MS Plays: Stardew Valley (Game over)

For completed/abandoned Mish Mash Games.
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MS Plays: Stardew Valley (Game over)

Post Post #0 (isolation #0) » Sun Mar 12, 2023 8:00 pm

Post by Farren »

Last edited by Farren on Sat Aug 26, 2023 7:43 pm, edited 89 times in total.
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Post Post #1 (isolation #1) » Sun Mar 12, 2023 8:00 pm

Post by Farren »

This post is reserved for the list of things we know can be done. This list isn't meant to be exhaustive - if you think there's something we should be able to do that isn't listed here, go ahead and ask!

Exploration
- costs time. Digging up buried treasure costs a small amount of energy.
  • We can go over an area we already know to see if we missed anything, or if anything's changed.
  • We can explore a shop to get an updated list of what they sell. This includes the Traveling Merchant (Fridays, Sundays), with different stock every time!
  • If submitted before I start the deadline timer, I will process this ASAP. During the actual playthrough, we will commit to visiting the area / shop / location.
  • You can specify a time of day to explore; this may affect which people are present. If you don't, I'll pick a time myself.
Visiting Calico Desert
- costs either 500G or a Warp Totem: Desert. If paying cash, Pam runs the bus starting at 10:10 AM; unknown when she leaves for the day.
  • Fishing, foraging, and searching for dig spots are all options here.
  • There are also two merchants: Sandy and the Desert Trader. Their stock changes regularly, so recommend exploring if we want to buy anything from them. The Trader specifically does *not* accept standard currency!
  • Skull Cavern
    is here. It offers mining, with a wider variety of rewards. It's also deadlier.
Clearing & Chopping
- costs time & energy.
  • The farm is covered with weeds, rocks, sticks, logs, stumps, trees, and grass. If we want to put all this space to good use, we'll have to clear some room out.
  • Weeds require a
    weapon
    or
    Scythe
    ; they yield fiber (always) and mixed seeds (rarely). This costs no energy.
  • Rocks require a
    Pickaxe
    ; they yield stone (always), coal (rarely), and geodes (rarely).
  • Sticks and trees require an
    Axe
    ; they yield wood (always), sap (trees only, always), and seeds (trees only, usually).
  • Grass requires a
    Scythe
    ; without a
    Silo
    , it yields nothing. This costs no energy.
  • Other locations may have debris and/or trees as well: Cindersap Forest (both), Pelican Town (debris), and the Mountains (trees).
  • Trees grow wild on Content Farm; we can also replant them at specified locations. Elsewhere, they'll regrow automatically.
Planting Crops
- costs time & energy.
  • Tilling the ground requires a
    Hoe
    . After harvesting, tilled ground can be re-used.
  • (Optional)We can apply fertilizer to the soil. Depending on the type, it may improve the crop's quality, growth speed, or water retention.
  • Once planted, the crops must be watered.
Crop Management
- costs time and energy
  • Unless it's raining, crops must be watered daily. This requires a
    Watering Can
    (manual watering; costs energy), or the use of
    Sprinklers
    (automatic watering).
  • Retaining fertilizer gives a chance for water to stay in the soil, lessening the need to water.
  • Once fully grown, crops must be harvested. Some crops require a
    Scythe
    to harvest.
Animal Management
- costs time
  • Animals must be fed daily.
    • On sunny days, we just have to let the animals out to feed early in the day. The animals will return on their own in the evening.
    • On rainy days, we have to provide hay. With a Silo, we can cut grass to make hay. Without a Silo, we have to buy it from Marnie.
  • Animals can be petted daily.
  • Mature, well-fed animals will produce items that can be harvested on a regular cycle.
Rummaging through trash
- costs time.
  • Sometimes people throw away the craziest things. On the other hand, most of the time they throw away ... well, trash.
Fishing
- costs time & energy.
  • We can fish in any body of water. I recommend specifying where to fish if requesting this as an action. If not, I'll pick an area that we're already going to be in to fish.
  • Results may vary based on a wide variety of factors.
  • Practice can pay off in the long run.
Mining
- costs time, energy, & health.
  • We can either mine at The Mines or Skull Cavern.
  • The Mines: we can choose a region to concentrate on. We can start at any floor divisible by 5 (up to 120, which is the last floor).
  • Skull Cavern: we have to start from scratch. More variety, but a lot deadlier. It costs 500G to visit, and we can't get to the desert any sooner than 10:10 AM.
  • We must have a Pickaxe and a Weapon with us to mine. Bringing along food is highly recommended.
Smelting
- costs time & items.
  • We can smelt ores and certain minerals into usable bars by feeding the ingredients (plus one coal) into a furnace.
  • Smelting takes time, but the furnace can be left unattended while in use.
  • Each individual furnace can only craft one bar at a time, and must be reloaded manually each time for larger projects.
  • The bars sell for more than the raw materials do.
  • The bars can also be used for crafting.
Donations & Gifts
- costs time & items.
  • We can give things to people! We generally won't get anything concrete from this, but if the recipient likes the gift, they'll think better of us. Birthdays make for especially memorable occasions.
  • Gunther will only accept donations on behalf of the museum -
    minerals and artifacts
    that haven't already been donated. He'll occasionally give us items in exchange.
  • Morris and the JojaMart cashier will not accept gifts.
  • We can donate items to the Community Center. It will only accept specified items. We'll get rewards for completing categories of donations.
Last edited by Farren on Sun Jun 11, 2023 6:47 am, edited 10 times in total.
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Post Post #2 (isolation #2) » Sun Mar 12, 2023 8:00 pm

Post by Farren »

Social update: Fall 1

7 Hearts: Haley
5 Hearts: Sam
4 Hearts: Maru, George, Emily, Jodi, Alex
3 Hearts: Clint, Robin, Evelyn, Leah, Linus, Abigail, Caroline, Pierre, Demetrius, Lewis, Penny
2 Hearts: Marnie, Elliott, Harvey, Gus, Shane, Pam, Willy, Sebastian, Vincent
1 Heart: Jas
0 Hearts: Wizard, Sandy
Last edited by Farren on Sat Jul 29, 2023 7:40 pm, edited 13 times in total.
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Post Post #3 (isolation #3) » Sun Mar 12, 2023 8:00 pm

Post by Farren »

Crafting: last updated Fall 1.
To-do: update Community Center.

Spoiler: Crafing Recipes - Farm Organization & Decoration

RecipeIngredientsNotes
Wood FenceWood x2Keeps grass and animals contained.
Stone FenceStone x2Keeps grass and animals contained.
Lasts longer than a wood fence.
Iron Fence x10Iron Bar x1Keeps grass and animals contained.
Lasts longer than a stone fence.
GateWood x10Allows you to pass through a fence.
ChestWood x50A place to store your items.
TorchWood x1
Sap x2
Provides a modest amount of light.
CampfireStone x10
Wood x10
Fiber x10
Provides a modest amount of light.
Wood SignWood x25Use an item on this to change what's displayed. The item won't be consumed.
Stone SignStone x25Like the Wood Sign, but made of stone.
Wood PathWood x1Place on the ground to create paths or to spruce up your floors.
Cobblestone PathStone x1Like the Wood Path, but made of cobblestones.
Gravel PathStone x1Like the Wood Path, but made of gravel.

Spoiler: Crafing Recipes - Transportation

RecipeIngredientsNotes
Warp Totem: MountainsHardwood x1
Iron Bar x1
Stone x25
Warp directly to the mountains, by Robin's house. Consumable.
Warp Totem: BeachHardwood x1
Coral x2
Fiber x10
Warp directly to the beach, by the road to Pelican Town. Consumable.

Spoiler: Crafting Recipes - Farming & Foraging

RecipeIngredientsNotes
ScarecrowWood x50
Coal x1
Fiber x20
Scares crows away from the crops. Has a radius of about eight tiles.
Mayonnaise MachineWood x15
Stone x15
Earth Crystal x1
Copper Bar x1
Turns eggs into mayonnaise.
Cheese PressWood x45
Stone x45
Hardwood x10
Copper Bar x1
Turns milk into cheese.
TapperWood x40
Copper Bar x2
Place on a maple, oak, or pine tree and wait for the reservoir to fill with product.
Preserves JarWood x50
Stone x40
Coal x8
Turns vegetables into pickles; turns fruit into jam.
Bee HouseWood x40
Coal x8
Iron Bar x1
Maple Syrup x1
Generates honey if placed outdoors.
Does not work in Winter.
Lightning RodIron Bar x1
Refined Quartz x1
Bat Wing x5
Intercepts lightning strikes and uses them to create battery packs.
KegWood x30
Copper Bar x1
Iron Bar x1
Oak Resin x1
Converts most vegetables into juice and most fruits into wine. Some exceptions apply.
Oil MakerSlime x50
Hardwood x20
Gold Bar x1
Turns truffles into truffle oil.
LoomWood x60
Fiber x30
Pine Tar x1
Turns raw wool into fine cloth.
SprinklerCopper Bar x1
Iron Bar x1
Waters the four adjacent tiles every morning.
Quality SprinklerIron Bar x1
Gold Bar x1
Refined Quartz x1
Waters the eight adjacent tiles (including diagonals) every morning.
Basic FertilizerSap x2Improves soil quality a little, increasing odds of quality crops.
Mix into tilled soil.
Tree FertilizerFiber x5
Stone x5
Ensures rapid growth of trees. Works in Winter, but does not work on fruit trees.
Mix into tilled soil.
Basic Retaining SoilStone x2Soil has a small chance of staying watered overnight.
Mix into tilled soil.
Quality Retaining Soil x2Stone x3
Clay x1
Soil has a good chance of staying watered overnight.
Mix into tilled soil.
Speed-Gro x5Pine Tar x1
Clam x1
Increases growth rate by at least 10%.
Mix into tilled soil.
Deluxe Speed-Gro x5Oak Resin x1
Coral x1
Increases growth rate by at least 25%.
Mix into tilled soil.
Wild Seeds (Sp) x10Horseradish x1
Daffodil x1
Leek x1
Dandelion x1
An assortment of wild spring seeds.
Wild Seeds (Su) x10Spice Berry x1
Grape x1
Sweet Pea x1
An assortment of wild summer seeds.
Wild Seeds (Fa) x10Common Mushroom x1
Wild Plum x1
Hazelnut x1
Blackberry x1
An assortment of wild fall seeds.
Wild Seeds (Wi) x10Winter Root x1
Crystal Fruit x1
Snow Yam x1
Crocus x1
An assortment of wild winter seeds.
Ancient SeedsAncient Seed (artifact) x1Turns an artifacted ancient seed into a plantable ancient seed.


Spoiler: Crafting Recipes - Mining & Smelting

RecipeIngredientsNotes
FurnaceCopper Ore x20
Stone x25
Turns ore and coal into metal bars.
Charcoal KilnWood x20
Copper Bar x2
Turns Wood x10 into Coal x1.
Cherry BombCopper Ore x4
Coal x1
Generates a small explosion. Stand back!
StaircaseStone x99Use this to move down a level in the mines.
Transmute (Fe)Copper Bar x3Creates one bar of iron.

Spoiler: Crafting Recipes - Fishing

RecipeIngredientsNotes
Recycling MachineWood x25
Stone x25
Iron Bar x1
Turns fishing trash into resources.
Crab PotWood x40
Iron Bar x3
Place in any stream, lake, or ocean. Load with bait and leave overnight.
Come back the next day to see what you caught! Reusable.
Worm BinHardwood x25
Gold Bar x1
Iron Bar x1
Fiber x50
Produces bait on a regular basis. No ingredients required!
Bait (x5)Bug Meat x1Use with a crab pot or fishing pole (deluxe or better) to improve the bite rate.
Magnet (x3)Iron Bar x1
Bait - increases the likelihood of finding treasure while fishing. Doesn't attract fish, though.
Requires an Iridium Fishing Rod.
SpinnerIron Bar x1Slightly increases the bite rate.
Requires an Iridium Fishing Rod.
Trap BobberCopper Bar x1
Sap x10
Fish escape slower when not reeling them in.
Requires an Iridium Fishing Rod.
Cork BobberWood x10
Hardwood x5
Slime x10
Slightly increases the size of the fishing bar.
Requires an Iridium Fishing Rod.
Dressed SpinnerIron Bar x2
Cloth x1
Increases the bite rate.
Requires an Iridium Fishing Rod.
Treasure HunterGold Bar x1Fish can't escape while collecting treasures.
Slightly increases the chances of finding treasures.
Requires an Iridium Fishing Rod.
Barbed HookCopper Bar x1
Iron Bar x1
Gold Bar x1
The fishing bar will cling to the catch.
Works best on slow, weak fish.
Requires an Iridium Fishing Rod.

Spoiler: Crafting Recipes - Energy & Healing

RecipeIngredientsNotes
Field SnackAcorn x1
Maple Seed x1
Pine Cone x1
A quick snack to feed the hungry forager.
Energy +45, Health +20.
Bug SteakBug Meat x10The last resort of a hungry cave diver.
Energy +45, Health +30.
Life ElixirRed Mushroom x1
Purple Mushroom x1
Morel x1
Chanterelle x1
Restores health to full.
Energy +200, Health +90.


Spoiler: Crafting Recipes - Combat & Equipment

RecipeIngredientsNotes
Cherry BombCopper Ore x4
Coal x1
Generates a small explosion. Stand back!
Sturdy RingCopper Bar x2
Bug Meat x25
Slime x25
Cuts the duration of negative status effects in half.
(Slimes slow us down when they hit us.)
Glowstone RingSolar Essence x5
Iron Bar x5
Slightly increases the bite rate.
Emits a constant light, and increases the item collecting radius.


Spoiler: Community Center: Craft Room Bundles


Craft Room

  • Spring Foraging Bundle - complete!
  • Summer Foraging Bundle (3/3 needed)
    • Spice Berry x1
    • Grape x1
    • Sweet Pea x1
  • Fall Foraging Bundle (4/4 needed)
    • Common Mushroom x1
    • Wild Plum x1
    • Hazelnut x1
    • Blackberry x1
  • Winter Foraging Bundle (4/4 needed)
    • Winter Root x1
    • Crystal Fruit x1
    • Snow Yam x1
    • Crocus x1
  • Exotic Foraging Bundle (3/7 needed)
    • Coconut x1
    • Cactus Fruit x1
    • Cave Carrot x1

    • Red Mushroom x1

    • Purple Mushroom x1
    • Maple Syrup x1
    • Oak Resin x1
    • Pine Tar x1
    • Morel x1
  • Construction Bundle (4/4 needed)
    • Wood x99
    • Wood x99
    • Stone x99
    • Hardwood x10

Spoiler: Pantry Bundles
  • Spring Crops Bundle - complete!
  • Summer Crops Bundle (4/4)
    • Tomato x1
    • Pepper x1
    • Blueberry x1
    • Melon x1
  • Fall Crops Bundle (4/4)
    • Corn x1
    • Eggplant x1
    • Pumpkin x1
    • Yam x1
  • Quality Crops Bundle (3/4)
    • Parsnip (Gold+) x5
    • Melon (Gold+) x5
    • Pumpkin (Gold+) x5
    • Corn (Gold+) x5
  • Artisan Bundle (6/12)
    • Truffle Oil x1
    • Cloth x1
    • Goat Cheese x1
    • Cheese x1
    • Honey (any) x1
    • Jelly (any) x1
    • Apple x1
    • Apricot x1
    • Orange x1
    • Peach x1
    • Pomegranate x1
    • Cherry x1
  • Animal Bundle (5/6)
    • Large Milk x1
    • Large Egg (Brown) x1
    • Large Egg (White) x1
    • Large Goat Milk x1
    • Wool x1
    • Duck Egg x1

Spoiler: Fish Tank Bundles
  • River Fish Bundle (3/3)
    • Sunfish

    • Catfish
    • Shad
    • Tiger Trout
  • Crab Pot Bundle (2/7)
    • Lobster
    • Crayfish
    • Crab
    • Mussel

    • Cockle
    • Clam

    • Oyster

    • Periwinkle
    • Snail
    • Shrimp
  • Specialty Fish Bundle
    • Pufferfish
    • Ghostfish
    • Sandfish
    • Woodskip
  • Ocean Fish Bundle (3/3)
    • Sardine

    • Tuna
    • Red Snapper
    • Tilapia
  • Lake Fish Bundle (1/1)
    • Largemouth Bass

    • Carp

    • Bullhead

    • Sturgeon
  • Night Fishing Bundle (2/2)
    • Walleye
    • Bream

    • Eel
Last edited by Farren on Wed Jun 28, 2023 12:44 pm, edited 13 times in total.
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Post Post #4 (isolation #4) » Sun Mar 12, 2023 8:00 pm

Post by Farren »

Spoiler: Pierre's General Store - Seeds

Pierre's General Store - Seeds
SeedCostTime to matureSeason
Parsnip Seeds
20G
4 daysSpring
(none)
Bean Starter
60G
10 daysSpringGrows on a trellis. Continues to grow after harvesting.
Cauliflower Seeds
80G
12 daysSpring
(none)
Potato Seeds
50G
6 daysSpringHas a chance to yield multiple potatoes.
Tulip Bulb
20G
6 daysSpringAssorted colors.
Kale Seeds
70G
6 daysSpringRequires a Scythe to harvest.
Jazz Seeds
30G
7 daysSpringProduces a blue puffball flower.

Spoiler: Pierre's General Store - Cooking Supplies

Pierre's General Store - Cooking Supplies
ItemCost+Energy+HealthDescription
Sugar100G+25+11Adds sweetness to pastries and candies.
Wheat Flour100G+13+5A common cooking ingredient.
Rice200G+13+5A basic grain.
Oil200G+13+5All purpose cooking oil.
Vinegar200G+13+5An aged fermented liquid.

Spoiler: Pierre's General Store - Saplings

Pierre's General Store - Saplings
SaplingCostTime to matureBears fruit in
Cherry Sapling3400G28 daysSpring
Apricot Sapling2000G28 daysSpring
Orange Sapling4000G28 daysSummer
Peach Sapling6000G28 daysSummer
Pomegranate Sapling6000G28 daysFall
Apple Sapling4000G28 daysFall

Spoiler: Pierre's General Store - Other Items

Pierre's General Store - Other Items
ItemCostDescription
Grass Starter
100
Starts a patch of grass. Does not require water.
Dies in winter.
Grass Starter - Recipe
1000G
Learn to craft Grass Starters.
(10 Fiber > 1 Grass Starter)
Wallpaper
100G
Change the farmhouse's wallpaper to black with gray lattice lines.
Flooring
100G
Changes the farmhouse's flooring to a pale wooden flooring.
Catalogue
30000G
Unlimited access to all wallpapers and floorings from the comfort of the farmhouse.


Spoiler: Willy's Shop - last seen Spring 28

Willy's Shop
ItemCostDescription
Trout Soup
250G
Pretty salty.
+100 Energy
+45 Health
+1 Fishing Skill (temporary)
Bait
5G
Increases the bite rate when fishing.
Requires a Fiberglass Rod or better.
Crab Pot
1500G
Catches small marine critters.
Load with bait today; come back tomorrow.
Spinner
500G
Slightly increases the bite rate when fishing.
Requires an Iridium Fishing Rod or better.
Trap Bobber
500G
Fish will escape slower when not being reeled in.
Requires an Iridium Fishing Rod or better.
Lead Bobber
200G

Requires an Iridium Fishing Rod or better.
Treasure Hunter
750G
Fish can't escape while collecting treasures.
Also improves the chance of finding treasures.
Requires an Iridium Fishing Rod or better.
Cork Bobber
750G
Slightly increases the size of the fishing bar.
Requires an Iridium Fishing Rod or better.
Barbed Hook
1000G
The fishing bar will cling to the fish.
Most effective on slow, weak fish.
Requires an Iridium Fishing Rod or better.
Dressed Spinner
1000G
Increases the bite rate when fishing.
Requires an Iridium Fishing Rod or better.
Bamboo Pole
500G
This looks just like the fishing pole that Willy gave you.
If you lose yours somehow, you can replace it here.
Training Rod
25G
It's a lot easier to use than other rods, but it can only catch basic fish.
Fiberglass Rod
1800G
This advanced rod can affix bait, increasing the rate at which fish bite.
Iridium Fishing Rod
7500G
This deluxe rod can affix tackle, which has a variety of useful effects.
Large Fish Tank
2000G
Furniture - can be placed in your house.
Small Fish Tank
500G
Furniture - can be placed in your house.
Fisher Double Bed
25000G
Furniture - can be placed in your house.


Spoiler: Clint's Smithy - items for sale

Clint's Smithy - Ores
ItemCostDescription
Copper Ore
75G
A common ore that can be smelted into bars.
Dies in winter.
Iron Ore
150G
A fairly common ore that can be smelted into bars.
Coal
150G
A combustible rock that can be used for both crafting and smelting.
Gold Ore
400G
A precious ore that can be smelted into bars.

Spoiler: Clint's Smithy - Tool Upgrades

Clint's Smithy - Tool Upgrades
ItemCostTime requiredDescription
Copper Axe
2000G
and
5 Copper Bars
2 nightsCuts down trees faster; can also uproot large stumps.
Copper Hoe
2000G
and
5 Copper Bars
2 nightsCan till three squares of ground at once.
Copper Pickaxe
2000G
and
5 Copper Bars
2 nightsCan mine ores more efficiently.
Copper Watering Can
2000G
and
5 Copper Bars
2 nightsCan water three squares of ground at once.
Copper Trash Can
1000G
and
5 Copper Bars
2 nights
(Clint will provide you with a loaner.)
When trashing an item, you gain 15% of its value in G.


Spoiler: JojaMart - Seeds

JojaMart - Seeds
SeedCostTime to matureSeason
Parsnip Seeds
25G
4 daysSpring
(none)
Bean Starter
75G
10 daysSpringGrows on a trellis. Continues to grow after harvesting.
Cauliflower Seeds
100G
12 daysSpring
(none)
Potato Seeds
62G
6 daysSpringHas a chance to yield multiple potatoes.
Tulip Bulb
25G
6 daysSpringAssorted colors.
Kale Seeds
87G
6 daysSpringRequires a Scythe to harvest.
Jazz Seeds
337
7 daysSpringProduces a blue puffball flower.

Spoiler: JojaMart - Cooking Supplies

JojaMart - Cooking Supplies and Soda
ItemCost+Energy+HealthDescription
Sugar125G+25+11Adds sweetness to pastries and candies.
Wheat Flour125G+13+5A common cooking ingredient.
Rice250G+13+5A basic grain.
Joja Cola75G+13+5The flagship product of the Joja Corporation.

Spoiler: JojaMart - Other Items

JojaMart - Other Items
ItemCostDescription
Grass Starter
125G
Starts a patch of grass. Does not require water.
Dies in winter.
Wallpaper
20G
Change the farmhouse's wallpaper to blue, with the Joja logo.
Wallpaper
250G
Change the farmhouse's wallpaper to yellow, with green dinosaurs.
Flooring
250G
Changes the farmhouse's flooring to a blue tile.
J. Cola Light
500G
A lit-up sign advertising Joja Cola.


Spoiler: Stardrop Saloon - Food and Drink

Stardrop Saloon - Food and Drink
ItemCost+Energy+HealthDescription
Beer400G+50+22Drink in moderation.
Salad220G+113+50A healthy garden salad.
Bread120G+50+22A crusty baguette.
Spaghetti200G+75+33An old favorite.
Pizza600G+150+67It's popular for all the right reasons.
Coffee300G+3+1It smells delicious!
+1 speed (temporary)
(Daily Special)???G+???+???Stop by the Saloon to see what Gus is serving today!

Spoiler: Stardrop Saloon - Recipes

Stardrop Saloon - Recipes
ItemCostDescription
Hashbrowns - Recipe
Potato x1
Oil x1
50G
Learn to cook hashbrowns.
(+90 Energy, +40 Health, +1 Farming)

Omelet - Recipe
Egg x1 (Any)

Milk x1 (Any)
100G
Learn to cook omelets.
(+100 Energy, +45 Health)

Pancakes - Recipe
Wheat Flour x1

Egg x1 (Any)
100G
Learn to cook pancakes.
(+90 Energy, +40 Health, +2 Foraging)
Pizza - Recipe
Wheat Flour x1

Tomato x1

Cheese x1
150G
Learn to cook pizza.
(+150 Energy, +67 Health)
Maki Roll - Recipe
Fish x1 (Any)

Seaweed x1

Rice x1
300G
Learn to prepare a maki roll.
(+100 Energy, +45 Health)

Triple Shot Espresso - Recipe
Coffee x3

5000G
Learn to brew potent espresso.
(+8 Energy, +3 Health, +1 Speed)


Spoiler: Harvey's Clinic - Medicines
Harvey's Clinic - Medicines
ItemCost+Energy+HealthDescription
Energy Tonic1000G+500+225Drink to restore a lot of energy.
Muscle Remedy1000G+50+25Drink to cure 'Exhaustion'.


Spoiler: Robin's Carpentry - Building Construction

Robin's Carpentry - Building Construction
ItemCostDescription
Coop4,000 G
300 Wood
100 Stone
Houses 4 coop-dwelling animals.
Barn6,000 G
350 Wood
150 Stone
Houses 4 barn-dwelling animals.
Well1,000 G
75 Stone
Provides a new place to refill the watering can.
Note - we can currently refill our watering can at the lake by the crops.
Silo100 G
100 Stone
10 Clay
5 Copper Bar
Stores Hay for animal feed. Having at least one Silo gives us the chance to create Hay when cutting grass with a scythe.
Mill2,500 G
150 Wood
50 Stone
4 Cloth
Allows the milling of Wheat, Beets, and Rice.
Shed15,000 G
300 Wood
An empty building. Fill it with whatever you want! Interior can be decorated.
Fish Pond5,000 G
200 Stone
5 Seaweed
5 Green Algae
Raise fish and harvest their produce. Fish multiply over time.
Stable10,000 G
100 Hardwood
5 Iron Bar
Grants us access to horses. Comes with one horse!
Slime Hutch10,000 G
500 Stone
10 Refined Quartz
1 Iridium Bar
Raise up to 20 slimes. Fill water troughs and slimes will creates slime balls.
Shipping Bin250 G
150 Wood
Allows sale of items at another location on the farm.
Note - we already have one of these, just outside the farmhouse.


Spoiler: Robin's Carpentry - Building Resources

Robin's Carpentry - Building Resources
ItemCostDescription
Wood
10G
One pile of wood.
Used for lots of things.
Stone
20G
One pile of stone.
Used for lots of things.

Spoiler: Robin's Carpentry - Furniture & Decoration

Robin's Carpentry - Furniture & Decoration
ItemCostDescription
Basic Window
300G
Can be placed in your home.
Small Window
300G
Can be placed in your home.
'Blue City'
250G
Can be placed in your home. (Artwork)
Green Stool
350G
Can be placed as decoration.
Metal Chair
800G
Can be placed as decoration.
House Plant
250G
Can be placed as decoration.
Calendar
2000G
Can be placed in your home.
Note - this is the same calendar that's outside Pierre's.

If we have one, I'll add checking the calendar to the list of daily chores!
Workbench
2000G
If using this to craft, will automatically draw resources from adjacent chests.
Telephone
2000G
Can get store hours and vendor inventory without leaving the farm.
I'll have to see what this does before I can make any promises about it.
Budget TV
750G
Can be placed inside your house.
Looks just like the model we already have.
Floor TV
700G
Can be placed inside your house.
Seasonal Plant
400G
Changes with the seasons. Does not need to be watered.
Basic Log
350G
A decorative piece for the farm.
Brick Fireplace
1000G
Can be placed inside your house.
We already have a fireplace.
Stone Fireplace
1500G
Can be placed inside your house.
We already have a fireplace.
Stove Fireplace
3000G
Can be placed inside your house.
We already have a fireplace.
Bed
500G
Lets one person sleep comfortably.
We already have a bed.

Spoiler: Robin's Carpentry - Recipes

Robin's Carpentry - Recipes
ItemCostIngredientsDescription
Recipe: Wooden Brazier
250G
Wood x10
Coal x1
Fiber x5
Provides a moderate amount of light.
Recipe: Wood Lamp-post
500G
Wood x50
Battery Pack x1
Provides a good amount of light.
Recipe: Iron Lamp-post
1000G
Iron Bar x1
Battery Pack x1
Provides a good amount of light.
Recipe: Wood Floor
100G
Wood x1Place on the ground to create paths, or for decoration.
Recipe: Rustic Plank Floor
200G
Wood x1Place on the ground to create paths, or for decoration.
Recipe: Stone Floor
100G
Stone x1Place on the ground to create paths, or for decoration.
Recipe: Brick Floor x5
500G
Clay x2
Stone x5
Place on the ground to create paths, or for decoration.
Recipe: Stone Walkway Floor
200G
Stone x1Place on the ground to create paths, or for decoration.
Recipe: Stepping Stone Path
100G
Stone x1Place on the ground to create paths, or for decoration.
Recipe: Straw Floor
200G
Wood x1
Fiber x1
Place on the ground to create paths, or for decoration.
Recipe: Crystal Path x5
200G
Refined Quartz x1Place on the ground to create paths, or for decoration.


Robin used to offer a house upgrade. We bought it; we haven't been back to Robin's since then, so we don't know if there's another upgrade available yet.

Spoiler: Marnie's Ranch - Livestock

Marnie's Ranch - Livestock
ItemCostDescription
Chickens
800G
When fully grown, lays eggs daily.


