Pokemon Battles 2 [DESIGN/MOD PT]


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Post Post #1 (isolation #0) » Fri Apr 21, 2023 9:53 pm

Post by Alisae »

Battle Demonstration
Quick Links
Battle Demonstration


The Battlers

This battle demonstration will take place between Rotom and Charmander. Charmander, the sample PM, and Rotom, a PM crafted for the purposes of demonstrating a battle, are not in this game. You may find the rotom pm here:
Pokemon Battles II!

~ Role PM ~


You are aligned with the
TOWN
!


Image

HP 3 | ATK +1 | DEF +1 | EVA +1
You are
Rotom
!

Ability
: Rotomotor
  • During Battle, you may change your stats to one of the following.
    • Heat
      : +2 ATK | +1 DEF | -1 EVA
    • Fan
      : -1 ATK | 0 DEF | +4 EVA
    • Frost
      : -1 ATK | +3 DEF | -1 EVA
    • Mow
      : +2 ATK | -2 DEF | +2 EVA
    • Wash
      : 0 ATK | +2 DEF | +1 EVA
    Moves
    • Hex
      • At Night
        : Target 1 player; at the start of dawn, challenge them to a battle.



You win when all threats to the Town have been eliminated.

Confirm your role by responding to this PM with your role and alignment!
GAMETHREAD


The Battle

A 3 HP Rotom initiated a challenge by targeting a 3 HP Charmander w/ Hex at night.
A Private topic is created, and the battlers introduce themselves and their stats & their current HP.
ImagefightsImage
Rotom Stats
: 3 HP | +1 ATK | +1 DEF | +1 EVA
Charmander Stats
: 3 HP | 0 ATK | 0 DEF | 0 EVA

First is the ability check. If any abilities are proc'd or declared, this would be when they get used.
Rotom shifts into heat form.
Image
This changes Rotom's stats to +2 ATK | +1 DEF | -1 EVA

Second is the move check. If any moves are used here, they are declared by the players in their PT.
Charmander will declare Ember, dealing 1 Damage to the Rotom, lowering its HP to 2.

Third is the battle phase. Both players will roll a die for attack. Rotom is on the left so they will be the first die.
Normally all battles will be rolled with dice bbcode, but for the purposes of demonstration I will just declare 2 results.
Rotom rolls a 6 while Charmander rolls a 1
Rotom will attack for 8 due to it's attack modifier.
Charmander will attack for 2.

Then both players will declare Evasion or Defense.
Rotom declares Evasion while Charmander will roll for Defense.
Rotom rolls a 2 and Charmander rolls a 6.
Rotom will evade for 1 due to it's evasion modifier.
Charmander will defend for 6.

Whoever initiated the battle will attack first.
Rotom attacks Charmander for 8 and Charmander defends for 6. Charmander takes 2 damage and is at 1 HP.
Charmander attacks Rotom for 2 and Rotom evades for 1. Rotom fails the evade, taking 2 damage and is knocked out.

This is where Charmander would receive a new PM, evolving from Charmander into Charmeleon and they would learn a new move! Poor Rotom took a risk and got punished. :(
Last edited by Alisae on Fri May 26, 2023 12:44 am, edited 5 times in total.
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Post Post #2 (isolation #1) » Fri Apr 28, 2023 11:42 pm

Post by Alisae »

Rules & Mechanics

I reserve the right to modify these rules at any time. I will inform you if this happens during the course of the game. I stole these from Nahdia and modified them to suit my needs!

Spoiler: Common Rules
>
All site rules apply here.
>
No quoting any private mod communication, including your role PM, or contents of private topics. This includes referring or alluding to specific time stamps on any private communication. You can paraphrase.
>
If you have the ability to edit, please refrain from doing so.
>
Do not discuss this game outside game related threads while it is ongoing. This includes contacting players of the game via Private Messaging or other outside communication.
>
Do not discuss other ongoing games in this game thread unless the mechanics of that game allow such (I would appreciate it if you let me know in advance if this is the case as well).
>
When dealing with rules infractions or other problems, I will always seek the solution that is least invasive to the game state. That said, infractions may result in anything from a warning to your slot being force replaced or you being modkilled, depending on the severity and nature of the offense.
>
Come in peace, act with honor
. Please be respectful of all other players as well as myself.
We do
not
take this lightly. This kind of behavior is bad for the soul. If you break this rule, there
will
be consequences.

>
No angle shooting. Play in the spirit of the game. This shouldn't be needed to be clarified this further.

Spoiler: Game Conduct Rules
>
My color is in the form of
White ontop of spoiler code
so don't use that.
>
Questions for me may be made either via PM or in the thread. If you ask a question in thread, please ensure you bold your question and begin with it with the tag "@mods" so we are more likely to notice it.
>
No ciphers, encryption, extremely small text, or other similar tactics.
>
Do not threaten to report other players in order to attempt to influence their actions. If you believe someone is doing something worthy of a report, bring it to the attention of moderators.
>
If you notice an error in my moderating, you are free to point it out in the game thread. However, please also message me privately so that I notice and can amend the error as soon as possible.
>
PLEASE do not make reference to meta formed in other games still ongoing, no matter how discreet you attempt to be about it.
>
Do not make reference in game to any sort of moderator communication with the exception of game mechanics related communication.

Spoiler: Inactivity and V/LA (Vacation/Limited Access) Guidelines
>
I prod after 48 hours of inactivity and begin seeking replacement after another 24 hours.
>
If you receive a third prod, I will immediately begin seeking replacement.
>
Please inform me
directly via PM of any V/LA and put up flags.
. Bolding your V/LA in thread also helps! If you don't do this, I am not responsible if I don't notice you're on V/LA and prod you during it.
>
If you have regular V/LA periods (such as being unavailable on weekends) please inform us pre-game and I will take this into account. Though if you can put up flags, this can help a lot!

Spoiler: Gameplay Rules
>
All private topics have daytalk unless stated otherwise. I may also give wolves a discord to chat in :]
>
If there is a conflict between a role and the rules, the role wins.
>
Deadline modifications not ordained by the mechanics of the game itself will be granted rarely, only to accommodate for replacements, or in other extreme circumstances such as site downtime.
>
Votes must be made with either
bold
or VOTE: tags. Votes not cast in this way
will not be counted
.
>
Flips are based on plurality w/ majority Flip.
>
If no majority is achieved by the end of a day phase, the vote will default to the person with the highest amount of votes.
>
If there is a tie between wagons, the flip is rng'd between the wagons
>
If it is Final X, your vote is locked in as soon as you place it.
>
This game uses Natural Action Resolution. Moves that deal damage resolve after killing actions but before investigation actions. Moves that challenge other players resolve at Dawn.
Last edited by Alisae on Fri May 26, 2023 12:33 am, edited 10 times in total.
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Post Post #3 (isolation #2) » Fri Apr 28, 2023 11:59 pm

Post by Alisae »

Rules & Mechanics
Quick Links
Game Mechanics


General Mechanics

>
The game will start with a Pre-Game picking phase. During this phase mafia may reassign their roles. The number of mafia roles does not exceed the number of mafia.
>
All players will start as their base form.
>
All pokemon will have at least 1 move to start with.
>
Pokemon can only learn up to max of 4 moves.
>
Pokemon may only use 1 move at night unless state otherwise.
>
If an action is not a move, it can be used with a move.
>
Not all Pokemon may be able to have 4 moves.
>
A cycle ends at the end of Dawn and a new cycle begins at the start of the day. A Cycle includes Day, Twilight, Night, and Dawn.
>
Pokemon that have 1 or more HP are considered active. Pokemon that have 0 HP are considered Knocked Out (KO'd) or Fainted.

Battles

>
Before the battle starts, you may decide on if you want to use a move.
>
After both pokemon have decided to use a move, it is revealed to each individual what the move is and what it does.
>
After moves have been decided, both pokemon will roll a six sided die to attack. The amount of damage you do is modified by your attack modifier, so if you have -1 attack and you roll a 3, you will attack for 2. If you roll a 3 and you have +1 attack, you will attack for 4.
>
You will never attack, defend, or evade for anything less than 1.
>
Both pokemon will then decide on if they are rolling for Defense or to Evade the attack.
>
If they defend the attack, they can minmize the damage they take but they will always take 1 damage. Say if the attacker attacked for 6 and you defended for 4, you will take 2 damage. But if you defended for 5, 6, or 7, you will take 1 damage.
>
If they evade the attack, they can dodge the attack completely if the roll a number that is higher then what you are attacking with for attack however if the evade fails, you will take a lot of damage. So if you attacked for 3 and they evaded for 3 or anything below that, they will take 3 damage, but if you evade for anything above 3, you will dodge the attack entirely.
>
Battles are resolved simultaneously. Each pokemon will get 1 turn attack and 1 defend or evade. The attacking's pokemon attack is resolve first then the defending pokemon's attack is resolved. After that the battle is over and the game proceeds to night.
>
Any damage taken by any pokemon is carried over into the next twilight. You're basically resuming the fight that happened in Twilight 1.
>
If your pokemon defeats another pokemon in battle or kills another pokemon with a move, you may evolve if possible and/or learn a new move.
>
Upon evolution pokemon are fully healed.
>
Battles have 24 hours to conclude. After these 24 hours, if you have not used a move you will not use a move and we will control your unit for this battle.
Battles should be quick, speedy, and easy. We would like to avoid doing this if possible, so please give it your best effort to make sure that all battles are done in a timely fashion.


Wild Encounters

>
At the end of the day, the game will enter the Twilight Phase. During this phase, all alive pokemon will battle a mod controlled enemy pokemon. This is known as a Wild Encounter.
>
If your HP reaches 0 by a mod controlled enemy, you will faint. Fainted pokemon cannot act or battle for 1 cycle (they may still vote). Fainting on Twilight 1 means no actions on Night 1 & Day 2 as well as no battling on Twilight 2. Fainting on Night/Dawn 1 means no battling or acting during Cycle 2.
>
Wild Encounters will get harder the more mafia members have been flipped. This can only happen 3 times.
>
Once you have defeated your 3rd wild encounter you're done. No more wilds after 3rd wild encounter.

Player Battles

>
If your HP reaches 0 by a played controlled pokemon in a battle, you will flip.
>
After night, if there are any battles between players, those battles will be resolved during the Dawn phase.
DO NOT COMMUNICATE WITH WHO YOU ARE BATTLING WITH DURING THIS TIME
.
>
In the event 2 or more players challenge the same player, the player who fights them first is the one with the higher EVA stat with ties being broken randomly. After that battle, the 2nd player will fight.
>
During Dawn, it is announced how many battles are occurring and how many players are waiting to fight if any.

Boss Battles

>
During Cycle 4, Giratina will spawn.
>
During the day, players must decide if they are going to fight Giratina or a wild encounter.
>
While Giratina is alive, the Mafia gain and must use this ability during the day:
During the Day Phase, if Giratina is alive
: Target 1 player; announce that they are been sent into the Distortion World. This cannot fail. They must fight Giratina, also they lose -3 DEF during this fight. During this night phase, this player cannot be targeted or perform actions.
>
It is announced who fought Giratina.
>
Once all Giratina fights have been concluded, it is announced how much damage the boss took and who fainted to the boss.
>
The Mafia will learn the HP values of everyone who fought Giratina.
>
Defeating the boss will skip the following night phase.

Battling Tips

>
As stated in rules, you cannot roll anything less than a 1. Your base stats are added onto a roll. This means at -2 rolls will always be 1 if you roll 1 or 2. Your +2 rolls will always be 3 if you roll a 1. Understanding characters base stats and their thresholds will help you understand when to roll for Evasion and when to roll for Defense.
>
In most situations, if you are above 1 HP, you want to roll Defense > Evasion.
>
If you can always Evade an attack by rolling 1 or higher, you should roll for Evasion.
>
Otherwise, rolling for Evasion becomes way more risky. +2 Evade characters may find themselves in situations where they might want to try evading a 3. This can be extremely rewarding, and in some situations even the correct play, but failing Evasion rolls can come with severe consequences!
>
At 1 HP or when you would take lethal amounts of damage, you should always roll for Evasion > Defense.
>
If one attacks with a 1, it is encouraged that you roll for Evasion > Defense. Defending just means you take 1 damage anyway so there's no reason not to try to roll for Evasion to take 0 damage. Worst case you fail the evade and you take 1 damage anyway.
>
Against wild encounters, you may find yourself in a situation where fainting is better than staying at 1 HP. You will miss a phase of battling and actions but once you are active again you will have all of your HP back!

Status Conditions

>
Pokemon may only be inflicted with 1 Status Condition unless stated otherwise.
>
Other pokemon may inflict status conditions to other pokemon. While not all status conditions may or may not be present, here are a few you can look out for. The order they are listed in is the order they are resolved in in the event of conflicts.
- Freeze: You cannot faint, also, for the following cycle, you cannot be targeted or perform actions. This Status Condition can overwrite all other status conditions.
- Sleep: You may not battle or act. During Twilight, roll a 2 sided die and if you roll a 2 wake up. Otherwise wake up at the start of the next cycle.
- Paralysis: Lose -2 Evasion. Any actions you perform during the night or in battle have a 50% chance to fail.
- Burn: Lose -2 Attack. At the end of a cycle take 1 damage. You may faint from this.
- Poison: Lose 1 HP at the end of each cycle. You may not faint from this.
- Confusion: Roll a 6 sided die and if you roll anything above 3, you will hit yourself for 1 damage instead of attacking. This will only last for a cycle and you may be inflicted with other status conditions while confused.

Sample Role PM

Pokemon Battles II!

~ Role PM ~


You are aligned with the
TOWN
!


Image

HP 4 | ATK 0 | DEF 0 | EVA 0
You are
Charmander
!

Ability
: Solar Power
  • During the Day
    : You may use any mafia powers but if you do, you may not act until the end of the next cycle.
  • During Battle
    : Gain +2 ATK but lose 1 HP after Attacking.
Moves
  • Ember
    • During the night
      : Target 1 player; You may burn them.
    • At the start of battle
      : Deal 1 damage.
    • You cannot be burned.



You win when all threats to the Town have been eliminated.

Confirm your role by responding to this PM with your role and alignment!
GAMETHREAD
Last edited by $elene on Fri May 26, 2023 1:15 am, edited 55 times in total.
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Post Post #4 (isolation #3) » Wed May 03, 2023 12:45 am

Post by Alisae »

Image
Welcome to Pokemon Battles II - Attack on Giratina



Co-Mods
: Alisae & Frozen Angel
Game Design
: Alisae.
Co-Designed
: Frozen Angel & Something_Smart
Reviewers
: Jingle DKKoba Something_Smart
Special Thanks
: northsidegal wgeurts Datisi lilith2013


Quick Links
Opening Post
Playerlist
IDPlayerRole
1
jjh927
2
Firebringer
3
SirCakez
4
Flavor Leaf
5
Pink Ball
6
KittyTacky
7
WhemeStar
8
Blue.
9
Skygazer
10
Doctor Drew
11
Titus
12
Chandra Nalaar
13
Sheepsaysmeep
14
Klick
15
Invisibility
16
Ranger
17
Patchwork
18
Black
19
Not_Mafia
20
SquirtleSquad
21
HYDRA NAME
(Malakittens + Mewtaph)
22
NorwegianboyEE
23
Magical Girl
Legend
* = Prods
Striked = Replaced


Spoiler: Battling (Alive: 23/23)
Spoiler: Fucked around and found out (Dead: 0/23)
--------------------------------------------------------
Spoiler: Events
Last edited by Alisae on Fri May 26, 2023 2:15 am, edited 27 times in total.
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Post Post #5 (isolation #4) » Wed May 03, 2023 1:49 am

Post by Alisae »

V
OTECOUNT
1.0
E
LIMINATION
V
OTES
P
LAYER
N
AME
C
URRENT
V
OTES
Player (0)
None
NOT VOTING:
Playerlist
With 21 alive, it takes 11 votes to flip!
Deadline: (expired on 2023-04-25 18:20:00)
Notes:
All Players gain +1 DEF.
Last edited by Alisae on Sat May 27, 2023 11:35 pm, edited 4 times in total.
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Post Post #6 (isolation #5) » Wed May 03, 2023 2:16 am

Post by Alisae »

~
Last edited by Alisae on Fri May 26, 2023 1:09 am, edited 1 time in total.
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Post Post #7 (isolation #6) » Wed May 03, 2023 2:16 am

Post by Alisae »

~
Last edited by Alisae on Fri May 26, 2023 1:09 am, edited 1 time in total.
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Post Post #8 (isolation #7) » Wed May 03, 2023 3:09 am

Post by Alisae »

Image

Pokemon Battles II - Attack on Giratina

Explore your Pokemon Power Fantasy! Fight other Pokemon for Power or For Glory! Defeat the Devil at his own game!

