RH9's Micro Normal Review, March 2022


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Post Post #2 (isolation #0) » Sat Mar 19, 2022 4:07 pm

Post by RH9 »

Am I allowed to egopost?
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Post Post #3 (isolation #1) » Sat Mar 19, 2022 5:18 pm

Post by RH9 »

Also. Can I change the
results
for the
Informed Townies
?
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Post Post #4 (isolation #2) » Sat Mar 19, 2022 5:23 pm

Post by RH9 »

The new
results
are the following.
Results
Spoiler: N1/N2
You know that if any member of the
Mafia
dies,
Daytalk
will be lost for all players.

Spoiler: N3/N4
You know that you are not the only
Informed Townie
and that all
Informed Townie
receive the same information.[/spoiler
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Post Post #5 (isolation #3) » Sat Mar 19, 2022 5:30 pm

Post by RH9 »

In post 4, RH9 wrote:The new
results
are the following.
Results
Spoiler: N1/N2
You know that if any member of the
Mafia
dies,
Daytalk
will be lost for all players.

Spoiler: N3/N4
You know that you are not the only
Informed Townie
and that all
Informed Townie
receive the same information.
Fixed broken tags.
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Post Post #7 (isolation #4) » Sat Mar 19, 2022 11:28 pm

Post by RH9 »

In post 6, Datisi wrote:i think this setup would be close to balanced in the one scenario where (1) everyone believes the informed townie claims and (2) scum doesn't claim a power role. in that scenario, the two informed townies are kind-of-masons, and the game would be close to passable range. (i say close since they're still weaker than a pair of masons since they cannot communicate with each other, but anyway.)

however, i think that exact scenario is very unlikely to happen.

the information received on n1 and n2 is very much useless since scum definitely isn't going to publicly claim encryptor, and due to the fact that there's only two scum, it can be argued that the daytalk is "lost" as soon as one of them dies anyway since the other scum doesn't have anyone to talk to.

the only scenario where that information isn't useless is if one of the informed townies claims their information, and then the other backs them up, saying they received the same information. however, if this happens on d3 (meaning before either of them gets the info that they're not the only informed townie), it could be argued that one of them is scum (since informed is more often a scum role than a town role anyway), and depending on the player base, they might be expecting weird interactions in setups. so it's not a clear exactly, and a smart fakeclaim form scum could get them killed.

so yeah, this feels way too weak for town. did you have any additional ideas for the setup?
I considered replacing the
Informed Townies
with an
Informed Mason
and
Mason Encryptor
.
Spoiler: Results For Informed Mason
You know that if a certain member of the
Mafia
dies,
Daytalk
will be lost for all players, but eliminating the other will cause only the
Mafia
to lose it.
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Post Post #9 (isolation #5) » Sun Mar 20, 2022 9:46 am

Post by RH9 »

If he's fine with it, I will make the new Role PMs.
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Post Post #10 (isolation #6) » Sun Mar 20, 2022 10:07 am

Post by RH9 »

In post 9, RH9 wrote:If he's fine with it, I will make the new Role PMs.
For the
Masons
.
It will probably go like the following.
"You are
Masons
with and you share a PT located here where you may converse during the Night and confirmation phase."
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Post Post #11 (isolation #7) » Sun Mar 20, 2022 10:09 am

Post by RH9 »

I will work more on that when I get back from school.
When I'm done, I will post the new sample PMs here.
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Post Post #14 (isolation #8) » Sun Mar 20, 2022 5:27 pm

Post by RH9 »

Got that.
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Post Post #15 (isolation #9) » Sun Mar 20, 2022 5:38 pm

Post by RH9 »

Though, when I post the sample Role PMs, may you check for any errors?
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Post Post #16 (isolation #10) » Sun Mar 20, 2022 7:31 pm

Post by RH9 »

Here is the updated setup and Role PMs.
Setup
5 Vanilla Townies

Informed Town Mason

Town Mason Encryptor

Mafia Encryptor

Mafia Encryptor Enabler

Roles
Spoiler: Vanilla Townie
Welcome to game! You are a
Vanilla Townie
.

You have no active abilities.

You win if all threats to the
Town
are eliminated and at least one
Town
-aligned player is alive.

