Grand Idea Mafia

This forum is for discussion related to the game.
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Post Post #11075 (ISO) » Fri Feb 11, 2022 8:11 am

Post by DDynamo »

Town Avid Reader

You will compulsively read any book you receive.
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Post Post #11076 (ISO) » Fri Feb 11, 2022 8:29 am

Post by DDynamo »

Mafia Illiterate Librarian

Every night, you may choose to give a book to another player.
The pages of the books you start with are blank and have no effect.
You cannot read, which means you cannot use books. Though you identify the books you start with by their covers, you also cannot read the titles of any further books you receive.
You have the following books:

War and Peace
Green Eggs and Ham
Artemis Fowl
Jokes for Minecrafters: Booby Traps, Bombs, Boo-Boos, and More
1984
Book of Books
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Post Post #11077 (ISO) » Fri Feb 11, 2022 9:44 am

Post by DDynamo »

Death Scramble

This is not a role, this is an effect.

Only role names, not role cards, are flipped. Color is also removed from them.
On flip, role names are scrambled.
This fact is revealed to everyone on game start.

For example,
Town Vigilante
becomes
Onntagewlviit
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Post Post #11078 (ISO) » Fri Feb 11, 2022 9:48 am

Post by DDynamo »

Single Death Scramble

Reroll this, then add this effect to the role.

Only the role name, not the role card, is flipped. Color is also removed from it.
On flip, this role name is scrambled.
This fact is not revealed to the player with this role.

For example,
Mafia 1-Shot Neighborizer
becomes
Igmnaairbt1e-sfezhioohr
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Post Post #11079 (ISO) » Fri Feb 11, 2022 1:21 pm

Post by DDynamo »

Town Bribable Bloodhound

You may target a player at night to determine if they are town or not town.
Before your investigation is resolved, players who you investigate will be told by the mod they are about to be investigated as Not Town by a Bloodhound if you would investigate them as Not Town. They will be told they can allow themselves to be vanillaised in return for being found as Town.

If they allow themselves to be vanillaised, they will be found as Town.
Players who are already vanilla will not receive this message, and the action will resolve as a normal Bloodhound.
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Post Post #11080 (ISO) » Fri Feb 11, 2022 1:23 pm

Post by DDynamo »

Town Bribable Vigilante

You may shoot a player at night.
Before your shot is resolved, players who you shoot will be told by the mod they are about to be shot by a Vigilante. They will be told they can allow themselves to be vanillaised in return for not being shot.

If they allow themselves to be vanillaised, your shot will not go through.
Players who are already vanilla will not receive this message, and the action will resolve as a normal Vigilante.
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Post Post #11081 (ISO) » Fri Feb 11, 2022 1:24 pm

Post by TemporalLich »

Town TriMediator


Each night, you may target three players to prevent them from targeting each other the next Night.

The targets are informed that they were mediated and who they can't target.

This action will succeed even if one target attempt fails, but it will only mediate the two successful targets.
time will end
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Post Post #11082 (ISO) » Fri Feb 11, 2022 1:26 pm

Post by DDynamo »

Mafia Falsely Bribable Vigilante

You may target any player at night.
Players who you target will be told by the mod they are about to be shot by a Vigilante. They will be told they can allow themselves to be vanillaised in return for not being shot.

If they allow themselves to be vanillaised, they will be vanillaised. However, if they don't allow themselves to be vanillaised, they won't actually be shot anyway.
Players who are already vanilla will not receive this message.
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Post Post #11083 (ISO) » Fri Feb 11, 2022 1:27 pm

Post by TemporalLich »

Town Night 1 TriArbitrator


During Night 1, you may target three players to prevent them from voting each other or targeting each other for the next Day/Night cycle.

The targets are informed that they were arbitrated and who they can't vote or target.

This action will succeed even if one target attempt fails, but it will only arbitrate the two successful targets.
time will end
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Post Post #11084 (ISO) » Fri Feb 11, 2022 1:29 pm

Post by DDynamo »

Tar Monster
Alignment up to mod discretion.

Night actions targeting you don't resolve until the end of the next day.
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Post Post #11085 (ISO) » Fri Feb 11, 2022 1:33 pm

Post by TemporalLich »

Town Bauble Faerie


Each night, you may give someone the Enchanted Fae Bauble, a mysterious artifact of the fae world.

Mod Note: The Enchanted Fae Bauble is a mysterious item with a mysterious ability that may be active and single target, active and zero target, and/or passive. The Enchanted Fae Bauble may be used as a single target item even if it has no active effect, and it will only visit if it actually wants to visit.