Spoiler: Marnie's Ranch - Animal Supplies

Marnie's Ranch - Animal Supplies
ItemCostDescription
Hay
50G
Feeds one animal for one day. Use when grass is unavailable.
Heater
2000G
Keeps Coops and Barns warm in the winter.
Milk Pail
1000G
Use to milk cows and goats. Costs energy.
Shears
1000G
Use to shear sheep. Costs energy (?)
Ornamental Haybale
250G
Use to decorate your farm.


Spoiler: Desert Trader - Fall 5
Desert Trader
ItemCostDescription
Artifact Trove
Omni Geode x5
These troves often contain ancient relics and curiosities. A local blacksmith could open it for you.
Warp Totem: Desert
Omni Geode x3
Warp directly to Calico Desert.
Triple Shot Espresso
Diamond x1
It's more potent than regular coffee.
+8 Energy
+3 Health
+1 Speed
Spicy Eel
Ruby x1
Pretty salty.
+100 Energy
+45 Health
+1 Fishing Skill (temporary)
Mega Bomb
Iridium Ore x5
Blows things up *real* good.
Bomb
Quartz x5
Blows things up good.
Cheese
Emerald x5
Just like the cheese we carry with us.
Recipe - Warp Totem: Desert
Iridium Bar x10
Learn how to craft warp totems to Calico Desert.
Hardwood x2
Coconut x1
Iridium Ore x4
Butterfly Hutch
Bat Wing x200
Decoration.
Green Turban
Omni Geode x50
A fancy hat.
Magic Cowboy Hat
Omni Geode x333
Says it's shimmering with prismatic energy ... but it's a hat?
Birch Double Bed
Pearl x1
Furniture.


Spoiler: Sandy's Oasis - Fall 5
Sandy's Oasis
ItemCostDescription
Cactus Seeds
150G
Can only be grown indoors.
Takes 12 days to mature, then produces fruit every 3 days.
Rhubarb Seeds
100G
Spring seeds. Takes 13 days to mature.
Starfruit Seeds
400G
Summer seeds. Takes 13 days to mature.
Beet Seeds
20G
Fall seeds. Takes 6 days to mature.
Seasonal Plant
100G
An ornamental plant. Doesn't need to be watered. Changes with the season.
Honey
200G
Just like what comes out of our beehives!
Shirt
1000G
Clothing. Looks like a plain white shirt.
Wall Cactus
700G
Decoration.
Large Green Rub
2500G
Furniture.


Spoiler: Sewers - Krobus's Goods - Fall 8

Sewers - Krobus
ItemQtyCostDescription
Solar Essence
10
80G
The glowing face is warm to the touch.
Void Essence
10
100G
It's quivering with dark energy.
Slime
50
10G
A shimmering, gelatinous glob with no smell.
Void Egg
--
5000G
A jet-black egg with red flecks. It's warm to the touch. (+38/+17)
Sign of the Vessel
--
350G
A decorative piece for your farm.
Monster Fireplace
--
20000G
Can be placed inside your house.
Stardrop
1
20000G
A mysterious fruit that empowers those who eat it.
The flavor is like a dream... a powerful, personal experience, yet difficulty to describe to others.
(+250/+112.
Permanently
increases max energy.)
Recipe - Crystal Floor x5
1
500G
Teaches the recipe for Crystal Floor. (Refined Quartz x1)
Recipe - Wicked Statue
1
1000G
Teaches the recipe for Wicked Statue. (Coal x5, Stone x25)
Return Scepter
--
2000000G
The golden handle quivers with raw potential. Hold this scepter to the sky and return home at will.
Last edited by Farren on Wed Aug 16, 2023 6:31 pm, edited 10 times in total.
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Post Post #5 (isolation #5) » Sun Mar 12, 2023 8:00 pm

Post by Farren »

Chore list
Keeping up with the world

Schedule: daily at 6:00 AM, unless otherwise noted.
  1. Watch the KOZU 5 weather forecast.
  2. Watch Welwick's Oracle.
  3. (M/Th only) Watch Livin' Off The Land.
  4. (W/Su only) Watch Queen of Sauce.
  5. Check the mail.
  6. Crop Maintenance
  7. Animal Maintenance
Last edited by Farren on Tue Jun 20, 2023 8:51 pm, edited 2 times in total.
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Post Post #6 (isolation #6) » Sun Mar 12, 2023 8:10 pm

Post by Farren »

Pre-game


During the initial game set-up, we have to decide on the following:

The name of the farm. It has to end with "Farm" and has a character limit of approximately 8-12 characters (not counting the word "Farm").

The farm's starting layout. Choices are:
  • Standard Farm - this farm has a lot of room, but not much else to distinguish it.
  • Riverland Farm - this farm has lots of water. Great for fishing, but not a lot of space.
  • Forest Farm - this farm has the bounty of the forest on hand, but a lot of the territory isn't great for farming.
  • Hilltop Farm - this farm has a quarry for mining, with narrow tracts of land for farming.
  • Wilderness Farm - Lots of space here, but at night we'll have to contend with monsters.
  • Beach Farm - this farm is set up on the ocean. Salvage washes up regularly, and there's room for foraging and fishing - but most of the soil is sandy, which means sprinklers won't work.
Please let me know preferences for farm name and/or farm type. I'll open up suggestions for gameplay in a week!
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Post Post #8 (isolation #7) » Mon Mar 13, 2023 7:59 am

Post by Farren »

"Yes, Mr. Grandpa, I've recorded the deed as Farm Farm, as per your request."

"No, I said it didn't need a name; it was just the farm!"

"Sorry, Mr. Grandpa, all transactions are final!
"

We'll work on a consensus system here for both name and farm type - if there is no consensus, I'll pick from the options everyone gives me. :)
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Post Post #11 (isolation #8) » Mon Mar 13, 2023 1:05 pm

Post by Farren »

And lo, was the bounty of the farm piled high in front of them. And they called it the Table of Contents, for they were content with their crops.
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Post Post #12 (isolation #9) » Thu Mar 16, 2023 10:41 am

Post by Farren »

I'll give this until tomorrow for anyone else to weigh in on farm name / farm type.

Right now, consensus is pointing towards the
Wilderness Farm
. We have two suggestions with no consensus for farm name.
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Post Post #13 (isolation #10) » Fri Mar 17, 2023 10:19 am

Post by Farren »

Spoiler: Screenshot: Character Selection
Image


If anyone has any suggestions on how to change this, let me know! With no consensus on name, I've chosen
Content Farm
as the name of the farm.

Submissions for Spring 1 will open on Monday. :)
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Post Post #14 (isolation #11) » Sun Mar 19, 2023 4:23 pm

Post by Farren »

The last time you spoke with Grandpa before he passed away, he handed you a sealed letter.

He told you not to open it yet; the time wasn't right.

"There will come a day where you feel crushed by the burden of modern life ...
and your bright spirit will fade before a growing emptiness.

When that happens, you will be ready for this gift."
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Post Post #15 (isolation #12) » Sun Mar 19, 2023 7:43 pm

Post by Farren »

And sure enough, the day came.

Was it too much time spent working for JojaMart? Let's go with that.

You opened Grandpa's letter. It said:

"If you're reading this, you must be in dire need of a change.

"The same thing happened to me, long ago. I'd lost sight of what mattered most in life... real connections with other people and nature. So I dropped everything and moved to the place I truly belong.

"I've enclosed the deed to that place... my pride and joy:
Content Farm
. It's located in Stardew Valley, on the southern coast. It's the perfect place to start your new life.

"This was my most precious gift of all, and now it's yours. I know you'll honor the family name. Good luck.

"Love, Grandpa."
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Post Post #16 (isolation #13) » Sun Mar 19, 2023 7:45 pm

Post by Farren »

"P.S. If Lewis is still alive say hi to the old guy for me, will ya?"

The very next day, you found yourself on a bus bound for Stardew Valley.
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Post Post #17 (isolation #14) » Sun Mar 19, 2023 7:54 pm

Post by Farren »

Robin, the local carpenter, was waiting there to meet you. She escorted you to the farm.

The farm had seen better days. It had been neglected for years - the farmhouse was rundown and the fields were strewn with debris.

Mayor Lewis - who was in fact still alive! - exited the farmhouse as you looked over the farm. He welcomed you to Pelican Town and recommended you get a good night's rest - after all, Spring is just about here!

As a welcome gift, he gave you
Parsnip Seeds x15
. He also mentioned that
the rest of the town was excited to meet you
- it's not every day that someone new shows up!


New quests obtained!
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Post Post #18 (isolation #15) » Sun Mar 19, 2023 8:00 pm

Post by Farren »

Today is:
Monday, Spring 1
.
Cash on hand:
500 G
.

Today's weather
: It's a beautiful, sunny day!
Today's mail
:
(no mail!)


Today's TV shows

Spoiler: Tomorrow's Weather
Tomorrow will be clear and sunny!

Spoiler: Oracle's Report
The spirits feel neutral today. The day is in your hands!

Spoiler: Livin' Off the Land
This one's for all you greenhorns out there: chop wood and search for wild forage to earn some cash while waiting on your first harvest!


Quest Log
  • Introductions
    :
    It would be a nice gesture to introduce yourself around town. Some people might be anxious to meet the new farmer.
    Progress: 2/28 people met.
  • Getting Started
    :
    If you want to become a farmer, you have to start with the basics. Use your hoe to till the soil, then use a seed packet on the tilled soil to sow a crop. Water every day until the crop is ready for harvest.
    Progress: 0/1 parsnips harvested.
Inventory

Spoiler: Inventory on hand

Inventory on hand
#
ItemQtyTypeDescription
1
Axe
x1
ToolUsed to chop wood.
2
Hoe
x1
ToolUsed to dig and till soil.
3
Watering Can
x1
ToolUsed to water crops.
4
Pickaxe
x1
ToolUsed to break stones.
5
Scythe
x1
ToolUsed to cut grass.
With a silo, cut grass produces hay.
6
Parsnip Seeds
x15
SeedsPlant these in the spring.
Takes 4 days to mature.
7
8
9
10
11
12

Spoiler: Inventory in storage
We don't have any storage! Craft a
Chest
to unlock storage. This costs
Wood x50
.


Unknown Areas to Explore
:
  • North
  • East
  • South
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Post Post #19 (isolation #16) » Sun Mar 19, 2023 8:10 pm

Post by Farren »

How this works:

- Anyone can suggest one or more things for us to do today. If multiple people suggest the same thing, it'll be more likely to happen and/or get more time and resources spent on it. Check out post #1 for some ideas; as we discover more of the world, I'll add more ideas to the list!
- If anyone wants to explore, I'll process that ASAP; exploration will let everyone know what Pelican Town has to offer. As such,
it's better to explore sooner than later!

- The game can only be saved once a day is complete, so I won't save the results of exploration - but when the time comes to play through the day proper, I will make a point of going to every location we explored today.
- Be as detailed - or as sparse - as you like in your instructions.
- The spirit of the game: have fun. :)

The floor is open!

Deadline will be no sooner than 72 hours from now, and I will extend it freely if need be (lots of exploration, that sort of thing).
The only caveat to that is: Summer in Stardew Valley will start when summer in the northern hemisphere starts. We've got three months to get through 28 in-game days. :)
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Post Post #23 (isolation #17) » Mon Mar 20, 2023 1:29 pm

Post by Farren »

In post 22, Charles510 wrote: Explore South
Locked-in actions:
  • Clear Debris - clear a path to the south.
  • Explore Cindersap Forest
Approximate time spent: 4-5 hours.
Approximate energy spent: minimal.

Cindersap ForestTo the South lies
Cindersap Forest
.

The first thing that catches your eye is
Marnie's Ranch
, at the eastern edge of the forest; its posted hours are
9:00 AM - 6:00 PM.


A road runs
east
, leading to Pelican Town.

A
river
runs through the southern end of the forest, winding its way from Pelican Town to the coast. On the riverbank, there's a cottage with a green roof; a sign nearby reads "
Leah's Cottage
." The door is locked.

The river is wide, with a few islands scattered throughout. Bridges allow for easy access to either side of the river and a view of the coast - cliffs prevent reaching the coast from here.

On the south side of the river, there's a
sewer grate
, blocked by a locked grating.

Further down the river, you found an
abandoned house
. The doors and windows are boarded up.

On the west side, close to the deep woods, there's a
tower
. The door is locked, although you can hear someone inside.

There's a path leading to the deep forest in the
northwest
, but it's blocked by
a large log
, too big to climb over. Your current Axe can't make a dent in the bark.

Finally, there's a
large lake
in the northwest, separate from the river.


Cindersap Forest: ActionsAvailable actions here:
Chop trees
- unsurprisingly for a forest, there are plenty of trees you can chop here.
Clear weeds
- there's a lot of debris near the lake, similar to what's on your farm. While it's not part of your property, certainly no one would object to your maintaining the area.
Forage
- there are quite a few spots that look promising for wild forage.
I will automatically forage this area on my playthrough of Spring 1 unless told not to.

Visit the Ranch
- It wouldn't take too much extra time to stop by Marnie's Ranch while we're here, assuming the posted hours are accurate.
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Post Post #25 (isolation #18) » Mon Mar 20, 2023 2:57 pm

Post by Farren »

I'll try to have the rest of the crafting menu up by Spring 2! I figured most of it probably wouldn't be very interesting today, with Chests being the big exception.

EDIT for pagetop>

Actions so far, in no particular order -
  • Required
    (pre-req): clear a path to the south
  • Required
    (Charles510): Explore Cindersap Forest
  • Assumed
    : Forage Cindersap Forest
  • Suggested
    (T-Bone, Cat Scratch Fever): Clear room for a field; plant Parsnip Seeds x15; water crops
  • Suggested
    (Cat Scratch Fever): Chop trees until at 50 wood; use that wood to craft a chest at end of day.
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Post Post #28 (isolation #19) » Tue Mar 21, 2023 7:28 am

Post by Farren »

Notes on exploration:

- Direct requests to explore in a particular direction or to re-explore a known area will be processed immediately, unless doing so would interfere with other tasks already suggested. If so, it will be taken as a suggestion.
- Requests that aren't directly to explore but would require exploration to complete (based on what we know so far) will be taken as suggestions. If done, any new areas we have to go through will be explored.

Notes on long-term planning:

- Players are welcome to engage in long-term planning and to discuss future actions over any scope of time. I've reserved post # for any notes the players would like to keep track of. Please notify me if you want to pin a link to a post there.
- I will unpin notes if they are clearly no longer relevant, if the original player requests it, or if the original player hasn't posted in the game in a long time.
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Post Post #30 (isolation #20) » Tue Mar 21, 2023 10:16 am

Post by Farren »

In post 29, Charles510 wrote: Let’s visit Marnie's Ranch while we are out exploring the forest.
This counts as exploration of a specific area, so processing now.

Marnie's Ranch
With the posted hours of 9:00 AM - 5:00 PM, you opted to drop by a bit before 11:00 AM, after exploring the forest. The door was open, but you didn't see anyone in the foyer.

The house has three bedrooms, belonging to
Jas
,
Marnie
, and
Shane
. All three bedrooms are
locked
; there's a fourth
locked door
as well. Additionally, there's a counter with a cash register on it - clearly this is a
place of business
in addition to a residence. However, it doesn't look like Marnie always keeps to her posted hours.

As you were about to leave, one of the bedroom doors opened;
Jas
came out. You greeted her; she said "Hi ..." briefly, then ran outside.


Quest progress - 3/28 villagers met!

Locked in - meeting Jas.
She left her bedroom at 11:00 AM.
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Post Post #31 (isolation #21) » Tue Mar 21, 2023 7:53 pm

Post by Farren »

Deadline for submissions for Spring 1 will be:

(expired on 2023-03-22 23:59:59)

If anyone asks, or if anyone submits another exploration action requiring processing, I'll extend this by 24 hours.

I currently am confident we'll be able to do everything suggested today.
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Post Post #33 (isolation #22) » Wed Mar 22, 2023 8:00 pm

Post by Farren »

Based on what everyone's said, here's today's plan. When routing isn't specified, I'll come up with a blend of "prioritize tasks with consensus" and "do things in a logical order."

At
Content Farm
:
- Clearing land for crops, plus a path to the south.
- Tilling land for Parsnips.
- Planting and watering Parsnips.

At
Cindersap Forest
:
- Exploring the region.
- Foraging the region.
- Visiting
Marnie's Ranch
(~11:00 AM)
- Chopping down trees (goal: 50 wood).

Afterwards:
- Hunting down a mysterious "Linus" character.
- Bestowing a "nice gift" upon this character. We don't have anything on us now; hopefully we'll find something suitable while exploring!

If there's any time and/or energy left over, I'll work on clearing more farmland and/or chopping more trees. We're on the
Wilderness Farm
, so I may have to relocate to Cindersap Forest at night if the monsters pose a threat.

Now playing through Spring 1!
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Post Post #34 (isolation #23) » Wed Mar 22, 2023 9:09 pm

Post by Farren »

Spring 1 results


06:00 am - 06:10 am: woke up, watched TV.
06:20 am - 07:20 am: Cleared a small patch of land for the Parsnips; chopped down a couple of trees in the way.
07:30 am - 08:10 am: Tilled the field; planted and watered the Parsnips.
08:20 am - 08:50 am: Cleared a path to the south exit.
09:00 am - 10:40 am: Began exploration of Cindersap Forest.
10:50 am - 11:30 am: Visited Marnie's Ranch.
Met Jas!

11:40 am: Left Marnie's Ranch. As we were leaving,
met Haley!

"Oh... you're that new farmer boy, aren't you?"
11:50 am - 01:30 pm: Finished exploration of Cindersap Forest.
01:40 pm - 01:50 pm: Chopped down a tree in Cindersap Forest; reached 50+ wood.
02:00 pm - 02:40 pm: Went back to Content Farm and started clearing a path to the north exit.
02:50 pm: Discovered a
Curvy Path
.

Curvy Path
This short path curves from south to east. A few trees grow here, but otherwise there wasn't much of note here.


03:00 pm: Discovered the
Mountains
. We didn't fully explore this region, since ...
03:10 pm:
Met Linus!
Gave him a
Dandelion
that we found foraging in Cindersap Forest.
"A stranger?... Hello.
"This is a great gift. Thank you!"
03:20 pm - 03:40 pm: Headed back to Content Farm.
03:50 pm - 04:10 pm: Did a little clearing, then crafted the Chest.
04:20 pm - 08:40 pm: Explored the farm, doing some partial clearing as we went.
Points of interest:
- A cave in the northern cliff. Nothing of note inside.
- A broken down building just west of the cave.
- A shrine in the northwest corner. Had a letter:
"Farren -
Wait for my return on the dawn of your third year.
- Grandpa"
08:50 pm - 09:40 pm: attacked by a bat! Fought it off with the scythe. Hit once for 4 HP. (96/100 HP left) It dropped a Bat Wing.
10:10 pm - energy exhausted; went to bed.
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Post Post #35 (isolation #24) » Wed Mar 22, 2023 9:19 pm

Post by Farren »

Items acquired
  • Coal x1
    (from clearing rocks)

  • Fiber x155
    (from clearing weeds)

  • Stone x27
    (from clearing rocks)

  • Wood x32
    (from chopping trees and clearing deadwood)

  • Bat Wing x1
    (from killing the bat)

  • Mixed Seeds x8
    (from clearing weeds)

  • Dandelion x1
    (from foraging Cindersap Forest)

  • Sap x18
    (from chopping trees)

  • Horseradish x1
    (from foraging Cindersap Forest)
This list does not include items we used and/or gave away. All items have been stored in the new chest.

The chest has 27 spaces left.

The Mixed Seeds can be planted; they don't indicate how long they'll take to grow.
The Dandelion and Horseradish are edible and restore health / energy.
The Sap can be consumed, but looks poisonous.
All other items are for crafting.
All items listed can be sold by placing them in our farm's shipping bin. We won't get the money (or know how much money we're getting) until the end of the day.
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Post Post #36 (isolation #25) » Wed Mar 22, 2023 9:28 pm

Post by Farren »

Today is:
Tuesday, Spring 2
.
Cash on hand:
500 G
.

Today's weather
: It's a beautiful, sunny day!
Today's mail
:
Spoiler: ADVERTISEMENT
"I keep finding cool stuff, but my backpack is full!"

Does this sound like you? Well, Pierre's got you covered!

Stop by Pierre's General Store TODAY and check out our affordable size 24 backpack!

See you soon!

Spoiler: Hello there

Just got back from a fishing trip. You should come down to the beach some time.
I've got something for ya.
-Willy


Today's TV shows

Spoiler: Tomorrow's Weather
It's going to rain all day tomorrow.

Spoiler: Oracle's Report
The spirits feel neutral today. The day is in your hands!


Quest Log
  • Introductions
    :
    It would be a nice gesture to introduce yourself around town. Some people might be anxious to meet the new farmer.
    Progress: 5/28 people met.
  • Getting Started
    :
    If you want to become a farmer, you have to start with the basics. Use your hoe to till the soil, then use a seed packet on the tilled soil to sow a crop. Water every day until the crop is ready for harvest.
    Progress: 0/1 parsnips harvested.
  • To the Beach
    :
    Someone named Willy invited you to visit the beach south of town.
    He says he has something to give you.
    Visit the beach south of town before 5:00 pm.
    Progress: 0/1 gifts received from Willy.
Inventory

Spoiler: Inventory on hand

Inventory on hand
#
ItemQtyTypeDescription
1
Axe
x1
ToolUsed to chop wood.
2
Hoe
x1
ToolUsed to dig and till soil.
3
Watering Can
x1
ToolUsed to water crops.
4
Pickaxe
x1
ToolUsed to break stones.
5
Scythe
x1
ToolUsed to cut grass.
With a silo, cut grass produces hay.
6
7
8
9
10
11
12

Spoiler: Inventory in storage
Image


Unknown Areas to Explore
:
Content Farm - East
Cindersap Forest - East (Pelican Town)
The Mountains
Last edited by Farren on Thu Mar 23, 2023 4:45 am, edited 1 time in total.
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Post Post #37 (isolation #26) » Wed Mar 22, 2023 9:30 pm

Post by Farren »

(I'm going to be moving deadlines to 11:00 pm PDT instead of midnight to give me enough time to process everything before I fall asleep. Will catch up the info in the OP and following posts tomorrow!)
(Deadline will be at least 72 hours from now.)
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Post Post #40 (isolation #27) » Thu Mar 23, 2023 8:47 am

Post by Farren »

In post 38, Menalque wrote: I think we plant the mixed seeds, water the parsnips, and head to town to meet people! Maybe we can head down to the beach too?

also, chop down enough trees to craft a second chest
Just to be clear - is this an exploration request for Pelican Town? (i.e. process ASAP)
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Post Post #42 (isolation #28) » Thu Mar 23, 2023 11:54 am

Post by Farren »

We know that the road east of Cindersap Forest leads there, so on we go!

Pelican Town - Geography
The
river
you saw in Cindersap Forest flows through here. You follow it to the east and find a bridge crossing it leading
south
, to a
beach
.

The river forks a ways further down, splitting both north and east. A bridge at the fork allows you to continue on to the east, but fencing and hedges prevent you from going much farther.

Following the north fork, you find two more bridges allowing east-west crossing before you're forced to leave the river - cliffs to the east and north block further passage.

Heading back to the west, following the cliff's base, you find three paths where you can climb the cliff. The upper area has a passage to the
north
, which looks like it leads to the
Mountains
where you met Linus yesterday.

Finally, at the base of the cliff, a path leads
west
, heading back to the bus stop you arrived at yesterday - and Content Farm.

Most of the town is located in the lower elevation, west of the river, but there are a few buildings on the east side and one building on the cliffs.


Next up - points of interest.
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Post Post #43 (isolation #29) » Thu Mar 23, 2023 12:00 pm

Post by Farren »

Pelican Town - Points of Interest (Cliffs)
On the cliffs, there's a playground, a fountain and a few benches scattered throughout. There are a few
weeds
that could be cleared, and one fenced-off area that's overflowing with them. The area's blocked off by a boulder, but you figure you could crack it easily with a pickaxe. While it doesn't look like any trees here are suitable for chopping, there are signs of
forage
here.

The
building
is a large one - possibly the tallest one in the town. Planters sit under the windows; overgrown vines spill out. "Pelican Town" is emblazoned on the front. There's a clock just above the door - stopped. The door is locked.
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Post Post #44 (isolation #30) » Thu Mar 23, 2023 12:12 pm

Post by Farren »

Pelican Town - Points of Interest (West of the River)
This is the most populated area of the town, with multiple residences and businesses. Here's what there is:
  • 1 Willow Lane
    - next to the river. Home of Jodi, Kent, Sam, and Vincent.
  • 2 Willow Lane
    - just down the street. Home of Emily and Haley.
  • Mayor's Mano
    r - Lewis's home. Right by where the river forks.
  • Graveyard
    - in between 2 Willow Lane and the Mayor's Manor.
  • Sewer Grate
    - another entrance to the
    Sewers
    . It, too, is locked.
  • Stardrop Saloon
    - the local tavern. Business hours are 12:00 PM - 12:00 AM.
  • Trailer
    - a cheap house with a great view of the river, north of the Mayor's Manor.
  • 1 River Road
    - a small house next to the trailer. Home of George, Evelyn, and Alex.
  • Harvey's Clinic
    - the local doctor's office. Business hours are 9:00 AM - 3:00 PM.
  • Pierre's General Store
    - the store that mailed you a flier. Business hours are 9:00 AM - 5:00 PM;
    closed on Wednesdays
    . This is also the home of Pierre, Caroline, and Abigail.
Other than the trailer, the houses and the Saloon all have
trash cans
you could
rummage through
, although people may not appreciate you very much if you do.

There are a few
weeds
you could clear out as well.
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Post Post #45 (isolation #31) » Thu Mar 23, 2023 12:16 pm

Post by Farren »

Pelican Town (Points of Interest - East of the River)
There's less ground east of the river, but still a few points of interest.
  • Stardew Valley Museum and Library
    . Business hours are 8:00 AM - 6:00 PM.
  • Blacksmith
    - makes a lot of noise! Business hours are 9:00 AM - 4:00 PM.
  • JojaMart
    - your former employer. This is one of their retail branches. Business hours are 9:00 AM - 11:00 PM.
All three businesses here have
trash cans
as well. Additionally, the backside of Jojamart has a lot of
weeds
to clear out.
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Post Post #46 (isolation #32) » Thu Mar 23, 2023 12:19 pm

Post by Farren »

Rummaging through trash cans
is available as an action. It costs no energy.
Any of the listed areas above can be explored further, as well as the paths to the north, south, and west.
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Post Post #49 (isolation #33) » Thu Mar 23, 2023 1:59 pm

Post by Farren »

When it comes to new areas, I'm going to take any indication of interest in a new area as "Let's go explore this today," unless I think we're running into time issues - in which case I'll say so explicitly and ask for consensus.

Pierre's General Store - outsideOutside Pierre's store, there's a
bulletin board
where residents of Pelican Town can place ads for other residents to help them with their problems, in exchange for cash. These ads are time-limited.

New quest!

Help Wanted
  • Looking for a delicious Potato.
    (signed)
    Linus
  • 240g on delivery
  • Makes Linus happy
  • Must be delivered in 2 days
  • Progress: 0/1 potatoes delivered to Linus.
Additionally, there is a
calendar
posted outside the store, showing events of interest during the season. The following events are listed:
  • Spring 7:
    Lewis
    's birthday
  • Spring 10: ???'s birthday (a young boy)
  • Spring 13: the
    Egg Festival

  • Spring 18: ???'s birthday (an older woman with blonde hair)
  • Spring 20: ???'s birthday (a young man with brown hair and a blue jacket)
  • Spring 24: the
    Flower Dance

  • Spring 26: ???'s birthday (a man with glasses and a brown jacket)
  • Spring 27: ???'s birthday (a young woman with blue hair)


Next up: inside the store.
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Post Post #50 (isolation #34) » Thu Mar 23, 2023 2:02 pm

Post by Farren »

In post 48, Cat Scratch Fever wrote: Let's! and give him a dandelion if we have one
We have a dandelion in storage, which we can grab before heading down there. I'll wait until EOD to process the gift (to give people a chance to agree / disagree with it); will post the results of exploring inside the store next.

(may take a bit - cooking dinner right now, and there's a lot to go over!)


EDIT for pagetop:

Actions suggested so far:
  • Plant Mixed Seeds: 2 (Menalque, T-Bone)
  • Water Parsnips: 2 (Menalque, T-Bone)
  • Chop down enough trees to get wood for a second chest: 1 (Menalque)
  • Water Mixed Seeds: 1 (T-Bone)
  • Give Pierre a Dandelion from storage: 1 (Cat Scratch Fever)
Actions locked in:
  • Explore Pelican Town
  • Explore Pierre's General Store
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Post Post #52 (isolation #35) » Thu Mar 23, 2023 2:58 pm

Post by Farren »

Pierre's General Store - inside
The store's shelves are lined with general goods, produce, and agricultural supplies. Pierre, the proprietor, greets you as you enter.

"Hey, it's Mr. Farren, the new farmer! I'm Pierre, owner of the local general store.

"If you're looking for seeds, my shop is the place to go. I'll also buy produce from you for a good price!"

Due to
limitations of the game
firm personal convictions, you won't buy any of Pierre's produce - but his seeds, supplies and decor are all fair game.

New vendor - Pierre

Spoiler: Pierre's General Store - Seeds

Pierre's General Store - Seeds
SeedCostTime to matureSeason
Parsnip Seeds
20G
4 daysSpring
(none)
Bean Starter
60G
10 daysSpringGrows on a trellis. Continues to grow after harvesting.
Cauliflower Seeds
80G
12 daysSpring
(none)
Potato Seeds
50G
6 daysSpringHas a chance to yield multiple potatoes.
Tulip Bulb
20G
6 daysSpringAssorted colors.
Kale Seeds
70G
6 daysSpringRequires a Scythe to harvest.
Jazz Seeds
30G
7 daysSpringProduces a blue puffball flower.

