Datisi's Café [game over!]
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Don't hate this take.In post 48, mastina wrote:Btw Roden is scum here pretty sure.
Still want to vote s_s.
Bring me a Roden wagon.<(") | (")>- PenguinPower
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agree on s_sIn post 269, Klick wrote:VOTE: Ircher
My personal opinion is that Something_Smart is pretty scummy in his own right and I don't have a strong opinion on the Ircher-informed thing, but if we're partnering these two together then sure let's go
what's the ircher slip? he's got like three posts.<(") | (")>- PenguinPower
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i mean - we have very little understanding of how much productivity it takes to utilize a pr so that's just broad assumptionIn post 283, Something_Smart wrote:Surely town has a lot of power, right? Otherwise it would be trivial to get 75% or more productivity.<(") | (")>- PenguinPower
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uh...no? lol. 17:4 would be a more reasonable expectation tbh, especially with the multikill.In post 291, Ausuka wrote:my mind jumped to 16:5 because
that's the standard ratio? lol
what answer were you expecting
oh sorry - i forgot that closed setups where we have little information except that scum have the ability to multi-kill means that we should assume the setup is a superhigh power setup.<(") | (")>- PenguinPower
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no, but i thought it was interesting you were calling out ircher for assuming a ratio without explanation when you were doing the sameIn post 299, Ausuka wrote:do you think me saying 16:5 is normal is alignment indicative? lol<(") | (")>- PenguinPower
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i mean - i don't think that's a true statement, but this isn't MD so moving on.In post 301, Something_Smart wrote:
What relationship? There's a sweet spot for player enjoyment that usually sits around 25% of the game being scum. Too high and it feels like town has no control, too low and it can feel hard to find scum. I don't see why that wouldn't be linear.In post 296, PenguinPower wrote:the relationship does not scale linearly...<(") | (")>- PenguinPower
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I, for one, love that Datisi posts a regular accounting of everyone's productivity usage.In post 303, Something_Smart wrote:The extra mechanic is not pro-scum. It limits the usability of town PR's, but in a way that's entirely in town's control.<(") | (")>- PenguinPower
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Sure - look at the last three completed games that were around this size.In post 310, Ausuka wrote:and i'm not dumbtelling thanks. do i really have to sift my ass through completed large games to prove that games of this size will generally have 5 scum i swear to god
god.<(") | (")>- PenguinPower
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by individual town not the collective townIn post 311, Something_Smart wrote:
I mean, if we wanted to do that, we could. We probably will at some point. But even if we don't, all the actions that matter are taken by town.In post 306, PenguinPower wrote:I, for one, love that Datisi posts a regular accounting of everyone's productivity usage.<(") | (")>- PenguinPower
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In post 317, Ausuka wrote:viewtopic.php?p=13278073
I don't know why you're talking to me in the way you are - I don't think I said anything bad to you? There aren't a load of games in this size, but here's a 19 player game with 5 scum if that helpsmostly because of this. lol.
oh and here's a 20p game with 4: viewtopic.php?f=3&t=89500
and a 19pdatisigame with 4: viewtopic.php?f=3&t=89120
and a 21p game with 4 (+ 3rd party): viewtopic.php?f=3&t=88500<(") | (")>- PenguinPower
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i mean - i don't care to defend ircher much if at all becuase he calculation comes across as based on more than an assumption but i think it's a stretch to say he's frozen just becuase of a login time from an hour ago.In post 318, Titus wrote:I don't give a rat's ass about 5 scum or 4 scum.
What I do care about is Ircher freezing. Ircher's last log in was today this morning after he was first asked about the question regarding his assumptions. While it may not be a slip, the freezing doesn't look good.<(") | (")>- PenguinPower
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I don't think this is a safe assumption!In post 329, Something_Smart wrote:you can probably assume that town will make some collective effort to keep average productivity in the 75-85% range.
would love to be wrong though<(") | (")>- PenguinPower
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Sure - I'll discuss optimal play with you as soon as you make your D1 vote.In post 338, Something_Smart wrote:
Well, I'm doing my best. If you're really interested in that, we could have a conversation about optimal productivity play and then try to get as many people to sign off on it as possible.In post 335, PenguinPower wrote:
I don't think this is a safe assumption!In post 329, Something_Smart wrote:you can probably assume that town will make some collective effort to keep average productivity in the 75-85% range.
would love to be wrong though<(") | (")>- PenguinPower
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<(") | (")>- PenguinPower
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In post 430, Vivax wrote:peta put simply the ones who 'know' into the bad vibes category<(") | (")>- PenguinPower
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In post 439, petapan wrote:
while most of my reads are weak vibes i'd already bet the game on penguin being townIn post 432, Roden wrote:I think I agree with Penguin 100% here about set up balances. Feels kinda weird, I'm usually neutral at best with him.Pocketing attempt detected.
Rolling insight versus deception.
