Grand Idea Mafia

This forum is for discussion related to the game.
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Post Post #9959 (isolation #0) » Sat Feb 13, 2021 7:12 am

Post by DDynamo »

Town Compulsive Town-Hammer Vigilante


Each night, you must attempt to kill another player.

You may only target a player who hammered a member of the town the previous day.

You win when all threats to the town have been eliminated.
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Post Post #9974 (isolation #1) » Mon Feb 15, 2021 9:40 am

Post by DDynamo »

Mafia
Werewolf

• You are a member of both the Werewolves and the Mafia. If either team wins, you win.
• The Mafia will be told you are a regular Mafia Goon and the Werewolves are told you are a regular Werewolf.
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Post Post #9999 (isolation #2) » Mon Feb 22, 2021 11:12 am

Post by DDynamo »

Town 1-Shot Parent

- You have a 1-Shot Ability to use at any other player. If that player is a member of the town, they will be incorrectly revealed as an Innocent Child the following morning.
- Otherwise, your ability will fail.
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Post Post #10007 (isolation #3) » Tue Mar 02, 2021 3:20 pm

Post by DDynamo »

Town Shieldbearer

- May target a player at night. If that player visited the Shieldbearer, they will be roleblocked.
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Post Post #10022 (isolation #4) » Sun Mar 07, 2021 2:40 pm

Post by DDynamo »

Town Dictionary


You may target a player to determine the first letter of their role, alignment not included.
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Post Post #10117 (isolation #5) » Wed Mar 10, 2021 6:31 am

Post by DDynamo »

Town Sawbones


- Each night, you may choose to protect someone from death. This protection functions exactly like a doctor heal.
- If you do not repeat the protection on them the following night, they will die an unavoidable death.
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Post Post #10121 (isolation #6) » Fri Mar 12, 2021 3:59 pm

Post by DDynamo »

Town Antidictionary


- Each night, you may choose to a player to determine the final letter of the name of their role.
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Post Post #10686 (isolation #7) » Wed Nov 17, 2021 4:13 am

Post by DDynamo »

Town Stubborn Cop

Each night, you may target a player to determine whether or not they are guilty, however, you may only target the player who you were voting for at the end of the previous day.
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Post Post #10687 (isolation #8) » Wed Nov 17, 2021 4:15 am

Post by DDynamo »

Mafia N1 Mass Cop Finder


On night one only, you may target all living players at the same time to determine whether or not they are a Cop.
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Post Post #10688 (isolation #9) » Wed Nov 17, 2021 4:29 am

Post by DDynamo »

Blob Gauge


You have an alignment that is unknown to you but determined by the moderator. Each night, you may target a player to determine if they have the same win condition as you.
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Post Post #10689 (isolation #10) » Wed Nov 17, 2021 5:19 am

Post by DDynamo »

Delirium


You begin the game having no win condition. The first time you die either at night or at day, you will survive. When this happens, the player may choose any post by DDynamo as their new role.
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Post Post #10690 (isolation #11) » Mon Nov 22, 2021 4:43 pm

Post by DDynamo »

Town Mall Cop

Each night, you may target a player to determine whether or not if a Cop investigated that player they would receive accurate results. [Basically finds Millers or Godfathers]
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Post Post #10700 (isolation #12) » Fri Dec 03, 2021 7:14 am

Post by DDynamo »

Clockwise


Start as a random role from the Grand Idea Mafia topic. You will be informed you are the Clockwise. At the end of every night, becomes the next role posted on the Grand Idea Mafia topic, looping back the the first role posted if you reach the end.
Last edited by DDynamo on Fri Dec 03, 2021 7:16 am, edited 1 time in total.
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Post Post #10701 (isolation #13) » Fri Dec 03, 2021 7:15 am

Post by DDynamo »

Counterclockwise


Start as a random role from the Grand Idea Mafia topic. You will be informed you are the Counterclockwise. At the end of every night, becomes the previous role posted on the Grand Idea Mafia topic, looping back to the last role posted if you reach the end.
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Post Post #10753 (isolation #14) » Sun Jan 02, 2022 12:08 pm

Post by DDynamo »

Werewolf 1-Recruitment Town-Limited DayPM Combined Recruiter Savior


- Use your ability on any player by PMing the Moderator during the day.
- Your ability will be used immediately.
- Your ability only works on members of the town.
- You will recruit that player into the Werewolves. They will immediately gain access to Werewolf chat.
- If that player is successfully recruited into the Werewolves and eliminated by vote on the same day, the elimination will be cancelled. No reason will be given.
- After 1 person is successfully recruited into the Werewolves by you, you may no longer use your ability.
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Post Post #10755 (isolation #15) » Sun Jan 02, 2022 2:19 pm

Post by DDynamo »

Saving Serial Killer


Win by eliminating all other players.
Start with one charge, at the end of every day get one additional charge up to a maximum of three.
Every attack costs one charge.
You can kill more than one person on the same night if you have enough charges.
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Post Post #10759 (isolation #16) » Tue Jan 04, 2022 7:30 pm

Post by DDynamo »

Town Informant

Every night, may target a player to make that player Informed.
That player will receive the following information:
"The game began with [X] members of the town alive."
You do not know what your message contains.
Last edited by DDynamo on Tue Jan 04, 2022 7:42 pm, edited 2 times in total.
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Post Post #10760 (isolation #17) » Tue Jan 04, 2022 7:33 pm

Post by DDynamo »

Town Informant

Every night, may target a player to make that player Informed.
That player will receive the following information:
"[Player X's role is Y]." Where Player X is randomly decided at the start of the game and Y is that player's current role.
You do not know what your message contains.
Last edited by DDynamo on Tue Jan 04, 2022 7:42 pm, edited 2 times in total.
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Post Post #10761 (isolation #18) » Tue Jan 04, 2022 7:36 pm

Post by DDynamo »

Town Informant

Every night, may target a player to make that player Informed.
That player will receive the following information:
"[Since the game has begun, you have been visited by X]" Where X is a list of all players who have visited the player targeted by the Informant.
You do not know what your message contains.
Last edited by DDynamo on Tue Jan 04, 2022 7:42 pm, edited 1 time in total.
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Post Post #10762 (isolation #19) » Tue Jan 04, 2022 7:41 pm

Post by DDynamo »

Mafia Combined Informant Role Cop


Every night, may target a player to make that player Informed and determine their role.
That player will receive one of the following information, determined at the start of the game:
"[Since the game has begun, you have been visited by X]" Where X is a list of all players who have visited the player targeted by the Informant.
OR "[Player X's role is Y]." Where Player X is randomly decided at the start of the game and Y is that player's current role.
OR "The game began with [X] members of the town alive."
You do not know what your message contains.
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Post Post #10764 (isolation #20) » Thu Jan 06, 2022 1:13 am

Post by DDynamo »

Town Fruit Trader

Each night, may choose to hand out fruit to a player. That player will be informed they have been handed fruit.
The next time that player visits any player, they will also hand a fruit to the player they visited. They will be informed they have been handed fruit.
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Post Post #10767 (isolation #21) » Fri Jan 14, 2022 3:51 am

Post by DDynamo »

Town Dependent Cop

Each night, may to choose to investigate a player.
Upon the death of the first player you targeted in the game, your role will cease to function.
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Post Post #10769 (isolation #22) » Fri Jan 14, 2022 4:03 pm

Post by DDynamo »

Town Player's Choice Berserker

Before the start of the game, the player may choose any normal town role that has appeared in a past completed normal game.
If a day ends with no execution, the player will immediately become a Serial Killer.
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Post Post #10770 (isolation #23) » Fri Jan 14, 2022 4:09 pm

Post by DDynamo »

Town Word Sniper

Every night, the player will be given a random word to be banned. How this word is determined is up to the Moderator.
Every day, the first person to say the banned word will be immediately shot by you. You cannot shoot yourself. It will not be revealed who they were shot by or why they were shot.
Last edited by DDynamo on Mon Feb 14, 2022 12:32 pm, edited 1 time in total.
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Post Post #10815 (isolation #24) » Mon Jan 24, 2022 8:03 am

Post by DDynamo »

Town 2-Target Spoofer

You may target any two players at night.
You will receive copies of any role feedback those players received with references to usernames redacted.


Example feedback

Your target, DDynamo, received the following information:

"Your target, Redacted is guilty of wrongdoing."
"You received a piece of fruit."

