Betrayal at House on the Hill: Game over!

For completed/abandoned Mish Mash Games.
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Post Post #11 (isolation #0) » Tue Nov 08, 2022 7:25 am

Post by Farren »

Checking in as co-mod.

This is the 3rd edition of Betrayal at House on the Hill, released this year. For anyone who's familiar with older versions of the game, please be sure to read the rules - some of them have changed.
Brief summary of the rule changes:
- At the start of the game, players will choose a Scenario card - this gives a thematic reason for entering the haunted house. It's also how we'll decide which Haunt we'll play once the time comes; no more Haunt matrix.
- When rolling to trigger the haunt, the player will roll one die for each Omen card in play; any roll of 5+ will trigger the Haunt.
- There are some new terms that will show up on the cards (General Damage, Heal, Bury, Critical, Special Actions, Line of Sight).
- No more stealing. Explorers can no longer steal on a successful attack roll (unless the Haunt says otherwise).
- When discovering a new room, the player's turn ends (after resolving any effects on the room and the card, if any).
- We will share the basic info of the Haunt with all players - for both Heroes and Traitor - before sequestering the Heroes for their strategy discussion.
- Hidden Haunt info becomes public once used. If the Traitor gets to make Knowledge rolls to unseal the Book of Unspeakable Evil, they'll have to say that's what they're doing the first time they roll to do it.
- If you die, you leave a corpse behind with all your possessions. Other explorers can loot your corpse freely.
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Post Post #12 (isolation #1) » Tue Nov 08, 2022 9:06 am

Post by Farren »

Characters have been updated with stat blocks. I'll put in the pictures later tonight!
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Post Post #15 (isolation #2) » Tue Nov 08, 2022 9:39 am

Post by Farren »

In post 13, xofelf wrote:Do we think we could make the statblocks have the actual current stat like red or green or something than just bold? Apparently my eyes are refusing to tell the difference in the small table. Maybe if they were just also italicized it might work.
I've switched them from bold to bold red. Does that look any better?
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Post Post #19 (isolation #3) » Tue Nov 08, 2022 4:48 pm

Post by Farren »

I can answer those.
1) None of the characters have any special abilities to start with. During the game, players can draw cards that will grant them special abilities.
2) Stats do a few different things:
- Various events in-game will require you to roll against a stat - the higher that stat is, the more likely you are to succeed in the roll. The exact stat varies from event to event.
- Sometimes you'll take damage. Physical damage forces you to lose either Might or Speed; Mental damage forces you to lose either Knowledge or Sanity; General damage forces you to lose any stat of your choice. You might take damage to a particular stat. Once the Haunt starts, if you are forced to take damage that puts any stat into the X territory, you die and are eliminated from the game.
- Speed controls how many tiles you can move on your turn.
- Might controls combat, both attacking and defending.
- Knowledge and Sanity don't do anything specific (other than the general stuff above), unless something in-game says otherwise.
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Post Post #21 (isolation #4) » Tue Nov 08, 2022 5:38 pm

Post by Farren »

The only rule to picking is that the characters are grouped in pairs -
Josef & Oliver
Stephanie & Persephone
Jaden & Sammy
Isa & Anita
Warren & Dan
Michelle & Brittani

When someone picks a character, no one may pick the other character of the pair. So if someone picks Michelle, nobody can pick Brittani - and vice versa.

With six players, there'll be one member of each pair in play.

Other than that, it's a case of personal preference. :)
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Post Post #22 (isolation #5) » Tue Nov 08, 2022 6:18 pm

Post by Farren »

Activity rules:

If it's your turn, you've got 48 hours to take your turn. You can talk with everyone as much as you like to get advice, but nobody is obligated to give advice, or to do so in a timely manner. Especially if you're the Traitor.
If you run out of time, we'll prod you. Please don't make us do this too often.
If you still don't take your turn within another 48 hours, we'll start looking for someone to replace you.
Timer pauses on US holidays.
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Post Post #35 (isolation #6) » Tue Nov 08, 2022 9:30 pm

Post by Farren »

Once Xalxe picks his character, it will be time for everyone to pick a scenario - the reason all of you are going into the House on the Hill in the first place.

Players must decide which of these five scenarios they'd like to play. This will have an impact on which Haunt comes into play, as well as how the Traitor will be selected - or if there will be a Traitor at all.

Players may vote for their choice; if one scenario gets hammered, that's the one we'll do. If discussion stagnates, we'll set a timer and go with plurality rules if it runs out without a hammer.

Here are your choices:
  1. Paranormal Investigators.

    You're a ragtag team of paranormal investigators. You're all here because there's something wrong with this house, but what?

    Traitor odds: 8/9 chance of 1 Traitor; 1/9 chance of no Traitor.

  2. A Strange Disappearance.

    One of your friends has disappeared. Some amateur sleuthing puts their last known location here, at this old house.

    Traitor odds: 8/9 chance of 1 Traitor; 1/9 chance of Free-for-All.

  3. For Sale.

    This old house is a real fixer-upper, but the price is right. Some of you are prospective buyers, while others are here because the open house has free food. The realtor looks glad to have any visitors at all.

    Traitor odds: 7/9 chance of 1 Traitor; 1/9 chance of no Traitor; 1/9 chance of Free-for-All.

  4. Cursed!

    You've all been cursed! You've got to find a way to fix things, and fast. There must be something in this house that can break the curse.

    Traitor odds: 8/9 chance of 1 Traitor; 1/9 chance of Hidden Traitor.

  5. A Mysterious Invitation.

    Each of you each received a mysterious letter, inviting you to this house. You're beginning to regret the choice you made in accepting that invitation.

    Traitor odds: 6/9 chance of 1 Traitor; 1/9 chance of no traitor; 1/9 chance of Hidden Traitor; 1/9 chance of Free-for-All.
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Post Post #51 (isolation #7) » Wed Nov 09, 2022 1:21 pm

Post by Farren »

It is now
Xalxe
's turn, playing as
Persephone
.

Persephone is currently at the
Entrance Hall
, on the Ground Floor.
Exits to the North (?), West (Hallway), South (?).
Speed as of start of turn: 4
Move left: 4

Spoiler: Persephone's stats
Persephone Puleri (Blue)
Xalxe
SpeedX334
4
5678
MightX33
4
56677
KnowledgeX23
3
45667
SanityX334
5
6788


Spoiler: Game Board - Upper Floor
Image

Spoiler: Game Board - Ground Floor
Image

Spoiler: Game Board - Basement
Image


Edit> wrong character fixed.
Last edited by Farren on Wed Nov 09, 2022 1:35 pm, edited 2 times in total.
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Post Post #53 (isolation #8) » Wed Nov 09, 2022 6:21 pm

Post by Farren »

Persephone
moves from the Entrance Hall to the Upper Landing, then moves north. You have discovered the
Charred Room
; draw an
Omen
.

Omen - Dog
  • Add 1 to the result of your Speed rolls.
  • SPECIAL ACTION: Once during your turn, you may use the Dog to trade any number of Items or Omens with another player up to 4 tiles away, using the normal trading rules.
  • When this card is drawn, make a haunt roll.


Haunt roll:
Original Roll String: 1d3-1
1 3-Sided Dice: (2)-1 = 1


As Persephone discovered a new room, this ends Xalxe's turn.

Pictures coming soon!
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Post Post #55 (isolation #9) » Wed Nov 09, 2022 6:36 pm

Post by Farren »

Spoiler: Persephone's stats
Persephone Puleri (Blue)
Xalxe
SpeedX334
4*
5678
MightX33
4
56677
KnowledgeX23
3
45667
SanityX334
5
6788
OmensSpot (Dog): +1 to speed rolls; SA: trade with another player up to 4 tiles away.


Spoiler: Game Board - Upper Floor
Image

Spoiler: Game Board - Ground Floor
Image

Spoiler: Game Board - Basement
Image
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Post Post #56 (isolation #10) » Wed Nov 09, 2022 6:40 pm

Post by Farren »

It is now
Nancy Drew 39
's turn, playing as
Oliver
.

Oliver is currently at the
Entrance Hall
, on the Ground floor.

Exits to the North (?), West (Hallway), South (?).
Speed as of start of turn: 5
Move left: 5
Omens in play (everyone): 1

See previous post for an up-to-date map.

Spoiler: Oliver's stats
Oliver Swift (Red)
SpeedX334
5
5678
MightX33
4
45667
KnowledgeX333
4
5667
SanityX23
3
45567


EDIT> adding a timer.

(expired on 2022-11-11 21:40:00)
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Post Post #63 (isolation #11) » Fri Nov 11, 2022 7:27 am

Post by Farren »

In this game, "exploring" specifically refers to leaving the boundaries of the map to discover a new room, adding it to the map. You may leave the boundaries of the map as long as you do so through a door. (No walking through walls allowed.)

The
Ground Floor Staircase
connects directly to the
Upper Landing
, allowing passage between the Ground Floor and the Upper Floor. There is currently no way of accessing the Basement.

Rooms you can reach and explore, given your Speed:
  • Entrance Hall (North, South)
  • Hallway (North, South)
  • Upper Landing (West, East, South)
  • Charred Room (East)
If you want to explore, choose one of these rooms and a listed direction.


If you explore, we will draw a new tile and place it in your new location. Charles may contact you regarding how it's placed, if it can be rotated.

This tile may have one or more effects on you, either positive or negative. There's no way to know which until you choose.
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Post Post #66 (isolation #12) » Fri Nov 11, 2022 6:30 pm

Post by Farren »

East from the Charred Room is a valid move; there's no door to its west.

