MS Plays: Stardew Valley (Game over)

For completed/abandoned Mish Mash Games.
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Post Post #50 (ISO) » Thu Mar 23, 2023 2:02 pm

Post by Farren »

In post 48, Cat Scratch Fever wrote: Let's! and give him a dandelion if we have one
We have a dandelion in storage, which we can grab before heading down there. I'll wait until EOD to process the gift (to give people a chance to agree / disagree with it); will post the results of exploring inside the store next.

(may take a bit - cooking dinner right now, and there's a lot to go over!)


EDIT for pagetop:

Actions suggested so far:
  • Plant Mixed Seeds: 2 (Menalque, T-Bone)
  • Water Parsnips: 2 (Menalque, T-Bone)
  • Chop down enough trees to get wood for a second chest: 1 (Menalque)
  • Water Mixed Seeds: 1 (T-Bone)
  • Give Pierre a Dandelion from storage: 1 (Cat Scratch Fever)
Actions locked in:
  • Explore Pelican Town
  • Explore Pierre's General Store
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Post Post #51 (ISO) » Thu Mar 23, 2023 2:15 pm

Post by Cat Scratch Fever »

In post 50, Farren wrote: Plant Mixed Seeds: 2 (Menalque, T-Bone)
Water Parsnips: 2 (Menalque, T-Bone)
Chop down enough trees to get wood for a second chest: 1 (Menalque)
Water Mixed Seeds: 1 (T-Bone)
+1 all of these
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Post Post #52 (ISO) » Thu Mar 23, 2023 2:58 pm

Post by Farren »

Pierre's General Store - inside
The store's shelves are lined with general goods, produce, and agricultural supplies. Pierre, the proprietor, greets you as you enter.

"Hey, it's Mr. Farren, the new farmer! I'm Pierre, owner of the local general store.

"If you're looking for seeds, my shop is the place to go. I'll also buy produce from you for a good price!"

Due to
limitations of the game
firm personal convictions, you won't buy any of Pierre's produce - but his seeds, supplies and decor are all fair game.

New vendor - Pierre

Spoiler: Pierre's General Store - Seeds

Pierre's General Store - Seeds
SeedCostTime to matureSeason
Parsnip Seeds
20G
4 daysSpring
(none)
Bean Starter
60G
10 daysSpringGrows on a trellis. Continues to grow after harvesting.
Cauliflower Seeds
80G
12 daysSpring
(none)
Potato Seeds
50G
6 daysSpringHas a chance to yield multiple potatoes.
Tulip Bulb
20G
6 daysSpringAssorted colors.
Kale Seeds
70G
6 daysSpringRequires a Scythe to harvest.
Jazz Seeds
30G
7 daysSpringProduces a blue puffball flower.

Spoiler: Pierre's General Store - Cooking Supplies

Pierre's General Store - Cooking Supplies
ItemCost+Energy+HealthDescription
Sugar100G+25+11Adds sweetness to pastries and candies.
Wheat Flour100G+13+5A common cooking ingredient.
Rice200G+13+5A basic grain.
Oil200G+13+5All purpose cooking oil.
Vinegar200G+13+5An aged fermented liquid.

Spoiler: Pierre's General Store - Saplings

Pierre's General Store - Saplings
SaplingCostTime to matureBears fruit in
Cherry Sapling3400G28 daysSpring
Apricot Sapling2000G28 daysSpring
Orange Sapling4000G28 daysSummer
Peach Sapling6000G28 daysSummer
Pomegranate Sapling6000G28 daysFall
Apple Sapling4000G28 daysFall

Spoiler: Pierre's General Store - Other Items

Pierre's General Store - Other Items
ItemCostDescription
Grass Starter
100
Starts a patch of grass. Does not require water.
Dies in winter.
Grass Starter - Recipe
1000G
Learn to craft Grass Starters.
(10 Fiber > 1 Grass Starter)
Wallpaper
100G
Change the farmhouse's wallpaper to black with gray lattice lines.
Flooring
100G
Changes the farmhouse's flooring to a pale wooden flooring.
Catalogue
30000G
Unlimited access to all wallpapers and floorings from the comfort of the farmhouse.