23p* Large Theme collab ran by Alisae and Frozen Angel!

Game Design by Alisae. Co-Designed by Frozen Angel and Something_Smart
Reviewed by Jingle DKKoba & Something_Smart
*This detail may change before sign-ups



Features:

- The last time I built a game from the ground up to this scale that was NOT a uPick was TM18 Magical Stories & Beneath the Mask! Such a long time ago wow what a fossil!
- The Best Ali game to have ever been made! I would go as far to call this my magnum opus! Fun and as balanced as Ali games can be with FA's reliable modding and the best reviewers I could find!
- Battling mechanics from the previous game! Certain mechanics have been reworked to provide a better gameplay experience!
- Fight anything from wild encounters, other players, to boss pokemon!
- If the mechanics scare you, we have provided several tips to help you make good strategical battling decisions!
- RPG like role cards & design that explore a pokemon's power fantasy! Roles are easy to understand while also rewarding the players who can utilize their roles well!
- Win battles to evolve, learn new moves, and explore well rounded kits!
- By nature all battles rely on RNG.
- No Hydras
- WOTM/WOTC and a no bullshit policy towards disrespectful posting. We aim to provide a safe environment for all players playing in our game. Please inform us of any blacklists.

0/12 Pre-in slots available! Goes into sign-ups review is done AND once all pre-in slots have been taken or team mafia has been completed.
Last edited by Alisae on Thu May 11, 2023 11:00 pm, edited 21 times in total.
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Post Post #9 (isolation #8) » Wed May 03, 2023 3:19 am

Post by Alisae »

Town

Mafia

Yourself
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Post Post #10 (isolation #9) » Thu May 04, 2023 11:57 pm

Post by Alisae »

Pokemon Battles II!

~ Role PM ~


You are aligned with
YOURSELF
!


Image

HP 4 | ATK 0 | DEF 0 | EVA +1
You are
Zorua
(Regular)!

Ability
: Illusion
  • You only be targeted by Killing actions.
  • Upon fighting or visiting a player
    : Appear as another alive pokemon.
  • In challenges your stats are hidden.
Factional Abilities
: Thrill of the Hunt
You may fakeclaim as
Gimmighoul
/
Gholdengo
.
We have provided you various of
1-shot
items to assist your serial killing endeavors!
These are not considered moves. You may only use these once per game.
  • At Night
    : Target 1 other player; attempt to learn their role and alignment.
  • At Night
    : Target 1 other player; shoot them. This kill cannot fail
  • If your HP goes to 0
    : You may instantly revive. Upon being KO'd by another player in battle this is used instantly.
Moves
  • Night Daze
    • At Day
      : Target 1 other player; immediately deal 1 damage and check their stats & current hp. If this were to KO or target a fainted pokemon, they will die.
    • At Night
      : Target 1 other player; if they are fainted they will die, otherwise at the start of dawn, challenge them to a battle.


Image

HP 4 | ATK 0 | DEF 0 | EVA +1
You are
Zorua
(Hisuian)!

Ability
: Illusion
  • You can only be targeted by Killing actions.
  • Upon fighting or visiting a player
    : Appear as another alive pokemon.
  • In challenges your stats are hidden.
Factional Abilities
: The Big Bad Wolf
You may fakeclaim as
Gimmighoul
/
Gholdengo
.
We have provided you various of
1-shot
items to assist your serial killing endeavors!
These are not considered moves. You may only use these once per game.
  • At Night
    : Target 1 other player; attempt to learn their role and alignment.
  • The first killing action or effect that resolves on you will fail.
  • At Any Time
    : Evolve and learn a new move if possible.
Moves
  • Bitter Malice
    • At Day
      : Target 1 other player; they lose -2 ATK until the end of this cycle.
    • At Night
      : Target 1 other player; if they are fainted they will die, otherwise at the start of dawn, challenge them to a battle. During this battle, the enemy pokemon’s ability is suppressed.



You win if you are the last player alive or if nothing can prevent the same.

Confirm your role by responding to this PM by picking one of "Thrill of the Hunt" or "The Big Bad Wolf" to play (discarding the other) and your alignment!
GAMETHREAD
Last edited by Alisae on Wed May 17, 2023 7:43 pm, edited 16 times in total.
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Post Post #11 (isolation #10) » Fri May 05, 2023 12:14 am

Post by Alisae »

Pokemon Battles II!

~ Role PM ~


You are aligned with
YOURSELF
!


Image

HP 5 | ATK +2 | DEF 0 | EVA +1
You are
Zoroark
(Regular)!

Ability
: Illusion
  • You can only be targeted by Killing actions.
  • Upon fighting or visiting a player
    : Appear as another alive pokemon.
  • In challenges your stats are hidden.
Factional Abilities
: Thrill of the hunt
You may fakeclaim as
Gimmighoul
/
Gholdengo
.
We have provided you various of
1-shot
items to assist your serial killing endeavors!
These are not considered moves. You may only use these once per game.
  • At Night
    : Target 1 other player; attempt to learn their role and alignment.
  • At Night
    : Target 1 other player; shoot them. This kill cannot fail
  • If your HP goes to 0
    : You may instantly revive. Upon being KO'd by another player in battle this is used instantly.
Moves
  • Night Daze
    • At Day
      : Target 1 other player; immediately deal 1 damage and check their stats & current hp. If this were to KO or target a fainted pokemon, they will die.
    • At Night
      : Target 1 other player; if they are fainted they will die, otherwise at the start of dawn, challenge them to a battle.
  • Sucker Punch
    • At Night
      : Target 1 other player; If they are not targeting you, you will stop all actions they perform, deal 1 damage, then, at dawn, challenge them to a battle.
    • At the Start of Battle
      : If your opponent uses a move, cancel the move, and if you do they lose -2 DEF. Otherwise, skip their attack.
  • Memento
    • At Night
      : Target 1 other player; set their stats to -1 ATK, DEF, and EVA until the end of the next cycle.
  • Nasty Plot
    • If you have not used this move
      : You can cast this move in addition to another move.
    • At Night
      : On the next night you may cast 2 different moves. You cannot use this move consecutively.
      (NOTE: Night Daze & Sucker Punch cannot be used together)



You win if you are the last player alive or if nothing can prevent the same.

GAMETHREAD
Last edited by Alisae on Wed May 17, 2023 7:45 pm, edited 11 times in total.
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Post Post #12 (isolation #11) » Fri May 05, 2023 12:17 am

Post by Alisae »

Pokemon Battles II!

~ Role PM ~


You are aligned with
YOURSELF
!


Image

HP 5 | ATK +1 | DEF 0 | EVA +2
You are
Zoroark
(Hisuian)!

Ability
: Illusion
  • You can only be targeted by Killing actions.
  • Upon fighting or visiting a player
    : Appear as another alive pokemon.
  • In challenges your stats are hidden.
Factional Abilities
: The Big Bad Wolf
You may fakeclaim as
Gimmighoul
/
Gholdengo
.
We have provided you various of
1-shot
items to assist your serial killing endeavors!
These are not considered moves. You may only use these once per game.
  • At Night
    : Target 1 other player; attempt to learn their role and alignment.
  • The first killing action or effect that resolves on you will fail.
  • At Any Time
    : Evolve and learn a new move if possible.
Moves
  • Bitter Malice
    • At Day
      : Target 1 other player; they lose -2 ATK until the end of this cycle.
    • At Night
      : Target 1 other player; if they are fainted they will die, otherwise at the start of dawn, challenge them to a battle. During this battle, the enemy pokemon’s ability is suppressed.
  • Comeuppance
    • At Night
      : At the start of dawn, you will challenge anyone that declares you as their target. During these battles, gain +1 ATK and DEF and the enemy loses -1 ATK and DEF.
    • At the Start of Battle
      : During this battle, gain +1 ATK and +1 DEF and if you do, they attack first.
  • Hyper Voice
    • At Night
      : Target up to 3 other players; deal 3 damage to each of them.
  • Nasty Plot
    • If you have not used this move
      : You can cast this move in addition to another move.
    • At Night
      : On the next night you may cast 2 different moves. You cannot use this move consecutively.



You win if you are the last player alive or if nothing can prevent the same.

GAMETHREAD
Last edited by Alisae on Thu May 18, 2023 8:26 pm, edited 13 times in total.
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Post Post #13 (isolation #12) » Fri May 05, 2023 12:48 am

Post by Alisae »

Pokemon Battles II!

~ Role PM ~


You are aligned with the
MAFIA
!


Image

HP 4 | ATK -1 | DEF +1 | EVA +2
You are
Finizen
!

Ability
: Water Veil
  • You cannot be inflicted with a Status Condition.
  • Outside of battle you cannot faint
Factional Abilities
  • Twice per game if you perform the factional kill
    : Activate this ability; any actions you perform cannot fail.
Moves
  • Flip Turn
    • At Night
      : Target 1 other player and declare Damage or Heal; inform the target you, a {species name here}, healed 1 HP or dealt 1 damage, and kissed them.
    • At the Start of Battle
      : Exit the battle and cancel any moves used. Instead, a mod controlled boss Palafin (8 HP | +3 ATK | +2 DEF | -1 EVA) will fight in your place, also, enemy players attack first. If this Palafin is knocked out you cannot use this move in battle.



You win when only mafia remains or nothing can prevent the same.

Confirm your role by responding to this PM with your role and alignment!
GAMETHREAD
Last edited by Alisae on Thu May 18, 2023 8:28 pm, edited 10 times in total.
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Post Post #14 (isolation #13) » Fri May 05, 2023 1:02 am

Post by Alisae »

Pokemon Battles II!

~ Role PM ~


You are aligned with the
MAFIA
!


Image

HP 5 | ATK 0 | DEF +1 | EVA +2
You are
Palafin
!

Ability
: Water Veil
  • You cannot be inflicted with a Status Condition.
  • Outside of battle you cannot faint
Factional Abilities
  • Twice per game if you perform the factional kill
    : Activate this ability; any actions you perform cannot fail.
Moves
  • Flip Turn
    • At Night
      : Target 1 other player and declare Damage or Heal; inform the target you, a {species name here}, visited them, also they will either take 1 Damage or Heal 1 HP, and kissed them.
    • At the Start of Battle
      : Exit the battle and cancel any moves used. Instead, a mod controlled boss Palafin (8 HP | +3 ATK | +2 DEF | -1 EVA) will fight in your place, also, enemy players attack first. If this Palafin is knocked out you cannot use this move in battle.
  • Jet Punch
    • At Night
      : Target 1 other player; At the start of dawn you will deal 1 damage and challenge them to a battle.
  • Wave Crash
    • At the Start of Battle
      : Pay 1 HP; gain +2 ATK for this battle.
  • Bulk Up
    • At the Start of Battle
      : Gain +1 ATK and DEF for this battle.



You win when only mafia remains or nothing can prevent the same.

GAMETHREAD
Last edited by Alisae on Sat May 20, 2023 6:51 pm, edited 12 times in total.
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Post Post #15 (isolation #14) » Sat May 06, 2023 2:26 am

Post by Alisae »

Pokemon Battles II!

~ Role PM ~


You are aligned with the
MAFIA
!


Image

HP 4 | ATK 0 | DEF 0 | EVA +1
You are
Sentret
!

Ability
: Run Away
  • You may opt to run away from battles.
Factional Abilities
  • If you perform the factional kill
    : Actions you perform cannot be seen.
Moves
  • Quick Attack
    • At Night
      : Target 1 other player; Deal 1 damage.
    • At the Start of Battle
      : Deal 1 damage.



You win when only mafia remains or nothing can prevent the same.

Confirm your role by responding to this PM with your role and alignment!
GAMETHREAD
Last edited by Alisae on Thu May 11, 2023 10:01 pm, edited 11 times in total.
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Post Post #16 (isolation #15) » Sat May 06, 2023 2:42 am

Post by Alisae »

Pokemon Battles II!

~ Role PM ~


You are aligned with the
MAFIA
!


Image

HP 5 | ATK 0 | DEF 0 | EVA +3
You are
Furret
!

Ability
: Run Away
  • You may opt to run away from battles.
Factional Abilities
  • If you perform the factional kill
    : Actions you perform cannot be seen.
Moves
  • Quick Attack
    • At Night
      : Target 1 other player; Deal 1 damage.
    • At the Start of Battle
      : Deal 1 damage.
  • Foresight
    • At Night
      : Target 1 other player; attempt to learn their flavor and who they targeted.
    • At the Start of Battle
      : Attacks will always do damage if evaded.
  • Me First
    • At Night
      : Target 1 other player; copy any action they take that night, targeted at them. This resolves before the target's action.
  • Follow Me
    • At Night
      : Target 1 other player; all moves they perform will target you instead.



You win when only mafia remains or nothing can prevent the same.

GAMETHREAD
Last edited by Alisae on Sat May 20, 2023 6:51 pm, edited 12 times in total.
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Post Post #17 (isolation #16) » Sat May 06, 2023 2:43 am

Post by Alisae »

Pokemon Battles II!

~ Role PM ~


You are aligned with the
MAFIA
!


Image

HP 4 | ATK 0 | DEF 0 | EVA 0
You are
Smeargle
!

Ability
: Moody
  • At the start of the battle, you gain +2 and -1 in 2 different random stats.
Factional Abilities
  • If you perform the factional kill
    : Sketch a move from the deceased. This move does not take up a move slot. You cannot Sketch moves that kill other players this way. These Sketches cannot be replaced.
Moves
  • Sketch
    • At Night
      : Target 1 other player; the last unsketched move they used will permanently replace Sketch in your move list.
    • At Night, if you resolve this move while having 4 moves
      : You may opt to replace a different sketched move with Sketch
    • At the start of battle
      : If a move is used, this move's effects become the used move for this battle.



You win when only mafia remains or nothing can prevent the same.

Confirm your role by responding to this PM with your role and alignment!
GAMETHREAD
Last edited by Alisae on Thu May 18, 2023 8:40 pm, edited 7 times in total.
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Post Post #18 (isolation #17) » Sat May 06, 2023 2:43 am

Post by Alisae »

Pokemon Battles II!

~ Role PM ~


You are aligned with the
MAFIA
!


Image

HP 3 | ATK -1 | DEF +1 | EVA -1
You are
Tatsugiri
!

Ability
: Commander
  • At the start of the game
    : You must pick between
    Red
    ,
    Orange
    , and
    Yellow
    Tatsugiri. You will give a stat boost depending on your color to Dondozo if they were to use a specific move.
  • If you target or are targeted by Dondozo with a move
    : Roleblock the move, instead you will hop inside him, forming a neighborhood with Dondozo and giving Dondozo +2
    ATK
    ,
    DEF
    , and
    EVA
    . This ability cannot fail or be suppressed.
  • While you are hooded with an active Dondozo
    :
    • You cannot perform moves or battle other pokemon.
    • Actions that target you will fail.
    • Any killing or challenging actions that target Dondozo will target you.
  • If you are eliminated while inside Dondozo, Dondozo will die.
Factional Abilities
  • If you perform the factional kill while inside Dondozo
    : Dondozo will perform the kill instead of you.
Moves
  • Taunt
    • At Night
      : Target 1 other player; any moves they perform will fail until the next night phase.
  • Endure
    • At the Start of Battle
      : Your HP cannot drop below 1.
  • Memento
    • At Night
      : Target 1 other player; set their stats to -1 ATK, DEF, and EVA until the end of the next cycle.
  • Nasty Plot
    • If you have not used this move
      : You can cast this move in addition to another move.
    • At Night
      : On the next night you may cast 2 different moves. You cannot use this move consecutively.