I'll be resolving this move in ~10 minutes or so - I sent her a PM to orient the new tile, but if it gets past deadline I'm just going to roll a die to orient it.
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Post Post #67 (isolation #13) » Fri Nov 11, 2022 6:40 pm

Post by Farren »

This roll is to determine the orientation of the placed room. We normally try to reach out to the player for this, but if the original deadline passes we'll roll it randomly to keep the game moving. This shouldn't have too much of an impact, especially before the Haunt.

Three-way junctions (1d3-1):
  • 0: Wall to the player's right
  • 1: Wall to the player's left
  • 2: Wall to the player's front
Original Roll String: 1d3-1
1 3-Sided Dice: (2)-1 = 1
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Post Post #68 (isolation #14) » Fri Nov 11, 2022 6:41 pm

Post by Farren »

Oliver
moves from the Entrance Hall to the Charred Room, then heads East.
You discover the
Observatory
, with exits heading West, North, and South. Draw an
Omen
.

Omen - Ring
  • This is a Weapon.
    When you use the Ring to attack, you and the defender each roll Sanity instead of Might. The loser takes Mental damage.
  • Add 1 to the result of your Sanity rolls.
  • When this card is drawn, make a haunt roll.
It twists on itself.

There are now two Omens in play; the haunt roll is now made at 2d3-2. This cannot produce a result of 5+, so will not trigger the Haunt -
but the next Omen drawn might.


Original Roll String: 2d3-2
2 3-Sided Dice: (2, 3)-2 = 3
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Post Post #69 (isolation #15) » Fri Nov 11, 2022 6:48 pm

Post by Farren »

Spoiler: Oliver's stats
Oliver Swift (Red)
SpeedX334
5
5678
MightX33
4
45667
KnowledgeX333
4
5667
SanityX23
3*
45567
Omens+1 to Sanity rolls.
Weapon
- use for a Sanity contest instead of Might contest. Loser takes mental damage.


Spoiler: Game Board - Upper Floor (text)
^
||
V
Charred Room
Persephone
<=>Observatory
Oliver
^
||
V
^
||
V
<=>Upper Landing
Connects to Ground Floor Staircase
<=>
^
||
V

Spoiler: Game Board - Ground Floor (Oliver's not actually here)
Image

Spoiler: Game Board - Basement
Image


Will update the two changed areas (Upper / Ground) with pictures once Charles is available.
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Post Post #70 (isolation #16) » Fri Nov 11, 2022 7:06 pm

Post by Farren »

It is now
xofelf
's turn, playing as
Michelle
.

Michelle is currently at the
Entrance Hall
, on the Ground floor.

Exits to the North (?), West (Hallway), South (?).
Speed as of start of turn: 4
Move left: 4
Omens in play (everyone): 2

See previous post for a mostly-up-to-date map.

Will hold on the timer until the maps are properly updated (i.e. with pictures).

Spoiler: Michelle's stats
Michelle Monroe (Purple)
SpeedX33
4
56678
MightX2344
5
678
KnowledgeX233
4
5678
SanityX23
3
45666
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Post Post #72 (isolation #17) » Sat Nov 12, 2022 6:54 am

Post by Farren »

In post 71, xofelf wrote:Question, what are the secret stairs that are listed on the Hallway piece? Is that to the basement or something else entirely?
There is a
Secret Stairs
tile somewhere in the stack of rooms. If and when that tile is discovered, players will be able to travel directly between it and the
Hallway
(or vice versa). Until then, the passageway from the Hallway is blocked.

Will resolve your move (North from the
Entrance Hall
) in a separate post. :)
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Post Post #73 (isolation #18) » Sat Nov 12, 2022 7:01 am

Post by Farren »

Michelle
heads north from the
Entrance Hall
. You discover the
Dining Hall
, with exits in all four directions. Draw an
Event
.

Event - Impossible Architecture
This room is much larger than it should be. A dresser appears before you. Inside, something begins to shake.


Make a Sanity roll.

  • 4+: Draw an Item card.
    Helpful!

  • 0-3: Take one die of Mental damage.
    Disembodied hands and feet crawl out from the dresser.


Michelle has a Sanity of 3.

Roll 1: The Sanity roll.
Roll 2: The Mental damage roll,
if
the first roll is less than 4. It will not apply if the first roll is 4+.

Original Roll String: 3d3-3
3 3-Sided Dice: (2, 1, 1)-3 = 1

Original Roll String: 1d3-1
1 3-Sided Dice: (3)-1 = 2
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Post Post #74 (isolation #19) » Sat Nov 12, 2022 7:04 am

Post by Farren »

The Sanity roll fails;
Michelle
takes one point of Mental damage.

xofelf, please choose which mental stat (Knowledge, Sanity) you will decrease by one.
Knowledge: 4 -> 3, three away from death.
Sanity: 3 -> 3, two away from death.
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Post Post #76 (isolation #20) » Sat Nov 12, 2022 7:44 am

Post by Farren »

I'll use
underlines
to indicate what the base level of a stat is supposed to be, if a stat changes.

Spoiler: Michelle's stats
Michelle Monroe (Purple)
SpeedX33
4
56678
MightX2344
5
678
KnowledgeX233
4
5678
SanityX2
3
3
45666


Spoiler: Game Board - Upper Floor (text)
^
||
V
Charred Room
Persephone
<=>Observatory
Oliver
^
||
V
^
||
V
<=>Upper Landing
Down
: to
Ground Floor Staircase
<=>
^
||
V

Spoiler: Game board - Ground floor (text)
^
||
V
<=>Dining Hall
Michelle
<=>
^
||
V
^
||
V
Ground Floor Staircase
Up:
to
Upper Landing
<=>Hallway
???:
to
Secret Stairs
<=>Entrance Hall
Sammy
Anita
Dan
^
||
V
^
||
V

Spoiler: Game Board - Basement
Image


Will update the two changed areas (Upper / Ground) with pictures once Charles is available.
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Post Post #77 (isolation #21) » Sat Nov 12, 2022 7:51 am

Post by Farren »

It is now
Throne
's turn, playing as
Sammy
.

Sammy is currently at the
Entrance Hall
, on the Ground floor.

Exits to the North (Dining Hall), West (Hallway), South (?).
Speed as of start of turn: 5
Move left: 5
Omens in play (everyone): 2

See previous post for a mostly-up-to-date map.

Will hold on the timer until the maps are properly updated (i.e. with pictures).

Spoiler: Sammy's Stats
Sammy Angler (Green)
SpeedX2344
5
678
MightX33
4
45568
KnowledgeX23
3
45678
SanityX234
4
5667
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Post Post #80 (isolation #22) » Sun Nov 13, 2022 4:03 pm

Post by Farren »

Sammy
moves to the
Hallway
, then heads south. You discover the
Primary Bedroom
, with exits north, west, and east. Draw an
Omen
.

Omen - Armor
  • Whenever you take any Physical damage, reduce that damage by 1. This does not prevent General damage or direct loss of Might / Speed.
  • When this card is drawn,
    make a haunt roll.
Rusty, but sturdy.


This is the third Omen in play, which means we will be rolling 3d3-3. If this roll comes up with a 5 or higher,
this will trigger the Haunt.


Original Roll String: 3d3-3
3 3-Sided Dice: (2, 1, 1)-3 = 1
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Post Post #81 (isolation #23) » Sun Nov 13, 2022 4:12 pm

Post by Farren »

No Haunt ... for now.

Spoiler: Sammy's Stats
Sammy Angler (Green)
SpeedX2344
5
678
MightX33
4
45568
KnowledgeX23
3
45678
SanityX234
4
5667
OmensArmor: -1 to all Physical damage. Does not prevent direct loss or General damage.



Spoiler: Game Board - Upper Floor
Image

Spoiler: Game Board - Ground Floor
Image

Spoiler: Game Board - Basement
Image
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Post Post #82 (isolation #24) » Sun Nov 13, 2022 4:26 pm

Post by Farren »

It is now
Cat Scratch Fever
's turn, playing as
Anita
(YELLOW)
.
Spoiler: For MafSilver users
(YELLOW)


Anita is currently at the
Entrance Hall
, on the Ground floor.

Exits to the North (Dining Hall), West (Hallway), South (?).
Speed as of start of turn: 4
Move left: 4
Omens in play (everyone): 3

See previous post for a now fully-up-to-date map.

Spoiler: Anita's stats
Anita Hernandez (Yellow)
SpeedX23
4
45678
MightX223
4
4567
KnowledgeX445
5
6788
SanityX22
3
45566


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Post Post #84 (isolation #25) » Sun Nov 13, 2022 6:58 pm

Post by Farren »

Anita
(YELLOW)
moves to the
Upper Landing
, then heads south. You discover the
Bloody Landing
, with exits north and west. Draw an
Item
.

Item - Rabbit's Foot
  • SPECIAL ACTION: Once during your turn, you may use the Rabbit's Foot to reroll one die that you just rolled.
Lucky for some, but not for others. It certainly wasn't lucky for the rabbit.


Note - with this item, you'll have to do most of your own rolls going forward, since we'd have to wait for you to say if you're using the Foot or not either way. :)
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Post Post #86 (isolation #26) » Sun Nov 13, 2022 7:11 pm

Post by Farren »

Spoiler: Anita's stats
Anita Hernandez (Yellow)
SpeedX23
4
45678
MightX223
4
4567
KnowledgeX445
5
6788
SanityX22
3
45566
ItemsRabbit's Foot - SA: Reroll a single die you just rolled during your turn.


Spoiler: Game Board - Upper Floor
Image

Spoiler: Game Board - Ground Floor
Image

Spoiler: Game Board - Basement
Image
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Post Post #87 (isolation #27) » Sun Nov 13, 2022 7:15 pm

Post by Farren »

It is now
Silverclaw
's turn, playing as
Dan
(WHITE).