In addition to the above, he has one unique item for sale: a
Backpack
, which expands our on-hand inventory to
24 items
. It costs 2000G.

There's a back room to Pierre's shop, which opens up to a residence. Depending on what time of day we show up here, we may meet other people as well.
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Post Post #53 (ISO) » Thu Mar 23, 2023 3:26 pm

Post by Farren »

We now have the option of selling
Produce
to Pierre instead of shipping it out. Pierre will give us money immediately, but it means we'll have to visit him - which is usually more time-consuming than using the shipping box. Some of what Pierre buys from us may end up on his shelves;
the limitations of the game
our firm moral convictions will yield if buying items we later regret selling him.

I'll assume we're using the shipping box to sell things unless someone specifically says otherwise.
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Post Post #54 (ISO) » Thu Mar 23, 2023 5:29 pm

Post by Charles510 »

Explore the beach and meet Willy.
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Post Post #55 (ISO) » Thu Mar 23, 2023 8:39 pm

Post by Farren »

The Beach - meeting Willy
Two piers jut out over a sandy beach. The
ocean
's waves are calming ... relaxing.

The east fork of the river in Pelican Town must fork south - it flows into the ocean from here, blocking off the eastern half of the beach. You wonder if it would be possible to
build a bridge
to access the eastern half ... perhaps
300 wood
would be enough to construct one?

There's a small cabin on the beach, belonging to
Elliott
. The cabin is locked.

Some shellfish have washed up on the shore. Free stuff!

On the pier, you find a man with a gray beard smoking a pipe next to a rustic building. He introduces himself as
Willy
.

"Ahoy there, son.

"Heard there was a newcomer in town... Good to finally meet ya.

"Ah... I'm still tryin' to unwind from a month out on the salty seas...

"It was a big haul! I sold a lot of good fish.

"Finally saved enough to buy me a new rod.

"Here, I want you to have my old fishing rod.

"It's important to me that the art o' fishing stays alive. And hey, maybe you'll buy somethin' from the shop once in a while."

Willy also mentions that his shop - the building on the pier - is now open for business. He also offers to buy any fish you catch.

We got a Bamboo Pole!

This is a
tool
and cannot be sold, dropped, or trashed. It can be stored in chests to free up inventory space if we're not going to be fishing that day.


Willy's shop
can be explored further. Posted hours are 9:00 AM - 5:00 PM.
Shellfish
will automatically be collected, as with forage, unless I'm told not to.
(Like forage, this will take up inventory space, so if space is tight we might want to skip it.)

Fishing
is now available as an action. It requires a
fishing pole
, and takes both time and energy.

Known areas for fishing:
Content Farm
- there are two lakes on the farm.
Cindersap Forest
- we can fish in either the river or lake; players may specify which.
Pelican Town
- the river is easily accessible.
Beach
- the piers are perfect for fishing!
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Post Post #56 (ISO) » Thu Mar 23, 2023 11:41 pm

Post by Menalque »

how can we get a potato?

also, support giving Pierre a dandelion

and also definitely water the mixed seeds if we plant them -- in fact, can we just assume that if we say "plant X" we mean "plant and water" as a shorthand?
"we knew everything... And we knew nothing."
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Post Post #57 (ISO) » Fri Mar 24, 2023 6:55 am

Post by Farren »

In post 56, Menalque wrote: and also definitely water the mixed seeds if we plant them -- in fact, can we just assume that if we say "plant X" we mean "plant and water" as a shorthand?
Here's my recommendation: players can suggest that I water all crops. With this, I will water all growing crops on the farm, including crops planted today, without needing to specify which crops or amending the list if crops are planted.

