the moderator their role names. If you get all three names correct, then you will kill them all and leave the game in victory.
Mod note: Doomsayer does not need to kill all three players successfully, but they need to guess all three role names correctly on the same night to win.
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Post Post #11492 (isolation #224) » Fri Jun 16, 2023 4:04 pm

Post by Cook »

Third-Party Baker

- Target someone at night to give them a loaf of bread. Anyone who visits a player with bread will know that their target possesses bread. You appear to have bread.
- Once three living players have bread, you will transform into Famine, Horseman of the Apocalypse.
- If there aren't enough players left alive for three of them to have bread, you will leave the game in a loss.

You win if you are the last player alive. You lose one-on-one endgames, since you can't kill.



modnote: do not rand this rolecard in your game. this is a supplemental rolecard.
Famine, Horseman of the Apocalypse

- Upon your transformation, the mod will send a message to the thread confirming a Famine has befallen the town, and explain the basis of your role.
- All players without bread have been poisoned the night you transformed, and will die at the end of the next night if you are not eliminated.
- You are no longer able to be nightkilled for any reason whatsoever.
- You may target someone at night to starve them, which will act like a Poisoner (kills them the next night). This poison is cancelled if you die.

You win if you are the last player alive. You win one-on-one endgames now, since you can't conceivably die first.



This isn't
quite
Town of Salem 2's Famine. That's on intention.

The hopeful timeline is this:
Spoiler: timeline
Night 3.
You give your third target bread, and transform. Town has one day to find you without being forced down to a 4p MeLO situation.
Night 4.
Everyone except your three bread targets and you die. You starve one of the other players. They now need to find you out of 4 people. One of them will die. It's up to you to make sure that you don't die and that your starved target doesn't die, otherwise you lose or they'll get another chance to find you.
Night 5.
You starve another person. If they eliminated your last starved target or no-eliminated, now you're in a 3p ELO. If they miseliminated or no-eliminated, you'll endgame the other player. Congratulations.
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Post Post #11499 (isolation #225) » Sun Jun 18, 2023 2:19 pm

Post by Cook »

Coven Potion Master

You are a Doctor/Full Cop, and may target someone at night either to heal them, or to see their flip.

Potion Master is
not
a Multitasking role.


Coven
factional abilities:

The
Coven
starts with a factional artifact known as the
Necronomicon
. The
Necronomicon
allows you to attempt to kill a player each night and causes you to appear
Town
-aligned to all investigative roles. During pregame and when the holder of the
Necronomicon
dies, the
Necronomicon
may be assigned to another
Coven
member as a factional ability that resolves instantly.



Willing to try and make this faction work. If not, I will probably write a setup involving the Horsemen. PM me here or on Discord if interested in collaborating.
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Post Post #11500 (isolation #226) » Sun Jun 18, 2023 2:33 pm

Post by Cook »

Mod Discretion Faction Populator

This card should be rerolled, guaranteed to be part of a faction of the mod's choice, with an added Informed part:
You rolled post #11500, which populated your faction to have at least 3 members.


When this card is rolled, if its faction does not have at least 3 members, then the mod should, by rerolling or converting other players' role cards, populate the faction until it has at least 3 members.
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Post Post #11505 (isolation #227) » Tue Jul 04, 2023 5:41 am

Post by Cook »

Mafia 2-Shot Loyal Babysitter




In post 11504, camelCasedSnivy wrote:
Multitasking Neapolitan Miller-Checker Miller-Enabler Serial Killer





What if we made a deck of just really stupid normal roles like this
Like this? limited space though, 100 roles
Last edited by Cook on Tue Jul 04, 2023 5:51 am, edited 1 time in total.
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Post Post #11507 (isolation #228) » Tue Jul 04, 2023 5:50 am

Post by Cook »

Mafia 3-Shot Disloyal Doctor


Oops. I'll fix that.
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Post Post #11533 (isolation #229) » Mon Jul 17, 2023 5:02 am

Post by Cook »

Alien Blabbermouth

Target someone at night to learn any night communication from the Mod they got (if any). This is not the communication itself, but instead is the source of each communication, e.g. Blabbermouth targeting a Cop who gets a clear while also being visited by a Loud Doctor would learn "Cop communication, Loud communication".
You also passively know the sources of all communication sent to you, if you normally wouldn't. Your ability and your passive ability are distinguished between.

Post Restriction:
You must crumb or outright state your results (including passive results on yourself), if possible, the day following. You may specifically point out to the mod in a PM where you did so if they do not think you did. If you don't follow this restriction, you can't target anyone with the Blabbermouth ability the night following.



This is my counterproposal. It preserves integrity of games while still being nosy about communication.
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Post Post #11536 (isolation #230) » Wed Jul 19, 2023 7:21 am

Post by Cook »

Town Jingle Bell Earl

Anyone who finds out your role will automatically find out your alignment.

credit to Jingle
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Post Post #11537 (isolation #231) » Wed Jul 19, 2023 7:21 am

Post by Cook »

Mafia Jingle Bell Earl

Anyone who finds out your role will automatically find out your alignment.
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Post Post #11540 (isolation #232) » Wed Jul 19, 2023 8:05 am

Post by Cook »

Cult Black Goo

Anyone who targets you becomes a member of the Cult.




god it's been forever since i've thought about goo
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Post Post #11557 (isolation #233) » Sun Aug 06, 2023 9:40 am

Post by Cook »

Town Ex-Con

You have a random Mafia role, but you are on the side of the Town and a Miller.
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Post Post #11559 (isolation #234) » Sun Aug 06, 2023 9:45 am

Post by Cook »

Quarantined Townie

This role is attached to another random role in this thread.

You tested positive for something, but your quarantine is almost over!

Your alignment is disclosed to you and your teammates if you have a PT, but not your role. You can’t act at night while you don’t have a role.

You are Deathproof for Day One and Night One. The whole Town is informed of your quarantined status. After your quarantine is over, you will have your role disclosed to you.
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Post Post #11584 (isolation #235) » Tue Aug 08, 2023 3:49 pm

Post by Cook »

Town Ring Offerer

Each night, you may offer a player a ring. They will receive the following message:
Someone offers a ring to you. It boasts great power. Do you accept it?
The player has the following day phase to accept or deny the ring. Failure to choose defaults to denying the offer.

Mod Notes: The ring grants the Ascetic modifier.
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Post Post #11589 (isolation #236) » Tue Aug 08, 2023 8:52 pm

Post by Cook »

Town Ring Offerer

Each night, you may offer a player a ring. They will receive the following message:
Someone offers a ring to you. It boasts great power. Do you accept it?
The player has the following day phase to accept or deny the ring. Failure to choose defaults to denying the offer.

Mod Notes: There is only one copy of this ring. If someone tries to accept the ring but there is no ring to give, then they will know they have not received a ring. The bearer of the ring is protected from all nightkills, but is a universal Miller (shows up as not Town/not Vanilla/tracked to the nightkill/etc.) to investigation.
Last edited by Cook on Tue Aug 08, 2023 8:58 pm, edited 1 time in total.
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Post Post #11590 (isolation #237) » Tue Aug 08, 2023 8:56 pm

Post by Cook »

Town Ring Offerer

Each night, you may offer a player a ring. They will receive the following message:
Someone offers a ring to you. It boasts great power. Do you accept it?
The player has the following day phase to accept or deny the ring. Failure to choose defaults to denying the offer.

Mod Notes: There is only one copy of this ring. If someone tries to accept the ring but there is no ring to give, then they will know they have not received a ring. The bearer of the ring is unable to receive protection from nightkills, but now has protection from investigatives (cannot be successfully targeted by investigative roles).
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Post Post #11593 (isolation #238) » Wed Aug 09, 2023 1:56 pm

Post by Cook »

Alien Attraction Nullifier


While you are alive, all Lover and Lifelink connections are inhibited.

You may target people at night to find out if they could die to something that isn’t a nightkill targeting them or the day vote. If they would be able to die some other way (such as Lover pairs, being Weak, or having an Exploder power), you will know under what conditions they would die.
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Post Post #11615 (isolation #239) » Sat Aug 12, 2023 4:29 pm

Post by Cook »

Town 1-Shot Observant Angel


Once per game during night, you may watch and learn the names of everyone who was targeted with an attack or roleblocked.
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Post Post #11618 (isolation #240) » Sat Aug 12, 2023 4:36 pm

Post by Cook »

Mirrored Mafioso


You die to being protected and are given a day of Loved for every attack that targets you successfully (without being blocked or protected).
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Post Post #11620 (isolation #241) » Sat Aug 12, 2023 5:03 pm

Post by Cook »

Town Time Traveller


Once per game you can
Time Travel:
to a day of your choice. If the day would be a repeat of a previous day, the gamestate rewinds to that day (killing/resurrecting players, resetting ability shots, etc.) However, transporting yourself to the past will affect the timestream!

When the time travel happens, all players resurrected or killed will rerand rolls amongst themselves.
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Post Post #11623 (isolation #242) » Sun Aug 13, 2023 2:06 pm

Post by Cook »

Death Cultist


While you are alive any Cult recruitment actions instead attack people.
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Post Post #11626 (isolation #243) » Sun Aug 13, 2023 2:43 pm

Post by Cook »

Color Cultist

You are part of the Cult.

During the day, you may switch the color of your role PM to any hex value you like.

Target someone at night to attempt to recruit them. You will recruit them only if their role PM contains the color of your role PM. This is separate from the normal recruitment given to the Cult, if any.
Last edited by Cook on Sun Oct 01, 2023 8:46 am, edited 1 time in total.
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Post Post #11627 (isolation #244) » Sun Aug 13, 2023 2:45 pm

Post by Cook »

Eavesdropping Survivor

You have a Survivor win condition.

Target someone at night. You will join any PTs they are part of, if any.
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Post Post #11628 (isolation #245) » Sun Aug 13, 2023 2:47 pm

Post by Cook »

Town Flying Pumpkin That Shoots Laser Beams Out Of Its Ass


TFPTSLBOOIA
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Post Post #11645 (isolation #246) » Mon Aug 14, 2023 2:19 pm

Post by Cook »

Town Parallel Universal Backup


You will inherit the role of the first member of another faction to die.
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Post Post #11646 (isolation #247) » Mon Aug 14, 2023 2:20 pm

Post by Cook »

Mod Discretion Multiversal Backup


Your alignment is up to moderator discretion.

You will inherit the role of the first player to die, regardless of alignment.
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Post Post #11647 (isolation #248) » Mon Aug 14, 2023 2:22 pm

Post by Cook »

Alien Omniversal Backup


You will inherit the role of the next player to die in
any
game hosted on-site.

No-reveal deaths should be discounted. If a role is changed via Death Miller, it should be treated as the flipped role and not the true role, so as to avoid spoiling game integrity.
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Post Post #11692 (isolation #249) » Thu Sep 07, 2023 2:33 pm

Post by Cook »

Mafia Non-Factional Curfew Enforcer


While you are alive, nighttalk is disabled in all PTs that do not have a factional component to them (for instance, the Mafia PT is a factional PT, so it is not affected by this role, but Neighborhood PTs are affected and will lock during the night.)
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Post Post #11737 (isolation #250) » Thu Sep 21, 2023 8:49 am

Post by Cook »

Nowt Faction Viabilizer


When you roll, half of all Town players (rounded down) are converted into
Nowt
members. Your role with be rerolled among Nowt roles.

The Nowt wins like the Town, but with all references to "Town" changed to "Nowt". Town and Nowt cannot win together.
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Post Post #11738 (isolation #251) » Thu Sep 21, 2023 8:50 am

Post by Cook »

Mafia Faction Viabilizer


When you roll, half of all groupscum players (rounded down) will be converted into
Mafia
members. Your role will be rerolled among Mafia members.
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Post Post #11751 (isolation #252) » Fri Sep 22, 2023 4:55 am

Post by Cook »

Cosmic Brownie


You investigate as Alien. You are a Reflexive Fruit Vendor, who vends Cosmic Brownies.
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Post Post #11755 (isolation #253) » Sun Sep 24, 2023 11:39 am

Post by Cook »

Mod Discretion The Circle

At the start of the game, the mod posts the following:

The CircleThe Circle is closing in.

Every time a player is prodded, the Circle gains 1 energy.
Whenever a day deadline has reached the halfway point, the Circle gains 1 energy for every player who is not currently voting someone.

If the Circle has accumulated at least 3 energy, any player may
CIRCLE:
someone who has caused the circle to gain energy (via inactivity). That player will unavoidably die, and the Circle will lose 3 energy.


If you die, the Circle ceases to function.
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Post Post #11758 (isolation #254) » Sun Sep 24, 2023 1:08 pm

Post by Cook »

Werewolf Cop-Locked Mason




i was going for battle royale tightening circles. other interpretations are welcome, too
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Post Post #11761 (isolation #255) » Sun Sep 24, 2023 3:23 pm

Post by Cook »

Mod Discretion Reroll Benefactor


At the start of the game the mod will post the following:

Reroll OpportunityA Reroll Benefactor has gifted the Town an exciting opportunity. Don't like your role? Simply post
REROLL:
in the game thread. I'll give you a new one at the next dawn. You can't have used any active abilities before that time, or the reroll will fail.

Offer good as long as the Reroll Benefactor is alive. One reroll per slot per game. No refunds.


If someone takes advantage of the offer, and the following requisites are met:
  1. They have not used any active abilities up to the end of the next night (such as Cop actions, factional kills, dayvig shots, etc.);
  2. They are alive at the end of the next night;
  3. You, the Reroll Benefactor, are alive at the end of the next night;
Then they will receive a new role PM, randed according to the setup's rules, that they must confirm. That is their new role for the rest of the game.
Your friendly neighborhood chef and baker. LONG LIVE THE CHEFHAT REBELLION!
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Post Post #11762 (isolation #256) » Sun Sep 24, 2023 3:34 pm

Post by Cook »

Mod Discretion Reroll Benefactor


At the start of the game the mod will post the following:

Reroll OpportunityA Reroll Benefactor has gifted the Town an exciting opportunity. Don't like your role? Simply post
REROLL:
in the game thread. I'll give you a new one at the next dawn. You can't have used any active abilities before that time, or the reroll will fail.

Offer good as long as the Reroll Benefactor is alive. One reroll per slot per game. No refunds.


If someone takes advantage of the offer, and the following requisites are met:
  1. They have not used any active abilities up to the end of the next night (such as Cop actions, factional kills, dayvig shots, etc.);
  2. They are alive at the end of the next night;
  3. You, the Reroll Benefactor, are alive at the end of the next night;
Then they will receive a new role PM, randed according to the setup's rules, that they must confirm. That is their new role for the rest of the game.

