you are a
the other members of your faction are PLAYERNAME and PLAYERNAME. you can communicate with them privately in this thread:
there is a second mafia faction in this game. at the beginning of the game, its members are PLAYERNAME, PLAYERNAME and PLAYERNAME. initially, the members of this faction are not an opposing faction, and you can win with them.
the first time a member of a mafia faction dies by any means, the mafia factions become separate, and the other faction will become an opposing faction. the second time a member of a mafia faction would die by any means, both mafia factions will be presented with two choices: COOPERATE, or BETRAY. if one faction chooses COOPERATE and the other chooses BETRAY, all members of the faction that chose COOPERATE will die. if both factions choose COOPERATE, the mafia member whose near death triggered the decision will die, and the other faction will lose their factional kill. if both factions choose BETRAY, all members of the faction of the mafia member whose near death triggered the decision will die, the other faction will lose their factional kill, and the town's win condition will be changed to a white flag win condition -- they win when only 1 mafia member remains alive.
your faction has a night kill action. you cannot target any player you know to be a member of a mafia faction with your night kill. you cannot use your night kill on the same night that you use another action.
you have a fruit vendor action. each night, you can target one player with this action. on the night that you use this ability, your target will be told that they received fruit.
you are in a neighborhood with PLAYERNAME, PLAYERNAME, PLAYERNAME, PLAYERNAME, PLAYERNAME, PLAYERNAME, PLAYERNAME, PLAYERNAME, PLAYERNAME and PLAYERNAME. you can communicate with them privately in this thread:
as long as you are alive, during the day, you can vote and post in the game thread.
you are a
the other members of your faction are PLAYERNAME and PLAYERNAME. you can communicate with them privately in this thread:
there is a second mafia faction in this game. at the beginning of the game, its members are PLAYERNAME, PLAYERNAME and PLAYERNAME. initially, the members of this faction are not an opposing faction, and you can win with them.
the first time a member of a mafia faction dies by any means, the mafia factions become separate, and the other faction will become an opposing faction. the second time a member of a mafia faction would die by any means, both mafia factions will be presented with two choices: COOPERATE, or BETRAY. if one faction chooses COOPERATE and the other chooses BETRAY, all members of the faction that chose COOPERATE will die. if both factions choose COOPERATE, the mafia member whose near death triggered the decision will die, and the other faction will lose their factional kill. if both factions choose BETRAY, all members of the faction of the mafia member whose near death triggered the decision will die, the other faction will lose their factional kill, and the town's win condition will be changed to a white flag win condition -- they win when only 1 mafia member remains alive.
your faction has a night kill action. you cannot target any player you know to be a member of a mafia faction with your night kill.
you are multitasking, so you can use any number of actions (including your faction's night kill) each night.
you have a gunsmith action. each night, you can target one player with this action. you will learn whether that player has a gun. this ability uses the list of roles with guns from the MafiaScum wiki.
you have a compulsive disloyal inventor action. each night, you must target one player with this action. you must also describe a night action, which can be anything at all with a few stipulations. first, you cannot target a player who you can currently win the game with, which means you can never target someone from your own faction, and you can't target a member of the other mafia faction unless a member of one of your factions has died. your invention must be an action the target can choose to use; you cannot give someone an attribute like miller, for example, but you could give someone a "become a miller" action. your target will receive complete information about how their ability works; for example, if you give someone a naive cop ability, they will know that their ability is naive. your invention cannot contain extra information; for example, you cannot include a note saying that you are a member of the town. your invention cannot change your target's win condition. your invention cannot affect anyone who is not a player in the game.
as long as you are alive, during the day, you can vote and post in the game thread.
you are a
the other members of your faction are PLAYERNAME and PLAYERNAME. you can communicate with them privately in this thread:
there is a second mafia faction in this game. at the beginning of the game, its members are PLAYERNAME, PLAYERNAME and PLAYERNAME. initially, the members of this faction are not an opposing faction, and you can win with them.
the first time a member of a mafia faction dies by any means, the mafia factions become separate, and the other faction will become an opposing faction. the second time a member of a mafia faction would die by any means, both mafia factions will be presented with two choices: COOPERATE, or BETRAY. if one faction chooses COOPERATE and the other chooses BETRAY, all members of the faction that chose COOPERATE will die. if both factions choose COOPERATE, the mafia member whose near death triggered the decision will die, and the other faction will lose their factional kill. if both factions choose BETRAY, all members of the faction of the mafia member whose near death triggered the decision will die, the other faction will lose their factional kill, and the town's win condition will be changed to a white flag win condition -- they win when only 1 mafia member remains alive.
your faction has a night kill action. you cannot target any player you know to be a member of a mafia faction with your night kill. because your role includes a compulsive ability and you are not multitasking, you cannot use your faction's night kill action.
you have a compulsive disloyal doctor action. each night, you must target one player with this action. you cannot target a player who you can currently win the game with, which means you can never target someone from your own faction, and you can't target a member of the other mafia faction unless a member of one of your factions has died. the targeted player will be protected from actions that would kill them the night that you target them.