You win when only mafia remains or nothing can prevent the same.

Confirm your role by responding to this PM with your role, color you wish to be (Red, Orange, Yellow) and alignment!
GAMETHREAD
Last edited by Alisae on Thu May 18, 2023 8:49 pm, edited 12 times in total.
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Post Post #19 (isolation #18) » Sat May 06, 2023 2:43 am

Post by Alisae »

Pokemon Battles II!

~ Role PM ~


You are aligned with the
MAFIA
!


Image

HP 5 | ATK -1 | DEF -1 | EVA -1
You are
Happiny
!

Ability
: Healer
  • You can only be targeted by Killing, Challenging, Stat Boosting, or Damaging actions.
  • If you perform a move on a player, heal all status conditions from yourself and them before resolving the move.
Factional Abilities
  • If you perform the factional kill
    : Heal 1 HP.
Moves
  • Present
    • At Night
      : Target 1 player; deal either 1, 3, or 5 damage decided at random.
    • If this KOs a player
      : Evolve and/or learn a new move if possible.



You win when only mafia remains or nothing can prevent the same.

Confirm your role by responding to this PM with your role and alignment!
GAMETHREAD
Last edited by Alisae on Mon May 15, 2023 4:50 pm, edited 8 times in total.
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Post Post #20 (isolation #19) » Sat May 06, 2023 3:16 am

Post by Alisae »

Pokemon Battles II!

~ Role PM ~


You are aligned with the
MAFIA
!


Image

HP 7 | ATK -1 | DEF -1 | EVA -1
You are
Chansey
!

Ability
: Healer
  • You can only be targeted by Killing, Challenging, Stat Boosting, or Damaging actions.
  • If you perform a move on a player, heal all status conditions from yourself and them before resolving the move.
Factional Abilities
  • If you perform the factional kill
    : Heal 1 HP.
Moves
  • Present
    • At Night
      : Target 1 player; deal either 1, 3, or 5 damage decided at random.
    • If this KOs a player
      : Evolve and/or learn a new move if possible.
  • Heal Pulse
    • At Night
      : Target 1 other player; heal them for half of their HP rounded down unless that player is targetted by a killing action. If that player is targetted by a killing action, they will not die.



You win when only mafia remains or nothing can prevent the same.

GAMETHREAD
Last edited by Alisae on Sat May 20, 2023 6:52 pm, edited 12 times in total.
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Post Post #21 (isolation #20) » Sat May 06, 2023 3:23 am

Post by Alisae »

Pokemon Battles II!

~ Role PM ~


You are aligned with the
MAFIA
!


Image

HP 9 | ATK -1 | DEF -1 | EVA -1
You are
Blissey
!

Ability
: Healer
  • You can only be targeted by Killing, Challenging, Stat Boosting, or Damaging actions.
  • If you perform a move on a player, heal all status conditions from yourself and them before resolving the move.
Factional Abilities
  • If you perform the factional kill
    : Heal 1 HP.
Moves
  • Present
    • At Night
      : Target 1 player; deal either 1, 3, or 5 damage decided at random.
    • If this KOs a player
      : Evolve and/or learn a new move if possible.
  • Heal Pulse
    • At Night
      : Target 1 other player; heal them for half of their HP rounded down unless that player is targeted by a killing action. If that player is targeted by a killing action, they will not die.
  • Charm
    • At Day or Start of Battle
      : Target 1 other player; they will lose -2 ATK until the end of this cycle.
  • Thunder Wave
    • At Night
      : Target 1 other player; paralyze them.



You win when only mafia remains or nothing can prevent the same.

GAMETHREAD
Last edited by Alisae on Sat May 20, 2023 6:52 pm, edited 15 times in total.
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Post Post #22 (isolation #21) » Sat May 06, 2023 3:23 am

Post by Alisae »

Pokemon Battles II!

~ Role PM ~


You are aligned with the
TOWN
!


Image

HP 4 | ATK 0 | DEF 0 | EVA 0
You are
Porygon
!

Ability
: Download
  • If you are attacking first
    : Gain +1 ATK
  • If you are defending first
    : Gain +1 DEF
Moves
  • Conversion
    • At Night, if this move does not have downloaded data
      : Target 1 player; receive feedback on if you downloaded encrypted data about that player. This data will need to be decrypted and you will lose this data if you faint.
    • At Night, if this move has downloaded Data
      : You may decrypt the data, learning the targets species when downloaded, their stats, ability, and all moves they can learn.



You win when all threats to the Town have been eliminated.

Confirm your role by responding to this PM with your role and alignment!
GAMETHREAD
Last edited by Alisae on Thu May 18, 2023 8:56 pm, edited 4 times in total.
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Post Post #23 (isolation #22) » Sat May 06, 2023 3:23 am

Post by Alisae »

Pokemon Battles II!

~ Role PM ~


You are aligned with the
TOWN
!


Image

HP 4 | ATK 0 | DEF +1 | EVA 0
You are
Porygon2
!

Ability
: Download
  • If you are attacking first
    : Gain +1 ATK
  • If you are defending first
    : Gain +1 DEF
Moves
  • Conversion
    • At Night, if this move does not have downloaded data
      : Target 1 player; receive feedback on if you downloaded encrypted data about that player. This data will need to be decrypted and you will lose this data if you faint.
    • At Night, if this move has downloaded Data
      : You may decrypt the data, learning the targets species when downloaded, their stats, ability, and all moves they can learn.
  • Conversion 2
    • At Night, if this move does not have downloaded data
      : Target 1 player; receive feedback on if you downloaded encrypted data about that player. This data will need to be decrypted and you will lose this data if you faint.
    • At Night, if this move has downloaded Data
      : Target 1 other player; You will decrypt the data and send it to the target. This includes the species when downloaded, their stats, ability, and all moves they can learn.



You win when all threats to the Town have been eliminated.

GAMETHREAD
Last edited by Alisae on Sat May 20, 2023 6:52 pm, edited 4 times in total.
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Post Post #24 (isolation #23) » Sat May 06, 2023 3:23 am

Post by Alisae »

Pokemon Battles II!

~ Role PM ~


You are aligned with the
TOWN
!


Image

HP 4 | ATK +1 | DEF +1 | EVA +2
You are
Porygon-Z
!

Ability
: Download
  • If you are attacking first
    : Gain +1 ATK
  • If you are defending first
    : Gain +1 DEF
Moves
  • Conversion
    • At Night, if this move does not have downloaded data
      : Target 1 player; receive feedback on if you downloaded encrypted data about that player. This data will need to be decrypted and you will lose this data if you faint.
    • At Night, if this move has downloaded Data
      : You may decrypt the data, learning the targets species when downloaded, their stats, ability, and all moves they can learn.
  • Conversion 2
    • At Night, if this move does not have downloaded data
      : Target 1 player; receive feedback on if you downloaded encrypted data about that player. This data will need to be decrypted and you will lose this data if you faint.
    • At Night, if this move has downloaded Data
      : Target 1 other player; You will decrypt the data and send it to the target. This includes the species when downloaded, their stats, ability, and all moves they can learn.
  • Tri-Attack
    • At Night
      : Target 1 other player; this move has a 25% chance to burn, 25% chance to paralyze, 25% chance to freeze, or 25% chance to poison.
  • Hyper Beam
    • At Night
      : Target 1 other player; deal 5 damage to them. This move has a cooldown of 2 cycles.



You win when all threats to the Town have been eliminated.

GAMETHREAD
Last edited by Alisae on Sat May 20, 2023 6:52 pm, edited 9 times in total.
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Post Post #25 (isolation #24) » Sat May 06, 2023 3:23 am

Post by Alisae »

Pokemon Battles II!

~ Role PM ~


You are aligned with the
TOWN
!


Image

HP 4 | ATK 0 | DEF 0 | EVA -1
You are
Wooper
(Paldean)!

Ability
: Unaware
  • Pokemon fighting this pokemon except Giratina have their stats zeroed and they cannot be changed during this battle.
Moves
  • Toxic
    • At Night
      : Target 1 other player; poison them.



You win when all threats to the Town have been eliminated.

Confirm your role by responding to this PM with your role and alignment!
GAMETHREAD
Last edited by Alisae on Tue May 23, 2023 10:02 pm, edited 3 times in total.
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Post Post #26 (isolation #25) » Sat May 06, 2023 3:55 am

Post by Alisae »

Pokemon Battles II!

~ Role PM ~


You are aligned with the
TOWN
!


Image

HP 5 | ATK 0 | DEF 0 | EVA -2
You are
Clodsire
!

Ability
: Unaware
  • Pokemon fighting this pokemon except Giratina have their stats zeroed and they cannot be changed during this battle.
Moves
  • Toxic
    • At Night
      : Target 1 other player; poison them.
  • Stockpile
    • At Night or Start of Battle
      : Gain 1 Stockpile Counter (Max 3). For each stockpile counter gain +1 DEF.
    • At 2 stockpile counters, if you were to be shot during the night, remove all stockpile counters instead.
    • Can only be used once during a cycle.
  • Spit Up
    • At Start of Battle
      : Remove stockpile counters and gain +1 ATK for each stockpile counter removed for that battle.
    • At Night
      : Remove 3 stockpile counters and target 1 other player; attempt to kill them.
  • Swallow
    • At Night or Start of Battle
      : Remove all Stockpile counters. For each stockpile counter removed, heal 1 HP.



You win when all threats to the Town have been eliminated.

GAMETHREAD
Last edited by Alisae on Sat May 20, 2023 6:52 pm, edited 6 times in total.
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Post Post #27 (isolation #26) » Sat May 06, 2023 3:55 am

Post by Alisae »

Pokemon Battles II!

~ Role PM ~


You are aligned with the
TOWN
!


Image

HP 5 | ATK 0 | DEF 0 | EVA 0
You are
Manaphy
!

Ability
: Hydration
  • Heal 1 HP at the end of every battle and cycle. This ability may overheal.
Moves
  • Heart Swap
    • At Night
      : Target 1 other player; swap pokemon and status conditions with them. This action resolves last and will fail on a dead player.
    • At the Start of battle
      : Battlers swap stats with one another.
  • Rain Dance
    • At Night
      : Activate this move; At the end of dawn all pokemon heal 1 HP
  • Dive
    • At Night
      : Activate this move; actions targeting you will fail, and if so, you cannot use moves at night during the next cycle.
  • Endure
    • At the Start of Battle
      : Your HP cannot drop below 1.



You win when all threats to the Town have been eliminated.

Confirm your role by responding to this PM with your role and alignment!
GAMETHREAD
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Post Post #28 (isolation #27) » Sat May 06, 2023 3:56 am

Post by Alisae »

Pokemon Battles II!

~ Role PM ~


You are aligned with the
TOWN
!


Image

HP 6 | ATK 0 | DEF 0 | EVA -1
You are
Dondozo
!

Ability
: Oblivious
  • This Pokemons stats cannot be lower than its base stats.
Moves
  • Order Up
    • At Night
      : Target 1 other player; at the start of dawn challenge them to a battle.
    • At the Start of Battle, If you are hooded with Tastugiri due to their ability
      : Gain +1 in a stat depending on Tatsugiri color (Red = ATK, Orange = DEF, Yellow = EVA).
  • Wave Crash
    • At the Start of Battle
      : Pay 1 HP; gain +2 ATK for this battle.
  • Yawn
    • At Night
      : Target 1 other player; They will fall asleep at the end of the next cycle.
  • Rest
    • At Night
      : Cure any status conditions and fully restore your HP, and if you do, go to sleep.



You win when all threats to the Town have been eliminated.

Confirm your role by responding to this PM with your role and alignment!
GAMETHREAD
Last edited by Alisae on Thu May 18, 2023 8:46 pm, edited 5 times in total.
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Post Post #29 (isolation #28) » Sat May 06, 2023 4:39 am

Post by Alisae »

Pokemon Battles II!

~ Role PM ~


You are aligned with the
TOWN
!


Image

HP 4 | ATK 0 | DEF -1 | EVA +2
You are
Spheal
!

Ability
: Thick Fat
  • Damage this pokemon takes from battles is halved rounded down but never less than 1.
Moves
  • Belly Drum
    • At Night
      : Target 1 other player and pay half of your current HP rounded down; they gain that much ATK until the end of the next cycle.
    • At the Start of Battle
      : Pay half of your current HP rounded down; for this battle, gain that much ATK.



You win when all threats to the Town have been eliminated.

Confirm your role by responding to this PM with your role and alignment!
GAMETHREAD
Last edited by Alisae on Tue May 23, 2023 10:08 pm, edited 5 times in total.
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Post Post #30 (isolation #29) » Sat May 06, 2023 4:40 am

Post by Alisae »

Pokemon Battles II!

~ Role PM ~


You are aligned with the
TOWN
!


Image

HP 5 | ATK 0 | DEF +1 | EVA -1
You are
Sealeo
!

Ability
: Thick Fat
  • Damage this pokemon takes from battles is halved rounded down but never less than 1.
Moves
  • Belly Drum
    • At Night
      : Target 1 other player and pay half of your current HP rounded down; they gain that much ATK until the end of the next cycle.
    • At the Start of Battle
      : Pay half of your current HP rounded down; for this battle, gain that much ATK.
  • Ice Beam
    • At Night
      : Target 1 other player; freeze them.



You win when all threats to the Town have been eliminated.

GAMETHREAD
Last edited by Alisae on Sat May 20, 2023 6:52 pm, edited 5 times in total.
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Post Post #31 (isolation #30) » Sat May 06, 2023 4:41 am

Post by Alisae »

Pokemon Battles II!

~ Role PM ~


You are aligned with the
TOWN
!


Image

HP 7 | ATK 0 | DEF +2 | EVA -2
You are
Walrein
!

Ability
: Thick Fat
  • Damage this pokemon takes from battles is halved rounded down but never less than 1.
Moves
  • Belly Drum
    • At Night
      : Target 1 other player and pay half of your current HP rounded down; they gain that much ATK until the end of the next cycle.
    • At the Start of Battle
      : Pay half of your current HP rounded down; for this battle, gain that much ATK.
  • Ice Beam
    • At Night
      : Target 1 other player; freeze them.
  • Rest
    • At Night
      : Cure any status conditions and fully restore your HP, and if you do, go to sleep.
  • Sheer Cold
    • At Night
      : Target 1 other player; attempt to kill them.
    • At the Start of Battle
      : This move has a 30% chance to KO. You cannot use this move against Giratina.



You win when all threats to the Town have been eliminated.

GAMETHREAD
Last edited by Alisae on Sat May 20, 2023 6:52 pm, edited 6 times in total.
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Post Post #32 (isolation #31) » Sat May 06, 2023 4:57 am

Post by Alisae »

Pokemon Battles II!

~ Role PM ~


You are aligned with the
TOWN
!


Image

HP 4 | ATK 0 | DEF 0 | EVA -1
You are
Poipole
!

Ability
: Beast Boost
  • For each battle you win, gain 1 Beast Boost Counter (max 3). Gain +1 ATK and DEF for each Beast Boost Counter.
  • At 3 Beast Boost Counters gain +1 EVA
  • Upon fainting lose all of your beast boost stacks.
Moves
  • Poison Sting
    • At Night
      : Target 1 other player; attempt to inflict them with poison.



You win when all threats to the Town have been eliminated.

Confirm your role by responding to this PM with your role and alignment!
GAMETHREAD
Last edited by Alisae on Tue May 23, 2023 10:10 pm, edited 1 time in total.
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Post Post #33 (isolation #32) » Sat May 06, 2023 4:58 am

Post by Alisae »

Pokemon Battles II!

~ Role PM ~


You are aligned with the
TOWN
!


Image

HP 4 | ATK 0 | DEF 0 | EVA -1
You are
Naganadel
!