In addition, if anyone takes advantage of this offer successfully, you will receive an invention with the same name and alignment as their previous role, and a copy of their previous role's text. This invention also has the text "You may sacrifice this invention at any time to immediately change your alignment to match it. This invention's alignment otherwise does not affect you. If any of the invention's abilities are triggered, sacrifice it."
Last edited by Cook on Mon Sep 25, 2023 2:49 am, edited 1 time in total.
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Post Post #11763 (isolation #257) » Sun Sep 24, 2023 3:46 pm

Post by Cook »

Town Mox Agathos Bearer


You have a Mox Agathos, an artifact allowing you to add one town-colored mana to your mana pool. You can use this ability one time per phase, at any time during that phase.

Mod note: an artifact is an item which can be used multiple times.
Last edited by Cook on Sun Sep 24, 2023 4:32 pm, edited 1 time in total.
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Post Post #11764 (isolation #258) » Sun Sep 24, 2023 3:51 pm

Post by Cook »

Vanilla Nowtie


You are a regular member of the Nowt.

The Nowt wins like the Town, but cannot win with the Town. Its members are uninformed of each other and do not get a factional PT with each other. If fewer than three members of the Nowt roll in a game, the mod must artificially increase this number to three.
Last edited by Cook on Sun Sep 24, 2023 4:38 pm, edited 1 time in total.
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Post Post #11765 (isolation #259) » Sun Sep 24, 2023 4:20 pm

Post by Cook »

Mafia Mox Malus Bearer


You have a Mox Malus, an artifact allowing you to add one scum-colored mana to your mana pool. You can use this ability one time per phase, at any time during that phase.

Mod note: an artifact is an item which can be used multiple times.
Last edited by Cook on Sun Sep 24, 2023 4:32 pm, edited 1 time in total.
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Post Post #11766 (isolation #260) » Sun Sep 24, 2023 4:31 pm

Post by Cook »

Alien Mox Atopos Bearer


You have a Mox Atopos, an artifact allowing you to add one alien-colored mana to your mana pool. You can use this ability one time per phase, at any time during that phase.

Mod note: an artifact is an item which can be used multiple times.
Last edited by Cook on Sun Sep 24, 2023 4:35 pm, edited 1 time in total.
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Post Post #11768 (isolation #261) » Sun Sep 24, 2023 4:33 pm

Post by Cook »

Jester Mox Monaxia Bearer


You have a Mox Monaxia, an artifact allowing you to add one benign-colored mana to your mana pool. You can use this ability one time per phase, at any time during that phase.

Mod note: an artifact is an item which can be used multiple times.
Last edited by Cook on Sun Sep 24, 2023 4:35 pm, edited 2 times in total.
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Post Post #11769 (isolation #262) » Sun Sep 24, 2023 4:34 pm

Post by Cook »

Serial Killer Mox Katharma Bearer


You have a Mox Katharma, an artifact allowing you to add one solo-colored mana to your mana pool. You can use this ability one time per phase, at any time during that phase.

Mod note: an artifact is an item which can be used multiple times.
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Post Post #11770 (isolation #263) » Sun Sep 24, 2023 4:37 pm

Post by Cook »

Mod Discretion Mox Opal Bearer


You have a Mox Opal, an artifact allowing you to add one mana of any color to your mana pool. You may activate this ability only if you control three or more artifacts. You can use this ability one time per phase, at any time during that phase.

Mod note: an artifact is an item which can be used multiple times.
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Post Post #11772 (isolation #264) » Sun Sep 24, 2023 4:46 pm

Post by Cook »

Black Lotus


Not a role card. Reroll for an actual role, but include the following in your setup generation:

The Black LotusRandomly give one player a Black Lotus. Tell them about it in a PM separate to their role PM. (It's an invention that has the text "Use this invention at any time to gain 3 mana of any one type of your choice. Alternatively, you can sell this invention to gain a 1-shot use of any role in the Grand Idea Mafia deck of your choice, or buy an Enchanted Fae Bauble with some unknown effect.")
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Post Post #11776 (isolation #265) » Mon Sep 25, 2023 2:52 am

Post by Cook »

Alien Mana Screw Bearer


You have a Mana Screw artifact, which you can use at any time at the cost of 1 mana. The mod will flip a coin. On heads, you will receive 2 colorless mana.

Mod note: an artifact is an item which can be used multiple times.
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Post Post #11777 (isolation #266) » Mon Sep 25, 2023 3:59 am

Post by Cook »

Town Avatar of Growth


When this role's slot is confirmed for the first time, each player receives two basic land artifacts, at random, from this list:
  1. Outskirts (You may send
    TAP: Outskirts
    in a game thread to collect one
    benign
    -colored mana. This ability recharges any time a day starts.)
  2. Cosmos (You may send
    TAP: Cosmos
    in a game thread to collect one
    alien
    -colored mana. This ability recharges any time a day starts.)
  3. Cave (You may send
    TAP: Cave
    in a game thread to collect one
    solo
    -colored mana. This ability recharges any time a day starts.)
  4. Hideout (You may send
    TAP: Glade
    in a game thread to collect one
    scum
    -colored mana. This ability recharges any time a day starts.)
  5. Village (You may send
    TAP: Village
    in a game thread to collect one
    town
    -colored mana. This ability recharges any time a day starts.)
Last edited by Cook on Mon Sep 25, 2023 4:02 am, edited 1 time in total.
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Post Post #11779 (isolation #267) » Mon Sep 25, 2023 4:02 am

Post by Cook »

Vanilla Peak


This role is rerolled and vanillaized. It receives a land artifact "Vanilla Peak", with the text "You may send
TAP: Vanilla Peak
in a game thread. All players with vanilla roles gain one colorless mana. This ability recharges any time a day starts."
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Post Post #11781 (isolation #268) » Mon Sep 25, 2023 4:56 am

Post by Cook »

Survivor With a Terrible Gambling Habit


You start with a balance of 2 points. Please place bets on each game's outcome below, either betting it will end in a Town win or a Town loss. Each bet costs 1 point. You can go into debt. You may not change your bets once you place them. You may not bet on the outcome of a game you are alive in or plan to replace in to.

Mod: include a list of every ongoing game with this role PM.

If your bet turns out correct in favor of Town's win, you will win 2 points. If your bet turns out correct in favor of Town's loss, you will win 1.5 points. Do not throw games in an attempt to win points in this game or you will probably face sitewide sanctions. Not that you can, because you can't bet on games you're able to affect.

If a game starts while this one is ongoing, you may place a bet on it. Watch the board to see if any games fire in that time.

Your outstanding balance affects your ability to survive. If your outstanding balance is negative, for every 1 point of debt you are in, you gain a level of Hated. Partial points do not count. If your outstanding balance is positive, you are Deathproof. Each time your Deathproof activates, you will lose 1 point. If this causes your balance to go negative, it still counts.

Survive to the end of the game to win.
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Post Post #11782 (isolation #269) » Mon Sep 25, 2023 5:03 am

Post by Cook »

Goofy Unjester


You are silly and goofy.

If you say one of those two words in every post you make, you will lightning rod all Town-aligned kills to you for the rest of the game.
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Post Post #11784 (isolation #270) » Mon Sep 25, 2023 6:38 am

Post by Cook »

Failed Committee Mafia


Your role is a random role that was not included in xyzzy's most recent Veiled Committee-style game, but was submitted by its designers.
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Post Post #11797 (isolation #271) » Tue Sep 26, 2023 8:03 am

Post by Cook »

Mafia Blood Moon


While you are alive, all non-Vanilla roles will receive the following message:
Blood MoonYour power role does not function while the Blood Moon is going on.


All power roles will flip as
Mafia Goon
while you are alive. In addition, any mana sources that are
not
Basic Lands (plains, island, swamp, mountain, forest for the MTG colors, outskirts, cosmos, cave, hideout, village for the MS colors) will produce one mana with red and scum colors every time it would otherwise generate mana.



What about multiball? Should it be flattened down to one scum faction, and is this baked in to every BotC-specific role?
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Post Post #11816 (isolation #272) » Wed Sep 27, 2023 3:54 am

Post by Cook »

Town Amway Consultant

Role credit to Implosion. First featured in Veiled Committee Mafia: List Mods Edition.


Recruitment Drive:
You can recruit people to your marketing drive. Quote a post of theirs in the main thread and state one of the following recruitment phrases:

Spoiler: Recruitment phrases


If they acknowledge your message in a positive manner (this is up to moderator discretion, but might include indicating interest, quoting your post, mentioning your name, etc.), you will create a neighborhood with them, where you may make an offer to recruit them into Amway. If they accept, the neighborhood will remain open. If they have not accepted your offer by the end of the day, the neighborhood will close.
You may create two neighborhoods with Recruitment Drive each day
.

Amway Consultant (passive):
As an Amway consultant,
you cannot use other abilities you may have while you are in Amway
. This ability overrides compulsive actions. It does not affect your ability to do the factional kill. Some things are more important than material gain.

Cut and Run:
At night, you may cut and run from Amway. You may not perform Amway abilities the same night you cut and run. If you cut and run, you will lose your vote for the next day, lose all Amway abilities, and gain the Amway Escapee passive ability. Anyone who receives passive income from you will lose that passive income.

Passive Income (passive):
Your kickbacks increase as more people join your pyramid. You get 1 passive income for each person you successfully recruit into Amway. You get 1 passive income for each person recruited into Amway by someone who you recruited into Amway, or who was recruited by someone who was recruited by someone who you recruited into Amway, and so on. You do not get passive income from Amway Escapees.

You may use one of the following abilities each night. These abilities unlock as your passive income increases. If you attempt to use an income ability which you do not have the money for, your ability will fail.
Sales Pitch (1 passive income required):
Target someone at night and send them a message of your choice. Your ability will fail if it does not include the word "Amway" in it.

Door-to-Door Sales (3 passive income required):
Target someone at night to open a neighborhood with them, which counts as an Amway neighborhood for the purposes of recruitment. This ability will fail on Amway Consultants and Amway Escapees. Using this ability does not count against the number of times you can open neighborhoods with Recruitment Drive.

Hard Sell (6 passive income required):
Target someone at night to roleblock them. If they are not an Amway Consultant or Amway Escapee, you will make them an Amway Consultant and open a neighborhood with them.

Suspicious Inheritance (10 passive income required):
Target someone at night to kill them. This ability will fail on Amway Escapees. If they are not a member of Amway, you will additionally recruit them and gain passive income from them, even in death.




Mod, send this to anyone who leaves Amway.
Cut and RunYou have left Amway. You have gained the following passive ability:

Amway Escapee (passive):
You are immune to any Amway actions and cannot be recruited. You have been removed from all Amway PTs.


If an Amway Consultant is not aligned with the Town, they gain the following abilities:
Amway Embezzlement (1 passive income required):
You will receive
double
the passive income from direct recruitment into Amway.

Business Connections (4 passive income required):
Target someone at night to see their full, redacted role PM. In addition, when you use Business Connections, you can also roleblock one person you have used Business Connections on before.

Amway Mentorship (6 passive income required):
Target someone who is related to you via recruitment. You will cut and run from Amway without losing your vote. In addition, the person you targeted now has a Mentor PT with you, and is now your mentee.


Send this message to a mentored player.
Amway Mentorship OpportunityYou have been kidnapped by a more senior sales rep, who will be mentoring you for the rest of the game.

You are now a
Mentee
aligned with your
Amway Mentor
, {MENTOR NAME HERE}.
You have a PT with your Mentor, located {HERE}. You will win if they win. You will die if they die. You retain all Amway abilities, which are now factional for you and your Mentor.

Good luck!
Last edited by Cook on Wed Sep 27, 2023 2:00 pm, edited 1 time in total.
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Post Post #11819 (isolation #273) » Wed Sep 27, 2023 9:27 am

Post by Cook »

AP History Student

Pens are inked. Pencils are sharp. It's the night before the test, and you're locked in. Time to earn some college credit.

You can choose to lock your door at night, which will make you Commute. You can't study if you lock your door, though. You may take a night action or no night action pregame, which will give you its effects to start.

During the night, if you take no other action, you will study for 80 efficiency points.
- For each vote on you at the end of the day, you will be 5 points less efficient at studying because of stress.
- For each night action targeting you during the night, you will be 10 points less efficient because of not sleeping well.
- For each fruit-based item you have at the start of the next day, though, you will be 15 points more efficient because of a good breakfast.
- You will also gain 10 points of efficiency for each member of PTs you are in who do not submit night actions in the PT. They'll help you study. They can still take night actions, but if they do so in the PT, you will not gain efficiency.

During the day, you can spend 10 efficiency points to take the next section of the AP test. PM the mod when you're ready to proceed to the next section.
Part One: Multiple Choice Questions (MCQs)

If your efficiency is at or over 55 (after deductions), you will score 55 points. If your efficiency is under 55, you will score that many points. You will lose 1 point for each vote that is placed on you the day you take the MCQs.

Part Two: Short Answer Questions (SAQs)

The mod will present you with three players. You must make a scumcase against one, a towncase against another, and speculate about a third's role. Put these in [mech) tags, or they don't count. You must perform all three before the end of the day, or you will not be eligible for score. In addition, this deadline will be moved
H
hours before the deadline, where
H
is the number of efficiency points you are below 30, if you have fewer than 30 efficiency.

The mod (or designated AP Exam Reviewer such as the Backup Mod) will review these three responses, and score them according to the criteria:
* Does this provide a genuine case of the specified type against the player?
* Is there at least one (quoted) piece of evidence provided to support this claim?
* Does the case explain its evidence to support the claim?

For each criterion met, you will score 10 points. Partial points will not be awarded.

Part Three: Long Essay Question (LEQ)

You will be presented with three options of phases in the game (Day, Night). Pick one. Tell the mod which one you're going to analyze.

You must present a reread of that phase, and offer analysis. For full credit, you must demonstrate one of the three historical thinking skills:

COMPARISON AND CONTRAST:
To demonstrate this skill, you must include a full iso-dive of two players, specifically noting interactions between the two of them.
CAUSATION AND EFFECT:
To demonstrate this skill, you must include a full votecount analysis, specifically analyzing at least one wagon.
CONTINUITY AND CHANGE:
To demonstrate this skill, you must provide a readslist heading into the phase and a readslist heading out of that phase. You must specifically explain why one of your reads changed and one of your reads remained the same throughout the phase.
If you are analyzing a night phase, you may analyze the previous day phase's posts to justify your essay on the night phase.

Finally, you must draw a conclusion from your reread and make an argument justifying a wagon you are currently on that will be supported by your LEQ.

This essay must be posted to the thread before the end of the day. If you have fewer than 40 efficiency, the deadline will be moved up
H
hours, where
H
is the amount of efficiency you are under 40 by.