Spoiler: Pierre's General Store - Cooking Supplies

Pierre's General Store - Cooking Supplies
ItemCost+Energy+HealthDescription
Sugar100G+25+11Adds sweetness to pastries and candies.
Wheat Flour100G+13+5A common cooking ingredient.
Rice200G+13+5A basic grain.
Oil200G+13+5All purpose cooking oil.
Vinegar200G+13+5An aged fermented liquid.

Spoiler: Pierre's General Store - Saplings

Pierre's General Store - Saplings
SaplingCostTime to matureBears fruit in
Cherry Sapling3400G28 daysSpring
Apricot Sapling2000G28 daysSpring
Orange Sapling4000G28 daysSummer
Peach Sapling6000G28 daysSummer
Pomegranate Sapling6000G28 daysFall
Apple Sapling4000G28 daysFall

Spoiler: Pierre's General Store - Other Items

Pierre's General Store - Other Items
ItemCostDescription
Grass Starter
100
Starts a patch of grass. Does not require water.
Dies in winter.
Grass Starter - Recipe
1000G
Learn to craft Grass Starters.
(10 Fiber > 1 Grass Starter)
Wallpaper
100G
Change the farmhouse's wallpaper to black with gray lattice lines.
Flooring
100G
Changes the farmhouse's flooring to a pale wooden flooring.
Catalogue
30000G
Unlimited access to all wallpapers and floorings from the comfort of the farmhouse.


In addition to the above, he has one unique item for sale: a
Backpack
, which expands our on-hand inventory to
24 items
. It costs 2000G.

There's a back room to Pierre's shop, which opens up to a residence. Depending on what time of day we show up here, we may meet other people as well.
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Post Post #53 (isolation #36) » Thu Mar 23, 2023 3:26 pm

Post by Farren »

We now have the option of selling
Produce
to Pierre instead of shipping it out. Pierre will give us money immediately, but it means we'll have to visit him - which is usually more time-consuming than using the shipping box. Some of what Pierre buys from us may end up on his shelves;
the limitations of the game
our firm moral convictions will yield if buying items we later regret selling him.

I'll assume we're using the shipping box to sell things unless someone specifically says otherwise.
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Post Post #55 (isolation #37) » Thu Mar 23, 2023 8:39 pm

Post by Farren »

The Beach - meeting Willy
Two piers jut out over a sandy beach. The
ocean
's waves are calming ... relaxing.

The east fork of the river in Pelican Town must fork south - it flows into the ocean from here, blocking off the eastern half of the beach. You wonder if it would be possible to
build a bridge
to access the eastern half ... perhaps
300 wood
would be enough to construct one?

There's a small cabin on the beach, belonging to
Elliott
. The cabin is locked.

Some shellfish have washed up on the shore. Free stuff!

On the pier, you find a man with a gray beard smoking a pipe next to a rustic building. He introduces himself as
Willy
.

"Ahoy there, son.

"Heard there was a newcomer in town... Good to finally meet ya.

"Ah... I'm still tryin' to unwind from a month out on the salty seas...

"It was a big haul! I sold a lot of good fish.

"Finally saved enough to buy me a new rod.

"Here, I want you to have my old fishing rod.

"It's important to me that the art o' fishing stays alive. And hey, maybe you'll buy somethin' from the shop once in a while."

Willy also mentions that his shop - the building on the pier - is now open for business. He also offers to buy any fish you catch.

We got a Bamboo Pole!

This is a
tool
and cannot be sold, dropped, or trashed. It can be stored in chests to free up inventory space if we're not going to be fishing that day.


Willy's shop
can be explored further. Posted hours are 9:00 AM - 5:00 PM.
Shellfish
will automatically be collected, as with forage, unless I'm told not to.
(Like forage, this will take up inventory space, so if space is tight we might want to skip it.)

Fishing
is now available as an action. It requires a
fishing pole
, and takes both time and energy.

Known areas for fishing:
Content Farm
- there are two lakes on the farm.
Cindersap Forest
- we can fish in either the river or lake; players may specify which.
Pelican Town
- the river is easily accessible.
Beach
- the piers are perfect for fishing!
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Post Post #57 (isolation #38) » Fri Mar 24, 2023 6:55 am

Post by Farren »

In post 56, Menalque wrote: and also definitely water the mixed seeds if we plant them -- in fact, can we just assume that if we say "plant X" we mean "plant and water" as a shorthand?
Here's my recommendation: players can suggest that I water all crops. With this, I will water all growing crops on the farm, including crops planted today, without needing to specify which crops or amending the list if crops are planted.

Watering takes energy, so if a player requests that I only water a particular type (or quantity) of crop, it could be because they want to divert energy to other purposes besides watering.
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Post Post #59 (isolation #39) » Fri Mar 24, 2023 9:01 pm

Post by Farren »

In post 49, Farren wrote:Spring 26: ???'s birthday (a man with glasses and a brown jacket)

Minor detail that I should have mentioned sooner: when meeting Pierre, you recognized him from the calendar. Pierre's birthday is Spring 26.
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Post Post #60 (isolation #40) » Sat Mar 25, 2023 6:48 am

Post by Farren »

Setting deadline: (expired on 2023-03-26 23:00:00) to submit suggestions and/or post endorsement / disapproval of others' suggestions.

Actions suggested so far:

Plant Mixed Seeds: 3 (Menalque, T-Bone, Cat Scratch Fever)
Water Parsnips: 3 (Menalque, T-Bone, Cat Scratch Fever)
Water Mixed Seeds: 3 (T-Bone, Menalque, Cat Scratch Fever)

Chop down enough trees to get wood for a second chest: 2 (Menalque, Cat Scratch Fever) (
I will craft the second chest as well.
)
Give Pierre a Dandelion from storage: 2 (Cat Scratch Fever, Menalque)

Catch a fish outside Willy's Shop: 1 (T-Bone)

Foraging all explored locations: assumed. (
With pass-through locations, such as Cindersap Forest, I will grab forage I see en-route, but won't go out of my way looking for it.
)

Actions locked in:
Explore Pelican Town
Explore Pierre's General Store
Explore the Beach; meet Willy
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Post Post #63 (isolation #41) » Sat Mar 25, 2023 6:51 pm

Post by Farren »

Figure 10-20 minutes to watch the TV shows and go through the mail.

It took a little under two hours to deal with the crops yesterday, but that included time spent clearing out land. I cleared out a good-sized chunk for the crops; there should be enough leftover space to plant the mixed seeds. I estimate it'll take 40-60 minutes to till and plant the mixed seeds, then water all crops.

I'm guessing 4 trees +/- 1 to get another 50 wood. Each one takes 15 swings of the axe to take down; can get in a few swings for every ten minutes. Crafting the chest is fast; figuring out where to put it might take a little longer, but nothing major.

Exploring Pelican Town will take a while. I figure at least four hours for that, since I'll be poking my nose into every corner I can find - excluding buildings (other than Pierre's).
Pierre's should be quick. Giving him a dandelion adds at most 10 minutes, and maybe not even that.

The beach will take ... maybe an hour or so? Meeting Willy is a cutscene, so no time will pass during that.

Fishing - depends on how many tries it takes to catch a fish. We haven't done any fishing yet, so I'm reluctant to give an estimate there.

The only time constraints so far are:
- Pierre between 9:00 AM and 5:00 PM.
- Willy before 5:00 PM.
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Post Post #64 (isolation #42) » Sun Mar 26, 2023 7:00 pm

Post by Farren »

No one voiced any disapproval of any action, so everything suggested is on the list. If there's time and/or energy left over, we will either chop trees or catch fish, as those were the suggested actions that are potentially repeatable.

Spring 2 Action List
  • Inventory Management - bring with us:
    • Watering Can (watering)
    • Hoe (tilling)
    • Axe (chopping)
    • Dandelion (gift for Pierre)
    • Mixed Seeds x8 (planting)
  • Till ground for Mixed Seeds x8
  • Plant Mixed Seeds x8
  • Water all crops (parsnips x15, mixed seeds x8)
  • Chop down enough trees for another 50 wood
  • Craft a second chest
  • Explore Pelican Town
    (foraging)

  • Explore Pierre's General Store
  • Gift a Dandelion to Pierre
  • Explore the Beach
    (foraging)

  • Get the Fishing Pole from Willy
  • Catch a fish
    (next to Willy's Shop)
Will start up the game hopefully in the next 30 minutes or so!
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Post Post #65 (isolation #43) » Sun Mar 26, 2023 7:59 pm

Post by Farren »

Spring 2 Results
(1/3)

06:00 AM - 06:10 AM: Woke up. Watched TV, read today's mail, got inventory ready for today's tasks.
06:20 AM - 06:40 AM: Tilled fields for Mixed Seeds. Of the eight seeds, seven are identical; the eighth one is different. Also,
got Clay x1
from tilling.
06:40 AM - 07:10 AM - Watered all crops (23 total).
07:20 AM - 08:00 AM- Chopped down trees. It took
3
trees to reach the target of 50 Wood. Got
Wood x50
and
Sap x18
.
08:10 AM - 08:20 AM - Crafted and placed a second chest, consuming Wood x50.
(note: at this point, we have 116/270 energy left.)
08:30 AM - Stored the clay and sap in a chest. Inventory now at 4/12 capacity.
08:30 AM - Left to the
East
, since we know Pelican Town is that way. Entered the
Bus Stop
, where we were dropped off before.
08:40 AM - 08:50 AM spotted forage at the Bus Stop! Got
Daffodil x2
,
Leek x1
,
Dandelion x1
.
08:50 AM - 9:10 AM: Entered Pelican Town, heading towards Pierre's. Checked the calendar and the Help Wanted board (see earlier exploration notes for details). On the way, we met
Maru
just outside Pierre's.

"Oh! Aren't you the one who just moved in? I'm Maru. I've been looking forward to meeting you!"

09:20 AM - 10:20 AM: Explored Pierre's General Store.
  • Met
    Pierre
    (see earlier notes for details, including what he has for sale).
    Gave him a dandelion; he seemed to like it
    !
  • Met
    Caroline
    !
    "Hello! You must be Farren, the new farmer. I'm Caroline."
  • Met
    Abigail
    !
    "Oh, that's right... I heard someone new was moving onto that old farm."
The back room of Pierre's has two bedrooms (one is Abigail's; one is Pierre and Caroline's), a living room, a kitchen, and a shrine to Yoba.
10:30 AM - 10:50 AM: Continued exploring Pelican Town. See earlier notes for details. Found more forage:
Daffodil x2
. Also talked with Robin on the cliffs.
"Have you met everyone in town yet? That sounds exhausting."
11:00 AM - 12:30 PM: Continued exploring. More forage:
Daffodil x1
. Also, found a spot by the river fork that looked as if something was buried there. As we had the
Hoe
, we were able to dig it up. Got
Copper Ore x3!


Digging up TreasureIf we have the
Hoe
with us, we can dig up suspicious looking areas and find items. This costs energy and will take up inventory space. By default, I usually
bring the Hoe and dig by default
; let me know if I should change this!
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Post Post #66 (isolation #44) » Sun Mar 26, 2023 8:24 pm

Post by Farren »

Spring 2 Results
(2/3)

12:30 PM - 1:40 PM: Continued exploring Pelican Town. Got
Daffodil x1
, then finished exploration. On to the beach!
1:40 PM - Triggered the
Met Willy
cutscene (see earlier notes for details) and got the
Bamboo pole!

1:50 PM - 2:10 PM: started fishing, with a goal of: catch one fish. Results:
  • Cast 1: success!
    Caught a 4" sardine
    !
02:10 PM - 03:00 PM: Continued exploring the Beach. Found
Mussel x1
and
Oyster x1
washed up on the sands! As we were about to leave,
Elliott
emerged from his cabin!

"Ah, the new farmer we've all been expecting... and whose arrival has sparked many a conversation! I'm Elliott... I live in the little cabin by the beach. It's a pleasure to meet you."

At this point, all items on the action list are done. With inventory at 11/12, I opted to fish one more time then head back to the farm.

03:10 PM - 03:30 PM - started fishing, with a goal of: claim one item. Results:
  • Cast 1: perfect!
    Caught an 11" herring
    !
03:40 PM - 04:40 PM - Traveled from the Beach to the farmhouse via Cindersap Forest. Put everything except Axe and Watering Can back into inventory - decided to chop wood (and refill the can). Found Wood x1 sitting on the ground ... must have missed it from the earlier chopping.
04:40 PM - 05:10 PM: chopped down one tree, then remembered that the farm has monsters at night and went back to grab the scythe for self-defense.
05:10 PM - 06:00 PM: Cleared weeds and chopped down two more trees. At this point, we dropped to 8 energy, so opted to stop spending energy at this point.
06:10 PM - 06:30 PM: Went back to the Bus Stop to do a proper exploration, since we foraged it earlier. Didn't take long.

Bus StopA
disabled bus
sits here at the bus stop. The area is small but vibrant with wild life; this is frequently a good place to
forage
.

The footpath connects Content Farm to Pelican Town; the main road is a dead-end; it exits to the
west
.
How the road doesn't go through the farm is a mystery.


06:40 PM - 08:10 PM: Went back through the farm to clear weeds. While there's plenty of rocks and deadwood left, the weeds are looking pretty sparse at this point.
08:10 PM - 08:30 PM: Encountered and defeated a slime! It dropped a
Slime
. We took no damage.
08:40 PM - 09:40 PM: Finished sweeping the farm for weeds. Headed back to the farmhouse. We got more Fiber and Mixed Seeds from the weeds; more Sap and Wood from the trees. Totals will be listed in the next post.
09:50 PM: sorted inventory, then went to bed.
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Post Post #67 (isolation #45) » Sun Mar 26, 2023 8:31 pm

Post by Farren »

Spring 2 Results
(3/3)

Level up
We reached
Level 1 Foraging!

  • +1 Axe Proficiency
  • We can now collect
    tree seeds
    .
  • New Crafting Recipe: Wild Seeds (Sp)
  • New Crafting Recipe: Field Snack


Inventory

On-hand: Axe, Watering Can, Scythe.

Spoiler: Chest A (fish, forage, seeds)
  • Herring
  • Mussel
  • Oyster
  • Sardine
  • Mixed Seeds x3
  • Daffodil x6
  • Dandelion
  • Leek
  • Horseradish


Spoiler: Chest B (everything else)
  • Coal x1
  • Fiber x188
  • Stone x27
  • Wood x88
  • Bat Wing x1
  • Sap x54
  • Clay
  • Copper Ore x3
  • Slime
  • Fishing Pole
  • Hoe
  • Pickaxe
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Post Post #68 (isolation #46) » Sun Mar 26, 2023 8:40 pm

Post by Farren »

When we got up this morning, there was a man in a heavy apron at our doorstep. He introduced himself as
Clint
, the local blacksmith.

"Uh... Hi there. Good morning. I noticed that you've been breaking some rocks open and finding ore. That's good!

"If you want to get the most out of the ores you find, you'll need a furnace. Just so happens I had an extra set of blueprints lying around. Here, I want you to have them."

Got Recipe: Furnace!


"The furnace allows you to smelt metal bars. The bars can be used for crafting, construction, and tool upgrades. When you've smelted a few copper bars, consider having me upgrade one of your tools. It can make your work a lot easier.

"Well, okay. I'm heading home. Take it easy."

New Quest: Forging Ahead

If you're going to keep mining, you should build a furnace.
Progress: 0/1 furnaces crafted.
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Post Post #69 (isolation #47) » Sun Mar 26, 2023 8:47 pm

Post by Farren »

Today is:
Wednesday, Spring 3
.
Cash on hand:
500 G
.

Today's weather
: It's raining today.
We don't have to water crops today.

Today's mail
:
(none)


Today's TV shows

Spoiler: Tomorrow's Weather
It's going to be a beautiful, sunny day tomorrow!

Spoiler: Oracle's Report
The spirits are in good humor today. I think you'll have a little extra luck.


Quest Log
  • Introductions
    :
    It would be a nice gesture to introduce yourself around town. Some people might be anxious to meet the new farmer.
    Progress: 12/28 people met.
  • Getting Started
    :
    If you want to become a farmer, you have to start with the basics. Use your hoe to till the soil, then use a seed packet on the tilled soil to sow a crop. Water every day until the crop is ready for harvest.
    Progress: 0/1 parsnips harvested.
  • Forging Ahead
    :
    If you're going to keep mining, you should build a furnace.
    Progress: 0/1 furnaces crafted.
  • Delivery
    (
    Final Day!
    )
    Looking for a delicious Potato. (Linus)
    - 240G on delivery.
    - Makes Linus happy.
    Progress: 0/1 potatoes delivered to Linus.
Inventory: see two posts above this one!

Unknown Areas to Explore
:
Pelican Town - most of the buildings.
  • Harvey's Clinic
  • Jodi / Sam / Vincent's House
  • Haley / Emily's House
  • George / Evelyn / Alex's House
  • Trailer
  • Mayor's Manor
  • Blacksmith
  • Museum & Library
  • JojaMart
  • Stardrop Saloon
Beach - Willy's Shop
Mountains
Bus Stop - the road west

To-do: CRAFTING RECIPES.
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Post Post #71 (isolation #48) » Mon Mar 27, 2023 5:37 am

Post by Farren »

In post 70, T-Bone wrote: I think we should spend a good portion of the day in the mines and try to reach level 20. We should forage on the way and bring any foraging item we can eat for energy.

Spoiler: Mines?
We can't explore the mines yet; a rockslide has buried the entrance. Exploring the mountains will officially reveal this, along with the work crew that's trying to clear the rockslide.


If someone suggests something that can't be done - either due to lack of my knowledge or because it's not possible, then I'll respond in a spoiler as above. Players who don't want to be spoiled can skip reading it; players who want answers are free to read it for details - and if the issue is my knowledge, are free to lend a guiding hand by suggesting actions that will get me there.

As with the action of Linus in Spring 1, if someone suggests an action that can be done even though we don't officially know about it, I'll go ahead and put it on the list - although I may not necessarily tackle it in the most efficient manner.
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Post Post #72 (isolation #49) » Mon Mar 27, 2023 5:39 am

Post by Farren »

On the note of edible forage, we do have some in storage. Daffodils restore 0 energy, but Horseradish, Dandelions, and Leeks all restore varying amounts of energy. I can get exact numbers if needed, but those should be in order from least effective to most effective.
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Post Post #74 (isolation #50) » Mon Mar 27, 2023 7:07 am

Post by Farren »

Spoiler: Mines?
We'll get a letter when the Mines open up. I believe they open up on Spring 5. Can always suggest exploration of the Mountains - which'll be fast-tracked - if you want to confirm or deny.
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Post Post #76 (isolation #51) » Mon Mar 27, 2023 1:36 pm

Post by Farren »

So I think how I'm going to handle fast-track exploring for new areas going forward is:
- I'll load up the game and go straight to the region in question - so arrival time will be shortly after 6:00 AM.
- If it's a building, I'll arrive there when the building opens.
- I'll list all the points of interest, but will only list people if I'm positive they'll be there all day. (People running businesses, mostly.)
- The player suggesting exploration may recommend a time. If they do, I'll show up at that time instead, and will list all people there during the exploration - but that time will be locked in during the official playthrough.
- If the player does not suggest an official time, I'll pick a time for the official playthrough based on the action list, and will go over the people during the daily runthrough.

The Mountains
Entering the Mountains for the second time, you take the time to look around a bit more. Here's what you see:
  • A sign pointing to a tunnel in the rock in the
    north
    , labeled "Railroad". The tunnel is
    blocked
    by a landslide.
  • A
    tent
    set up next to a campfire, close to where you met Linus. Must be his tent.
  • A single
    house
    , with a telescope set up in a fenced-up yard and a large garage door. Looks like
    Robin
    's house, along with
    Demetrius, Sebastian, and Maru
    .
    This must be where Robin's carpentry business is set up. Her posted hours are 9:00 AM - 8:00 PM.
  • A large
    lake
    ; looks like a potential
    fishing
    spot.
  • The lake is fed by a river out of a
    cave
    in the mountains. A bridge over the lake leading to an accessible entrance to the cave is blocked by a
    rockslide
    ; a worker on the other side of the bridge is busy working to clear it out.
  • There's a little bit of
    forage
    and a few
    trees
    you could chop down.
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Post Post #77 (isolation #52) » Mon Mar 27, 2023 1:59 pm

Post by Farren »

Willy's ShopWilly's shop is small and cozy. All sorts of bait and tackle are displayed in cases surrounding the entryway. There's a door in the back of the shop that's
locked
, as well as a
ladder
leading up to a loft where Willy sleeps; it's blocked by
the game prohibiting it
a fierce glare from Willy. Willy himself sits at the counter, welcoming you in.

You brought all your fish with you to see what sort of prices you could get for them. Willy offers you:
  • 30G each for the Herring and Mussel.
  • 40G each for the Oyster and Sardine.
You can choose to sell him any or all of your fish, if you want.

Willy shows you his selection. He shakes his head when you ask him about the bait and tackle; you're not ready for it yet. Instead, how about these?

New Vendor - Willy's Shop

Spoiler: Willy's Shop

Willy's Shop
ItemCostDescription
Trout Soup
250G
Pretty salty.
+100 Energy
+45 Health
+1 Fishing Skill (temporary)
Bamboo Pole
500G
This looks just like the fishing pole that Willy gave you.
If you lose yours somehow, you can replace it here.
Training Rod
25G
It's a lot easier to use than other rods, but it can only catch basic fish.
Large Fish Tank
2000G
Furniture - can be placed in your house.
Small Fish Tank
500G
Furniture - can be placed in your house.



Notes on selling things:
If selling to vendors, we get the cash right away. If requested as an exploration action (as Charles did), we can find out what we'll get for the items first. This does mean we'll have to bring the items with us when we go there, and if we don't sell them they'll stay in our inventory until we get back to the farm.

If selling to the shipping box, we get the cash at the end of the day, and there's no way (other than past experience) to find out what we'll get for it first. The shipping box is located at the farm.

Items sold to the shipping box will show up on the daily report with a full breakdown of what we sold and what we got.
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Post Post #79 (isolation #53) » Tue Mar 28, 2023 3:15 pm

Post by Farren »

In post 78, Charles510 wrote:Explore and forage around some more keep an eye out for more ore
General exploration (with an eye to forage and/or buried treasure) will be treated as a suggestion, subject to consensus. This will take a lot of time, but very little to no energy. Players may opt to prioritize certain areas if they wish.
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Post Post #80 (isolation #54) » Tue Mar 28, 2023 3:30 pm

Post by Farren »

Stardew Valley Archaeological Office

As you enter the Library & Museum, you're quickly greeted by a man dressed all in blue - blue fedora, blue button-down shirt, blue jeans. He introduces himself as
Gunther
.

"Hello there! Welcome to the Stardew Valley Archaeological Office. Uh... This is embarrassing, but the previous curator made off with the entire collection. We don't have any artifacts for display.

But I'm hoping to remedy that soon! Hey, if you find any
artifacts
or
minerals
out there... would you let me know?"

Sure enough, while the museum side of the operation has quite a few display shelves, all of them are stripped bare.

The library looks better, but most of the books here don't interest you. You find only a single book that looks relevant: "Tips on Farming." You scan through it and pick up a few tips.
  • Fertilizer
    can improve quality, reduce workload, or hasten crop growth.
  • Fruit trees
    take a whole season to grow, but they require very little maintenance. All you have to do to ensure steady growth is to
    keep the area around it clear
    .
  • Crops will die as soon as the season ends, unless they grow in multiple seasons (e.g. corn).
  • Some crops, such as kale and wheat, need to be harvested with the scythe.
The library section has a
study area
, which looks like it sees some use by the residents of Pelican Town.

Note - Gunther is not technically a resident of Pelican Town. As such, interactions with him are limited to official business only.
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Post Post #81 (isolation #55) » Tue Mar 28, 2023 3:57 pm

Post by Farren »

Blacksmith

The first thing you see as you enter is a roaring furnace, along with an assortment of blacksmith tools. The second thing you see is a counter with a small array of ores. Clint's bedroom is in the back corner of the shop; the door to it is
locked
.

Clint looks up at you. "Er... hi. I'm Clint." He doesn't seem terribly talkative, although at least he seems more approachable than Gunther was.

Clint offers the following items for sale:

Spoiler: Clint's Smithy - items for sale

Clint's Smithy - Ores
ItemCostDescription
Copper Ore
75G
A common ore that can be smelted into bars.
Dies in winter.
Iron Ore
150G
A fairly common ore that can be smelted into bars.
Coal
150G
A combustible rock that can be used for both crafting and smelting.
Gold Ore
400G
A precious ore that can be smelted into bars.


Additionally, Clint can
upgrade your tools
. The tools will be unavailable for the listed length of time; you can pick up the finished tool from Clint at his shop any time after the listed time has elapsed.

Spoiler: Clint's Smithy - Tool Upgrades

Clint's Smithy - Tool Upgrades
ItemCostTime requiredDescription
Copper Axe
2000G
and
5 Copper Bars
2 nightsCuts down trees faster; can also uproot large stumps.
Copper Hoe
2000G
and
5 Copper Bars
2 nightsCan till three squares of ground at once.
Copper Pickaxe
2000G
and
5 Copper Bars
2 nightsCan mine ores more efficiently.
Copper Watering Can
2000G
and
5 Copper Bars
2 nightsCan water three squares of ground at once.
Copper Trash Can
1000G
and
5 Copper Bars
2 nights
(Clint will provide you with a loaner.)
When trashing an item, you gain 15% of its value in G.


Finally, Clint will purchase any
ores
,
gems
,
minerals
, or
bars
.
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Post Post #82 (isolation #56) » Tue Mar 28, 2023 4:11 pm

Post by Farren »

JojaMart
Join us. Thrive.


At the customer service desk, you're greeted by a man with spectacles and a red bow tie.

"Welcome to JojaMart! How are you doing today? I don't believe we've met. I'm
Morris
, Joja Customer Satisfaction Representative. When you decide you want to become a Joja Member, I'll be delighted to help make your transition a joyous experience.

"We're currently in the process of setting up a brand-new
membership system
for our customers. Please check back soon to join!"

The shelves are stocked with all sorts of goods, most of which look unhealthy, addictive, or just plain bizarre. You do notice an agricultural section as well as a decor section and take the time to browse its wares ...

Spoiler: JojaMart - Seeds

JojaMart - Seeds
SeedCostTime to matureSeason
Parsnip Seeds
25G
4 daysSpring
(none)
Bean Starter
75G
10 daysSpringGrows on a trellis. Continues to grow after harvesting.
Cauliflower Seeds
100G
12 daysSpring
(none)
Potato Seeds
62G
6 daysSpringHas a chance to yield multiple potatoes.
Tulip Bulb
25G
6 daysSpringAssorted colors.
Kale Seeds
87G
6 daysSpringRequires a Scythe to harvest.
Jazz Seeds
337
7 daysSpringProduces a blue puffball flower.

Spoiler: JojaMart - Cooking Supplies

JojaMart - Cooking Supplies and Soda
ItemCost+Energy+HealthDescription
Sugar125G+25+11Adds sweetness to pastries and candies.
Wheat Flour125G+13+5A common cooking ingredient.
Rice250G+13+5A basic grain.
Joja Cola75G+13+5The flagship product of the Joja Corporation.

Spoiler: JojaMart - Other Items

JojaMart - Other Items
ItemCostDescription
Grass Starter
125G
Starts a patch of grass. Does not require water.
Dies in winter.
Wallpaper
20G
Change the farmhouse's wallpaper to blue, with the Joja logo.
Wallpaper
250G
Change the farmhouse's wallpaper to yellow, with green dinosaurs.
Flooring
250G
Changes the farmhouse's flooring to a blue tile.
J. Cola Light
500G
A lit-up sign advertising Joja Cola.


(Morris and the checkout employee, like Gunther, can only be interacted with in an official capacity.)
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Post Post #83 (isolation #57) » Tue Mar 28, 2023 4:38 pm

Post by Farren »

Stardrop Saloon

The front side of the saloon is filled with tables and barstools; a
jukebox
sits in the corner. Swinging doors lead to a back area, where you find a private dining booth (open) and Gus's bedroom (
locked
).

Over to the side, there are some booths and a recreational niche - you note a pool table and a pair of arcade machines.
Journey of the Prairie King
is available for free play, but
Junimo Kart
has been turned off. The panel that conceals the power switch is
locked with a skull-shaped lock
. Finally, there's a
Joja Cola
vending machine with a posted price of 75G.

There's a storage room near the back of the niche, filled with kegs.

Gus
stands behind the bar; what'll you have?

"Well hello there! I'm Gus, chef and owner of the Stardrop Saloon."

Gus notes that he runs a daily special; today's is the
Hashbrowns
.