Ability
: Beast Boost
  • For each battle you win, gain 1 Beast Boost Counter (max 3). Gain +1 ATK and DEF for each Beast Boost Counter.
  • At 3 Beast Boost Counters gain +1 EVA
  • Upon fainting lose all of your beast boost stacks.
Moves
  • Poison Sting
    • At Night
      : Target 1 other player; attempt to inflict them with poison.
  • Fell Stinger
    • At Night
      : Knock out all players with 1 HP. You will instantly revive if you knock yourself out with this move.
    • At the Start of Battle
      : lose -2 ATK for this battle. If you KO a pokemon in this battle, gain +1 ATK permanently.
  • Venom Drench
    • At Night
      : All poisoned player's stats become -1 ATK, -1 DEF, and -1 EVA and suppress their ability while they are poisoned.
  • Venoshock
    • At Night
      : Target 1 other player; if they are poisoned or fainted, attempt to learn their alignment.



You win when all threats to the Town have been eliminated.

GAMETHREAD
Last edited by Alisae on Sat May 20, 2023 6:52 pm, edited 3 times in total.
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Post Post #34 (isolation #33) » Sat May 06, 2023 5:04 am

Post by Alisae »

Pokemon Battles II!

~ Role PM ~


You are aligned with the
TOWN
!


Image

HP 3 | ATK 0 | DEF 0 | EVA +1
You are
Swinub
!

Ability
: Thick Fat
  • Damage this pokemon takes from battles is halved rounded down but never less than 1.
Moves
  • Ice Shard
    • At Night
      : Target 1 other player; At the start of dawn, deal 1 damage and challenge them to a battle.



You win when all threats to the Town have been eliminated.

Confirm your role by responding to this PM with your role and alignment!
GAMETHREAD
Last edited by Alisae on Tue May 09, 2023 8:21 pm, edited 2 times in total.
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Post Post #35 (isolation #34) » Sat May 06, 2023 5:05 am

Post by Alisae »

Pokemon Battles II!

~ Role PM ~


You are aligned with the
TOWN
!


Image

HP 4 | ATK 0 | DEF +2 | EVA -1
You are
Piloswine
!

Ability
: Thick Fat
  • Damage this pokemon takes from battles is halved rounded down but never less than 1.
Moves
  • Ice Shard
    • At Night
      : Target 1 other player; At the start of dawn, deal 1 damage and challenge them to a battle.
  • Curse
    • At the Start of Battle
      : Gain +1 ATK and DEF but lose -1 EVA.



You win when all threats to the Town have been eliminated.

GAMETHREAD
Last edited by Alisae on Sat May 20, 2023 6:53 pm, edited 2 times in total.
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Post Post #36 (isolation #35) » Sat May 06, 2023 5:05 am

Post by Alisae »

Pokemon Battles II!

~ Role PM ~


You are aligned with the
TOWN
!


Image

HP 5 | ATK +1 | DEF +1 | EVA -2
You are
Mamoswine
!

Ability
: Thick Fat
  • Damage this pokemon takes from battles is halved rounded down but never less than 1.
Moves
  • Ice Shard
    • At Night
      : Target 1 other player; At the start of dawn, deal 1 damage and challenge them to a battle.
  • Curse
    • At the Start of Battle
      : Gain +1 ATK and DEF but lose -1 EVA.
  • Icicle Crash
    • At Night
      : Target 1 other player; any actions they perform will fail.
  • Double Hit
    • At the Start of Battle
      : During this battle, you may attack twice.



You win when all threats to the Town have been eliminated.

GAMETHREAD
Last edited by Alisae on Sat May 20, 2023 6:53 pm, edited 5 times in total.
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Post Post #37 (isolation #36) » Sat May 06, 2023 5:17 am

Post by Alisae »

Pokemon Battles II!

~ Role PM ~


You are aligned with the
TOWN
!


Image

HP 4 | ATK +1 | DEF 0 | EVA 0
You are
Honedge
!

Ability
: Sword & Shield
  • Anyone you visit gains ATK and DEF by your current base ATK and DEF for a cycle.
  • Upon evolution
    : Gain 1 Shield Counter (1 Max). If you were to be targeted by a killing action or effect, remove 1 Shield Counter instead.
Moves
  • Slash
    • At Night
      : Target 1 other player; deal 1 damage to them.
    • At the Start of Battle
      : Deal 1 damage.



You win when all threats to the Town have been eliminated.

Confirm your role by responding to this PM with your role and alignment!
GAMETHREAD
Last edited by Alisae on Tue May 16, 2023 1:35 pm, edited 3 times in total.
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Post Post #38 (isolation #37) » Sat May 06, 2023 5:18 am

Post by Alisae »

Pokemon Battles II!

~ Role PM ~


You are aligned with the
TOWN
!


Image

HP 4 | ATK +1 | DEF +1 | EVA -1
You are
Doublade
!

Ability
: Sword & Shield
  • Anyone you visit gains ATK and DEF by your current base ATK and DEF for a cycle.
  • Upon evolution
    : Gain 1 Shield Counter (1 Max). If you were to be targeted by a killing action or effect, remove 1 Shield Counter instead.
Moves
  • Slash
    • At Night
      : Target 1 other player; deal 1 damage to them.
    • At the Start of Battle
      : Deal 1 damage.
  • Iron Defense
    • At the Start of Battle
      : For this battle, gain +2 def but you cannot evade.



You win when all threats to the Town have been eliminated.

GAMETHREAD
Last edited by Alisae on Sat May 20, 2023 6:53 pm, edited 5 times in total.
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Post Post #39 (isolation #38) » Sat May 06, 2023 5:19 am

Post by Alisae »

Pokemon Battles II!

~ Role PM ~


You are aligned with the
TOWN
!


Image

HP 5 | ATK +1 | DEF +2 | EVA -2
You are
Aegislash
!

Ability
: Sword & Shield
  • Anyone you visit gains ATK and DEF by your current base ATK and DEF for a cycle.
  • Upon evolution
    : Gain 1 Shield Counter (1 Max). If you were to be targeted by a killing action or effect, remove 1 Shield Counter instead.
Moves
  • Slash
    • At Night
      : Target 1 other player; deal 1 damage to them.
    • At the Start of Battle
      : Deal 1 damage.
  • Iron Defense
    • The first killing action or effect that resolves on you will fail. Upon evolution this is refunded if it has been used.
    • At the Start of Battle
      : For this battle, gain +2 def but you cannot evade.
  • King's Shield
    • At Night
      : Target 1 other player; if they perform a kill or are targeted with a kill, stop the kill, and you will die in their place.
  • Stance Change
    • At the Start of Battle
      : Swap your attack with your defense.



You win when all threats to the Town have been eliminated.

GAMETHREAD
Last edited by Alisae on Sat May 20, 2023 6:53 pm, edited 4 times in total.
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Post Post #40 (isolation #39) » Sat May 06, 2023 5:28 am

Post by Alisae »

Pokemon Battles II!

~ Role PM ~


You are aligned with the
TOWN
!


Image

HP 4 | ATK 0 | DEF +1 | EVA +1
You are
Vulpix
(Regular)!

Ability
: Drought
  • While you are alive, days will last a minimum of 72 hours.
  • While you are alive, all alive players gain +1 ATK. This is announced.
Moves
  • Will-O-Wisp
    • At Night
      : Target 1 other player; At the start of Dawn you will burn & challenge them to a fight.


Image

HP 4 | ATK 0 | DEF +1 | EVA +1
You are
Vulpix
(Alolan)!

Ability
: Snow Warning
  • While you are alive, all alive players gain +1 DEF. This is announced.
Moves
  • Aurora Veil
    • At Night
      : Target 1 other player; until the end of the next cycle, they cannot be challenged, also they do not take damage from other players.



You win when all threats to the Town have been eliminated.

Confirm your role by responding to this PM by picking one of Regular or Alolan Vulpix to play (discarding the other) and your alignment!
GAMETHREAD
Last edited by Alisae on Thu May 11, 2023 10:42 pm, edited 7 times in total.
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Post Post #41 (isolation #40) » Sat May 06, 2023 5:30 am

Post by Alisae »

Pokemon Battles II!

~ Role PM ~


You are aligned with the
TOWN
!


Image

HP 5 | ATK 0 | DEF +1 | EVA +1
You are
Ninetales
(Regular)!

Ability
: Drought
  • While you are alive, days will last a minimum of 72 hours.
  • While you are alive, all alive players gain +1 ATK. This is announced.
Moves
  • Will-O-Wisp
    • At Night
      : Target 1 other player; At the start of Dawn you will burn & challenge them to a fight.
  • Confuse Ray
    • At Night
      : Target 1 other player; confuse them.
    • At the Start of Battle
      : Confuse the enemy pokemon.
  • Grudge
    • At Night
      : Target 1 other player; if you were to die or be knocked out, they will also be knocked out. You may only hold a grudge against 1 player at a time.
  • Inferno
    • At Night
      : Activate this move; burn & publicly reveal all pokemon that visited you.



You win when all threats to the Town have been eliminated.

GAMETHREAD
Last edited by Alisae on Sat May 20, 2023 6:53 pm, edited 5 times in total.
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Post Post #42 (isolation #41) » Sat May 06, 2023 5:32 am

Post by Alisae »

Pokemon Battles II!

~ Role PM ~


You are aligned with the
TOWN
!


Image

HP 5 | ATK 0 | DEF +1 | EVA +1
You are
Ninetales
(Alolan)!

Ability
: Snow Warning
  • While you are alive, all alive players gain +1 DEF. This is announced.
Moves
  • Aurora Veil
    • At Night
      : Target 1 other player; until the end of the next cycle, they cannot be challenged, also they do not take damage from other players.
  • Ice Beam
    • At Night
      : Target 1 other player; freeze them.
  • Grudge
    • At Night
      : Target 1 other player; if you were to die or be knocked out, they will also be knocked out. You may only hold a grudge against 1 player at a time.
  • Aurora Beam
    • At Night
      : Target 1 other player; attempt to learn their alignment.



You win when all threats to the Town have been eliminated.

GAMETHREAD
Last edited by Alisae on Sat May 20, 2023 6:53 pm, edited 7 times in total.
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Post Post #43 (isolation #42) » Sat May 06, 2023 5:37 am

Post by Alisae »

Pokemon Battles II!

~ Role PM ~


You are aligned with the
TOWN
!


Image

HP 3 | ATK -1 | DEF -1 | EVA +1
You are
Ralts
!

Ability
: Telepathy
  • Form a neighborhood with anyone you visit for the first time.
Moves
  • Teleport
    • At Night
      : Target 1 other player; Any actions that target you will fail, but any killing, damaging, or challenging actions that target your target will also target you. If you are challenged this way, you may not use teleport during that battle.
    • At the Start of Battle
      : Cancel the battle.



You win when all threats to the Town have been eliminated.

Confirm your role by responding to this PM by picking one of Male or Female Ralts to play (discarding the other) and your alignment!
GAMETHREAD
Last edited by Alisae on Thu May 11, 2023 6:33 pm, edited 1 time in total.
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Post Post #44 (isolation #43) » Sat May 06, 2023 5:41 am

Post by Alisae »

Pokemon Battles II!

~ Role PM ~


You are aligned with the
TOWN
!


Image

HP 4 | ATK 0 | DEF 0 | EVA +2
You are
Kirlia
!

Ability
: Telepathy
  • Form a neighborhood with anyone you visit.
Moves
  • Teleport
    • At Night
      : Target 1 other player; Any actions that target you will fail, but any killing, damaging, or challenging actions that target your target will also target you. If you are challenged this way, you may not use teleport during that battle.
    • At the Start of Battle
      : Cancel the battle.
  • Encore
    • At Night
      : Target 1 other player; they must use the move they used this night for the next 2 cycles.



You win when all threats to the Town have been eliminated.

GAMETHREAD
Last edited by Alisae on Sat May 20, 2023 6:53 pm, edited 2 times in total.
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Post Post #45 (isolation #44) » Sat May 06, 2023 5:46 am

Post by Alisae »

Pokemon Battles II!

~ Role PM ~


You are aligned with the
TOWN
!


Image

HP 4 | ATK +1 | DEF +2 | EVA +1
You are
Gardevoir
!

Ability
: Telepathy
  • Form a neighborhood with anyone you visit.
Moves
  • Teleport
    • At Night
      : Target 1 other player; Any actions that target you will fail, but any killing, damaging, or challenging actions that target your target will also target you. If you are challenged this way, you may not use teleport during that battle.
    • At the Start of Battle
      : Cancel the battle.
  • Encore
    • At Night
      : Target 1 other player; they must use the move they used this night for the next 2 cycles.
  • Psychic
    • At Night
      : Target 1 other player; you will identify the move and its effects they used at night.



You win when all threats to the Town have been eliminated.

GAMETHREAD
Last edited by Alisae on Tue May 23, 2023 10:19 pm, edited 6 times in total.
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Post Post #46 (isolation #45) » Sat May 06, 2023 5:47 am

Post by Alisae »

Pokemon Battles II!

~ Role PM ~


You are aligned with the
TOWN
!


Image

HP 5 | ATK +1 | DEF +2 | EVA +2
You are
Mega Gardevoir
!

Ability
: Telepathy
  • Form a neighborhood with anyone you visit.
Moves
  • Teleport
    • At Night
      : Target 1 other player; Any actions that target you will fail, but any killing, damaging, or challenging actions that target your target will also target you. If you are challenged this way, you may not use teleport during that battle.
    • At the Start of Battle
      : Cancel the battle.
  • Encore
    • At Night
      : Target 1 other player; they must use the move they used this night for the next 2 cycles.
  • Psychic
    • At Night
      : Target 1 other player; you will identify the move and its effects they used at night.
  • Hyper Voice
    • At Night
      : Target 3 other players; deal 3 damage to each of them.



You win when all threats to the Town have been eliminated.

GAMETHREAD
Last edited by Alisae on Sat May 20, 2023 6:53 pm, edited 5 times in total.
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Post Post #47 (isolation #46) » Sat May 06, 2023 5:51 am

Post by Alisae »

Pokemon Battles II!

~ Role PM ~


You are aligned with the
TOWN
!


Image

HP 4 | ATK +1 | DEF +1 | EVA +1
You are
Gallade
!

Ability
: Telepathy
  • Form a neighborhood with anyone you visit.
Moves
  • Teleport
    • At Night
      : Target 1 other player; Any actions that target you will fail, but any killing, damaging, or challenging actions that target your target will also target you. If you are challenged this way, you may not use teleport during that battle.
    • At the Start of Battle
      : Cancel the battle.
  • Encore
    • At Night
      : Target 1 other player; they must use the move they used this night for the next 2 cycles.
  • Psycho Cut
    • At Night
      : Target 1 other player; at the start of Dawn you will challenge them to a battle.



You win when all threats to the Town have been eliminated.

GAMETHREAD
Last edited by Alisae on Sat May 20, 2023 6:54 pm, edited 2 times in total.
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Post Post #48 (isolation #47) » Sat May 06, 2023 5:53 am

Post by Alisae »

Pokemon Battles II!

~ Role PM ~


You are aligned with the
TOWN
!


Image

HP 4 | ATK +2 | DEF +1 | EVA +2
You are
Mega Gallade
!

Ability
: Telepathy
  • Form a neighborhood with anyone you visit.
Moves
  • Teleport
    • At Night
      : Target 1 other player; Any actions that target you will fail, but any killing, damaging, or challenging actions that target your target will also target you. If you are challenged this way, you may not use teleport during that battle.
    • At the Start of Battle
      : Cancel the battle.
  • Encore
    • At Night
      : Target 1 other player; they must use the move they used this night for the next 2 cycles.
  • Psycho Cut
    • At Night
      : Target 1 other player; at the start of Dawn you will challenge them to a battle.
  • Close Combat
    • At the Start of Battle
      : Lose -4 DEF and EVA for this battle; roll a 2nd dice for attack.



You win when all threats to the Town have been eliminated.

GAMETHREAD
Last edited by Alisae on Sat May 20, 2023 6:54 pm, edited 2 times in total.
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Post Post #49 (isolation #48) » Sat May 06, 2023 6:03 am

Post by Alisae »

Pokemon Battles II!

~ Role PM ~


You are aligned with the
TOWN
!


Image

HP 4 | ATK 0 | DEF +1 | EVA +1
You are
Jirachi
!