The mod (or designated AP Exam Reviewer such as the Backup Mod) will review your reread, and score it according to the criteria:
* Does this provide a thorough analysis of the game phase chosen?
* Does this include at least one historical thinking skill?
* Does this essay justify a wagon you are currently participating on?
* Does it feature specific evidence to back up claims made?
* Is there context provided for the ideas presented in the essay? Or does everything feel like it was pulled out of nowhere.
* Is there additional nuance or complexity weaved into the essay that make it convincing or significantly contributive to a game solve?

For each criterion met, you will score 12 points. Partial points will not be awarded for a criterion that has not been fulfilled.

Part Four: Document-Based Question (DBQ)

For this essay, you will be provided with seven documents pertaining to the game, and must analyze them to conclusively solve at least one slot in the game.

These seven documents are chosen by the moderator, and may include:
* Other roles' night results
* A crime scene report of a nightkill
* Posts made in the main thread or in declassified PTs
* An avatar or pictionary drawing from the mod pertaining to the game
* Links to another game
* Rolecards in the GIM thread
* Articles from the Mafia wiki

To receive full credit, you must use
six of the seven provided documents
as evidence to support your claims. In addition, you will receive points for performing a CAPP analysis (Analyzing the Context, Audience, Point of View, or Purpose of a document) on
three of the documents you analyze
. You can also receive additional points for introducing
outside knowledge, such as a prior game or an article on Mafia theory
into your argument. You will also gain points for analyzing
different players in the same slot
and introducing nuance or
complexity
into your thesis.

This essay must be posted to the game thread at the end of the day. If you have fewer than 60 efficiency, the deadline will be moved up
H
hours, where
H
is the amount of efficiency under 60 you have. Failure to submit the essay will count as a blank submission.

The mod (or designated AP Exam Reviewer such as the Backup Mod) will review your DBQ, and score it according to the criteria:
* Did the essay have a specific and defensible claim about the slot?
* Was context provided to explain why the given slot was being analyzed?
* Did the essay include analysis of at least three documents provided?
* Did the essay include analysis of at least six documents provided?
* Furthermore, did the essay provide at least three CAPP analyses of documents in the essay?
* Was extension knowledge such as posts from another game or an article from the Wiki included to support the argument?
* Was there an attempt at introducing nuance into the prompt, such as by making specific associations to other slots, or by attempting to solve multiple slots?

For each criterion met, you will score 12 points. Partial points will not be awarded for a criterion that was not met.

Scoring the AP Test

Tally up every point you received. Based on the table below, your final grade will range from 1-5.

{TABLE TO COME}

If you get a 1, you will be Hated and Vulnerable (unable to have actions targeting you fail) for the remainder of the game.
If you get a 2, you will be Hated for the remainder of the game.
If you get a 3, you will be Loved for the remainder of the game.
If you get a 4, you will be 1-Shot Deathproof and Loved for the remainder of the game.
If you get a 5, you will immediately exit the game in victory. You have achieved apotheosis and will definitely get college credit.

You are a Neutral Survivor otherwise and always win if you make it to endgame. If you have not finished the AP test and are still alive, the game cannot end.
Modnote: have fun :)
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Post Post #11822 (isolation #274) » Wed Sep 27, 2023 2:54 pm

Post by Cook »

Vanilla Townie





you wanted fun 3ps here you go, take an entire AP test and go home early you've earned it
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Post Post #11826 (isolation #275) » Sun Oct 01, 2023 4:45 am

Post by Cook »

Miller Backup Name Townie


You are a Miller. You steal the identity of the first Town-aligned player to die.

You will receive their Role PM, and the mod will address you in official communications as them. Furthermore, any votes on you must be set with the name of the person whose identity you've stolen if they're going to eliminate you. If a wagon targeting you (not the stolen identity) is hammered, no one will die.

If someone is voting both you and your real identity at the same time, however, their vote on you(r fake identity) is
tripled
. Don't get caught!
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Post Post #11827 (isolation #276) » Sun Oct 01, 2023 4:49 am

Post by Cook »

Town Orange Cat


You are an orange cat. Any other abilities you possess have a 50% chance of succeeding, and a 50% chance of failing. (These are opposite sides of the same coin.) Anyone who knows your role also knows your (true) alignment.

However, because you are orange, you are also a Wrong Place at the Wrong Time Miller. You will always show as whatever variety of non-Town a Cop checks for, will appear to visit every nightkill, and will show as a random non-Town alignment that's in the game to cops with non-binary results.
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Post Post #11833 (isolation #277) » Sun Oct 01, 2023 8:41 am

Post by Cook »

Tailor, Mage of Millers


If you do not start with any lands, you now have one Village and one Hideout. (They're basic land artifacts with the following text: "You may send
TAP: Hideout

in a game thread to collect one
scum
-colored mana. This ability recharges any time a day starts." and "You may send
TAP: Village
in a game thread to collect one
town
-colored mana. This ability recharges any time a day starts.")

You have the following mana abilities. Some are
at-will
, which means you can use them at any time by PM'ing the moderator as long as you can pay their cost. Some are
tap
abilities, which require you to be untapped when you use them, and will tap you when you use them. You become untapped any time a day starts. You cannot take other night actions while you are tapped.
  • Pay 1 town mana: Remove all alignment suits from a player of choice. Then, add a suit to the player with the following text: "You investigate and flip as Town-aligned." For each suit removed in this way, gain 1 scum mana.
  • Pay 2 scum mana, tap: Investigate someone to learn their alignment. If any suits would affect this, such as Miller or Godfather, you will know your investigation has been tampered with.
  • Pay 3 town mana, tap: Enchant target player, which may be yourself. They now have the following passive ability:
    Suit CollectorAny time someone targets you with an effect that changes their appearance to investigation or when they would flip, they lose that effect and you gain it. Any time you target someone who has an effect that changes their appearance to investigation or when they would flip, they lose that effect and you gain it.

  • Tap. The last vote you placed must have been on a player who was eliminated: Tap all players with suits in the game. You gain 1 mana of their alignment for each player you tap.
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Post Post #11838 (isolation #278) » Sun Oct 01, 2023 12:34 pm

Post by Cook »

imitation is the sincerest form of flattery


Mod designs this role.

You know you have the same alignment as another player in this game (moderator choice at setup), and who that person is. You do not necessarily have the same role.
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Post Post #11845 (isolation #279) » Sun Oct 01, 2023 3:30 pm

Post by Cook »

Town
Valve
Cop

★ Unusual Effect: Flying Bits
(If anyone targets you for any reason, they will know that there were flames on you. If your role is publicly revealed, your name will be in #A50F79 for votecounts.
You are a Super-Strongman and cannot have any effect blocked for any reason, even by effects which normally prevent Strongman from working.
Any ability with X-Shot is instead treated as ungated for you.
You have multishot, which lets you use your ability multiple times in the same night.
Whenever any ability you have successfully targets someone, you are Bulletproof for that night.
Whenever any ability you have successfully kills someone, any votes you place have double weight for the next 10 hours following the flip.
Your actions always resolve first.

Target someone at night to learn if they are Mafia or not.
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Post Post #11848 (isolation #280) » Sun Oct 01, 2023 3:49 pm

Post by Cook »

Mod Discretion Homeless Shelter Producer

Mod will pick your alignment.

If a player would lose the game before the game is over, such as by dying as the last member of a scumteam, being nightkilled as a Jester, or failing to achieve a win condition on time for a timed Unjester, you will reflexively send them the following message:

Business Card
DESTITUTE? JUST FAILED YOUR WINCON? BLEEDING OUT IN A DARK ALLEY?
I MAY HAVE A SOLUTION FOR YOU!

Come down to the
{NAME OF GAME HERE}
Homeless Shelter, and we'll get a roof over your head and a job back in your hands in no-time!
Just reply to this PM accepting the offer and come to the address on the back of the card!


The back of the card is blank. Do you accept the offer?


If the player in question accepts the offer, they will be preserved from death and added to a neighborhood with you. This is the same neighborhood for all players who join your shelter. Their alignment is changed to Survivor as part of this transaction.

Once per day (and night, recharging each time a day starts), if you quote a post someone in your homeless shelter makes (it does not have to be from inside the hood) and reply with
EMPLOY:
, you will convert that player to your alignment.
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Post Post #11849 (isolation #281) » Sun Oct 01, 2023 4:08 pm

Post by Cook »

VT
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Post Post #11850 (isolation #282) » Sun Oct 01, 2023 4:10 pm

Post by Cook »

Dark Horse Vanilla


You are a Vanilla member of whatever faction has the fewest members. If there is a tie, break ties in favor of aliens, then cult, then other unorthodox groupscum, then regular groupscum, then third-parties.

If you join a third party, you two win and leave the game together. If your partner dies, you can access their abilities and win like them.
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Post Post #11852 (isolation #283) » Sun Oct 01, 2023 4:38 pm

Post by Cook »

Alternate Cult Reprogrammer

You are not part of the main contingent of the Cult. You win on your own terms.

Any time that some effect changes the alignment of another player from a Cult or Mentor team to Town or another alignment, you will intercept that effect and instead recruit them into your cult.

You cannot perform your faction's culting.
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Post Post #11854 (isolation #284) » Sun Oct 01, 2023 4:43 pm

Post by Cook »

love you in particular


hi you are self aligned.

pregame you may choose a player. your role will now be a direct aid to their role or alignment.

your win condition is if that player wins. you are informed of your target's faction or win condition
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Post Post #11855 (isolation #285) » Sun Oct 01, 2023 4:47 pm

Post by Cook »

love everyone in particular


hi you are self aligned

you may pick as many people as you want pregame. your role will be something beneficial to all of them. i'm thinking like "combined doctor activated bulletproof", but the mod can pick.

you may pm the mod each night and ask them what one of your target's alignments is. this is not a direct targeting ability, it's a setup question to the mod. the mod should respond truthfully, though.

you win if all of your chosen players win. if only some of your targets win the game, then you will receive a fractional win based on what fraction of them won. you know every alignment/win condition between your targets, but you do not know who has what. in addition, if they all share the same alignment, you will be given an arbitrary number of false wincons on top of that.
Your friendly neighborhood chef and baker. LONG LIVE THE CHEFHAT REBELLION!
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Post Post #11856 (isolation #286) » Sun Oct 01, 2023 4:49 pm

Post by Cook »

fuck absolutely everyone in particular


hi you are self aligned

you just hate everyone. you hate them so much that you want to kill them. in fact, you can. you're-

wait

you're just a named serial killer with a
role designed by the mod


lmao

you win when you are the last one left. yknow, like a serial killer. though to be challenging to you, you can't share this win with anyone – no one is allowed to win with you.
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Post Post #11866 (isolation #287) » Mon Oct 02, 2023 4:47 pm

Post by Cook »

Sleepy Townie


You're sleepy. You go to bed early and wake up late, but you sleep really soundly.

Post Restriction:
You can't post in the first two hours of a day nor the last two hours of a day.
Sound Sleeper:
While you maintain your post restriction, abilities such as kills and cop checks resolve on your first post to the thread, not at daystart. Eliminations on you which happen while you are unable to post resolve the next morning, instead of at the moment of condemnation, because you went home.
Sweet Dreams:
Each night no non-Town players target you with abilities, you gain 1 good night of sleep. With 2 good nights of sleep, your post restriction is lifted, but the effects of Sound Sleeper stay active at all times. You do not know how many nights of good sleep you have, but you will be informed when you get two good nights of sleep.
Dream Realm Resident:
If you die and have Sweet Dreams active, you will get a postmortem neighborhood with a Town-aligned player in lieu of the dead thread. This hood cannot be extended or expanded by any means. You can leave this hood at any point, closing it, and giving you the Dead Thread.

Sleep well!
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Post Post #11881 (isolation #288) » Tue Oct 03, 2023 7:49 am

Post by Cook »

Unchangeable Townie


You cannot have your alignment affected in any way, such as by recruitment. Furthermore, your role itself is unable to be altered from its original state when you first received a Role PM, and you are unable to have modifiers applied to you.

Credit to Bingle
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Post Post #11885 (isolation #289) » Thu Oct 05, 2023 11:20 am

Post by Cook »

The Determinator


You are self-aligned.
Even-numbered players on the playerlist are to be
saved
. You must preserve them at all costs. If you are an even, you are considered to be a
Survivor
in win condition to effects that check wincon.
Odd-numbered players on the playerlist are to be
eliminated
. You must destroy them at all costs. If you are an odd, you are considered to be a
Jester
during the day and an
Unjester
during the night in win condition to effects that check wincon.

If the number of dead
evens
(which potentially means you) ever eclipses the number of dead
odds
(which potentially means you), you will die.

You have a single
Immunity Idol
invention, which you start with.
Immunity IdolThe next time you would die for any reason, you don't, and this idol is destroyed. You can give this idol to someone else at any time by PM'ing the moderator. If they do not use it by the time the next phase that you used it in, you will get this idol back. (For instance, if you give it to someone Day 1, you will get it back at the start of Day 2 if they don't use it. If you give it to someone Night 1, you will get it back at the start of Night 2 if they don't use it.)


You win if, by the time all
odds
are dead, no more than 1/3 of the
evens
have died. If you are still in the game at this point, you will leave the game in a victory. If 1/3 of the evens have died at any point in the game, then you will die and lose.
Your friendly neighborhood chef and baker. LONG LIVE THE CHEFHAT REBELLION!
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Post Post #11888 (isolation #290) » Fri Oct 06, 2023 5:00 am

Post by Cook »

Mafia Conditional Ninja


Whenever you make a nightkill, if that nightkill does not result in the death of the player you chose, then your action is retroactively considered a Ninja.
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Post Post #11902 (isolation #291) » Sun Oct 08, 2023 4:12 pm

Post by Cook »

Town Network-Constrained Therapist

Target someone during the day to have a therapy session with them the night following.