Your target, Ebeneezer Scrooge, received the following information:

"Your ability failed, you did not receive a result."
Last edited by DDynamo on Mon Jan 24, 2022 11:07 am, edited 1 time in total.
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Post Post #10818 (isolation #25) » Mon Jan 24, 2022 12:29 pm

Post by DDynamo »

Vanilla Virus
(Alignment up to moderator's discretion)

All players who successfully target you have their role changed to Vanilla Virus.
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Post Post #10819 (isolation #26) » Mon Jan 24, 2022 12:30 pm

Post by DDynamo »

Miller Virus
(Alignment up to moderator's discretion)

All players who successfully target you have their role changed to Miller Virus.
You appear guilty to Cop investigations.
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Post Post #10820 (isolation #27) » Mon Jan 24, 2022 12:33 pm

Post by DDynamo »

Neighbor Virus
(Alignment up to moderator's discretion)

All players who successfully target you have their role changed to Neighbor Virus and join a private topic with you.
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Post Post #10821 (isolation #28) » Mon Jan 24, 2022 3:29 pm

Post by DDynamo »

Town Hussar

You may target any two players at night.
If you or either of the two players are attacked, they will be protected.
You can only successfully protect once until the role ceases to function, but you will not be informed if this happens.
The protection applies to all targets at once, even if multiple are attacked on the same night.
You count as a doctor for purposes of roles like the gunsmith.
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Post Post #10823 (isolation #29) » Tue Jan 25, 2022 8:19 am

Post by DDynamo »

Town Lie Punisher

You may target any player at night, including yourself.
That player must never lie about their alignment the following day in the main game thread, or they will be vanillaised.
An announcement will be made in the morning with who has been targeted by the Lie Punisher, and what that entails.
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Post Post #10824 (isolation #30) » Tue Jan 25, 2022 8:23 am

Post by DDynamo »

Scum False Lie Punisher

You may target any player at night, including yourself.
An announcement will be made in the morning with who has been targeted by the Lie Punisher, and that they must never lie about their alignment that day or be vanillaised.
There is, however, no actual punishment for lying.

Alignment is Scum, but otherwise up to mod's discretion.
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Post Post #10825 (isolation #31) » Tue Jan 25, 2022 8:25 am

Post by DDynamo »

Town Insane Lie Punisher

You may target any player at night, including yourself.
That player must never lie about their alignment the following day in the main game thread, or they will be vanillaised.
An announcement will be made in the morning with who has been targeted by the Lie Punisher, and what that entails.
(The player isn't told they are insane, nor is this part of the role card included. The player they target will actually be vanillaised if they tell the truth about their alignment.)
Last edited by DDynamo on Tue Jan 25, 2022 8:26 am, edited 1 time in total.
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Post Post #10827 (isolation #32) » Tue Jan 25, 2022 8:30 am

Post by DDynamo »

Town 1-Shot Bulletproof Pickpocket

You will survive the first normal attack made against you.
Whenever an night-active ability is used on you, you get a 1-shot variant of the same ability.
You may only use one ability per night.
You know what abilities you have.
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Post Post #10828 (isolation #33) » Tue Jan 25, 2022 8:32 am

Post by DDynamo »

Serial Killer Multitasking 1-Shot Bulletproof Pickpocket

You will survive the first normal attack made against you.
Whenever an night-active ability is used on you, you get a 1-shot variant of the same ability.
You may only use one of your Pickpocket abilities per night.
You know what abilities you have.
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Post Post #10838 (isolation #34) » Tue Jan 25, 2022 10:26 am

Post by DDynamo »

Alien Brain Surgeon


You receive your role before anyone else.
Before the game begins, you may choose a player.
You will see that player's role PM before they do.
You can change their role PM to any role of the same alignment they were originally, however their actual role will remain the same and function as originally intended.
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Post Post #10839 (isolation #35) » Tue Jan 25, 2022 11:47 am

Post by DDynamo »

Town Fool

Your vote counts twice while voting for a member of the same alignment.
This is not reflected in the vote counts.
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Post Post #10840 (isolation #36) » Tue Jan 25, 2022 11:49 am

Post by DDynamo »

Town Endgamer

If the game ever reached a point where it is just you and scum, you will endgame the scum instead of the other way around.
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Post Post #10841 (isolation #37) » Tue Jan 25, 2022 5:29 pm

Post by DDynamo »

Town Justician

When elected to Town Deputy, you may attack two players at night instead of one.

This role enables the Town Deputy mechanic. Instead of voting to eliminate players, town instead votes to make a player a 1-Shot Strongman Vigilante (The Town Deputy). When elected Town Deputy, a player may not use any other active abilities other than their vigi shot, and they must use their vigi shot. The same player can never become Deputy more than once. For purposes of roles like the Jester, being killed by the Town Deputy is considered the same as being yeeted at day.
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Post Post #10842 (isolation #38) » Tue Jan 25, 2022 5:38 pm

Post by DDynamo »

Mafia Bailiff

Whenever a Town Deputy is elected, you learn their role.

This role enables the Town Deputy mechanic. Instead of voting to eliminate players, town instead votes to make a player a 1-Shot Strongman Vigilante (The Town Deputy). When elected Town Deputy, a player may not use any other active abilities other than their vigi shot, and they must use their vigi shot. The same player can never become Deputy more than once. For purposes of roles like the Jester, being killed by the Town Deputy is considered the same as being yeeted at day.
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Post Post #10843 (isolation #39) » Tue Jan 25, 2022 5:42 pm

Post by DDynamo »

Disgraced Deputy

Your guilt for your past misdeeds has left you with the desire to die, however you feel you must execute yourself legally. Get elected Deputy and execute yourself to win.

This role enables the Town Deputy mechanic. Instead of voting to eliminate players, town instead votes to make a player a 1-Shot Strongman Vigilante (The Town Deputy). When elected Town Deputy, a player may not use any other active abilities other than their vigi shot, and they must use their vigi shot. The same player can never become Deputy more than once. For purposes of roles like the Jester, being killed by the Town Deputy is considered the same as being yeeted at day.
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Post Post #10846 (isolation #40) » Tue Jan 25, 2022 5:47 pm

Post by DDynamo »

Survivor Who Hates Having Power

Survive till the end of the game. If you get elected Deputy, you will execute yourself.

This role enables the Town Deputy mechanic. Instead of voting to eliminate players, town instead votes to make a player a 1-Shot Strongman Vigilante (The Town Deputy). When elected Town Deputy, a player may not use any other active abilities other than their vigi shot, and they must use their vigi shot. The same player can never become Deputy more than once. For purposes of roles like the Jester, being killed by the Town Deputy is considered the same as being yeeted at day.
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Post Post #10864 (isolation #41) » Thu Jan 27, 2022 6:52 am

Post by DDynamo »

Alien False Vanillaiser

You may target a player at night.
That player will be informed they have been vanillaised.
They will not, however, actually be vanillaised.
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Post Post #10866 (isolation #42) » Thu Jan 27, 2022 6:56 am

Post by DDynamo »

Town Reflexive Insane Neighborizer

Any player who visits you will be culted.
You are not a member of the cult yourself, and will not have access to the Cult PT.

This role is fully aware it is insane. No tricks here.
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Post Post #10867 (isolation #43) » Thu Jan 27, 2022 6:59 am

Post by DDynamo »

Town Day Lightning Rod

During the day, any targeted actions will be redirected toward you.
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Post Post #10868 (isolation #44) » Thu Jan 27, 2022 7:07 am

Post by DDynamo »

Town Master Diplomat

Before the game begins, you will choose a scum faction to convert to Town.
All members of that faction will become town aligned, unknown to them.
They will retain all perks of their former faction.
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Post Post #10874 (isolation #45) » Thu Jan 27, 2022 2:36 pm

Post by DDynamo »

Alternate Universe

This is not a roll, this an effect. Reroll this after this is chosen.

If this effect is in play, all roles but vanilla are different from their original description, created by the Moderator. These can be descriptions that originally belonged to different roles.