Dan is currently at the
Entrance Hall
, on the Ground floor.

Exits to the North (Dining Hall), West (Hallway), South (?).
Speed as of start of turn: 3
Move left: 3
Omens in play (everyone): 3

See previous post for a now fully-up-to-date map.

Spoiler: Dan's stats
Dan Nguyen (White)
SpeedX23
3
45677
MightX33
4
45567
KnowledgeX3345
5
678
SanityX234
4
5678


(expired on 2022-11-15 22:20:00)
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Post Post #89 (isolation #28) » Mon Nov 14, 2022 7:40 am

Post by Farren »

Dan (WHITE) heads south. You discover the
Ballroom
, with exits in all four directions. Draw an
Omen
.

Omen - Dagger
  • This is a Weapon.
    When you use the Dagger to attack, lose 1 Speed. Roll two extra dice on the attack.
  • When this card is drawn,
    make a haunt roll
    .
It smells sharply of blood. Your blood.


This is the fourth Omen in play, which means a Haunt roll with 4d3-4. If this roll comes up 5+,
it will trigger the Haunt.


Original Roll String: 4d3-4
4 3-Sided Dice: (1, 3, 2, 2)-4 = 4
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Post Post #90 (isolation #29) » Mon Nov 14, 2022 7:43 am

Post by Farren »

As you pick up the Dagger, you feel a sudden chill in the air. The lights flicker. You hear someone scream ... was it you? Or one of the other guests? You're not sure ...


The Haunt has begun.


Haunt Revealer
: Dan

Spoiler: The traitor is ...
a mystery!
Hidden Traitor.
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Post Post #91 (isolation #30) » Mon Nov 14, 2022 2:11 pm

Post by Farren »

As this is a Hidden Traitor haunt, there will be no entry from the Traitor's Tome and no sequestering of the Heroes to plan strategy. I'll be posting all relevant information publicly; private info handed to individual players will be sent out via PM. Please stand by.
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Post Post #92 (isolation #31) » Mon Nov 14, 2022 2:13 pm

Post by Farren »

Inheritance


Scenario:
A Mysterious Invitation

Haunt trigger:
Dagger

Traitor:
Hidden


As you open the gilded box, you see a dagger within. The following note is attached:

"To my surviving relatives: I am your great-uncle, and you have been invited here because I have died. The estate this house sits upon was part of my inheritance, which I now leave to you on one condition: you must find my murderer and enact my revenge. I have invited the killer here as well, and I have instructed the doors to be locked until morning. Good luck."
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Post Post #93 (isolation #32) » Mon Nov 14, 2022 2:25 pm

Post by Farren »

Objective


The heroes win when the traitor is dead.
The traitor wins when all the heroes are dead.

Tokens needed


Number Tokens
8 Trait Tokens - Evidence (2 Might, 2 Speed, 2 Knowledge, 2 Sanity).

Setup
  1. The haunt revealer (Silverclaw) places each Trait token face-up on a different tile, in a different region from its matching Trait token. (Example: If the Might token is on the Upper Floor, the other Might token must be placed on the Ground Floor or Basement.) These tokens represent Evidence.
  2. The moderators will send each player a Number token via PM. Each player will receive a different token with a number between 1 and 6. These will be distributed randomly.
  3. The player who receives the "1" token is the traitor.
  4. The player to the left of the haunt revealer (Xalxe) will take the first turn after setup.
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Post Post #94 (isolation #33) » Mon Nov 14, 2022 2:38 pm

Post by Farren »

Special Rules for this haunt
  • You may not reveal your number token to other players. (Do not quote your mod PM.)
  • You may claim to hold any number(s).
  • All explorers may attack other explorers.
  • It costs two move to leave a tile occupied by another explorer. After the traitor is revealed, heroes no longer act as obstacles to each other. (They will still act as obstacles to the traitor.)

  • Each of the Trait tokens is a piece of Evidence that must be paired with its matching token.
  • An Evidence token may be picked up if it is on your tile. Moderators will note it on your stats sheet.
  • Evidence tokens may be traded from one explorer to another (with permission).

  • All explorers may use this ability:
    SPECIAL ACTION
    :
    Uncover the Truth

    While holding an Evidence token, if your explorer is on a tile with the matching Evidence token or another explorer holding that token, roll the trait named on those tokens.
    5+: The moderators will reveal the number token of the player with the highest-numbered, unrevealed token.
    0-4: Nothing happens.
If you die
  • The moderators will reveal your number token.
  • If you had any Evidence tokens, you will drop them on the tile you died on.
At the end of your turn
  • If you did not attack, take two dice of Mental damage.
    Your great-uncle's ghost demands vengeance. It doesn't care who's on the receiving end.
If you are the Traitor
  • You may reveal yourself at any time on your turn.
  • When you reveal yourself (or if you are revealed with
    Uncover the Truth
    ), heal all your traits and gain 1 Might.
  • If you die from taking Mental damage at the end of your turn, you do not die. Instead, reveal yourself as the traitor. Heal all of your traits and gain 1 Might.
  • Once you are revealed as the traitor, you no longer take Mental damage at the end of your turn.
EDIT> missing parenthesis, now fixed.
Last edited by Farren on Mon Nov 14, 2022 5:29 pm, edited 1 time in total.
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Post Post #95 (isolation #34) » Mon Nov 14, 2022 2:43 pm

Post by Farren »

Spoiler: Dan's stats
Dan Nguyen (White)
SpeedX23
3
45677
MightX33
4
45567
KnowledgeX3345
5
678
SanityX234
4
5678
OmensDagger
(Weapon)
- if you attack with it, lose 1 Speed; roll two extra dice on the attack.


Spoiler: Game Board - Upper Floor
Image

Spoiler: Game Board - Ground Floor
Image

Spoiler: Game Board - Basement
Image
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Post Post #96 (isolation #35) » Mon Nov 14, 2022 2:49 pm

Post by Farren »

Silverclaw - please PM Charles and I with where you would like to place the eight tokens.

- Two Might tokens
- Two Speed tokens
- Two Knowledge tokens
- Two Sanity tokens

Matching tokens must go on different floors. No tile may have more than one token.

Once that's done, we'll update the map with the tokens and send everyone a number token.
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Post Post #97 (isolation #36) » Mon Nov 14, 2022 9:10 pm

Post by Farren »

We have received Silverclaw's submission; we'll be sending out the number tokens shortly.

Since there's no hidden information here other than who's getting what, here are the PMs that will be going out.

Spoiler: Role PMs
Number 1 - the TraitorYou are the
hidden Traitor.
Your number token is
1
.

You may claim any number token(s), including your own. You
may
prove your number token by using your
Reveal myself
ability on your turn; moderators will then confirm your identity as Traitor.

Special Abilities:
  • SPECIAL ACTION:
    Uncover the Truth
    (All players)

    On your turn, if you have a trait token AND its matching equivalent is in your tile (either on the ground or in another explorer's possession), you may make a roll of the same type as the token.
    5+: The moderators will reveal the number of the highest-numbered, unrevealed player.
    0-4: Nothing happens.
  • Attack - you may attack any other player.
    (All players)

  • If you end your turn without attacking anyone, take 2 dice of Mental damage.
    (All players)

  • If the effect above would kill you, you do not die. Instead, you will automatically trigger
    Reveal myself
    .
    (Traitor only)

  • SPECIAL ACTION:
    Reveal myself
    (Traitor only)

    On your turn, you may publicly reveal yourself to be the Traitor. Moderators will confirm your reveal.
When you are revealed to be the Traitor, the following happens:
  • Heal all your stats.
  • Gain 1 Might.
  • Going forward, you no longer take Mental damage for failing to attack someone during your turn.
  • Going forward, Heroes no longer obstruct each other.
  • Going forward, gain the normal Traitor powers.
    • Take no damage from damaging tiles.
      (Tile movement effects still affect you.)

    • If instructed to draw an Event, you may choose not to do so.
      (If you choose to do so, it affects you normally.)
You win if you are alive and all the Heroes are dead.


Number 2 - A HeroYou are a Hero. You are
not
the Traitor. Your number token is
2
.

You may claim any number token(s), including your own. You may
not
prove your token. Please do not quote mod PMs, mention mod timestamps, or attempt to use the Traitor's
Reveal myself
ability.

Special Abilities:
  • SPECIAL ACTION:
    Uncover the Truth
    (All players)

    On your turn, if you have a trait token AND its matching equivalent is in your tile (either on the ground or in another explorer's possession), you may make a roll of the same type as the token.
    5+: The moderators will reveal the number of the highest-numbered, unrevealed player.
    0-4: Nothing happens.
  • Attack - you may attack any other player.
  • If you end your turn without attacking anyone, take 2 dice of Mental damage.
You win if at least one Hero is still alive and the Traitor is dead.


Number 3 - A HeroYou are a Hero. You are
not
the Traitor. Your number token is
3
.

You may claim any number token(s), including your own. You may
not
prove your token. Please do not quote mod PMs, mention mod timestamps, or attempt to use the Traitor's
Reveal myself
ability.

Special Abilities:
  • SPECIAL ACTION:
    Uncover the Truth
    (All players)

    On your turn, if you have a trait token AND its matching equivalent is in your tile (either on the ground or in another explorer's possession), you may make a roll of the same type as the token.
    5+: The moderators will reveal the number of the highest-numbered, unrevealed player.
    0-4: Nothing happens.
  • Attack - you may attack any other player.
  • If you end your turn without attacking anyone, take 2 dice of Mental damage.
You win if at least one Hero is still alive and the Traitor is dead.


