BooneyToonz Discussion

This forum is for discussion related to the game.
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Post Post #175 (ISO) » Sun Apr 09, 2023 4:31 pm

Post by Flavor Leaf »

In post 174, Alisae wrote: booneytoonz w/ nahdia civ mafia mechanics when
I don’t think I’m talented enough Mech wise to do that :lol:
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Post Post #176 (ISO) » Sun Apr 09, 2023 4:33 pm

Post by Alisae »

sadge
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Post Post #177 (ISO) » Tue Apr 11, 2023 12:10 am

Post by Boonskiies »

April 2023
Interdimensional Traveler, Buccaneer, Swashbuckler
added to the Boon Bank.
Suicide Bomber
has been taken out of the Boon Bank.
Renegade, Superstar, Symbiotic, Enchantress, StickyFruit Vendor, Magical Fairy
roles added to the Role Book.
Hunter/Hunted
and
Light/Dark Fairy
Third Party Minigames added to the Role Book.
Inverted
Modifier added to the Role Book.

Added the Role Glossary for roles that are undefined elsewhere.
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Post Post #179 (ISO) » Tue Apr 11, 2023 4:45 am

Post by TemporalLich »

I'd recommend calling the Inverted modifier the Guiding modifier, to avoid confusion with the Inverse reliability.
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Post Post #180 (ISO) » Tue Apr 11, 2023 6:59 am

Post by TemporalLich »

Anyway, some ideas for new roles:

Security Guard, Visionary, Shield, Reporter, and Inspector are new Normal roles.

Thaumaturge: Each night, may learn if a player is exactly one of {Vanilla, Town-aligned} or not. Basically a Neapolitian who thinks non-town power roles are VTs. (note that I'd consider a Light Fairy with no additional roles vanilla, as their visiting ability is a factional ability)

Mediator: Targets two players to inform them that they may not target each other the next Night. Mediator outright prohibits attempts to target, so Inverted will not work.

idk if these have the booneytoonz spirit or not, but I just want to say that Thaumaturge and Mediator are roles I thought up.
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Post Post #181 (ISO) » Tue Apr 11, 2023 12:34 pm

Post by Flavor Leaf »

I like that Mediator role for sure.

and I could see many uses for Shield that could lead to some fun instances.

I might take those creations of yours and put in the Boon Bank.
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Post Post #182 (ISO) » Tue Apr 11, 2023 1:05 pm

Post by TemporalLich »

In post 181, Flavor Leaf wrote: I like that Mediator role for sure.

and I could see many uses for Shield that could lead to some fun instances.

I might take those creations of yours and put in the Boon Bank.
alrighty

Mediator seems like an interesting and flavorful role idea tbh

Bulwark may also be of interest to you, it is to Doctor as Shield is to Bodyguard.
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Post Post #183 (ISO) » Fri Apr 14, 2023 3:52 am

Post by Jingle »

Welcome back boon!
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Post Post #184 (ISO) » Fri Apr 14, 2023 4:09 am

Post by Flavor Leaf »

In post 183, Jingle wrote: Welcome back boon!
Thanks! Been a while for sure. Having a good time being back, though. I successfully GIF'd my way through an entire day phase in my first game back :lol:
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Post Post #185 (ISO) » Tue Jun 13, 2023 1:29 pm

Post by Boonskiies »

Note to self:

viewtopic.php?p=11466730#p11466730 - Will be considered sort of like a Version 1 of BooneyToonz, where in the future, I could take the guidelines from this game, and do a game with that set of rules specifically.


I will be adding some more Boon Bank roles after my game ends, and tidying some things up to get Version 2 running. In time, and I mean like multiple years, a V3 will likely come out as well.
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Post Post #186 (ISO) » Mon Jul 03, 2023 1:14 pm

Post by TemporalLich »

some potential Boon Bank roles?:

Role Name:
Coach

Abilities: Each night, you may target a player. That player is informed that they may choose to act the next night as if they had no modifiers.
Why should this be added to the Boon Bank instead of take a Variant spot?: A Coach feels like an interesting role for more complex setups, as it effectively is a "protection from modifiers" role and allows X-Shot and Night Specific roles to effectively act an extra time. Note that Bulletproof, Ascetic, Macho, Enabler, Informed, and Neighbor should be considered passive roles and not modifiers, as none of those change how abilities work but are instead abilities in and of themselves.

Role Name:
Divine Protector

Abilities: Each night, you may render a player immune to actions from non-Town-aligned players.
Why should this be added to the Boon Bank instead of take a Variant spot?: An extremely powerful protective role that will protect a player from any action from scum that isn't Unstoppable or Strong-Willed. Like a rolestopper but better in every way.
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Post Post #187 (ISO) » Sun Jul 16, 2023 4:12 pm

Post by TemporalLich »

How interesting of a role is
Earl
(Anyone who learns your role will know that you are aligned with the
Town
.)?

It is pretty much a Named Townie, except it is ContraBoon'd for any alignment other than Town (as a non-Town Earl would constitute a moderator lie).
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Post Post #188 (ISO) » Sun Jul 16, 2023 4:26 pm

Post by Flavor Leaf »

All good roles.

I do really like the idea of Earl and can see it being used in certain setups right off the bat.
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Post Post #189 (ISO) » Sun Jul 16, 2023 4:32 pm

Post by TemporalLich »

yeah... Earl exists to be the town-specific Named Townie, but I just thought of the ability text that would make that clear today.

If a Role Watcher targets someone that an Earl targeted (this would require Earl to be on a power role, e.g. Town Earl Doctor), they'd know someone aligned with the Town targeted their target, for example.
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Post Post #190 (ISO) » Mon Jul 17, 2023 5:04 am

Post by TemporalLich »

let me know if the wiki page for BooneyToonz Game is accurate, especially want to know if the BooneyToonz Role Glossary is accurate.