More than one Enchanted Fae Bauble may exist.




In post 11084, DDynamo wrote:
Tar Monster
Alignment up to mod discretion.

Night actions targeting you don't resolve until the end of the next day.
How would you resolve this with investigatives, who expect a Results PM?
time will end
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Post Post #11086 (ISO) » Fri Feb 11, 2022 2:20 pm

Post by DDynamo »

Town Vision

When you are killed, you may target two people
The second target will learn the role, but not alignment, of the first target.
The second target's role will also become Vision.
In post 11085, TemporalLich wrote:
In post 11084, DDynamo wrote:
Tar Monster
Alignment up to mod discretion.

Night actions targeting you don't resolve until the end of the next day.
How would you resolve this with investigatives, who expect a Results PM?
No Result on the night they acted, with no explanation.
Possibly getting up to two results the next night, with no explanation, one for the Tar Monster and one for whoever they targeted the next night.
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Post Post #11087 (ISO) » Mon Feb 14, 2022 6:54 am

Post by Radical Rat »

Town Speedrunner


Once before the end of Day 1, you may submit a list of players to the mod. If this list contains every player that would obstruct a Town victory, and contains no Town-aligned players, all players on the list will immediately die and the game will end in a Town victory.

If the list is incorrect, you will be informed of this and the game will continue as normal.
Maybe the real Mafia was the friends we made along the way

Shiny and new GTKAS thread!
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Post Post #11088 (ISO) » Mon Feb 14, 2022 7:16 am

Post by Cook »

Alien Any% Speedrunner

At the start of the game you may submit a list of players to the mod. This list may not be longer than 4 people in a Mini, 2 in a Micro, and 5 in a Large. You will announcingly poison all of them at the start of the day. Any protection will save them.
Your friendly neighborhood chef and baker. LONG LIVE THE CHEFHAT REBELLION!
Cults With Guns //
"ya true if you don't play mafia you are probably winning" – Alisae

Inventor of 3d20 //
Successful Rebellion Leader//
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Post Post #11089 (ISO) » Mon Feb 14, 2022 7:54 am

Post by DDynamo »

Town Gene Blender

You may target two players at night.
Both players roles will be combined and both players will receive the new combined role.
You do not learn the original roles, nor do you learn the new role.

The players you target will both learn their new roles.

For example, targeting a doctor and a cop will result in both players becoming Combined Doctor Cops
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Post Post #11090 (ISO) » Mon Feb 14, 2022 8:43 am

Post by DDynamo »

Town Deckbuilder

You have a deck of cards that contains cards shuffled into a random order. At the beginning of the game, draw three, and at the end of every subsequent night draw one. You may play one card per night, destroying it on use. If you die, you must immediately give all of your cards in your hand to any player.

Mall Cop [X4] Target a player to determine whether or not an investigating Cop would receive the correct results on them.
Activated Paranoid Gun Owner [X2]
Activated Ascetic [X3]
Vigilante [X2]
Doctor [X4]
Cop [X3]
Seer [X3]
Bloodhound [X2]
Activated Innocent Child [X1]
Disloyal Fruit Vendor [X2]
Loyal Monkey [X4] Give a player poop if they are a member of your faction. They do not learn they have poop.
Tracker [X3]
Watcher [X3]
Roleblocker [X3]
Poopsmith [X5] Target a player to determine if they have poop.
Redraw! [X5] Destroy your entire hand, then draw cards until your hand has the same number of cards. You may play another card after this.
Gift! [X5] Target a player, then draw two cards. The two cards you drew will be given to the targeted player.
Save! [X5] Play again. Your next card is kept instead of destroyed on use.
End! [X1] Choose one of the cards you have in your hand. That is now your permanent role, you may use it every night in the future. You keep the cards already in your hand and may still play them instead of using your role, but you may no longer draw. Attempting to play a card that requires you to draw wastes it. Your cards are also destroyed upon death instead of being given to any living player.
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Post Post #11091 (ISO) » Mon Feb 14, 2022 12:54 pm

Post by DDynamo »

Mafia Deckbuilder

You have a deck of cards that contains cards shuffled into a random order. At the beginning of the game, draw three, and at the end of every subsequent night draw one. You may play one card per night, destroying it on use. If you die, you must immediately give all of your cards in your hand to any player.