you are in a neighborhood with PLAYERNAME, PLAYERNAME, PLAYERNAME, PLAYERNAME, PLAYERNAME, PLAYERNAME, PLAYERNAME, PLAYERNAME, PLAYERNAME and PLAYERNAME. you can communicate with them privately in this thread:
as long as you are alive, during the day, you can vote and post in the game thread.
you are a
the other members of your faction are PLAYERNAME and PLAYERNAME. you can communicate with them privately in this thread:
there is a second mafia faction in this game. at the beginning of the game, its members are PLAYERNAME, PLAYERNAME and PLAYERNAME. initially, the members of this faction are not an opposing faction, and you can win with them.
the first time a member of a mafia faction dies by any means, the mafia factions become separate, and the other faction will become an opposing faction. the second time a member of a mafia faction would die by any means, both mafia factions will be presented with two choices: COOPERATE, or BETRAY. if one faction chooses COOPERATE and the other chooses BETRAY, all members of the faction that chose COOPERATE will die. if both factions choose COOPERATE, the mafia member whose near death triggered the decision will die, and the other faction will lose their factional kill. if both factions choose BETRAY, all members of the faction of the mafia member whose near death triggered the decision will die, the other faction will lose their factional kill, and the town's win condition will be changed to a white flag win condition -- they win when only 1 mafia member remains alive.
your faction has a night kill action. you cannot target any player you know to be a member of a mafia faction with your night kill.
you have a jack of all trades action. you have four actions you can use once each, one per night.
the first action is a roleblocker action. you can target one player with this action. any action that player takes that night will fail.
the second action is an ascetic action. that night, any action that targets you will fail.
the third action is a hydra recruiter action. you can target one MafiaScum user who does not have any secret knowledge regarding this game. that player will receive an invitation to join a hydra with you. they will know that the invitation is from you, but they will not know anything else about your role unless they accept. you do not get to re-use this action if your first target declines.
the fourth action is a neapolitan action. you can target one player with this action. you will learn if that player is a vanilla townie.
you are in a neighborhood with PLAYERNAME, PLAYERNAME, PLAYERNAME, PLAYERNAME, PLAYERNAME, PLAYERNAME, PLAYERNAME, PLAYERNAME, PLAYERNAME and PLAYERNAME. you can communicate with them privately in this thread:
as long as you are alive, during the day, you can vote and post in the game thread.
you are a
the other members of your faction are PLAYERNAME and PLAYERNAME. you can communicate with them privately in this thread:
there is a second mafia faction in this game. at the beginning of the game, its members are PLAYERNAME, PLAYERNAME and PLAYERNAME. initially, the members of this faction are not an opposing faction, and you can win with them.
the first time a member of a mafia faction dies by any means, the mafia factions become separate, and the other faction will become an opposing faction. the second time a member of a mafia faction would die by any means, both mafia factions will be presented with two choices: COOPERATE, or BETRAY. if one faction chooses COOPERATE and the other chooses BETRAY, all members of the faction that chose COOPERATE will die. if both factions choose COOPERATE, the mafia member whose near death triggered the decision will die, and the other faction will lose their factional kill. if both factions choose BETRAY, all members of the faction of the mafia member whose near death triggered the decision will die, the other faction will lose their factional kill, and the town's win condition will be changed to a white flag win condition -- they win when only 1 mafia member remains alive.
your faction has a night kill action. you cannot target any player you know to be a member of a mafia faction with your night kill.
you are in a neighborhood with PLAYERNAME, PLAYERNAME, PLAYERNAME, PLAYERNAME, PLAYERNAME, PLAYERNAME, PLAYERNAME, PLAYERNAME, PLAYERNAME and PLAYERNAME. you can communicate with them privately in this thread:
as long as you are alive, during the day, you can vote and post in the game thread.
you are a
you have a doctor action on even-numbered nights. you can target a player with this action. the targeted player will be protected from actions that would kill them the night that you target them.
you are in a neighborhood with PLAYERNAME, PLAYERNAME, PLAYERNAME, PLAYERNAME, PLAYERNAME, PLAYERNAME, PLAYERNAME, PLAYERNAME, PLAYERNAME and PLAYERNAME. you can communicate with them privately in this thread:
as long as you are alive, during the day, you can vote and post in the game thread.
you are a
you have a tracker action on even-numbered nights. you can target a player with this action. you will learn who, if anyone, that player targeted that night.
you are in a neighborhood with PLAYERNAME, PLAYERNAME, PLAYERNAME, PLAYERNAME, PLAYERNAME, PLAYERNAME, PLAYERNAME, PLAYERNAME, PLAYERNAME and PLAYERNAME. you can communicate with them privately in this thread:
as long as you are alive, during the day, you can vote and post in the game thread.
you are a
you have a fruit vendor action on odd-numbered nights. you can target a player with this action. on the night that you use this ability, your target will be told that they received fruit.
you have a vegetable vendor action on even-numbered nights. you can target a player with this action. on the night that you use this ability, your target will be told that they received vegetables.
