Alignment Baked LoAF

This forum is for discussion related to the game.
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Marashu
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Post Post #250 (ISO) » Tue Jan 10, 2023 3:57 pm

Post by Marashu »

Untopped Post Restrictor

At night, you may select a player to restrict for the following day phase. You may restrict one of: word count maximum (your choice, minimum 25 words), post count maximum per 24 hours (minimum 1), or provide a list of 10 words (of at least 4 letters each) to censor. Players who violate this restriction are daykilled by you. If a player posts a pagetop (a post # that is evenly divisible by 25), they may ignore these restrictions.

The target will be informed of their restriction. You may not target the same player with this two nights in a row.
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Post Post #251 (ISO) » Tue Jan 10, 2023 4:03 pm

Post by RH9 »

Odd-Night Thaumaturge Even-Night Logician

LogicianEach Night, you may target a player. Assuming no interference with your action, you will learn whether or not that player is either Mafia or a PR (but not both).
Logician
is a placeholder name for the antithesis of Thaumaturge.
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indefinite hiatus from mafia solo
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Post Post #252 (ISO) » Fri Feb 03, 2023 4:27 am

Post by Marashu »

BIG

During the night, you may target a player to die. Any other effects that target that player target you instead.
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Post Post #253 (ISO) » Sat Feb 11, 2023 10:11 am

Post by Enchant »

whops
Wizard-Mercenary

You need replacement/players ASAP? PM me! I almost always accept.
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Post Post #254 (ISO) » Fri Mar 03, 2023 5:15 am

Post by TemporalLich »

Randomized Town Discard Janitor


A random Town-aligned player (other than you) will have their public discard redacted.
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Post Post #255 (ISO) » Fri Mar 03, 2023 5:24 am

Post by TemporalLich »

Randomized Discard Janitor


A random player (other than you) will have their public discard redacted.
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Post Post #256 (ISO) » Fri Mar 03, 2023 5:29 am

Post by TemporalLich »

Peaceful Archon


If you die for any reason, nobody dies the next Night.
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Post Post #257 (ISO) » Fri Mar 03, 2023 1:31 pm

Post by Ircher »

Beloved Vengeful

If you die, the next day phase is skipped.

If you are eliminated, you may choose to kill someone during the Twilight following your elimination.

Mod Notes: Twilight here refers to a phase between Day and Night. Other roles may be able to act during this time and save the vengeful's target or roleblock the vengeful.
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Post Post #258 (ISO) » Sun Mar 05, 2023 6:23 am

Post by TemporalLich »

Quantum Tunneler


If you go a Day while keeping your vote on one player (you only vote that player that Day, and you never unvote that Day), you will swap roles but not alignments with that player.

If that player ends up being eliminated, they will flip as their alignment's version of a Quantum Tunneler while your role is changed to what they had.
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Post Post #259 (ISO) » Sun Mar 05, 2023 6:26 am

Post by TemporalLich »

Reroll before picks and add the Bardic modifier


This result is rerolled after rolling this result before picks and has the
Bardic
modifier added to the result.

Anyone successfully affected by a
Bardic
ability will be told they heard a mystical melody.
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Post Post #260 (ISO) » Sun Mar 05, 2023 6:30 am

Post by TemporalLich »

Unassuming


All roles that care about your alignment treat you as if you were Town-aligned.
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Post Post #261 (ISO) » Sun Mar 05, 2023 6:32 am

Post by TemporalLich »

Glass Pane


Whenever you die, you will flip this role instead of your actual role:
Broken Glass


Anyone targeting you will bleed. You are informed if you are bleeding, but you will die in the next two days if you are bleeding. Bleeding can be removed by any form of kill protection.
Mod Note: This role only alters the role you flip as. Alignments are left intact in the flip. Mod discretion applies whether to apply bleeding to anyone who targets this role on the night of their death.
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Post Post #262 (ISO) » Sun Mar 05, 2023 6:58 am

Post by MegAzumarill »

Gambit Modified Double Voter


Whenever you die at night, your vote will still count during the next day phase, and you will be voting for the player that killed you if you die to a direct kill. You will also be voting a random other player.

Note: This role fails in elo (If the game could end in a nontown win before the end of the next nightphase). If the player dies in any way other than a direct kill, only do the randomized vote. Voting thresholds are not changed either way.
Imprefection is the spice of life.
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Post Post #263 (ISO) » Mon Mar 06, 2023 4:58 pm

Post by Not Known 15 »

1-shot Vanilla Cop
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Post Post #264 (ISO) » Mon Mar 06, 2023 8:47 pm

Post by TemporalLich »

Flavor God


Each night, you may send the moderator a uPick choice and a target. You will perform an ability on that target based on your uPick choice.
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Post Post #265 (ISO) » Sat Mar 11, 2023 8:42 pm

Post by Arko »

Faction Introduction: Coup Planner (Solo Neutral)

You are a
Coup Planner!
You are a
Neutral!


Abilities:
Grand Plan
: Either at Day or Night, When X or less Players are alive, you must convert Y Players to Coup Soldiers. They will not retain their original abilities. You and them will gain access to a PT and a Factional Night Kill, But when you die, they all die as well. If any player can't be converted, You will die instead of converting. If you are successful, The town is informed of your successful coup.