Spoiler: Stardrop Saloon - Food and Drink

Stardrop Saloon - Food and Drink
ItemCost+Energy+HealthDescription
Beer400G+50+22Drink in moderation.
Salad220G+113+50A healthy garden salad.
Bread120G+50+22A crusty baguette.
Spaghetti200G+75+33An old favorite.
Pizza600G+150+67It's popular for all the right reasons.
Coffee300G+3+1It smells delicious!
+1 speed (temporary)
Hashbrowns240G+90+40Crispy and golden brown!
+2 Foraging (temporary)

Spoiler: Stardrop Saloon - Recipes

Stardrop Saloon - Recipes
ItemCostDescription
Hashbrowns - Recipe
Potato x1
Oil x1
50G
Learn to cook hashbrowns.
(+90 Energy, +40 Health, +1 Farming)

Omelet - Recipe
Egg x1 (Any)

Milk x1 (Any)
100G
Learn to cook omelets.
(+100 Energy, +45 Health)

Pancakes - Recipe
Wheat Flour x1

Egg x1 (Any)
100G
Learn to cook pancakes.
(+90 Energy, +40 Health, +2 Foraging)
Pizza - Recipe
Wheat Flour x1

Tomato x1

Cheese x1
150G
Learn to cook pizza.
(+150 Energy, +67 Health)
Maki Roll - Recipe
Fish x1 (Any)

Seaweed x1

Rice x1
300G
Learn to prepare a maki roll.
(+100 Energy, +45 Health)

Triple Shot Espresso - Recipe
Coffee x3

5000G
Learn to brew potent espresso.
(+8 Energy, +3 Health, +1 Speed)
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Post Post #85 (isolation #58) » Tue Mar 28, 2023 4:56 pm

Post by Farren »

We've done a lot of exploration today; we'll be running from the Mountains to the Beach, which covers a lot of ground. With general exploration on the list as well, any more exploration today will have to go through consensus and will be processed during the daily playthrough.

Also, if both "Sell all fish to Willy" and "Go fishing in mountains" are done, the order I do them in will matter. Do we hit up Willy closer to closing time and sell today's catch, or hit him up earlier in the day and keep today's catch for ourselves?

Suggested actions:

Sell all fish to Willy: 1 (Charles510)
Plant Mixed Seeds x3: 1 (Charles510)
General exploration and foraging: 1 (Charles510)
Fishing (Mountain lake): 1 (Cat Scratch Fever)

Locked in actions:

Explore Mountains
Visit JojaMart
Visit Blacksmith
Visit Library
Visit Willy's Shop
Visit Saloon
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Post Post #87 (isolation #59) » Tue Mar 28, 2023 7:00 pm

Post by Farren »

Setting deadline for 24 hours from now.

(expired on 2023-03-29 23:00:00)
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Post Post #89 (isolation #60) » Wed Mar 29, 2023 7:00 pm

Post by Farren »

This is pretty much unchanged, other than: we'll be fishing early and visiting Willy late.

Suggested actions:

Sell all fish to Willy: 2 (Charles510, Cat Scratch Fever)
Plant Mixed Seeds x3: 1 (Charles510)
General exploration and foraging: 1 (Charles510)
Fishing (Mountain lake): 1 (Cat Scratch Fever, Charles510)

Locked in actions:

Explore Mountains
Visit JojaMart
Visit Blacksmith
Visit Library
Visit Willy's Shop
Visit Saloon


Will play through the day shortly!
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Post Post #90 (isolation #61) » Wed Mar 29, 2023 8:11 pm

Post by Farren »

Spring 3 Results
(1/4)

06:00 AM: woke up, watched TV. Met Clint outside (see earlier notes).
Got Recipe: Furnace!

06:10 AM: Inventory Maintenance. Took: Hoe, Fishing Rod, and all four fish.
06:20 AM: Tilled and planted Mixed Seeds x3. It's raining, so no need to water.
06:30 AM: Started heading to the Mountains.
Forage en-route: Wild Horseradish x1

07:00 AM: Arrived at the Mountains. Began exploring. (See earlier notes for details.)
Forage during exploration: Wild Horseradish x1

08:10 AM: Finished exploration. Began fishing at Mountain Lake.

Fishing Results
#ResultProductNotes
1SuccessChub
2JunkGreen Algae
3JunkGreen AlgaeSaw
Linus
leaving the tent during this cast.
4SuccessCarpQuality: Silver
5Treasure!BullheadBait x10


09:50 AM: Took a break from fishing (between #4 and #5) to go talk to Linus.
"I don't know you well enough to trust you. Sorry."
10:40 AM:
Inventory full
- stopped fishing.
11:00 AM: On the way to Pelican Town, met
Sebastian
as he was leaving his house.
"Oh. You just moved in, right? Cool."
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Post Post #91 (isolation #62) » Wed Mar 29, 2023 8:13 pm

Post by Farren »

Spring 3 Results (2/4)


11:10 AM: Arrived at Pelican Town. Due to general exploration request, spent time searching for forage; found none.
12:10 PM: Arrived at JojaMart. Talked with
Morris
. (See earlier notes).
12:40 PM: Saw
Shane
working at JojaMart, but he was too busy working to have a conversation. Also met
Pam
, who came into JojaMart while we were there.
"Hey, kid. The name's Pam."
12:50 PM: Left JojaMart.
01:00 PM: Arrived at Clint's Smithy. Officially met
Clint
. (See earlier notes.)
01:20 PM: Arrived at Stardew Valley Museum & Library. Talked with
Gunther
and explored the museum. (See earlier notes.)
01:50 PM: Left the museum.
02:20 PM: Arrived at the Stardrop Saloon. Met
Gus
; nobody else showed up while we were there. (See earlier notes.)
03:20 PM: Left the saloon.
03:30 PM: Arrived at the Beach. Did general foraging. Noticed Sebastian at the pier.
Forage discovered: Mussel x1

04:00 PM: Arrived at Willy's Shop. Talked with Willy. Sold all fish.
(Willy wouldn't buy the Green Algae. He
would
buy the Bait x10 for 10G, but as this wasn't a fish, we didn't sell it.)

"Ahoy there! It's nice to see young folk movin' in to the valley. It's not very common these days."

Also, Willy has one new item for sale: a Fisher Double Bed (furniture) for 25,000G.
Willy's Shop: Receipt
Sold
G
Herring x1
30G
Mussel x2
60G
Oyster x1
40G
Sardine x1
40G
Chub x1
50G
Carp x1 (Silver)
37G
Bullhead x1
75G


Total G on hand: 832G
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Post Post #92 (isolation #63) » Wed Mar 29, 2023 8:15 pm

Post by Farren »

Spring 3 results
(3/4)

04:20 PM: Left the Beach, towards Pelican Town.
04:40 PM: Met
Alex
by the dog pen just outside his house.
"Oh hey. So you're the new guy, huh? Cool."
04:50 PM: Met
Leah
on the road leading towards Cindersap Forest. Also talked with
Lewis
, who was right behind her.
Leah: "Hello, it's nice to meet you."
Lewis: "So how was your first night in the old cottage?"
05:00 PM: Arrived at Cindersap Forest. Started general exploration (looking for forage).
Forage discovered: Spring Onion x8, Dandelion x1 (Quality: Silver)

07:00 PM: Arrived at Content Farm.
07:30 PM: With over 80% of our energy still left and only one energy-consuming, repeatable task on today's list, headed back to the Mountain Lake for more fishing.
08:00 PM: Arrived at Mountain Lake again and resumed fishing.
Fishing Results
#ResultProductNotes
1JunkGreen Algae
2JunkTrashYes, the item is literally called "Trash."
3Perfect!Bullhead
4JunkGreen Algae
5SuccessCarpQuality: Silver
6Treasure!ChubFrozen Geode x1
(A blacksmith can open this for you.)

Coal x1


10:00 PM - Inventory
overloaded
due to the surprise three-item haul. I chose to throw away the
Trash
to make room for the treasure. Stopped fishing.

At this point,
we still had 176 energy left
. But with no inventory space and the clock ticking, we headed back to the farm.

10:30 PM - Arrived at
Content Farm
. Heard a crumbling noise as we went to the chests for inventory management. Reloaded all tools into our inventory, including the
Scythe
we'd need to fight.

10:50 PM - engaged the dark figure.
11:10 PM - a
Bat
joined in while we were fighting the figure.
11:20 PM - a second
Bat
joined in while we were fighting. The bat injured us slightly.

Due to the time and the worsening odds, I opted to retreat into the farmhouse and went to bed.
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Post Post #93 (isolation #64) » Wed Mar 29, 2023 8:17 pm

Post by Farren »

Spring 3 Results
(4/4)

Level up
We reached
Level 1 Fishing!

  • +1 Fishing Rod Proficiency
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Post Post #94 (isolation #65) » Wed Mar 29, 2023 8:30 pm

Post by Farren »

Today is:
Thursday, Spring 4
.
Cash on hand:
832 G
.

Today's weather
: It's a beautiful, sunny day!
Today's mail
:
(none)


Today's TV shows

Spoiler: Tomorrow's Weather
It's going to be clear and sunny all day.

Spoiler: Oracle's Report
The spirits are in good humor today. I think you'll have a little extra luck.

Spoiler: Livin' Off The Land
This one's for you folks living in Stardew Valley. Check for spring onion southwest of town, where the river meets the ocean. You can sometimes find a whole bunch growing right out of the dirt.


Quest Log
  • Introductions
    :
    It would be a nice gesture to introduce yourself around town. Some people might be anxious to meet the new farmer.
    Progress: 18/28 people met.
  • Getting Started
    :
    If you want to become a farmer, you have to start with the basics. Use your hoe to till the soil, then use a seed packet on the tilled soil to sow a crop. Water every day until the crop is ready for harvest.
    Progress: 0/1 parsnips harvested.
  • Forging Ahead
    :
    If you're going to keep mining, you should build a furnace.
    Progress: 0/1 furnaces crafted.
Inventory

Spoiler: Inventory on hand

Inventory on hand
#
ItemQtyTypeDescription
1
Axe
x1
ToolUsed to chop wood.
2
Hoe
x1
ToolUsed to dig and till soil.
3
Watering Can
x1
ToolUsed to water crops.
4
Pickaxe
x1
ToolUsed to break stones.
5
Scythe
x1
ToolUsed to cut grass.
With a silo, cut grass produces hay.
6
Fishing Pole
x1
ToolUsed to catch fish.
7
8
9
10
11
12

Spoiler: Inventory in chests

Image
Image


Unknown Areas to Explore
:
Pelican Town - most of the buildings.
  • Harvey's Clinic
  • Jodi / Sam / Vincent's House
  • Haley / Emily's House
  • George / Evelyn / Alex's House
  • Trailer
  • Mayor's Manor
Bus Stop - the road west

To-do: social update.
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Post Post #95 (isolation #66) » Wed Mar 29, 2023 8:43 pm

Post by Farren »

Other than the bait and the daffodils, everything in the second chest can restore energy and/or health, including the Green Algae. Exact values available on request.

Items with stars are Quality items - they will generally be more effective at healing (if edible) and will sell for more than regular items. Items will only stack if they're the same quality as the same item.

Lack of inventory space can cause issues while item collecting. Players can always give me general ideas on how to manage inventory (or save up enough to buy the backpack at Pierre's).

Right now, unless I have instructions to the contrary, I will
head back to the Farm and store items
when inventory is full and I judge it likely that it will overfill if I continue.
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Post Post #97 (isolation #67) » Thu Mar 30, 2023 4:55 am

Post by Farren »

Yup, scythe is the tool for cutting weeds (and possibly finding mixed seeds).

Currently, our farm has been pretty well weeded (although it's possible for more to have popped up, I wouldn't expect much from a sweep of the farm). It has plenty of debris, but if we're specifically after mixed seeds, we'd do better elsewhere. Cindersap Forest had a decent amount of weeds as of yesterday, though (and is the region referred to by "southwest part of town" - the spring onions we got yesterday were from that area). As an added bonus, the weeds there were hindering exploration yesterday; removing them will speed things up a little.

There's also a cluster of weeds in Pelican Town, but clearing those out will require bringing other tools with us (pickaxe to clear the cluster by the locked building on the cliffs; axe to clear the cluster by JojaMart). Those are also the debris-clearing tools, so if we do bring those with us we'll have the option of clearing all debris while we work (consumes energy; produces wood and stone, with a small chance of coal for clearing rocks).
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Post Post #99 (isolation #68) » Fri Mar 31, 2023 9:56 am

Post by Farren »

I goofed up on the quantity of the frozen geodes - we actually got 3 frozen geodes, not one.

I'm going to treat "Go to Clint and get the geode opened" as "Explore Clint's - ask about the geodes," as it's not a free service. This will lock in "Visit Clint" on today's list; players can change their mind about opening the geodes if they object to the price.

Clint's Smithy - GeodesClint charges
25G
per geode; you must have enough inventory space to hold what's inside them. He mentions that Geodes are likely to contain
ores
,
minerals
, and occasionally
artifacts
.

How many did you want to open?

Available Geodes:
Frozen Geode x3
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Post Post #100 (isolation #69) » Fri Mar 31, 2023 9:57 am

Post by Farren »

In post 98, Charles510 wrote:Let's explore the road west from the bus stop.
This I will process later today.
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Post Post #101 (isolation #70) » Fri Mar 31, 2023 12:42 pm

Post by Farren »

West of the Bus Stop

On the way to the road, there's a
Dandelion x1
that's easy to grab.

The road here isn't very safe for walking - or at least, it wouldn't be if there were any operational vehicles on the road.
Fences line the road; a few
bushes
are accessible here, but that's about it. The road continues on the west, entering a tunnel.

The tunnel itself is blocked off; no traffic can pass through. There are a couple of lights, but they don't cover all of it.

The only point of interest you see in the tunnel is a
battery-powered lock box
. Without a
battery
, it's impossible to open.
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Post Post #105 (isolation #71) » Fri Mar 31, 2023 3:52 pm

Post by Farren »

In post 104, Cat Scratch Fever wrote: btw at the end of the day, can you upload a picture of what the farm looks like?
Taking a picture of the entire farmstead could be tricky, but I can certainly take screenshots. I'm saving videos, so if anyone wants to see a screenshot of anything in particular, let me know! Or if there's interest, I can look into uploading the videos. (No voice, just the game.)

Here's a screenshot of the crop area / farmhouse right after planting the mixed seeds.

Spoiler: Screenshot
Image
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Post Post #107 (isolation #72) » Fri Mar 31, 2023 7:03 pm

Post by Farren »

Quest board is one of those things I'll do an immediate update on, as depending on what it is it could affect people's plans.

New Quest: Help Wanted

Pam would like to hire someone to fetch
Earth Crystal
. You will be paid for your time.
- 150G on delivery.
- Pam will be thankful.
- Progress: 0/1 Earth Crystals delivered to Pam.
- Expires at the end of Spring 5.

Will set the deadline this time for 48 hours from now - while we'll have to break the 3/4 pattern eventually to get through the season on time, we've still got plenty of wiggle room, and it sounds like there's still some planning to do.

(expired on 2023-04-02 23:00:00)
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Post Post #109 (isolation #73) » Sun Apr 02, 2023 6:26 am

Post by Farren »

Spoiler: Video - Spring 1 (16:57)




No promises about quality or anything like that. I'll work on uploading the others later (Tuesday, maybe?), and toss them somewhere in the opening posts once they're caught up.
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Post Post #112 (isolation #74) » Sun Apr 02, 2023 5:01 pm

Post by Farren »

In post 111, Charles510 wrote: Do we have the Horseradish, Daffodil, Leek, and Dandelion to craft wild seeds?
We do. 6 Daffodils, 2 Dandelions (1 silver quality, 1 normal), 1 Leek, 3 Horseradish. So we could craft one bundle of 10 Wild Seeds (Sp).
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Post Post #114 (isolation #75) » Sun Apr 02, 2023 5:19 pm

Post by Farren »

Here's the action list so far, sorted in rough order of operations.

1) Wake up, watch TV, check mail.
- Inventory: take Scythe, Hoe, Frozen Geodes with us.
2) Forage and clear weeds in Cindersap Forest.
- Inventory: expect to collect
Fiber, Mixed Seeds
, and 0-3 different types of forage. We'll have to stop at 3 because we need inventory space for later actions.
3) Head to Pelican Town.
- Visit houses we haven't entered yet. (Jodi's house, Haley's house, the trailer, Harvey's Clinic, Evelyn's house.)
- Visit the Blacksmith. Open the Geodes. (-75G, +3 unknown items.)
- Visit Pierre's. Check the calendar and the help wanted board. Buy Potato Seeds x5. (-250G)
4) Head to the Bus Stop. Explore the tunnel.
5) Head to Content Farm.
- Store everything except the Hoe and seeds. Grab the ingredients for Wild Seeds (Sp) and craft that once. Grab the watering can.
- Till enough ground to plant all seeds on hand, then water all crops.
- Store everything except the Hoe. Grab the Fishing Pole and Scythe.
6) Go fishing. No destination specified.
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Post Post #116 (isolation #76) » Sun Apr 02, 2023 5:41 pm

Post by Farren »

"Valuable produce" is tough to quantify.

Chest 1:
  • Coal x2
  • Copper Ore x3
  • Clay x1
  • Fiber x188
  • Stone x27
  • Wood x88
  • Bat Wing x1
  • Slime x1
  • Sap x54
  • Frozen Geode x3
Chest 2:
  • Daffodil x6
  • Dandelion
  • Leek
  • Horseradish x3
  • Spring Onion x8
  • Dandelion (Silver)
  • Bullhead
  • Carp (Silver)
  • Green Algae x4
  • Chub(?) (Silver)
  • Bait x10
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Post Post #119 (isolation #77) » Sun Apr 02, 2023 6:31 pm

Post by Farren »

Our current fishing pole doesn't support the use of bait.
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Post Post #120 (isolation #78) » Sun Apr 02, 2023 7:00 pm

Post by Farren »

1) Wake up, watch TV, check mail.
- Inventory: take Scythe, Hoe, Frozen Geodes with us.
2) Forage and clear weeds in Cindersap Forest.
- Inventory: expect to collect
Fiber, Mixed Seeds
, and 0-3 different types of forage. We'll have to stop at 3 because we need inventory space for later actions.
3) Head to Pelican Town.
- Visit houses we haven't entered yet. (Jodi's house, Haley's house, the trailer, Harvey's Clinic, Evelyn's house.)
- Visit the Blacksmith. Open the Geodes. (-75G, +3 unknown items.)
- Visit Pierre's. Check the calendar and the help wanted board. Buy Potato Seeds x5. (-250G)
4) Head to the Bus Stop. Explore the tunnel.
5) Head to Content Farm.
- Store everything except the Hoe and seeds. Grab the ingredients for Wild Seeds (Sp) and craft that once. Grab the watering can.
- Till enough ground to plant all seeds on hand, then water all crops.
- Store everything except the Hoe. Grab the Fishing Pole and Scythe.
6) Go fishing. No destination specified.
7) Sell all Spring Onions, Bullheads, Carps and Chubs. (Shipping Bin)

We'll start up the game shortly!
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Post Post #121 (isolation #79) » Sun Apr 02, 2023 8:17 pm

Post by Farren »

Activity Report - Spring 4
Time SpentEnergy SpentItems usedItems gainedNotes
Exploring
& Travel
8h20m
-4
Spring Onion x6

Dandelion
x2
x1
Prehistoric Tool x1
Skeletal Hand x1
Found buried treasure x2!
Clearing
& Chopping
3h10m
-0
Fiber x50
Mixed Seeds x7

Cindersap Forest time charged here
Farming
2h30m
-142
Mixed Seeds x7

Potato Seeds x5
Daffodil x1
Dandelion x1

Leek x1
Horseradish x1
Maple Seed x1
Clay x1
Fishing
2h20m
-48
(none)
Chub x2

Carp x3 (silver x1, gold x1)
Bullhead x1 (silver)

Coal x4
Geode x1
Bait x10
6 casts total
Mining
10m
-0
Frozen Geode x3Stone x5
Iron Ore x3
Ocean Stone x1
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Post Post #122 (isolation #80) » Sun Apr 02, 2023 8:24 pm

Post by Farren »

Transaction Report
MerchantBuy/SellItemQtyΔG
ClintBuyGeode Smashing
x3
-75G
PierreBuyPotato Seeds
x5
-250G
Lewis (Shipping)SellSpring Onions
x14
+112G
Lewis (Shipping)SellChub (Silver)
x1
+62G
Lewis (Shipping)SellChub
x2
+100G
Lewis (Shipping)SellBullhead
x1
+75G
Lewis (Shipping)SellCarp (Silver)
x2
+74G
Lewis (Shipping)SellCarp (Gold)
x14
+112G
Lewis (Shipping)SellBullhead (Silver)
x1
+93G
Lewis (Shipping)SellCarp
x1
+30G
New wallet balance1098G
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Post Post #123 (isolation #81) » Sun Apr 02, 2023 8:31 pm

Post by Farren »

Spoiler: Social Report (needs to be fancified)


10:00 AM: Met
Vincent
@ Jodi's House. "Oh, a stranger! My name's Vincent. Momma says not to talk to strangers... But you seem okay."
10:00 AM: Met
Jodi
@ Jodi's House. "Oh! You aren't exactly how I imagined... but that's okay! I'm Jodi."
11:00 AM: Met
Penny
@ Pelican Town (sitting under a tree east of Haley's house). "Oh... Hello! I'm Penny..."
11:10 AM: Talked with
Lewis
@ Pelican Town (Lewis's front lawn). "The saloon can get pretty lively at night. Sometimes we even put a coin in the jukebox *chuckle*"
11:50 AM: Talked with
Clint
@ his smithy. "Business has been slow lately."
12:10 PM: Talked with
Pam
@ Pelican Town (north of her trailer). "Blahh... I had one too many caramel porters at the saloon last night... Go away."
12:10 PM: Talked with
Alex
@ Pelican Town (outside his house). "The air's starting to warm up... I'm feeling pumped."
12:20 PM: Met
Evelyn
@ her house. "Why, hello and welcome to our little community, dear! You can call me 'Granny' if you like."
12:20 PM: Met
George
@ his house. ""Hmmph... It's irritating to have to meet all these new people, huh? Name's George, by the way. Now buzz off... Hmmph."
12:50 PM: Met
Harvey
@ his clinic. "It's a pleasure to meet you. I'm Harvey, the local doctor."
1:10 PM: Talked with
Maru
@ Harvey's Clinic (she works there): "I plan on spending a lot of time with my telescope this summer."
1:20 PM: Talked with
Abigail
@ Harvey's Clinic: ""I'm just here for my annual check-up! Don't worry, I'm not preg... I mean, I'm not sick! Heh."
1:30 PM: Talked with
Caroline
@ Pierre's: ""Hmmm... I wonder if I can get Pierre to cook dinner tonight."
1:30 PM: Talked with
Elliott
@ Pierre's: "Hello, Farren."
1:30 PM: Talked with
Pierre
@ Pierre's: "I'm happy to buy any produce off you. I'll give you a fair price, of course!"
7:00 PM : Talked with
Linus
@ Linus's Tent: "...Hmm? Do you want something from me?"
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Post Post #124 (isolation #82) » Sun Apr 02, 2023 8:35 pm

Post by Farren »

New Vendor - Harvey's Clinic


Maru
runs the counter.

Harvey's Clinic - Medicines
ItemCost+Energy+HealthDescription
Energy Tonic1000G+500+225Drink to restore a lot of energy.
Muscle Remedy1000G+50+25Drink to cure 'Exhaustion'.
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Post Post #125 (isolation #83) » Sun Apr 02, 2023 8:36 pm

Post by Farren »

New Quest
: Archaeology
You found an ancient-looking object. Could it be some kind of artifact from long ago? Perhaps Gunther, curator of the local museum, has the answer.
Progress: 0/1 conversations had with Gunther while carrying an artifact or mineral.
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Post Post #126 (isolation #84) » Sun Apr 02, 2023 8:49 pm

Post by Farren »

Today is:
Friday, Spring 5
.
Cash on hand:
1098 G
.

Today's weather
: It's a beautiful, sunny day!
Today's mail
:
Spoiler: To our valued JojaMart customers:
Our team members have removed the landslide caused by our drilling operation near the mountain lake. I'd like to remind you that our drilling operation is entirely legal (pursuant to init. L61091, JojaCo Amendment). Responsible stewardship of the local environment is our top priority!

We apologize for any inconvenience this accident may have caused.

As always, we value your continued support and patronage!

- Morris,
Joja Customer Satisfaction Representative


Today's TV shows

Spoiler: Tomorrow's Weather
It's going to be clear and sunny all day.

Spoiler: Oracle's Report
The spirits feel neutral today. The day is in your hands.


Quest Log
  • Introductions
    :
    It would be a nice gesture to introduce yourself around town. Some people might be anxious to meet the new farmer.
    Progress: 24/28 people met.
  • Getting Started
    :
    If you want to become a farmer, you have to start with the basics. Use your hoe to till the soil, then use a seed packet on the tilled soil to sow a crop. Water every day until the crop is ready for harvest.
    Progress: 0/1 parsnips harvested.
  • Forging Ahead
    :
    If you're going to keep mining, you should build a furnace.
    Progress: 0/1 furnaces crafted.
  • Archaeology
    :
    You found an ancient-looking object. Could it be some kind of artifact from long ago? Perhaps Gunther, curator of the local museum, has the answer.
    Progress: 0/1 conversations had with Gunther while carrying an artifact or mineral.
  • Help Wanted
    :
    Pam would like to hire someone to fetch
    Earth Crystal
    . You will be paid for your time.
    - 150G on delivery.
    - Pam will be thankful.
    Progress: 0/1 Earth Crystals delivered to Pam.
    Expires at the end of Spring 5.
Crop Report

We have
Parsnips x15
ready for harvest! Note that the soil will remain tilled after harvesting; if we plant more seeds here, we won't have to pay the energy or time cost of tilling.
Tilled soil that isn't used will gradually degrade.

Inventory

Spoiler: Inventory on hand

Inventory on hand
#
ItemQtyTypeDescription
1
Axe
x1
ToolUsed to chop wood.
2
Hoe
x1
ToolUsed to dig and till soil.
3
Watering Can
x1
ToolUsed to water crops.
4
Pickaxe
x1
ToolUsed to break stones.
5
Scythe
x1
ToolUsed to cut grass.
With a silo, cut grass produces hay.
6
Fishing Pole
x1
ToolUsed to catch fish.
7
8
9
10
11
12

Spoiler: Inventory in chests

Image
Image


To-do: social update, details about the houses.
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Post Post #127 (isolation #85) » Sun Apr 02, 2023 8:51 pm

Post by Farren »

Spoiler: Screenshot: Farmhouse / crops as of the start of Spring 5
Image

Potatoes on the left, parsnips top center, mixed seeds on the right, wild seeds below (buried under the toolbar)
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Post Post #129 (isolation #86) » Mon Apr 03, 2023 7:21 am

Post by Farren »

Spoiler: Chests in text format
  • Prehistoric Tool
    (unidentified)

  • Ocean Stone
    (unidentified)

  • Coal x6
  • Copper Ore x3
  • Iron Ore x3
  • Clay x2
  • Fiber x238
  • Stone x32
  • Wood x88
  • Bat Wing
  • Slime
  • Sap x54
  • Skeletal Hand
    (unidentified)

  • Geode
  • Green Algae x4
  • Bait x20
  • Maple Seed
  • Daffodil x5
  • Dandelion (Silver)
  • Dandelion x2
  • Wild Horseradish x2
Anything with the
(unidentified)
tag is an item that Gunther is expressing an interest in. (If we moused over it, a message would pop up saying that Gunther could tell us more about it.)
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Post Post #132 (isolation #87) » Mon Apr 03, 2023 1:13 pm

Post by Farren »

In post 131, Charles510 wrote: Go to Gunther with the unidentified items.
In post 130, Charles510 wrote: Let’s start with exploring the mine. Bring a pickaxe and let’s go mining.
Both of these are going to trigger cutscenes, so I'll give those to everyone now.

Locking in: "Visit the Mines" and "Visit the Museum."

The Mines
As you enter the cave, the first thing you notice is an elderly man with white hair, white mustache, white goatee, and a black eyepatch. He's staring down at a ladder descending into the mines properly.

"Hmm... I was just peering down into this old mine shaft. It's been abandoned for decades. Still, there's probably good ore down there. But a dark place, undisturbed for so long ... I'm afraid ore isn't the only thing you'll find there.

"Here, take this. You might need it."

Got Rusty Sword!


"Name's Marlon, by the way. I run the adventurer's guild right outside. I'll keep my eye on you. Prove yourself and I might think about making you a member."

New Quest: Explore the Mines

There's an old mine shaft in the mountains north of town. There could be valuable minerals inside, but Marlon hinted that it might be dangerous.
Progress: 0/5 mine levels explored.

Other things of note here:

There's a
Mine cart
running through the entry level. It's nonfunctional right now.
You vaguely recall seeing other mine carts throughout Pelican Town - there's one by the
Bus Stop
and one by
Clint's Smithy
. Perhaps they're connected, but it'd be
impossible
dangerous to walk on the mine tracks.

On the east side, there's a curious
boulder
that the pickaxe can't seem to crack.

On the north side, there's an
elevator
that descends into the mines. Currently, none of the buttons in it work.

Finally, there's the
ladder
that descends into the Mines. As Marlon said, it could be
dangerous
here, but it could also be
lucrative
.


The Adventurer's Guild lies just to the east of the mines. Posted hours are 2:00 PM - 10:00 PM, but you can't enter until you've proved yourself to Marlon, somehow.
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Post Post #133 (isolation #88) » Mon Apr 03, 2023 1:19 pm

Post by Farren »

New Action
-
visit the mines


At a minimum, we'll need both a
pickaxe
and a
weapon
to be able to handle ourselves here. Expect mining to consume
energy
,
time
, and possibly
health
. Also expect to find a
lot of things
while mining.

After one visit to the mines, I'll detail a bit more what our options are while we're there.

New Item
-
Rusty Sword
.

Level 1 Sword, 2-5 damage.

