Glad I got it close to balanced.implosion wrote:Roguelikes are a nice theme for a normal. I have been playing much rogue legacy 2.<br style="color: rgb(0, 0, 0);"><br style="color: rgb(0, 0, 0);">One note if you want a compulsive role: make sure you're familiar with the normal rules for them (basically, it's just to avoid having a random resolution).<br style="color: rgb(0, 0, 0);"><br style="color: rgb(0, 0, 0);">Spoiler: Setup opinion (if Datisi wants to go in unbiased)
Alright, let's buff scum a bit then. My main concern from reading implosion's verdict is that the rolecop can die early and scum is boned. I don't think outing the existence of the full rolecop is that big of a concern.In post 4, Datisi wrote:ok i lied my class is in 10 minutes
i think this is actually... pretty townsided? i know i might be biased, but like. the two vigilantes are almost always going to be confirmed town just by virtue of claims and shots. the traffic analyst is Almost a cop - the 1-shot neighbourizer can maybe make him get a false guilty or save a partner from getting hard-guiltied, but it seems like more often than not there's just going to be a few clears from the traffic analyst as well.
the game can "turn balanced" if the vigilantes shoot especially poorly, which is almost always the case with vigilante games anyway, doubly so when there's two vigilantes, but yeah. i guess my verdict is unhealthily swingy, somewhat scumsided.