For example, Doctor could be changed to: Cure a player if they are
bleeding

Or Gunsmith to: At night, you may choose to give a player a gun. That player will have a 1-shot attempt to kill any player.
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Post Post #10877 (isolation #46) » Fri Jan 28, 2022 8:15 am

Post by DDynamo »

Town Town-Limited Bulletproof

You are immune to normal attacks at night, so long as your attacker was town.
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Post Post #10881 (isolation #47) » Fri Jan 28, 2022 4:19 pm

Post by DDynamo »

Town Pariah

If you are limmed, all players on your wagon will require one more vote to be limmed in the future.
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Post Post #10882 (isolation #48) » Fri Jan 28, 2022 4:20 pm

Post by DDynamo »

Town Idol

If you are limmed, all players on your wagon will require one less vote to be limmed in the future.
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Post Post #10883 (isolation #49) » Fri Jan 28, 2022 4:22 pm

Post by DDynamo »

Scum Pariah
Alignment scum, but otherwise up to mod discretion.
If you are limmed, all players on your wagon will require one more vote to be limmed in the future.
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Post Post #10885 (isolation #50) » Fri Jan 28, 2022 4:23 pm

Post by DDynamo »

Scum Idol
Alignment scum, but otherwise up to mod discretion.
If you are limmed, all players on your wagon will require one less vote to be limmed in the future.
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Post Post #10895 (isolation #51) » Sat Jan 29, 2022 11:04 am

Post by DDynamo »

Town Town


You may target a player at night.
You will use the night ability of every living town with a targeted ability on that player.
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Post Post #10900 (isolation #52) » Sat Jan 29, 2022 5:29 pm

Post by DDynamo »

Town Fruit Vendor Vendor


Each night, you may give a player a fruit vendor. They will be notified they received a fruit vendor.
A player who has a fruit vendor will receive fruit every night for the remainder of the game.
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Post Post #10901 (isolation #53) » Sat Jan 29, 2022 5:34 pm

Post by DDynamo »

Junk Food Eater
Alignment up to mod discretion
You will not be notified if you receive healthy foods, such as fruits or vegetables.
Actions blocked this way do not count as failed, and thus can be seen by roles such Watcher or Tracker.
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Post Post #10903 (isolation #54) » Sat Jan 29, 2022 5:46 pm

Post by DDynamo »

One Role Alternate Universe


This is not a role, this is an effect. Reroll this role after it has been selected.
The new role that takes up this slot will have its effect changed by the moderator in a way that still fits thematically with the original name, but is still different from the original role card.
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Post Post #10905 (isolation #55) » Sat Jan 29, 2022 6:35 pm

Post by DDynamo »

Thanksgiving Turkey


You win if you are alive at the end of the game.
Any player who kills or hammers you wins and leaves the game, regardless of their wincondition.
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Post Post #10965 (isolation #56) » Mon Jan 31, 2022 5:17 pm

Post by DDynamo »

Town Copn't

You may target a player at night.
That player will receive investigation results as if they were a Cop who investigated you.
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Post Post #10966 (isolation #57) » Mon Jan 31, 2022 5:18 pm

Post by DDynamo »

Town Insane Copn't

You may target a player at night.
That player will receive investigation results as if they were a Cop who investigated you.
The results will be the opposite of what the actual results would be.
This fact is not known to you.
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Post Post #10967 (isolation #58) » Mon Jan 31, 2022 5:19 pm

Post by DDynamo »

Mafia Godfather Copn't

You may target a player at night.
That player will receive investigation results as if they were a Cop who investigated you.
You investigate as town.
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Post Post #10968 (isolation #59) » Mon Jan 31, 2022 5:20 pm

Post by DDynamo »

Mafia Compulsive Copn't

You must target a player at night.
That player will receive investigation results as if they were a Cop who investigated you.
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DDynamo
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Post Post #10969 (isolation #60) » Mon Jan 31, 2022 5:23 pm

Post by DDynamo »

Town Death Miller Copn't

You may target a player at night.
That player will receive investigation results as if they were a Cop who investigated you.
You investigate as Mafia.
You will flip as a Mafia Copn't.
These two facts are not made known to you.
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Post Post #10970 (isolation #61) » Mon Jan 31, 2022 5:26 pm

Post by DDynamo »

1-Shot Fruit Festival
Alignment to Moderator Discretion

One night, you may turn all visiting roles into Fruit Vendors.
This will be undone at the end of the night.
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Post Post #10980 (isolation #62) » Tue Feb 01, 2022 8:03 am

Post by DDynamo »

Town Copn'tn't

You may target a player at night.
That player will be told they received investigation results as if they were a Cop who investigated you, but they will actually receive their own investigation results.
You are told you are a regular Copn't.
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Post Post #10992 (isolation #63) » Tue Feb 01, 2022 12:33 pm

Post by DDynamo »

Town Permission Vigilante


You may choose to attack any player at night, however in order to do so you must have asked that player the previous day for permission to kill them. It must be clear to the mod that they grant you permission to shoot them.
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Post Post #10999 (isolation #64) » Sun Feb 06, 2022 12:43 pm

Post by DDynamo »

Town Permission Vanillaiser


You may choose to vanillaise any player at night, however in order to do so you must have asked that player the previous day for permission to vanillaise them. It must be clear to the mod that they grant you permission to vanillaise them.
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Post Post #11004 (isolation #65) » Mon Feb 07, 2022 3:35 pm

Post by DDynamo »

Town Vengeful Town-Legion


On hammer, during twilight, you may target a player.
The night ability of every available living Town player will be used on that player.
Any relevant investigation results will be posted publicly.
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Post Post #11005 (isolation #66) » Mon Feb 07, 2022 3:37 pm

Post by DDynamo »

Alien 1-Shot Scum-Legion


One night per game, you may use the night ability of every living Scum player on any player.
This does not include factional abilities.
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DDynamo
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Post Post #11006 (isolation #67) » Mon Feb 07, 2022 3:39 pm

Post by DDynamo »

Mafia Passive Self Mafia-Legion

Every night, you will use the night ability of every living member of the Mafia on yourself.
This does not include factional abilities.
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DDynamo
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Post Post #11008 (isolation #68) » Mon Feb 07, 2022 3:41 pm

Post by DDynamo »

Town Self-Sacrificing Legion


You may use the ability of every living player on any player at night.
This act will unavoidably kill you.
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DDynamo
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Post Post #11009 (isolation #69) » Mon Feb 07, 2022 3:50 pm

Post by DDynamo »

Alien Connected Self-Reviver

As long as at least one other member of your faction is alive, your self-reviver role will still function.
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Post Post #11010 (isolation #70) » Mon Feb 07, 2022 3:53 pm

Post by DDynamo »

Alien Reflexive Town-Legion


You will use the ability of every living town player on any player who visits you.
Last edited by DDynamo on Mon Feb 07, 2022 3:58 pm, edited 1 time in total.
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Post Post #11011 (isolation #71) » Mon Feb 07, 2022 3:55 pm

Post by DDynamo »

Town 3-Shot Echo


At night, you may visit a player.
Whenever you visit a player, you will use their night ability on them.
The next player you visit, you will use all previous night abilities gained as well as their own.
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Post Post #11013 (isolation #72) » Mon Feb 07, 2022 4:04 pm

Post by DDynamo »

Town Dependent Neighborizer

Each night, may to choose to neighborize a player.
Upon the death of the first player you neighborized in the game, the neighborhood will be locked and you can no longer neighborize players.
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Post Post #11014 (isolation #73) » Mon Feb 07, 2022 4:22 pm

Post by DDynamo »

Town 2-Shot Combined Doctor Conditional Fruit Vendor

If a player you protect is saved from an attack, you will also vend them fruit.
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Post Post #11015 (isolation #74) » Tue Feb 08, 2022 3:52 am

Post by DDynamo »

Dupe

This role becomes a duplicate of a random role in the setup created. The player does not know they are a Dupe and that another player also has their role.
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Post Post #11016 (isolation #75) » Tue Feb 08, 2022 3:55 am

Post by DDynamo »

Town Scum Dupe

This role becomes a duplicate of a random scum role in the setup created. The player does not know they are a Dupe and that another player also has their role.
Even though the role is town, the role copied will originally be scum.
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Post Post #11017 (isolation #76) » Tue Feb 08, 2022 3:56 am

Post by DDynamo »

Mafia Town Dupe

This role becomes a duplicate of a random town role in the setup created. The player does not know they are a Dupe and that another player also has their role.
Even though the role is mafia, the role copied will originally be town.
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Post Post #11018 (isolation #77) » Tue Feb 08, 2022 3:59 am

Post by DDynamo »

Town 2-Shot Great JOAT

Your JOAT abilities are one of each visiting role in the setup.
You know what abilities you have.
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DDynamo
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Post Post #11019 (isolation #78) » Tue Feb 08, 2022 3:59 am