Number 4 - A HeroYou are a Hero. You are
not
the Traitor. Your number token is
4
.

You may claim any number token(s), including your own. You may
not
prove your token. Please do not quote mod PMs, mention mod timestamps, or attempt to use the Traitor's
Reveal myself
ability.

Special Abilities:
  • SPECIAL ACTION:
    Uncover the Truth
    (All players)

    On your turn, if you have a trait token AND its matching equivalent is in your tile (either on the ground or in another explorer's possession), you may make a roll of the same type as the token.
    5+: The moderators will reveal the number of the highest-numbered, unrevealed player.
    0-4: Nothing happens.
  • Attack - you may attack any other player.
  • If you end your turn without attacking anyone, take 2 dice of Mental damage.
You win if at least one Hero is still alive and the Traitor is dead.


Number 5 - A HeroYou are a Hero. You are
not
the Traitor. Your number token is
5
.

You may claim any number token(s), including your own. You may
not
prove your token. Please do not quote mod PMs, mention mod timestamps, or attempt to use the Traitor's
Reveal myself
ability.

Special Abilities:
  • SPECIAL ACTION:
    Uncover the Truth
    (All players)

    On your turn, if you have a trait token AND its matching equivalent is in your tile (either on the ground or in another explorer's possession), you may make a roll of the same type as the token.
    5+: The moderators will reveal the number of the highest-numbered, unrevealed player.
    0-4: Nothing happens.
  • Attack - you may attack any other player.
  • If you end your turn without attacking anyone, take 2 dice of Mental damage.
You win if at least one Hero is still alive and the Traitor is dead.


Number 6 - A HeroYou are a Hero. You are
not
the Traitor. Your number token is
6
.

You may claim any number token(s), including your own. You may
not
prove your token. Please do not quote mod PMs, mention mod timestamps, or attempt to use the Traitor's
Reveal myself
ability.

Special Abilities:
  • SPECIAL ACTION:
    Uncover the Truth
    (All players)

    On your turn, if you have a trait token AND its matching equivalent is in your tile (either on the ground or in another explorer's possession), you may make a roll of the same type as the token.
    5+: The moderators will reveal the number of the highest-numbered, unrevealed player.
    0-4: Nothing happens.
  • Attack - you may attack any other player.
  • If you end your turn without attacking anyone, take 2 dice of Mental damage.
You win if at least one Hero is still alive and the Traitor is dead.


Each one also has this note at the end: "Please reply and confirm that you are (a HERO) / (the TRAITOR). Thanks!"
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Post Post #98 (isolation #37) » Mon Nov 14, 2022 9:33 pm

Post by Farren »

Silverclaw wrote:Might - Upper Landing, Dining Room
Speed - Observatory, Primary Room
Knowledge - Bloody Room, Ballroom
Sanity - Charred Room, Entrance Hall
These will be the starting locations for the tokens. Once we're able to, we'll post updated maps showing the tokens.

Number tokens have been sent out via PM. Please reply and confirm that you've received them and know what they are. Once everyone's done that - and we've got the new maps posted - we'll unlock the thread and resume play!

6/6 currently confirmed.
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Post Post #99 (isolation #38) » Tue Nov 15, 2022 3:41 pm

Post by Farren »

Everyone has confirmed.

There are some technical issues on our end that are going to prevent the pictures of the game board for the time being, so I'm doing up some text maps for the time being.

Mostly, I'm making this post for the upcoming pagetop. Will be opening the thread and starting up play again shortly!
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Post Post #100 (isolation #39) » Tue Nov 15, 2022 4:18 pm

Post by Farren »

Special Rules for this Haunt

Spoiler: Game Board - Upper Floor (text)
^
||
V
Charred Room

Sanity Token

Persephone
(BLUE)
<=>
Observatory

Speed Token

Oliver
(RED)
^
||
V
^
||
V
<=>
Upper Landing

Might Token

Down
: to
Ground Floor Staircase
<=>
^
||
V
<=>
Bloody Room

Knowledge Token

Anita
(YELLOW)
<=>
^
||
V

Spoiler: Game Board - Ground Floor (text)
^
||
V
<=>
Dining Hall

Might Token

Michelle
(PURPLE)
<=>
^
||
V
^
||
V
Ground Floor Staircase

Up:
to
Upper Landing
<=>
Hallway

???:
to
Secret Stairs
<=>
Entrance Hall

Sanity Token
^
||
V
^
||
V
<=>
Primary Bedroom

Speed Token

Sammy
(GREEN)
<=>
Ballroom

Knowledge Token

Dan (WHITE)
<=>
^
||
V

Spoiler: Game Board - Basement
Image


Spoiler: Everyone's stats
Persephone Puleri (Blue)
Xalxe
SpeedX334
4*
5678
MightX33
4
56677
KnowledgeX23
3
45667
SanityX334
5
6788
OmensSpot (Dog): +1 to speed rolls; SA: trade with another player up to 4 tiles away.

Oliver Swift (Red)
SpeedX334
5
5678
MightX33
4
45667
KnowledgeX333
4
5667
SanityX23
3*
45567
OmensRing: +1 to Sanity rolls, and ...
Weapon
- use for a Sanity contest instead of Might contest. Loser takes mental damage.

Michelle Monroe (Purple)
SpeedX33
4
56678
MightX2344
5
678
KnowledgeX233
4
5678
SanityX2
3
3
45666

Sammy Angler (Green)
SpeedX2344
5
678
MightX33
4
45568
KnowledgeX23
3
45678
SanityX234
4
5667
OmensArmor: -1 to all Physical damage. Does not prevent direct loss or General damage.

Anita Hernandez (Yellow)
SpeedX23
4
45678
MightX223
4
4567
KnowledgeX445
5
6788
SanityX22
3
45566
ItemsRabbit's Foot - SA: Reroll a single die you just rolled during your turn.

Dan Nguyen (White)
SpeedX23
3
45677
MightX33
4
45567
KnowledgeX3345
5
678
SanityX234
4
5678
OmensDagger
(Weapon)
- if you attack with it, lose 1 Speed; roll two extra dice on the attack.


General rules for the Haunt:
  • It is now possible to die. If any of your stats reach an X, you are dead.
  • It costs two move to
    leave
    a tile with another explorer.
  • If attacking:
    • Please state who you're attacking, and if you're using a weapon.
    • Please roll your own attack dice. Attacks are with Might, unless your weapon says otherwise.
  • If defending:
    • You cannot use a weapon.
    • Please roll your own defense dice. Defense is also with Might, unless the attacker's weapon says otherwise. If you take too long, we'll roll for you.
  • Loser of an attack takes Physical damage equal to the difference in rolls, unless the attacker's weapon says otherwise.
  • Remember: per the special rules, if you do not attack, you take two dice of Mental damage.
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Post Post #101 (isolation #40) » Tue Nov 15, 2022 4:19 pm

Post by Farren »

It is now
Xalxe
's turn, playing as
Persephone
.

Stats and maps are in the post above.

Thread unlocked.
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Post Post #113 (isolation #41) » Thu Nov 17, 2022 4:32 pm

Post by Farren »

In post 22, Farren wrote:Activity rules:

If it's your turn, you've got 48 hours to take your turn. You can talk with everyone as much as you like to get advice, but nobody is obligated to give advice, or to do so in a timely manner. Especially if you're the Traitor.
If you run out of time, we'll prod you. Please don't make us do this too often.
If you still don't take your turn within another 48 hours, we'll start looking for someone to replace you.
Timer pauses on US holidays.
Now prodding Xalxe.
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Post Post #116 (isolation #42) » Fri Nov 18, 2022 2:00 pm

Post by Farren »

In post 115, Cat Scratch Fever wrote:Rules question, can we combine the token and attack in the same turn?
If by "combine the token" you mean "use
Uncover the Truth
", yes - a player can both
Uncover the Truth
and attack on the same turn.
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Post Post #118 (isolation #43) » Fri Nov 18, 2022 3:01 pm

Post by Farren »

In post 117, Xalxe wrote:And nothing's stopping me from picking up multiple tokens in a turn, right? It doesn't cost anything to do so?
Correct. Picking up tokens is not a special action, and doing so incurs no cost.
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Post Post #121 (isolation #44) » Sat Nov 19, 2022 7:49 am

Post by Farren »

In post 119, Xalxe wrote:
Pick up the Sanity token in my room
Go down to the Primary Bedroom
Attack Sammy


Here's my
Might
roll
Original Roll String: 4d3-4 (STATIC)
4 3-Sided Dice: (3, 3, 3, 3)-4 = 8
Persephone
(BLUE)
picks up the
Sanity Token
in the
Charred Room
.
Persephone
moves:
  1. Charred Room
    >
    Upper Landing
    (1 move)
  2. Upper Landing
    >
    Ground Floor Staircase
    (1 move)
  3. Ground Floor Staircase
    >
    Hallway
    (1 move)
  4. Hallway
    >
    Primary Bedroom
    (1 move)
Persephone
attacks
Sammy
(GREEN)
, swinging for
eight
points of damage.

Throne
: please roll for
Sammy
's defense. (4d3-4, due to having 4 Might.)
You have
Armor
, which will reduce any Physical damage you take by 1. (7-X damage, where X is the number you roll.)
If you take any damage, please let us know which stats you'd like to apply it to.
If you roll a zero, you are dead.

It will still be Xalxe's turn after this attack is resolved.
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Post Post #122 (isolation #45) » Sat Nov 19, 2022 8:05 am

Post by Farren »

(expired on 2022-11-21 10:50:00) for Throne to resolve defense.
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Post Post #125 (isolation #46) » Sat Nov 19, 2022 9:39 am

Post by Farren »

That's three points of damage, minus one for the Armor: grand total of two.