Pocketing attempt successful.<(") | (")>- PenguinPower
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Wagons are good.In post 469, Uncrowned wrote:sidenote: i'm also concerned with the lack of input from basically everyone who is parked on the ydrasse wagon, especially since the slot has hardly been commented on seriously by anyone
Input given.<(") | (")>- PenguinPower
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don't be riku next time thenIn post 564, Lukewarm wrote:
Heartbroken.In post 551, furtiveglance wrote:^I thought these were the kind of 'main characters' lately, let me know who else you want me to feature!
Spoiler:
Relegated to a supporting role<(") | (")>- PenguinPower
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happy to given his recent contribution but mastina seemed like she's doing her catch up thing.In post 835, Klick wrote:If you vote Ircher now maybe we could end it by 35<(") | (")>- PenguinPower
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Not true. There were competing wagons on ydrasse and Ausuka before you.In post 860, Ircher wrote:
This is nonsense. 1) I didn't bait a wagon on myself at all. I got wagoned for a perceived scum slip. 2) I was the first wagon of the game. There was nothing for me to distract from.In post 859, RCEnigma wrote:
No, I think Ircher meant to push attention somewhere else and it backfired. It wouldn’t make sense to just bait a wagon on himself.In post 853, Something_Smart wrote:
You think Ircher deliberately baited a wagon on himself? How?In post 851, RCEnigma wrote:Wit that said, Ircher is the type of scum that’s willing to take a bullet for a partner. So I don’t think Titus’ argument that Irchers wagon sprung up to divert from someone else is merit-less.<(") | (")>- PenguinPower
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coolIn post 870, mastina wrote:
I'm good; vote away!In post 842, PenguinPower wrote:
happy to given his recent contribution but mastina seemed like she's doing her catch up thing.In post 835, Klick wrote:If you vote Ircher now maybe we could end it by 35
so like here's you t-10<(") | (")>- PenguinPower
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Maybe learn to holster. Especially in a large where you ability probably has increasing cost to use.In post 1084, Vivax wrote:I don't do hero shots, I kill those who refuse to play
It's a very obvious vig shot<(") | (")>- PenguinPower
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I think you don't understand how D1 went down.In post 1090, Vivax wrote:P-edit: Always try to follow the guide of some fella called ace when vig. Kill coinflips early. Less wiggle room to push a mislim, and disencourage that type of play.
How many larges how have you played?<(") | (")>- PenguinPower
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Good catch - that was scummy.In post 1092, Andresvmb wrote:Actually, maybe don’t tell me.<(") | (")>- PenguinPower
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...you really want me to scum read you don't you.In post 1021, Something_Smart wrote:Good, now all the PR's are dead, so we can stop giving scum extra kills.<(") | (")>- PenguinPower
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was literally to create equal competing wagons.In post 1055, Andresvmb wrote:PenguinPower’s vote for Ydrasse I think on page 5
Hi - I'm penguin.<(") | (")>- PenguinPower
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I mean - given your stance, I wuld disagree you've played enough with you playbook on vig. But meh.In post 1097, Vivax wrote:
EnoughIn post 1093, PenguinPower wrote:
I think you don't understand how D1 went down.In post 1090, Vivax wrote:P-edit: Always try to follow the guide of some fella called ace when vig. Kill coinflips early. Less wiggle room to push a mislim, and disencourage that type of play.
How many larges how have you played?
But let's consider this: The ones who called it weird either don't reply (FG) or believe it (Fire)
While Luke goes on attack mode after not commenting, supposedly having no info whatsoever of how many extra kills scum had. At the very least, you'd have reason to assume Luke has an agenda or ulterior motive here.
And, yeah, Luke obiovusly has an agenda...it's to get you yeeted.<(") | (")>- PenguinPower
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In post 1145, Something_Smart wrote:
If you really want to do it, I won't stand in the way of your dreams.In post 1096, PenguinPower wrote:...you really want me to scum read you don't you.
mmm....In post 329, Something_Smart wrote:Obviously for a setup like this you can't assume that town will completely coordinate productivity, but you can probably assume that town will make some collective effort to keep average productivity in the 75-85% range.<(") | (")>- PenguinPower
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With a 70% base productivity cost you think it's an inno hunting role?In post 1150, jjh927 wrote:-A traffic analyst flipped. A percentage of scum having communication built into their actual role makes the guilties there more deniable, and makes the TA be more of an inno-hunting role.<(") | (")>- PenguinPower
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stahpIn post 1170, Something_Smart wrote:
Really, the scum power is just their base kill. The extra kills serve to limit town power.In post 1166, jjh927 wrote:-<(") | (")>- PenguinPower
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obviously not enough to your point yesterdayIn post 1179, Something_Smart wrote:
Some of them are.In post 1174, PenguinPower wrote:like it's grating on me now - base psychology is going to have town using their power because people at heart are not logical.<(") | (")>- PenguinPower
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