Post by DDynamo »

Mafia 2-Shot Great JOAT

Your JOAT abilities are one of each visiting role in the setup.
You know what abilities you have.
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DDynamo
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Post Post #11020 (isolation #79) » Tue Feb 08, 2022 4:04 am

Post by DDynamo »

Alien Combined Rolecop Great JOAT

Your JOAT abilities are one of each visiting role in the setup.
You know what abilities you have.
You will also rolecop the player you visit.
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Post Post #11021 (isolation #80) » Tue Feb 08, 2022 4:15 am

Post by DDynamo »

Town Chaos Alignment Cop

You may investigate a player to determine their exact alignment...
However, the results you get are a little... strange.
For Town, you might get the result Mafia, or for Aliens you might get the result Werewolf.
Whatever the result, it is consistent between all members of the same faction.
You know you are a Chaos Bloodhound.
Last edited by DDynamo on Tue Feb 08, 2022 10:24 am, edited 1 time in total.
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Post Post #11022 (isolation #81) » Tue Feb 08, 2022 7:58 am

Post by DDynamo »

Town Late Riser

Night actions targeting you don't resolve until the end of the next day.
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Post Post #11052 (isolation #82) » Thu Feb 10, 2022 5:56 am

Post by DDynamo »

Town Vanilla Miller

You falsely investigate as Mafia.
You falsely investigate as Vanilla.
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Post Post #11053 (isolation #83) » Thu Feb 10, 2022 10:18 am

Post by DDynamo »

Town Kennel King

If you are killed at night, then on the night you die all visiting town roles will double as Bloodhounds.
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Post Post #11054 (isolation #84) » Thu Feb 10, 2022 10:44 am

Post by DDynamo »

Town 1-Shot Witch Doctor

Before the end of every night until you use your power, you will receive a list of all players who will die during night without your intervention.
Once, you may save one from death.
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Post Post #11056 (isolation #85) » Thu Feb 10, 2022 2:01 pm

Post by DDynamo »

Town Sewage Engineer

If you are killed at night, then on the night you die all visiting town roles will double as Poopsmiths (They will investigate the player they target to determine if they have poop).
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DDynamo
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Post Post #11057 (isolation #86) » Thu Feb 10, 2022 2:05 pm

Post by DDynamo »

Town 2-Shot 3-Choice Vigilante

Twice per game, you may shoot a player at night.
Every night, a pool of three random players at night will be messaged to you. If you shoot, your shot must be directed at a member of this pool.
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Post Post #11058 (isolation #87) » Thu Feb 10, 2022 2:09 pm

Post by DDynamo »

Stinky Werewolf

Every night you are alive, each player will have a ten-percent chance to gain poop.
They do not know they gained poop.
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Post Post #11059 (isolation #88) » Thu Feb 10, 2022 2:12 pm

Post by DDynamo »

Mafia Combined Role Cop Monkey

In addition to rolecopping a target, you will also give them poop.
They do not know they gained poop.
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Post Post #11060 (isolation #89) » Thu Feb 10, 2022 2:14 pm

Post by DDynamo »

Informed Town

You know all townies have poop.

If this is in the game, all town players will have poop. Anyone who becomes town will instantly gain poop as well.
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Post Post #11064 (isolation #90) » Fri Feb 11, 2022 5:11 am

Post by DDynamo »

Town War and Peacesmith


You may investigate a player to determine if, in flavor, their role possesses a copy of the book War and Peace by author Leo Tolstoy.
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Post Post #11065 (isolation #91) » Fri Feb 11, 2022 5:13 am

Post by DDynamo »

Town Mall Cop

You may target a player to determine if, were you a cop, you would receive the correct investigation results when investigating them.
(Getting a negative result if the player is a Godfather, Miller, targeted by a Framer, etc.)
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Post Post #11066 (isolation #92) » Fri Feb 11, 2022 5:17 am

Post by DDynamo »

Town Double Mall Cop

You may target a player to determine if, were you a cop, you would receive the correct investigation results when investigating them.
(Getting a negative result if the player is a Godfather, Miller, targeted by a Framer, etc.)
You perform your night action twice, and count as two visitors.
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Post Post #11067 (isolation #93) » Fri Feb 11, 2022 5:20 am

Post by DDynamo »

Town Double Mailman

Each night, you may send a player message through the moderator.
You perform your night action twice, and count as two visitors
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Post Post #11068 (isolation #94) » Fri Feb 11, 2022 5:26 am

Post by DDynamo »

Town Double Fruit Vendor

Each night, you vend a player fruit.
You perform your night action twice, and count as two visitors
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DDynamo
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Post Post #11069 (isolation #95) » Fri Feb 11, 2022 5:30 am

Post by DDynamo »

Town Long Tracker

Each night, you may target a player to find out what player that person visited.
If the player you originally targeted visited anybody, you will target that person instead.

This does not extend beyond a second person.
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Post Post #11070 (isolation #96) » Fri Feb 11, 2022 5:31 am

Post by DDynamo »

Town Long Watcher

Each night, you may target a player to find out what action that player performed.
If the player you originally targeted visited anybody, you will target that person instead.

This does not extend beyond a second person.
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Post Post #11071 (isolation #97) » Fri Feb 11, 2022 5:37 am

Post by DDynamo »

Shcrodinger's Cat
Alignment up to mod discretion
Any player who visits you who would receive investigation results in binary form will receive both investigation results.
(A cop will see you as both guilty and not guilty, a gunsmith as both having a gun and not having a gun, etc.)
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Post Post #11074 (isolation #98) » Fri Feb 11, 2022 8:10 am

Post by DDynamo »

Town Librarian

Every night, you may choose to read a book or give a book to another player.
They will know they have received a book, and which book they have received.
Reading a book will activate one of three random effects, you will not be told which effect is activated.
You have the following books:

War and Peace [Be roleblocked for the next two nights, become immune to night actions by mafia, roleblock all members of scum on the night of your death.]
Green Eggs and Ham [Secretly gain jester win condition, no longer receive night action feedback (no messages from fruit vendors, mailmen, etc.), mod posts a message at the beginning of every day that they do not like green eggs and ham.]
Artemis Fowl [Become charged with mysterious energy, all future night actions charge your target with mysterious energy, all future night actions are delayed by one night.]
Jokes for Minecrafters: Booby Traps, Bombs, Boo-Boos, and More [Passively give visitors a 1-shot insane cop invention, visitors receive a random joke from this book, receive the exact number of players who are third party]
1984 [Receive a list of all players visited by night actions at the end of every night, passively give visitors a 1-shot cop invention, all non-town players get informed of your role and alignment]
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Post Post #11075 (isolation #99) » Fri Feb 11, 2022 8:11 am

Post by DDynamo »

Town Avid Reader

You will compulsively read any book you receive.
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Post Post #11076 (isolation #100) » Fri Feb 11, 2022 8:29 am

Post by DDynamo »

Mafia Illiterate Librarian

Every night, you may choose to give a book to another player.
The pages of the books you start with are blank and have no effect.
You cannot read, which means you cannot use books. Though you identify the books you start with by their covers, you also cannot read the titles of any further books you receive.
You have the following books:

War and Peace
Green Eggs and Ham
Artemis Fowl
Jokes for Minecrafters: Booby Traps, Bombs, Boo-Boos, and More
1984
Book of Books
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Post Post #11077 (isolation #101) » Fri Feb 11, 2022 9:44 am

Post by DDynamo »

Death Scramble

This is not a role, this is an effect.

Only role names, not role cards, are flipped. Color is also removed from them.
On flip, role names are scrambled.
This fact is revealed to everyone on game start.

For example,
Town Vigilante
becomes
Onntagewlviit
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Post Post #11078 (isolation #102) » Fri Feb 11, 2022 9:48 am

Post by DDynamo »

Single Death Scramble

Reroll this, then add this effect to the role.

Only the role name, not the role card, is flipped. Color is also removed from it.
On flip, this role name is scrambled.
This fact is not revealed to the player with this role.

For example,
Mafia 1-Shot Neighborizer
becomes
Igmnaairbt1e-sfezhioohr
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Post Post #11079 (isolation #103) » Fri Feb 11, 2022 1:21 pm

Post by DDynamo »

Town Bribable Bloodhound

You may target a player at night to determine if they are town or not town.
Before your investigation is resolved, players who you investigate will be told by the mod they are about to be investigated as Not Town by a Bloodhound if you would investigate them as Not Town. They will be told they can allow themselves to be vanillaised in return for being found as Town.