Throne
: please allocate your two points of Physical damage. They can be allocated to Might, Speed, or a mix of the two.
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Post Post #128 (isolation #47) » Sat Nov 19, 2022 9:46 am

Post by Farren »

Physical damage can't be allocated to Sanity. It can only be allocated to Might and Speed.
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Post Post #130 (isolation #48) » Sat Nov 19, 2022 9:55 am

Post by Farren »

That resolves the attack.

Xalxe
's turn resumes. Timer was paused during resolution; he has (expired on 2022-11-20 01:00:00) left to finish his turn. As he's taken some actions, if the timer runs out it will simply end his turn.
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Post Post #133 (isolation #49) » Sat Nov 19, 2022 1:12 pm

Post by Farren »

Spoiler: Persephone's stats, updated
Persephone Puleri (Blue)
Xalxe
SpeedX334
4*
5678
MightX33
4
56677
KnowledgeX23
3
45667
SanityX334
5
6788
OmensSpot (Dog): +1 to speed rolls; SA: trade with another player up to 4 tiles away.
TokensSanity: 1

Spoiler: Sammy's stats, updated
Sammy Angler (Green)
Throne
SpeedX234
4
5
678
MightX3
3
4
45568
KnowledgeX23
3
45678
SanityX234
4
5667
OmensArmor: -1 to all Physical damage. Does not prevent direct loss or General damage.
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Post Post #136 (isolation #50) » Sat Nov 19, 2022 2:29 pm

Post by Farren »

It is now
Nancy Drew 39
's turn.
Move remaining: 5

Spoiler: Game Board - Upper Floor
Image

Spoiler: Game Board - Ground Floor
Image

Spoiler: Game Board - Basement
Image


Spoiler: Everyone's stats
Persephone Puleri (Blue)
Xalxe
SpeedX334
4*
5678
MightX33
4
56677
KnowledgeX23
3
45667
SanityX334
5
6788
OmensSpot (Dog): +1 to speed rolls; SA: trade with another player up to 4 tiles away.
TokensSanity: 1

Oliver Swift (Red)
Nancy Drew 39
SpeedX334
5
5678
MightX33
4
45667
KnowledgeX333
4
5667
SanityX23
3*
45567
OmensRing: +1 to Sanity rolls, and ...
Weapon
- use for a Sanity contest instead of Might contest. Loser takes mental damage.

Michelle Monroe (Purple)
xofelf
SpeedX33
4
56678
MightX2344
5
678
KnowledgeX233
4
5678
SanityX2
3
3
45666

Sammy Angler (Green)
Throne
SpeedX234
4
5
678
MightX3
3
4
45568
KnowledgeX23
3
45678
SanityX234
4
5667
OmensArmor: -1 to all Physical damage. Does not prevent direct loss or General damage.

Anita Hernandez (Yellow)
Cat Scratch Fever
SpeedX23
4
45678
MightX223
4
4567
KnowledgeX445
5
6788
SanityX22
3
45566
ItemsRabbit's Foot - SA: Reroll a single die you just rolled during your turn.

Dan Nguyen (White)
Silverclaw
SpeedX23
3
45677
MightX33
4
45567
KnowledgeX3345
5
678
SanityX234
4
5678
OmensDagger
(Weapon)
- if you attack with it, lose 1 Speed; roll two extra dice on the attack.


Reminder: if you do not attack someone during your turn, you will take two dice of Mental damage.
Last edited by Farren on Sat Nov 19, 2022 2:31 pm, edited 1 time in total.
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Post Post #139 (isolation #51) » Sat Nov 19, 2022 2:31 pm

Post by Farren »

(expired on 2022-11-21 17:30:00)
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Post Post #141 (isolation #52) » Sun Nov 20, 2022 9:35 pm

Post by Farren »

Taking the
Speed Token
: done!
Moving to the
Observatory
: that's where you (Oliver, RED) are right now.
Attacking Dan: not possible. Dan (WHITE) is in the
Ballroom
, which is 6 move away (Observatory > Charred Room > Upper Floor Landing > Ground Floor Staircase > Hallway > Entrance Hall > Ballroom). You only have 5 move.
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Post Post #143 (isolation #53) » Sun Nov 20, 2022 10:18 pm

Post by Farren »

You didn't specify that you were using your
Ring
, so I'm assuming you're not using it.

Oliver, having already taken the Speed Token, moves to the
Bloody Room
and attacks Anita.

Oliver's attack roll (MIGHT):
Original Roll String: 4d3-4
4 3-Sided Dice: (1, 3, 2, 3)-4 = 5


Cat Scratch Fever
: please roll a Might check to defend Anita. As it is not your turn, you cannot use your
Rabbit's Foot
.

Once that's done, it will go back to Nancy, who will have the option to confirm or change moves made after the attack.
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Post Post #145 (isolation #54) » Sun Nov 20, 2022 10:30 pm

Post by Farren »

And that concludes the defense;
Oliver
takes two points of Physical damage.

Nancy Drew 39
: please allocate your damage. You must lose either 2 Might, 2 Speed, or 1 Might + 1 Speed.

Once you've done that, you can either confirm that you still want to move to the Upper Landing, or change your mind and do something else.
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Post Post #148 (isolation #55) » Mon Nov 21, 2022 2:50 pm

Post by Farren »

Oliver loses 2 Speed, then moves to the Upper Landing. Time runs out. (+20 minutes due to the defense roll.)

It is now
xofelf
's turn, playing as Michelle (PURPLE).
Move remaining: 4

Spoiler: Game Board - Upper Floor
Image

Spoiler: Game Board - Ground Floor
Image

Spoiler: Game Board - Basement
Image


Spoiler: Everyone's stats
Persephone Puleri (Blue)
Xalxe
SpeedX334
4*
5678
MightX33
4
56677
KnowledgeX23
3
45667
SanityX334
5
6788
OmensSpot (Dog): +1 to speed rolls; SA: trade with another player up to 4 tiles away.
TokensSanity: 1

Oliver Swift (Red)
Nancy Drew 39
SpeedX3
3
4
5
5678
MightX33
4
45667
KnowledgeX333
4
5667
SanityX23
3*
45567
OmensRing: +1 to Sanity rolls, and ...
Weapon
- use for a Sanity contest instead of Might contest. Loser takes mental damage.
TokensSpeed: 1

Michelle Monroe (Purple)
xofelf
SpeedX33
4
56678
MightX2344
5
678
KnowledgeX233
4
5678
SanityX2
3
3
45666

Sammy Angler (Green)
Throne
SpeedX234
4
5
678
MightX3
3
4
45568
KnowledgeX23
3
45678
SanityX234
4
5667
OmensArmor: -1 to all Physical damage. Does not prevent direct loss or General damage.

Anita Hernandez (Yellow)
Cat Scratch Fever
SpeedX23
4
45678
MightX223
4
4567
KnowledgeX445
5
6788
SanityX22
3
45566
ItemsRabbit's Foot - SA: Reroll a single die you just rolled during your turn.

Dan Nguyen (White)
Silverclaw
SpeedX23
3
45677
MightX33
4
45567
KnowledgeX3345
5
678
SanityX234
4
5678
OmensDagger
(Weapon)
- if you attack with it, lose 1 Speed; roll two extra dice on the attack.


Reminder: if you do not attack someone during your turn, you will take two dice of Mental damage.
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Post Post #150 (isolation #56) » Tue Nov 22, 2022 8:17 am

Post by Farren »

1) Pick up the Might token.
2) Move to the
Entrance Hallway
. (-1 move)
3) Pick up the Sanity token.
4) Move to the
Ballroom
. (-1 move)
5) Attack Dan.
6) Pick up the Knowledge token.
7) Move south, exploring. (-2 move)

Yes, that would be a legal move-set. You'd need to re-confirm everything after the "Attack Dan" step once the attack is fully resolved, in case the results of the attack change your mind.
If you want to do that, please confirm and make your attack roll.
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Post Post #153 (isolation #57) » Tue Nov 22, 2022 8:26 am

Post by Farren »

Spoiler: Game Board - Upper Floor
Image

Spoiler: Game Board - Ground Floor
Image

Spoiler: Game Board - Basement
Image


Spoiler: Everyone's stats
Persephone Puleri (Blue)
Xalxe
SpeedX334
4*
5678
MightX33
4
56677
KnowledgeX23
3
45667
SanityX334
5
6788
OmensSpot (Dog): +1 to speed rolls; SA: trade with another player up to 4 tiles away.
TokensSanity: 1

Oliver Swift (Red)
Nancy Drew 39
SpeedX3
3
4
5
5678
MightX33
4
45667
KnowledgeX333
4
5667
SanityX23
3*
45567
OmensRing: +1 to Sanity rolls, and ...
Weapon
- use for a Sanity contest instead of Might contest. Loser takes mental damage.
TokensSpeed: 1

Michelle Monroe (Purple)
xofelf
SpeedX33
4
56678
MightX2344
5
678
KnowledgeX233
4
5678
SanityX2
3
3
45666

Sammy Angler (Green)
Throne
SpeedX234
4
5
678
MightX3
3
4
45568
KnowledgeX23
3
45678
SanityX234
4
5667
OmensArmor: -1 to all Physical damage. Does not prevent direct loss or General damage.

Anita Hernandez (Yellow)
Cat Scratch Fever
SpeedX23
4
45678
MightX223
4
4567
KnowledgeX445
5
6788
SanityX22
3
45566
ItemsRabbit's Foot - SA: Reroll a single die you just rolled during your turn.