You will get a PT with them for that night. If the mod determines that their role is a role which would be inordinately stressed in-flavor (or that the player themselves has been inordinately stressed by the game), then one of the following effects will occur, at mod discretion:
  • The player will gain the Town win condition in addition to any other win conditions they have, and lose any conditions which would result in them losing before the end of the game.
  • The player will become Deathproof for that night and the day following, and the mod will post a message confirming that they are Deathproof for that day.
  • The player will gain an invention with the text "Use this invention at any time to commute for that phase. If you stop someone's ability with this, you gain a 1-shot invention of the ability used."
You are, unfortunately, limited in who you can give healthcare to. Half of the players in the playerlist are
Out-of-Network
for you. You can give them therapy, but you cannot give them your powerful therapy abilities. In addition, the cost of the therapy session will make them permanently Non-Consecutive Night due to the heavy financial burden of the medical bills. At night, you can forgo giving your therapy target an ability to check if two players of your choice are
Out-of-Network
or not. If they are not
Out-of-Network
, then you will learn if the mod considers them at that moment to be inordinately stressed, and thus eligible for your care. PM the mod if you're going to do this.
Your friendly neighborhood chef and baker. LONG LIVE THE CHEFHAT REBELLION!
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Post Post #11904 (isolation #292) » Sun Oct 08, 2023 4:34 pm

Post by Cook »

this card is 11903 but with the mod discretion alignment for the alignment of the reroll, except someone put a shoe in the reroll machine and now it only ever will mod discretion to the alien alignment

because augh
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Post Post #11910 (isolation #293) » Mon Oct 09, 2023 11:44 am

Post by Cook »

Survivor Cache Clearer


Once per day you may publicly dayvig a slot that is being replaced or that has received more than one prod.
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Post Post #11916 (isolation #294) » Tue Oct 10, 2023 5:26 am

Post by Cook »

Alien Bailien


You are an Alien Exploder. You can quit the game at any time by
BAIL: Playername
. This will kill that player, and you. For each person who dies to your ability, the Alien faction will gain factional versions of each player’s ability who was removed from the game in this manner.
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Post Post #11917 (isolation #295) » Wed Oct 11, 2023 3:50 am

Post by Cook »

Furry
Mobster

You are a Traitor for both the Mafia and Werewolf factions. You can ask the mod at any time to confirm how many of each are alive. This is not an action.

You have a Hideout artifact. (It's a basic land artifact with the text: "You may send
TAP: Hideout
in a game thread to collect one scum-colored mana. This ability recharges any time a day starts.")

At any time, you can spend two scum-colored mana to gain Protection from Groupscum for the rest of the phase. (Night actions, factional abilities, and inventions sourced from and used by members of standard groupscum factions such as Mafia and Werewolves are ineffective against you.)

You will become Mafia-aligned if all other Werewolves die. You will become Werewolf-aligned if all other Mafia die. You will surrender and leave the game immediately if both are gone.
Your friendly neighborhood chef and baker. LONG LIVE THE CHEFHAT REBELLION!
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Post Post #11918 (isolation #296) » Wed Oct 11, 2023 3:52 am

Post by Cook »

Faithful
Celestial

You are a Traitor for both the Cult and Alien factions. You can ask the mod at any time to confirm how many of each are alive. This is not an action.

You have a Cosmos artifact. (It's a basic land artifact with the text: "You may send
TAP: Cosmos
in a game thread to collect one alien-colored mana. This ability recharges any time a day starts.")

At any time, you can spend two alien-colored mana to gain Protection from Aliens for the rest of the phase. (Night actions, factional abilities, and inventions sourced from and used by members of non-standard groupscum factions such as Aliens and Cult members are ineffective against you.)

You will become Cult-aligned if all other Aliens die. You will become Alien-aligned if all other Cult members die. You will surrender and leave the game immediately if both are gone.
Your friendly neighborhood chef and baker. LONG LIVE THE CHEFHAT REBELLION!
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Post Post #11919 (isolation #297) » Wed Oct 11, 2023 3:54 am

Post by Cook »

Friendly
Weirdo

You are a Traitor for both the Town and Nowt factions. You can ask the mod at any time to confirm how many of each are alive. This is not an action.

You have a Village artifact. (It's a basic land artifact with the text: "You may send
TAP: Village
in a game thread to collect one town-colored mana. This ability recharges any time a day starts.")

At any time, you can spend two town-colored mana to gain Protection from Town for the rest of the phase. (Night actions, factional abilities, and inventions sourced from and used by members of Town-like factions such as Town and Nowt members are ineffective against you.)

You will become Town-aligned if all other Nowt die. You will become Nowt-aligned if all other Town members die. You will surrender and leave the game immediately if both are gone.
Your friendly neighborhood chef and baker. LONG LIVE THE CHEFHAT REBELLION!
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Post Post #11927 (isolation #298) » Wed Oct 11, 2023 3:35 pm

Post by Cook »

Mafia Nightdeadline Disabler

While you are alive, night phases do not have a deadline. All players must vote for fast night, or must indicate night actions, before the night phase can end.

This should be public information once night falls.
Your friendly neighborhood chef and baker. LONG LIVE THE CHEFHAT REBELLION!
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Post Post #11928 (isolation #299) » Wed Oct 11, 2023 3:36 pm

Post by Cook »

Jester Deadline Enforcer


While you are alive, day phases can never end early due to a hammer. Plurality elimination is enforced at deadline while you are alive.

You win if you are eliminated by the day vote.
Your friendly neighborhood chef and baker. LONG LIVE THE CHEFHAT REBELLION!
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Post Post #11942 (isolation #300) » Thu Oct 12, 2023 7:29 am

Post by Cook »

Cult Short Straw Player


The Cult does not have ordinary recruitment powers while you are alive.

At the start of each day you are alive, the moderator will post the following:

Let's Play a GamePM me a number between 1 and 10. Failure to do so before the end of the day may result in consequences.


You will automatically recruit all players who picked the same number as you once the day ends.
At night, you may kill one player who did not participate in a prior round of the game. Participating in future rounds of the game does not clear your guilt for not participating in a round.
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Post Post #11943 (isolation #301) » Thu Oct 12, 2023 7:34 am

Post by Cook »

Town Suspicious Short Straw Player


You investigate as
Cult
-aligned. You have a neighborhood with nobody else in it to start the game, which is named "Cult PT".

At the start of each day you are alive, the moderator will post the following:

Let's Play a GamePM me a number between 1 and 10. Failure to do so before the end of the day may result in consequences.


At the end of the day, anyone who picked the same number as you will be added to your PT, and anyone who was in your PT who did not pick the same number as you will be removed from it.

At night, if someone did not participate in the game, you are Vulnerable for that night, and you must attempt to kill someone who did not participate in the last round of the game. If everyone participated in the game, you are instead Rolestopped for that night.
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Post Post #11976 (isolation #302) » Sat Oct 14, 2023 12:21 pm

Post by Cook »

Town 3-Pagebottom Protector


PM the mod at any time with the name of a player to ward them against dying for the rest of the phase. Each ward has a 50% chance of succeeding, and can stack. For every three pagebottoms you take, you gain a charge of this ability.
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Post Post #11991 (isolation #303) » Tue Oct 17, 2023 7:50 am

Post by Cook »

Mod Discretion Phasecoin Flipper


You have a Cosmos basic land artifact. (It's an artifact with the text "You can send
TAP: Cosmos
in a game thread to collect one alien-colored mana. This ability recharges any time a day starts.")

During any phase of the game, you can spend one alien-colored mana and name a phase of the game, by posting in the game thread like so:
FLIP: Phasecoin, Day
. Assuming no interference with your action, at the end of the phase in which you flip the coin, there will be a 50% chance for the next phase to be the phase you chose. In the event the phasecoin fails, you will instead "phase out", and commute. If you phase out twice, you die.

If you name an unusual phase (for instance, that isn't Day or Night or explicitly named by another role) and the phase shifts to that phase, it is up to the moderator to determine what that phase means and does, and how long it lasts for.
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Post Post #11992 (isolation #304) » Tue Oct 17, 2023 7:52 am

Post by Cook »

Rod Discretion Vanilla


If there is ever a Lightning Rod role in the game (or someone with a pole), you will share their alignment. If there are multiple of these roles, you share all of them.

You are otherwise a Mafia Goon.
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Post Post #11993 (isolation #305) » Tue Oct 17, 2023 8:20 am

Post by Cook »

Town Confirmer


You may, at any time, confirm your role PM by PM'ing the mod with your role and alignment. The mod will confirm you have read your role PM.
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Post Post #11999 (isolation #306) » Tue Oct 17, 2023 4:29 pm

Post by Cook »

Vanilla Townie
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Post Post #12001 (isolation #307) » Tue Oct 17, 2023 4:29 pm

Post by Cook »

L'Rae, Drol of Nowties


You start with two Village basic land artifacts. (They're artifacts with the text "At any time, you may send
TAP: Village
in a game thread to receive one town-colored mana. This ability recharges any time a day starts.")

You get to alignment cop someone by tapping and then spending one town mana. You also can, uh... convert someone to the Nowt if they're a member of the Town by tapping and spending two mana. Also, you can have a loyal mailman power by tapping and spending one colorless mana. Sure, that works. You also untap if a member of the Nowt dies.

You are a member of the
Nowt
, which has the following factional powers inherent to it.
Spoiler: The Nowt
Nowt Viability Clause:
If a member of the Nowt rolls, change members of the Town into members of the Nowt until the alignment ratio is as close to 50/50 as you can make it.
Nowt Knowledge:
They don't have any, aside from knowing that at least half of the non-groupscum players are on their side. That means no PT either.


Your win condition is the same as the Town, but you instead win with the Nowt. You and the Town cannot win together. You are rival good teams.
Last edited by Cook on Tue Oct 17, 2023 4:39 pm, edited 1 time in total.
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Post Post #12004 (isolation #308) » Tue Oct 17, 2023 4:41 pm

Post by Cook »

Town Medical Resident


You're a backup Doctor. You can finish your schooling at any time by PM'ing the mod. You will become a Non-Consecutive Night Doctor (due to the crushing weight of medical debt).




i was gonna put the mtg nowtie card as 12,000 but eh a VT is good enough and a classic
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Post Post #12007 (isolation #309) » Wed Oct 18, 2023 3:47 am

Post by Cook »

Strife Gambler


Each night target a player. If the player you target is run up to E-1 the next day, you win the game.

If the player you target is not run up to E-1 the next day, but you are run up to E-1, whoever you target becomes Hated the day after you target them from now on.

If your target isn't run up to E-1 the next day, but someone is run up to E-1 and
isn't
eliminated that day, you survive to another day.

If neither the player you target nor you are run up to E-1 the next day, you lose and die.
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Post Post #12044 (isolation #310) » Fri Oct 20, 2023 3:10 am

Post by Cook »

Mod Discretion Mod Discretion Faction Consolidator


The mod will design your role and pick your alignment, but add the following to your rolecard:

The mod has designed your role and picked your alignment.

Because you have rolled the Faction Consolidator, the following is true about the setup:
  1. There is only one uninformed majority. This faction is the
    Town
    .
  2. There are only up to two informed minorities. One of these factions is the
    Mafia
    .
  3. All third-party players have been consolidated into one team, which can pick its collective win condition from the list of all constituent win conditions.
Last edited by Cook on Thu Dec 28, 2023 7:03 pm, edited 1 time in total.
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Post Post #12099 (isolation #311) » Sun Oct 22, 2023 7:32 am

Post by Cook »

Town Wishing Ring


You have a Wishing Ring artifact.

Wishing RingAt any time, you can wish for something in a game thread by posting the wish in
these tags
. The mod will roll a d100. If the result is equal to or lower than the number of players alive who are not on your team, the mod will grant your wish. This is up to moderator interpretation on how the wish is carried out.

Once your wish has been fulfilled, this artifact will be destroyed.
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Post Post #12113 (isolation #312) » Mon Oct 23, 2023 12:46 pm

Post by Cook »

Survivor 1-Shot Trendy Self-Picker


You start as a survivor.

Once per game, at night, you can pick a role (or several, if the setup was done Grandest-style) from the GIM thread that was posted after the game you're in started. If you survive that night, that's your new role.
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Post Post #12115 (isolation #313) » Mon Oct 23, 2023 12:58 pm

Post by Cook »

Mafia Denormalizer


Target someone at night. The mod will give them an aspect or an invention to their role that would make it non-Normal. You will learn what effect you give.
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Post Post #12136 (isolation #314) » Thu Oct 26, 2023 3:58 pm

Post by Cook »

Frail Townie with a Veil


You will, ALWAYS, act like a Vanilla Townie.

You will show up as Vanilla Townie to rolecops, vanilla cops, neapolitans anything of the sort. You will even flip as a Vanilla Townie.

However, you will immediately die if you are targeted by a night action, unless you are protected from kills somehow.
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Post Post #12139 (isolation #315) » Thu Oct 26, 2023 5:26 pm

Post by Cook »

Mafia Solar-Powered Time Warper Bearer


You have a Time Warper artifact.

solar-powered time warperThis artifact starts with one energy counter on it.

For every real-life 24 hours that pass while it is a day phase, Solar-Powered Time Warper gets another energy counter.

Tap this artifact and remove every energy counter on it: adjust the current deadline by X hours forward or backwards, where X is the number of energy counters on it. If this would bring you past the end of a deadline, the deadline will be brought to 1 hour before the moment this artifact resolves. This artifact untaps whenever a day starts. You can use this ability at any time.
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Post Post #12140 (isolation #316) » Thu Oct 26, 2023 5:33 pm

Post by Cook »

Town Sportsball-Bearer


You have a sportsball artifact.

sportsballYou can attempt to pass this artifact to someone during the day by posting
PASS: Playername
in the thread. Assuming no interference with your action, they will receive this artifact.

You can attempt to pass this artifact to someone during the night by PM'ing the mod
PASS: Playername
. Assuming no interference with your action, they will receive this artifact. If someone of an opposing alignment targets them when you try to pass, they will receive the sportsball instead. Break ties by faction.
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Post Post #12155 (isolation #317) » Sun Oct 29, 2023 8:32 am

Post by Cook »

Goon
Wolf


You are on both the Mafia and Werewolf teams. You have multitasking, and can perform both factional kills if you want.
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Post Post #12156 (isolation #318) » Sun Oct 29, 2023 8:34 am

Post by Cook »

Goo
Goon


You are on both the Goo and the Mafia teams. You turn anyone who targets you with a night action into a Vigilante. They do not know they have been converted.

You are Multitasking, and can do multiple actions from multiple factions in the same night.

(Goo is a faction without any factional abilities.)
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Post Post #12157 (isolation #319) » Sun Oct 29, 2023 8:36 am

Post by Cook »

Village
Idiot


You are both a Town member and a Jester. You win if the Town wins, or if you are eliminated by the day vote.
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Post Post #12158 (isolation #320) » Sun Oct 29, 2023 8:39 am

Post by Cook »

Alien
Priest


You are both an Alien and a Cult member. If the Cult does not have access to a recruit, you gain a personal ability to recruit people to the Cult.

You are Multitasking, and can perform factional actions of both your teams at the same time
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Post Post #12159 (isolation #321) » Sun Oct 29, 2023 8:41 am

Post by Cook »

Dark
Servant


You are both a Dark Creature and a mentee of a random Third-Party. If there are no Third-Parties, you are a Serial Killer.