If they allow themselves to be vanillaised, they will be found as Town.
Players who are already vanilla will not receive this message, and the action will resolve as a normal Bloodhound.
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Post Post #11080 (isolation #104) » Fri Feb 11, 2022 1:23 pm

Post by DDynamo »

Town Bribable Vigilante

You may shoot a player at night.
Before your shot is resolved, players who you shoot will be told by the mod they are about to be shot by a Vigilante. They will be told they can allow themselves to be vanillaised in return for not being shot.

If they allow themselves to be vanillaised, your shot will not go through.
Players who are already vanilla will not receive this message, and the action will resolve as a normal Vigilante.
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Post Post #11082 (isolation #105) » Fri Feb 11, 2022 1:26 pm

Post by DDynamo »

Mafia Falsely Bribable Vigilante

You may target any player at night.
Players who you target will be told by the mod they are about to be shot by a Vigilante. They will be told they can allow themselves to be vanillaised in return for not being shot.

If they allow themselves to be vanillaised, they will be vanillaised. However, if they don't allow themselves to be vanillaised, they won't actually be shot anyway.
Players who are already vanilla will not receive this message.
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Post Post #11084 (isolation #106) » Fri Feb 11, 2022 1:29 pm

Post by DDynamo »

Tar Monster
Alignment up to mod discretion.

Night actions targeting you don't resolve until the end of the next day.
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Post Post #11086 (isolation #107) » Fri Feb 11, 2022 2:20 pm

Post by DDynamo »

Town Vision

When you are killed, you may target two people
The second target will learn the role, but not alignment, of the first target.
The second target's role will also become Vision.
In post 11085, TemporalLich wrote:
In post 11084, DDynamo wrote:
Tar Monster
Alignment up to mod discretion.

Night actions targeting you don't resolve until the end of the next day.
How would you resolve this with investigatives, who expect a Results PM?
No Result on the night they acted, with no explanation.
Possibly getting up to two results the next night, with no explanation, one for the Tar Monster and one for whoever they targeted the next night.
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Post Post #11089 (isolation #108) » Mon Feb 14, 2022 7:54 am

Post by DDynamo »

Town Gene Blender

You may target two players at night.
Both players roles will be combined and both players will receive the new combined role.
You do not learn the original roles, nor do you learn the new role.

The players you target will both learn their new roles.

For example, targeting a doctor and a cop will result in both players becoming Combined Doctor Cops
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Post Post #11090 (isolation #109) » Mon Feb 14, 2022 8:43 am

Post by DDynamo »

Town Deckbuilder

You have a deck of cards that contains cards shuffled into a random order. At the beginning of the game, draw three, and at the end of every subsequent night draw one. You may play one card per night, destroying it on use. If you die, you must immediately give all of your cards in your hand to any player.

Mall Cop [X4] Target a player to determine whether or not an investigating Cop would receive the correct results on them.
Activated Paranoid Gun Owner [X2]
Activated Ascetic [X3]
Vigilante [X2]
Doctor [X4]
Cop [X3]
Seer [X3]
Bloodhound [X2]
Activated Innocent Child [X1]
Disloyal Fruit Vendor [X2]
Loyal Monkey [X4] Give a player poop if they are a member of your faction. They do not learn they have poop.
Tracker [X3]
Watcher [X3]
Roleblocker [X3]
Poopsmith [X5] Target a player to determine if they have poop.
Redraw! [X5] Destroy your entire hand, then draw cards until your hand has the same number of cards. You may play another card after this.
Gift! [X5] Target a player, then draw two cards. The two cards you drew will be given to the targeted player.
Save! [X5] Play again. Your next card is kept instead of destroyed on use.
End! [X1] Choose one of the cards you have in your hand. That is now your permanent role, you may use it every night in the future. You keep the cards already in your hand and may still play them instead of using your role, but you may no longer draw. Attempting to play a card that requires you to draw wastes it. Your cards are also destroyed upon death instead of being given to any living player.
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Post Post #11091 (isolation #110) » Mon Feb 14, 2022 12:54 pm

Post by DDynamo »

Mafia Deckbuilder

You have a deck of cards that contains cards shuffled into a random order. At the beginning of the game, draw three, and at the end of every subsequent night draw one. You may play one card per night, destroying it on use. If you die, you must immediately give all of your cards in your hand to any player.

Activated Informed [X3] Information learned determined by moderator.
Activated Godfather [X4]
Activated Ascetic [X3]
Framer [X4]
Doctor [X2]
Rolecop [X3]
Neighborizer [X3]
Bloodhound [X4]
Vanillaiser [X1]
Janitor [X2]
Activated Double Voter [X2] Your double vote ability will only last the next day, and is not reflected by the vote count.
Tracker [X3]
Watcher [X3]
Roleblocker [X3]
Activated Commuter [X4]
Redraw! [X5] Destroy your entire hand, then draw cards until your hand has the same number of cards. You may play another card after this.
Steal! [X2] If a player has night ability, gain it as a card. If it is limited use, the player loses one use of it.
Save! [X5] Play again. Your next card is kept instead of destroyed on use.
Blend! [X1] Choose one of the cards you have in your hand and destroy it. If at any point you die, you will appear to flip as that role but town. Not possible to use with cards that aren't roles.
Last edited by DDynamo on Mon Feb 14, 2022 1:12 pm, edited 2 times in total.
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Post Post #11092 (isolation #111) » Mon Feb 14, 2022 1:09 pm

Post by DDynamo »

Alien Deckbuilder

You have a deck of cards that contains cards shuffled into a random order. At the beginning of the game, draw three, and at the end of every subsequent night draw one. You may play one card per night, destroying it on use. If you die, you must immediately give all of your cards in your hand to any player.

Activated Informed [X3] Information learned determined by moderator.
Activated Godfather [X4]
Rolestopper [X3]
Framer [X2]
Doctor [X2]
Rolecop [X3]
Neighborizer [X3]
Activated Psychotrooper [X4] Tonight, all binary investigate roles are insane.
Vanillaiser [X3]
Alienizer Reviver [X1] You may revive any player. If they were not Alien before, they become Alien aligned.
Activated Lim-Proof [X2] The next day, if you are eliminated it will fail.
Activated Innocent Child [X1]
Friendly Neighbor [X2]
Roleblocker [X3]
Activated Commuter [X3]
Redraw! [X5] Destroy your entire hand, then draw cards until your hand has the same number of cards. You may play another card after this.
Steal! [X2] If a player has night ability, gain it as a card. If it is limited use, the player loses one use of it.
Save! [X5] Play again. Your next card is kept instead of destroyed on use.
Distribute! [X1] For the rest of the game, whenever you play a card, there is a 50/50 chance that a random Scum-aligned player that is not you will receive a copy of the card played. It will always go to the Alien team if at least one Alien that is not you is still alive. Does not work if you are the only scum left.
Last edited by DDynamo on Tue Feb 15, 2022 3:38 am, edited 1 time in total.
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Post Post #11094 (isolation #112) » Tue Feb 15, 2022 3:42 am

Post by DDynamo »

Town Mindful Cop


Each night, you may target someone to determine if they are Mafia or Not Mafia.
If, on a night, you would receive inaccurate results your ability will instead fail.
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Post Post #11095 (isolation #113) » Tue Feb 15, 2022 3:46 am

Post by DDynamo »

Alien Gene Blender

You may target two players at night.
Both players roles will be combined and both players will receive the new combined role.
You do not learn the original roles, nor do you learn the new role.

The players you target will both learn their new roles.

For example, targeting a doctor and a cop will result in both players becoming Combined Doctor Cops
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Post Post #11096 (isolation #114) » Tue Feb 15, 2022 3:47 am

Post by DDynamo »

Mafia Gene Blender

You may target two players at night.
Both players roles will be combined and both players will receive the new combined role.
You do not learn the original roles, nor do you learn the new role.

The players you target will both learn their new roles.

For example, targeting a doctor and a cop will result in both players becoming Combined Doctor Cops
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Post Post #11105 (isolation #115) » Tue Feb 15, 2022 4:18 am

Post by DDynamo »

Town of Salem

This role is rolled from all possible roles in Town of Salem.
Coven Roles are converted to Alien aligned.
Rolling Vampire Hunter will force another random player to be a Vampire.