you have a 1-shot meat vendor action. you can target a player with this action. on the night that you use this ability, your target will be told that they received meat. you can use this action on the same night that you use one of your other actions.
you are in a neighborhood with PLAYERNAME, PLAYERNAME, PLAYERNAME, PLAYERNAME, PLAYERNAME, PLAYERNAME, PLAYERNAME, PLAYERNAME, PLAYERNAME and PLAYERNAME. you can communicate with them privately in this thread:
as long as you are alive, during the day, you can vote and post in the game thread.
you are a
you are in a neighborhood with PLAYERNAME, PLAYERNAME, PLAYERNAME, PLAYERNAME, PLAYERNAME, PLAYERNAME, PLAYERNAME, PLAYERNAME, PLAYERNAME and PLAYERNAME. you can communicate with them privately in this thread:
once you die, you will be confirmed to be a member of the town to the other members of your neighborhood.
as long as you are alive, during the day, you can vote and post in the game thread.
you are a
if a player with an innocent child role dies, you will become an innocent child. you will be publicly confirmed to be a member of the town.
as long as you are alive, during the day, you can vote and post in the game thread.
you are a
you have a 1-shot neapolitan action. you can target one player with this action. you will learn if that player is a vanilla townie.
you are in a neighborhood with PLAYERNAME, PLAYERNAME, PLAYERNAME, PLAYERNAME, PLAYERNAME, PLAYERNAME, PLAYERNAME, PLAYERNAME, PLAYERNAME and PLAYERNAME. you can communicate with them privately in this thread:
as long as you are alive, during the day, you can vote and post in the game thread.
you are a
certain groups of living players have access to private communication in private threads. as long as you are alive, those threads are open at all times. if you die, each of these threads will be locked during each day phase.
you are in a neighborhood with PLAYERNAME, PLAYERNAME, PLAYERNAME, PLAYERNAME, PLAYERNAME, PLAYERNAME, PLAYERNAME, PLAYERNAME, PLAYERNAME and PLAYERNAME. you can communicate with them privately in this thread:
as long as you are alive, during the day, you can vote and post in the game thread.
you are a
you have a passive hated action. it takes one fewer votes to eliminate you than anyone else.
you have a [REDACTED] night action. each night, you can submit an action you would like to take. if I believe it's a fair action, I will let you use it. I may also slightly tweak the action if I believe it is close to being fair. if I decide the action is not fair and I decide not to tweak it, the action will fail.
as long as you are alive, during the day, you can vote and post in the game thread.
you are a
you are a lover with PLAYERNAME, who you know to be a member of the town. you can communicate with them privately in this thread:
on night 5, you have a role cop action. on night 5, you can target a player. you will receive that player's role name.
as long as you are alive, during the day, you can vote and post in the game thread.
you are a
you are a lover with PLAYERNAME, who you know to be a member of the town. you can communicate with them privately in this thread:
on night 4, you have a compulsive suicide bomber action. on night 4, you must target another player. both you and that player will die.
as long as you are alive, during the day, you can vote and post in the game thread.
you are a
you have a bus driver ability. each night, you can target two players. any action that would target either of these players will instead target the other player.
as long as you are alive, during the day, you can vote and post in the game thread.
you are a
you have a night 2 compulsive loyal weak vigilante action. on night 2, you must target another player. if that player is a member of the town, they will die. if that player is a member of a non-town faction, you will die.
as long as you are alive, during the day, you can vote and post in the game thread.
you are a
you have a naive cop action. each night, you can target another player. you will be told that that player is a member of the town (regardless of what their actual faction is).
as long as you are alive, during the day, you can vote and post in the game thread.
you are a
you have a ??? action. each night, you can target another player. something may happen as a result.
as long as you are alive, during the day, you can vote and post in the game thread.
you are a
you have a strongman action. if you would use an action that kills another player, nothing can prevent that action from succeeding. note that you do not have an action that kills another player.
as long as you are alive, during the day, you can vote and post in the game thread.
you are a
you have a psychiatrist action. each night, you can target another player. if that player is a member of a serial killer faction, they will become a vanilla townie.
as long as you are alive, during the day, you can vote and post in the game thread.
you are a
you have a passive vengeful ability on even-numbered days. if you would be eliminated via a vote during an even-numbered day, you can immediately kill one player of your choice.
you have a passive super saint ability on odd-numbered days. if you would be eliminated via a vote during an odd-numbered day, you will automatically kill the last player who voted for you.
as long as you are alive, during the day, you can vote and post in the game thread.
- Titus
- Dannflor
- KittyTacky
- HighPrincessErinys
- Vaxkiller
- Ranger
- Cat Scratch Fever
- furtiveglance
- Morning Tweet
- tapiocaphobe
- Yume
- imaginality
- McMenno
- Frogsterking
- andrée
- Save The Dragons
- kitten around
- Ythan
- GeorgeBailey
- Enchant
- tris
- Quiet Owl
- Gamma Emerald