Confirm by replying to this PM with your role and alignment.

Spoiler: Informed Town Mason
Welcome to game! You are an
Informed Town Mason
.

You know additional information about the setup: If a certain member of the
Mafia
dies,
Daytalk
will be lost for all players, but eliminating the other will cause only the
Mafia
to lose it.
You are
Masons
with , who is guaranteed to also be
Town
, and you share a PT located here where you may converse during the Night and confirmation phase.

You have no active abilities.

You win if all threats to the
Town
are eliminated and at least one
Town
-aligned player is alive.

Confirm by replying to this PM with your role and alignment.

Spoiler: Town Mason Encryptor
Welcome to game! You are a
Town Mason Encryptor.


You are
Masons
with , who is guaranteed to also be
Town
, and you share a PT located here where you may converse during the Night and confirmation phase.
You, and anyone else present, may talk in Private Topics containing you even during the Day.

You have no active abilities.

You win if all threats to the
Town
are eliminated and at least one
Town
-aligned player is alive.

Confirm by replying to this PM with your role and alignment.

Spoiler: Mafia Encryptor
Welcome to game! You are a
Mafia Encryptor
.

You are
Mafia
with and you share a PT located here where you may converse during the Night and confirmation phase.
You, and anyone else present, may talk in Private Topics containing you even during the Day.

You have the following active ability:

Each Night, if no other member of your faction is performing this action, you may target a player. Assuming no interference with your action, that player will die.
You win if at least one
Mafia
member is alive and all other players are dead (or if nothing can prevent the same).

Confirm by posting in the
Mafia
PT or by replying to this PM with your role and alignment.

Spoiler: Mafia Encryptor Enabler
Welcome to game! You are a
Mafia Encryptor Enabler
.

You are
Mafia
with and you share a PT located here where you may converse during the Night and confirmation phase.
When you die, the role "Encryptor" will cease to function for all players.

You have the following active ability:

Each Night, if no other member of your faction is performing this action, you may target a player. Assuming no interference with your action, that player will die.
You win if at least one
Mafia
member is alive and all other players are dead (or if nothing can prevent the same).

Confirm by posting in the
Mafia
PT or by replying to this PM with your role and alignment.
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Post Post #17 (isolation #11) » Sun Mar 20, 2022 7:38 pm

Post by RH9 »

In post 16, RH9 wrote:Here is the updated setup and Role PMs.
Setup
5 Vanilla Townies

Informed Town Mason

Town Mason Encryptor

Mafia Encryptor

Mafia Encryptor Enabler

Roles
Spoiler: Vanilla Townie
Welcome to game! You are a
Vanilla Townie
.

You have no active abilities.

You win if all threats to the
Town
are eliminated and at least one
Town
-aligned player is alive.

Confirm by replying to this PM with your role and alignment.

Spoiler: Informed Town Mason
Welcome to game! You are an
Informed Town Mason
.

You know additional information about the setup: If a certain member of the
Mafia
dies,
Daytalk
will be lost for all players, but eliminating the other will cause only the
Mafia
to lose it.
You are
Masons
with , who is guaranteed to also be
Town
, and you share a PT located here where you may converse during the Night and during Pregame.

You have no active abilities.

You win if all threats to the
Town
are eliminated and at least one
Town
-aligned player is alive.

Confirm by replying to this PM with your role and alignment.

Spoiler: Town Mason Encryptor
Welcome to game! You are a
Town Mason Encryptor.


You are
Masons
with , who is guaranteed to also be
Town
, and you share a PT located here where you may converse during the Night and during Pregame.
You, and anyone else present, may talk in Private Topics containing you even during the Day.

You have no active abilities.

You win if all threats to the
Town
are eliminated and at least one
Town
-aligned player is alive.

Confirm by replying to this PM with your role and alignment.

Spoiler: Mafia Encryptor
Welcome to game! You are a
Mafia Encryptor
.

You are
Mafia
with and you share a PT located here where you may converse during the Night and during Pregame.
You, and anyone else present, may talk in Private Topics containing you even during the Day.

You have the following active ability:
  • Each Night, if no other member of your faction is performing this action, you may target a player. Assuming no interference with your action, that player will die.
You win if at least one
Mafia
member is alive and all other players are dead (or if nothing can prevent the same).