Many roles will have to be modified in order to function. Moderator can choose to exclude those roles from being possible rolls.
Last edited by DDynamo on Tue Feb 15, 2022 4:20 am, edited 1 time in total.
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Post Post #11109 (isolation #116) » Tue Feb 15, 2022 4:23 am

Post by DDynamo »

Town Color Cop


You may target a player at night to determine what color their role name is.
If you target a player with multiple colors in their role name, you will receive a list of all those colors.
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Post Post #11111 (isolation #117) » Tue Feb 15, 2022 4:30 am

Post by DDynamo »

Mafia 1-Shot Mass Water Bomb


Once per game, during the night, you may target every player in the game.
You will color their role names
blue
. This will be revealed on any flip/reveal.

Notably, you still cannot self target.
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Post Post #11114 (isolation #118) » Tue Feb 15, 2022 4:34 am

Post by DDynamo »

Town Reflexive Scum-Limited Green Water Bomb


Any Scum player who visits you will have their role name color changed to
green
. This will be revealed on any flip/reveal.
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Post Post #11116 (isolation #119) » Tue Feb 15, 2022 4:42 am

Post by DDynamo »

Town Brain Shatterer


Any binary investigation results targeting you are inverted.
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Post Post #11117 (isolation #120) » Tue Feb 15, 2022 4:42 am

Post by DDynamo »

Alternate Mafia Brain Shatterer


Any binary investigation results targeting you are inverted.
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Post Post #11118 (isolation #121) » Tue Feb 15, 2022 4:44 am

Post by DDynamo »

Mafia Flipless Ghoulish Framer


You may target a player to make them investigate as Mafia.
You may continue to use your ability even after death.
Your role and alignment do not flip on death.
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Post Post #11120 (isolation #122) » Tue Feb 15, 2022 5:04 am

Post by DDynamo »

Town Flipless Ghoulish 1-Shot Publishing PT Cop


Once per game at night, you may target a player to investigate whether they have access to a private topic.
The results of your investigation will be revealed publicly so long as it did not fail.
You may continue to use your ability post-mortem so long as you still have a shot.
Your role and alignment will not flip.
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Post Post #11121 (isolation #123) » Tue Feb 15, 2022 5:09 am

Post by DDynamo »

Famous Modifier


Reroll this role and add the Famous modifier to the new role.
The famous modifier reveals the existence of the role (but not identity or alignment) with the famous modifier at the beginning of the game.
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Post Post #11122 (isolation #124) » Tue Feb 15, 2022 5:11 am

Post by DDynamo »

Town Roaming Skimmer


Each night, you may target a player. If that player was targeted with any form of night-kill protection, such as from a doctor, you will receive the same protection.
You must target a different player each night.
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Post Post #11123 (isolation #125) » Tue Feb 15, 2022 5:25 am

Post by DDynamo »

Town Kill Flipper


If you die, you will flip as the role of the player who killed you.
Hammering you also counts as killing you.
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Post Post #11124 (isolation #126) » Tue Feb 15, 2022 6:04 am

Post by DDynamo »

Puble Kerdalinger


Every night, you may target a player. They will become Kerdled.
Whenever a Kerdled player receives any role feedback, you will receive that feedback instead. The player who should have received that feedback will instead receive the following feedback, verbatin:

The Kerdals in your ears deafen you!


Kerdled player's actions will fail when targeting other Kerdled players.
If you die, all players will no longer be Kerdled and will instead be Publed.
All Publed players immediately join a neighborhood consisting of only Publed players. Publed players role names are also turned
Purple
and investigate as Cult.
You can never be Publed nor Kerdled.
You investigate as Cult.
You win with Town.
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Post Post #11125 (isolation #127) » Tue Feb 15, 2022 9:22 am

Post by DDynamo »

Mafia Kerdalinger


Every night, you may target a player. They will become Kerdled.
Whenever a Kerdled player receives any role feedback, you will receive that feedback instead. The player who should have received that feedback will instead receive the following feedback, verbatin:

The Kerdals in your ears deafen you!


Kerdled player's actions will fail when targeting other Kerdled players.

(If multiple roles that can Kerdle players exist, then all players who can Kerdle will receive the roll feedback of all Kerdled players.)
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Post Post #11126 (isolation #128) » Tue Feb 15, 2022 9:29 am

Post by DDynamo »

Cult Publeing Puble


Once per night, you may Puble a player.
Publed players role names turn
purple
and investigate as Cult.
Once more than one Publed player exists in the game, all Publed players will join a neighborhood together.
You can never be Publed nor Kerdled.
If you die, all players who are Kerdled will instead instead be Publed.
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Post Post #11127 (isolation #129) » Tue Feb 15, 2022 10:32 am

Post by DDynamo »

Town Flipless Parasitic JOAT


At any point at night, you can choose to target any player. You will die and infect that player with yourself.
Your role will not flip on death.
You will open a private topic with your host.
You will vanillaise your host.
At any point, your host may expel you. They will receive their old role back.
Any night abilities you have can only be used while dead, and when you use them it will be treated as if your host had used them itself.
Your host will not know your role.
Any investigations you perform will result in your host receiving the results, not you.

You will have four JOAT abilities, chosen randomly from the following list:

Alien [The role, not alignment]
Cop
Seer
Vigilante
Activated Commuter
Publishing Self-Bloodhound [Publishes the investigation results of your host, not you.]
Loyal Fruit Vendor [Loyal from the perspective of your host, not you.]
Mailman [Message composed by you, but sent from your host]
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Post Post #11128 (isolation #130) » Tue Feb 15, 2022 10:36 am

Post by DDynamo »

Mafia Flipless Parasitic JOAT


At any point at night, you can choose to target any player. You will die and infect that player with yourself.
Your role will not flip on death.
You will open a private topic with your host.
You will vanillaise your host.
So long as you still have a host, you may still communicate with your fellow mafia in the mafia thread.
At any point, your host may expel you. They will receive their old role back.
Any night abilities you have can only be used while dead, and when you use them it will be treated as if your host had used them itself.
Your host will not know your role.
Any investigations you perform will result in your host receiving the results, not you.

You will have four JOAT abilities, chosen randomly from the following list:

Alien [The role, not alignment]
Insane Cop
Seer
Reflexive Framer [Frames all visitors of the host as Mafia.]
Activated Commuter
Publishing Insane Self-Bloodhound [Publishes the investigation results of your host, not you.]
Loyal Fruit Vendor [Loyal from the perspective of your host, not you.]
Mailman [Message composed by you, but sent from your host]
Last edited by DDynamo on Tue Feb 15, 2022 11:21 am, edited 1 time in total.
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Post Post #11129 (isolation #131) » Tue Feb 15, 2022 10:45 am

Post by DDynamo »

Town Flipless Parasitic Disloyal Fruit Vendor


At any point at night, you can choose to target any player. You will die and infect that player with yourself.
Your role will not flip on death.
You will open a private topic with your host.
You will vanillaise your host.
At any point, your host may expel you. They will receive their old role back.
Any night abilities you have can only be used while dead, and when you use them it will be treated as if your host had used them itself.
Your host will not know your role.

Each night, you may target a player if you are in a host. If they are not of your host's faction, they will be informed they received a piece of fruit.
Last edited by DDynamo on Tue Feb 15, 2022 10:58 am, edited 1 time in total.
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Post Post #11130 (isolation #132) » Tue Feb 15, 2022 10:58 am

Post by DDynamo »

Town Flipless Parasitic Evangelistic Neighborizer


At any point at night, you can choose to target any player. You will die and infect that player with yourself.
Your role will not flip on death.
You will open a private topic with your host.
You will vanillaise your host.
Your host will investigate as Cult.
At any point, your host may expel you. They will receive their old role back.
Any night abilities you have can only be used while dead, and when you use them it will be treated as if your host had used them itself.
Your host will not know your role.

You may target a player at night while you are in a host. That player join you and your host's private topic.
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Post Post #11131 (isolation #133) » Tue Feb 15, 2022 11:07 am

Post by DDynamo »

Flipless Parasite


Roll any roll in the game. Make it Flipless and Parasitic.
If the role cannot win when dead, such as a Survivor or Serial Killer, reroll it until you get a role that
can
win when dead.