Activated Informed [X3] Information learned determined by moderator.
Activated Godfather [X4]
Activated Ascetic [X3]
Framer [X4]
Doctor [X2]
Rolecop [X3]
Neighborizer [X3]
Bloodhound [X4]
Vanillaiser [X1]
Janitor [X2]
Activated Double Voter [X2] Your double vote ability will only last the next day, and is not reflected by the vote count.
Tracker [X3]
Watcher [X3]
Roleblocker [X3]
Activated Commuter [X4]
Redraw! [X5] Destroy your entire hand, then draw cards until your hand has the same number of cards. You may play another card after this.
Steal! [X2] If a player has night ability, gain it as a card. If it is limited use, the player loses one use of it.
Save! [X5] Play again. Your next card is kept instead of destroyed on use.
Blend! [X1] Choose one of the cards you have in your hand and destroy it. If at any point you die, you will appear to flip as that role but town. Not possible to use with cards that aren't roles.
Last edited by DDynamo on Mon Feb 14, 2022 1:12 pm, edited 2 times in total.
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Post Post #11092 (ISO) » Mon Feb 14, 2022 1:09 pm

Post by DDynamo »

Alien Deckbuilder

You have a deck of cards that contains cards shuffled into a random order. At the beginning of the game, draw three, and at the end of every subsequent night draw one. You may play one card per night, destroying it on use. If you die, you must immediately give all of your cards in your hand to any player.

Activated Informed [X3] Information learned determined by moderator.
Activated Godfather [X4]
Rolestopper [X3]
Framer [X2]
Doctor [X2]
Rolecop [X3]
Neighborizer [X3]
Activated Psychotrooper [X4] Tonight, all binary investigate roles are insane.
Vanillaiser [X3]
Alienizer Reviver [X1] You may revive any player. If they were not Alien before, they become Alien aligned.
Activated Lim-Proof [X2] The next day, if you are eliminated it will fail.
Activated Innocent Child [X1]
Friendly Neighbor [X2]
Roleblocker [X3]
Activated Commuter [X3]
Redraw! [X5] Destroy your entire hand, then draw cards until your hand has the same number of cards. You may play another card after this.
Steal! [X2] If a player has night ability, gain it as a card. If it is limited use, the player loses one use of it.
Save! [X5] Play again. Your next card is kept instead of destroyed on use.
Distribute! [X1] For the rest of the game, whenever you play a card, there is a 50/50 chance that a random Scum-aligned player that is not you will receive a copy of the card played. It will always go to the Alien team if at least one Alien that is not you is still alive. Does not work if you are the only scum left.
Last edited by DDynamo on Tue Feb 15, 2022 3:38 am, edited 1 time in total.
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Post Post #11093 (ISO) » Mon Feb 14, 2022 11:47 pm

Post by TemporalLich »

Town Bulwark


Each night, you may prevent someone from killing.
Last edited by TemporalLich on Fri Sep 16, 2022 8:58 pm, edited 3 times in total.
time will end
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Post Post #11094 (ISO) » Tue Feb 15, 2022 3:42 am

Post by DDynamo »

Town Mindful Cop


Each night, you may target someone to determine if they are Mafia or Not Mafia.
If, on a night, you would receive inaccurate results your ability will instead fail.
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Post Post #11095 (ISO) » Tue Feb 15, 2022 3:46 am

Post by DDynamo »

Alien Gene Blender

You may target two players at night.
Both players roles will be combined and both players will receive the new combined role.
You do not learn the original roles, nor do you learn the new role.

The players you target will both learn their new roles.

For example, targeting a doctor and a cop will result in both players becoming Combined Doctor Cops
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Post Post #11096 (ISO) » Tue Feb 15, 2022 3:47 am

Post by DDynamo »

Mafia Gene Blender

You may target two players at night.
Both players roles will be combined and both players will receive the new combined role.
You do not learn the original roles, nor do you learn the new role.

The players you target will both learn their new roles.

For example, targeting a doctor and a cop will result in both players becoming Combined Doctor Cops
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Post Post #11097 (ISO) » Tue Feb 15, 2022 3:50 am

Post by Jake The Wolfie »

Town Gene Transposer


During the night, you may target two players. The second player will gain the rolecard of the first player.
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Post Post #11098 (ISO) » Tue Feb 15, 2022 4:01 am

Post by Mizzytastic »

Psycho Doctor


You are a Serial Killer. You investigate as a Town Doctor with modtext saying that you are insane.
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Post Post #11099 (ISO) » Tue Feb 15, 2022 4:01 am

Post by Mizzytastic »

Mafia Mole


You are a Traitor, you know your teams identities and they know yours. Each night you may visit a player and the rest of the Mafia will get a rolecop result on that player at the end of the night.

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