Confirm by posting in the
Mafia
PT or by replying to this PM with your role and alignment.

Spoiler: Mafia Encryptor Enabler
Welcome to game! You are a
Mafia Encryptor Enabler
.

You are
Mafia
with and you share a PT located here where you may converse during the Night and during Pregame.
When you die, the role "Encryptor" will cease to function for all players.

You have the following active ability:
  • Each Night, if no other member of your faction is performing this action, you may target a player. Assuming no interference with your action, that player will die.
You win if at least one
Mafia
member is alive and all other players are dead (or if nothing can prevent the same).

Confirm by posting in the
Mafia
PT or by replying to this PM with your role and alignment.
EBWOP
I fixed some minor errors in the Sample Role PMs. (In other words, forgetting the list tag for the
Mafia
PM.)
I also made some minor changes to the vocabulary.
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Post Post #19 (isolation #12) » Sun Mar 20, 2022 9:18 pm

Post by RH9 »

Also, would I be permitted to change the word 'dead' to 'departed' and 'alive' to 'remaining'? (And change 'die' to 'depart'?)
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Post Post #20 (isolation #13) » Sun Mar 20, 2022 9:24 pm

Post by RH9 »

In post 19, RH9 wrote:Also, would I be permitted to change the word 'dead' to 'departed' and 'alive' to 'remaining'? (And change 'die' to 'depart'?)
(I mean when I run the game for the OP. I am aware that flavour isn't allowed in Role PMs.)
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Post Post #21 (isolation #14) » Sun Mar 20, 2022 9:32 pm

Post by RH9 »

Wait.
Would altering vocabulary count as flavour?
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Post Post #23 (isolation #15) » Sun Mar 20, 2022 9:54 pm

Post by RH9 »

Wait.
If I alter the
Mafia
wincon to "You win if at least one
Mafia
member is alive and all other players are eliminated (or if nothing can prevent the same).", would that count as adding flavour?
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Post Post #25 (isolation #16) » Sun Mar 20, 2022 10:08 pm

Post by RH9 »

Oh.
Should I ask implosion if replacing 'is alive' with 'is remaining' is allowed and replacing 'die' with 'depart' is allowed too?
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Post Post #27 (isolation #17) » Sun Mar 20, 2022 10:16 pm

Post by RH9 »

I meant if that counts as putting flavour in the Role PMs.
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Post Post #29 (isolation #18) » Sun Mar 20, 2022 10:26 pm

Post by RH9 »

"You win if all threats to the
Town
are eliminated and at least one
Town
-aligned player remains."
"You win if at least one
Mafia
member remains and all other players are eliminated (or if nothing can prevent the same)."
"When you depart, the role "
Encryptor
" will cease to function for all players."
You have the following active factional ability:
  • Each Night, if no other member of your faction is performing this action, you may target a player. Assuming no interference with your action, that player will depart.
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Post Post #30 (isolation #19) » Sun Mar 20, 2022 10:27 pm

Post by RH9 »

I am mainly worried that 'depart' and 'remains' counts as flavour.
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Post Post #32 (isolation #20) » Sun Mar 20, 2022 10:32 pm

Post by RH9 »

In post 31, Datisi wrote:mmm, the wording "depart" might be a bit confusing there. i'm erring on the side of preferring the original wording, but i'll let rc decide.
Yeah.
(I'll probably keep 'die' because it is the standard.)
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Post Post #33 (isolation #21) » Sun Mar 20, 2022 10:40 pm

Post by RH9 »

Actually, to make everything simple, I'm not going to replace 'die' with 'depart'.
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Post Post #34 (isolation #22) » Mon Mar 21, 2022 9:49 am

Post by RH9 »

Though, replacing 'is alive' with 'remaining' is fine, right?
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Post Post #36 (isolation #23) » Mon Mar 21, 2022 5:35 pm

Post by RH9 »

In post 35, RadiantCowbells wrote:I think that using departs and remains is completely fine as long as you are sufficiently consistent with it that the players gather the meaning.