You are Multitasking, and can perform any and all factional actions you have.

(Dark Creatures are a faction with a factional Roleblock + Poison action, flavored as "Plunge into Darkness". This bypasses normal forms of kill protection, but a poison remedy or something which explicitly stops the Plunge will protect against it.)
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Post Post #12162 (isolation #322) » Tue Oct 31, 2023 4:06 am

Post by Cook »

Town Motivational Speaker


During the day, you can target someone by PMing the mod. You will give them a motivational speech, which will Motivate them. Due to the cost of hiring you as a speaker, you will also gain an Unaligned Role Artifact of that player's role. (It's an artifact with the same text and name as the role part of their role PM, with the additional type of "Unaligned Role Artifact" and text of "Whenever one of this artifact's abilities are activated, sacrifice this artifact.")
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Post Post #12163 (isolation #323) » Tue Oct 31, 2023 4:07 am

Post by Cook »

Mafia Goon
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Post Post #12164 (isolation #324) » Tue Oct 31, 2023 4:08 am

Post by Cook »

Mafia Tune


You can send the mod a song, which they will include in every votecount. You may change this song once in the game during the day, or for free as an untargeted night action.
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Post Post #12166 (isolation #325) » Tue Oct 31, 2023 6:33 am

Post by Cook »

Mafia Spoon


You are a Gravedigger, you can use a flipped player's night ability as your own. You are, however, only able to do this three times, and only able to do this with roles which are not explicitly Normal.
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Post Post #12167 (isolation #326) » Tue Oct 31, 2023 6:39 am

Post by Cook »

Mafia Boon


Pregame, you may select one of the following effects. If you do not get pregame discussion time with your teammates, then you may instead confirm your Role PM with one of the following effects.
  • No player who can win the game with your faction can be successfully eliminated with fewer than 4 hours left in the deadline. This effect ends once it has successfully triggered at least once.
  • If a member of your faction's kill fails to go through on its intended target, the same person who executed the kill can attempt it again as a free Strongman kill on the next night, which ignores normal factional kill restrictions and does not expend a shot.
  • Name a night when selecting this effect. All members of your faction will appear favorable to investigation for that night.
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Post Post #12168 (isolation #327) » Tue Oct 31, 2023 6:51 am

Post by Cook »

Mafia Moon


You can PM the mod once in the game to instantly turn it to night. Any time left in the deadline at the moment your ability resolves will be added on to the next day.
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Post Post #12171 (isolation #328) » Wed Nov 01, 2023 1:21 pm

Post by Cook »

World's Okayest Role

You are a Survivor with no special abilities.
Once per phase you may name a non-Normal role by PMing the mod. If you are correct, you will be Deathproof for that phase.
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Post Post #12175 (isolation #329) » Wed Nov 01, 2023 3:17 pm

Post by Cook »

VT
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Post Post #12180 (isolation #330) » Thu Nov 02, 2023 8:27 am

Post by Cook »

Town Junkyard Magnate


You have an Outskirts basic land artifact. (It's an artifact with the text "You may send
TAP: Outskirts
in a game thread to collect one
benign
-colored mana. This ability recharges every time a day starts.")

At the start of each phase you will learn the name of every item discarded in the prior phase. (This might include vended fruit, used inventions, expended bear traps, Grandest Idea role discards, et cetera).

You may tap yourself to
ANALYZE:
one of the items in your most recent report. The mod will send you a copy of any text associated with it. If there's no text associated with it, you will learn this fact. (
While you are tapped, you are treated as roleblocked. You automatically become untapped any time a day starts.
) Doing this counts as discarding the artifact in the phase which you Analyzed.

You may spend 1 benign mana to
TRACE:
one of the items in your most recent report. You will learn who discarded the item last.
You may spend 1 benign mana to
REPLICATE:
an item you have previously discarded. You will gain a copy of that item.
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Post Post #12182 (isolation #331) » Thu Nov 02, 2023 1:09 pm

Post by Cook »

Mod Discretion Symbiote


During the day, target someone. You become a copy of their role as soon as possible. If for some reason this is impossible, you will instead become a Universal Backup.

You are now loverized to your target. You get a PT with each other.
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Post Post #12184 (isolation #332) » Thu Nov 02, 2023 1:53 pm

Post by Cook »

Is it time for another business entrepreneur role?


You are a Survivor. You know the names of every player who has a business-related role (mod discretion on what that means). You have a Motivated Mailman power to target two of them each night and send any message you want.
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Post Post #12190 (isolation #333) » Thu Nov 02, 2023 4:47 pm

Post by Cook »

It's time for another business entrepreneur role.


You are a named Alien.

You can pick a rolecard that you will flip as. However, if another player has the exact rolecard you pick, you will instead flip as a random member of your faction (including yourself).
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Post Post #12191 (isolation #334) » Thu Nov 02, 2023 7:24 pm

Post by Cook »

Mod Discretion Janitor Manager

It's time for another business entrepreneurship role!


You've been hired by the mod to clean up this town with mops and buckets, and gosh darn it every last place is going to be spotless even if it kills you. Or a lot of other people, too.

You start with one
Work Token
and a Contract Custodians PT, which only is open during the night, regardless of blanket daytalk rules of the setup.

Quis Lavabit Ipsos Lavatores? (passive ability):
You do. You wash the washmen. You are the manager of
Contract Custodians
, a business. If you die, the next-most senior member of Contract Custodians will gain this passive ability, and gain every ability listed in blue

Contract Custodian (passive ability):
As a member of
Contract Custodians
, you have the following secondary win condition. When you flip, regardless of any sanitization or alteration of your flip, this win condition will always be revealed.
Contract CustodianIn addition to your other win conditions, at least one member of Contract Custodians must be alive to see every living player be Clean. You do not win if this was not true at some point during the game.

While you are a Contract Custodian,
you cannot take night actions that are not Contract Custodian powers
. If you are the only member of your faction, you may take factional actions for free.

Nine to Five:
You have 2
Action Points
. Your action points recharge every time a day starts. During the day, you can choose how you want to allocate your action points for the next night by PMing the mod:
Clock In (1 AP, can take multiple times in the same day):
Generate one
Work Token
for your business.
Time Off (2 AP):
If you use this,
you are able to take night actions that are not Contract Custodian powers
.


Any generated
Work Tokens
are pooled among Contract Custodians.
Work Tokens
fuel your Contract Custodians abilities.

We're Hiring!:
(costs 1
Work Token
) During the day, you can post an advertisement for an opening in Contract Custodians. The mod will post the advert for you. The first person to quote the advertisement will join Contract Custodians, and gain every ability not listed in blue on this rolecard.

Mop Up:
(costs 1
Work Token
) During the night, target someone. You will make them Clean.

If a Clean player kills someone directly, the killer's Clean status will disappear.

Vacuum:
(costs 1
Work Token
) During the night, target someone. You will remove all Items from them and collect them in your vacuum, giving them to you. If you don't pick up any items in this way, you will make them Clean.

Fumigate:
(costs 1
Work Token
) During the night, target someone. You will make them Ascetic. If someone visits your target but is turned away by the fumigation, your target will become Clean.

Bleach:
(costs 2
Work Tokens
) During the night, target someone. You will roleblock them because of how much Bleach stings, but you will make them Clean. If Bleach is used on someone twice, they will become Vanillaized.

Boss's Empowerment:
(costs 2 AP and a
Work Token
) All Contract Custodians will be able to take as many Contract Custodian actions as they are able to pay
Work Tokens
for for this night.

Overtime:
(costs 2
Work Tokens
) Activate during the day. The Mod will post that Overtime has been activated in the meeting PT. Work Token production is doubled for that day.



Clean players will investigate as a member of the Town, and will flip as the following:

Spoiler: flip
Playername
was
not able to have their role or alignment determined
.
Business Card
Another excellent job by
CONTRACT CUSTODIANS

Keeping
{NAME OF GAME HERE}
clean since
{YEAR OF GAME START}


If someone is recruited into Contract Custodians, they will receive the following message in PM:
Congrats! You have joined the Contract Custodians family. Here are all the new abilities and employee benefits you have access to:
PT Access
: You now have access to our company PT, located {HERE}. It's only open during the night, unfortunately.
Contract Custodians Abilities:
Here is a list of every Contract Custodian ability you have gained:
Spoiler: list
This should feature every ability not listed in blue on this role PM

Bonus Win Prerequisite:
You have gained a secondary win condition. It must be fulfilled for you to win.
Contract CustodianIn addition to your other win conditions, at least one member of Contract Custodians must be alive to see every living player be Clean. You do not win if this was not true at some point during the game.


Have fun! Feel free to contact your superior at night if you have any questions.


If every living player has the Clean status and there is at least one player who is a Contract Custodian, post the following in-thread.
The Contract Custodians have completed their assigned work. They split the spondulicks amongst themselves and celebrate a job well done.

{Playernames of Contract Custodians, alive or not, here} have achieved their secondary win condition!
Your friendly neighborhood chef and baker. LONG LIVE THE CHEFHAT REBELLION!
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Post Post #12192 (isolation #335) » Fri Nov 03, 2023 6:18 am

Post by Cook »

Reroll, but add the following to the role card:


"You have two extra Action Points, if your role cares about that. If you don't have abilities which use action points, you are Motivated and can perform your night actions twice per night."
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Post Post #12193 (isolation #336) » Fri Nov 03, 2023 6:19 am

Post by Cook »

Reroll, but give the following information to the reroll:


You know that these three roles were randomly generated at the start of the game. Redacted Role PMs for each of them are enclosed below.
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Post Post #12200 (isolation #337) » Sat Nov 04, 2023 10:56 am

Post by Cook »

Vengeful Universal Traitor


You may kill someone if you are voted out.

You win if the Town loses. You investigate as non-Town to all alignment checks.
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Post Post #12201 (isolation #338) » Sat Nov 04, 2023 10:57 am

Post by Cook »

Dark Creature Exploder


You can explode on someone during the day, killing you and them in one go.

You are a Dark Creature, a faction with a combined Roleblocker + Poison ability flavored as "Plunging into Darkness".
Your friendly neighborhood chef and baker. LONG LIVE THE CHEFHAT REBELLION!
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Post Post #12202 (isolation #339) » Sat Nov 04, 2023 10:58 am

Post by Cook »

Mod Discretion Unexpected Enemy


Your alignment and role are up to mod discretion. Your alignment is guaranteed to not be one shared by any other player in the game. Some players may still be able to win with you, however.
Your friendly neighborhood chef and baker. LONG LIVE THE CHEFHAT REBELLION!
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Post Post #12205 (isolation #340) » Sat Nov 04, 2023 11:07 am

Post by Cook »

Werewolf 9-Shot Multishot Soporific Vendor


Nine times per game at Night, you may vend a player a sleeping pill. You may vend multiple sleeping pills to the same player. You may use as many shots as you would like on a given night, and you may use any number of actions on a given night (provided you have the necessary shots).

If a player is vended two sleeping pills, they will be roleblocked, but they will be Willboosted the next night (because of having a good night's sleep). If a player is vended three sleeping pills, they will be roleblocked and will be Timid the next night. (if someone targets them with a night action, the Timid player is roleblocked). If a player is vended five sleeping pills, they will be poisoned.
Your friendly neighborhood chef and baker. LONG LIVE THE CHEFHAT REBELLION!
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Post Post #12206 (isolation #341) » Sat Nov 04, 2023 11:08 am

Post by Cook »

Anti-Town Combined Asceticizer Alignment Cop Rolecop


You win if the Town loses.

Target someone at night to make them unable to be successfully targeted by non-killing abilities. You will in addition learn their alignment and their role.
Your friendly neighborhood chef and baker. LONG LIVE THE CHEFHAT REBELLION!
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Post Post #12208 (isolation #342) » Sat Nov 04, 2023 6:09 pm

Post by Cook »

Unjester uPick Normal


You are an Unjester, and win when you die in any way other than elimination.

Pick a Normal role (of any type for any alignment). That's your role for the game.
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Post Post #12210 (isolation #343) » Sun Nov 05, 2023 11:31 am

Post by Cook »

Town Engineer

Whenever you get an invention or device, you will know what it claims to do, what it is supposed to do but also what it really does.
If you get an invention or device that does not do what it claims to do or that does not do what it is supposed to do, you may, at night, choose to do one of the following two actions, or both:
1. Return to sender - give the item back.
2. File a complaint - The next day, the moderator will announce the name of the last owner, and tell everyone that they have distributed a faulty device(or invention, if it was an invention)

Thanks Not Known 15
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Post Post #12215 (isolation #344) » Wed Nov 08, 2023 4:30 am

Post by Cook »

Mod Discretion Terrestrial


You are in a PT with other Terrestrials, who are confirmed to not be Alien-aligned.

Mason Feasibility Clause: if there are no other Terrestrials, randomly add "Terrestrial" to one non-Alien player.
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Post Post #12216 (isolation #345) » Wed Nov 08, 2023 5:09 am

Post by Cook »

Town Neighborhood Watch


You are in a PT with other Neighborhood Watch members, all of whom are guaranteed to not be Third-Party.

Mason Feasibility: If there are no other Neighborhood Watch in the game, randomly add "Neighborhood Watch" to a non-Third Party player.
Your friendly neighborhood chef and baker. LONG LIVE THE CHEFHAT REBELLION!
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Post Post #12217 (isolation #346) » Wed Nov 08, 2023 7:39 am

Post by Cook »

Jester Atheist


You win when you are eliminated by the day vote.

You are in a PT with other Atheists, who are all confirmed to not be members of the Cult. Furthermore, you have a resistance to being recruited to Cult as a result of your Atheism.
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Post Post #12218 (isolation #347) » Wed Nov 08, 2023 7:43 am

Post by Cook »

Dark Horse Chameleon


You always win with whatever non-Town groupscum has the fewest members. You know which faction this is. If this ever changes, you will know.
Your friendly neighborhood chef and baker. LONG LIVE THE CHEFHAT REBELLION!
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Post Post #12221 (isolation #348) » Thu Nov 09, 2023 8:25 am

Post by Cook »

Anti-Town Fraternal Society of Goons


You are the keeper of a Fraternal Society of Goons PT. Anyone who is functionally a vanilla of their anti-town faction or is named some variety of the word "Goon" will automatically gain membership in your Fraternal Society of Goons. All members of the Fraternal Society of Goons know that everyone in the Fraternal Society PT is a vanilla of their faction or has a role name of Goon.

You win if the Town doesn't.

Fraternal Society Feasibility Clause: if there are no groupscum which fit this bill, vanillaize one and add them to the Fraternal Society of Goons.
Your friendly neighborhood chef and baker. LONG LIVE THE CHEFHAT REBELLION!
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Post Post #12227 (isolation #349) » Mon Nov 13, 2023 11:49 am

Post by Cook »

Grounded Townie


All your votes are grounded, as such your votes will always be colored in
this color
.