Ability
: Entrusted Wishes
  • You may not target the same player twice with the same move. This ability cannot be suppressed.
Moves
  • Wish
    • At Night
      : Target 1 other player; you and them will heal half of their HP rounded down unless that player is targetted by a killing action. If that player is targetted by a killing action, they will not die.
  • Future Sight
    • At Night
      : Target 1 other player; learn who they target during the next night. Cannot be used during the next cycle.
  • Cosmic Power
    • At the Start of Battle
      : Gain +1 ATK, DEF, and EVA for each missing HP you have for this battle.
  • Doom Desire
    • At Night
      : Target 1 other player; that player cannot be protected from killing actions for the rest of the game, also their alignment will be confirmed publicly at the end of the next cycle.



You win when all threats to the Town have been eliminated.

Confirm your role by responding to this PM with your role and alignment!
GAMETHREAD
Last edited by Alisae on Thu May 11, 2023 6:40 pm, edited 5 times in total.
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Post Post #50 (isolation #49) » Sat May 06, 2023 6:03 am

Post by Alisae »

Pokemon Battles II!

~ Role PM ~


You are aligned with the
TOWN
!


Image

HP 5 | ATK -1 | DEF +2 | EVA +1
You are
Meloetta
!

Ability
: Serene Grace
  • Once per Cycle, in Battle
    : You may re-roll one of your dice rolls.
Moves
  • Relic Song
    • At Night
      : Target 1 other player who is not in your neighborhood; they will join your neighborhood. Anyone who joins this neighborhood gains +1 ATK.
    • At the Start of battle
      : For this battle, swap from Aria Forme to Pirouette Forme . This swaps your base ATK and DEF.
  • Sing
    • At Night
      : Target 1 other player; put them to sleep
    • At the Start of Battle
      : Opponent Pokemon will have a 30% chance to skip their first attack. This cannot be used vs Giratina.
  • Role Play
    • At Night
      : Target 1 other player; attempt to identify their ability, and if you do, you may opt to replace your ability with the identified ability.
  • Perish Song
    • At Night
      : Target 1 other player; at the start of dawn, challenge them to a battle and if you do, the battle does not end until a player is knocked out.



You win when all threats to the Town have been eliminated.

Confirm your role by responding to this PM with your role and alignment!
GAMETHREAD
Last edited by Alisae on Thu May 18, 2023 9:21 pm, edited 8 times in total.
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Post Post #51 (isolation #50) » Sat May 06, 2023 6:04 am

Post by Alisae »

Pokemon Battles II!

~ Role PM ~


You are aligned with the
TOWN
!


Image

HP 3 | ATK +1 | DEF -1 | EVA -1
You are
Gastly
!

Ability
: Shadow Tag
  • At Day or Night
    : Target 1 other player; At Twilight or Dawn, you will challenge them to a battle. If this takes place during twilight, neither player may fight a wild encounter.
  • At Night you may perform this in addition to your move if you are not using a challenging move.
Moves
  • Confuse Ray
    • At Night
      : Target 1 other player; Confuse them.
    • At the Start of Battle
      : Confuse the enemy pokemon.



You win when all threats to the Town have been eliminated.

Confirm your role by responding to this PM with your role and alignment!
GAMETHREAD
Last edited by Alisae on Thu May 11, 2023 9:51 pm, edited 1 time in total.
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Post Post #52 (isolation #51) » Sat May 06, 2023 6:13 am

Post by Alisae »

Pokemon Battles II!

~ Role PM ~


You are aligned with the
TOWN
!


Image

HP 4 | ATK +1 | DEF +1 | EVA -1
You are
Haunter
!

Ability
: Shadow Tag
  • At Day or Night
    : Target 1 other player; At Twilight or Dawn, you will challenge them to a battle. If this takes place during twilight, neither player may fight a wild encounter.
  • At Night you may perform this in addition to your move if you are not using a challenging move.
Moves
  • Confuse Ray
    • Confuse Ray
      • At Night
        : Target 1 other player; Confuse them.
      • At the Start of Battle
        : Confuse the enemy pokemon.
    • Disable
      • At Night
        : Target 1 other player; they cannot use the move they used during this night phase for the next 2 cycles.



You win when all threats to the Town have been eliminated.

GAMETHREAD
Last edited by Alisae on Tue May 23, 2023 10:25 pm, edited 4 times in total.
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Post Post #53 (isolation #52) » Sat May 06, 2023 6:14 am

Post by Alisae »

Pokemon Battles II!

~ Role PM ~


You are aligned with the
TOWN
!


Image

HP 4 | ATK +1 | DEF -1 | EVA +2
You are
Gengar
!

Ability
: Shadow Tag
  • At Day or Night
    : Target 1 other player; At Twilight or Dawn, you will challenge them to a battle. If this takes place during twilight, neither player may fight a wild encounter.
  • At Night you may perform this in addition to your move if you are not using a challenging move.
Moves
  • Confuse Ray
    • Confuse Ray
      • At Night
        : Target 1 other player; Confuse them.
      • At the Start of Battle
        : Confuse the enemy pokemon.
    • Disable
      • At Night
        : Target 1 other player; they cannot use the move they used during this night phase for the next 2 cycles.
    • Destiny Bond
      • At Night
        : Target 1 other player; If you were to die during this or the next cycle, they will die. Cannot be used during the next cycle.



You win when all threats to the Town have been eliminated.

GAMETHREAD
Last edited by Alisae on Sat May 20, 2023 6:54 pm, edited 4 times in total.
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Post Post #54 (isolation #53) » Sat May 06, 2023 6:15 am

Post by Alisae »

Pokemon Battles II!

~ Role PM ~


You are aligned with the
TOWN
!


Image

HP 5 | ATK +2 | DEF -1 | EVA +2
You are
GMAX Gengar
!

Ability
: Shadow Tag
  • At Day or Night
    : Target 1 other player; At Twilight or Dawn, you will challenge them to a battle. If this takes place during twilight, neither player may fight a wild encounter.
  • At Night you may perform this in addition to your move if you are not using a challenging move.
Moves
  • Confuse Ray
    • At Night
      : Target 1 other player; Confuse them.
    • At the Start of Battle
      : Confuse the enemy pokemon.
  • Disable
    • At Night
      : Target 1 other player; they cannot use the move they used during this night phase for the next 2 cycles.
  • Destiny Bond
    • At Night
      : Target 1 other player; If you were to die during this or the next cycle, they will die. Cannot be used during the next cycle.
  • Perish Song
    • At Night
      : Target 1 other player; at the start of dawn, challenge them to a battle and if you do, the battle does not end until a player is knocked out.



You win when all threats to the Town have been eliminated.

GAMETHREAD
Last edited by Alisae on Sat May 20, 2023 6:54 pm, edited 4 times in total.
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Post Post #55 (isolation #54) » Sat May 06, 2023 6:22 am

Post by Alisae »

Pokemon Battles II!

~ Role PM ~


You are aligned with the
TOWN
!


Image

HP 3 | ATK +1 | DEF -1 | EVA -1
You are
Gible
!

Ability
: Rough Skin
  • Players visiting you take 1 damage.
Moves
  • Bite
    • At Night
      : Target 1 other player; Deal 1 damage, also they will be told that they were bitten by a Gible. This move has a 30% chance to roleblock.
    • At the Start of Battle
      : Deal 1 damage.



You win when all threats to the Town have been eliminated.

Confirm your role by responding to this PM with your role and alignment!
GAMETHREAD
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Post Post #56 (isolation #55) » Sat May 06, 2023 6:24 am

Post by Alisae »

Pokemon Battles II!

~ Role PM ~


You are aligned with the
TOWN
!


Image

HP 4 | ATK +1 | DEF 0 | EVA 0
You are
Gabite
!

Ability
: Rough Skin
  • Players visiting you take 1 damage.
Moves
  • Bite
    • At Night
      : Target 1 other player; Deal 1 damage, also they will be told that they were bitten by a Gible. This move has a 30% chance to roleblock.
    • At the Start of Battle
      : Deal 1 damage.
  • Swords Dance
    • At Night
      : Target 1 other player; they gain +2 ATK until the end of the next cycle.



You win when all threats to the Town have been eliminated.

GAMETHREAD
Last edited by Alisae on Sat May 20, 2023 6:54 pm, edited 1 time in total.
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Post Post #57 (isolation #56) » Sat May 06, 2023 6:24 am

Post by Alisae »

Pokemon Battles II!

~ Role PM ~


You are aligned with the
TOWN
!


Image

HP 4 | ATK +2 | DEF 0 | EVA +2
You are
Garchomp
!

Ability
: Rough Skin
  • Players visiting you take 1 damage.
Moves
  • Bite
    • At Night
      : Target 1 other player; Deal 1 damage, also they will be told that they were bitten by a Gible. This move has a 30% chance to roleblock.
    • At the Start of Battle
      : Deal 1 damage.
  • Swords Dance
    • At Night
      : Target 1 other player; they gain +2 ATK until the end of the next cycle.
  • Dragon Rush
    • At Night
      : Target 1 other player; At the start of Dawn, challenge them to a battle. They lose -2 DEF during this battle.



You win when all threats to the Town have been eliminated.

GAMETHREAD
Last edited by Alisae on Sat May 20, 2023 6:54 pm, edited 1 time in total.
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Post Post #58 (isolation #57) » Sat May 06, 2023 6:27 am

Post by Alisae »

Pokemon Battles II!

~ Role PM ~


You are aligned with the
TOWN
!


Image

HP 5 | ATK +2 | DEF +1 | EVA +2
You are
Mega Garchomp
!

Ability
: Rough Skin
  • Players visiting you take 1 damage.
Moves
  • Bite
    • At Night
      : Target 1 other player; Deal 1 damage, also they will be told that they were bitten by a Gible. This move has a 30% chance to roleblock.
    • At the Start of Battle
      : Deal 1 damage.
  • Swords Dance
    • At Night
      : Target 1 other player; they gain +2 ATK until the end of the next cycle.
  • Dragon Rush
    • At Night
      : Target 1 other player; At the start of Dawn, challenge them to a battle. They lose -2 DEF during this battle.
  • Outrage
    • At The Start of Battle
      : During this battle you will only roll 1 or 6.



You win when all threats to the Town have been eliminated.

GAMETHREAD
Last edited by Alisae on Sat May 20, 2023 6:54 pm, edited 1 time in total.
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Post Post #59 (isolation #58) » Sun May 07, 2023 12:32 am

Post by Alisae »

Wild Encounter design is really important because these are the things that players fight and if they're too hard they're going to struggle for experience but if it's too easy then it's boring and easy.

There are 3 wild encounters typically. Generally they come in the form of a 3 HP mob with +1 in 1 stat while -1 in the other 2 stats.
+1 ATK mobs while they have insane potential to hit other players hard, they're the easiest to kill. If you don't kill it, you are going to get hurt.
+1 DEF mobs while it's really hard to do more than 1 damage to it, it can't evade hits and it doesn't do damage. It just decently bulky, but after attacking it 3 times it should fall over.
+1 EVA mobs while they take damage easily and don't do damage, characters w/ negative attack may find themselves struggling to do damage. Otherwise it's in a vacuum the least threatening wild encounter.

It's possible that we can make the encounters harder as the game goes on.
For example after killing a wild encounter once, they can get +1 in another stat.
Killing it a second time gives it +1s across the board.
Killing it a third time gives it +4 hp. You don't get anything for killing a 4 HP +1 ATK +1 DEF +1 EVA encounter but it should be pretty late into the game, most evolutions should have the stats to find that to be manageable.

As for Bosses, there are 3 examples of bosses we can use but I'm uncertain on the amount of HP they should have. We can also adjust these to find something that will work. We also have no idea when the fuck we should spawn this boss or if we want to rock 21p or 23p and how that would change things.

After thinking it through I think our boss is going to look like

14 HP | +3 ATK | +2 DEF | -1 EVA

Maybe it's defense gets lower by 1 or it needs more HP but I think we should start from here and adjust depending on when it spawns and how many players in game
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Post Post #61 (isolation #59) » Mon May 08, 2023 7:06 am

Post by Alisae »

In post 60, DkKoba wrote: holy
Welcome to Ali game :lol:
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Post Post #62 (isolation #60) » Mon May 08, 2023 7:06 am

Post by Alisae »

I was just talking to datisi about how they were having trouble
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Post Post #64 (isolation #61) » Mon May 08, 2023 7:09 am

Post by Alisae »

In post 63, DkKoba wrote: I'm nearly done finishing fully moving and have my PC setup so I can look when I get home
Ok

Ya let me know on discord if you have any questions :p
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Post Post #67 (isolation #62) » Mon May 08, 2023 1:53 pm

Post by Alisae »

In post 66, DkKoba wrote: will there be pshowdown fights or no
LMFAO No :joy:
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Post Post #69 (isolation #63) » Mon May 08, 2023 2:06 pm

Post by Alisae »

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Post Post #70 (isolation #64) » Mon May 08, 2023 8:30 pm

Post by Alisae »

Talked to SS made some adjustments
- Bosses have now been reworked entirely! I would read up on how the bosses work now but changing it to how it is now makes the game way more interesting than before. Cycle 4 is tentative, with how it works now it can be earlier if we think that's best.
- Zorua Illusion adjusted. I think the best way to run this is to make an alt account and that's the account they use when fighting other players. Fakeclaims to be worked out, I'm probably just going to write a PM for it. Zorua also cannot be challenged anymore. This role is better off not claiming flavor so people challenging it to check flavor is no good.
- Furret line can run away from every battle now
- Edited the sample PM to show that a passive can be attached onto a move. This is just to show players what that may look like since Iron Defense is the only move that has a passive. Anything w/
:
implies that it activates.
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Post Post #72 (isolation #65) » Tue May 09, 2023 8:31 pm

Post by Alisae »

Made some changes to Meloetta, Ice & Fire Fox, sleep status, and Naganadel.

I want to add 2, maybe even 3 roles to pad things out due to how many challenge pokemon are in setup so the next 5 posts will be more pms for those roles
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Post Post #73 (isolation #66) » Tue May 09, 2023 8:48 pm

Post by Alisae »

Pokemon Battles II!

~ Role PM ~


You are aligned with the
TOWN
!


Image

HP 3 | ATK 0 | DEF +1 | EVA -1
You are
Glimmet
!

Ability
: Toxic Debris
  • Poison players that target you.
Moves
  • Ancient Power
    • At Night
      : Target 1 other player; deal 1 damage, also they gain +1 ATK, DEF, and EVA until the end of the next cycle.



You win when all threats to the Town have been eliminated.

Confirm your role by responding to this PM with your role and alignment!
GAMETHREAD
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Post Post #74 (isolation #67) » Tue May 09, 2023 8:49 pm

Post by Alisae »

Pokemon Battles II!

~ Role PM ~


You are aligned with the
TOWN
!


Image

HP 4 | ATK 0 | DEF +1 | EVA +1
You are
Glimmora
!

Ability
: Toxic Debris
  • Poison players that target you.
Moves
  • Ancient Power
    • At Night
      : Target 1 other player; deal 1 damage, also they gain +1 ATK, DEF, and EVA until the end of the next cycle.
  • Mortal Spin
    • At Night
      : Target 1 other player; poison them, and if you do, actions performed on that player will fail.
    • At the Start of Battle
      : Gain +2 EVA but lose -1 DEF until the end of this battle.
  • Spiky Shield
    • At Night
      : Attempt to knock out anyone who visits you.
    • At the Start of Battle
      : If you take damage, deal 1 damage to the attacker.
  • Venoshock
    • At Night
      : Target 1 other player; if they are poisoned or fainted, attempt to learn their alignment.



You win when all threats to the Town have been eliminated.

GAMETHREAD
Last edited by Alisae on Tue May 23, 2023 10:29 pm, edited 7 times in total.
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Post Post #75 (isolation #68) » Tue May 09, 2023 8:59 pm

Post by Alisae »

Pokemon Battles II!

~ Role PM ~


You are aligned with the
TOWN
!


Image

HP 4 | ATK 0 | DEF +1 | EVA +1
You are
Petilil
!

