3/18/2022 |
mastina |
NorwegianboyEE |
CONTROL |
Norwee had one of the best arsonist performances of all time.
Norwee had a lot working against them.
As an arsonist, your kills are delayed.
You need to douse every single player you wish to kill, then spend a night to ignite. So douse, ignite, douse, ignite. Or if you want to play the long game, douse douse douse douse douse and eventually an ignite. In a game with 21 players, that meant that in order for Norwee to win, they needed to douse every single living player--in a game where, between eliminations, vig kills, and the mafia kills, there was extra challenges to be had since they needed to douse every living player.
There were additional challenges beyond the normal, too. Norwee's arsonist was a Loud action. Everyone doused knew that they were doused. This made surprising individuals with it all the harder. Beyond that, the flavor of the arson, mold, made it obvious that the action was malevolent because of the source material. With it obviously being malevolent, the mold was something Norwee would struggle to get going.
On top of that, Norwee could not douse the town ascetic, so as long as the town ascetic was alive, Norwee would have been unable to win.
Norwee also had some incredibly bad luck when it came to his mold targets. Many of them were eliminated directly after being molded. In one case, Norwee even molded a bodyguard the night the bodyguard got off a successful protect. And the mold was even thought, by some town players, to potentially be a scum gambit, which meant that there was pressure to eliminate the molded players.
Thanks to a role that could communicate with the dead thread and communicate with the living once dead, Norwee couldn't even fakeclaim having been molded without the risk of being outed. So when it got down to the wire, Norwee was arguably suspicious due to how they were not molded--or so, you would think.
The truly impressive part of this performance is that nobody suspected Norwee at all .
And I need to reiterate how impressive that feat is. Nobody suspected Norwee at all for basically the entirety of the game. Not seriously, anyway. Not even on the last day. Not even by the scum. Why this is so noteworthy is that the last day had 6 players alive. With there being two mafia left, and on top of the mafia, having a third party: that meant there was only three town players in the game . And Norwee was thought to be one of those three by EVERYONE. Including the scum. EVERYONE thought that Norwee was one of the three town players in the final day phase.
Now, the mafia thinking so was due to an outplay on Norwee's end, where the mafia roleblocked Norwee thinking that Norwee was the arsonist and then Norwee's douse went through in spite of the roleblock due to being immune to roleblock, which threw the scumteam off. And when the votes came down, the player being voted out did have passing thoughts of suspicion on Norwee. But basically, for the entirety of the game , nobody thought Norwee was anything except town.
And to reiterate: Norwee NEEDED the town ascetic dead in order to win. Without the town ascetic dead, Norwee could not win.
And then Norwee got that elimination anyway.
Norwee needed to not be shot in order to win--and thanks to the previous "threw scum off" outplay from Norwee being immune to roleblocks, Norwee managed that. And...
BOOM.
Ignited.
Norwee managed to, in spite of terrible luck on douse targets, keep enough douse targets alive to have everyone doused on the final day.
Though Norwee didn't get the solo-win because of the mechanics of the scum roles and the interaction with the arsonist mechanics, the tie for the win was something Norwee very much earned. |