When to give up your vote

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When to give up your vote

Post Post #0 (ISO) » Wed Feb 15, 2023 11:56 am

Post by Klick »

Majority voting is the default method used in Mafia to decide who the Town as a collective should eliminate. We largely go along with it in the interest of simplicity, fun, and allowing everyone to make the choice they feel is right. But majority voting in this game is often flawed.
There are times when it's in town's best interest to choose to abandon the majority vote - even abandon voting according to their own reads - in the interest of increasing the chances of them getting scum lims through.


The clearest example of this to me is when the town is significantly behind. Let's say you're in a Mini Normal and you're town. There are 9 players left: 6 town, 3 scum. What actually needs to
happen
in order for scum to get eliminated? Assuming scum don't bus, 5 out of the 6 town have to agree on the same person being scum. That's... not very good! People underestimate how snowbally Mafia can be.

But with creative thinking, we can work around those steep odds. If the town can settle on one strong consensus townread, that person can decide upon an elimination target, and everyone can agree
before the target is decided
that they will sheep the consensus townread, regardless of their own reads on the situation. All of a sudden, instead of 5 out of 6 town players having to unite against a wolf while avoiding getting sidetracked by scum, just one player needs to get a good read. The odds are much better for town than playing out that vote normally.

That's just one example. There are similar situations when town would benefit significantly from changing the way it decides the elimination. It doesn't even need to be that formal - I think sheeping is incredibly underrated as a legitimate strategy in Mafia. Current site meta trends towards expressing more confidence in your own reads than you actually have and pushing your own unique perspective. But what if you aren't actually confident in your reads? What if your best bet of hitting scum is actually just by following that player who seems really confident that they've caught someone? I think that sort of situation comes up a lot more often than people like to acknowledge.

Basically, town should delegate decision-making much more often than they do. Majority vote is how the game is usually played but is not the most accurate method of hitting scum, especially when town is playing from behind. Players often struggle to put this kind of idea into practice because they overvalue their own individual reads; they would rather vote their own suspects in LyLo at any cost for example, even if their confidence level in those reads doesn't justify it. People need to learn to trust others' reads more often, sometimes even over their own reads. I think a shift in thinking around this topic could result in a general leveling-up of town play.
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Post Post #1 (ISO) » Fri Feb 17, 2023 3:59 am

Post by Cheetory6 »

Cooperation is a big aspect of mafia as well.
It's potentially easier to get people to work with you if you support them on the things that they want to do.
Wagons are good.
Etc.
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Post Post #2 (ISO) » Fri Feb 17, 2023 6:55 am

Post by Klick »

Hard agree!
I think it's very easy to get locked into the sort of 'trust no one' mentality but working together and giving others sway at times can be really useful, both for making good things happen and for sorting people
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Post Post #3 (ISO) » Fri Feb 17, 2023 6:29 pm

Post by Alisae »

sounds similar to what mathdino wrote here
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Post Post #4 (ISO) » Fri Feb 17, 2023 9:37 pm

Post by Klick »

That was a fun read! I think we're talking about a lot of the same ideas, yeah.
There's an interesting discussion to be had about the usefulness of probabilities when playing as town, and I appreciated reading about it in both MathDino's OP as well as mastina's article that MathDino linked to.
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Post Post #5 (ISO) » Fri Feb 17, 2023 10:29 pm

Post by Klick »

The idea of situationally subverting the majority vote is essentially an effort on my part to find a way to take the ideas discussed in that MathDino thread and get them applied in practice on an in-game level.

Players tend to be resistant to actually putting these ideas into practice because they overvalue their own reads or otherwise innately resist the concept of not having control over who gets eliminated. There needs to be a clear incentive to vote against your own reads in situations where it would help the town on average. Discussing this in terms of situationally abandoning the majority vote is the best idea I could think of that might actually get traction in a game sometime.
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Post Post #6 (ISO) » Mon Mar 13, 2023 3:08 pm

Post by Ranmaru »

In post 0, Klick wrote:
There are times when it's in town's best interest to choose to abandon the majority vote - even abandon voting according to their own reads - in the interest of increasing the chances of them getting scum lims through.
I agree with this. Normally I try to work on my own leads, but if I can't generate any, I try to bandwagon off of a townreads scumread I find most reasonable. I think doing this makes myself harder to read and opens myself to accusations, but better I do that as long as it gets us scum. It's also why I like to target weaker scum players (with votes etc) as they are easier to shake up / read and hopefully that can take down the more veteran scum team mates along with them with association tells.
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