Dan Nguyen (White)
Silverclaw
SpeedX23
3
45677
MightX33
4
45567
KnowledgeX3345
5
678
SanityX234
4
5678
OmensDagger
(Weapon)
- if you attack with it, lose 1 Speed; roll two extra dice on the attack.


That roll didn't include the "-5" part, so that's a Might roll of 3.

Silverclaw
: please make a Might check for your defense.
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Post Post #156 (isolation #58) » Tue Nov 22, 2022 10:37 am

Post by Farren »

Silverclaw defends successfully, inflicting two points of Physical damage to xofelf.

xofelf
: please allocate your two points of physical damage. Your turn then resumes; you are free to confirm your actions on your earlier list or to change your mind on anything after the "Attack Dan" step.
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Post Post #158 (isolation #59) » Tue Nov 22, 2022 11:29 am

Post by Farren »

I'll take that as confirmation. Done!

Michelle
loses 2 Might, then heads south from the Ballroom. You have discovered the
Laboratory
, with exits north and east. Draw an
Event
.

Event - Brain Food
A quivering gelatin mold on a silver platter. It smells inviting.


Make a might roll
.
  • 5+: Gain 1 Might OR gain 1 Speed.
    Delicious.

  • 1-4: Gain 1 Speed AND lose 1 Sanity.
    You gag, but manage to choke it down.

  • 0: Take 2 General damage.
    Now you know what brains taste like.


The "lose 2 might" dropped Michelle from 5 > 4 > 4, so this is a might roll with four dice:

Original Roll String: 4d3-4
4 3-Sided Dice: (2, 2, 2, 1)-4 = 3
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Post Post #159 (isolation #60) » Tue Nov 22, 2022 11:40 am

Post by Farren »

Here's updated stats. We'll have an updated map later this evening; hopefully with pictures, but if not I'll whip up another text map.

Spoiler: Everyone's stats
Persephone Puleri (Blue)
Xalxe
SpeedX334
4*
5678
MightX33
4
56677
KnowledgeX23
3
45667
SanityX334
5
6788
OmensSpot (Dog): +1 to speed rolls; SA: trade with another player up to 4 tiles away.
TokensSanity: 1

Oliver Swift (Red)
Nancy Drew 39
SpeedX3
3
4
5
5678
MightX33
4
45667
KnowledgeX333
4
5667
SanityX23
3*
45567
OmensRing: +1 to Sanity rolls, and ...
Weapon
- use for a Sanity contest instead of Might contest. Loser takes mental damage.
TokensSpeed: 1

Michelle Monroe (Purple)
xofelf
SpeedX33
4
5
6678
MightX23
4
4
5
678
KnowledgeX233
4
5678
SanityX
2
3
3
45666
TokensMight: 1; Sanity: 1; Knowledge: 1

Sammy Angler (Green)
Throne
SpeedX234
4
5
678
MightX3
3
4
45568
KnowledgeX23
3
45678
SanityX234
4
5667
OmensArmor: -1 to all Physical damage. Does not prevent direct loss or General damage.

Anita Hernandez (Yellow)
Cat Scratch Fever
SpeedX23
4
45678
MightX223
4
4567
KnowledgeX445
5
6788
SanityX22
3
45566
ItemsRabbit's Foot - SA: Reroll a single die you just rolled during your turn.

Dan Nguyen (White)
Silverclaw
SpeedX23
3
45677
MightX33
4
45567
KnowledgeX3345
5
678
SanityX234
4
5678
OmensDagger
(Weapon)
- if you attack with it, lose 1 Speed; roll two extra dice on the attack.
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Post Post #160 (isolation #61) » Tue Nov 22, 2022 1:38 pm

Post by Farren »

Spoiler: Game Board - Upper Floor
Image

Spoiler: Game Board - Ground Floor
Image

Spoiler: Game Board - Basement
Image
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Post Post #161 (isolation #62) » Tue Nov 22, 2022 1:40 pm

Post by Farren »

It is now
Throne
's turn, playing as
Sammy
(GREEN).
Move remaining: 4.

(expired on 2022-11-25 16:40:00)

Adding 24 hours due to Thanksgiving.
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Post Post #163 (isolation #63) » Fri Nov 25, 2022 1:44 pm

Post by Farren »

Prodding Throne.
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Post Post #164 (isolation #64) » Sun Nov 27, 2022 1:56 pm

Post by Farren »

No response from Throne.
Now searching for a replacement
. If Throne posts their move before we post their replacement, they may stay.

I'll have some errands to run, so won't be able to respond immediately.


EDIT> If anyone not playing this game wants to replace into Throne's slot, please PM both Charles510 and myself. Thanks !
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Post Post #168 (isolation #65) » Mon Nov 28, 2022 8:18 am

Post by Farren »

Xalxe wins the defense roll. That would normally inflict 1 point of Physical damage to Sammy, but Sammy has armor, which absorbs the blow.

Throne
: it's back to you. What else did you want to do on your turn?

(Note: your timer is already expired. We can give you some time to decide post-attack actions, but not much.)
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Post Post #170 (isolation #66) » Mon Nov 28, 2022 8:38 am

Post by Farren »

Sammy moves to the west (-2 move). You discover the
Guest Quarters
, with exits facing east and south. Draw an
Event
.

Clown Room
All of the fixtures and furniture seem to have little faces on them. All are smiling. All are staring.


Make a Sanity roll
.

4+: Nothing happens.
It's creepy, but it's just furniture.

0-3: Take 2 Mental damage.
The lamp and chair being to laugh at you. Ha! Haha! HAHAHAHAHAHA!!!


Sanity roll for Sammy:

Original Roll String: 4d3-4
4 3-Sided Dice: (1, 2, 1, 1)-4 = 1
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Post Post #171 (isolation #67) » Mon Nov 28, 2022 8:40 am

Post by Farren »

Throne
: you take 2 Mental damage. You must lose either 2 Sanity, 2 Knowledge, or 1 of each. Once you choose that, your turn will end.
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Post Post #173 (isolation #68) » Mon Nov 28, 2022 12:21 pm

Post by Farren »

Spoiler: Everyone's stats
Persephone Puleri (Blue)
Xalxe
SpeedX334
4*
5678
MightX33
4
56677
KnowledgeX23
3
45667
SanityX334
5
6788
OmensSpot (Dog): +1 to speed rolls; SA: trade with another player up to 4 tiles away.
TokensSanity: 1

Oliver Swift (Red)
Nancy Drew 39
SpeedX3
3
4
5
5678
MightX33
4
45667
KnowledgeX333
4
5667
SanityX23
3*
45567
OmensRing: +1 to Sanity rolls, and ...
Weapon
- use for a Sanity contest instead of Might contest. Loser takes mental damage.
TokensSpeed: 1

Michelle Monroe (Purple)
xofelf
SpeedX33
4
5
6678
MightX23
4
4
5
678
KnowledgeX233
4
5678
SanityX
2
3
3
45666
TokensMight: 1; Sanity: 1; Knowledge: 1

Sammy Angler (Green)
Throne
SpeedX234
4
5
678
MightX3
3
4
45568
KnowledgeX2
3
3
45678
SanityX23
4
4
5667
OmensArmor: -1 to all Physical damage. Does not prevent direct loss or General damage.
TokensSpeed: 1

Anita Hernandez (Yellow)
Cat Scratch Fever
SpeedX23
4
45678
MightX223
4
4567
KnowledgeX445
5
6788
SanityX22
3
45566
ItemsRabbit's Foot - SA: Reroll a single die you just rolled during your turn.

Dan Nguyen (White)
Silverclaw
SpeedX23
3
45677
MightX33
4
45567
KnowledgeX3345
5
678
SanityX234
4
5678
OmensDagger
(Weapon)
- if you attack with it, lose 1 Speed; roll two extra dice on the attack.
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Post Post #174 (isolation #69) » Mon Nov 28, 2022 2:08 pm

Post by Farren »

Spoiler: Game Board - Upper Floor
Image

Spoiler: Game Board - Ground Floor
Image

Spoiler: Game Board - Basement
Image
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Post Post #175 (isolation #70) » Mon Nov 28, 2022 2:09 pm

Post by Farren »

It is now
Cat Scratch Fever
's turn, playing as
Anita
(YELLOW).
Move remaining: 4.

(expired on 2022-11-30 17:10:00)

Spoiler: Everyone's stats
Persephone Puleri (Blue)
Xalxe
SpeedX334
4*
5678
MightX33
4
56677
KnowledgeX23
3
45667
SanityX334
5
6788
OmensSpot (Dog): +1 to speed rolls; SA: trade with another player up to 4 tiles away.
TokensSanity: 1

Oliver Swift (Red)
Nancy Drew 39
SpeedX3
3
4
5
5678
MightX33
4
45667
KnowledgeX333
4
5667
SanityX23
3*
45567
OmensRing: +1 to Sanity rolls, and ...
Weapon
- use for a Sanity contest instead of Might contest. Loser takes mental damage.
TokensSpeed: 1

Michelle Monroe (Purple)
xofelf
SpeedX33
4
5
6678
MightX23
4
4
5
678
KnowledgeX233
4
5678
SanityX
2
3
3
45666
TokensMight: 1; Sanity: 1; Knowledge: 1

Sammy Angler (Green)
Throne
SpeedX234
4
5
678
MightX3
3
4
45568
KnowledgeX2
3
3
45678
SanityX23
4
4
5667
OmensArmor: -1 to all Physical damage. Does not prevent direct loss or General damage.
TokensSpeed: 1

Anita Hernandez (Yellow)
Cat Scratch Fever
SpeedX23
4
45678
MightX223
4
4567
KnowledgeX445
5
6788
SanityX22
3
45566
ItemsRabbit's Foot - SA: Reroll a single die you just rolled during your turn.