Weapons work more like the Scythe than other tools - they do not consume energy when swung. Additionally,
swords
in particular have a special attack - they can
block
an enemy's attack if timed properly.

Weapons cannot be sold via the shipping bin; currently, they must be either kept in inventory or stored when not in use.
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Post Post #134 (isolation #89) » Mon Apr 03, 2023 1:26 pm

Post by Farren »

Rebuilding the Musuem
As you enter the museum, you see Gunther staring forlornly at the empty shelves.

"Abysmal..." he mutters to himself. "Not a single piece in the entire collection."

You walk over in his direction, holding the
unidentified item
. He jumps up, startled; his eyes gleam.

"What's this? You found something? Let me see it!"

You hand it to Gunther.

"Remarkable! It's very old. I'd love to study this in greater detail... But it is yours. Hmmm..."

He ponders for a second, then smiles.

"I've got a favor to ask you. Would you consider donating any new artifacts or minerals that you find? We could make a groundbreaking discovery together! Oh, and who knows... If you keep donating I might come across some
interesting items to send your way.
Think about it, will you? If you decide to donate, just bring the objects to the front desk."
Last edited by Farren on Mon Apr 03, 2023 1:28 pm, edited 1 time in total.
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Post Post #135 (isolation #90) » Mon Apr 03, 2023 1:28 pm

Post by Farren »

Quest update: Archaeology

Gunther asked if you'd consider donating any new artifacts or minerals you find to the museum. He says he'll compensate you by way of occasional rare goods.
Progress: 0/1 items artifacts and/or minerals donated to the museum.

New Action
- donate to the museum.

Any
artifact
or
mineral
that isn't already in the museum can be donated to the museum.
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Post Post #136 (isolation #91) » Mon Apr 03, 2023 2:48 pm

Post by Farren »

Spoiler: Video: Spring 2 (18:15)

Note - the video is listed as lasting longer than this - it's bleedover into me checking stuff in Spring 3 (TV, the Clint scene, etc), and can be ignored as it'll be covered on Spring 3's video.

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Post Post #137 (isolation #92) » Mon Apr 03, 2023 5:18 pm

Post by Farren »

Spoiler: Video: Spring 3 (20:58)
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Post Post #138 (isolation #93) » Tue Apr 04, 2023 7:52 am

Post by Farren »

Spoiler: Video: Spring 4 (22:28)


And with this, the videos are now caught up.
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Post Post #140 (isolation #94) » Tue Apr 04, 2023 6:30 pm

Post by Farren »

Going to set deadline for tomorrow evening. If anyone else has any suggestions for how to spend Spring 5, please let me know!

(expired on 2023-04-05 23:00:00)
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Post Post #141 (isolation #95) » Wed Apr 05, 2023 7:00 pm

Post by Farren »

Action list for today:
- Harvest & sell Parsnips
- Plant Maple Seed x1
- Water all crops
(Note: the maple seed does not require watering.)

- Donate Prehistoric Tool / Skeletal Hand / Ocean Stone to the Museum
- Open Geode x1 @ Clint's
(-25G)

- Visit the Mines

Inventory notes: Grab Watering Can / Maple Seed to start, then trade out for the geode / Pickaxe / artifacts.

Filling in time: Clint doesn't open until 9, so we'll have some time to kill prior to opening the Geode. I'll do a run through Cindersap - probably won't be a full one, but we'll see what we can find.
Inventory management: we'll want inventory as empty as possible for the Mines. That means I'll run back to the farm before heading to the mines and drop off everything but the pickaxe (grabbing the sword from Marlon once we get there). Since no instructions were given to the contrary, I will prioritize
not throwing things away
- the first time I have to toss something due to lack of room, we head back. If there's time and/or energy left over, we'll head back and try again.

Playthrough will start shortly!
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Post Post #142 (isolation #96) » Wed Apr 05, 2023 7:55 pm

Post by Farren »

Activity Report - Spring 5
Time SpentEnergy SpentItems usedItems gainedNotes
Exploring
& Travel
8h10m
0
Wild Horseradish x1
Slime x1
Foraging near mines; slime killed on the farm.
Buried treasure spotted near mines; didn't have Hoe.
Clearing
& Chopping
0m
0
Fiber x1Incidental while touring the farm
Farming
1h20m
-63
Parsnips x15
Parsnips sold.
Fishing
0m
0
Mining
6h0m
-206
Geode x1Dwarvish Helm
Stone x30
Copper Ore x51
Slime x5
Green Algae x2
Dwarf Scroll I x1
Sap x3

Quartz x2
Bug Meat x1
Cave Carrot x1
Topaz x1
Geode x1
Coal x1
Dwarvish Helm from geode cracking.
Run 1: reached Floor 3. Lack of inventory space (tossed Sap x3).
Run 2: reached Floor 4. Ran out of energy.
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Post Post #143 (isolation #97) » Wed Apr 05, 2023 7:59 pm

Post by Farren »

Transaction Report - Spring 5
MerchantBuy/SellItemQtyΔG
ClintBuyGeode Smashing
x1
-25G
Lewis (Shipping)SellParsnips
x15
+525G
Getting StartedReward(n/a)
(n/a)
+100G
ArchaeologyReward(n/a)
(n/a)
+250G
New wallet balance1948G
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Post Post #144 (isolation #98) » Wed Apr 05, 2023 8:00 pm

Post by Farren »

Spoiler: Social Report, Spring 5

0930 - Penny, near the Mayor's house -
"If you dig in the dirt you can find some interesting things."
0950 - Clint, at his smithy -
"The weather doesn't really matter to me. I typically stay near my shop year-round.
1130 - Linus, by the mountain lake -
"Please don't destroy my tent."
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Post Post #145 (isolation #99) » Wed Apr 05, 2023 8:03 pm

Post by Farren »

Level up!
Farming has increased to
Level 1
!
+1 watering can proficiency
+1 hoe proficiency
New recipe: Scarecrow
New recipe: Basic Fertilizer

Mining has increased to
Level 1
!
+1 Pickaxe proficiency
New recipe: Cherry Bomb

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Post Post #146 (isolation #100) » Wed Apr 05, 2023 8:04 pm

Post by Farren »

New Quests


For completing
Getting Started
, we unlocked two new quests.

Raising Animals

Robin, the local carpenter, lives north of town. In exchange for raw materials and money, she'll construct new buildings on your farm. You'll need her to build a coop or barn so that you can raise animals.

Progress: 0/1 Coops built.

Advancement

As you gain experience, you'll discover new crafting recipes to increase profit and make life easier. A scarecrow, for example, will prevent crows from snacking on your precious crops.

Progress:
- 1/1 Farming levels gained.
- 0/1 Scarecrows crafted.
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Post Post #147 (isolation #101) » Wed Apr 05, 2023 8:19 pm

Post by Farren »

Today is:
Saturday, Spring 6
.
Cash on hand:
1948 G
.

Today's weather
: It's a beautiful, sunny day!
Today's mail
:
(none)


Today's TV shows

Spoiler: Tomorrow's Weather
Partially cloudy with a light breeze. Expect lots of pollen!

Spoiler: Oracle's Report
The spirits are in good humor today. I think you'll have a little extra luck.


Logs

Spoiler: Quest Log
  • Introductions
    :
    It would be a nice gesture to introduce yourself around town. Some people might be anxious to meet the new farmer.
    Progress: 24/28 people met.

  • Forging Ahead
    :
    If you're going to keep mining, you should build a furnace.

    Progress: 0/1 furnaces crafted.

  • Explore the Mines

    There's an old mine shaft in the mountains north of town. There could be valuable minerals inside, but Marlon hinted that it might be dangerous.

    Progress: 4/5 mine levels explored.

  • Advancement

    As you gain experience, you'll discover new crafting recipes to increase profit and make life easier. A scarecrow, for example, will prevent crows from snacking on your precious crops.

    Progress:
    - 1/1 Farming levels gained.
    - 0/1 Scarecrows crafted.

  • Raising Animals

    Robin, the local carpenter, lives north of town. In exchange for raw materials and money, she'll construct new buildings on your farm. You'll need her to build a coop or barn so that you can raise animals.

    Progress: 0/1 Coops built.


Spoiler: Crop Log

We have
Parsnips x7
ready for harvest, from the mixed seeds!
Some of the soil from yesterday's Parsnip harvest has degraded. 13 tilled plots remain.


Spoiler: New crafting recipes

Basic Fertilizer: costs 2 sap. Improves soil quality a little, increasing your chance to grow quality crops. Mix into tilled soil.
Scarecrow: costs 50 Wood, 1 Coal, 20 Fiber. Stops crows from attacking your crops. Has a range of about 8 tiles.
Cherry Bomb: costs 4 Copper Ore, 1 Coal. Generates a small explosion. Stand back!


Inventory

Spoiler: Inventory on hand

Inventory on hand
#
ItemQtyTypeDescription
1
Axe
x1
ToolUsed to chop wood.
2
Hoe
x1
ToolUsed to dig and till soil.
3
Watering Can
x1
ToolUsed to water crops.
4
Pickaxe
x1
ToolUsed to break stones.
5
Scythe
x1
ToolUsed to cut grass.
With a silo, cut grass produces hay.
6
Fishing Pole
x1
ToolUsed to catch fish.
7
Rusty Sword
x1
WeaponA rusty, dull old sword. Does 2-5 damage.
8
9
10
11
12

Spoiler: Inventory in chests
  • Dwarf Scroll I x1
    (donatable)

  • Dwarvish Helm x1
    (donatable)

  • Geode x1
  • Quartz x2
    (donatable)

  • Topaz x1
    (donatable)

  • Coal x7
  • Copper Ore x54
  • Iron Ore x3
  • Clay x2
  • Fiber x239
  • Stone x62
  • Wood x88
  • Bat Wing x1
  • Bug Meat x1
  • Slime x7
  • Sap x54

  • Green Algae x6
  • Bait x20
  • Daffodil x5
  • Dandelion (Silver) x1
  • Dandelion x2
  • Wild Horseradish x3
  • Cave Carrot x1
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Post Post #148 (isolation #102) » Wed Apr 05, 2023 8:22 pm

Post by Farren »

Spoiler: Screenshot: the fields, Spring 6

Image
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Post Post #149 (isolation #103) » Wed Apr 05, 2023 8:34 pm

Post by Farren »

More info on the Mines in general.

Proceeding from floor to floor requires finding stairways. Occasionally those are found in the open. Sometimes a stairway will spawn upon defeating a monster. More likely, we'll have to break a bunch of rocks to find one.

The basic layout of each floor remains unchanged from visit to visit, but new enemies will spawn, rocks will regenerate, and the location of the stairway(s) will be shuffled.

We can always leave the Mine at any time - there's always a ladder that will take us straight to the entrance.

When we go to the mines, it'll be helpful to let me know what to prioritize.
- Should I concentrate on finding stairways?
- Should I concentrate on finding loot?
- Should I avoid combat, or actively seek it out?
- Should I run back to the farm if I run out of space?
- What items should I keep and what items should I toss?
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Post Post #150 (isolation #104) » Thu Apr 06, 2023 9:16 am

Post by Farren »

Spoiler: Video: Spring 5 (19:07)


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Post Post #154 (isolation #105) » Fri Apr 07, 2023 6:23 am

Post by Farren »

I'll take that as a request to check the Help Wanted board. We have ...

New Quest - Help Wanted

Looking for Carp - cash payment on delivery. ~Penny~
Reward: 90G; Penny will be pleased.
Progress: 0/1 Carps delivered to Penny.
Expires: End of Spring 7.
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Post Post #155 (isolation #106) » Fri Apr 07, 2023 6:25 am

Post by Farren »

To the best of my knowledge, there's been very little discussion with regards to any long-term plans, and zero discussion about long-term advancement of social relationships.
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Post Post #161 (isolation #107) » Fri Apr 07, 2023 10:46 am

Post by Farren »

Exploration requests pending: Visit Robin (resolve ASAP)

Locked-in suggestions:
- Visit the Help Wanted board.

Unopposed suggestions:
- Visit the Mines; avoid combat (2) - DragonEater70, Charles510
--- Addendum: do not flee if out of inventory space (1) - DragonEater70
- Craft a Furnace (2) - Charles510, DragonEater70
- Craft a Scarecrow (2) - Charles510, DragonEater70
- Harvest & Sell all Parsnips (2) - Charles510, DragonEater70
- Water all crops (2) - Charles510, DragonEater70


Opposed suggestions:
- At the mines, concentrate on finding stairways until reaching floor 15, then concentrate on loot. (1) - DragonEater70
- At the mines, concentrate on finding stairways until reaching floor 5, then concentrate on loot. (1) - Charles510

- Fish for a Carp for Penny before visiting the mines (1) - Charles510
- Prioritize the Mines over fishing; use extra time/energy to chop trees and/or clear debris instead (1) - DragonEater70
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Post Post #163 (isolation #108) » Fri Apr 07, 2023 11:30 am

Post by Farren »

Robin's Carpentry Business

Robin's place is nice and cozy, with a counter set up right in front for customers. To the side, there's a laboratory; in the back, there are bedrooms (one for Maru, one for Demetrius and Robin). A stairway leads to a basement level, where Sebastian's bedroom is set up. As always, all bedrooms are
locked
.

Robin herself is behind the counter. "Need something built?"

She offers the following services:

1) House Upgrade. This costs
10,000G
and
450 wood
. She'll expand the size of the farmhouse and also add a
kitchen
, allowing us to cook dishes. Expect this to take a few days.
2) Building Purchase. The following buildings are available for purchase. Once placed, buildings can also be moved or demolished.

Spoiler: Robin's Carpentry - Building Construction

Robin's Carpentry - Building Construction
ItemCostDescription
Coop4,000 G
300 Wood
100 Stone
Houses 4 coop-dwelling animals.
Barn6,000 G
350 Wood
150 Stone
Houses 4 barn-dwelling animals.
Well1,000 G
75 Stone
Provides a new place to refill the watering can.
Note - we can currently refill our watering can at the lake by the crops.
Silo100 G
100 Stone
10 Clay
5 Copper Bar
Stores Hay for animal feed. Having at least one Silo gives us the chance to create Hay when cutting grass with a scythe.
Mill2,500 G
150 Wood
50 Stone
4 Cloth
Allows the milling of Wheat, Beets, and Rice.
Shed15,000 G
300 Wood
An empty building. Fill it with whatever you want! Interior can be decorated.
Fish Pond5,000 G
200 Stone
5 Seaweed
5 Green Algae
Raise fish and harvest their produce. Fish multiply over time.
Stable10,000 G
100 Hardwood
5 Iron Bar
Grants us access to horses. Comes with one horse!
Slime Hutch10,000 G
500 Stone
10 Refined Quartz
1 Iridium Bar
Raise up to 20 slimes. Fill water troughs and slimes will creates slime balls.
Shipping Bin250 G
150 Wood
Allows sale of items at another location on the farm.
Note - we already have one of these, just outside the farmhouse.


3) Robin also offers a variety of furniture, decorations, and resources for sale.

Spoiler: Robin's Carpentry - Building Resources

Robin's Carpentry - Building Resources
ItemCostDescription
Wood
10G
One pile of wood.
Used for lots of things.
Stone
20G
One pile of stone.
Used for lots of things.

Spoiler: Robin's Carpentry - Furniture & Decoration

Robin's Carpentry - Furniture & Decoration
ItemCostDescription
Basic Window
300G
Can be placed in your home.
Small Window
300G
Can be placed in your home.
'Blue City'
250G
Can be placed in your home. (Artwork)
Green Stool
350G
Can be placed as decoration.
Metal Chair
800G
Can be placed as decoration.
House Plant
250G
Can be placed as decoration.
Calendar
2000G
Can be placed in your home.
Note - this is the same calendar that's outside Pierre's.

If we have one, I'll add checking the calendar to the list of daily chores!
Workbench
2000G
If using this to craft, will automatically draw resources from adjacent chests.
Telephone
2000G
Can get store hours and vendor inventory without leaving the farm.
I'll have to see what this does before I can make any promises about it.
Budget TV
750G
Can be placed inside your house.
Looks just like the model we already have.
Floor TV
700G
Can be placed inside your house.
Seasonal Plant
400G
Changes with the seasons. Does not need to be watered.
Basic Log
350G
A decorative piece for the farm.
Brick Fireplace
1000G
Can be placed inside your house.
We already have a fireplace.
Stone Fireplace
1500G
Can be placed inside your house.
We already have a fireplace.
Stove Fireplace
3000G
Can be placed inside your house.
We already have a fireplace.
Bed
500G
Lets one person sleep comfortably.
We already have a bed.

Spoiler: Robin's Carpentry - Recipes

Robin's Carpentry - Recipes
ItemCostIngredientsDescription
Recipe: Wooden Brazier
250G
Wood x10
Coal x1
Fiber x5
Provides a moderate amount of light.
Recipe: Wood Lamp-post
500G
Wood x50
Battery Pack x1
Provides a good amount of light.
Recipe: Iron Lamp-post
1000G
Iron Bar x1
Battery Pack x1
Provides a good amount of light.
Recipe: Wood Floor
100G
Wood x1Place on the ground to create paths, or for decoration.
Recipe: Rustic Plank Floor
200G
Wood x1Place on the ground to create paths, or for decoration.
Recipe: Stone Floor
100G
Stone x1Place on the ground to create paths, or for decoration.
Recipe: Brick Floor x5
500G
Clay x2
Stone x5
Place on the ground to create paths, or for decoration.
Recipe: Stone Walkway Floor
200G
Stone x1Place on the ground to create paths, or for decoration.
Recipe: Stepping Stone Path
100G
Stone x1Place on the ground to create paths, or for decoration.
Recipe: Straw Floor
200G
Wood x1
Fiber x1
Place on the ground to create paths, or for decoration.
Recipe: Crystal Path x5
200G
Refined Quartz x1Place on the ground to create paths, or for decoration.
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Post Post #164 (isolation #109) » Fri Apr 07, 2023 11:41 am

Post by Farren »

Notes on long-term planning:

Everyone is absolutely welcome to discuss long-term plans. At least for now, I'm only going to keep track of stuff we're doing today - although if anyone wants a particular post pinned somewhere near the OP, let me know. If multiple people support pinning of a single post, it'll be listed appropriately.

As we get further into the game and I get more of the kinks ironed out, I'll probably allow players to add to my
Chores
list, where it includes things to do on a regular basis.

Right now, that list has:
1. Wake up. (Daily)
2. Check the TV; watch all shows. (Daily)
3. Read through all mail. (Daily).

(player suggestions here)

Y. Store all items in chests; retrieve all Tools, primary Fishing Pole, primary Weapon. (Daily.)
Z. Go to bed (Daily; do before 12:00 AM.)
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Post Post #165 (isolation #110) » Fri Apr 07, 2023 6:47 pm

Post by Farren »

Deadline is now set for suggestions on Spring 6:

(expired on 2023-04-08 23:00:00)
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Post Post #166 (isolation #111) » Sat Apr 08, 2023 7:00 pm

Post by Farren »

Looking like I misinterpreted the suggestions. Here's the list:

Today's action list:
  • Harvest & Sell all Parsnips.
  • Water all remaining crops.
  • Craft a furnace and a scarecrow.
  • Visit the Help Wanted Board.
  • Visit Robin.
  • Head to the Mines.
    • Do not flee if out of inventory room.
    • Concentrate on finding stairways. Avoid combat.
    • Leave the Mines once reaching floor 15.
  • With time leftover, chop trees and/or clear debris.
  • Goal - end day with 2000G+.
There was a note to sell proceeds from debris clearing, but for the express purpose of ending the day with 2000G or more.

We already have "Sell all Parsnips" on the list. That will bring in a minimum of 245G (we know the price of Parsnips from their sale on Spring 5). With 1948G on-hand and nothing on the list that will cost us anything, the Parsnips alone will push us over the edge.

So due to that, I will hold on selling the debris. If anyone wants to re-affirm that order, they can do so for Spring 7. (Besides, it might include Mixed Seeds, and so far we've always had orders to plant those the day after finding them.)

Playthrough will start shortly!
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Post Post #167 (isolation #112) » Sat Apr 08, 2023 7:46 pm

Post by Farren »

Activity Report - Spring 6
Time SpentEnergy SpentItems usedItems gainedNotes
Exploring
& Travel
7h20m

Leek x1
Slime x1
Foraging near mines; slime killed on the farm.
Clearing
& Chopping
4h0m
0
Fiber x15
Maple Seed x1
Dandelion x1
Farming
1h05m
-50
Wood x50
Coal x1
Fiber x20
Parsnips x7
Parsnips sold.
Used resources: to craft a scarecrow
Fishing
0m
0
Mining
4h15m
-218
Copper Ore x20
Stone x25
Stone x55
Copper Ore x3
Quartz x1
Geode x2
Coal x1

Run 1: reached Floor 7. Ran out of energy.
Used resources: to craft a Furnace.
New checkpoint: Floor 5.
Last edited by Farren on Sat Apr 08, 2023 8:15 pm, edited 1 time in total.
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Post Post #168 (isolation #113) » Sat Apr 08, 2023 7:48 pm

Post by Farren »

Transaction Report - Spring 6
MerchantBuy/SellItemQtyΔG
Lewis (Shipping)SellParsnips
x7
+245G
AdvancementReward(n/a)
(n/a)
+100G
New wallet balance2293G
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Post Post #169 (isolation #114) » Sat Apr 08, 2023 7:54 pm

Post by Farren »

Social Report - Spring 6
VillagerTimeLocationDialogue
Linus8:40 AMBy his tent"I'm happy by myself, you know."
Robin9:00 AMIn her house"Our house is in such a beautiful area, don't you think?"
Sebastian9:10 AMIn his house"What? I didn't hear you... I'm busy thinking about something."
Demetrius (NEW)9:20 AMIn his house"Greetings! I'm Demetrius, local scientist and father. Thanks for introducing yourself!"
Penny6:10 PMOutside Haley's house"This is such a small town. You can't avoid meeting everyone."
Jas6:10 PMOutside Haley's house"You smell like grass."
Vincent6:10 PMOutside Haley's house"Dad's coming back soon! I hope he brings me some toys."
Willy6:20 PMAt the river near the bridge"If the local fishing scene got a bit more lively, I might expand the shop's stock."
Clint7:10 PMOutside his shop"Sometimes I wonder how I ended up in this town."
Last edited by Farren on Sat Apr 08, 2023 8:41 pm, edited 1 time in total.
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Post Post #170 (isolation #115) » Sat Apr 08, 2023 7:57 pm

Post by Farren »

Quest Report

Smelting
- Updated.
Now that you've built a furnace, you can smelt some metal. According to Clint's instructions, if you place 5 copper ore and 1 piece of coal in the furnace, it should produce a copper bar.

Progress: 0/1 copper bars smelted.

Advancement
- Completed! Reward: +100G.

Deeper In The Mine
- Updated.
It seems that the mine elevator is still functional. It will allow you to quickly return to any elevator doors you've discovered. A deeper expedition might be in order.

Progress: 5/40 levels explored in the Mines.

Help Wanted
- new!
Looking for Carp - cash payment on delivery. ~Penny~
Reward: 90G; Penny will be pleased.
Expires: End of Spring 7.


Progress: 0/1 Carps delivered to Penny.
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Post Post #171 (isolation #116) » Sat Apr 08, 2023 8:13 pm

Post by Farren »

Today is:
Sunday, Spring 7
.
Cash on hand:
2293 G
.

Today's weather
: It's partially cloudy with a light breeze.
Today's mail
:
Spoiler: Exploring the Mine
I see you've been exploring the old mine. You've got the adventurer's spirit, that much I can tell. If you can slay 10 slimes, you'll have earned your place in my adventurer's guild.
Be careful. ~Marlon

New Quest!
- Initiation
If you can slay 10 slimes, you'll have earned your place in the Adventurer's Guild.

Progress: 0/10 slimes slain.

Spoiler: Robin here!
I know there's a lot of stone scattered around your farm.
If you have a surplus, you might consider having me build a well for you.
Wells can be placed all over your farm and serve as convenient places to refill your watering can.
Just swing by my shop with 75 stones and 1000G when you're ready for it. ~Robin


Today's TV shows

Spoiler: Tomorrow's Weather
It's going to be a beautiful, sunny day tomorrow!

Spoiler: Oracle's Report
The spirits are very happy today! They will do their best to shower everyone with good fortune.

Spoiler: Queen of Sauce
Greetings! It is I, the queen of sauce... here to teach you a new mouth-watering recipe from my secret cookbook. This week's dish...
Stir Fry! It's a perfect way to get some healthy greens on your plate. Sautee the greens in a little sesame oil and make sure to add plenty of fresh ginger and garlic. Now breathe deeply... Oh that's good.

New Cooking Recipe
- Stir Fry!
Cave Carrot x1
Common Mushroom x1
Kale x1
Oil x1
yields Stir Fry x1, +200 energy; +90 health.
Note - we cannot cook until we have upgraded our farmhouse at Robin's.



Logs

Spoiler: Quest Log
  • Introductions
    :
    It would be a nice gesture to introduce yourself around town. Some people might be anxious to meet the new farmer.
    Progress: 25/28 people met.

  • Smelting
    :
    Now that you've built a furnace, you can smelt some metal. According to Clint's instructions, if you place 5 copper ore and 1 piece of coal in the furnace, it should produce a copper bar.

    Progress: 0/1 copper bars smelted.

  • Deeper In The Mine

    It seems that the mine elevator is still functional. It will allow you to quickly return to any elevator doors you've discovered. A deeper expedition might be in order.

    Progress: 5/40 mine floors explored.

  • Raising Animals

    Robin, the local carpenter, lives north of town. In exchange for raw materials and money, she'll construct new buildings on your farm. You'll need her to build a coop or barn so that you can raise animals.

    Progress: 0/1 Coops built.

  • Delivery

    Looking for Carp. Cash payment on delivery. ~Penny
    Reward: 90G; Penny will be pleased.
    Expires today!


    Progress: 0/1 Carps delivered to Penny.

  • Initiation

    If you can slay 10 slimes, you'll have earned your place in the Adventurer's Guild.

    Progress: 0/10 slimes slain.


Spoiler: Crop Log

We have
Parsnips x1
ready for harvest, from the mixed seeds!
Soil continues to degrade. We have 17 tilled spaces for new seeds; 18 if we harvest the Parsnip.


Inventory

Spoiler: Inventory on hand

Inventory on hand
#
ItemQtyTypeDescription
1
Axe
x1
ToolUsed to chop wood.
2
Hoe
x1
ToolUsed to dig and till soil.
3
Watering Can
x1
ToolUsed to water crops.
4
Pickaxe
x1
ToolUsed to break stones.
5
Scythe
x1
ToolUsed to cut grass.
With a silo, cut grass produces hay.
6
Fishing Pole
x1
ToolUsed to catch fish.
7
Rusty Sword
x1
WeaponA rusty, dull old sword. Does 2-5 damage.
8
9
10
11
12

Spoiler: Inventory in chests
  • Dwarf Scroll I x1
    (donatable)

  • Dwarvish Helm x1
    (donatable)

  • Geode x3
  • Quartz x3
    (donatable)

  • Topaz x1
    (donatable)

  • Coal x7
  • Copper Ore x37
  • Iron Ore x3
  • Clay x2
  • Fiber x236
  • Stone x92
  • Wood x38
  • Bat Wing x1
  • Bug Meat x1
  • Slime x8
  • Maple Seed x1
  • Sap x54

  • Green Algae x6
  • Bait x20
  • Daffodil x5
  • Dandelion (Silver) x1
  • Dandelion x3
  • Wild Horseradish x3
  • Cave Carrot x1
  • Leek x1
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Post Post #172 (isolation #117) » Sat Apr 08, 2023 8:53 pm

Post by Farren »

For future mine expeditions, players may now specify if I start from the beginning or from Floor 5. I'll assume "from the deepest available floor" unless told otherwise, either directly or indirectly. We'll unlock a new checkpoint every 5 floors.

We weren't able to make it to floor 15 due to running out of energy. We can stretch out our energy a bit more by bringing along healing items - if instructed to bring them, I will use them if needed. Most foods will work; some are more efficient than others. Note that they'll reduce our inventory space until they're used - the more different types we bring, the worse it gets.

Alternately, we can go back to getting into fights - enemies will sometimes spawn a stairway when killed. This will spend more time, but might save on energy. (Swinging the sword doesn't cost energy; swinging the pickaxe does.)
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Post Post #173 (isolation #118) » Sat Apr 08, 2023 9:03 pm

Post by Farren »

Spoiler: Video: Spring 6 (17:12)
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Post Post #174 (isolation #119) » Mon Apr 10, 2023 6:55 pm

Post by Farren »

No suggestions so far for Spring 7, two days in.

I'm going to write up a list and will give some time for feedback on it. Anyone else is still welcome to suggest things or come up with a list of their own - this is mostly to start discussion and to have a fallback plan if no one submits anything at all. I'm basing this off of what we've been doing lately, as well as the discussion that's been going on.

1) Harvest & sell the Parsnip; water all crops.
2) Smelt a copper bar to finish the Smelting quest.
3) Show up at Pierre's when the shop opens and buy the Backpack. (-2000G)
4) Head to the Mines. While there, try to get to floor 15 again.
--- Bring along the dandelions (regular) and the leek as healing items. Only use them if we run out of energy before Floor 15 (or if in danger of dying).
--- Don't flee if out of space.
--- Don't go actively looking for fights, but don't avoid them either.
--- Use stairways as soon as you find them.
5) If leftover energy, clear debris at Content Farm.
6) If leftover time, but no leftover energy, head back to Pelican Town and start socializing. There aren't a lot of weeds left, and foraging has been unusually light lately.