Ability
: Chlorophyll
  • You may use your moves during the day instead of at night.
Moves

Pick one of the following moves to keep and the other to discard.
  • Quiver Dance
    • At Night
      : Target 1 other player; they gain +1 DEF and +2 EVA until the end of this cycle.
  • Victory Dance
    • At Night
      : Target 1 other player; they gain +2 ATK until the end of this cycle.



You win when all threats to the Town have been eliminated.

Confirm your role by responding to this PM by picking of Victory Dance or Quiver Dance to play (discarding the other) and alignment!
GAMETHREAD
Last edited by Alisae on Sat May 20, 2023 6:55 pm, edited 3 times in total.
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Post Post #76 (isolation #69) » Tue May 09, 2023 9:06 pm

Post by Alisae »

Pokemon Battles II!

~ Role PM ~


You are aligned with the
TOWN
!


Image

HP 4 | ATK 0 | DEF +1 | EVA +2
You are
Lilligant
(Regular)!

Ability
: Chlorophyll
  • You may use your moves during the day instead of at night.
Moves
  • Quiver Dance
    • At Night
      : Target 1 other player; they gain +1 DEF and +2 EVA until the end of this cycle.
  • Helping Hand
    • At Day
      : Target 1 other player; they may cast an additional move during this night.
  • Healing Wish
    • At Night
      : Pay all of your HP and target 1 other player; if they are fainted revive them, otherwise heal all of their hp and cure them of status conditions.
  • Pollen Puff
    • At Night
      : Target 1 other player; if they are aligned with you, they heal 2 HP, otherwise deal 2 damage.



You win when all threats to the Town have been eliminated.

GAMETHREAD
Last edited by Alisae on Sat May 20, 2023 6:55 pm, edited 6 times in total.
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Post Post #77 (isolation #70) » Tue May 09, 2023 9:19 pm

Post by Alisae »

Pokemon Battles II!

~ Role PM ~


You are aligned with the
TOWN
!


Image

HP 4 | ATK +2 | DEF +1 | EVA 0
You are
Liligant
(Hisuian)!

Ability
: Chlorophyll
  • You may use your moves during the day instead of at night.
Moves
  • Victory Dance
    • At Night
      : Target 1 other player; they gain +2 ATK until the end of this cycle.
  • Helping Hand
    • At Day
      : Target 1 other player; Target 1 other player; they may cast an additional move during this night.
  • Healing Wish
    • At Night
      : Pay all of your HP and target 1 other player; if they are fainted revive them, otherwise heal all of their hp and cure them of status conditions.
  • Pollen Puff
    • At Night
      : Target 1 other player; if they are aligned with you, they heal 2 HP, otherwise deal 2 damage.



You win when all threats to the Town have been eliminated.

GAMETHREAD
Last edited by Alisae on Sat May 20, 2023 6:55 pm, edited 3 times in total.
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Post Post #78 (isolation #71) » Tue May 09, 2023 9:53 pm

Post by Alisae »

Pokemon Battles II!

~ Role PM ~


You are aligned with the
TOWN
!


Image

HP 4 | ATK 0 | DEF 0 | EVA +2
You are
Natu
!

Ability
: Synchronize
  • May perform up to 2 different moves at night.
Moves
  • Fly
    • At Night
      : Target 1 other player; attempt to learn all pokemon who visit that player.



You win when all threats to the Town have been eliminated.

Confirm your role by responding to this PM with your role and alignment!
GAMETHREAD
Last edited by Alisae on Tue May 23, 2023 10:35 pm, edited 1 time in total.
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Post Post #79 (isolation #72) » Tue May 09, 2023 9:53 pm

Post by Alisae »

Pokemon Battles II!

~ Role PM ~


You are aligned with the
TOWN
!


Image

HP 5 | ATK 0 | DEF +1 | EVA +1
You are
Xatu
!

Ability
: Synchronize
  • May perform up to 2 different moves at night.
Moves
  • Fly
    • At Night
      : Target 1 other player; attempt to learn all pokemon who visit that player.
  • Future Sight
    • At Night
      : Target 1 other player; learn who they target during the next night. Cannot be used during the next cycle.
  • Miracle Eye
    • At Night
      : Activate this move; moves you perform this night cannot fail, also your results will be guaranteed correct.
  • Teleport
    • At Night
      : Target 1 other player; Any actions that target you will fail, but any killing, damaging, or challenging actions that target your target will also target you. If you are challenged this way, you may not use teleport during that battle.
    • At the Start of Battle
      : Cancel the battle.



You win when all threats to the Town have been eliminated.

GAMETHREAD
Last edited by Alisae on Sat May 20, 2023 6:55 pm, edited 5 times in total.
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Post Post #80 (isolation #73) » Tue May 09, 2023 9:54 pm

Post by Alisae »

I'm moving the birb because I'm changing Scream Tail flavor to Blissey and I think with the current direction the game is going that makes more sense.
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Post Post #81 (isolation #74) » Tue May 09, 2023 9:56 pm

Post by Alisae »

heck
tbh this is why I prefer to lock threads and then have a separate place for the review either that just be talking on discord or a thread. I hate the idea of PMs being not next to each other in-between posts aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
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Post Post #82 (isolation #75) » Wed May 10, 2023 6:19 pm

Post by Alisae »

Wild Encounter Map
All wilds have 3 HP and +1 in 1 stat while -1 in the other 2 stats.
After defeating 1 wild, it becomes +1 in 2 stats.
after defeating 2 wilds, +1 in 3 stats
after defeating 3 wilds, wild gains +1 hp
Zorua | +1 EVA -> +1 ATK

Finizen | +1 DEF -> +1 ATK
Sentret | +1 ATK -> +1 EVA
Smeargle | +1 DEF -> +1 ATK
Tatsugiri | +1 ATK -> +1 EVA
Happiny | +1 ATK -> +1 EVA

Porygon | +1 DEF -> +1 ATK
Wooper | +1 DEF -> +1 ATK
Manaphy | +1 EVA -> +1 ATK
Dondozo | +1 ATK -> +1 DEF
Spheal | +1 ATK -> +1 DEF
Poipole | +1 DEF -> +1 ATK
Swinub | +1 EVA -> +1 DEF
Honedge | +1 DEF -> +1 ATK
Vulpix | +1 ATK -> +1 EVA
Ralts | +1 DEF -> +1 ATK
Jirachi | +1 ATK -> +1 EVA
Meloetta | +1 DEF -> +1 EVA
Gastly | +1 ATK -> +1 DEF
Gible | +1 DEF -> +1 ATK
Glimmet | +1 EVA -> +1 ATK
Petilil | +1 ATK -> +1 DEF
Natu -> +1 DEF -> +1 ATK
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Post Post #83 (isolation #76) » Wed May 10, 2023 8:34 pm

Post by Alisae »

This next PM will be Zorua's fakeclaim
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Post Post #84 (isolation #77) » Wed May 10, 2023 8:46 pm

Post by Alisae »

Pokemon Battles II!

~ Role PM ~


You are aligned with the
TOWN
!


Image

HP 3 | ATK +1 | DEF +2 | EVA -1
Image

HP 4 | ATK +1 | DEF +2 | EVA -1
You are
Gimmighoul
/
Gholdengo
!

Ability
: Good as Gold
  • You only be targeted by Killing actions.
  • Ofc, if you don't want to claim your ascetic you can claim whatever you want!
Moves
  • Chest Escape
    • At the Start of Battle
      : Swap your base DEF and EVA until the end of this battle.
  • Make it Rain
    • At the Start of Battle
      : Gain +2 ATK and Enemy loses -2 DEF until the end of this battle. Your attacks do not deal damage, instead, for each point of damage, roll a D100 and get Gimmighoul Coins based on the rolls.
    • At Night
      : Target 1 other player and pay any number of Gimmighoul Coins; this moves effects vary based on the number of Gimmighoul Coins you pay:
      • X Coins
        : This could be anything you make up! You could even say you could evolve other pokemon if you really want to. Really, this could be anything!
  • Other Moves
    : Normally if this role were to be in the game, you would not have other moves. But if you would want fakeclaim other moves let me know and I will do my best to craft fake moves!



You win when all threats to the Town have been eliminated.

Confirm your role by responding to this PM with your role and alignment!
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Post Post #85 (isolation #78) » Thu May 11, 2023 10:06 pm

Post by Alisae »

In post 68, DkKoba wrote: ok i /reject setup
Roles are probably unlikely to change too much from point of writing this if you wanna take a look, I think I'm happy with the state most roles are in
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Post Post #87 (isolation #79) » Thu May 11, 2023 11:30 pm

Post by Alisae »

In post 86, DkKoba wrote: can I just run through all possibilities for reasonable night results to male sure nothing sticks out ? Or someone do that
That would be excellent! SS and I already worked on a lot of the role design & balance so that would be a great way to help out
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Post Post #93 (isolation #80) » Tue May 16, 2023 10:03 am

Post by Alisae »

I’m reading now.
Alignment and flavor aren’t related
Furret mod meta has usually been town and honestly I can see the other side of the coin (someone thinks furret town)
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Post Post #94 (isolation #81) » Tue May 16, 2023 10:15 am

Post by Alisae »

In post 88, Jingle wrote: Can fainted players vote for elimination? I assume yes, but the rules imply no.
Can a frozen pokemon be sent to distortion world?
Will the players who are fainted be publicly listed? I assume yes. If yes is the case, you may want to add a fainted spoiler to your player list post.
Does Giratina faint Pokemon or flip players? I assumed the latter based on your discord messages, but this should be made explicit.
in order
- Yes
- Yes Tina can't fail and doesn't care
- No.
- It just faints. If It flipped other players it would be brutal
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Post Post #95 (isolation #82) » Tue May 16, 2023 10:20 am

Post by Alisae »

In post 88, Jingle wrote: If Sketch targets a player who has not used any unsketched moves, the ability does not resolve, correct?
It should resolve on moves that haven't been sketched yet
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Post Post #96 (isolation #83) » Tue May 16, 2023 10:22 am

Post by Alisae »

In post 88, Jingle wrote: Resolving attacks and defenses/evades simultaneously (both attacks have the same deadline, both defenses have the same deadline) would cut down on down time.
ig what I can do do is have whoever attacks first resolve their attack first while doing this
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Post Post #99 (isolation #84) » Tue May 16, 2023 10:32 am

Post by Alisae »

In post 88, Jingle wrote: One major issue with the setup as is that is unlikely but possible to come up is the drag on deadlines if multiple challenges occur on the same player. If you have 4 challenges on one player, (yeah, I know, unlikely) you will have a potential of like a whole week of downtime where no one else can do anything. I don't know that there is a good fix to this, but it could massively kill WIM and engagement if it happens.
People who submit their battle actions slowly is a concern ya. I can probably do like 24 hours to finish the battle max and if they can't then we step in and battle in their place. I can't run all 4 battles at the same time because if they get KO'd during battle 3 then battle 4 never happens.

pedit: You do see their species.
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Post Post #100 (isolation #85) » Tue May 16, 2023 10:32 am

Post by Alisae »

zorua is the only challenging pokemon that does not show their own species to other players upon challenge
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Post Post #101 (isolation #86) » Tue May 16, 2023 10:48 am

Post by Alisae »

Rules have been adjusted to jingles edits.
I also added "Battles have 24 hours to conclude. After these 24 hours, if you have not used a move you will not use a move and we will control your character for this battle."
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Post Post #102 (isolation #87) » Tue May 16, 2023 10:59 am

Post by Alisae »

The only change I think I want to make to the roles when it comes to things they do at night, is I think I might want to give the Finizen an additional strongman shot
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Post Post #105 (isolation #88) » Tue May 16, 2023 5:14 pm

Post by Alisae »

In post 103, Jingle wrote: I mean if a player has never used a power that hasn't been sketched. It shouldn't come up, but if say, Wooper doesn't poison N1 and gets sketched, Smeargle gets no powers. Correct?
Yes if Smeargle targets someone who doesn't use a move Sketch does nothing
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Post Post #106 (isolation #89) » Tue May 16, 2023 5:15 pm

Post by Alisae »

In post 104, Jingle wrote:
In post 98, Something_Smart wrote: The scum flavors don't really feel scummy to me though outside of Zorua/Zoroark, and we already handled a fakeclaim for them.
I don't think they are. The suggestion was more to allow scum to create weird off the wall fakeclaims like flying pumpkin with ass laserbeams than to actually address a problem. I vaguely think that actually coming up with a weird fakeclaim like that is more likely to be bad for them than not, but giving them some options for what they would definitely not see doesn't seem difficult. It's not at all something that would need to be done for balance though.
If a mafia player fakeclaims and then they get manaphy'd it is badnewsbears for them
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Post Post #108 (isolation #90) » Wed May 17, 2023 8:11 pm

Post by Alisae »

a few changes

Town
Moved Iron Defense passive onto Honedge Ability and written as "Upon evolution: Gain 1 Shield Counter (1 Max). If you were to be targeted by a killing action or effect, remove 1 Shield Counter instead."

Mafia
Updated Healer text to If you perform a move on a player, heal all status conditions from yourself and them before resolving the move.
Buffed Taunt to "At Night: Target 1 other player; any moves they perform will fail until the next night phase." So now any moves they use in battles & at day fail as well. It's a pretty good buff considering this thing doesn't get any other good moves.
Finizen strongman shot got bumped up to 2. When it was 1 there weren't so many Freezes and Tina in game, now that there are more, giving them 2 shots feels better. I'm kind of afraid of bumping it up to 3 because w/ 2 shots you still have to be very careful about when it is you use it where as w/ 3-shot, your first strongman usage can kid of just be whatever and you can use the next 2 more carefully.

Few things I want to consider
- Buffing Memento to be used in battle. This is mainly a buff to regular zoroark rather than tatsugiri because now suddenly zoroark is +2 atk vs -1 def. Might be too much though.
- Allowing the mafia to target whoever they used Tina's ability on.
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Post Post #109 (isolation #91) » Thu May 18, 2023 10:02 pm

Post by Alisae »

A few more changes: Serene Grace has been changed so now Meloetta can choose to re-roll 1 of her die rolls in a battle but only once during the cycle.
I also adjusted Role Play to be an ability check and replace this ability if they want to.

The Mafia will learn the HP values of everyone who fought Giratina.

Tatsugiri now kind of knows what color does what for Dondozo?
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Post Post #110 (isolation #92) » Sat May 20, 2023 5:40 pm

Post by Alisae »

New boss stats are 20 HP | +1 ATK | +3 DEF | +2 EVA

This is the point where I want to put the game into sign-ups and reviewers apparently need to sign-off on it
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Post Post #112 (isolation #93) » Sat May 20, 2023 7:19 pm

Post by Alisae »

ss basically passed so it's just koba
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Post Post #113 (isolation #94) » Tue May 23, 2023 9:40 pm

Post by Alisae »

Locking this PT, only me FA and mod account can post in it now. This thread is now the moderator PT for when we're not using a spreadsheet.
This the part where I'll start repurposing pms to be sent out to players
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Post Post #114 (isolation #95) » Tue May 23, 2023 9:45 pm

Post by Alisae »

Pokemon Battles II!

~ Role PM ~


You are aligned with
YOURSELF
!


Image

HP 4 | ATK 0 | DEF 0 | EVA +1
You are
Zorua
(Regular)!

Ability
: Illusion
  • You only be targeted by Killing actions.
  • Upon fighting or visiting a player
    : Appear as another alive pokemon.
  • In challenges your stats are hidden.
Factional Abilities
: Thrill of the Hunt
You may fakeclaim as
Gimmighoul
/
Gholdengo
.
We have provided you various of
1-shot
items to assist your serial killing endeavors!
These are not considered moves. You may only use these once per game.
  • At Night
    : Target 1 other player; attempt to learn their role and alignment.
  • At Night
    : Target 1 other player; shoot them. This kill cannot fail
  • If your HP goes to 0
    : You may instantly revive. Upon being KO'd by another player in battle this is used instantly.
Moves
  • Night Daze
    • At Day
      : Target 1 other player; immediately deal 1 damage and check their stats & current hp. If this were to KO or target a fainted pokemon, they will die.
    • At Night
      : Target 1 other player; if they are fainted they will die, otherwise at the start of dawn, challenge them to a battle.


