Backup Moderator: Lukewarm
Open 865 | CultD3 | Postgame
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Open 865 | CultD3 | Postgame
~Open 865: CultD3~
Moderator: catboi
Backup Moderator: Lukewarm
Spoiler: Alive
Spoiler: DeadLast edited by catboi on Sat Oct 15, 2022 1:50 am, edited 10 times in total.- catboi
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catboi Jack of All Trades
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Role PMs are going out now, thank you for your patience!
The game will start when 7/9 players have confirmed, or 48 hours have passed, whichever happens first.
Currently9/9players have confirmed.Last edited by catboi on Mon Sep 19, 2022 5:45 am, edited 1 time in total.- catboi
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catboi Jack of All Trades
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A clarification regarding the rules:This rule from the setup states that eliminations are compulsory but does not state what happens if there is no hammer reached by the deadline. In such an instance, the day's elimination will be decided by plurality. If the lead wagons are tied the elimination will be randomly determined between them. The rules will be updated to reflect this.- catboi
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In post 507, Elements wrote:@catboi is gamma not voting for me?Fixed, thank you.- catboi
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It is now Night 2.Malakittens is being prodded, if she does not pick up her prod notice during the night phase she will be replaced for inactivity.
The deadline for Night 2 isOctober 8at7:30 PM EST. Submit night actions by PM, if applicable.
Deadline Timer: (expired on 2022-10-08 19:30:00)
Mod Note:- catboi
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With this elimination, theculthave reached parity, and win the game!
Congratulations to MegAzumarill (Cult Leader), Roden, and Fredrick A Campbell (Recruited Cultists). ProfessorDrapion wins posthumously.
Not Known 15 (Town Cop), Mathblade (Vanilla Townie), and JohnnyFarrar (Vanilla Townie) are endgamed.- catboi
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Sveral of the town players were spot on this game, only for them to end up getting sidetracked and on the wrong path after a while. For a minute on Day 2 I thought NK15 was going to absolutely crush this game until he second guessed his Meg read.
The whole cult mechanic makes the game very tricky because the cult leader needs to be eliminated to win, and on day 3 that meant there was only a single correct vote, which is significantly harder than your usual 4:3 ELO. Easy to say from a mod perspective, but the thing thatshouldhave produced more caution was that seemingly everyone was okay with Mala dying, which wouldn't make much sense for the cult as it would basically mean an automatic loss for them. Of course, the selfvote in ELO probably didn't help things.
I think as it is cult mechanics are...very swingy and makes games with them difficult. Starting at 9 players and limiting the number of recruits does make it a little easier to balance. I think there's maybe some potential in adapting cult mechanics to a smalltown type of setup but that would take a lot of brainstorming.- catboi
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PTs
Cult: viewtopic.php?f=90&t=89932
Mod: viewtopic.php?f=90&t=89931
Dead: viewtopic.php?f=90&t=89953
Thanks to all for playing! - catboi
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