The Flipless Parasitic Mechanics are as follows:

At any point at night, you can choose to target any player. You will die and infect that player with yourself.
Your role will not flip on death.
You will open a private topic with your host.
You will vanillaise your host.
At any point, your host may expel you. They will receive their old role back.
Any abilities you have can only be used while dead, and when you use them it will be treated as if your host had used them itself.
Your host will not know your role.
Any investigations you perform will result in your host receiving the results, not you.
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Post Post #11133 (isolation #134) » Tue Feb 15, 2022 11:44 am

Post by DDynamo »

Town 1-Target Parity Cop

You may target a player at night to determine whether or not they share an alignment with themself.
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Post Post #11134 (isolation #135) » Tue Feb 15, 2022 12:37 pm

Post by DDynamo »

Town 1-Shot Gossip


Once per game at night, you may target any player.
You will both learn each other's roles.
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Post Post #11135 (isolation #136) » Tue Feb 15, 2022 12:38 pm

Post by DDynamo »

Mafia 1-Shot Gossip


Once per game at night, you may target any player.
You will both learn each other's roles.
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Post Post #11136 (isolation #137) » Tue Feb 15, 2022 1:16 pm

Post by DDynamo »

Town 3-Shot Inventor


Three times per game at night, you may target any player.
You will give them an invention of your choice.
You can only give each invention once.

Inventions:
1-Shot Gossip: Player and their target learn each other's roles.
1-Shot Publishing Adaptive Bloodhound: Publicly reveals whether or not a target player is Town or Not Town. Comes Insane if given to any Scum aligned player.
1-Shot Publishing Self Alignment Cop: Publicly reveals the exact alignment of the user.
1-Shot Hijacked Blank Vigilante: Player may attack another player at night, but it will fail. You will learn who they tried to kill. The blank and tracking modifiers are hidden from the recipient.
1-Shot Reflexive Loyal Fruit Vendor: On the first night the player gets any amount of visitors, they will reflexively inform all visitors of the same alignment that they have received fruit.
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Post Post #11137 (isolation #138) » Tue Feb 15, 2022 1:24 pm

Post by DDynamo »

Gossip Invention

Reroll this roll and give the new role a 1-Shot Gossip Invention at the start of the game.

The Gossip informs both the player and their target of each other's roles.
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Post Post #11139 (isolation #139) » Fri Feb 18, 2022 8:29 am

Post by DDynamo »

Town Introspective Roleblocker


Each night, you may prevent someone acting.
You will learn if performing your action was either beneficial or harmful to your faction, or if it had no consequence.

Spoiler: Beneficial Actions
- Roleblocking a town doctor who would have saved the life of scum.
- Roleblocking a scum investigative role that would have received useful results.
- Roleblocking a town investigative who would have received incorrect results.
- Roleblocking an attempted killer who would have killed town.


Spoiler: Harmful Actions
- Roleblocking a town doctor who would have saved the life of town.
- Roleblocking a town investigative role that would have received useful results.
- Roleblocking an attempted killer who would have killed scum.


Spoiler: Inconsequential Actions
- Roleblocking a town doctor who would targeted someone who wasn't attacked.
- Roleblocking a town investigative role who still wouldn't have received results even if you didn't roleblock them.
- Roleblocking a player who would have performed no action.
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Post Post #11141 (isolation #140) » Fri Feb 18, 2022 10:47 am

Post by DDynamo »

Town 1-Shot B-Side Vigilante

Once per game during the night, you may target a player to attempt to kill them.
Your action occurs during a secret and separate B-Side night that happens after the normal night.

B-Side is an attempt to create a more standardized way to create an easier way to make a role that always goes last, creating a version that can intuitively exist even with other roles with the same modifier.
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Post Post #11142 (isolation #141) » Fri Feb 18, 2022 10:52 am

Post by DDynamo »

Mafia B-Side Mafioso

If you perform the Mafia factional kill, it occurs during a secret and separate B-Side night that happens after the normal night.
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Post Post #11143 (isolation #142) » Fri Feb 18, 2022 10:56 am

Post by DDynamo »

Town Seer 1-Shot B-Side

Every night, you may check to determine whether or not a player is a Werewolf.
Once per game, you may choose to make your action occur during a secret and separate B-Side night that happens after the normal night.
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Post Post #11144 (isolation #143) » Fri Feb 18, 2022 10:57 am

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Town B-Side Lycan

If you are in the game, there exists a secret and separate B-Side night that happens after the normal night.
If you are investigated during B-Side Night, you investigate as Werewolf.
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Post Post #11145 (isolation #144) » Fri Feb 18, 2022 10:59 am

Post by DDynamo »

B-Siders

This is not a role, this is a effect.
If this effect rolls, give all of the next roles the B-Side modifier, which makes any night abilities they have operate during a secret and separate B-Side night that happens after the normal night.
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Post Post #11147 (isolation #145) » Sat Feb 19, 2022 6:44 pm

Post by DDynamo »

Town Deep Deep Cover
This role name being red is intentional

You investigate as Mafia.
Role Cop type roles will see your role as Traitor.
Mafia will be informed there is a Traitor in the game.
On death, you will flip as Mafia Traitor.

If there are no Mafia alive in the game, you gain the ability to kill at night.
You win with town.
Last edited by DDynamo on Mon Feb 21, 2022 5:46 am, edited 1 time in total.
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Post Post #11148 (isolation #146) » Sat Feb 19, 2022 7:08 pm

Post by DDynamo »

Mafia Partygoer


All lies related to this game you tell must be denoted with a
=)
at the end of the sentence when spoken in the main thread.
For every day that ends with you having broken this rule, the Moderator will announce at the end of the day that every has noticed you have been acting very suspiciously. You will also then require one less vote to be voted out, and every day with a rule broken is one more vote.

incuding =) at the end of a truthful statement is explicitly allowed.
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Post Post #11149 (isolation #147) » Sat Feb 19, 2022 7:17 pm

Post by DDynamo »

Town 2-Shot Wishful Vigilante Partygoer

Every night, you may choose to attack a player
If a player PM's the Moderator and wishes for protection against Vigilantes that night, all Wishful Vigilante actions will fail.

All lies related to this game you tell must be denoted with a
=)
at the end of the sentence when spoken in the main thread.
For every day that ends with you having broken this rule, the Moderator will announce at the end of the day that every has noticed you have been acting very suspiciously. You will also then require one less vote to be voted out, and every day with a rule broken is one more vote.

incuding =) at the end of a truthful statement is explicitly allowed.
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Post Post #11150 (isolation #148) » Sat Feb 19, 2022 7:18 pm

Post by DDynamo »

Town Partygoer


All lies related to this game you tell must be denoted with a
=)
at the end of the sentence when spoken in the main thread.
For every day that ends with you having broken this rule, the Moderator will announce at the end of the day that every has noticed you have been acting very suspiciously. You will also then require one less vote to be voted out, and every day with a rule broken is one more vote.

incuding =) at the end of a truthful statement is explicitly allowed.
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Post Post #11151 (isolation #149) » Sat Feb 19, 2022 7:20 pm

Post by DDynamo »

Underdog Partygoer


You will adopt the alignment of the first day death.

All lies related to this game you tell must be denoted with a
=)
at the end of the sentence when spoken in the main thread.
For every day that ends with you having broken this rule, the Moderator will announce at the end of the day that every has noticed you have been acting very suspiciously. You will also then require one less vote to be voted out, and every day with a rule broken is one more vote.

incuding =) at the end of a truthful statement is explicitly allowed.
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Post Post #11152 (isolation #150) » Sat Feb 19, 2022 7:22 pm

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Town Wishful Bulletproof


You are bulletproof at night, unless the player that targets you also adds that they wish their ability pierces bulletproof in their PM to the mod.
That wish will only pierce Wishful Bulletproof players.
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Post Post #11155 (isolation #151) » Sun Feb 20, 2022 4:02 am

Post by DDynamo »

Mafia Wishful Godfather


You investigate as town.
If a player investigating includes a wish to investigate Godfathers correctly in their action submission, they will see any Wishful Godfather as if they were not a Godfather.
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Post Post #11156 (isolation #152) » Sun Feb 20, 2022 7:12 am

Post by DDynamo »

Town Compulsive Night-1 Remote Targeting Night-3 3-Target Joat [Vigilante ; Publishing Bloodhound ; Informant]

On the first night, you must target three different people with your three different powers, which will be performed by a remote drone.
The drone will wait until the third night to use the powers.
This will occur even if you are dead or otherwise incapacitated, as the drone will perform the action, not you.

