[REVIEW] Open Setup Reviews

This forum is for discussion of individual Open Setups, including theoretical balance.
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Post Post #717 (isolation #0) » Thu Mar 07, 2019 8:20 am

Post by Irrelephant11 »

Yikes

So first of all town has a way to confirm every townie as town. This possibility makes it feel pretty broken right off the bat, even if some individuals would choose not to use this strategy immediately to protect their usurper wincon
Second of all fewer than 4 mafia and every mafia will know who’s coming for them. This possibility also makes it feel broken

Then again it’s such a strange setup it might still be fun to play... but it doesn’t really feel like mafia anymore, as cross-alignment alliances could quickly become as important as one’s own team

Who wins if mafia endgame town before any mafia die or vice versa
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Post Post #762 (isolation #1) » Mon Jun 03, 2019 4:49 am

Post by Irrelephant11 »

So the first problem I’m seeing is if this setup is open it ends in D1 massclaim...
Hey all! Excited and nervous to play my first game with you!
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Post Post #764 (isolation #2) » Mon Jun 03, 2019 6:33 am

Post by Irrelephant11 »

Because if the list in your post is public information scum have no fakeclaims
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Post Post #1224 (isolation #3) » Sun Jul 17, 2022 3:22 am

Post by Irrelephant11 »

EV is 35% chance of town win (28/81 random scenarios). Perhaps a touch scumsided but seems interesting.
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Post Post #1226 (isolation #4) » Fri Aug 12, 2022 1:06 pm

Post by Irrelephant11 »

In post 1225, Jingle wrote:Technically not mafia, despite being hidden information (there's no informed minority). EV is exactly 50% if you change it to 3:3:3 and probably plays out similarly to BoP Mafia. (50/50 in each hood so all right and all wrong are equally likely, 50/50 in the final trio). There is a slight townsiding influence in that the IC in the second round knows at least one hood chose wrong, but it's not really useful from a POE stance because they don't know which one or whether said player is even in the final grouping.

For reference, BoP is observably balanced, but has a third townsiding faction instead of the ICs.

Notably: you could have a separate queue for the IC roles to allow players to self select whether they want to be in that role.

Also notably: the EV remains unchanged for every setup where the size is n:n:n.
I think making it 3:3:3 would make it mafia and make it easier to fill, so this is good feedback!
Hey all! Excited and nervous to play my first game with you!

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