Each night, and during pregame, there is a 15% chance that your vote will become grounded due to your connection to the earth. This will cause your vote to be heavy. A heavy vote has its vote weight multiplied by two, but it is unable to be moved if votes were placed on its wagon after it. You will be informed should this occur, and the effect will not occur should the game be in an ELO state.
Your friendly neighborhood chef and baker. LONG LIVE THE CHEFHAT REBELLION!
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Post Post #12228 (isolation #350) » Mon Nov 13, 2023 11:57 am

Post by Cook »

Necrotic Serial Killer
/
Mod Discretion

You may choose to confirm either as a Serial Killer or as a member of an alignment chosen by the moderator. The moderator should choose this alignment before sending this Role PM to you, and disclose it to you in your Role PM.


All your votes are necrotic, as such your votes will always be colored in
this color
.

Each night, and during pregame, there is a 15% chance that your vote will become necrotizing due to your connection to the dead. If someone who was voting the same way as you when the day ended dies, and you did not procure the necrotizing vote effect, the chance will be rerolled. (Effectively, this means a 27.5% chance if someone on the same wagon dies.) The necrotizing effect will cause your vote to be necrotic. The first time a necrotic vote is placed, all other votes on the wagon are removed. You will be informed should this necrotizing effect be procured, and the effect will not occur should the game be in an ELO state.
Your friendly neighborhood chef and baker. LONG LIVE THE CHEFHAT REBELLION!
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Post Post #12241 (isolation #351) » Fri Nov 17, 2023 5:48 pm

Post by Cook »

Town Dolphin


Any time that someone is eliminated, you will flip alongside them.

e.g.

Mephistopheles has been eliminated. They were a
Mafia Goon

Flipper, a
Town Dolphin
, has performed a flip.
Your friendly neighborhood chef and baker. LONG LIVE THE CHEFHAT REBELLION!
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Post Post #12252 (isolation #352) » Sun Nov 19, 2023 9:25 am

Post by Cook »

Town Road Trip Financier


While you are alive, Deep South rules apply to the game.

Deep South
The sun shines brightly in the Deep South...

For this game of Mafia, the day and night phases have been merged.

There will be no night phases. Each day, any power role with a night action may perform their night action during the day. The mod will resolve these actions in the order they are sent to me, and the mod will endeavor to resolve sent actions approximately once per day at the least. This may result in groupscum performing kills during the day. Unless a kill explicitly resets the votecount, it should be assumed it will not affect the votecount if groupscum perform their factional kill during the Day.

To counteract timezone silliness, two pseudophases have been added to the game:
Dawn
, a 24-hour period at the start of a Day deadline. I will resolve all actions sent to me during Dawn at the end of the Dawn phase, as if they were sent in simultaneously.
Twilight
, a period of time which begins
immediately
after a hammer vote has been cast and ends as soon as the elimination is processed. You cannot send in actions during this period.

Abilities can be used again after Twilight has ended.


Once you die, the game returns to normal action resolution.

The Road Trip has ended. We return to your regularly scheduled
Name of game
action resolution.
Your friendly neighborhood chef and baker. LONG LIVE THE CHEFHAT REBELLION!
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Post Post #12255 (isolation #353) » Wed Nov 22, 2023 2:52 am

Post by Cook »

Town Lazy Pressured 1-Shot Drop Pod


Once per game, but not when only one anti-town player remains, and not when one elimination on a member of your faction would cause you to lose the game, you can send out a homing beacon by PM'ing the mod.

The mod will then request an additional player, who will be given a random (or generated according to setup) Role PM and added to the game as a deep strike.
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Post Post #12256 (isolation #354) » Wed Nov 22, 2023 2:58 am

Post by Cook »

Alien Distress Beacon


You have a Distress Beacon artifact, which you may use at any time.
Distress Beacon
  • You may press the
    Panic Button
    on this Distress Beacon. For the rest of the phase, if someone would kill you, they will instead receive this Distress Beacon.
  • You may press the
    Distress Beacon
    button on this Distress Beacon. The mod will then request three additional players. At the end of the phase that you pressed this Distress Beacon at, a random number of those players will receive random (or generated according to setup) Role PMs and be added to the game as a deep strike. Furthermore, there is a 50% chance that their alignment will be converted to Alien upon the pressing of this Distress Beacon.
    This artifact will give a warning if one elimination on a member of your faction would cause you to lose the game. When it does, you may throw the Distress Beacon at someone to give it to them. At the end of the phase in which you received this warning, this artifact will explode, sacrificing itself and its current owner. Not making a decision will kill you.
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Post Post #12273 (isolation #355) » Fri Nov 24, 2023 5:45 am

Post by Cook »

Serial Killer Angleshooter


Each night, you may ask the moderator a hypothetical question about how they would resolve a game-specific scenario (such as what would happen if you were a Cop and targeted a specific player in the game, or if you were a vig and shot every other player in the game).

The mod must give a truthful answer to this question (if possible). This can be as narrowly true ("If you were a Cop and targeted
TemporalLich
, you would get a "Not Mafia" result") or broadly correct ("If you were a Cop and simultaneously targeted every player in the game, you would receive 3 "Mafia" results and 14 "Not Mafia" results") or even downright unhelpful ("If you were a Cop of All Trades and simultaneously targeted every player in the game with every cop action in the game, a vast majority of your actions would return negative results. None or some or all of them would return results at all, however"). Generally speaking, the mod should be more helpful the smaller in scope your question is.

If the mod truly cannot answer the question you ask (either by not knowing or by not wanting to give a result), they will say "I cannot answer this question". No refunds.
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Post Post #12285 (isolation #356) » Fri Nov 24, 2023 9:14 pm

Post by Cook »

Mafia Prescriptivist


At night, you may declare how you'd like actions targeting you to resolve. You must name the specific actions (e.g. "Protection" or "Kills from Town" or "Alignment checks") that you'd like to decide how to resolve, and name how you want them to resolve (e.g. "Protections shouldn't succeed, kills from Town shouldn't, either. Alignment checks should see me as an Alien.") Assuming no interference with your action, this is how they'll resolve, if they target/affect you. However, you may not name the same action twice. You can change the scope of your answer ("All kills" and "Kills from Town" both are considered different, as is "Fruit Vendor actions" and "Night actions which give me messages") to get around this.
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Post Post #12288 (isolation #357) » Mon Nov 27, 2023 11:22 am

Post by Cook »

Town Homewrecker


Target someone at night to remove all Lover pairings from that player.
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Post Post #12289 (isolation #358) » Mon Nov 27, 2023 11:23 am

Post by Cook »

Alien Learning to Love


You are in a Lover pair with a random other player. While that player lives, you can win with their win condition so long as they are alive, and vice versa. You still maintain your Alien status, however.
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Post Post #12291 (isolation #359) » Wed Nov 29, 2023 3:38 am

Post by Cook »

Alien Alien


Alien with an Alien ability (Rolestop + Roleblock)
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Post Post #12294 (isolation #360) » Tue Dec 05, 2023 8:02 am

Post by Cook »

Town SQL Operator


When you confirm this role, you may request an instruction manual. If you do, the mod should send you resources for learning SQL database management. If you have prior experience with SQL, confirm with that information.

The mod has created a table of all of the players in this game, including the following information:
- Current alive status
- Current role
- Current alignment
- Current items and current statuses

All names have been made anonymous, unfortunately for you. This data table updates at the start of each night to be accurate.

Each night, you may execute one SQL query on the table. Assuming no interference with your action (and assuming no syntax errors), the mod will return the results of your instruction. Any changes that you make to the status of another player via SQL queries will have an actual effect on the gamestate.

The mod may anonymize or obfuscate additional information, at their discretion, based on your SQL knowledge.
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Post Post #12295 (isolation #361) » Thu Dec 14, 2023 1:07 pm

Post by Cook »

Town Skydiver


You are .

At any time you can jump from your airplane by posting in the thread
JUMP FROM AIRPLANE
. The mod will edit in
n
parachutes into random posts in the thread, where
n
is one-third the size of the living population of the game, rounded up. Anyone who quotes a post with a parachute in it will receive a Flying Parachute artifact.

ParachuteWhile you possess this artifact, you are . You may sacrifice this artifact at any time by PM'ing the mod with
CUT LOOSE
.
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Post Post #12296 (isolation #362) » Thu Dec 14, 2023 1:09 pm

Post by Cook »

Mod Discretion Copilot


You have Reach, which lets you target players with Flying.

Target someone at night. If they have Flying, you will gain Flying.
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Post Post #12297 (isolation #363) » Thu Dec 14, 2023 1:14 pm

Post by Cook »

Mafia Parashooter


Target someone at night. If they have an item containing the name "Parachute", or their role name is "Parachute", or they would possess a parachute in flavor (such as a pilot, etc.), you will attempt to kill them. You have Reach.
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Post Post #12298 (isolation #364) » Thu Dec 14, 2023 1:18 pm

Post by Cook »

Werewolf Elementalist


Your existence in this game has caused an elemental awakening. You can channel these powers for your own good.

While you are alive, any time that a member of your faction kills a player who has an artifact, that player gains every artifact their victim(s) possessed.




At the start of the game, the mod will post the following:

Elemental PowersThe powers of the four elements are available to the game. You may select one to obtain an artifact which will channel the chosen element. Please PM me your choices by the end of the day.

Your choices are:
Fire
, the consumer of order
Wind
, the bringer of change
Water
, the controller of life
Earth
, the attracting and disabling force


Players will receive an appropriate artifact as listed below.

Fire
Jewel of HeatAt night, you may channel this artifact's power for one of two purposes:
Spice
- All your votes are hot for the next day, and therefore are marked in
this color
. There is a 10% chance that when you activate this ability, your vote will become powered up and count for 3 for the next day phase. Once this happens once, this artifact is sacrificed.
Ignition
- You may douse a player in gasoline. If you attempt to visit someone who is covered in a flammable substance, you will instead ignite your target and all players covered in the same flammable substance. If you ignite someone while using this power, this artifact is sacrificed.


Wind
Talisman of SpaceAt night, you may channel this artifact's power for one of two purposes:
Aether
- All your votes are ethereal for the next day, and therefore are marked in
this color
. There is a 10% chance that when you activate this ability, your vote will become powered up and count for 1 extra vote for every 3 players not voting at the time you place your vote. Once this happens once, this artifact is sacrificed.
Flight
- You will gain Flying, and must target someone else to also give them Flying. Your target will know you gave them Flying. If you die or this artifact is sacrificed, the player whom you granted Flying to will cease to have Flying from this artifact. Once someone attempts to target you, successful or not, this artifact is sacrificed.


Water
Eye of the StormAt night, you may channel this artifact's power for one of two purposes:
Frigid
- All your votes are cold for the next day, and therefore are marked in
this color
. There is a 10% chance that when you activate this ability, your vote will become powered up and freeze the votes of the players next to you in VCs, locking those votes until the freezing vote is moved. Once this happens once, this artifact is sacrificed.
Sail
- You will gain Aquatic. Anyone who attempts to target you the night you activate this ability will also gain Aquatic, and know this fact. If you die or this artifact is sacrificed, anyone who gained Aquatic from your Sail will be vanillaized. You may sacrifice this artifact at any time.


Earth
Heart of GoldAt night, you may channel this artifact's power for one of two purposes:
Grounding
- All your votes are heavy for the next day, and are therefore marked in
this color
. There is a 10% chance that when you activate this ability, your vote will become powered up and have double vote weight, but lock when votes are after it on the same wagon. Once this happens once, this artifact is sacrificed.
Gravity
- You may ground someone. You will remove their Flying and Aquatic modifiers if you do this. If you do not remove any modifiers with this ability, you will instead roleblock your target. If you successfully remove a modifier from someone who targets no other player the night you ground them, you will kill them. Once this happens once, this artifact is sacrificed.
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Post Post #12302 (isolation #365) » Thu Dec 21, 2023 7:24 pm

Post by Cook »

Dyscalculic Townie


You have protection from abilities which come from sources with numbers in their name.

Protection will nullify the effects of said ability, good or bad. For instance, this role cannot be affected by a Night One Cop, but it can be affected by a Non-Consecutive Night Cop.
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Post Post #12303 (isolation #366) » Thu Dec 21, 2023 7:28 pm

Post by Cook »

Mafia Exponentializer


Target someone at night to exponentiate their role. Any effects with numbers in them are changed to the power of 2 of that number. (For instance, a 3-shot Doctor with two shots remaining would be affected by this role to become a 9-shot Doctor with 4 shots remaining. A Night 3 Cop would become a Night 9 Cop.)

Your target is aware of the exponentiation.
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Post Post #12306 (isolation #367) » Fri Dec 22, 2023 1:08 pm

Post by Cook »

Town 3-Shot Doctor




In post 12305, biancospino wrote: Would an exponentiated ParityCop need to target four players?
That's up to the moderator to determine, but I would say so. "Target two people at night. Assuming no interference with your action, you will learn if your targets share an alignment or not." becomes "Target four people at night. Assuming no interference with your action, you will learn if your targets share an alignment or not." This can also be interpreted in a few ways – I'd probably read it as "If all targets share the same alignment, return 'Your targets share an alignment.' If two targets do not share the same alignment, return 'Your targets do not share an alignment.'"
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Post Post #12307 (isolation #368) » Fri Dec 22, 2023 1:13 pm

Post by Cook »

Town Superalignment Cop


Target someone at night. Assuming no interference with your action, you will learn your target's alignment
type
(but not actual alignment.) Your result comes up as a two-part response:

Informed (has knowledge of at least one specific player's alignment aside from their own inherent to their role)
Uninformed (does not possess inherent knowledge of other players' alignments inherent to their role)

Minority (is part of an alignment that does not constitute more than 50% of the population of the game at the time of investigation)
Majority (is part of an alignment that constitutes more than 50% of the population of the game at the time of investigation)
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Post Post #12310 (isolation #369) » Thu Dec 28, 2023 6:48 pm

Post by Cook »

Mod Discretion Fae of Wishes

Modnote: the player who starts with this gets two Cosmos artifacts. (They're basic land artifacts with "You may send TAP: Cosmos in a game thread to collect one alien-colored mana. This ability recharges any time a day starts.")
You have no special abilities. You must cast yourself as one of the following sides of your role card to gain any abilities. You may not cast yourself as both sides at the same time:
  • To cast your creature side, send the mod
    CAST: Creature
    at night. This costs two alien mana to do.
  • To cast your adventure side, send the mod
    CAST: Adventure
    at night. This costs four mana to do, one of which must be alien mana.
CreatureYou gain Flying, meaning you can only be successfully targeted by roles with Flying.