Watering takes energy, so if a player requests that I only water a particular type (or quantity) of crop, it could be because they want to divert energy to other purposes besides watering.
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Post Post #58 (ISO) » Fri Mar 24, 2023 8:46 am

Post by T-Bone »

Go outside Willy's shop and catch a fish.
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Post Post #59 (ISO) » Fri Mar 24, 2023 9:01 pm

Post by Farren »

In post 49, Farren wrote:Spring 26: ???'s birthday (a man with glasses and a brown jacket)

Minor detail that I should have mentioned sooner: when meeting Pierre, you recognized him from the calendar. Pierre's birthday is Spring 26.
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Post Post #60 (ISO) » Sat Mar 25, 2023 6:48 am

Post by Farren »

Setting deadline: (expired on 2023-03-26 23:00:00) to submit suggestions and/or post endorsement / disapproval of others' suggestions.

Actions suggested so far:

Plant Mixed Seeds: 3 (Menalque, T-Bone, Cat Scratch Fever)
Water Parsnips: 3 (Menalque, T-Bone, Cat Scratch Fever)
Water Mixed Seeds: 3 (T-Bone, Menalque, Cat Scratch Fever)

Chop down enough trees to get wood for a second chest: 2 (Menalque, Cat Scratch Fever) (
I will craft the second chest as well.
)
Give Pierre a Dandelion from storage: 2 (Cat Scratch Fever, Menalque)

Catch a fish outside Willy's Shop: 1 (T-Bone)

Foraging all explored locations: assumed. (
With pass-through locations, such as Cindersap Forest, I will grab forage I see en-route, but won't go out of my way looking for it.
)

Actions locked in:
Explore Pelican Town
Explore Pierre's General Store
Explore the Beach; meet Willy
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Post Post #61 (ISO) » Sat Mar 25, 2023 5:00 pm

Post by vonflare »

I cannot help but endorse watering parsnips
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Post Post #62 (ISO) » Sat Mar 25, 2023 5:20 pm

Post by Charles510 »

I endorse everyone's everything.

Any Idea how much time we've used so far? Like I'm not sure how much we can do in a day. do we have time to explore more and still get all of the planting and watering done?
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Post Post #63 (ISO) » Sat Mar 25, 2023 6:51 pm

Post by Farren »

Figure 10-20 minutes to watch the TV shows and go through the mail.

It took a little under two hours to deal with the crops yesterday, but that included time spent clearing out land. I cleared out a good-sized chunk for the crops; there should be enough leftover space to plant the mixed seeds. I estimate it'll take 40-60 minutes to till and plant the mixed seeds, then water all crops.

I'm guessing 4 trees +/- 1 to get another 50 wood. Each one takes 15 swings of the axe to take down; can get in a few swings for every ten minutes. Crafting the chest is fast; figuring out where to put it might take a little longer, but nothing major.

Exploring Pelican Town will take a while. I figure at least four hours for that, since I'll be poking my nose into every corner I can find - excluding buildings (other than Pierre's).
Pierre's should be quick. Giving him a dandelion adds at most 10 minutes, and maybe not even that.

The beach will take ... maybe an hour or so? Meeting Willy is a cutscene, so no time will pass during that.

Fishing - depends on how many tries it takes to catch a fish. We haven't done any fishing yet, so I'm reluctant to give an estimate there.

The only time constraints so far are:
- Pierre between 9:00 AM and 5:00 PM.
- Willy before 5:00 PM.
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Post Post #64 (ISO) » Sun Mar 26, 2023 7:00 pm

Post by Farren »

No one voiced any disapproval of any action, so everything suggested is on the list. If there's time and/or energy left over, we will either chop trees or catch fish, as those were the suggested actions that are potentially repeatable.