Image

HP 4 | ATK 0 | DEF 0 | EVA +1
You are
Zorua
(Hisuian)!

Ability
: Illusion
  • You can only be targeted by Killing actions.
  • Upon fighting or visiting a player
    : Appear as another alive pokemon.
  • In challenges your stats are hidden.
Factional Abilities
: The Big Bad Wolf
You may fakeclaim as
Gimmighoul
/
Gholdengo
.
We have provided you various of
1-shot
items to assist your serial killing endeavors!
These are not considered moves. You may only use these once per game.
  • At Night
    : Target 1 other player; attempt to learn their role and alignment.
  • The first killing action or effect that resolves on you will fail.
  • At Any Time
    : Evolve and learn a new move if possible.
Moves
  • Bitter Malice
    • At Day
      : Target 1 other player; they lose -2 ATK until the end of this cycle.
    • At Night
      : Target 1 other player; if they are fainted they will die, otherwise at the start of dawn, challenge them to a battle. During this battle, the enemy pokemon’s ability is suppressed.



You win if you are the last player alive or if nothing can prevent the same.

Confirm your role by responding to this PM by picking one of "Thrill of the Hunt" or "The Big Bad Wolf" to play (discarding the other) and your alignment!
GAMETHREAD

Pokemon Battles II!

~ Role PM ~


You are aligned with the
TOWN
!


Image

HP 3 | ATK +1 | DEF +2 | EVA -1
Image

HP 4 | ATK +1 | DEF +2 | EVA -1
You are
Gimmighoul
/
Gholdengo
!

Ability
: Good as Gold
  • You only be targeted by Killing actions.
  • Ofc, if you don't want to claim your ascetic you can claim whatever you want!
Moves
  • Chest Escape
    • At the Start of Battle
      : Swap your base DEF and EVA until the end of this battle.
  • Make it Rain
    • At the Start of Battle
      : Gain +2 ATK and Enemy loses -2 DEF until the end of this battle. Your attacks do not deal damage, instead, for each point of damage, roll a D100 and get Gimmighoul Coins based on the rolls.
    • At Night
      : Target 1 other player and pay any number of Gimmighoul Coins; this moves effects vary based on the number of Gimmighoul Coins you pay:
      • X Coins
        : This could be anything you make up! You could even say you could evolve other pokemon if you really want to. Really, this could be anything!
  • Other Moves
    : Normally if this role were to be in the game, you would not have other moves. But if you would want fakeclaim other moves let me know and I will do my best to craft fake moves!



You win when all threats to the Town have been eliminated.

Confirm your role by responding to this PM with your role and alignment!
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Post Post #115 (isolation #96) » Tue May 23, 2023 9:46 pm

Post by Alisae »

Pokemon Battles II!

~ Role PM ~


You are aligned with
YOURSELF
!


Image

HP 5 | ATK +2 | DEF 0 | EVA +1
You are
Zoroark
(Regular)!

Ability
: Illusion
  • You can only be targeted by Killing actions.
  • Upon fighting or visiting a player
    : Appear as another alive pokemon.
  • In challenges your stats are hidden.
Factional Abilities
: Thrill of the hunt
You may fakeclaim as
Gimmighoul
/
Gholdengo
.
We have provided you various of
1-shot
items to assist your serial killing endeavors!
These are not considered moves. You may only use these once per game.
  • At Night
    : Target 1 other player; attempt to learn their role and alignment.
  • At Night
    : Target 1 other player; shoot them. This kill cannot fail
  • If your HP goes to 0
    : You may instantly revive. Upon being KO'd by another player in battle this is used instantly.
Moves
  • Night Daze
    • At Day
      : Target 1 other player; immediately deal 1 damage and check their stats & current hp. If this were to KO or target a fainted pokemon, they will die.
    • At Night
      : Target 1 other player; if they are fainted they will die, otherwise at the start of dawn, challenge them to a battle.
  • Sucker Punch
    • At Night
      : Target 1 other player; If they are not targeting you, you will stop all actions they perform, deal 1 damage, then, at dawn, challenge them to a battle.
    • At the Start of Battle
      : If your opponent uses a move, cancel the move, and if you do they lose -2 DEF. Otherwise, skip their attack.



You win if you are the last player alive or if nothing can prevent the same.

GAMETHREAD
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Post Post #116 (isolation #97) » Tue May 23, 2023 9:46 pm

Post by Alisae »

Pokemon Battles II!

~ Role PM ~


You are aligned with
YOURSELF
!


Image

HP 5 | ATK +2 | DEF 0 | EVA +1
You are
Zoroark
(Regular)!

Ability
: Illusion
  • You can only be targeted by Killing actions.
  • Upon fighting or visiting a player
    : Appear as another alive pokemon.
  • In challenges your stats are hidden.
Factional Abilities
: Thrill of the hunt
You may fakeclaim as
Gimmighoul
/
Gholdengo
.
We have provided you various of
1-shot
items to assist your serial killing endeavors!
These are not considered moves. You may only use these once per game.
  • At Night
    : Target 1 other player; attempt to learn their role and alignment.
  • At Night
    : Target 1 other player; shoot them. This kill cannot fail
  • If your HP goes to 0
    : You may instantly revive. Upon being KO'd by another player in battle this is used instantly.
Moves
  • Night Daze
    • At Day
      : Target 1 other player; immediately deal 1 damage and check their stats & current hp. If this were to KO or target a fainted pokemon, they will die.
    • At Night
      : Target 1 other player; if they are fainted they will die, otherwise at the start of dawn, challenge them to a battle.
  • Sucker Punch
    • At Night
      : Target 1 other player; If they are not targeting you, you will stop all actions they perform, deal 1 damage, then, at dawn, challenge them to a battle.
    • At the Start of Battle
      : If your opponent uses a move, cancel the move, and if you do they lose -2 DEF. Otherwise, skip their attack.
  • Memento
    • At Night
      : Target 1 other player; set their stats to -1 ATK, DEF, and EVA until the end of the next cycle.



You win if you are the last player alive or if nothing can prevent the same.

GAMETHREAD
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Post Post #117 (isolation #98) » Tue May 23, 2023 9:47 pm

Post by Alisae »

Pokemon Battles II!

~ Role PM ~


You are aligned with
YOURSELF
!


Image

HP 5 | ATK +2 | DEF 0 | EVA +1
You are
Zoroark
(Regular)!

Ability
: Illusion
  • You can only be targeted by Killing actions.
  • Upon fighting or visiting a player
    : Appear as another alive pokemon.
  • In challenges your stats are hidden.
Factional Abilities
: Thrill of the hunt
You may fakeclaim as
Gimmighoul
/
Gholdengo
.
We have provided you various of
1-shot
items to assist your serial killing endeavors!
These are not considered moves. You may only use these once per game.
  • At Night
    : Target 1 other player; attempt to learn their role and alignment.
  • At Night
    : Target 1 other player; shoot them. This kill cannot fail
  • If your HP goes to 0
    : You may instantly revive. Upon being KO'd by another player in battle this is used instantly.
Moves
  • Night Daze
    • At Day
      : Target 1 other player; immediately deal 1 damage and check their stats & current hp. If this were to KO or target a fainted pokemon, they will die.
    • At Night
      : Target 1 other player; if they are fainted they will die, otherwise at the start of dawn, challenge them to a battle.
  • Sucker Punch
    • At Night
      : Target 1 other player; If they are not targeting you, you will stop all actions they perform, deal 1 damage, then, at dawn, challenge them to a battle.
    • At the Start of Battle
      : If your opponent uses a move, cancel the move, and if you do they lose -2 DEF. Otherwise, skip their attack.
  • Memento
    • At Night
      : Target 1 other player; set their stats to -1 ATK, DEF, and EVA until the end of the next cycle.
  • Nasty Plot
    • If you have not used this move
      : You can cast this move in addition to another move.
    • At Night
      : On the next night you may cast 2 different moves. You cannot use this move consecutively.
      (NOTE: Night Daze & Sucker Punch cannot be used together)



You win if you are the last player alive or if nothing can prevent the same.

GAMETHREAD
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Post Post #118 (isolation #99) » Tue May 23, 2023 9:49 pm

Post by Alisae »

Pokemon Battles II!

~ Role PM ~


You are aligned with
YOURSELF
!


Image

HP 5 | ATK +1 | DEF 0 | EVA +2
You are
Zoroark
(Hisuian)!

Ability
: Illusion
  • You can only be targeted by Killing actions.
  • Upon fighting or visiting a player
    : Appear as another alive pokemon.
  • In challenges your stats are hidden.
Factional Abilities
: The Big Bad Wolf
You may fakeclaim as
Gimmighoul
/
Gholdengo
.
We have provided you various of
1-shot
items to assist your serial killing endeavors!
These are not considered moves. You may only use these once per game.
  • At Night
    : Target 1 other player; attempt to learn their role and alignment.
  • The first killing action or effect that resolves on you will fail.
  • At Any Time
    : Evolve and learn a new move if possible.
Moves
  • Bitter Malice
    • At Day
      : Target 1 other player; they lose -2 ATK until the end of this cycle.
    • At Night
      : Target 1 other player; if they are fainted they will die, otherwise at the start of dawn, challenge them to a battle. During this battle, the enemy pokemon’s ability is suppressed.
  • Comeuppance
    • At Night
      : At the start of dawn, you will challenge anyone that declares you as their target. During these battles, gain +1 ATK and DEF and the enemy loses -1 ATK and DEF.
    • At the Start of Battle
      : During this battle, gain +1 ATK and +1 DEF and if you do, they attack first.



You win if you are the last player alive or if nothing can prevent the same.

GAMETHREAD
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Post Post #119 (isolation #100) » Tue May 23, 2023 9:49 pm

Post by Alisae »

Pokemon Battles II!

~ Role PM ~


You are aligned with
YOURSELF
!


Image

HP 5 | ATK +1 | DEF 0 | EVA +2
You are
Zoroark
(Hisuian)!

Ability
: Illusion
  • You can only be targeted by Killing actions.
  • Upon fighting or visiting a player
    : Appear as another alive pokemon.
  • In challenges your stats are hidden.
Factional Abilities
: The Big Bad Wolf
You may fakeclaim as
Gimmighoul
/
Gholdengo
.
We have provided you various of
1-shot
items to assist your serial killing endeavors!
These are not considered moves. You may only use these once per game.
  • At Night
    : Target 1 other player; attempt to learn their role and alignment.
  • The first killing action or effect that resolves on you will fail.
  • At Any Time
    : Evolve and learn a new move if possible.
Moves
  • Bitter Malice
    • At Day
      : Target 1 other player; they lose -2 ATK until the end of this cycle.
    • At Night
      : Target 1 other player; if they are fainted they will die, otherwise at the start of dawn, challenge them to a battle. During this battle, the enemy pokemon’s ability is suppressed.
  • Comeuppance
    • At Night
      : At the start of dawn, you will challenge anyone that declares you as their target. During these battles, gain +1 ATK and DEF and the enemy loses -1 ATK and DEF.
    • At the Start of Battle
      : During this battle, gain +1 ATK and +1 DEF and if you do, they attack first.
  • Hyper Voice
    • At Night
      : Target up to 3 other players; deal 3 damage to each of them.



You win if you are the last player alive or if nothing can prevent the same.

GAMETHREAD
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Post Post #120 (isolation #101) » Tue May 23, 2023 9:49 pm

Post by Alisae »

Pokemon Battles II!

~ Role PM ~


You are aligned with
YOURSELF
!


Image

HP 5 | ATK +1 | DEF 0 | EVA +2
You are
Zoroark
(Hisuian)!

Ability
: Illusion
  • You can only be targeted by Killing actions.
  • Upon fighting or visiting a player
    : Appear as another alive pokemon.
  • In challenges your stats are hidden.
Factional Abilities
: The Big Bad Wolf
You may fakeclaim as
Gimmighoul
/
Gholdengo
.
We have provided you various of
1-shot
items to assist your serial killing endeavors!
These are not considered moves. You may only use these once per game.
  • At Night
    : Target 1 other player; attempt to learn their role and alignment.
  • The first killing action or effect that resolves on you will fail.
  • At Any Time
    : Evolve and learn a new move if possible.
Moves
  • Bitter Malice
    • At Day
      : Target 1 other player; they lose -2 ATK until the end of this cycle.
    • At Night
      : Target 1 other player; if they are fainted they will die, otherwise at the start of dawn, challenge them to a battle. During this battle, the enemy pokemon’s ability is suppressed.
  • Comeuppance
    • At Night
      : At the start of dawn, you will challenge anyone that declares you as their target. During these battles, gain +1 ATK and DEF and the enemy loses -1 ATK and DEF.
    • At the Start of Battle
      : During this battle, gain +1 ATK and +1 DEF and if you do, they attack first.
  • Hyper Voice
    • At Night
      : Target up to 3 other players; deal 3 damage to each of them.
  • Nasty Plot
    • If you have not used this move
      : You can cast this move in addition to another move.
    • At Night
      : On the next night you may cast 2 different moves. You cannot use this move consecutively.



You win if you are the last player alive or if nothing can prevent the same.

GAMETHREAD
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Post Post #121 (isolation #102) » Tue May 23, 2023 9:50 pm

Post by Alisae »

Pokemon Battles II!

~ Role PM ~


You are aligned with the
MAFIA
!


Image

HP 4 | ATK -1 | DEF +1 | EVA +2
You are
Finizen
!

Ability
: Water Veil
  • You cannot be inflicted with a Status Condition.
  • Outside of battle you cannot faint
Factional Abilities
  • Twice per game if you perform the factional kill
    : Activate this ability; any actions you perform cannot fail.
Moves
  • Flip Turn
    • At Night
      : Target 1 other player and declare Damage or Heal; inform the target you, a {species name here}, healed 1 HP or dealt 1 damage, and kissed them.
    • At the Start of Battle
      : Exit the battle and cancel any moves used. Instead, a mod controlled boss Palafin (8 HP | +3 ATK | +2 DEF | -1 EVA) will fight in your place, also, enemy players attack first. If this Palafin is knocked out you cannot use this move in battle.



You win when only mafia remains or nothing can prevent the same.

Confirm your role by responding to this PM with your role and alignment!
GAMETHREAD | MAFIA PT
Last edited by $elene on Tue May 23, 2023 10:41 pm, edited 2 times in total.
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Post Post #122 (isolation #103) » Tue May 23, 2023 9:50 pm

Post by Alisae »

Pokemon Battles II!

~ Role PM ~


You are aligned with the
MAFIA
!


Image

HP 5 | ATK 0 | DEF +1 | EVA +2
You are
Palafin
!

Ability
: Water Veil
  • You cannot be inflicted with a Status Condition.
  • Outside of battle you cannot faint
Factional Abilities
  • Twice per game if you perform the factional kill
    : Activate this ability; any actions you perform cannot fail.
Moves
  • Flip Turn
    • At Night
      : Target 1 other player and declare Damage or Heal; inform the target you, a {species name here}, visited them, also they will either take 1 Damage or Heal 1 HP, and kissed them.
    • At the Start of Battle
      : Exit the battle and cancel any moves used. Instead, a mod controlled boss Palafin (8 HP | +3 ATK | +2 DEF | -1 EVA) will fight in your place, also, enemy players attack first. If this Palafin is knocked out you cannot use this move in battle.
  • Jet Punch
    • At Night
      : Target 1 other player; At the start of dawn you will deal 1 damage and challenge them to a battle.



You win when only mafia remains or nothing can prevent the same.

GAMETHREAD | MAFIA PT
Last edited by $elene on Tue May 23, 2023 10:41 pm, edited 1 time in total.
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Post Post #123 (isolation #104) » Tue May 23, 2023 9:51 pm

Post by Alisae »

Pokemon Battles II!

~ Role PM ~


You are aligned with the
MAFIA
!


Image

HP 5 | ATK 0 | DEF +1 | EVA +2
You are
Palafin
!