Deadline is set. Let me know what you think, or come up with a new plan. :)

(expired on 2023-04-11 23:00:00)
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Post Post #176 (isolation #120) » Mon Apr 10, 2023 7:26 pm

Post by Farren »

is our social progress so far, plus we also met Demetrius. (I update the social list maybe every other day or so.) So we're at 25/28 towards Introductions.
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Post Post #177 (isolation #121) » Tue Apr 11, 2023 7:00 pm

Post by Farren »

In post 174, Farren wrote: 1) Harvest & sell the Parsnip; water all crops.
2) Smelt a copper bar to finish the Smelting quest.
3) Show up at Pierre's when the shop opens and buy the Backpack. (-2000G)
4) Head to the Mines. While there, try to get to floor 15 again.
--- Bring along the dandelions (regular) and the leek as healing items. Only use them if we run out of energy before Floor 15 (or if in danger of dying).
--- Don't flee if out of space.
--- Don't go actively looking for fights, but don't avoid them either.
--- Use stairways as soon as you find them.
5) If leftover energy, clear debris at Content Farm.

6) If leftover time, but no leftover energy, head back to Pelican Town and start socializing. There aren't a lot of weeds left, and foraging has been unusually light lately.
---
Try to finish "Introductions"; three people left to meet.
Striking #5 and adding a note about
Instructions
are the only changes to my list.

With the backpack, we
probably
won't have to worry about running out of inventory space. The spirits are in a good mood today, so luck should hopefully be on our side.

Playthrough to begin shortly!
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Post Post #178 (isolation #122) » Tue Apr 11, 2023 7:42 pm

Post by Farren »

CutsceneAs we entered Pelican Town, we came across Lewis standing by the locked building on the cliffs.
"Oh, hi there."

He looked up at the building. "What an eyesore..." he muttered. "This is the Pelican Town Community Center... or what's left of it, anyway. It used to be the pride and joy of the town... always bustling with activity. Now... just look at it. It's shameful. These days, the young folk would rather sit in front of the TV than engage with the community."

He sighed. "But listen to me, I sound like an old fool. Joja Corporation has been hounding me to sell them the land so they can turn it into a warehouse... Pelican Town could use the money, but there's something stoppign me from selling it... I guess old timers like me get attached to relics of the past... Ah well."

Lewis shook his head. "
If anyone else buys a Joja Co. membership I'm just gonna go ahead and sell it.
"

"Here, let's go inside." He pulled out a key from his pocket and
unlocked the door.


Inside, the building looked even worse than it did on the outside. Holes in the flooring ... litter strewn about ... a bizarre hut in the corner, overgrown with leaves ... an abandoned fireplace with a plaque above it. The plaque showed
six stars
arranged in a hexagonal pattern; the stars themselves had been reduced to faded outlines.

Lewis surveyed the scene, looking at the
hut
, puzzled. "Hrm... what's this? I guess Vincent and Jas must've been playing in here." He quickly composed himself. "This place is even more dilapidated than I remember."

Just then, you noticed something odd in the corner - standing behind Lewis was a small, green ... object? being? something! waving at you. The look on your face must have been odd; Lewis turned around. As he did so, the ... creature? vanished.

"What's the matter? Are you ill?" Lewis looks concerned. You feel fine - except that you appear to be seeing things. Heading over to the corner, you see nothing unusual. "You saw something?" Lewis remarks. "Hmm... I wouldn't be surprised if this place was full of rats."

Rats, however, do not spontaneously materialize out of thin air behind people. This creature did - and does so again, appearing behind Lewis, gesturing wildly. But as Lewis turns around, it quickly vanishes again.

"You're worrying me, Farren ..." Lewis's concern quickly passes. "Look, I think I'm going to head home. I need some lunch. Hey, I'll keep this place unlocked from now on... maybe you can help catch that rat if you have some extra time." With that, Lewis left.
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Post Post #179 (isolation #123) » Tue Apr 11, 2023 7:49 pm

Post by Farren »

Pelican Town Community Center
With the building now unlocked - and with an hour to kill before Pierre opened up shop, you opted to explore the Community Center.

In addition to everything else noted in the main room, there is also a broken
Fish tank
.

Two passages lead off from the main room. To the right, there's a hallway with an old
Bulletin board
. The board is filled with notes, all of which look to have long since expired. The hallway leads to a pair of room. The first has a large
Vault
, with its door hanging off the hinges. The second appears to be the
Boiler room
. The boiler itself is in poor shape; it doesn't look like you can fix it.

The left hallways leads to a trio of rooms - a
pantry
sitting next to a kitchen, and a recreation room given over to
crafts
. All three are in disarray, but one item immediately catches your eye - a
mysterious glowing plaque
sits in the middle of the craft room.

The plaque's writing looks alien - like nothing you've ever seen before. Some sort of hieroglyphs; you can't make heads or tails of it.

As the clock strikes 9, you opt to leave - there's still work to do!
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Post Post #180 (isolation #124) » Tue Apr 11, 2023 8:16 pm

Post by Farren »

Activity Report - Spring 7
Time SpentEnergy SpentItems usedItems gainedNotes
Exploring
& Travel
8h50m

Daffodil x1
Fiber x7
Wood x2
Foraging at bus stop
Fiber / Wood from killing a golem at the farm
Clearing
& Chopping
0m
0

Farming
50m
-50
Parsnip x1
Parsnip sold.
Fishing
0m
0
Mining
6h30m
-323
Copper Ore x5
Coal x1
Leek x1
Dandelion x3
Topaz x2
Stone x59
Slime x5
Copper Ore x28
Geode x5
Bug Meat x9
Coal x9
Quartz x2
Cherry Bomb x1

Run 1: reached Floor 15! Met our goal.
New checkpoint: Floor 15.
Ore / Coal - to smelt a bar.
Food - restoring energy.
Last edited by Farren on Tue Apr 11, 2023 8:43 pm, edited 1 time in total.
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Post Post #181 (isolation #125) » Tue Apr 11, 2023 8:18 pm

Post by Farren »

Transaction Report - Spring 7
MerchantBuy/SellItemQtyΔG
PierreBuyLarge Pack
x1
-2000G
Lewis (Shipping)SellParsnips
x1
+35G
New wallet balance
328G
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Post Post #182 (isolation #126) » Tue Apr 11, 2023 8:25 pm

Post by Farren »

Social Report - Spring 7
VillagerTimeLocationDialogue
Pierre9:20 AMIn his shop"*sigh*... I've got those behind-the-counter blues..."
Linus10:10 AMNear the Mountain Lake"Someone was throwing rock at my tent last night... I just had to wait it out."
Demetrius6:40 PMOutside his house"It's good to take a break from work every now and then."
Robin6:40 PMWith Demetrius"I hope Demetrius doesn't blow the house up with those science experiments of his."
Maru7:00 PMIn Pelican Town, by the river near George's house"Hi! Do you have fun working on the farm?"
(Yes.)

"Well that's good, isn't it?"
Shane7:20 PMOutside the saloon"I'm busy, can't you tell?"
Marnie (NEW)7:20 PMInside the saloon"*sigh*... I wasn't very productive today."
Elliott7:20 PMInside the saloon"Hello. I hope your new farming life is panning out as you'd hoped?"
Pam7:20 PMInside the saloonPam seems out of it. Better leave her alone right now.
Gus7:20 PMInside the saloon"Good evening. Can I get you anything?"
Emily (NEW)7:20 PMInside the saloon"Hi Farren!"
Jodi7:50 PMIn her house"I'm taking a break from house chores today."
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Post Post #183 (isolation #127) » Tue Apr 11, 2023 8:26 pm

Post by Farren »

Level up
We reached
Level 1 Combat!

  • +5 HP
  • New crafting recipe: Sturdy Ring
  • New crafting recipe: Bug Steak
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Post Post #184 (isolation #128) » Tue Apr 11, 2023 8:38 pm

Post by Farren »

Today is:
Monday, Spring 8
.
Cash on hand:
328 G
.

Today's weather
: It's a beautiful, sunny day!
Today's mail
:
Spoiler: My sources tell me...
... that you've been poking around inside the old community center. Why don't you pay me a visit? My chambers are west of the forest lake, in the
stone tower
. I may have information concerning your 'rat problem.'
~M. Rasmodius, Wizard.

New Quest - Meet the Wizard

You received a letter from the local wizard. He claims to have information regarding the old community center.

Progress: 0/1 Wizard towers entered.


Today's TV shows

Spoiler: Tomorrow's Weather
It's going to be a beautiful, sunny day tomorrow!

Spoiler: Oracle's Report
The spirits feel neutral today.
The day is in your hands.

Spoiler: Livin' Off the Land
Welcome to "Livin' Off The Land". We're back again with another tip for y'all. Now listen up:

Let's talk fences. Fences are useful for keeping weeds at bay and protecting your crops. They also let farmers contain their livestock. Fences break down after a while, but stone, iron, and hardwood fences last a lot longer than basic wood!


Logs

Spoiler: Quest Log
  • Introductions
    :
    It would be a nice gesture to introduce yourself around town. Some people might be anxious to meet the new farmer.

    Progress: 27/28 people met.

  • Smelting
    - completed yesterday. No reward given; no follow-up.

  • Deeper In The Mine

    It seems that the mine elevator is still functional. It will allow you to quickly return to any elevator doors you've discovered. A deeper expedition might be in order.

    Progress: 15/40 mine floors explored.

  • Raising Animals

    Robin, the local carpenter, lives north of town. In exchange for raw materials and money, she'll construct new buildings on your farm. You'll need her to build a coop or barn so that you can raise animals.

    Progress: 0/1 Coops built.

  • Initiation

    If you can slay 10 slimes, you'll have earned your place in the Adventurer's Guild.

    Progress: 7/10 slimes slain.

  • Meet the Wizard

    You received a letter from the local wizard. He claims to have information regarding the old community center.

    Progress: 0/1 Wizard towers entered.


Spoiler: Crop Log

We have
Parsnips x4
ready for harvest, from the mixed seeds!


Inventory

Spoiler: Inventory on hand

Inventory on hand
#
ItemQtyTypeDescription
1
Axe
x1
ToolUsed to chop wood.
2
Hoe
x1
ToolUsed to dig and till soil.
3
Watering Can
x1
ToolUsed to water crops.
4
Pickaxe
x1
ToolUsed to break stones.
5
Scythe
x1
ToolUsed to cut grass.
With a silo, cut grass produces hay.
6
Fishing Pole
x1
ToolUsed to catch fish.
7
Rusty Sword
x1
WeaponA rusty, dull old sword. Does 2-5 damage.
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24

Spoiler: Inventory in chests
  • Dwarf Scroll I x1
    (donatable)

  • Dwarvish Helm x1
    (donatable)

  • Geode x8
  • Quartz x5
    (donatable)

  • Topaz x3
    (donatable)

  • Cherry Bomb x1
  • Coal x15
  • Copper Bar x1
  • Copper Ore x60
  • Iron Ore x3
  • Clay x2
  • Fiber x243
  • Stone x151
  • Wood x40
  • Bat Wing x1
  • Bug Meat x10
  • Slime x13
  • Maple Seed x1
  • Sap x54

  • Green Algae x6
  • Bait x20
  • Daffodil x6
  • Dandelion (Silver) x1
  • Wild Horseradish x3
  • Cave Carrot x1
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Post Post #185 (isolation #129) » Tue Apr 11, 2023 8:43 pm

Post by Farren »

Players may now put in smelting orders.

We can currently smelt copper ore and quartz. Copper ore costs 5 ore / 1 coal; quartz costs 1 quartz / 1 coal.
We currently only have one furnace, and thus can only smelt one item at a time. If we craft more furnaces, we can smelt more items simultaneously.

When putting in an order, if it's for more than one item, please tell me if it's a rush job or not. Rush job = stick around the furnace to keep it going constantly (but we'll be stuck on the farm while we do this). If it's not a rush job, I'll leave the furnace unattended.

The
Wizard's Tower
is now open for exploring.

Pierre
is now selling a new-and-improved backpack. It costs 10,000G and will add another 12 spaces to our inventory-on-hand.

The last person we need to find for Introductions is
Sam
. He lives at Jodi's house. Unfortunately, he was locked in his room when I went to visit him last night.

To-do:
update social
,
update crafting (new recipes)
,
update vendors (new backpack)
.
Last edited by Farren on Wed Apr 12, 2023 6:03 am, edited 1 time in total.
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Post Post #187 (isolation #130) » Wed Apr 12, 2023 5:19 am

Post by Farren »

Spoiler: Video: Spring 7 (20:05)
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Post Post #188 (isolation #131) » Wed Apr 12, 2023 5:22 am

Post by Farren »

In post 186, mallowgeno wrote: I forget if we are able to donate to the community center yet but we should ensure we have the spring fish we will need for the various packages
Spoiler: Community Center donations
The donations will unlock once "Meet the Wizard" is complete. However, Spring Foraging will need to be completed first before any of the other bundles open up.
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Post Post #190 (isolation #132) » Wed Apr 12, 2023 2:53 pm

Post by Farren »

In post 189, Ariel wrote: Is it too late to get it so we can dance at the festival¿
Spoiler: Dancing with the stars
I'm honestly not sure! None of the bachelors/bachelorettes have any hearts yet; I
think
you need four hearts to get a date at the Flower Dance? No idea how fast you can accumulate them ... if it is possible, it'd take some focused social work from now until the dance.
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Post Post #192 (isolation #133) » Wed Apr 12, 2023 6:39 pm

Post by Farren »

In post 191, Ariel wrote: I guess to leave the option potentially open, can you pls give Haley a daffodil and talk to her?
Daffodils we have. Added to today's list!
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Post Post #193 (isolation #134) » Thu Apr 13, 2023 6:42 pm

Post by Farren »

So far, here's what today's looking like.

1) Advance the storyline with regards to the Community Center. That means paying the Wizard a visit. If there's any obvious follow-up, we'll do that too. (Pay a visit to X, that sort of thing.)
2) Go fish. Goal here is to try and collect a variety of fish, so we won't be focusing on one location - we'll try to hit up all of the major fishing zones over the course of the day and spend at least some time fishing at each. We haven't done too much fishing yet, but it'll be a good opportunity to level it.
3) Give Haley a Daffodil. Part of the fishing run will be in Pelican Town, so we'll stop by her house - and if she's not there, we'll try to figure out where she is.

There's still room for more suggestions - fishing is the only energy-consuming thing on the list, and it tends to tilt a bit more towards time on the energy-to-time balance.

Deadline for suggestions: (expired on 2023-04-14 23:00:00).
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Post Post #195 (isolation #135) » Thu Apr 13, 2023 8:07 pm

Post by Farren »

As a general rule of thumb: I probably *won't* look stuff up on the wiki specifically for this game, except for cases where I think I need to know in advance in order to present things properly, or if I think we're about to do something that could have permanent consequences. Gift giving usually doesn't fall into either category, even if the gift turns out to be lousy.

For requests like "Give Haley a Daffodil" - that'll just get done, unless someone objects to it (or I can't find Haley - probably not an issue with her, but some NPCs can be tough to nail down on a given day.) For vaguer requests, like "Give Haley something nice", then I'll try to find something I think she'll like, but I won't check the wiki to pick the optimal gift. If I *know* what she likes and get the vague request, I'll go with something I know she likes - which may not be the optimal pick, but at least should be better than nothing.

Spoiler: Today's fishing trip
As another example, I'm not looking up on the wiki to see exactly what spring fish we need to catch for the Fish Tank bundles. I've got a rough idea of what's helpful and what's not, but I'm going to err on the side of caution and keep everything we catch barring instructions to the contrary.
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Post Post #196 (isolation #136) » Fri Apr 14, 2023 7:00 pm

Post by Farren »

In post 193, Farren wrote: So far, here's what today's looking like.

1) Advance the storyline with regards to the Community Center. That means paying the Wizard a visit. If there's any obvious follow-up, we'll do that too. (Pay a visit to X, that sort of thing.)
2) Go fish. Goal here is to try and collect a variety of fish, so we won't be focusing on one location - we'll try to hit up all of the major fishing zones over the course of the day and spend at least some time fishing at each. We haven't done too much fishing yet, but it'll be a good opportunity to level it.
3) Give Haley a Daffodil. Part of the fishing run will be in Pelican Town, so we'll stop by her house - and if she's not there, we'll try to figure out where she is.
No ideas since this, so this will stand. We'll hit up the Wizard first thing, then move on to fishing in Cindersap Forest. (If there are posted hours, we'll swap those two around).
From there, on to Pelican Town's river - and giving Haley a flower, assuming she's there. If not, we will hunt her down.
From there, to the ocean and more fishing.
From there, to the Mountain Lake, and more fishing.
If the Wizard gives us an obvious follow-up, we'll squeeze that in as well.

Since we have a suggestion to spend energy on and *no* suggestion to water the crops, the crops get skipped today.

Playthrough to begin shortly!
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Post Post #197 (isolation #137) » Fri Apr 14, 2023 8:18 pm

Post by Farren »

Meeting the Wizard

Surprisingly, despite us arriving at 7:10 AM, the Wizard's tower was open. Inside, we saw:
- A cauldron, bubbling with green liquid.
- Some sort of lectern in the back.
- An eight-pointed star drawn on the floor.
- And, of course, the Wizard himself.

We didn't get much of a look, as the Wizard demanded our attention immediately.

"Ah... Come in. I am Rasmodius... seeker of the arcane truths. Mediary between physical and ethereal. Master of the seven elementals. Keeper of the sacred cha- ... you get the point. And you... Farren. The one whose arrival I have long foreseen.

Here, I'd like to show you something. Behold!"

With a gesture, he pointed towards the star on the floor - and one of the green creatures you saw yesterday at the Community Center appeared within it, trapped in a magic bubble!

"You've seen one before, haven't you? They call themselves 'Junimos.' Mysterious spirits, these ones... For some reason, they refuse to speak with me."

He gestures again, and the Junimo vanishes.

"I'm not sure why they've moved into the community center, but you have no reason to fear them."

You mentioned the mysterious, illegible plaque you saw; he looked interested.

"Hmmm? You found a golden scroll written in an unknown language? Most interesting... Stay here. I'm going to see for myself. I'll return shortly." With that, he disappeared into thin air. Trying to parse what you saw, you were startled by the tower door opening behind you. The Wizard walked back in.

"I found the note... The language is obscure, but I was able to decipher it. 'We, the Junimo, are happy to aid you. In return, we ask for gifts of the valley. If you are one with the forest then you will see the true nature of this scroll.' Hmmm. 'One with the forest.' What do they mean?"

The Wizard sniffed at his cauldron. "Ah-hah! Come here. My cauldron is bubbling with ingredients from the forest. Baby fern, moss grub, caramel-top toadstool... Can you smell it? Here. Drink up. Let the essence of the forest permeate your body." He handed you a mug filled to the brim with green liquid. Shuddering, you drank it up. Your vision blurred - images of trees danced through your head, then everything went black.

When you awoke, you were outside the tower - but realized that the mystery of the Junimo language was a mystery no longer.
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Post Post #198 (isolation #138) » Fri Apr 14, 2023 8:29 pm

Post by Farren »

The Community Center
Later in the day, we dropped by the community center and took another look at the scroll. It was now legible! It contained what looked like a shopping list, along with a note at the end:
Reward: Bridge Repair
.

You can think of two broken bridges in Pelican Town. The first, by Elliott's cabin, is barely a bridge at all; you think you could
repair it yourself
if you just brought enough wood. The second, though - to the east of the Adventurer's Guild, there's a broken bridge that presumably used to span a sizable chasm. That one is definitely beyond your meager skills - but perhaps the Junimos are offering to fix it?

The list is as follows:

Spoiler: Craft Room Bundles


Craft Room

  • Spring Foraging Bundle (4/4 needed)
    • Wild Horseradish x1
    • Daffodil x1
    • Leek x1
    • Dandelion x1
  • Summer Foraging Bundle (3/3 needed)
    • Spice Berry x1
    • Grape x1
    • Sweet Pea x1
  • Fall Foraging Bundle (4/4 needed)
    • Common Mushroom x1
    • Wild Plum x1
    • Hazelnut x1
    • Blackberry x1
  • Winter Foraging Bundle (4/4 needed)
    • Winter Root x1
    • Crystal Fruit x1
    • Snow Yam x1
    • Crocus x1
  • Exotic Foraging Bundle (5/9 needed)
    • Coconut x1
    • Cactus Fruit x1
    • Cave Carrot x1
    • Red Mushroom x1
    • Purple Mushroom x1
    • Maple Syrup x1
    • Oak Resin x1
    • Pine Tar x1
    • Morel x1
  • Construction Bundle (4/4 needed)
    • Wood x99
    • Wood x99
    • Stone x99
    • Hardwood x10


You get the distinct sense that you can donate any of these items here; the Junimos will collect them.

New Action
- donate to the community center! Finishing individual bundles will yield minor rewards; finishing an entire room will pay out the listed major reward.
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Post Post #199 (isolation #139) » Fri Apr 14, 2023 8:41 pm

Post by Farren »

Activity Report - Spring 8
Time SpentEnergy SpentItems usedItems gainedNotes
Exploring
& Travel
7h10m
-7
Rice Shoot x4 (dug)
Dandelion x2
Daffodil x2
Gold Ore x3 (dug)
Clam x1
Stone x1 (dug)
Copper Ore x3 (dug)
Dug items were buried treasure; all others were forage found while traveling.
Energy includes the +1 from the Wizard.
The Rice Shoots are Spring crops - 8 days to mature; they grow faster if planted by water.
Clearing
& Chopping
0m
0

Farming
0m
Fishing
9h40m
? (had about 20-25% of our energy left)
Chub (Silver) x3, (Normal) x1
Green Algae x2
Sunfish (Gold) x1, (Normal) x1
Smallmouth Bass (Gold) x1, (Silver) x1, (Normal) x1
Geode x2
Driftwood x2

Joja Cola x1
Trash x1

Sardine (Gold) x2, (Silver) x2
Bait x10
Ruby x2
Anchovy x1
Carp (Gold) x2
Bullhead (Silver) x2
Copper Ore x2
Driftwood and Trash were tossed to make room.
Mining
0m
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Post Post #200 (isolation #140) » Fri Apr 14, 2023 8:49 pm

Post by Farren »

Social Report - Spring 8
VillagerTimeLocationDialogue
Leah11:40 AMOutside Haley's house"The trees look nice today, don't they? So why did you become a farmer?"
>>> I wanted to escape my old life.
"That's pretty much the reason I came here too!"
Haley11:50 AMOutside Leah's cottage(upon being given the Daffodil)
"*gasp*... for me? Thank you!" (She liked it!)
"This town is so small. It sucks. I have to drive, like, twenty miles to buy any decent clothes. That's why I usually just order online. What?"
Penny12:10 PMOutside Haley's house, by the tree"Hi ..."
Lewis12:10 PMOn the road leading to the middle of town"*sniff*... *sniff*... Ah, I sense you've been spending some time in the old Community Center. It's good to know someone's taking care of the place."
Elliott12:40 PMOutside his cabin"I'm kind of new to this town myself, but I really feel at home. I moved here only a year before you."
Maru4:30 PMOutside the saloon, on a bench"Whenever I'm struggling with a technical problem, I always take a walk."
Evelyn4:40 PMBehind Maru's bench"Oh my, what a lovely day! "
Alex4:40 PMBy his dog's pen"Did you know I was an all-star quarterback in high school? It's true."
Abigail4:40 PMOutside her home"Oh, hey. Taking a break from work?"
Sam (NEW)4:50 PMInside the saloon"Hey, farmer."
Harvey5:50 PMIn Jodi's backyard"We sell a few over-the-counter medicines at the clinic... feel free to stop by if you're feeling exhausted. I know that being a farmer is pretty tiring work... don't overdo it!"
Linus6:40 PMOutside his tent"The crisp air of the wilderness is all I care to know."
Sebastian7:30 PMBy the mountain lake"Um... need something?"
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Post Post #201 (isolation #141) » Fri Apr 14, 2023 8:50 pm

Post by Farren »

Completed Introductions! Follow-up quest:

How To Win Friends

Giving gifts is a great way to build friendships. Learn each person's indivdiual tastes and you'll be popular in no time.
Progress: 0/1 gifts given.
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Post Post #202 (isolation #142) » Fri Apr 14, 2023 8:51 pm

Post by Farren »

Level up!
Fishing: level 3! (+2 levels!)

+2 Fishing Rod proficiency
New Crafting Recipe: Bait
New Crafting Recipe: Crab Pot
New Crafting Recipe: Dish o' the Sea
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Post Post #203 (isolation #143) » Fri Apr 14, 2023 9:02 pm

Post by Farren »

Today is:
Tuesday, Spring 9
.
Cash on hand:
328 G
.

Today's weather
: It's a beautiful, sunny day!
Today's mail
:
Spoiler: I'd like to apologize
... for joking about your Grandpa's old cottage when we first met. It's really a nice little house!

However, you might need some more space someday. That's where I can help. If you bring me some raw materials and pay a fee, I can expand your house.

The first expansion I offer includes a kitchen. With a kitchen, you'll be able to cook any recipes you've learned!

Anyway, I hope you're starting to feel at home in Stardew Valley! ~Your local carpenter, Robin.


Today's TV shows

Spoiler: Tomorrow's Weather
It's going to be clear and sunny all day.

Spoiler: Oracle's Report
The spirits are somewhat annoyed today. Luck will not be on your side.


Logs

Spoiler: Quest Log
  • How To Win Friends

    Giving gifts is a great way to build friendships. Learn each person's indivdiual tastes and you'll be popular in no time.

    Progress: 0/1 gifts given.

  • Deeper In The Mine

    It seems that the mine elevator is still functional. It will allow you to quickly return to any elevator doors you've discovered. A deeper expedition might be in order.

    Progress: 15/40 mine floors explored.

  • Raising Animals

    Robin, the local carpenter, lives north of town. In exchange for raw materials and money, she'll construct new buildings on your farm. You'll need her to build a coop or barn so that you can raise animals.

    Progress: 0/1 Coops built.

  • Initiation

    If you can slay 10 slimes, you'll have earned your place in the Adventurer's Guild.

    Progress: 7/10 slimes slain.


Spoiler: Crop Log

We have
Parsnips x4
ready for harvest, from the mixed seeds!


Inventory

Spoiler: Inventory on hand

Inventory on hand
#
ItemQtyTypeDescription
1
Axe
x1
ToolUsed to chop wood.
2
Hoe
x1
ToolUsed to dig and till soil.
3
Watering Can
x1
ToolUsed to water crops.
4
Pickaxe
x1
ToolUsed to break stones.
5
Scythe
x1
ToolUsed to cut grass.
With a silo, cut grass produces hay.
6
Fishing Pole
x1
ToolUsed to catch fish.
7
Rusty Sword
x1
WeaponA rusty, dull old sword. Does 2-5 damage.
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24

Spoiler: Inventory in chests
  • Dwarf Scroll I x1
    (donatable to Gunther)

  • Dwarvish Helm x1
    (donatable to Gunther)

  • Geode x10
  • Quartz x5
    (donatable to Gunther)

  • Ruby x2
    (donatable to Gunther)

  • Topaz x3
    (donatable to Gunther)

  • Cherry Bomb x1
  • Coal x15
  • Copper Bar x1
  • Copper Ore x65
  • Gold Ore x3
  • Iron Ore x3
  • Clay x2
  • Fiber x243
  • Stone x151
    (donatable to the Community Center)

  • Wood x40
  • Bat Wing x1
  • Bug Meat x10
  • Slime x13
  • Maple Seed x1
  • Sap x54

  • Green Algae x8
  • Anchovy (Gold) x1
  • Bullhead (Silver) x2
  • Carp (Gold) x2
  • Chub (Silver) x3
  • Chub x1
  • Sardine (Gold) x2
  • Sardine (Silver) x2
  • Smallmouth Bass (Gold) x1
  • Smallmouth Bass (Silver) x1
  • Smallmouth Bass x1
  • Sunfish (Gold) x1
  • Sunfish x1
  • Joja Cola x1
  • Bait x30
  • Clam x1
  • Rice Shoot x4
  • Cave Carrot x1
    (donatable to the Community Center)

  • Daffodil x7
    (donatable to the Community Center)

  • Dandelion (Silver) x1
    (donatable to the Community Center)

  • Dandelion x2
    (donatable to the Community Center)

  • Wild Horseradish x3
    (donatable to the Community Center)
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Post Post #204 (isolation #144) » Fri Apr 14, 2023 9:09 pm

Post by Farren »

I will update the social report tomorrow, but some highlights:
- Linus is now at one heart!
- Haley jumped from last place to 7th place with the daffodil gift.
- Penny is the highest-ranked person that can be courted, in 3rd place. (Maru's in 5th; Elliott in 6th.) I'll try to make a note of who can be courted and who can't.
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Post Post #205 (isolation #145) » Sat Apr 15, 2023 4:55 pm

Post by Farren »

Spoiler: Video: Spring 8 (24:50)
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Post Post #206 (isolation #146) » Sun Apr 16, 2023 8:15 pm

Post by Farren »

No suggestions yet. So let's build on yesterday.

- More fishing. This time, going to run the loop in reverse, starting in the mountains and working our way downwards. Additionally, we're low on funds; I suggest we
sell
any duplicate fish to bring in some funds.
- More socializing. Since there does seem to be a general interest in relationship building, I'll bring along some more Daffodils and hand them out to people, see what they think. I'll earmark one for Haley as we know she likes them. Priorities will be single people, especially those that are already high on the list. (If anyone wants me to prioritize someone specific, please let me know!)
- More foraging. We have a Spring Foraging bundle to potentially work on. If we can find any Leeks, turning this in becomes an option, although I'd like some consensus on that before actually doing it.