Dan Nguyen (White)
Silverclaw
SpeedX23
3
45677
MightX33
4
45567
KnowledgeX3345
5
678
SanityX234
4
5678
OmensDagger
(Weapon)
- if you attack with it, lose 1 Speed; roll two extra dice on the attack.

Spoiler: Game Board - Upper Floor
Image

Spoiler: Game Board - Ground Floor
Image

Spoiler: Game Board - Basement
Image
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Post Post #179 (isolation #71) » Tue Nov 29, 2022 2:28 pm

Post by Farren »

Oliver did not pick up the Might token; it's still at the
Upper Landing
.

1. Anita picks up the Knowledge Token.
2. Anita moves to the
Upper Landing
(-1 move).
3. Anita picks up the Might Token.
4. Anita moves to the
Ground Floor Staircase
(-2 move).
5. Anita moves to the
Hallway
(-1 move).
6. Anita ends turn.
7. Anita takes 2 dice of Mental damage, rolling a 3 (2,1).
8. Anita uses the
Rabbit's Foot
to reroll the 2, rolling another 2. She takes 3 Mental damage.
9. Anita loses 2 Knowledge and 1 Sanity.
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Post Post #180 (isolation #72) » Tue Nov 29, 2022 2:29 pm

Post by Farren »

In post 176, Cat Scratch Fever wrote:btw, does purple still have the other knowledge token? I'm trying to put those together
Purple does still have the other knowledge token, yes.
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Post Post #181 (isolation #73) » Tue Nov 29, 2022 2:34 pm

Post by Farren »

Spoiler: Everyone's stats
Persephone Puleri (Blue)
Xalxe
SpeedX334
4*
5678
MightX33
4
56677
KnowledgeX23
3
45667
SanityX334
5
6788
OmensSpot (Dog): +1 to speed rolls; SA: trade with another player up to 4 tiles away.
TokensSanity: 1

Oliver Swift (Red)
Nancy Drew 39
SpeedX3
3
4
5
5678
MightX33
4
45667
KnowledgeX333
4
5667
SanityX23
3*
45567
OmensRing: +1 to Sanity rolls, and ...
Weapon
- use for a Sanity contest instead of Might contest. Loser takes mental damage.
TokensSpeed: 1

Michelle Monroe (Purple)
xofelf
SpeedX33
4
5
6678
MightX23
4
4
5
678
KnowledgeX233
4
5678
SanityX
2
3
3
45666
TokensMight: 1; Sanity: 1; Knowledge: 1

Sammy Angler (Green)
Throne
SpeedX234
4
5
678
MightX3
3
4
45568
KnowledgeX2
3
3
45678
SanityX23
4
4
5667
OmensArmor: -1 to all Physical damage. Does not prevent direct loss or General damage.
TokensSpeed: 1

Anita Hernandez (Yellow)
Cat Scratch Fever
SpeedX23
4
45678
MightX223
4
4567
KnowledgeX4
4
5
5
6788
SanityX2
2
3
45566
ItemsRabbit's Foot - SA: Reroll a single die you just rolled during your turn.
TokensKnowledge: 1; Might: 1

Dan Nguyen (White)
Silverclaw
SpeedX23
3
45677
MightX33
4
45567
KnowledgeX3345
5
678
SanityX234
4
5678
OmensDagger
(Weapon)
- if you attack with it, lose 1 Speed; roll two extra dice on the attack.
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Post Post #182 (isolation #74) » Tue Nov 29, 2022 3:20 pm

Post by Farren »

Spoiler: Game Board - Upper Floor
Image

Spoiler: Game Board - Ground Floor
Image

Spoiler: Game Board - Basement
Image
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Post Post #183 (isolation #75) » Tue Nov 29, 2022 3:21 pm

Post by Farren »

It is now
Silverclaw
's turn, playing as
Dan
(WHITE).
Move remaining: 3.

(expired on 2022-12-01 18:30:00)
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Post Post #191 (isolation #76) » Thu Dec 01, 2022 3:11 pm

Post by Farren »

1) Dan moves to the
Entrance Hall
(-1 move).
2) Dan moves to the
Dining Room
(-1 move).
3) Dan heads west, exploring (-1 move).

You have discovered the
Graveyard
, with exits east and south. Draw an
Omen
.

Omen - Holy Symbol
  • Add 1 to the result of your Sanity rolls.
  • Whenever you discover a tile you may choose to bury it and discover the next tile.
    If you do this, do not resolve any effects for the first tile.
  • When this card is drawn, make a haunt roll.
A silver symbol that glows in the dark.


Dan did not attack anyone this round and takes two dice of Mental damage.

Original Roll String: 2d3-2
2 3-Sided Dice: (1, 1)-2 = 0
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Post Post #192 (isolation #77) » Thu Dec 01, 2022 3:12 pm

Post by Farren »

Silverclaw
: please allocate two points of Mental damage to Dan.
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Post Post #194 (isolation #78) » Thu Dec 01, 2022 3:42 pm

Post by Farren »

Spoiler: Everyone's stats
Persephone Puleri (Blue)
Xalxe
SpeedX334
4*
5678
MightX33
4
56677
KnowledgeX23
3
45667
SanityX334
5
6788
OmensSpot (Dog): +1 to speed rolls; SA: trade with another player up to 4 tiles away.
TokensSanity: 1

Oliver Swift (Red)
Nancy Drew 39
SpeedX3
3
4
5
5678
MightX33
4
45667
KnowledgeX333
4
5667
SanityX23
3*
45567
OmensRing: +1 to Sanity rolls, and ...
Weapon
- use for a Sanity contest instead of Might contest. Loser takes mental damage.
TokensSpeed: 1

Michelle Monroe (Purple)
xofelf
SpeedX33
4
5
6678
MightX23
4
4
5
678
KnowledgeX233
4
5678
SanityX
2
3
3
45666
TokensMight: 1; Sanity: 1; Knowledge: 1

Sammy Angler (Green)
Throne
SpeedX234
4
5
678
MightX3
3
4
45568
KnowledgeX2
3
3
45678
SanityX23
4
4
5667
OmensArmor: -1 to all Physical damage. Does not prevent direct loss or General damage.
TokensSpeed: 1

Anita Hernandez (Yellow)
Cat Scratch Fever
SpeedX23
4
45678
MightX223
4
4567
KnowledgeX4
4
5
5
6788
SanityX2
2
3
45566
ItemsRabbit's Foot - SA: Reroll a single die you just rolled during your turn.
TokensKnowledge: 1; Might: 1

Dan Nguyen (White)
Silverclaw
SpeedX23
3
45677
MightX33
4
45567
KnowledgeX334
5
5
678
SanityX23
4*
4
5678
OmensDagger
(Weapon)
- if you attack with it, lose 1 Speed; roll two extra dice on the attack.
Holy Symbol - +1 to Sanity rolls; can bury and ignore first tile drawn when exploring, redrawing.
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Post Post #195 (isolation #79) » Thu Dec 01, 2022 3:48 pm

Post by Farren »

Spoiler: Game Board - Upper Floor
Image

Spoiler: Game Board - Ground Floor
Image

Spoiler: Game Board - Basement
Image
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Post Post #196 (isolation #80) » Thu Dec 01, 2022 3:51 pm

Post by Farren »

It is now
Xalxe
's turn, playing as
Persephone
(BLUE).
Move remaining: 4

(expired on 2022-12-03 19:00:00)
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Post Post #199 (isolation #81) » Thu Dec 01, 2022 6:02 pm

Post by Farren »

Uncover the Truth
check fails. Nothing happens.

xofelf
: you're up. One might check to defend vs. Persephone.
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Post Post #204 (isolation #82) » Fri Dec 02, 2022 7:12 am

Post by Farren »

1) Persephone moves to the
Ballroom
(-1 move).
2) Persephone moves to the
Laboratory
(-1 move).
3) Persephone attempts to
Uncover the Truth
via Sanity; fails.
4) Persephone attacks Michelle.
5) Michelle defends successfully, inflicting 3 points of Physical damage to Persephone.
6) Persephone loses 2 Might and 1 Speed.
7) Persephone moves to the
Ballroom
(-2 move).
8) Persephone ends turn.
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Post Post #205 (isolation #83) » Fri Dec 02, 2022 7:18 am

Post by Farren »

Spoiler: Everyone's stats
Persephone Puleri (Blue)
Xalxe
SpeedX33
4*
4
5678
MightX
3
3
4
56677
KnowledgeX23
3
45667
SanityX334
5
6788
OmensSpot (Dog): +1 to speed rolls; SA: trade with another player up to 4 tiles away.
TokensSanity: 1

Oliver Swift (Red)
Nancy Drew 39
SpeedX3
3
4
5
5678
MightX33
4
45667
KnowledgeX333
4
5667
SanityX23
3*
45567
OmensRing: +1 to Sanity rolls, and ...
Weapon
- use for a Sanity contest instead of Might contest. Loser takes mental damage.
TokensSpeed: 1

Michelle Monroe (Purple)
xofelf
SpeedX33
4
5
6678
MightX23
4
4
5
678
KnowledgeX233
4
5678
SanityX
2
3
3
45666
TokensMight: 1; Sanity: 1; Knowledge: 1

Sammy Angler (Green)
Throne
SpeedX234
4
5
678
MightX3
3
4
45568
KnowledgeX2
3
3
45678
SanityX23
4
4
5667
OmensArmor: -1 to all Physical damage. Does not prevent direct loss or General damage.
TokensSpeed: 1

Anita Hernandez (Yellow)
Cat Scratch Fever
SpeedX23
4
45678
MightX223
4
4567
KnowledgeX4
4
5
5
6788
SanityX2
2
3
45566
ItemsRabbit's Foot - SA: Reroll a single die you just rolled during your turn.
TokensKnowledge: 1; Might: 1

Dan Nguyen (White)
Silverclaw
SpeedX23
3
45677
MightX33
4
45567
KnowledgeX334
5
5
678
SanityX23
4*
4
5678
OmensDagger
(Weapon)
- if you attack with it, lose 1 Speed; roll two extra dice on the attack.
Holy Symbol - +1 to Sanity rolls; can bury and ignore first tile drawn when exploring, redrawing.
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Post Post #206 (isolation #84) » Fri Dec 02, 2022 7:57 am

Post by Farren »

We have to switch back to text maps again. No ETA on if/when we can resume the pictures. I'll switch the maps over as they update.