They win when The Coup count as 50% of the surviving players, and no other Players block the game end.


X and Y are decided by the moderator before the game starts. Coup Planner counts as an alignment, and not a role. If taken as a role without the alignment, It is considered a Vanilla Townie.

Spoiler: Example Coup Planner PM (After Grand Plan)
Third Party
Player, Your Coup has succeeded. Eliminate all Resistance!


You are still a
Coup Planner,
But your abilities have changed. You are apart of
The Coup!


If You have a PT, It is here:
LINK


Your Partners are:
Player, And Player!


Abilities:
Night Kill (
FACTIONAL
) -
Kill a single player at night. This is a factional ability, and is not tied to your role.
Fanatical Loyalty -
If you are killed or executed, All Coup Soldiers are endgamed.

You win when The Coup count as 50% of the surviving players, and no other Players block the game end.


The game thread is HERE.

Confirm by replying with your role, and your alignment!

Spoiler: Example Coup Soldier PM
Third Party
Player, You have been converted to the Coup! Long Live the New Government!


You are now a
Coup Soldier!
You are apart of
The Coup!


If You have a PT, It is here:
LINK


Your Partners are:
Player, And Player!


Abilities:
Night Kill (
FACTIONAL
) -
Kill a single player at night. This is a factional ability, and is not tied to your role.
Fanatical Loyalty -
If the
Coup Planner
is killed or executed, All Coup Soldiers, including you are endgamed.

You win when The Coup count as 50% of the surviving players, and no other Players block the game end.


The game thread is HERE.

Confirm by replying with your role, and your alignment!

Cop → NSA Agent
Godfather → Well-Planned Coup Planner
Miller → Ideological Townie
Mason → Police Officer (Also Immune to being converted to a Coup Soldier)
Insert an uncreative signature here. Maybe one day, maybe one day. Well at least it has colour.
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Post Post #266 (ISO) » Mon Mar 13, 2023 10:24 pm

Post by TemporalLich »

Cyanbright


Anything referring to you, such as your Role PM, your flip, your name in the votecount, your name in the playerlist, and even moderator messages about you and moderator replies to you are written in cyan text.
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Post Post #267 (ISO) » Mon Mar 13, 2023 10:26 pm

Post by TemporalLich »

Shimmering Fruit Vendor


Each night, you may give a player a
✧shimmering fruit✧
.

A player receiving a
✧shimmering fruit✧
will immediately eat it. Those who have eaten a shimmering fruit have their name show up as
✧cyan with 4-pointed stars around it✧
in votecounts.
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Post Post #268 (ISO) » Mon Mar 13, 2023 10:27 pm

Post by TemporalLich »

Fruit Vendor


Each night, you may give a player a fruit. They will be notified they received a fruit.
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Post Post #269 (ISO) » Tue Apr 04, 2023 2:16 am

Post by Marashu »

Bulletproof Miller
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Post Post #270 (ISO) » Wed Apr 12, 2023 5:06 am

Post by TemporalLich »

Bunyip


Each night, you may learn if a player is Vanilla or not. If that player is Vanilla, you will protect them from a single night kill that night.




BooneyToonz got a new update btw: viewtopic.php?p=13730339#p13730339
Last edited by TemporalLich on Tue Jul 18, 2023 6:17 pm, edited 3 times in total.
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Post Post #271 (ISO) » Wed Apr 12, 2023 5:07 am

Post by TemporalLich »

MUTATED Bunyip


Each night, you may learn if a player is a Vanilla Townie or not. If that player is a Vanilla Townie, you will protect them from a single night kill that night.
Last edited by TemporalLich on Sat Nov 04, 2023 9:05 am, edited 2 times in total.
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Post Post #272 (ISO) » Wed May 10, 2023 5:19 pm

Post by TemporalLich »

The Role That Says "You exist."


You exist.

Mod Note: This role has no effect.
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Post Post #273 (ISO) » Tue May 16, 2023 2:55 am

Post by MegAzumarill »

Factional Empowerer


While you are alive factional actions cannot be roleblocked, and players eliminated are killed ignoring any immunities they have.


Note: This does not stop factional actions from failing via their own terms (I.e. Doctor blocks a kill, or something like Pirate's plunder that has a built in fail condition.)

Note: Factions list should be updated soon.
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Post Post #274 (ISO) » Sat Jun 03, 2023 12:38 am

Post by TemporalLich »

Infallible Mod Fiat Cop


Each night, you may target a player to learn if the moderator dislikes their role as a moderator or not. You will always be Reliable no matter what.

This ability cannot be interfered with in any way whatsoever, that is, it will always target its intended target, will always succeed, and will always have its intended effect.

Mod Note: This is entirely subjective and may differ from each game.

Infallible is a modifier designed for Triplicate Action Resolution. Infallible actions are immune to targeting prevention (anything that prevents targeting altogether, e.g. Commuter), targeting manipulation (redirection, anything adding additional targets), action prevention (blocking), effect prevention (protection, anything that causes you to perform a different action on your target), and effect manipulation (anything that alters how your ability works, e.g. Miller).
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