Deadline to add to this list / fine-tune this list / toss this list entirely and suggest something different: (expired on 2023-04-17 23:00:00)
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Post Post #210 (isolation #147) » Mon Apr 17, 2023 8:04 am

Post by Farren »

Deadline extended by 24 hours. New deadline is:

(expired on 2023-04-18 23:00:00).

I generally won't post my ideas unless we go a couple of days without any feedback. Anyone is welcome to start making suggestions as soon as the post is unlocked. :)
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Post Post #212 (isolation #148) » Tue Apr 18, 2023 7:01 pm

Post by Farren »

- Slime killing. Since we're starting the fishing loop in the mountains, we'll do this first, then dip as soon as we hit the quota for the quest.
- More fishing. This time, going to run the loop in reverse, starting in the mountains and working our way downwards. We'll sell any duplicate fish at the end of the day.
- More socializing. I'll bring along some more Daffodils and hand them out to people, see what they think. Priorities will be
Haley, Sam, Abigail, Sebastian
.
- More foraging. We have a Spring Foraging bundle to potentially work on. If we can find any Leeks, we'll turn in the bundle.


Playthrough to start shortly!
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Post Post #213 (isolation #149) » Tue Apr 18, 2023 7:39 pm

Post by Farren »

Going to try switching up the format for the activity report. Feedback welcome!

Task 1: kill three slimes.
Success!
. We entered the mines at 7:00 AM and left at 8:50 AM - Floor 16 was infested. As we didn't spend much time there, we didn't get much in the way of loot.

Task 2: Fishing.
Eh.
We got some time in fishing, but not as much as I'd hoped.

Task 3: Socializing / daffodil distribution.
Mixed.

- Haley was at the fountain at 12:40 PM and happily accepted another Daffodil (
liked
).
- We caught Sam just outside his house at 4:40 PM. However, he
disliked
the Daffodil; we'll need to find something better to give him in the future.
- No sign of Abigail during the day, and she was locked in her room at night, so no luck here.
- We checked on Sebastian twice today; he was locked in his room both times. No luck there either.
- We also met up with Harvey and Willy (at Harvey's Clinic); Maru was there but Harvey was blocking the way. We caught up with her later in the evening.
- We found an exercise meet-up in progress at Pierre's! Robin, Marnie, Jodi, Caroline, and Emily were all exercising in the back. We also talked with Pierre.
- We saw Evelyn outside tending to the flowers.
- Alex was outside by his dog's pen.
- We caught Shane leaving JojaMart.

Task 4: Foraging.
No leeks.
We did find a couple of other goodies, though.

We had a lot of energy left over at the end of the day - over 50% left. Health was at about 80% left, mostly from fighting on the infested floor.

Inventory changes before sale of fish:
Spoiler: stuff found

Daffodils: -2 normals, +1 gold
Bug Meat: +3
Stone: +4
Copper Ore: +1
Slime: +3
Carp: +2 (one iridium, one gold - iridium is the best quality possible)
Largemouth Bass: +1 (silver)
Bullhead: +2 (one silver, one normal)
Green Algae: +4
Smallmouth Bass: +1
Sunfish: +2 (one gold, one normal)
Trash: +1 (tossed it)
Wild Horseradish: +1 (Silver)
Dandelion: +1 (gold)
Bat Wing: +1 (fighting on the farm)
Spring Onion: +8 (1 silver, 7 normal)
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Post Post #214 (isolation #150) » Tue Apr 18, 2023 7:46 pm

Post by Farren »

Transaction Report - Spring 9
MerchantBuy/SellItemQtyΔG
Haley (Quest)RewardHow To Win Friends
n/a
+100G
Lewis (Shipping)SellBullhead (Silver)
x2
+186G
Lewis (Shipping)SellCarp (Gold)
x2
+90G
Lewis (Shipping)SellCarp (Iridium)
x1
+60G
Lewis (Shipping)SellChub (Silver)
x3
+186G
Lewis (Shipping)SellSardine (Gold)
x1
+50G
Lewis (Shipping)SellSmallmouth Bass (Gold)
x1
+75G
Lewis (Shipping)SellSmallmouth Bass (Silver)
x1
+62G
Lewis (Shipping)SellSmallmouth Bass
x1
+50G
Lewis (Shipping)SellSunfish (Gold)
x2
+90G
Lewis (Shipping)SellSunfish
x1
+30G
Lewis (Shipping)SellBullhead
x1
+75G
New wallet balance
1502G
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Post Post #215 (isolation #151) » Tue Apr 18, 2023 7:49 pm

Post by Farren »

Level up!
Foraging has reached Level 2!
+1 Axe Proficiency
New cooking recipe: Survival Burger


We finished
How To Win Friends
, gaining +100G.

Initiation
has been updated:

You successfully dispatched 10 slimes. Now you can enter the Adventurer's Guild.
Progress: 0/1 Adventurer's Guilds entered.

We can now explore the
Adventurer's Guild
. They're open from 2:00 PM - 10:00 PM, so it'll need to be done later in the day.
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Post Post #216 (isolation #152) » Tue Apr 18, 2023 8:03 pm

Post by Farren »

Today is:
Wednesday, Spring 10
.
Cash on hand:
1502 G
.

Today's weather
: It's a clear and sunny day!
Today's mail
:
Spoiler: I've got some new items in stock...
A deluxe fishing pole and some bait to attach to it!

You can use bait to make fish bite faster. Hope to see you soon! ~Willy


Spoiler: Hi.
Me sell hats. Okay, poke?

Come to old old old haus, poke. Bring coines. ~hat mouse


Today's TV shows

Spoiler: Tomorrow's Weather
It's going to rain all day tomorrow.

Spoiler: Oracle's Report
The spirits are very happy today! They will do their best to shower everyone with good fortune.

Additionally, Queen of Sauce is airing a re-run.

Logs

Spoiler: Quest Log
  • Deeper In The Mine

    It seems that the mine elevator is still functional. It will allow you to quickly return to any elevator doors you've discovered. A deeper expedition might be in order.

    Progress: 15/40 mine floors explored.

  • Raising Animals

    Robin, the local carpenter, lives north of town. In exchange for raw materials and money, she'll construct new buildings on your farm. You'll need her to build a coop or barn so that you can raise animals.

    Progress: 0/1 Coops built.

  • Initiation

    You successfully dispatched 10 slimes. Now you can enter the Adventurer's Guild.

    Progress: 0/1 Adventurer's Guilds entered.


Spoiler: Crop Log

We have
Parsnips x4
ready for harvest, from the mixed seeds!


Inventory

Spoiler: Inventory on hand

Inventory on hand
#
ItemQtyTypeDescription
1
Axe
x1
ToolUsed to chop wood.
2
Hoe
x1
ToolUsed to dig and till soil.
3
Watering Can
x1
ToolUsed to water crops.
4
Pickaxe
x1
ToolUsed to break stones.
5
Scythe
x1
ToolUsed to cut grass.
With a silo, cut grass produces hay.
6
Fishing Pole
x1
ToolUsed to catch fish.
7
Rusty Sword
x1
WeaponA rusty, dull old sword. Does 2-5 damage.
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24

Spoiler: Inventory in chests
  • Dwarf Scroll I x1
    (donatable to Gunther)

  • Dwarvish Helm x1
    (donatable to Gunther)

  • Geode x10
  • Quartz x5
    (donatable to Gunther)

  • Ruby x2
    (donatable to Gunther)

  • Topaz x3
    (donatable to Gunther)

  • Cherry Bomb x1
  • Coal x15
  • Copper Bar x1
  • Copper Ore x66
  • Gold Ore x3
  • Iron Ore x3
  • Clay x2
  • Fiber x243
  • Stone x156
    (donatable to the Community Center)

  • Wood x40
  • Bat Wing x2
  • Bug Meat x13
  • Slime x16
  • Maple Seed x1
  • Sap x54

  • Green Algae x12
  • Anchovy (Gold) x1
  • Bullhead (Silver) x1
  • Carp (Gold) x1
  • Chub x1
  • Sardine (Silver) x1
  • Smallmouth Bass x1
  • Sunfish x1
  • Joja Cola x1
  • Bait x30
  • Clam x1
  • Rice Shoot x4
  • Cave Carrot x1
    (donatable to the Community Center)

  • Daffodil (Gold) x1
    (donatable to the Community Center)

  • Daffodil x5
    (donatable to the Community Center)

  • Dandelion (Gold) x1
    (donatable to the Community Center)

  • Dandelion (Silver) x1
    (donatable to the Community Center)

  • Dandelion x2
    (donatable to the Community Center)

  • Spring Onion (Silver) x1
  • Spring Onion x7
  • Wild Horseradish (Silver) x1
    (donatable to the Community Center)

  • Wild Horseradish x3
    (donatable to the Community Center)
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Post Post #217 (isolation #153) » Tue Apr 18, 2023 8:06 pm

Post by Farren »

Cutscene - Marnie visits the FarmAs we step out of the farmhouse, we see Marnie waiting on the front porch - with a gray cat by her side.

"Hello Farren! You see this cat here?" The cat meows at you as you inspect it - yup, that's a cat, all right. "I found it sitting outside the entrance to your farm! I think it's a stray... poor little thing." Another meow. "I think it likes this place! Hey, um... Don't you think this farm could use a good cat?"


Should we adopt this cat?


Please vote yes or no. To the best of my knowledge, this is a permanent decision and cannot be changed once made.
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Post Post #218 (isolation #154) » Tue Apr 18, 2023 8:18 pm

Post by Farren »

Notes:
- We've given Haley two gifts this week, so we can't give her any more until Sunday, Spring 14 - which happens to be her birthday. Birthday gifts have a
much
greater impact on relationships than regular gifts do, so for those of you who are interested in seeing things progress with Haley, keep an eye on the calendar!
- Haley is now in 2nd place overall (behind Linus, who remains the only person with one heart).
- Sam is now in 28th place. (Definitely no more daffodils for him...)
- Someone please yell at me if I don't update the social report near the OP within the next 24 hours.
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Post Post #219 (isolation #155) » Tue Apr 18, 2023 8:56 pm

Post by Farren »

Spoiler: Video: Spring 9 (20:11)
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Post Post #225 (isolation #156) » Thu Apr 20, 2023 1:35 pm

Post by Farren »

In post 224, DragonEater70 wrote:
In post 2, Farren wrote: Last updated: start of Spring 8.
Update please!
Done!
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Post Post #226 (isolation #157) » Thu Apr 20, 2023 1:36 pm

Post by Farren »

In post 221, DragonEater70 wrote: Also, explore the adventurer's guild please.
I will fast-track this later this evening! We'll be committing to go up there during the playthrough during their operational hours.
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Post Post #227 (isolation #158) » Thu Apr 20, 2023 4:35 pm

Post by Farren »

Since I had to wait around for 2:00, I did a quick look-around for forage.

Bus Stop: Dandelion x1
Cindersap Forest: Spring Onions xLots, Wild Horseradish x1.
Mountain Area: Leek x1 (over by the Adventurer's Guild).

An Adventurer is you

The Adventurer's Guild is a small building, decorated with candle sconces on the wall and a roaring fireplace. A large sword lies against the wall.

An old man in a red hat snoozes in a rocking chair in the corner. The old man doesn't seem interested in a conversation; he mutters that you shouldn't bother him unless you've got
something to show him
.

Marlon stands behind the corner, running a weapons and armor shop. He notes that he's willing to buy monster loot and surplus combat items.

New Vendor - Marlon

Adventurer's Guild - Weapons and Armor
ItemCostDescription
Wooden Blade
250G
Level 1 Sword. 3-7 damage.
Iron Dirk
500G
Level 1 Dagger. 2-4 damage, +2 crit.
Sneakers
500G
Flimsy, but fashionable. +1 defense.
Leather Boots
500G
Sturdy and dependable. +1 defense, +1 immunity.
Amethyst Ring
1000G
Increases knockback by 10%.
Topaz Ring
1000G
Increase weapon precision by 10%.


Weapons are inventory items and will take up an inventory slot. We currently have a
Rusty Sword
(2-5 damage); Marlon will buy this for 50G if we want to sell it.
(Bad idea unless we're buying another weapon to replace it!)

We can equip one piece of footwear and two rings. We currently have
Leather Boots
equipped; no rings. Marlon will buy the Leather Boots for 100G.

Finally, up on the wall there's a poster labeled "Monster Eradication Goals - help keep the valley safe!" It has the following items listed:
Slimes: 16/1000 killed.
Cave Insects: 20/125 killed.
Rock Crabs: 2/60 killed.

There are spaces for other entries as well, but they're currently blank. A note at the bottom reads: See Gil to claim your rewards. Gil must be the old man in the corner.
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Post Post #228 (isolation #159) » Thu Apr 20, 2023 7:33 pm

Post by Farren »

We've got nothing that consumes energy on the agenda yet, so I will propose a couple of fleshed-out days.

1) Mining. Start our day by heading straight to the mines. Start on floor 15; concentrate on loot. If we make any progress, great, but don't count on it.
2) Leave the mine at 1:30 PM or so - head to the Adventurer's guild (and grab the Leek nearby).
3) Beeline to Clint's - goal is to make it there before he closes at 4. Open the geodes. If we're really full, sell a few things to Clint to make room.
4) Head to Cindersap - grab the spring onions.
5) Grab the dandelion at the Bus Stop, then back to the farm. With time / energy left over, work on crop management, then clearing the farm.

Or ...

1) Start out heading to Cindersap. Grab the spring onions. Bring an axe and go to town on the trees.
2) Once out of energy, head into town. Stop by Clint's and open the geodes.
3) Socialize in town. Bring some daffodils and see who else likes them.
4) Head up to the Adventurer's Guild. Grab the Leek.
5) Stop by the Community Center and turn in the Spring Foraging bundle.
6) Head back to the farm via the Bus Stop; grab the dandelion there.

Since we have the cat to decide on, I'll make it a four-day cycle.

Deadline to make suggestions, endorse a plan above, come up with a new plan, vote on the cat, or anything else for Spring 10:
(expired on 2023-04-22 23:00:00)
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Post Post #230 (isolation #160) » Sat Apr 22, 2023 7:00 pm

Post by Farren »

1) Mining. Start our day by heading straight to the mines. Start on floor 15; concentrate on loot. If we make any progress, great, but don't count on it. Make sure to leave enough energy to water crops.
2) Leave the mine at 1:30 PM or so - head to the Adventurer's guild (and grab the Leek nearby). We want to be there when they open at 2:00 PM.
3) Beeline to Clint's - goal is to make it there before he closes at 4. Open the geodes. If we're really full, sell a few things to Clint to make room.
3.5) Socialize for about an hour or so.
4) Head to Cindersap - grab the spring onions.
5) Grab the dandelion at the Bus Stop, then back to the farm. With time / energy left over, work on crop management, then clearing the farm.

Playthrough will begin shortly!
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Post Post #231 (isolation #161) » Sat Apr 22, 2023 7:42 pm

Post by Farren »

We now have a new cat, named
Fluffball
.
New Actions
:
- Pet the cat. This costs no energy; time will vary depending on how long it takes to find the cat. If I see it, I will pet it automatically, but won't go hunt it down without a request to do so.
- Fill the cat's water bowl. This costs a small amount of energy and requires the
Watering Can
. It's filled automatically when it rains.

Mining:
- We got to Floor 20! This is a new checkpoint.
- Floor 20 had a treasure chest, which contained a
Steel Smallsword
- a level 2 Sword, doing 4-8 damage with a +2 speed bonus.
- Floor 20 also has a
lake
, which could be a potential fishing spot.
- We took a lot of damage on Floor 21 thanks to an insect infestation and were forced to retreat earlier than I would have liked.
- We got Geodes, copper ore, stone, bug meat, one Mixed Seeds, some quartz, some fiber, an Earth Crystal, and some coal.

Adventurer's Guild:
- We arrived at 2:00 PM on the dot.
- We sold the
Rusty Sword
for 50G, as it was obsolete with the new sword from the mine.
- In addition to the notes from earlier, Marlon will also buy Slimes (5G each) and Bug Meat (8G each). He'll also buy the Steel Smallsword for 50G. (I didn't sell any of these.)

Geodes:
- We made it to Clint's at 3:10 PM. (So about 1h10m to get there from the Guild.) We smashed 12 Geodes (paying 300G) and got: Dwarfish Helm, Limestone, Nekoite, Stone, Sandstone, Copper Ore, Mudstone, Petrified Slime, Copper, Alamite, Coal, Clay.

Socializing:
- We talked with: Maru (en route to Clint's), Clint, Abigail (gave her a quartz; she liked it!), Vincent, Jas, Penny (outside the museum by the river), Elliott (by the bridge to the beach), Emily, Gus (in the saloon), Evelyn, Lewis, Pam (outside in town), George (in his house), Sam, Caroline, Marnie (around town).

Dialogue of note:
- Emily has heard tales of magical rings; she doesn't know if they're true or not.
- Lewis likes tea in the morning.
- Pam used to drive the bus; if she got her job back she could
drive us to Calico Desert
.
- George is Alex's grandfather.

Help Wanted quest - deliver a Carp to the Wizard. 90G reward. Expires tomorrow.

Foraging: got a daffodil, spring onions x20 (3 silver, 17 normal), dandelions x2 (silver x1, normal x1), leek x1, horseradish x1. (Had to make a trip back to grab the horseradish.)

Farm stuff: watered all crops. Sold the parsnips. Cleared out a little debris with the remaining energy. Evaded monsters on the farm due to low health.
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Post Post #232 (isolation #162) » Sat Apr 22, 2023 7:46 pm

Post by Farren »

Transaction Report - Spring 10
MerchantBuy/SellItemQtyΔG
MarlonSellRusty Sword
x1
+50G
ClintBuyGeode Smashing
x12
-300G
Lewis (Shipping)SellParsnips
x4
+140G
New wallet balance
1392G
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Post Post #233 (isolation #163) » Sat Apr 22, 2023 7:47 pm

Post by Farren »

Level up!
Mining has reached level 2!

+1 pickaxe proficiency.
New crafting recipe: Staircase
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Post Post #234 (isolation #164) » Sat Apr 22, 2023 8:00 pm

Post by Farren »

Today is:
Thursday, Spring 11
.
Cash on hand:
1392 G
.

Today's weather
: It's raining.
Crops do not need to be watered.

Today's mail
:
Spoiler: MISSING:
I lost my favorite Axe! If you find it, please return it ASAP. I'm having a tough time without it. There's 250G in it for whoever finds the thing. ~Robin

New Quest - Robin's Lost Axe

Robin lost her favorite axe. The last time she remembers using it, she was cutting wood south of Marnie's Ranch.

Progress: 0/1 lost axes returned to Robin.


Today's TV shows

Spoiler: Tomorrow's Weather
It's going to be a clear and sunny day tomorrow.

Spoiler: Oracle's Report
The spirits are very happy today! They will do their best to shower everyone with good fortune.

Spoiler: Livin' Off the Land
Welcome to "Livin' Off The Land". We're back again with another tip for y'all. Now listen up:

Woes from crows? Sounds like you need a scarecrow! Placing a scarecrow on your farm deters crows from a pretty good distance. Make sure you protect your valuable crops!
One more thing... need a bigger backpack to hold all your stuff? Check your local general store.

Logs

Spoiler: Quest Log
  • Deeper In The Mine

    It seems that the mine elevator is still functional. It will allow you to quickly return to any elevator doors you've discovered. A deeper expedition might be in order.

    Progress: 21/40 mine floors explored.

  • Raising Animals

    Robin, the local carpenter, lives north of town. In exchange for raw materials and money, she'll construct new buildings on your farm. You'll need her to build a coop or barn so that you can raise animals.

    Progress: 0/1 Coops built.

  • Robin's Lost Axe

    Robin lost her favorite axe. The last time she remembers using it, she was cutting wood south of Marnie's Ranch.

    Progress: 0/1 lost axes returned to Robin.

  • Help Wanted - Delivery

    The Wizard, M. Rasmodius, wishes to study the arcane properties of the Carp. You will be rewarded.
    - 90G on delivery.
    - Makes Wizard happy.

    Progress: 0/1 Carps delivered to the Wizard.

Spoiler: Crop Log

We have
Potato x1
ready for harvest, from the mixed seeds!


Inventory

Spoiler: Inventory on hand

Inventory on hand
#
ItemQtyTypeDescription
1
Axe
x1
ToolUsed to chop wood.
2
Hoe
x1
ToolUsed to dig and till soil.
3
Watering Can
x1
ToolUsed to water crops.
4
Pickaxe
x1
ToolUsed to break stones.
5
Scythe
x1
ToolUsed to cut grass.
With a silo, cut grass produces hay.
6
Fishing Pole
x1
ToolUsed to catch fish.
7
Rusty Sword
x1
WeaponA rusty, dull old sword. Does 2-5 damage.
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24

Spoiler: Inventory in chests
  • Dwarf Scroll I x1
    (donatable to Gunther)

  • Dwarvish Helm x2
    (donatable to Gunther)

  • Geode x1
  • Quartz x9
    (donatable to Gunther)

  • Ruby x2
    (donatable to Gunther)

  • Topaz x3
    (donatable to Gunther)

  • Cherry Bomb x1
  • Alamite x1
    (donatable to Gunther)

  • Limestone x1
    (donatable to Gunther)

  • Mudstone x1
    (donatable to Gunther)

  • Nekoite x1
    (donatable to Gunther)

  • Petrified Slime x1
    (donatable to Gunther)

  • Sandstone x1
    (donatable to Gunther)

  • Coal x29
  • Copper Bar x1
  • Copper Ore x91
  • Gold Ore x3
  • Iron Ore x3
  • Clay x3
  • Fiber x267
  • Stone x222
    (donatable to the Community Center)

  • Wood x54
  • Bat Wing x2
  • Bug Meat x30
  • Slime x17
  • Maple Seed x1
  • Sap x54

  • Green Algae x12
  • White Algae x1
  • Anchovy (Gold) x1
  • Bullhead (Silver) x1
  • Carp (Gold) x1
  • Chub x1
  • Largemouth Bass (Silver) x1
  • Sardine (Silver) x1
  • Smallmouth Bass x1
  • Sunfish x1
  • Joja Cola x1
  • Bait x30
  • Clam x1
  • Mixed Seeds x1
  • Rice Shoot x4
  • Cave Carrot x1
    (donatable to the Community Center)

  • Daffodil (Gold) x1
    (donatable to the Community Center)

  • Daffodil x6
    (donatable to the Community Center)

  • Dandelion (Gold) x1
    (donatable to the Community Center)

  • Dandelion (Silver) x2
    (donatable to the Community Center)

  • Dandelion x3
    (donatable to the Community Center)

  • Leek x1
    (donatable to the Community Center)

  • Spring Onion (Silver) x4
  • Spring Onion x24
  • Wild Horseradish (Silver) x1
    (donatable to the Community Center)

  • Wild Horseradish x4
    (donatable to the Community Center)
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Post Post #235 (isolation #165) » Sat Apr 22, 2023 8:07 pm

Post by Farren »

Inventory notes:
- We have a lot of items that Gunther is interested in.
- We can complete the Spring Foraging bundle whenever we want.
- We have one Carp in our inventory, which could be used to complete the delivery quest to the Wizard. (It's gold quality, though.)
- The leftover Geode came from clearing rocks on the farm.

My to-do list:
- Update crafting recipes.
- Upload the playthrough.
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Post Post #237 (isolation #166) » Mon Apr 24, 2023 1:08 pm

Post by Farren »

In post 236, DragonEater70 wrote: Do we know how much a gold carp is normally worth?
Looks like 45G, from the last time we sold one.
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Post Post #238 (isolation #167) » Mon Apr 24, 2023 9:40 pm

Post by Farren »

Video's uploading now; apologies for the delay! Will post it once I wake up tomorrow.

Past the 48 hour mark, so here are a couple of ideas for today. It's raining and the spirits are smiling, so it's a good day to do energy-intensive and/or luck-intensive activities.

1) Go turn in the Spring Foraging bundle to the community center.
2) Head to the mines and spend most of the day there. Concentrate on loot / ores specifically. Bring Spring Onions along to maximize the amount of time we can spend in there.
3) If we run out of onions and energy and there's still time in the day, go forth and socialize. (I think this is unlikely.)

Or ...

A) Drop the Carp off at the Wizard's for the Help Wanted quest.
B) Go donate a bunch of stuff to Gunther - anything he's willing to take, bring it to him.
C) Concentrate on fishing today, emphasizing one location in particular - either river or ocean. (Hoping for extra treasure chests!)
D) If it looks like we're going to run out of time with a bunch of leftover energy, clear debris and/or chop trees at the farm.

Let me know which of these looks better, or come up with a list of your own, or mix-and-match between the two, or whatever. :)

Deadline: (expired on 2023-04-25 23:00:00)
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Post Post #240 (isolation #168) » Tue Apr 25, 2023 6:34 am

Post by Farren »

Spoiler: Video - Spring 10 (20:48)
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Post Post #242 (isolation #169) » Tue Apr 25, 2023 7:26 am

Post by Farren »

It's raining, so watering the new crops is covered. :)

Looking at money. We have 1392G. Add 90G from turning in the Carp to the Wizard > 1482G.

Parsnip seeds: 20Gx10 = 200G
Tulip seeds: 20Gx10 = 200G
Bean Starters: 60Gx5 = 300G
Cauliflower seeds: 80Gx5 = 400G
Jazz seeds: 30Gx5 = 150G
Kale Seeds: 70Gx5 = 350G

We'd need 1600G total to buy all that. We don't have any extra (>2) fish, but we do have some extra quartzes and an extra topaz. We haven't sold any of those before so I don't know how much Clint will pay, but I'd be surprised if we got less than what we need to fund everything.
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Post Post #243 (isolation #170) » Tue Apr 25, 2023 7:01 pm

Post by Farren »

1. Drop Carp at Wizard's place.
2. Drop Spring Foraging Bundle at the Community Center.
3. Head over to Clint's and sell some minerals (but not anything donatable which we only have 1 or 2 of) so we have enough money to buy the following at Pierre's (in descending order of importance, if we still don't have enough money)
-10 parsnip seeds
-10 Tulip seeds
-5 Bean Starters
-5 cauliflower seeds
-5 jazz seeds
-5 kale seeds
4. Head back to the farm and plant ALL the seeds (including the mixed seeds in storage). Water them as well.
5. Head to mines, start floor 20, concentrate on loot until we have to go back. If we find any mixed seeds there, plant those too.

A couple of tweaks - minerals have to go to Clint, and interpreting "ALL the seeds" as including the mixed seeds in the chest. We might find some in the mines too, so including those.

Playthrough will start up shortly!
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Post Post #244 (isolation #171) » Tue Apr 25, 2023 7:28 pm

Post by Farren »

  • Carp successfully dropped off at the Wizard. He gave us the 90G as promised.
  • Went out of order here - I'd forgotten to bring the CC stuff with me, so opted to take a quick passthrough Cindersap while waiting for Clint's to open. Picked up another 9 Spring Onions.
  • Sold 7 quartzes and 1 topaz to Clint. Quartzes sell for 25G each; the Topaz sold for 80G. 1737G at this point.
    Bought all requested seeds from Pierre. 137G at this point.
    Grabbed a Leek at the Bus Stop on the way back to the farm.
  • Planted all purchased seeds, plus one Mixed Seeds, plus four Rice Shoots. I also harvested and sold the one Potato.
  • Donated the Spring Foraging Bundle (-1 Leek, -1 Dandelion, -1 Horseradish, -1 Daffodil). We got
    Wild Spring Seeds x30
    as a reward and access to two more bundles. (Will do those in a separate post.)
  • Hit up the mines from about 2:50 PM - 8:00 PM.
    Made it to floor 27. Both time and another bug swarm were equally responsible for my departure.
    New Checkpoint: Floor 25.

  • Planted the 30 wild spring seeds from the bundle reward.
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Post Post #245 (isolation #172) » Tue Apr 25, 2023 7:42 pm

Post by Farren »

Community Center - Pantry & Fish Tank
Two new areas have opened up in the Community Center!
Spoiler: Pantry Bundles
  • Spring Crops Bundle (4/4)
    • Parsnip x1
    • Green Bean x1
    • Cauliflower x1
    • Potato x1
  • Summer Crops Bundle (4/4)
    • Tomato x1
    • Pepper x1
    • Blueberry x1
    • Melon x1
  • Fall Crops Bundle (4/4)
    • Corn x1
    • Eggplant x1
    • Pumpkin x1
    • Yam x1
  • Quality Crops Bundle (3/4)
    • Parsnip (Gold+) x5
    • Melon (Gold+) x5
    • Pumpkin (Gold+) x5
    • Corn (Gold+) x5
  • Artisan Bundle (6/12)
    • Truffle Oil x1
    • Cloth x1
    • Goat Cheese x1
    • Cheese x1
    • Honey (any) x1
    • Jelly (any) x1
    • Apple x1
    • Apricot x1
    • Orange x1
    • Peach x1
    • Pomegranate x1
    • Cherry x1
  • Animal Bundle (5/6)
    • Large Milk x1
    • Large Egg (Brown) x1
    • Large Egg (White) x1
    • Large Goat Milk x1
    • Wool x1
    • Duck Egg x1

Spoiler: Fish Tank Bundles
  • River Fish Bundle (4/4)
    • Sunfish
    • Catfish
    • Shad
    • Tiger Trout
  • Crab Pot Bundle (5/10)
    • Lobster
    • Crayfish
    • Crab
    • Mussel
    • Cockle
    • Clam
    • Oyster
    • Periwinkle
    • Snail
    • Shrimp
  • Specialty Fish Bundle
    • Pufferfish
    • Ghostfish
    • Sandfish
    • Woodskip
  • Ocean Fish Bundle (4/4)
    • Sardine
    • Tuna
    • Red Snapper
    • Tilapia
  • Lake Fish Bundle
    • Largemouth Bass (4/4)
    • Carp
    • Bullhead
    • Sturgeon
  • Night Fishing Bundle (3/3)
    • Walleye
    • Bream
    • Eel


Reward for completing all Pantry Bundles: the
Greenhouse
.
(There's a ruined glass building on the farm...)