The Informant ability informs the target of setup information the contents of which are unknown to the sender and determined by the mod.
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Post Post #11157 (isolation #153) » Sun Feb 20, 2022 7:31 am

Post by DDynamo »

Town Mod Lie Detector


At night, you may target a player. Assuming success, you will determine if the moderator lied to that player in their role PM.
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Post Post #11163 (isolation #154) » Wed Feb 23, 2022 6:25 pm

Post by DDynamo »

Town Frankentective


Each night you may target a player, and assuming it succeeds you will determine if they are any of the following:
Are Cult aligned; Has Poop ; Has a role that, in flavor, uses magic or appears to do magic ; Are charged with Mysterious Energy ; Has ever killed a player at night, prior to this night


If even one of these is true, you will receive a positive result.
Otherwise, you will receive a negative result.
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Post Post #11165 (isolation #155) » Fri Feb 25, 2022 6:11 am

Post by DDynamo »

Town RoboCop

Investigates players at night to determine whether or not they are Mafia.
You are immune to any abilities which, in flavor, would only affect organic targets. (Such as a Poisoner)
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Post Post #11166 (isolation #156) » Fri Feb 25, 2022 6:18 am

Post by DDynamo »

Town Identical Twin

Moderator rolls a random player at the beginning of the game.

This player and the rolled player are both Identical Twins and will have a topic together.
Give the original Identical Twin the same role as the second Identical Twin.

Player 1 Rolls Identical Twin and the Moderator rolls Player 2 as their partner. Player 1 is Town Identical Twin and Player 2 is Mafia 1-Shot Rolecop. After modifying the roles, Player 1 will be Town Identical Twin 1-Shot Rolecop and Player 2 will be Mafia Identical Twin 1-Shot Rolecop.
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Post Post #11167 (isolation #157) » Fri Feb 25, 2022 3:01 pm

Post by DDynamo »

Mafia Identical Twin

Moderator rolls a random player at the beginning of the game.

This player and the rolled player are both Identical Twins and will have a topic together.
Give the original Identical Twin the same role as the second Identical Twin.

Player 1 Rolls Identical Twin and the Moderator rolls Player 2 as their partner. Player 1 is Mafia Identical Twin and Player 2 is Werewolf 1-Shot Rolecop. After modifying the roles, Player 1 will be Mafia Identical Twin 1-Shot Rolecop and Player 2 will be Werewolf Identical Twin 1-Shot Rolecop. Note that in game, the players will not be able to tell who the original Twin is.
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Post Post #11168 (isolation #158) » Fri Feb 25, 2022 3:03 pm

Post by DDynamo »

Werewolf Identical Twin

Moderator rolls a random player at the beginning of the game.

This player and the rolled player are both Identical Twins and will have a topic together.
Give the original Identical Twin the same role as the second Identical Twin.

Player 1 Rolls Identical Twin and the Moderator rolls Player 2 as their partner. Player 1 is Werewolf Identical Twin and Player 2 is Town 1-Shot Rolecop. After modifying the roles, Player 1 will be Werewolf Identical Twin 1-Shot Rolecop and Player 2 will be Town Identical Twin 1-Shot Rolecop. Note that in game, the players will not be able to tell who the original Twin is.
Last edited by DDynamo on Fri Feb 25, 2022 3:10 pm, edited 1 time in total.
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Post Post #11169 (isolation #159) » Fri Feb 25, 2022 3:10 pm

Post by DDynamo »

Identical Twin

Moderator rolls a random player at the beginning of the game.

This player and the rolled player are both Identical Twins and will have a topic together.
Give the original Identical Twin the same role as the second Identical Twin.

The Moderator must choose the alignment of the first player. Also roll a 25% chance. If it procs, the Moderator must also choose the alignment of the second player as well.

Player 1 Rolls Identical Twin and the Moderator rolls Player 2 as their partner. Player 1 is Werewolf Identical Twin and Player 2 is Town 1-Shot Rolecop. After modifying the roles, Player 1 will be Werewolf Identical Twin 1-Shot Rolecop and Player 2 will be Town Identical Twin 1-Shot Rolecop. Note that in game, the players will not be able to tell who the original Twin is.
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Post Post #11176 (isolation #160) » Tue Mar 15, 2022 1:06 pm

Post by DDynamo »

Town Goldfish Cop

At night, you may investigate a player to determine if they are Mafia or Not Mafia. Your action will be delayed by one night.
On the night you actually perform your action, there is a fifty percent chance it will fail. You will receive the following message on failure not causes by other means:

"Oops, guess I forgot to do my chores tonight, huh?"


Upon forgetting to do a night action, you will feel extra determined. Your next night action cannot be forgotten and cannot be roleblocked.
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Post Post #11224 (isolation #161) » Sat Apr 16, 2022 5:50 am

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Town Belltower


Once per game if a day ends in a no-lim, you may choose to extend the day period by an extra twenty-four hours and target a player.
You will learn that player's exact role and alignment.
All active votes will be cleared.
There will be no explanation by the mod toward the players why day has not ended, other than stating the day has been extended twenty-four hours and all votes have been cleared.
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Post Post #11225 (isolation #162) » Mon Apr 25, 2022 5:36 am

Post by DDynamo »

Town 2-Success Deregulator


Twice per game at night, you may target another player. A charge will only be consumed if your action was successful.
That player will have any restrictions on their role removed. They will be notified of the change to their role.

(For example, a 1-Shot Vigilante will become a Vigilante or a Disloyal Fruit Vendor will become a Fruit Vendor.)
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Post Post #11311 (isolation #163) » Sat Sep 17, 2022 1:32 pm

Post by DDynamo »

Town Role Alternater


The first night, you must target a player. You will open a private thread with that player and at the end of every night, you will swap roles but not alignments.
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Post Post #11312 (isolation #164) » Sat Sep 17, 2022 1:33 pm

Post by DDynamo »

Mafia Role Alternater


The first night, you must target a player. You will open a private thread with that player and at the end of every night, you will swap roles but not alignments.
Last edited by DDynamo on Sat Sep 17, 2022 1:36 pm, edited 1 time in total.
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Post Post #11313 (isolation #165) » Sat Sep 17, 2022 1:35 pm

Post by DDynamo »

Town Even Night Vigilante Role Alternater


The first night, you must target a player. You will open a private thread with that player and at the end of every night, you will swap roles but not alignments.

On event nights, you may target a player and attempt to kill them.

Designed such that only the person you swap with is able to use the vigilante shots.
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Post Post #11314 (isolation #166) » Sat Sep 17, 2022 1:39 pm

Post by DDynamo »

Role Alternater


Reroll this role, and make the selected player a Role Alternater in addition to their other role.

The first night, you must target a player. You will open a private thread with that player and at the end of every night, you will swap roles but not alignments.
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Post Post #11330 (isolation #167) » Wed Oct 05, 2022 7:53 am

Post by DDynamo »

Town Error Log


At the end of each night, you will receive a list of players whose night actions failed that night.
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Post Post #11336 (isolation #168) » Wed Oct 12, 2022 4:12 am

Post by DDynamo »

Town Alternator


Before the game begins, you must select a player.
You will join a private topic with them.
At the end of every night, you and that player will swap roles, but not alignments.
If either player dies, you will no longer swap, keeping the roles you had at the time of death.
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Post Post #11337 (isolation #169) » Wed Oct 12, 2022 4:16 am

Post by DDynamo »

Town Even-Night Role Cop Alternator


On even nights, you may target a player. If successful, you will learn their role but not alignment.
///
Before the game begins, you must select a player.
You will join a private topic with them.
At the end of every night, you and that player will swap roles, but not alignments.
If either player dies, you will no longer swap, keeping the roles you had at the time of death.

Given the Role Cop is set on even nights, only the player you swap with will ever be able to use your role.
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Post Post #11338 (isolation #170) » Wed Oct 12, 2022 4:18 am

Post by DDynamo »

Alternator


Reroll this role, then add this role to the new role:

Before the game begins, you must select a player.
You will join a private topic with them.
At the end of every night, you and that player will swap roles, but not alignments.
If either player dies, you will no longer swap, keeping the roles you had at the time of death.
Last edited by DDynamo on Wed Oct 12, 2022 4:19 am, edited 1 time in total.
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Post Post #11339 (isolation #171) » Wed Oct 12, 2022 4:18 am

Post by DDynamo »

Mafia Alternator


Before the game begins, you must select a player.
You will join a private topic with them.
At the end of every night, you and that player will swap roles, but not alignments.
If either player dies, you will no longer swap, keeping the roles you had at the time of death.
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