I will check stuff out in a few hours
Thanks, RC!
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Post Post #37 (isolation #24) » Mon Mar 21, 2022 7:43 pm

Post by RH9 »

In post 16, RH9 wrote:Here is the updated setup and Role PMs.
Setup
5 Vanilla Townies

Informed Town Mason

Town Mason Encryptor

Mafia Encryptor

Mafia Encryptor Enabler

Roles
Spoiler: Vanilla Townie
Welcome to game! You are a
Vanilla Townie
.

You have no active abilities.

You win if all threats to the
Town
are eliminated and at least one
Town
-aligned player is alive.

Confirm by replying to this PM with your role and alignment.

Spoiler: Informed Town Mason
Welcome to game! You are an
Informed Town Mason
.

You know additional information about the setup: If a certain member of the
Mafia
dies,
Daytalk
will be lost for all players, but eliminating the other will cause only the
Mafia
to lose it.
You are
Masons
with , who is guaranteed to also be
Town
, and you share a PT located here where you may converse during the Night and during Pregame.

You have no active abilities.

You win if all threats to the
Town
are eliminated and at least one
Town
-aligned player remains.

Confirm by replying to this PM with your role and alignment.

Spoiler: Town Mason Encryptor
Welcome to game! You are a
Town Mason Encryptor.


You are
Masons
with , who is guaranteed to also be
Town
, and you share a PT located here where you may converse during the Night and during Pregame.
You, and anyone else present, may talk in Private Topics containing you even during the Day.

You have no active abilities.

You win if all threats to the
Town
are eliminated and at least one
Town
-aligned player remains.

Confirm by replying to this PM with your role and alignment.

Spoiler: Mafia Encryptor
Welcome to game! You are a
Mafia Encryptor
.

You are
Mafia
with and you share a PT located here where you may converse during the Night and during Pregame.
You, and anyone else present, may talk in Private Topics containing you even during the Day.

You have the following active ability:
  • Each Night, if no other member of your faction is performing this action, you may target a player. Assuming no interference with your action, that player will exit the game.
You win if at least one
Mafia
member remains and all other players are eliminated (or if nothing can prevent the same).

Confirm by posting in the
Mafia
PT or by replying to this PM with your role and alignment.

Spoiler: Mafia Encryptor Enabler
Welcome to game! You are a
Mafia Encryptor Enabler
.

You are
Mafia
with and you share a PT located here where you may converse during the Night and during Pregame.
When you exit the game, the role "
Encryptor
" will cease to function for all players.

You have the following active ability:
  • Each Night, if no other member of your faction is performing this action, you may target a player. Assuming no interference with your action, that player will exit the game.
You win if at least one
Mafia
member remains and all other players are eliminated (or if nothing can prevent the same).

Confirm by posting in the
Mafia
PT or by replying to this PM with your role and alignment.
EBWOP
I made some minor changes to the Role PMs.
(They shouldn't change much things. I'm pretty sure saying. that one 'exits the game' doesn't count as adding flavour.)
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Post Post #40 (isolation #25) » Tue Mar 22, 2022 9:09 am

Post by RH9 »

In post 39, RadiantCowbells wrote:If you're going to use depart you should probably use it in place of eliminated in role PMs
I am going to use 'exit the game'.
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Post Post #41 (isolation #26) » Tue Mar 22, 2022 9:16 am

Post by RH9 »

In post 16, RH9 wrote:Here is the updated setup and Role PMs.
Setup
5 Vanilla Townies

Informed Town Mason

Town Mason Encryptor

Mafia Encryptor

Mafia Encryptor Enabler

Roles
Spoiler: Vanilla Townie
Welcome to game! You are a
Vanilla Townie
.

You have no active abilities.

You win if all threats to the
Town
have exited the game and at least one
Town
-aligned player remains.

Confirm by replying to this PM with your role and alignment.

Spoiler: Informed Town Mason
Welcome to game! You are an
Informed Town Mason
.

You know additional information about the setup: If a certain member of the
Mafia
exits the game,
Daytalk
will be lost for all players, but if the other exits the game, then it will cause only the
Mafia
to lose it.
You are
Masons
with , who is guaranteed to also be
Town
, and you share a PT located here where you may converse during the Night and during Pregame.

You have no active abilities.

You win if all threats to the
Town
have exited the game and at least one
Town
-aligned player remains.