Not sure if the new Bunyip heals like a Normal Doctor (protects from a single kill that night) or gives a layer of Bulletproof (protects from a single kill)... assuming Normal Doctor as the Bunyip used to protect from kills outright (imo, full protection should be a mutation for Doctor and Bunyip).

Also, let me know if there should be wiki pages for Boon Bank roles.

Also also, is the mutation for Interdimensional Traveler intended to be built-in Loud or Announcing? The latter modifier would let players know that an Interdimensional Traveler targeted them.
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Post Post #191 (ISO) » Tue Jul 18, 2023 1:33 pm

Post by Jingle »

In post 187, TemporalLich wrote: How interesting of a role is
Earl
(Anyone who learns your role will know that you are aligned with the
Town
.)?

It is pretty much a Named Townie, except it is ContraBoon'd for any alignment other than Town (as a non-Town Earl would constitute a moderator lie).
If you just let it be knows your alignment it doesn't have to be contraboond and adds a slight level of setup building utility.

A Mafia Earl Doctor would become a gunsmith inno rolecop guilty, instead of being likely innod by a rolecop for example.
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Post Post #192 (ISO) » Tue Jul 18, 2023 1:36 pm

Post by Flavor Leaf »

In post 190, TemporalLich wrote: let me know if the wiki page for BooneyToonz Game is accurate, especially want to know if the BooneyToonz Role Glossary is accurate.

Not sure if the new Bunyip heals like a Normal Doctor (protects from a single kill that night) or gives a layer of Bulletproof (protects from a single kill)... assuming Normal Doctor as the Bunyip used to protect from kills outright (imo, full protection should be a mutation for Doctor and Bunyip).

Also, let me know if there should be wiki pages for Boon Bank roles.

Also also, is the mutation for Interdimensional Traveler intended to be built-in Loud or Announcing? The latter modifier would let players know that an Interdimensional Traveler targeted them.
yeah, Mutated Doctor could allow for full protection. Otherwise Bunyip is single too.

Let's say IDT is not built in loud, because then you could always just have a Loud IDT with the modifier.

Whenever I decide to do my next BooneyToonz, I'll make Mutations much clearer.
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Post Post #193 (ISO) » Tue Jul 18, 2023 1:36 pm

Post by Flavor Leaf »

In post 191, Jingle wrote:
In post 187, TemporalLich wrote: How interesting of a role is
Earl
(Anyone who learns your role will know that you are aligned with the
Town
.)?

It is pretty much a Named Townie, except it is ContraBoon'd for any alignment other than Town (as a non-Town Earl would constitute a moderator lie).
If you just let it be knows your alignment it doesn't have to be contraboond and adds a slight level of setup building utility.

A Mafia Earl Doctor would become a gunsmith inno rolecop guilty, instead of being likely innod by a rolecop for example.
This works very well^

happy scum day, Jingle!
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Post Post #194 (ISO) » Tue Jul 18, 2023 4:12 pm

Post by TemporalLich »

actually yeah, Jingle's idea of Earl being "Anyone who learns your role will also learn your alignment." makes Earl slightly more than just a Named Townie and makes for some interesting setup ideas. For example, someone rolecopping a Mafia Earl Doctor would actually get results of Mafia Earl Doctor instead of just Earl Doctor.

It also would allow for modified versions of Earl to exist, such as Activated Earl, 1-shot Earl, and Night-Specific Earl.
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Post Post #195 (ISO) » Tue Jul 18, 2023 6:24 pm

Post by TemporalLich »

another role that might be worth considering for BooneyToonz:
Supervisor


A Supervisor will learn if a player has chosen not to act even though they were able to act that night. Having access to factional abilities count as being able to act that night (unless the Supervisor is Personal). Having abilities that can't be used that night due to modifiers don't count as being able to act that night.

Possible ability text: "Each night, you may learn if a player chose not to act when they could have acted that night or not."

A different variant of Supervisor would check if someone has an active ability but did not attempt to act that night. This would mean that having abilities that can't be used that night due to modifiers do count as having active abilities. It also is easier to resolve than the first variant, but is somewhat weaker due to X-shot and Night Specific roles effectively acting as Millers to this variant of Supervisor.

Possible ability text for different variant: "Each night, you may learn if a player has active abilities but didn't attempt to act or not."
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Post Post #196 (ISO) » Thu Jul 20, 2023 8:48 am

Post by Bingle »

In post 194, TemporalLich wrote: actually yeah, Jingle's idea of Earl being "Anyone who learns your role will also learn your alignment." makes Earl slightly more than just a Named Townie and makes for some interesting setup ideas. For example, someone rolecopping a Mafia Earl Doctor would actually get results of Mafia Earl Doctor instead of just Earl Doctor.

It also would allow for modified versions of Earl to exist, such as Activated Earl, 1-shot Earl, and Night-Specific Earl.
I’m only earl when I want to be.

Also, activated earl informed mafia traitor who knows mafia have a rolecop.
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Post Post #197 (ISO) » Thu Jul 20, 2023 8:50 am

Post by Bingle »

Also, lol at Personal Supervisor.
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Post Post #198 (ISO) » Tue Jul 25, 2023 9:28 am

Post by TemporalLich »

would having
Informed
info appearing in the flip be a Mutation or a Variant?

I'd want to have more of an idea of what separates a Mutation from a Variant.
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Post Post #199 (ISO) » Tue Sep 26, 2023 12:51 pm

Post by TemporalLich »

I have updated the BooneyToonz Game wiki page to reflect the new changes.

I've also created wiki pages for the Boon Bank roles, the MUTATED pseudo role modifier, and the former Boon Bank role known as the Cleric.
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