Spring 2 Action List
  • Inventory Management - bring with us:
    • Watering Can (watering)
    • Hoe (tilling)
    • Axe (chopping)
    • Dandelion (gift for Pierre)
    • Mixed Seeds x8 (planting)
  • Till ground for Mixed Seeds x8
  • Plant Mixed Seeds x8
  • Water all crops (parsnips x15, mixed seeds x8)
  • Chop down enough trees for another 50 wood
  • Craft a second chest
  • Explore Pelican Town
    (foraging)

  • Explore Pierre's General Store
  • Gift a Dandelion to Pierre
  • Explore the Beach
    (foraging)

  • Get the Fishing Pole from Willy
  • Catch a fish
    (next to Willy's Shop)
Will start up the game hopefully in the next 30 minutes or so!
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Post Post #65 (ISO) » Sun Mar 26, 2023 7:59 pm

Post by Farren »

Spring 2 Results
(1/3)

06:00 AM - 06:10 AM: Woke up. Watched TV, read today's mail, got inventory ready for today's tasks.
06:20 AM - 06:40 AM: Tilled fields for Mixed Seeds. Of the eight seeds, seven are identical; the eighth one is different. Also,
got Clay x1
from tilling.
06:40 AM - 07:10 AM - Watered all crops (23 total).
07:20 AM - 08:00 AM- Chopped down trees. It took
3
trees to reach the target of 50 Wood. Got
Wood x50
and
Sap x18
.
08:10 AM - 08:20 AM - Crafted and placed a second chest, consuming Wood x50.
(note: at this point, we have 116/270 energy left.)
08:30 AM - Stored the clay and sap in a chest. Inventory now at 4/12 capacity.
08:30 AM - Left to the
East
, since we know Pelican Town is that way. Entered the
Bus Stop
, where we were dropped off before.
08:40 AM - 08:50 AM spotted forage at the Bus Stop! Got
Daffodil x2
,
Leek x1
,
Dandelion x1
.
08:50 AM - 9:10 AM: Entered Pelican Town, heading towards Pierre's. Checked the calendar and the Help Wanted board (see earlier exploration notes for details). On the way, we met
Maru
just outside Pierre's.

"Oh! Aren't you the one who just moved in? I'm Maru. I've been looking forward to meeting you!"

09:20 AM - 10:20 AM: Explored Pierre's General Store.
  • Met
    Pierre
    (see earlier notes for details, including what he has for sale).
    Gave him a dandelion; he seemed to like it
    !
  • Met
    Caroline
    !
    "Hello! You must be Farren, the new farmer. I'm Caroline."
  • Met
    Abigail
    !
    "Oh, that's right... I heard someone new was moving onto that old farm."
The back room of Pierre's has two bedrooms (one is Abigail's; one is Pierre and Caroline's), a living room, a kitchen, and a shrine to Yoba.
10:30 AM - 10:50 AM: Continued exploring Pelican Town. See earlier notes for details. Found more forage:
Daffodil x2
. Also talked with Robin on the cliffs.
"Have you met everyone in town yet? That sounds exhausting."
11:00 AM - 12:30 PM: Continued exploring. More forage:
Daffodil x1
. Also, found a spot by the river fork that looked as if something was buried there. As we had the
Hoe
, we were able to dig it up. Got
Copper Ore x3!


Digging up TreasureIf we have the
Hoe
with us, we can dig up suspicious looking areas and find items. This costs energy and will take up inventory space. By default, I usually
bring the Hoe and dig by default
; let me know if I should change this!
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Post Post #66 (ISO) » Sun Mar 26, 2023 8:24 pm

Post by Farren »

Spring 2 Results
(2/3)

12:30 PM - 1:40 PM: Continued exploring Pelican Town. Got
Daffodil x1
, then finished exploration. On to the beach!
1:40 PM - Triggered the
Met Willy
cutscene (see earlier notes for details) and got the
Bamboo pole!