Reward for completing all Fish Tank Bundles: the
Glittering Boulder will be removed
.
(There's a glittering boulder jamming up the river from the mines ...)

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Post Post #246 (isolation #173) » Tue Apr 25, 2023 7:45 pm

Post by Farren »

Mine loot:
Copper Ore x37 (one was from buried treasure en route to the mines)
Fiber x26 (lots of weeds in the mines lately ...)
Wood x11 (found in barrels)
Quartz x2
Earth Crystal x2
Topaz x3
Stone x11
White Algae x1
Bug Meat x13
Amethyst x1
Sap x1
Slime x5
Geode x2
Cherry Bomb x3
Green Algae x2
Clay x3 (farming, not mining)
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Post Post #247 (isolation #174) » Tue Apr 25, 2023 7:54 pm

Post by Farren »

Today is:
Friday, Spring 12
.
Cash on hand:
217 G
.

Today's weather
: It's a clear and sunny day!
Today's mail
:
Spoiler: Dear Farren:
Tomorrow we're holding the Egg Festival in the town square.

You should arrive between 9 AM and 2PM if you'd like to attend.

You wouldn't want to miss out on the annual egg hunt! ~Mayor Lewis


Today's TV shows

Spoiler: Tomorrow's Weather
It's going to be clear and sunny tomorrow... perfect weather for the Egg Festival! The event will take place in Pelican Town, starting between 9:00 AM and 2:00 PM. Don't be late!

Spoiler: Oracle's Report
The spirits are very displeased today. They will do their best to make your life difficult.


Logs

Spoiler: Quest Log
  • Deeper In The Mine

    It seems that the mine elevator is still functional. It will allow you to quickly return to any elevator doors you've discovered. A deeper expedition might be in order.

    Progress: 27/40 mine floors explored.

  • Raising Animals

    Robin, the local carpenter, lives north of town. In exchange for raw materials and money, she'll construct new buildings on your farm. You'll need her to build a coop or barn so that you can raise animals.

    Progress: 0/1 Coops built.

  • Robin's Lost Axe

    Robin lost her favorite axe. The last time she remembers using it, she was cutting wood south of Marnie's Ranch.

    Progress: 0/1 lost axes returned to Robin.


Spoiler: Crop Log

We have
Potato x6
ready for harvest - one from Mixed Seeds, five from potato seeds!


Inventory

Spoiler: Inventory on hand

Inventory on hand
#
ItemQtyTypeDescription
1
Axe
x1
ToolUsed to chop wood.
2
Hoe
x1
ToolUsed to dig and till soil.
3
Watering Can
x1
ToolUsed to water crops.
4
Pickaxe
x1
ToolUsed to break stones.
5
Scythe
x1
ToolUsed to cut grass.
With a silo, cut grass produces hay.
6
Fishing Pole
x1
ToolUsed to catch fish.
7
Steel Smallsword
x1
WeaponDoes 4-8 damage. +2 to Crit.
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24

Spoiler: Inventory in chests
  • Dwarf Scroll I x1
    (donatable to Gunther)

  • Dwarvish Helm x2
    (donatable to Gunther)

  • Geode x3
  • Amethyst x1
    (donatable to Gunther)

  • Earth Crystal x3
    (donatable to Gunther)

  • Quartz x4
    (donatable to Gunther)

  • Ruby x2
    (donatable to Gunther)

  • Topaz x5
    (donatable to Gunther)

  • Cherry Bomb x4
  • Alamite x1
    (donatable to Gunther)

  • Limestone x1
    (donatable to Gunther)

  • Mudstone x1
    (donatable to Gunther)

  • Nekoite x1
    (donatable to Gunther)

  • Petrified Slime x1
    (donatable to Gunther)

  • Sandstone x1
    (donatable to Gunther)

  • Coal x29
  • Copper Bar x1
  • Copper Ore x128
  • Gold Ore x3
  • Iron Ore x3
  • Clay x7
  • Fiber x293
  • Stone x233
    (donatable to the Community Center)

  • Wood x65
  • Bat Wing x2
  • Bug Meat x43
  • Slime x22
  • Maple Seed x1
  • Sap x55

  • Green Algae x14
  • White Algae x2
  • Anchovy (Gold) x1
  • Bullhead (Silver) x1
    (donatable to the Community Center)

  • Chub x1
  • Largemouth Bass (Silver) x1
    (donatable to the Community Center)

  • Sardine (Silver) x1
    (donatable to the Community Center)

  • Smallmouth Bass x1
  • Sunfish x1
    (donatable to the Community Center)

  • Joja Cola x1
  • Bait x30
  • Clam x1
    (donatable to the Community Center)

  • Cave Carrot x1
    (donatable to the Community Center)

  • Daffodil (Gold) x1
  • Daffodil x6
  • Dandelion (Gold) x1
  • Dandelion (Silver) x2
  • Dandelion x3
  • Leek x1
  • Spring Onion (Silver) x4
  • Spring Onion x24
  • Wild Horseradish (Silver) x1
  • Wild Horseradish x4
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Post Post #248 (isolation #175) » Tue Apr 25, 2023 8:00 pm

Post by Farren »

Social notes:
- The Wizard has reached one heart, and is now in second place, behind Linus. (Help Wanted quests can offer quite a bit of rep!)
- With tomorrow being the Egg Festival, opportunities to talk to everyone tomorrow will be very high, but opportunities to give gifts to people tomorrow will be very low. If we want to do any more gift-giving this week, we should do it today. So far, only Haley is at her gift max for the week.
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Post Post #251 (isolation #176) » Wed Apr 26, 2023 9:14 pm

Post by Farren »

Spoiler: Video - Spring 11 (18:53)
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Post Post #252 (isolation #177) » Thu Apr 27, 2023 5:59 pm

Post by Farren »

Based on what everyone's suggested so far, here's a potential action list for the day.

1) Crop management. We just planted a bunch of seeds; we should water them. Harvest and sell potatoes; keep one on hand.
2) Inventory loadout: Axe (1), Fishing Pole (2), Sword (3), Gunther's items (4-16), Daffodils (17), Geodes (18). For Gunther's items, take all of the topazes and rubies; one copy of everything else.
3) Head to Cindersap Forest. Chop trees and branches while looking for the axe. Ignore forage (no room).
4) Around 2:00 or so, head to the Museum. Donate everything we have marked for Gunther.
5) Head to Clint. Crack all geodes. If we get anything new for Gunther, head back to the Museum and donate that too.
6) If we have energy left: fish until 6:00. If not: look through Pelican Town for forage until 6:00.
7) Head to the Saloon. Talk to everyone there; give away daffodils, topazes, and rubies.
8) If we have energy and time left, more fishing before heading back. If time but no energy, head back to Cindersap for missed forage (if any of note) or back via mountains (if none of note).
9) If we got any fish, keep highest quality unique fish; sell any duplicates and all but one Spring Onion. (We're low on cash.)

If anyone has anything to add / change / scrap entire and re-do, let me know!

(expired on 2023-04-28 23:00:00) until I start the playthrough.
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Post Post #253 (isolation #178) » Fri Apr 28, 2023 7:00 pm

Post by Farren »

And that's time. Starting up shortly!
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Post Post #254 (isolation #179) » Fri Apr 28, 2023 7:30 pm

Post by Farren »

Crop management: success. We've got quite a few crops now; watering them took a pretty big chunk out of our energy.
Searching for the axe: success. We found the axe just east of where the Spring Onions grow. We also found something else of note during our trip to Cindersap, which will get follow-up in its own post. We spent the rest of our energy on chopping trees, but ran out before 2:00, so went to town early.
Donations to Gunther / Geode cracking: success. We got one new donatable during the cracking: Jagoite, which prompted a return trip to the museum.
Foraging: bleh. We got three spring onions, and that was it all day.
Socializing: This will get its own post. We had extra time, so I checked out a few additional areas.
Fishing: didn't happen (not enough energy).
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Post Post #255 (isolation #180) » Fri Apr 28, 2023 7:38 pm

Post by Farren »

The traveling merchant
On our trip through Cindersap Forest, we came across a new sight - a wagon, being pulled by a giant pig with spectacles! The wagon had one occupant - a merchant, who had a small selection of items for sale. They mentioned that they deal in a
wide variety of items
, but their supplies are both limited and unpredictable. They drop by Pelican Town on
Fridays and Sundays
. Unlike other merchants, they have no interest in buying items from us.

Most of what they had in stock was unaffordable, and the one item we could afford (a Carp) didn't seem like a good deal. But who knows; maybe they'll have good deals from time to time? Or items that might otherwise be hard - or impossible - to find?

Today, the merchant had:
Spoiler: The traveling merchant's wares
  • Oil of Garlic - 5000G
  • Carp - 200 G
    (this could have been donated to the Community Center)

  • Parsnip Seeds - 500G
  • Wheat - 1000G
  • Refined Quartz - 500G
  • Plum Pudding - 1300G
  • Copper Bar - 800G
  • Large Egg (white) - 900G
    (this could have been donated to the Community Center)

  • Slime - 1000G (5 in stock)
  • Dish o' the Sea - 660G
  • Small Plant - 1250G
  • Rare Seed - 1000G
    (can only be planted in the fall)
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Post Post #256 (isolation #181) » Fri Apr 28, 2023 7:55 pm

Post by Farren »

Spoiler: Museum Rewards

- For donating the Dwarvish Helm, we got
Cauliflower Seeds x9!
(If we're going to plant these, it'll need to be soon - they take 12 days to grow and must be finished by Spring 28.)

- For donating the Topaz, we got
Melon Seeds x9!
(These are a summer-only crop.)

- For donating the Petrified Slime, we got
Starfruit Seeds x1
and
a Standing Geode!
(The seed is another summer crop. The geode is a decoration, but we can't place it anywhere; we may need a table or something for it to sit on.)


Spoiler: Socialization report

We talked with the following people today:
- Sam, outside his house at 1:00 PM (gifted a Topaz; he liked it!)
- Caroline, on her way to the museum at ~1:30 PM (gifted a Daffodil; she liked it!)
- Jas, Vincent, and Penny, at the Museum at 2:00 PM. (Gifted Penny a daffodil - she was okay with it.)
- Clint, at his smithy. (The other two geodes were clay and a duplicate earth crystal.)
- Pam and Jodi, at JojaMart at 3:00 PM.
- Lewis and Haley, at the fountain at 4:00 PM.
- Evelyn, Alex, and Sebastian, outside the saloon at 4:30 PM. (Gifted Sebastian a Topaz; he liked it!)
- George, at his home, 4:50 PM.
- Leah, outside the Saloon, 5:10 PM. (Liked a Daffodil!)
- Gus, Emily (liked a Daffodil!), Pierre, Abigail (liked a Topaz!), Robin (was okay with a Daffodil; returned her Axe; got 250G!), Demetrius, Shane, Elliott (liked a Topaz!), Marnie, Shane (liked a Ruby!), Willy - all at the Saloon between 5:30 PM - 7:30 PM.
(I noticed while watching the video that I missed Maru, at the bench by the community Center. Oops.)
- Abigail says she plans to enter the Egg Hunt tomorrow.

New rankings:
Robin, Linus, Wizard, Abigail, Pierre, Elliott, and Haley are the leaders on the social board, in that order. All of them stand at one heart.
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Post Post #257 (isolation #182) » Fri Apr 28, 2023 7:58 pm

Post by Farren »

Transaction Report - Spring 12
MerchantBuy/SellItemQtyΔG
RobinRewardLost Axe
x1
+250G
ClintBuyGeode Smashing
x3
-75G
Lewis (Shipping)SellPotatoes
x6
+480G
Lewis (Shipping)SellPotatoes (Gold)
x1
+120G
Lewis (Shipping)SellSpring Onions (Silver)
x6
+60G
Lewis (Shipping)SellSpring Onions
x33
+264G
New wallet balance
1316G
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Post Post #258 (isolation #183) » Fri Apr 28, 2023 8:07 pm

Post by Farren »

Today is:
Saturday, Spring 13
.
Cash on hand:
1316 G
.

Today's weather
: It's a beautiful, sunny day!
Today's mail
:
(none)


Today's TV shows

Spoiler: Tomorrow's Weather
Partially cloudy with a light breeze. Expect lots of pollen!

Spoiler: Oracle's Report
The spirits are very happy today! They will do their best to shower everyone with good fortune.


Logs

Spoiler: Quest Log
  • Deeper In The Mine

    It seems that the mine elevator is still functional. It will allow you to quickly return to any elevator doors you've discovered. A deeper expedition might be in order.

    Progress: 27/40 mine floors explored.

  • Raising Animals

    Robin, the local carpenter, lives north of town. In exchange for raw materials and money, she'll construct new buildings on your farm. You'll need her to build a coop or barn so that you can raise animals.

    Progress: 0/1 Coops built.


Spoiler: Crop Log

Ten of our Wild Spring Seeds have grown! We have ready for harvest:
Leek x5
Dandelion x2
Daffodil x2
Wild Horseradish x1

They grew in a symmetrical pattern, too ... spooky.


Inventory

Spoiler: Inventory on hand

Inventory on hand
#
ItemQtyTypeDescription
1
Axe
x1
ToolUsed to chop wood.
2
Hoe
x1
ToolUsed to dig and till soil.
3
Watering Can
x1
ToolUsed to water crops.
4
Pickaxe
x1
ToolUsed to break stones.
5
Scythe
x1
ToolUsed to cut grass.
With a silo, cut grass produces hay.
6
Fishing Pole
x1
ToolUsed to catch fish.
7
Rusty Sword
x1
WeaponA rusty, dull old sword. Does 2-5 damage.
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24

Spoiler: Inventory in chests
  • Dwarvish Helm x1
  • Geode x1
  • Earth Crystal x3
  • Quartz x3
  • Cherry Bomb x1
  • Coal x29
  • Copper Bar x1
  • Copper Ore x128
  • Gold Ore x3
  • Iron Ore x3
  • Clay x8
  • Fiber x293
  • Stone x233
    (donatable to the Community Center)

  • Wood x126
    (donatable to the Community Center)

  • Bat Wing x2
  • Bug Meat x43
  • Slime x22
  • Maple Seed x3
  • Sap x72
  • Standing Geode

  • Green Algae x14
  • White Algae x2
  • Anchovy (Gold) x1
  • Bullhead (Silver) x1
    (donatable to the Community Center)

  • Chub x1
  • Largemouth Bass (Silver) x1
    (donatable to the Community Center)

  • Sardine (Silver) x1
    (donatable to the Community Center)

  • Smallmouth Bass x1
  • Sunfish x1
    (donatable to the Community Center)

  • Joja Cola x1
  • Bait x30
  • Clam x1
  • Cave Carrot x1
    (donatable to the Community Center)

  • Daffodil (Gold) x1
  • Dandelion (Gold) x1
  • Dandelion (Silver) x2
  • Dandelion x2
  • Wild Horseradish (Silver) x1
  • Wild Horseradish x3
  • Potato x1
    (donatable to the Community Center)

  • Cauliflower Seeds x9 (Spring; 12 days to mature)
  • Melon Seeds x9 (Summer; 12 days to mature)
  • Starfruit Seed x1 (Summer; 13 days to mature)
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Post Post #259 (isolation #184) » Fri Apr 28, 2023 8:12 pm

Post by Farren »

Today is the Egg Festival!


The big choice to make today: attend the Egg Festival, or don't?
- If we attend, we must enter the Festival between 9:00 AM and 1:50 PM (being held in Pelican Town). Time will pause while we're there, but will fast-forward to late evening when we leave - it will probably be too late to accomplish anything after the festival. (We can still do stuff before, though.)
- If we do not attend, we will not be able to enter Pelican Town until after the festival ends. Expect everything to be closed in observance of the holiday.
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Post Post #262 (isolation #185) » Sat Apr 29, 2023 6:47 am

Post by Farren »

In post 260, DragonEater70 wrote: Do we, by any chance, have the crafting recipe for a sprinkler?
Alas, we do not. The only farming-related items we can craft so far are scarecrows and basic fertilizer. (Fences and gates too, I suppose, but those are more for livestock.) I
think
we're okay on scarecrows at the moment - at the very least, we haven't had any crows show up yet.

Spoiler: Sprinklers
I believe we get the crafting recipe for the first sprinklers at Farming 2; we're currently only at Farming 1.
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Post Post #263 (isolation #186) » Sun Apr 30, 2023 6:43 pm

Post by Farren »

Spoiler: Video: Spring 12 (21:32)
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Post Post #264 (isolation #187) » Sun Apr 30, 2023 6:49 pm

Post by Farren »

With no one expressing an opinion one way or the other, I will make an executive decision here.

We are attending the Egg Festival.
The timer will be paused while here, so I'll make it a point to talk to everyone and engage in all available activities, including the Egg Hunt.

Pierre typically runs a kiosk at festivals with a supply of seasonal items. These items may be difficult or impossible to get anywhere else. Here's what Pierre has for the Egg Festival:

Pierre's General Store - Egg Festival
ItemCostDescription
Lawn Flamingo
400G
A decorative piece for your farm.
Plush Bunny
2000G
It's big, it's soft, and it's cute.
Strawberry Seeds
100G
Plant in Spring. Takes eight days to mature, then keeps producing until end of Spring.
Seasonal Plant
350G
An ornamental plant that changes with each season. It doesn't need watering.
Colorful Set
500G
Can be placed inside your house.
Pastel Banner
1000G
Can be placed inside your house.
Decorative Pitchfork
500G
Can be placed inside your house.


The Plush Bunny only has one in stock; all other items are available in infinite supply. We have
1316G
to buy things with.

This leaves two major questions.
1) Should we buy anything at the shop? Strawberry seeds are the only practical items; everything else is decorative.
2) What should we do with our time before the festival?

I'll set a 48-hour timer before we start today's playthrough. At about the 24-hour mark, I'll chime in with my thoughts on both topics if no one else has.
(expired on 2023-05-02 23:00:00)
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Post Post #266 (isolation #188) » Mon May 01, 2023 5:00 pm

Post by Farren »

We absolutely can. While we won't have a lot of time after the festival, planting and watering the seeds today should be doable.
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Post Post #268 (isolation #189) » Mon May 01, 2023 7:09 pm

Post by Farren »

In post 267, patchwork wrote: hi, i'm new here! i'm also not the best at stardew, but i'd say you should maybe buy the strawberry seeds
Welcome! Between you and Ariel, I think my first question is answered - we should buy some strawberry seeds.

That leaves question 2: what to do with our time before the festival? Ariel implied that we should harvest the spring forage that just finished growing (to make room for the strawberry seeds), so we'll definitely do that. What else?

Here are my suggestions:

1) Crop management. Harvest and water the crops as needed.
2) Keep the forageables - we've been giving away daffodils lately; dandelions and leeks make for good energy-restoring items.
3) Clear debris and/or chop trees on the farm until 1:00. Make sure to save some energy.
4) Head to the Egg Festival. Participate in all activities. Talk to everyone. Buy 10x Strawberry Seeds.
5) Once home, plant and water the strawberry seeds.
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Post Post #270 (isolation #190) » Tue May 02, 2023 8:49 am

Post by Farren »

Spoiler: Image: Current Crops
Image


This shows everything we're growing right now as of yesterday.
In post 241, DragonEater70 wrote: -10 parsnip seeds
-10 Tulip seeds
-5 Bean Starters
-5 cauliflower seeds
-5 jazz seeds
-5 kale seeds
In addition to these, we also have Wild Spring Seeds x40 (ten of which we're harvesting today), Rice Shoot x4, Mixed Seeds x5.
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Post Post #272 (isolation #191) » Tue May 02, 2023 11:20 am

Post by Farren »

How they work: after we plant them, they'll take eight days to start producing strawberries (assuming we water them daily). After the initial harvest, they'll continue to produce strawberries every ... three days, at a guess? assuming we keep watering them.

Once Summer 1 arrives, the plants will all wither and die - so unless we're saving them for Year 2, the sooner we plant them the better.

We can afford a maximum of 13 strawberry seeds; to the best of my knowledge we have no way of getting any more money today. Anything we throw in the shipping box won't pay out until end-of-day, and all of the merchants are closed today.
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Post Post #274 (isolation #192) » Tue May 02, 2023 5:36 pm

Post by Farren »

It's Spring 13 now. We should get our first harvest on Spring 21. If I'm right about every three days, we'll get two more harvests - Spring 24 and Spring 27 - so long as we water every day for the rest of the season (other than Spring 28) without fail. If I'm wrong, we'll get one more harvest before the season ends.

I can't remember how much they sell for, but I'm pretty sure it's enough to be worth the trouble. :)
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Post Post #275 (isolation #193) » Tue May 02, 2023 7:07 pm

Post by Farren »

In post 268, Farren wrote:1) Crop management. Harvest and water the crops as needed.
2) Keep the forageables - we've been giving away daffodils lately; dandelions and leeks make for good energy-restoring items.
3) Clear debris and/or chop trees on the farm until 1:00. Make sure to save some energy.
4) Head to the Egg Festival. Participate in all activities. Talk to everyone. Buy 10x Strawberry Seeds.
5) Once home, plant and water the strawberry seeds.
My interpretation of consensus here is that we have the consensus to replace the spring seeds with strawberry seeds, but not to exceed that level. So we'll buy ten seeds total.

Playthrough to begin shortly!
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Post Post #276 (isolation #194) » Tue May 02, 2023 7:30 pm

Post by Farren »

Crop Management - success. All crops watered; mature crops harvested.
Forage items successfully stored. In addition to the ten we knew about, we also found an extra Daffodil on the way to the Egg Festival.
Debris clearing - we took out quite a bit of stone and loose wood. We ran out of energy pretty fast, so I took a quick trip up to the Mountain to look for forage. (Didn't find any.)
Egg Festival:
- We talked with everyone in the village, except Pierre and the Wizard. (Wizard was nowhere to be seen. Pierre was running a shop stall, but wasn't available for conversation - doing business with him doesn't count.)
- We purchased Strawberry Seeds x10, spending 1000G. We now have
316G
.
- We participated in the Egg Hunt!

Spoiler: Results of the Egg Hunt
We won with 9 eggs found! Our reward: a
Straw Hat
- a cosmetic item that we can wear. This doesn't take up a slot in our inventory.


After the festival - it was 10:00 PM. We did have enough time to plant and water the strawberry seeds, but not much else.
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Post Post #277 (isolation #195) » Tue May 02, 2023 7:42 pm

Post by Farren »

Today is:
Sunday, Spring 14
.
Cash on hand:
316 G
.

Today's weather
: It's partially cloudy, with a light breeze. Pollen count is high.
Today's mail
:
Spoiler: Dear Farren
How are you doing? I've missed you so much since you left. I hope the farming life is everything you hoped for.

Love, Mom.

P.S. I sent your favorite cookies <3

We got
Cookies
x1! +90 Energy, +40 Health.

Today's TV shows

Spoiler: Tomorrow's Weather
It's going to be clear and sunny all day!

Spoiler: Oracle's Report
The spirits are very displeased today. They will do all they can to make your life difficult.

Spoiler: The Queen of Sauce
Greetings! It is I, the queen of sauce... here to teach you a new mouth-watering recipe from my secret cookbook. This week's dish...

Coleslaw! Envisioning bland mounds of limp cabbage? You're not alone. But a great coleslaw can be so much more. Make sure you have juicy fresh cabbage for this one. Toss with a little vinegar and mayonnaise and you're all set. Ah, that's crisp.

Recipe learned: Coleslaw!

Requires: Red Cabbage x1, Vinegar x1, Mayonnaise x1.
+213 Energy, +95 Health


Logs

Spoiler: Quest Log
  • Deeper In The Mine

    It seems that the mine elevator is still functional. It will allow you to quickly return to any elevator doors you've discovered. A deeper expedition might be in order.

    Progress: 27/40 mine floors explored.

  • Raising Animals

    Robin, the local carpenter, lives north of town. In exchange for raw materials and money, she'll construct new buildings on your farm. You'll need her to build a coop or barn so that you can raise animals.

    Progress: 0/1 Coops built.


Spoiler: Crop Log

Nothing is ready for harvest. We have 9x Cauliflower Seeds we can plant; they take twelve days to grow, so if we're going to plant them at all, we'd best plant them soon!


Inventory

Spoiler: Inventory on hand

Inventory on hand
#
ItemQtyTypeDescription
1
Axe
x1
ToolUsed to chop wood.
2
Hoe
x1
ToolUsed to dig and till soil.
3
Watering Can
x1
ToolUsed to water crops.
4
Pickaxe
x1
ToolUsed to break stones.
5
Scythe
x1
ToolUsed to cut grass.
With a silo, cut grass produces hay.
6
Fishing Pole
x1
ToolUsed to catch fish.
7
Steel Smallsword
x1
WeaponA standard metal blade. 4-8 damage; +2 speed
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24

Spoiler: Inventory in chests
  • Dwarvish Helm x1
  • Earth Crystal x3
  • Quartz x3
  • Cherry Bomb x4
  • Coal x31
  • Copper Bar x1
  • Copper Ore x128
  • Gold Ore x3
  • Iron Ore x3
  • Clay x8
  • Fiber x293
  • Stone x271
    (donatable to the Community Center)

  • Wood x140
    (donatable to the Community Center)

  • Bat Wing x2
  • Bug Meat x43
  • Slime x22
  • Maple Seed x3
  • Sap x72
  • Standing Geode

  • Green Algae x14
  • White Algae x2
  • Anchovy (Gold) x1
  • Bullhead (Silver) x1
    (donatable to the Community Center)

  • Chub x1
  • Largemouth Bass (Silver) x1
    (donatable to the Community Center)

  • Sardine (Silver) x1
    (donatable to the Community Center)

  • Smallmouth Bass x1
  • Sunfish x1
    (donatable to the Community Center)

  • Cookies x1
  • Joja Cola x1
  • Bait x30
  • Clam x1
  • Potato x1
    (donatable to the Community Center)

  • Cauliflower Seeds x9 (Spring; 12 days to mature)
  • Melon Seeds x9 (Summer; 12 days to mature)
  • Starfruit Seed x1 (Summer; 13 days to mature)
  • Cave Carrot x1
    (donatable to the Community Center)

  • Daffodil (Gold) x1
  • Daffodil (Silver) x1
  • Daffodil x2
  • Dandelion (Gold) x1
  • Dandelion (Silver) x3
  • Dandelion x3
  • Leek (Silver) x1
  • Leek x5
  • Spring Onion (Gold) x1
  • Wild Horseradish (Silver) x1
  • Wild Horseradish x4
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Post Post #278 (isolation #196) » Tue May 02, 2023 7:44 pm

Post by Farren »

As it's Sunday, the gift-giving limits have reset. We can give each NPC up to two gifts (not on the same day) over the course of this week.

Today is
Haley
's birthday. If we give her a gift today, its impact will be considerably enhanced.
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Post Post #279 (isolation #197) » Tue May 02, 2023 8:38 pm

Post by Farren »

Spoiler: Video: Spring 13 (14:11)
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Post Post #283 (isolation #198) » Thu May 04, 2023 6:14 pm

Post by Farren »

So far, we've got:
Plant the Cauliflower seeds.
Give Haley a gold daffodil for her birthday.

Neither of those will be overly time- or energy-consuming. What else can we load up the day with? Here are a couple of ideas.

1) Crop Management. (This will always be defined as: water all crops; harvest any crops that need it.)
2) Plant and water the cauliflower seeds.
3) Craft one more furnace. (We have 100+ copper ore and 200+ stone.)
4) Clear out debris. Concentrate on wood specifically.
5) While clearing out debris, work on smelting copper ore.
6) Once out of energy, work on socialization (including Haley's daffodil).

Or ...

1) Crop Management.
2) Plant and water the cauliflower seeds.
3) Go fishing. Object here is to try to catch as many fish as possible, so will be staying in one area. Ocean?
4) Make sure to go hunt Haley down for the daffodil.

Or anything else! I didn't suggest mining since today's a low-luck day, but it's still an option.

Deadline is now set:

(expired on 2023-05-05 23:00:00)
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Post Post #286 (isolation #199) » Thu May 04, 2023 7:55 pm

Post by Farren »

In post 284, DragonEater70 wrote: Question: Do you feel, as the one doing the actual playing, that it would require better equipment to go deeper in the mines? Or is our current equipment fine?

I basically want to get to deeper floors so we start having access to more iron ore. With iron ore we can eventually make sprinklers which will make crop management much easier.
On a low-luck day, with our current layout (basic pickaxe, steel smallsword, leather boots) I'd be somewhat skeptical of getting another checkpoint, unless we brought in some food with us.

On the combat side, the big potential obstacle is the surprise bug attacks. It takes a while for the sword to cut through them, and they tend to multiply faster than I can kill them. They don't always show up, of course - and fighting them more often is the key to getting better at them (or finding a better weapon, which is only going to happen in the Mines anyway).
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