Confirm by replying to this PM with your role and alignment.

Spoiler: Town Mason Encryptor
Welcome to game! You are a
Town Mason Encryptor.


You are
Masons
with , who is guaranteed to also be
Town
, and you share a PT located here where you may converse during the Night and during Pregame.
You, and anyone else present, may talk in Private Topics containing you even during the Day.

You have no active abilities.

You win if all threats to the
Town
have exited the game and at least one
Town
-aligned player remains.

Confirm by replying to this PM with your role and alignment.

Spoiler: Mafia Encryptor
Welcome to game! You are a
Mafia Encryptor
.

You are
Mafia
with and you share a PT located here where you may converse during the Night and during Pregame.
You, and anyone else present, may talk in Private Topics containing you even during the Day.

You have the following active ability:
  • Each Night, if no other member of your faction is performing this action, you may target a player. Assuming no interference with your action, that player will exit the game.
You win if at least one
Mafia
member remains and all other players have exited the game (or if nothing can prevent the same).

Confirm by posting in the
Mafia
PT or by replying to this PM with your role and alignment.

Spoiler: Mafia Encryptor Enabler
Welcome to game! You are a
Mafia Encryptor Enabler
.

You are
Mafia
with and you share a PT located here where you may converse during the Night and during Pregame.
When you exit the game, the role "
Encryptor
" will cease to function for all players.

You have the following active ability:
  • Each Night, if no other member of your faction is performing this action, you may target a player. Assuming no interference with your action, that player will exit the game.
You win if at least one
Mafia
member remains and all other players have exited the game (or if nothing can prevent the same).

Confirm by posting in the
Mafia
PT or by replying to this PM with your role and alignment.
EBWOP
I made some minor changes to the Role PM's again.
May you check for any inconsistencies and errors that I may have made?
GTKAS: 2022, 2024

v/la every weekend

indefinite hiatus from mafia solo
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Post Post #43 (isolation #27) » Thu Mar 24, 2022 6:48 pm

Post by RH9 »

In post 42, Datisi wrote:alright, sorry, seems fine to me. just remember to keep the vocabulary consistent in all aspects of moderation, and should be fine.

i'll wait to see if rc has any more concerns.
Got that.
GTKAS: 2022, 2024

v/la every weekend

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Post Post #44 (isolation #28) » Thu Mar 24, 2022 9:12 pm

Post by RH9 »

By the way, when I sign up to mod, do I go "\in to mod a mini of my own design"?
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Post Post #45 (isolation #29) » Thu Mar 24, 2022 9:13 pm

Post by RH9 »

In post 44, RH9 wrote:By the way, when I sign up to mod, do I go "\in to mod a mini of my own design"?
That is regarding the Normal Queue.
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Post Post #46 (isolation #30) » Fri Mar 25, 2022 9:32 am

Post by RH9 »

In regards to , I asked implosion so everything is fine.
GTKAS: 2022, 2024

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Post Post #48 (isolation #31) » Sat Mar 26, 2022 10:52 am

Post by RH9 »

I want to ask in case I end up messing up.
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Post Post #50 (isolation #32) » Sun Mar 27, 2022 5:31 pm

Post by RH9 »

Got that.
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Post Post #52 (isolation #33) » Mon Mar 28, 2022 8:56 pm

Post by RH9 »

Got that.
GTKAS: 2022, 2024

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Post Post #53 (isolation #34) » Mon Mar 28, 2022 8:57 pm

Post by RH9 »

I will probably run it some time next week.
GTKAS: 2022, 2024

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Post Post #55 (isolation #35) » Mon Mar 28, 2022 9:09 pm

Post by RH9 »

A question.
Would you guys like it if I add you to the Mod and Spectator PTs when I mod the game?
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Post Post #56 (isolation #36) » Sun Apr 03, 2022 6:40 pm

Post by RH9 »

To avoid confusing myself, am I allowed to go back to using eliminate as the day voting flavour?
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Post Post #60 (isolation #37) » Sun Apr 03, 2022 10:18 pm

Post by RH9 »

In post 59, Datisi wrote:ah, sure. as long as you use "exit the game" instead of "die" in the game as well.
Got that.
Thank you, Datisi!
GTKAS: 2022, 2024

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