1:50 PM - 2:10 PM: started fishing, with a goal of: catch one fish. Results:
  • Cast 1: success!
    Caught a 4" sardine
    !
02:10 PM - 03:00 PM: Continued exploring the Beach. Found
Mussel x1
and
Oyster x1
washed up on the sands! As we were about to leave,
Elliott
emerged from his cabin!

"Ah, the new farmer we've all been expecting... and whose arrival has sparked many a conversation! I'm Elliott... I live in the little cabin by the beach. It's a pleasure to meet you."

At this point, all items on the action list are done. With inventory at 11/12, I opted to fish one more time then head back to the farm.

03:10 PM - 03:30 PM - started fishing, with a goal of: claim one item. Results:
  • Cast 1: perfect!
    Caught an 11" herring
    !
03:40 PM - 04:40 PM - Traveled from the Beach to the farmhouse via Cindersap Forest. Put everything except Axe and Watering Can back into inventory - decided to chop wood (and refill the can). Found Wood x1 sitting on the ground ... must have missed it from the earlier chopping.
04:40 PM - 05:10 PM: chopped down one tree, then remembered that the farm has monsters at night and went back to grab the scythe for self-defense.
05:10 PM - 06:00 PM: Cleared weeds and chopped down two more trees. At this point, we dropped to 8 energy, so opted to stop spending energy at this point.
06:10 PM - 06:30 PM: Went back to the Bus Stop to do a proper exploration, since we foraged it earlier. Didn't take long.

Bus StopA
disabled bus
sits here at the bus stop. The area is small but vibrant with wild life; this is frequently a good place to
forage
.

The footpath connects Content Farm to Pelican Town; the main road is a dead-end; it exits to the
west
.
How the road doesn't go through the farm is a mystery.


06:40 PM - 08:10 PM: Went back through the farm to clear weeds. While there's plenty of rocks and deadwood left, the weeds are looking pretty sparse at this point.
08:10 PM - 08:30 PM: Encountered and defeated a slime! It dropped a
Slime
. We took no damage.
08:40 PM - 09:40 PM: Finished sweeping the farm for weeds. Headed back to the farmhouse. We got more Fiber and Mixed Seeds from the weeds; more Sap and Wood from the trees. Totals will be listed in the next post.
09:50 PM: sorted inventory, then went to bed.
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Post Post #67 (ISO) » Sun Mar 26, 2023 8:31 pm

Post by Farren »

Spring 2 Results
(3/3)

Level up
We reached
Level 1 Foraging!

  • +1 Axe Proficiency
  • We can now collect
    tree seeds
    .
  • New Crafting Recipe: Wild Seeds (Sp)
  • New Crafting Recipe: Field Snack


Inventory

On-hand: Axe, Watering Can, Scythe.

Spoiler: Chest A (fish, forage, seeds)
  • Herring
  • Mussel
  • Oyster
  • Sardine
  • Mixed Seeds x3
  • Daffodil x6
  • Dandelion
  • Leek
  • Horseradish


Spoiler: Chest B (everything else)
  • Coal x1
  • Fiber x188
  • Stone x27
  • Wood x88
  • Bat Wing x1
  • Sap x54
  • Clay
  • Copper Ore x3
  • Slime
  • Fishing Pole
  • Hoe
  • Pickaxe
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Post Post #68 (ISO) » Sun Mar 26, 2023 8:40 pm

Post by Farren »

When we got up this morning, there was a man in a heavy apron at our doorstep. He introduced himself as
Clint
, the local blacksmith.

"Uh... Hi there. Good morning. I noticed that you've been breaking some rocks open and finding ore. That's good!

"If you want to get the most out of the ores you find, you'll need a furnace. Just so happens I had an extra set of blueprints lying around. Here, I want you to have them."

Got Recipe: Furnace!


"The furnace allows you to smelt metal bars. The bars can be used for crafting, construction, and tool upgrades. When you've smelted a few copper bars, consider having me upgrade one of your tools. It can make your work a lot easier.