Spoiler: Game Board - Upper Floor
Image

Spoiler: Game Board - Ground Floor
^
||
V
Graveyard

???
: to
Underground Cavern

Dan (WHITE)
<=>
Dining Room
<=>
^
||
V
^
||
V
Ground Floor Staircase

Up:
to
Upper Landing
<=>
Hallway

???:
to
Secret Stairs

Anita
(YELLOW)
<=>
Entrance Hall
^
||
V
^
||
V
Guest Quarters

Sammy
(GREEN)
<=>
Primary Bedroom
<=>
Ballroom

Persephone
(BLUE)
<=>
^
||
V
^
||
V
Laboratory

Michelle
(PURPLE)
<=>

Spoiler: Game Board - Basement
Image
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Post Post #207 (isolation #85) » Fri Dec 02, 2022 7:58 am

Post by Farren »

It is now
Nancy Drew 39
's turn, playing as
Oliver
(RED).
Move remaining: 3.

(expired on 2022-12-04 11:00:00)
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Post Post #211 (isolation #86) » Sat Dec 03, 2022 7:07 am

Post by Farren »

In post 68, Farren wrote:You discover the Observatory, with exits heading West, North, and South. Draw an Omen.
Looking at the pic: yeah, that curtain isn't actually a door. Should be rotated 180 degrees in the picture map.
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Post Post #212 (isolation #87) » Sat Dec 03, 2022 7:18 am

Post by Farren »

To Nancy: moving to the Observatory would look like this:

1. Oliver moves to the
Charred Room
(-1 move).
2. Oliver moves to the
Observatory
(-1 move).


You would have 1 move left and could explore from there.

As Charles said, if you ended your turn there (whether you explored or not), it would mean you did so without attacking anyone this round. You would then be required to roll 2d3-2 and take that much Mental damage.
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Post Post #214 (isolation #88) » Sat Dec 03, 2022 7:26 pm

Post by Farren »

What dice are you rolling?

If you're rolling to take the Mental damage for not attacking, please roll 2d3-2. This will end your turn.

EDIT> You'll then choose how to allocate it, unless you roll a 0.
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Post Post #217 (isolation #89) » Sat Dec 03, 2022 7:45 pm

Post by Farren »

1. Oliver moves to the
Charred Room
(-1 move).
2. Oliver moves to the
Observatory
(-1 move).
3. Oliver ends turn, taking 2 dice of Mental damage.
4. Oliver loses 2 Knowledge and 1 Sanity.
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Post Post #218 (isolation #90) » Sat Dec 03, 2022 7:48 pm

Post by Farren »

Spoiler: Everyone's stats
Persephone Puleri (Blue)
Xalxe
SpeedX33
4*
4
5678
MightX
3
3
4
56677
KnowledgeX23
3
45667
SanityX334
5
6788
OmensSpot (Dog): +1 to speed rolls; SA: trade with another player up to 4 tiles away.
TokensSanity: 1

Oliver Swift (Red)
Nancy Drew 39
SpeedX3
3
4
5
5678
MightX33
4
45667
KnowledgeX3
3
3
4
5667
SanityX2
3*
3
45567
OmensRing: +1 to Sanity rolls, and ...
Weapon
- use for a Sanity contest instead of Might contest. Loser takes mental damage.
TokensSpeed: 1

Michelle Monroe (Purple)
xofelf
SpeedX33
4
5
6678
MightX23
4
4
5
678
KnowledgeX233
4
5678
SanityX
2
3
3
45666
TokensMight: 1; Sanity: 1; Knowledge: 1

Sammy Angler (Green)
Throne
SpeedX234
4
5
678
MightX3
3
4
45568
KnowledgeX2
3
3
45678
SanityX23
4
4
5667
OmensArmor: -1 to all Physical damage. Does not prevent direct loss or General damage.
TokensSpeed: 1

Anita Hernandez (Yellow)
Cat Scratch Fever
SpeedX23
4
45678
MightX223
4
4567
KnowledgeX4
4
5
5
6788
SanityX2
2
3
45566
ItemsRabbit's Foot - SA: Reroll a single die you just rolled during your turn.
TokensKnowledge: 1; Might: 1

Dan Nguyen (White)
Silverclaw
SpeedX23
3
45677
MightX33
4
45567
KnowledgeX334
5
5
678
SanityX23
4*
4
5678
OmensDagger
(Weapon)
- if you attack with it, lose 1 Speed; roll two extra dice on the attack.
Holy Symbol - +1 to Sanity rolls; can bury and ignore first tile drawn when exploring, redrawing.
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Post Post #219 (isolation #91) » Sat Dec 03, 2022 7:54 pm

Post by Farren »

Spoiler: Game Board - Upper Floor
^
||
V
Charred Room
<=>
Observatory

Oliver
(RED)
^
||
V
^
||
V
<=>
Upper Landing

Down
: to
Ground Floor Staircase
<=>
^
||
V
<=>
Bloody Room
<=>
^
||
V

Spoiler: Game Board - Ground Floor
^
||
V
Graveyard

???
: to
Underground Cavern

Dan (WHITE)
<=>
Dining Room
<=>
^
||
V
^
||
V
Ground Floor Staircase

Up:
to
Upper Landing
<=>
Hallway

???:
to
Secret Stairs

Anita
(YELLOW)
<=>
Entrance Hall
^
||
V
^
||
V
Guest Quarters

Sammy
(GREEN)
<=>
Primary Bedroom
<=>
Ballroom

Persephone
(BLUE)
<=>
^
||
V
^
||
V
Laboratory

Michelle
(PURPLE)
<=>

Spoiler: Game Board - Basement
Image
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Post Post #220 (isolation #92) » Sat Dec 03, 2022 7:55 pm

Post by Farren »

It is now
xofelf
's turn, playing as
Michelle
(PURPLE).
Move remaining: 5.

(expired on 2022-12-05 23:00:00)
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Post Post #222 (isolation #93) » Mon Dec 05, 2022 8:45 am

Post by Farren »

1. Michelle moves to the
Ballroom
. (-1 move)
2. Michelle drops a Might Token, a Sanity Token, and a Knowledge Token in the
Ballroom
.
3. Michelle moves back to the
Laboratory
. (-2 move)
4. Michelle explores, heading east. (-1 move)

You have discovered the
Kitchen
, with exits east and west. Draw an
Event
.

Spiders!
There must be thousands of them. They're everywhere -- falling, crawling, skittering. They crawl up your legs, trying to bite you!


Make a Sanity roll
.

4+: Gain 1 Sanity OR gain 1 Speed. Place your explorer on an adjacent tile.
You keep your wits about you.

2-3: Gain 1 Speed AND
lose 1 Sanity
.
You leave. Quickly.

0-1: Lose 1 Speed.
You are frozen to the spot. Eventually the spiders crawl away.


xofelf
: please make a Sanity roll. Note: a 2 or 3 will kill you.
If you survive this, please then roll 2d3-2 for Mental damage, on account of not attacking anyone this round.
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Post Post #225 (isolation #94) » Mon Dec 05, 2022 2:09 pm

Post by Farren »

Michelle gains 1 Speed and loses 1 Sanity; Sanity has reached zero.

Michelle has died. Flip incoming.


Michelle Monroe (Purple)
xofelf
SpeedX33
4
5
6
678
MightX23
4
4
5
678
KnowledgeX233
4
5678
Sanity
X
23
3
45666
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Post Post #226 (isolation #95) » Mon Dec 05, 2022 2:12 pm

Post by Farren »

xofelf's number token was
1
.
Michelle was
the Traitor.


The Heroes have achieved their win condition!


GAME OVER.
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Post Post #228 (isolation #96) » Mon Dec 05, 2022 3:45 pm

Post by Farren »

Your great-uncle's murder has been avenged. With a hefty sum split among the surviving relatives, you are able to retire in relative comfort. Although, family gatherings will never be the same.
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Post Post #235 (isolation #97) » Tue Dec 06, 2022 10:41 am

Post by Farren »

I was hoping xofelf would live long enough to reveal. They would have had 6 Might, which would have let them rip through some of the physically weaker characters with ease. If they could have grave-robbed Silverclaw's Dagger and/or Throne's Armor, they'd be nigh-on unstoppable.

Well, not quite. The Heroes did have the Ring. Get that plus the Holy Symbol into Persephone's hands, and barely-hanging-on-to-Sanity Michelle goes down fast.

Fun fact, though: if Nancy had opted to explore, she would have gotten the spiders. xofelf would have instead got an item capable of healing Knowledge and Sanity.
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Post Post #237 (isolation #98) » Tue Dec 06, 2022 9:54 pm

Post by Farren »

Normally there are no direct consequences for failing to attack in this game; this particular Haunt was an exception.

This time around, I tried to stick pretty closely to the in-game text, except where doing so would make no sense in a forum-based environment. I'm always up for feedback on how I can better communicate information about the game to the players. :)
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