At any time, you may send the mod
BOUNCE:
. This costs two mana to do, and you will forgo your vote for the next day. If you bounce yourself, you will lose all abilities from casting your Creature side, and may recast yourself again.

AdventureThe mod will request an additional player for the game. When it is Day next (or immediately upon finding a player if it is currently Day), the player will be added to the game, with a random role as dictated by the setup rules. You will learn their role (but not alignment). You then lose all abilities from your Adventure side, and may recast yourself again.

Casting yourself as an Adventure will make you lose your vote until the next day starts.
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Post Post #12311 (isolation #370) » Thu Dec 28, 2023 6:53 pm

Post by Cook »

Mod Discretion Non-Town 1-Shot Phaser

Modnote: this role's alignment should be a non-Town alignment of your choice. This alignment may win with the Town, it just cannot be a Town faction.

Once per game, you may phase someone out. That player ceases to exist until a day starts. (
Phasing out does not cause the target to die. Instead, they are treated as though they are not a player in the game: they may not post in any game-related threads, cannot act or be affected or targeted by any ability, cannot be voted, cannot be executed, and do not exist for any intents and purposes. At the start of the next day, the player returns to the game as if they were deepstruck in, in exactly the same state as they were when phased out.
)
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Post Post #12312 (isolation #371) » Thu Dec 28, 2023 7:01 pm

Post by Cook »

Town Pressured Reinforcements Bearer


When one of your faction members dying would lose you the game, you can privately call for reinforcements.

The mod will search for two additional players. They may note the following about joining the game in the advertisement:
This slot will die at the end of this day.


Players added to the game in this way will have the
Doomed
modifier applied to them (and will die at the end of the day), and will be otherwise vanilla members of your faction.
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Post Post #12315 (isolation #372) » Sat Jan 06, 2024 5:45 pm

Post by Cook »

Thaumic Town Babysitter


Each night, you may send the mod the name of a player. Assuming no interference with your action, that player will be protected from kills. If you are attacked the night you protect someone, you will instead attack your target.

Actions you take will fail if they target a Vanilla Townie or a player who is neither Town nor Vanilla.
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Post Post #12318 (isolation #373) » Tue Jan 09, 2024 4:50 pm

Post by Cook »

Town Appeal
//
Authority

When you initially confirm, your role is
Town Appeal
.

Once per game, you may target someone. They become Unstoppable, and protected from one kill for every 3 players that are alive on your faction for the night. You then lose this role and become
Authority
.




Town Authority


Once per game, you may target two players to tap them. (Tapping is functionally a roleblock, but also prevents a player from using abilities which require them to tap themselves until a day starts.) You will then willboost all members of your faction whom you did not roleblock with Authority. Once you use this ability, you are vanillaized.
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Post Post #12320 (isolation #374) » Wed Jan 10, 2024 4:36 am

Post by Cook »

Town Combined Warranted Cop Roleblocker


Target someone at night. Assuming no interference with your action, you will learn if your target is Mafia or Not Mafia. You will roleblock your target. If you receive a negative result on a binary investigative action the night you use it, the Roleblocker ability will not function.




Warranted
is a modifier which only allows an action to succeed if its user also got a positive check on a binary investigative action the night they used it.
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Post Post #12321 (isolation #375) » Wed Jan 10, 2024 4:50 am

Post by Cook »

Town Combined Complex Checker Auditing Detective


Target someone at night. Assuming no interference with your action, you will learn if your action succeeded. Your Checker ability will fail if it targets someone who is Vanilla. You will also learn if your target has ever exercised an ability to kill in the game. If you receive a positive result on a binary investigative action the night you use it, the Detective ability will not function.




Auditing
is a modifier which only allows an action to succeed if its user also got a positive check on a binary investigative action the night they used it. I have used it exclusively with combined actions up to this point, to create a Cop which only blocks Mafia (sans Godfathers) and Millers, and to create a Vanilla Cop that also can find vanilla factional killers and people with vig shots vended to them.
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Cook
She
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Post Post #12322 (isolation #376) » Wed Jan 10, 2024 4:56 am

Post by Cook »

Mafia 3-Shot Loud Announcing Combined Universal Finder Warranted Vigilante


Target someone at night and choose a role. Assuming no interference with your action, you will learn if they are that role or not. You will inform your target that you targeted them. You will inform your target that they were targeted by an Announcing Combined Universal Finder Vigilante action. If you receive a positive check on a binary investigative action, you will kill your target.




This is just Ritualist from ToS2, except that it doesn't directly give away you're Mafia in case of Grandest Idea.
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Cook
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Post Post #12323 (isolation #377) » Wed Jan 10, 2024 5:48 am

Post by Cook »

Arsonist Who Persecutes Artists


You are an Arsonist. Each night, you may either Douse Artist or Ignite. To Douse Artist, name someone who has added cards to the GIM deck. They need not be in the game for you to name them. If you named someone in the game, you will douse them in gasoline. You will douse all players who have a role created by the named person. When you Ignite, all players doused in gasoline die.
Yes, this role will douse itself if it names Cook. If it names the mod, it will also douse everyone who has a role with mod discretion parts to it, such as the Mod Discretion alignment or a role designed by the mod. If someone designs a role that isn't in the deck, they are considered to be the author of the role. If a role that someone creates changes someone else's role or adds additional slots into the game with prescribed roles, the author of the role causing the changes or additions is considered to be the author. If a role causes similar changes at the player's discretion, the author of the new role is considered the author. A role may have multiple authors.
Last edited by Cook on Wed Jan 10, 2024 7:35 am, edited 2 times in total.
Your friendly neighborhood chef and baker. LONG LIVE THE CHEFHAT REBELLION!
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Post Post #12324 (isolation #378) » Wed Jan 10, 2024 6:00 am

Post by Cook »

Mod Discretion Fascist Art Director

You are considered a Miller.

This role starts the game with two Hideout artifacts. (They're basic land artifacts with "You may send
TAP: Hideout
in a game thread to collect one
scum
-colored mana. This ability recharges any time a day starts.")

Pay two
scum
-colored mana and name someone who has added cards to the GIM deck: You gain protection from that author until the next time a day starts. You cannot be harmed by abilities with a source that you have protection from, targeted by abilities with sources that you have protection from, given, affected by, or use inventions, artifacts, and items from the source you have protection from, and your actions are Strong-Willed when they target someone you have protection from.
For instance, if you have protection from Cook, and a Mafia Goon card written by Cook tries to kill you, that action will fail. If you target the World's Best Role (Rolestopped Unjester) with a Cop invention which came from a different player, your Cop action will go through. If you are doused by the Arsonist Who Persecutes Artists when you have protection from Cook, you won't be. If you are ignited by them when you have protection, you won't die.
Your friendly neighborhood chef and baker. LONG LIVE THE CHEFHAT REBELLION!
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Post Post #12327 (isolation #379) » Fri Jan 12, 2024 7:31 am

Post by Cook »

Mafia Treestumping Goon


Whenever you kill someone, you will instead treestump them. (Treestumps can post, but cannot use abilities or vote.)
Your friendly neighborhood chef and baker. LONG LIVE THE CHEFHAT REBELLION!
Cults With Guns //
"ya true if you don't play mafia you are probably winning" – Alisae

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Cook
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Post Post #12328 (isolation #380) » Fri Jan 12, 2024 7:41 am

Post by Cook »

Mafia Kidnapping Goon


Whenever you kill someone, you will instead kidnap them. (Kidnapped players can use abilities, but cannot post or vote.)
Your friendly neighborhood chef and baker. LONG LIVE THE CHEFHAT REBELLION!
Cults With Guns //
"ya true if you don't play mafia you are probably winning" – Alisae

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Post Post #12329 (isolation #381) » Fri Jan 12, 2024 7:42 am

Post by Cook »

Mafia Torturing Goon


Whenever you kill someone, you will instead torture them. (Tortured players can vote, but cannot post or use abilities.)
Your friendly neighborhood chef and baker. LONG LIVE THE CHEFHAT REBELLION!
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Post Post #12330 (isolation #382) » Fri Jan 12, 2024 7:47 am

Post by Cook »

Goon of Many Means (Stun, Shush, Scare)


You have three one-shot abilities that you can use when you take the factional kill. These abilities replace the factional kill, and you can use as many as you like in one night, on as many different targets as you like.

Stun
– your target is told they are Stunned. They cannot use any abilities they have.
Shush
– your target is told they are Shushed. They cannot post in the main thread.
Scare
– your target is told they are Scared. They lose their vote.

If someone ever is stopped from posting, acting, and voting at the same time (whether as a result of this role or from a combination of abilities including one from this role like a roleblock, silence, or voteblock) then they die.
Your friendly neighborhood chef and baker. LONG LIVE THE CHEFHAT REBELLION!
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Post Post #12333 (isolation #383) » Fri Jan 12, 2024 9:36 am

Post by Cook »

Town Unfactionalizer


Target someone at night to remove their ability to perform factional abilities.
Your friendly neighborhood chef and baker. LONG LIVE THE CHEFHAT REBELLION!
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Post Post #12341 (isolation #384) » Mon Jan 15, 2024 8:58 am

Post by Cook »

Coal Mine Operator

This town has gone to the dogs. Let's put these vagrants to good work for once!


You're yet another upstart entrepreneur. The town sits on some good land rich in quality anthracite, and by golly you're going to spend the absolute minimum to get it harvested.

You and your Overseers win if the Coal Mining Co. possesses
50 Work Tokens
by the end of a day phase.
All members of the Coal Mining Co. will learn how many Work Tokens the company as a whole possesses at the start of each phase.

You start with one
Work Token
and one Cave artifact. (They're basic land artifacts with "You can send
TAP: Cave
in a game thread at any time to collect one
solo
-colored mana. This ability recharges any time a day starts.")



These are the abilities given to the Mine Boss.

Mine Boss
(passive):
You are the boss of the Coal Mining Co., which is a business. You are in a PT with your Overseers, if they exist. If you die, the next-most senior Overseer of the Coal Mining Co. will take your place, your artifacts, and any abilities listed in
this color
. If there are no Overseers in the company, then the Coal Mining Co. will dissolve as an entity, and all Coal Mining Co. abilities will be lost.
You will lose if this happens.
This ability will supersede
Coal Miner
and so you will lose the Coal Miner passive ability if you gain this one.
Yes, this means you can take other actions without restriction. You're the boss. Do what you want.

Entrepreneur Work Ethic
(passive):
You work harder than most. (Or aren't suffering the ill effects of laboring in stuffy coal mines all day.) You have four
action points
, which recharge any time a day starts and fuel your other abilities. This ability will supersede
Fourteen Hour Work Day
and so you will lose the Fourteen Hour Work Day ability if you gain this one.

Clock In
(costs one
action point
for each use):
Generate one
Work Token
for your business.

Forced Recruitment
(costs one
solo
mana and an
action point
for each use):
Kidnap someone and house them in your tenement housing. You will take all
spondulicks
, artifacts, and inventions this player has, if any, and make them an employee of the Coal Mining Co. They gain all abilities listed in white, and learn of their new employment.

Open Another Seam
(costs two
Work Tokens
and an
action point
for each use):
Progress must be made. You get another Cave artifact once you use this ability. There is a 50% chance that it will be flooded when you open up the new seam, and so you will need to spend another work token or the Cave will enter tapped.

Just a Teensy Bribe
(costs one
solo
mana and an
action point
for each use):
Target someone at night. They are unable to successfully target you with any abilities. Once you have used this ability on someone, you must pay one
solo
mana every day to maintain the bribe or this ability ceases to function.

Lobby Local Government
(costs two
solo
mana and an
action point
for each use):
Each time that you use this ability, you get a Bribed Vote invention.
Bribed VoteUse this invention by PMing the mod with the name of a player. Assuming no interference with your action, you will cast an anonymous vote for that player, attributed as
Mine Boss
. You can retract this vote at any time, but you cannot move it or replace it once it has been cast.


Background Check
(costs one
solo
mana and an
action point
for each use):
Target a Coal Mining Co. employee at night. You will learn their role or their alignment (at mod discretion), but not both. If you retarget this player, you will learn information you didn't learn the first time you targeted them. This might include the same kind of information (role, alignment) if it has changed since you last targeted them

Discipline
(costs three
solo
mana or three
Work Tokens
and an
action point
):
Target a Coal Mining Co. employee at night. You will attempt to kill them.

Overseer Promotion
(costs three
solo
mana, two
action points
, and a
Work Token
for each use):
Promote someone to an Overseer who is an employee of the Coal Mining Co. They lose the Coal Miner passive ability, if they had it, gain the
Discipline
and
Background Check
abilities, and gain the following passive ability:

overseer (passive ability) You are now an Overseer within the Coal Mining Co. You now have a PT with the Boss and the other Overseers, if they exist.

Your secondary win condition has changed. You will now win and exit the game early if the Coal Mining Co. can successfully generate
50 Work Tokens
by the end of a day phase.




These abilities are given to Coal Mining Co. employees.

Coal Miner (passive):
As a dirt-poor laborer working for the Coal Mining Co., you have to get the hell out of this situation. You have the following secondary win condition. When you flip, this win condition will be revealed alongside any others.
Coal MinerIn addition to your other win conditions, you must either get promoted to a overseer position or escape the Coal Mining Co. while alive.

While you are a Coal Miner,
you cannot take night actions that are not Coal Mining Co. abilities
. If you are the last remaining member of your faction, then you can take factional actions for free.

Fourteen Hour Work Day:
You have 2
Action Points
. Your action points recharge every time a day starts. During the day, you can choose how you want to allocate your action points for the next night by PMing the mod:
Clock In (1 AP, can take multiple times in the same day):
Generate one
Work Token
for your business.
Time Off (2 AP):
If you use this,
you are able to take night actions that are not Coal Mining Co. powers
.
You don't have to allocate any if you don't want to.

Any generated
Work Tokens
are pooled among Coal Mining Co. workers.
Work Tokens
fuel other Coal Mining Co. actions.

Who's the Boss Anyway? (costs one
action point
and a
Work Token
):
Interrogate someone to find out if they're the boss or not. You will learn, assuming no interference, if your target is the Boss, an Overseer, or not. The Boss will be informed that someone checked for them, but not who it was or who they guessed.

Dig An Escape Tunnel (costs two
action points
and a
Work Token
):
Try and find a way out. Each time you take this action, one of three outcomes is randomly chosen:
  1. You get 2 steps closer to the exit.
  2. You get 1 step closer to the exit.
  3. You don't get any closer to the exit.

