Mark of Death

This forum is for discussion of individual Open Setups, including theoretical balance.
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Mark of Death

Post Post #0 (ISO) » Mon Sep 05, 2022 6:56 am

Post by PookyTheMagicalBear »

3 Mafia

10 Vanilla Townies




In lieu of a nightkill; the mafia instead choose one vanilla townie to be "marked"

Marked townies are revealed at the beginning of each game day.

When a Mafia is eliminated - all marked townies that are still alive will perish.

The Mafia win at parity or if all townies that are alive are marked.

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Post Post #1 (ISO) » Mon Sep 05, 2022 7:00 am

Post by Gamma Emerald »

Interesting premise
I kinda think it might be more interesting if only marked players are informed of their marking
That would create more dynamic play in terms of spewing players as town I think
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Post Post #2 (ISO) » Fri Sep 16, 2022 8:43 am

Post by MegAzumarill »

Mafia should win when the number of living town members are equal to or less than the number of living mafia members or when the number of non-marked living town players are equal to or less than 1 fewer than the number of living mafia players.

Prevents the situation where 3 Mafia 2 Unmarked, and X marked are alive. (Because mafia cannot physically lose here)

I would say to not make the marks compulsive so a mafia could riskily claim marked (possibly even mark themselves, whether or not that kills them I wouldn't know) , or a solo mafia could stop marking.
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Post Post #3 (ISO) » Fri Sep 16, 2022 9:26 am

Post by PookyTheMagicalBear »

Marking is compulsive and you can't mark yourself - marking only works on vanilla townies.

each night a mafia will have to mark an unmarked vanilla townie

I think changing the win con to when the number of mafia alive - 1 is equal to the number of unmarked townies is good for the mech reasons you pointed out.
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Post Post #4 (ISO) » Fri Sep 16, 2022 10:03 am

Post by MegAzumarill »

You may want to think about lowering this to 12 players. I'm not 100% sure on the mathbut mathematically this is closer to town on evens so I
think
town is incentivised to lim a marked player to increase EV.
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Post Post #5 (ISO) » Fri Sep 16, 2022 10:06 am

Post by MegAzumarill »

This should be balanced at either 12 or 13 as it's essentially mountanous with minor help from clears
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Post Post #6 (ISO) » Sat Oct 22, 2022 7:01 am

Post by Irrelephant11 »

Mafia wincon can just be “parity or when parity is unpreventable”
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Post Post #7 (ISO) » Sat Oct 22, 2022 7:06 am

Post by Irrelephant11 »

In post 5, MegAzumarill wrote:This should be balanced at either 12 or 13 as it's essentially mountanous with minor help from clears
10v3 mountainous is not usually considered balanced. 10v3 requires TPRs (see: most mini normals). 11v2 mountainous is considered balanced. Mathematically, making it so dead townies can talk and vote for a limited amount of time doesn’t increase town EV. Though in practice I would hope town would do better than in mountainous. I’d maybe make it 9v2 or 12v3
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