"Well, okay. I'm heading home. Take it easy."

New Quest: Forging Ahead

If you're going to keep mining, you should build a furnace.
Progress: 0/1 furnaces crafted.
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Post Post #69 (ISO) » Sun Mar 26, 2023 8:47 pm

Post by Farren »

Today is:
Wednesday, Spring 3
.
Cash on hand:
500 G
.

Today's weather
: It's raining today.
We don't have to water crops today.

Today's mail
:
(none)


Today's TV shows

Spoiler: Tomorrow's Weather
It's going to be a beautiful, sunny day tomorrow!

Spoiler: Oracle's Report
The spirits are in good humor today. I think you'll have a little extra luck.


Quest Log
  • Introductions
    :
    It would be a nice gesture to introduce yourself around town. Some people might be anxious to meet the new farmer.
    Progress: 12/28 people met.
  • Getting Started
    :
    If you want to become a farmer, you have to start with the basics. Use your hoe to till the soil, then use a seed packet on the tilled soil to sow a crop. Water every day until the crop is ready for harvest.
    Progress: 0/1 parsnips harvested.
  • Forging Ahead
    :
    If you're going to keep mining, you should build a furnace.
    Progress: 0/1 furnaces crafted.
  • Delivery
    (
    Final Day!
    )
    Looking for a delicious Potato. (Linus)
    - 240G on delivery.
    - Makes Linus happy.
    Progress: 0/1 potatoes delivered to Linus.
Inventory: see two posts above this one!

Unknown Areas to Explore
:
Pelican Town - most of the buildings.
  • Harvey's Clinic
  • Jodi / Sam / Vincent's House
  • Haley / Emily's House
  • George / Evelyn / Alex's House
  • Trailer
  • Mayor's Manor
  • Blacksmith
  • Museum & Library
  • JojaMart
  • Stardrop Saloon
Beach - Willy's Shop
Mountains
Bus Stop - the road west

To-do: CRAFTING RECIPES.
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Post Post #70 (ISO) » Mon Mar 27, 2023 3:19 am

Post by T-Bone »

I think we should spend a good portion of the day in the mines and try to reach level 20. We should forage on the way and bring any foraging item we can eat for energy.
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Post Post #71 (ISO) » Mon Mar 27, 2023 5:37 am

Post by Farren »

In post 70, T-Bone wrote: I think we should spend a good portion of the day in the mines and try to reach level 20. We should forage on the way and bring any foraging item we can eat for energy.

Spoiler: Mines?
We can't explore the mines yet; a rockslide has buried the entrance. Exploring the mountains will officially reveal this, along with the work crew that's trying to clear the rockslide.


If someone suggests something that can't be done - either due to lack of my knowledge or because it's not possible, then I'll respond in a spoiler as above. Players who don't want to be spoiled can skip reading it; players who want answers are free to read it for details - and if the issue is my knowledge, are free to lend a guiding hand by suggesting actions that will get me there.

As with the action of Linus in Spring 1, if someone suggests an action that can be done even though we don't officially know about it, I'll go ahead and put it on the list - although I may not necessarily tackle it in the most efficient manner.
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Post Post #72 (ISO) » Mon Mar 27, 2023 5:39 am

Post by Farren »

On the note of edible forage, we do have some in storage. Daffodils restore 0 energy, but Horseradish, Dandelions, and Leeks all restore varying amounts of energy. I can get exact numbers if needed, but those should be in order from least effective to most effective.
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Post Post #73 (ISO) » Mon Mar 27, 2023 6:44 am

Post by T-Bone »

Could have sworn that becomes available on Spring 3
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Post Post #74 (ISO) » Mon Mar 27, 2023 7:07 am

Post by Farren »

Spoiler: Mines?
We'll get a letter when the Mines open up. I believe they open up on Spring 5. Can always suggest exploration of the Mountains - which'll be fast-tracked - if you want to confirm or deny.
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