A Player's Guide to Amstaad (Teh Rulez)

Older threads and ideas relating to the Amstaad RPG.
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A Player's Guide to Amstaad (Teh Rulez)

Post Post #0 (ISO) » Mon Jan 03, 2005 10:57 am

Post by Yaw »

For now, an ongoing attempt to organize everything in one place so players can refer to it when the game starts. Feel free to respond with ideas of stuff that should go in here -- I'll make sure to clean before we go live.

Player Behaviour


As with Mafia games, playing in Amstaad is subject to several rules. Failure to follow these will result in disciplinary action.

The fundamental point here is not game integrity as it is in a Mafia game, but story integrity. When you enter Amstaad, you have the same access to information as every other player -- your character design does not automatically entitle you to extra game-influencing information. This means that:

*Unlike in Mafia games, you may discuss with other players and mods at any time by PM.
*You are limited in-game from sharing information with other players unless you are both in the same place at the same time. Achieving this can be organized with other players at any time.
*When these in-game conditions are met, they will be confirmed by the mods.

You also will not be as rigidly held to editing and deleting standards as in a Mafia game. You are telling a story, and can fix the way you tell it within reason if you make an error. We will ensure, however, that no editing or deleting be done to your posts after they have been responded to.

Please do not use invisible or smaller-than-normal text. Make your posts readable.

If you will be absent for an extended period of time, please post your plans in-thread. Do not worry about being replaced. At worst, we may have to put your character into "suspended animation" for a period of time to enable other players to proceed with playing. Essentially, your character would go unconscious at the time you leave and wake up on the day you return with no ill effects.

In most cases, you will be held to a certain standard of civility. This can be breached in-character towards other players or NPCs if and only if it is reasonable for your character to do so. Out-of-character misbehaviour towards other players or misbehaviour directed towards the mods instead of the NPCs they are playing will result in disciplinary action.

You are expected to keep the story's integrity paramount. While you are welcome to read what other players are up to, you are never allowed to use information another character gained to your own advantage if there was no possible way for your character to figure that information out. Meeting with other players to exchange information is acceptable. Suddenly heading directly for an enemy hideout a player discovered 5 minutes ago on the other side of the city, or equally blatant and/or ridiculous actions will be disciplined.
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