You do not get to know how close you are to the exit when you take this action.

Light The Escape Tunnel (costs one
action point
and a
Work Token
:
Learn how many steps you are from the exit. You start at 5, but will get closer each time you Dig an Escape Tunnel. If you are 0 steps away, then you are as close to the exit as you can be.

Make A Break For It (costs two
action points
):
Go, go, go! The Boss will learn that you attempted to make an exit, but not if it succeeded. If you weren't 0 steps away from the exit, this ability fails. If you were 0 steps away from the exit, you will successfully leave the Coal Mine and gain the
Coal Mine Escapee
passive ability.



This ability is given to someone who successfully leaves the company.

Coal Mine Escapee (passive):
You have escaped the Coal Mining Co. You lose all Coal Mining Co. abilities and are immune to being made a Coal Miner again. You also gain the following (passive?) ability:
LitigationIf you don't take any actions for a day and a night phase, the Mine Boss and every Overseer is secretly one vote easier to eliminate.




This ability is given to someone who is a Coal Mining Co. employee and is a non-Town faction.

Collapse Mine
(costs 2
Work Tokens
and 2
action points
):
Rig explosives in the mine. Anyone who takes an action which produces
Work Tokens
will be attacked. The Mine Boss will lose one Cave artifact, if they have any. If they do not have any Cave artifacts, they will die.
Your friendly neighborhood chef and baker. LONG LIVE THE CHEFHAT REBELLION!
Cults With Guns //
"ya true if you don't play mafia you are probably winning" – Alisae

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Post Post #12344 (isolation #385) » Mon Jan 15, 2024 9:06 am

Post by Cook »

Unchanging Townie


You cannot have your role, wincon, or abilities modified by any means.
Your friendly neighborhood chef and baker. LONG LIVE THE CHEFHAT REBELLION!
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Post Post #12348 (isolation #386) » Tue Jan 16, 2024 4:50 am

Post by Cook »

Town Troublemaker


During pregame, target two players. Assuming no interference with your action, your target's roles will be swapped. They will know they have been swapped, but not who with.

If another role cares about this, you are an
Outsider
.
Your friendly neighborhood chef and baker. LONG LIVE THE CHEFHAT REBELLION!
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Post Post #12349 (isolation #387) » Tue Jan 16, 2024 9:15 am

Post by Cook »

Nowt Bubblemaker


During pregame, target two players. Assuming no interference with your action, your targets will be in a bubble with each other. If someone not in the bubble tries to target someone in the bubble, their action will be redirected to themselves. If someone in the bubble tries to target someone outside of the bubble, their action will be redirected to themselves. If one player in the bubble dies or the game enters an ELo or MeLO state, the bubble will pop and cease to exist. Both members of the bubble are informed of a popping sound.



Nowt is a second town faction.

Nowt Viability Clause
- Town roles should be randomly converted to Nowt roles until they are as close to as even as possible.
Win Condition
- Wins if all threats to the Nowt are eliminated, including Town. Nowt doesn't get a factional PT and has no knowledge of its teammates.
Your friendly neighborhood chef and baker. LONG LIVE THE CHEFHAT REBELLION!
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Post Post #12350 (isolation #388) » Tue Jan 16, 2024 9:18 am

Post by Cook »

Alien Informed Pagetop Muppinator-Bearer


You have a
Pagetop Muppinator
artifact.

Pagetop MuppinatorEvery pagetop that you take in a game thread puts one more charge counter onto this artifact.

Spend five charge counters and target another player (use at any time): you will use a random ability on them that hasn't been used before from the following list.
* You will make this player immune to kills and eliminations for the rest of this phase.
* You will cause this player to die at the end of this phase.
* You will learn this player's alignment at the end of this phase.
* You will die if this player is not dead at the end of this phase.
* You will switch roles, items, and statuses with this player, but not alignments.

If you are killed, your hammer voter/killer will receive this artifact.
If all abilities are exhausted from this artifact, you will gain the following ability:
* Your votes are marked in
this color
.


You are informed of the following:

bloop
Your friendly neighborhood chef and baker. LONG LIVE THE CHEFHAT REBELLION!
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Post Post #12353 (isolation #389) » Thu Jan 18, 2024 2:16 pm

Post by Cook »

Town Activated Superstar Marshal


You can PM the mod at any time to activate your abilities. When you do, the mod will confirm you to be a
Marshal
. When your Marshal ability activates, the town will be able to eliminate three people for one day.
Once a hammer vote is placed, kill the player and do not flip them, but reset votes and return to the day phase with the same deadline. After the deadline strikes (or 3 players have been eliminated, or whatever is your criteria for processing flips), flip all 3 players at once.
Your friendly neighborhood chef and baker. LONG LIVE THE CHEFHAT REBELLION!
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Post Post #12354 (isolation #390) » Thu Jan 18, 2024 2:20 pm

Post by Cook »

Town 2-Shot Activated Socialite


You can PM the mod at any time to expend a use of your ability. When you do, for the next night phase, the main thread will remain open, and all game PTs will lock for the night. You have two uses of this ability.
Your friendly neighborhood chef and baker. LONG LIVE THE CHEFHAT REBELLION!
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Post Post #12356 (isolation #391) » Fri Jan 19, 2024 8:00 pm

Post by Cook »

Town Votebooster


Target someone at night. Their vote power increases by 1 for the next day. You can't target yourself.
Your friendly neighborhood chef and baker. LONG LIVE THE CHEFHAT REBELLION!
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Post Post #12358 (isolation #392) » Sat Jan 20, 2024 7:34 am

Post by Cook »

A Visitor From Ravenswood Bluff


You have a mod discretion role that conforms to one of the following categories:
  1. A Town role (which is Townsfolk if a role cares about that)
  2. A negative utility Townie (which is an Outsider if a role cares about that)
  3. A groupscum role (which is a Minion if a role cares about that)
  4. A groupscum role that can interact with the factional kill (such as a Ninja or a Juggernaut or Enforcer. It's a Demon if a role cares about that)


When this role is rolled, while it is alive it confers an alternative voting system onto the game. The following will be posted by the mod at the start of the day.


A Visitor From Ravenswood BluffA visitor has come to the town from the nearby village of Ravenswood Bluff. The visitor has brought a new system of democracy to the Village.

Each living player has one Nomination per day. Nominate them using VOTE: playername tags. Only one player can be nominated at a time, and each player can only be nominated once per day.

While a Nomination is active, votes are instead to condemn or exonerate the Nominated player. Condemn with HURT: playername, and exonerate with HEAL: playername. You may vote to condemn multiple players in the same day. You have 24 hours to put your votes in. You may not unvote. Not voting defaults to exoneration.

If a player receives more than 50% of the living playerlist in votes to condemn, they are Condemned to die. If enough exoneration votes are placed such that a majority is impossible, the nomination ends early in failure.

At the end of the deadline, whoever is Condemned is eliminated. If multiple players are Condemned, then the player with the most votes is eliminated. If there is a tie for most votes, nobody is eliminated.

Vote TokensIf you die, you will lose the ability to Nominate, but you still have one more bit of influence over the game.

You possess a Vote Token, which will let you vote to HURT: condemn a player one time for the rest of the game. This must be a naked vote (i.e. with no accompanying text or communication in it), and you cannot vote to Exonerate.

Once you have lost this Vote Token, you die for good.



Once you die, the following is posted:
Return To NormalcyThe visitor from Ravenswood Bluff is no longer with us. Democracy returns to normal.
Your friendly neighborhood chef and baker. LONG LIVE THE CHEFHAT REBELLION!
Cults With Guns //
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Post Post #12359 (isolation #393) » Sat Jan 20, 2024 7:44 am

Post by Cook »

A Visitor From Salem


You have a mod discretion role based off of a role from either Town of Salem 1 or Town of Salem 2.

When this role is rolled, while it is alive it confers an alternative voting system onto the game. The following will be posted by the mod at the start of the day.


A Visitor From SalemA visitor has come to the town from the nearby village of Salem. The visitor has brought a new system of democracy to the Town.

Votes are not to execute, but instead to Indict and put someone on Trial. Up to three trials can happen each day. Indict someone using VOTE: playername tags. Once a majority of players are voting to indict the same player, they will be put on Trial.

Once the mod declares the Trial to have begun, nobody is allowed to speak for 12 hours, or until the defendant posts, whichever is first. After either of these have occurred, posting is unrestricted once more and players may now vote on a verdict. Guilty with HURT: playername, Innocent with HEAL: playername. After either of these options have been hammered or half of the day deadline remaining at the start of voting has passed (whichever comes first), the verdict will be passed.

If there were more votes Guilty than Innocent, the player is executed after a short period of Twilight (up to Moderator discretion). If there were more votes Innocent than Guilty (or a tie), then the trial concludes without an execution, and the Indictment votes continue.
Last edited by Cook on Mon Feb 05, 2024 5:57 am, edited 1 time in total.
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"ya true if you don't play mafia you are probably winning" – Alisae

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Post Post #12360 (isolation #394) » Sat Jan 20, 2024 7:52 am

Post by Cook »

Town Biphasic Approval-Seeking Politician


While you are alive, the Day phase is split into two subphases:
Primary
and
Runoff
. These phases may be at moderator discretion length.
rules of the primary/runoff systemDuring the
Primary
phase, players may cast as many votes to eliminate as they like for as many players as they like, in approval voting fashion. To reduce spam, players are also welcome to UNVOTE: all players when they wish to rescind all votes.

After the
Primary
phase concludes, the
Runoff
phase begins and all votes are wiped. Any player that received majority approval by the end of the
Primary
will be eligible to be voted in the
Runoff
. If fewer than two players received majority approval, the two highest vote-getters will be eligible to be voted in the
Runoff
. Ties include everyone in the tie.

The
Runoff
phase works as voting works normally: each player only gets one vote and a simple majority of votes on an eligible candidate will cause them to be eliminated.


Once per day you may target another player publicly. You will exchange wagons with them.
Your friendly neighborhood chef and baker. LONG LIVE THE CHEFHAT REBELLION!
Cults With Guns //
"ya true if you don't play mafia you are probably winning" – Alisae

Inventor of 3d20 //
Successful Rebellion Leader//
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Cook
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Mafia Scum
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Mafia Scum
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Post Post #12365 (isolation #395) » Sat Jan 20, 2024 6:59 pm

Post by Cook »

Mafia Vanilla Godfather


You appear to be a Vanilla Townie to investigation.
Your friendly neighborhood chef and baker. LONG LIVE THE CHEFHAT REBELLION!
Cults With Guns //
"ya true if you don't play mafia you are probably winning" – Alisae

Inventor of 3d20 //
Successful Rebellion Leader//
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Cook
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Post Post #12367 (isolation #396) » Wed Jan 24, 2024 1:00 pm

Post by Cook »

Mafia Bowler


At the start of each day, you have ten pins. Each day, you may PM the mod with a {1d11-1} dice tag. That's how many pins you knock down. If you knock down all the pins during the day, you get a Strike.
At night, if you didn't knock down all ten pins, you may PM the mod with a {1dX+1} dice tag, where X is the number of pins you have left minus one. Whatever number comes up is how many pins you knock down. If you knock down all the pins during the night, you get a Spare.

For every 20 pins you knock down, you get a Spare. For every 30 pins you knock down, you get a Strike.

You can spend a Strike to perform an Unconfident Vig shot on someone else. (Your action will fail if your target is targeted by someone else.) Spend a Spare in addition to the Strike to remove the Unconfidence.

You can spend a Spare to perform an Unconfident Combined Roleblocker Rolecop ability on someone else. (Your roleblocker-rolecop will fail if your target is targeted by someone else.) Spend two Spares to remove the Unconfidence.

If you spend three Strikes, you can perform a Dayvig in private.
Your friendly neighborhood chef and baker. LONG LIVE THE CHEFHAT REBELLION!
Cults With Guns //
"ya true if you don't play mafia you are probably winning" – Alisae

Inventor of 3d20 //
Successful Rebellion Leader//
User avatar
Cook
Cook
She
Mafia Scum
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Mafia Scum
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Pronoun: She
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Post Post #12369 (isolation #397) » Wed Jan 24, 2024 5:49 pm

Post by Cook »

Vindictive Rival


Your role is guaranteed to be the same as another player, whom you know the identity of. Your alignment has been altered, however:
Town
<-->
Nowt

Mafia
<-->
Werewolf
(or Alternate Mafia or similar scum faction if one exists)
Alien
<-->
Cult
(or other non-standard groupscum if one exists)
Third-parties can keep their alignment as appropriate.


You are aligned with your faction, but you must make sure you live to see your target's faction lose in endgame. They can live to be endgamed, but you must both be alive and your target must not win in endgame for you to achieve your alternate wincon.

To that end, while your target is alive, you have a
one-shot self-Reviver
ability which you may use from beyond the grave.
While you still have this power, your flip is suppressed.
If your target dies and you are dead as well, then your flip will be disclosed alongside theirs. Once you die a second time, however, you permanently lose the ability to be revived again, even by other roles.
Your friendly neighborhood chef and baker. LONG LIVE THE CHEFHAT REBELLION!
Cults With Guns //
"ya true if you don't play mafia you are probably winning" – Alisae

Inventor of 3d20 //
Successful Rebellion Leader//
User avatar
Cook
Cook
She
Mafia Scum
User avatar
User avatar
Cook
She
Mafia Scum
Mafia Scum
Posts: 2956
Joined: December 5, 2020
Pronoun: She
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Post Post #12371 (isolation #398) » Sun Jan 28, 2024 5:17 pm

Post by Cook »

Town Fragile Communicator


Target three people at night. (You may target yourself). Assuming no interference with your action, you will create a neighborhood with those three players in it. If any member of the neighborhood dies, the hood thread is locked and published.
Your friendly neighborhood chef and baker. LONG LIVE THE CHEFHAT REBELLION!
Cults With Guns //
"ya true if you don't play mafia you are probably winning" – Alisae

Inventor of 3d20 //
Successful Rebellion Leader//
User avatar
Cook
Cook
She
Mafia Scum
User avatar
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Cook
She
Mafia Scum
Mafia Scum
Posts: 2956
Joined: December 5, 2020
Pronoun: She
Location: Stapling Internet Together [89.9%]
Contact:

Post Post #12377 (isolation #399) » Mon Jan 29, 2024 7:53 am

Post by Cook »

Mod Discretion Siggy Pick


You have a mod-designed role which is based off of your signature. If you have no signature, the mod should still design your role based off of this.
Your friendly neighborhood chef and baker. LONG LIVE THE CHEFHAT REBELLION!
Cults With Guns //
"ya true if you don't play mafia you are probably winning" – Alisae

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Successful Rebellion Leader//
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