Ability
: Water Veil
  • You cannot be inflicted with a Status Condition.
  • Outside of battle you cannot faint
Factional Abilities
  • Twice per game if you perform the factional kill
    : Activate this ability; any actions you perform cannot fail.
Moves
  • Flip Turn
    • At Night
      : Target 1 other player and declare Damage or Heal; inform the target you, a {species name here}, visited them, also they will either take 1 Damage or Heal 1 HP, and kissed them.
    • At the Start of Battle
      : Exit the battle and cancel any moves used. Instead, a mod controlled boss Palafin (8 HP | +3 ATK | +2 DEF | -1 EVA) will fight in your place, also, enemy players attack first. If this Palafin is knocked out you cannot use this move in battle.
  • Jet Punch
    • At Night
      : Target 1 other player; At the start of dawn you will deal 1 damage and challenge them to a battle.
  • Wave Crash
    • At the Start of Battle
      : Pay 1 HP; gain +2 ATK for this battle.



You win when only mafia remains or nothing can prevent the same.

GAMETHREAD | MAFIA PT
Last edited by $elene on Tue May 23, 2023 10:41 pm, edited 1 time in total.
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Post Post #124 (isolation #105) » Tue May 23, 2023 9:51 pm

Post by Alisae »

Pokemon Battles II!

~ Role PM ~


You are aligned with the
MAFIA
!


Image

HP 5 | ATK 0 | DEF +1 | EVA +2
You are
Palafin
!

Ability
: Water Veil
  • You cannot be inflicted with a Status Condition.
  • Outside of battle you cannot faint
Factional Abilities
  • Twice per game if you perform the factional kill
    : Activate this ability; any actions you perform cannot fail.
Moves
  • Flip Turn
    • At Night
      : Target 1 other player and declare Damage or Heal; inform the target you, a {species name here}, visited them, also they will either take 1 Damage or Heal 1 HP, and kissed them.
    • At the Start of Battle
      : Exit the battle and cancel any moves used. Instead, a mod controlled boss Palafin (8 HP | +3 ATK | +2 DEF | -1 EVA) will fight in your place, also, enemy players attack first. If this Palafin is knocked out you cannot use this move in battle.
  • Jet Punch
    • At Night
      : Target 1 other player; At the start of dawn you will deal 1 damage and challenge them to a battle.
  • Wave Crash
    • At the Start of Battle
      : Pay 1 HP; gain +2 ATK for this battle.
  • Bulk Up
    • At the Start of Battle
      : Gain +1 ATK and DEF for this battle.



You win when only mafia remains or nothing can prevent the same.

GAMETHREAD | MAFIA PT
Last edited by $elene on Tue May 23, 2023 10:41 pm, edited 1 time in total.
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Post Post #125 (isolation #106) » Tue May 23, 2023 9:52 pm

Post by Alisae »

Pokemon Battles II!

~ Role PM ~


You are aligned with the
MAFIA
!


Image

HP 4 | ATK 0 | DEF 0 | EVA +1
You are
Sentret
!

Ability
: Run Away
  • You may opt to run away from battles.
Factional Abilities
  • If you perform the factional kill
    : Actions you perform cannot be seen.
Moves
  • Quick Attack
    • At Night
      : Target 1 other player; Deal 1 damage.
    • At the Start of Battle
      : Deal 1 damage.



You win when only mafia remains or nothing can prevent the same.

Confirm your role by responding to this PM with your role and alignment!
GAMETHREAD | MAFIA PT
Last edited by $elene on Tue May 23, 2023 10:42 pm, edited 1 time in total.
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Post Post #126 (isolation #107) » Tue May 23, 2023 9:53 pm

Post by Alisae »

Pokemon Battles II!

~ Role PM ~


You are aligned with the
MAFIA
!


Image

HP 5 | ATK 0 | DEF 0 | EVA +3
You are
Furret
!

Ability
: Run Away
  • You may opt to run away from battles.
Factional Abilities
  • If you perform the factional kill
    : Actions you perform cannot be seen.
Moves
  • Quick Attack
    • At Night
      : Target 1 other player; Deal 1 damage.
    • At the Start of Battle
      : Deal 1 damage.
  • Foresight
    • At Night
      : Target 1 other player; attempt to learn their flavor and who they targeted.
    • At the Start of Battle
      : Attacks will always do damage if evaded.



You win when only mafia remains or nothing can prevent the same.

GAMETHREAD | MAFIA PT
Last edited by $elene on Tue May 23, 2023 10:42 pm, edited 1 time in total.
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Post Post #127 (isolation #108) » Tue May 23, 2023 9:53 pm

Post by Alisae »

Pokemon Battles II!

~ Role PM ~


You are aligned with the
MAFIA
!


Image

HP 5 | ATK 0 | DEF 0 | EVA +3
You are
Furret
!

Ability
: Run Away
  • You may opt to run away from battles.
Factional Abilities
  • If you perform the factional kill
    : Actions you perform cannot be seen.
Moves
  • Quick Attack
    • At Night
      : Target 1 other player; Deal 1 damage.
    • At the Start of Battle
      : Deal 1 damage.
  • Foresight
    • At Night
      : Target 1 other player; attempt to learn their flavor and who they targeted.
    • At the Start of Battle
      : Attacks will always do damage if evaded.
  • Me First
    • At Night
      : Target 1 other player; copy any action they take that night, targeted at them. This resolves before the target's action.



You win when only mafia remains or nothing can prevent the same.

GAMETHREAD | MAFIA PT
Last edited by $elene on Tue May 23, 2023 10:42 pm, edited 1 time in total.
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Post Post #128 (isolation #109) » Tue May 23, 2023 9:53 pm

Post by Alisae »

Pokemon Battles II!

~ Role PM ~


You are aligned with the
MAFIA
!


Image

HP 5 | ATK 0 | DEF 0 | EVA +3
You are
Furret
!

Ability
: Run Away
  • You may opt to run away from battles.
Factional Abilities
  • If you perform the factional kill
    : Actions you perform cannot be seen.
Moves
  • Quick Attack
    • At Night
      : Target 1 other player; Deal 1 damage.
    • At the Start of Battle
      : Deal 1 damage.
  • Foresight
    • At Night
      : Target 1 other player; attempt to learn their flavor and who they targeted.
    • At the Start of Battle
      : Attacks will always do damage if evaded.
  • Me First
    • At Night
      : Target 1 other player; copy any action they take that night, targeted at them. This resolves before the target's action.
  • Follow Me
    • At Night
      : Target 1 other player; all moves they perform will target you instead.



You win when only mafia remains or nothing can prevent the same.

GAMETHREAD | MAFIA PT
Last edited by $elene on Tue May 23, 2023 10:42 pm, edited 1 time in total.
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Post Post #129 (isolation #110) » Tue May 23, 2023 9:54 pm

Post by Alisae »

Pokemon Battles II!

~ Role PM ~


You are aligned with the
MAFIA
!


Image

HP 4 | ATK 0 | DEF 0 | EVA 0
You are
Smeargle
!

Ability
: Moody
  • At the start of the battle, you gain +2 and -1 in 2 different random stats.
Factional Abilities
  • If you perform the factional kill
    : Sketch a move from the deceased. This move does not take up a move slot. You cannot Sketch moves that kill other players this way. These Sketches cannot be replaced.
Moves
  • Sketch
    • At Night
      : Target 1 other player; the last unsketched move they used will permanently replace Sketch in your move list.
    • At Night, if you resolve this move while having 4 moves
      : You may opt to replace a different sketched move with Sketch
    • At the start of battle
      : If a move is used, this move's effects become the used move for this battle.



You win when only mafia remains or nothing can prevent the same.

Confirm your role by responding to this PM with your role and alignment!
GAMETHREAD | MAFIA PT
Last edited by $elene on Tue May 23, 2023 10:42 pm, edited 1 time in total.
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Post Post #130 (isolation #111) » Tue May 23, 2023 9:55 pm

Post by Alisae »

Pokemon Battles II!

~ Role PM ~


You are aligned with the
MAFIA
!


Image

HP 4 | ATK 0 | DEF 0 | EVA 0
You are
Smeargle
!

Ability
: Moody
  • At the start of the battle, you gain +2 and -1 in 2 different random stats.
Factional Abilities
  • If you perform the factional kill
    : Sketch a move from the deceased. This move does not take up a move slot. You cannot Sketch moves that kill other players this way. These Sketches cannot be replaced.
Moves
  • Sketch
    • At Night
      : Target 1 other player; the last unsketched move they used will permanently replace Sketch in your move list.
    • At Night, if you resolve this move while having 4 moves
      : You may opt to replace a different sketched move with Sketch
    • At the start of battle
      : If a move is used, this move's effects become the used move for this battle.
  • Sketch
    • At Night
      : Target 1 other player; the last unsketched move they used will permanently replace Sketch in your move list.
    • At Night, if you resolve this move while having 4 moves
      : You may opt to replace a different sketched move with Sketch
    • At the start of battle
      : If a move is used, this move's effects become the used move for this battle.



You win when only mafia remains or nothing can prevent the same.

Confirm your role by responding to this PM with your role and alignment!
GAMETHREAD | MAFIA PT
Last edited by $elene on Tue May 23, 2023 10:42 pm, edited 1 time in total.
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Post Post #131 (isolation #112) » Tue May 23, 2023 9:55 pm

Post by Alisae »

Pokemon Battles II!

~ Role PM ~


You are aligned with the
MAFIA
!


Image

HP 4 | ATK 0 | DEF 0 | EVA 0
You are
Smeargle
!

Ability
: Moody
  • At the start of the battle, you gain +2 and -1 in 2 different random stats.
Factional Abilities
  • If you perform the factional kill
    : Sketch a move from the deceased. This move does not take up a move slot. You cannot Sketch moves that kill other players this way. These Sketches cannot be replaced.
Moves
  • Sketch
    • At Night
      : Target 1 other player; the last unsketched move they used will permanently replace Sketch in your move list.
    • At Night, if you resolve this move while having 4 moves
      : You may opt to replace a different sketched move with Sketch
    • At the start of battle
      : If a move is used, this move's effects become the used move for this battle.
  • Sketch
    • At Night
      : Target 1 other player; the last unsketched move they used will permanently replace Sketch in your move list.
    • At Night, if you resolve this move while having 4 moves
      : You may opt to replace a different sketched move with Sketch
    • At the start of battle
      : If a move is used, this move's effects become the used move for this battle.
  • Sketch
    • At Night
      : Target 1 other player; the last unsketched move they used will permanently replace Sketch in your move list.
    • At Night, if you resolve this move while having 4 moves
      : You may opt to replace a different sketched move with Sketch
    • At the start of battle
      : If a move is used, this move's effects become the used move for this battle.



You win when only mafia remains or nothing can prevent the same.

Confirm your role by responding to this PM with your role and alignment!
GAMETHREAD | MAFIA PT
Last edited by $elene on Tue May 23, 2023 10:42 pm, edited 1 time in total.
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Post Post #132 (isolation #113) » Tue May 23, 2023 9:55 pm

Post by Alisae »

Pokemon Battles II!

~ Role PM ~


You are aligned with the
MAFIA
!


Image

HP 4 | ATK 0 | DEF 0 | EVA 0
You are
Smeargle
!

Ability
: Moody
  • At the start of the battle, you gain +2 and -1 in 2 different random stats.
Factional Abilities
  • If you perform the factional kill
    : Sketch a move from the deceased. This move does not take up a move slot. You cannot Sketch moves that kill other players this way. These Sketches cannot be replaced.
Moves
  • Sketch
    • At Night
      : Target 1 other player; the last unsketched move they used will permanently replace Sketch in your move list.
    • At Night, if you resolve this move while having 4 moves
      : You may opt to replace a different sketched move with Sketch
    • At the start of battle
      : If a move is used, this move's effects become the used move for this battle.
  • Sketch
    • At Night
      : Target 1 other player; the last unsketched move they used will permanently replace Sketch in your move list.
    • At Night, if you resolve this move while having 4 moves
      : You may opt to replace a different sketched move with Sketch
    • At the start of battle
      : If a move is used, this move's effects become the used move for this battle.
  • Sketch
    • At Night
      : Target 1 other player; the last unsketched move they used will permanently replace Sketch in your move list.
    • At Night, if you resolve this move while having 4 moves
      : You may opt to replace a different sketched move with Sketch
    • At the start of battle
      : If a move is used, this move's effects become the used move for this battle.
  • Sketch
    • At Night
      : Target 1 other player; the last unsketched move they used will permanently replace Sketch in your move list.
    • At Night, if you resolve this move while having 4 moves
      : You may opt to replace a different sketched move with Sketch
    • At the start of battle
      : If a move is used, this move's effects become the used move for this battle.



You win when only mafia remains or nothing can prevent the same.

Confirm your role by responding to this PM with your role and alignment!
GAMETHREAD | MAFIA PT
Last edited by $elene on Tue May 23, 2023 10:42 pm, edited 1 time in total.
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Post Post #133 (isolation #114) » Tue May 23, 2023 9:56 pm

Post by Alisae »

Pokemon Battles II!

~ Role PM ~


You are aligned with the
MAFIA
!


Image

HP 3 | ATK -1 | DEF +1 | EVA -1
You are
Tatsugiri
!

Ability
: Commander
  • At the start of the game
    : You must pick between
    Red
    ,
    Orange
    , and
    Yellow
    Tatsugiri. You will give a stat boost depending on your color to Dondozo if they were to use a specific move.
  • If you target or are targeted by Dondozo with a move
    : Roleblock the move, instead you will hop inside him, forming a neighborhood with Dondozo and giving Dondozo +2
    ATK
    ,
    DEF
    , and
    EVA
    . This ability cannot fail or be suppressed.
  • While you are hooded with an active Dondozo
    :
    • You cannot perform moves or battle other pokemon.
    • Actions that target you will fail.
    • Any killing or challenging actions that target Dondozo will target you.
  • If you are eliminated while inside Dondozo, Dondozo will die.
Factional Abilities
  • If you perform the factional kill while inside Dondozo
    : Dondozo will perform the kill instead of you.
Moves
  • Taunt
    • At Night
      : Target 1 other player; any moves they perform will fail until the next night phase.



You win when only mafia remains or nothing can prevent the same.

Confirm your role by responding to this PM with your role, color you wish to be (Red, Orange, Yellow) and alignment!
GAMETHREAD | MAFIA PT
Last edited by $elene on Tue May 23, 2023 10:42 pm, edited 1 time in total.
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Post Post #134 (isolation #115) » Tue May 23, 2023 9:56 pm

Post by Alisae »

Pokemon Battles II!

~ Role PM ~


You are aligned with the
MAFIA
!


Image

HP 3 | ATK -1 | DEF +1 | EVA -1
You are
Tatsugiri
!

Ability
: Commander
  • At the start of the game
    : You must pick between
    Red
    ,
    Orange
    , and
    Yellow
    Tatsugiri. You will give a stat boost depending on your color to Dondozo if they were to use a specific move.
  • If you target or are targeted by Dondozo with a move
    : Roleblock the move, instead you will hop inside him, forming a neighborhood with Dondozo and giving Dondozo +2
    ATK
    ,
    DEF
    , and
    EVA
    . This ability cannot fail or be suppressed.
  • While you are hooded with an active Dondozo
    :
    • You cannot perform moves or battle other pokemon.
    • Actions that target you will fail.
    • Any killing or challenging actions that target Dondozo will target you.
  • If you are eliminated while inside Dondozo, Dondozo will die.
Factional Abilities
  • If you perform the factional kill while inside Dondozo
    : Dondozo will perform the kill instead of you.
Moves
  • Taunt
    • At Night
      : Target 1 other player; any moves they perform will fail until the next night phase.
  • Endure
    • At the Start of Battle
      : Your HP cannot drop below 1.



You win when only mafia remains or nothing can prevent the same.

Confirm your role by responding to this PM with your role, color you wish to be (Red, Orange, Yellow) and alignment!
GAMETHREAD | MAFIA PT
Last edited by $elene on Tue May 23, 2023 10:43 pm, edited 1 time in total.
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Post Post #135 (isolation #116) » Tue May 23, 2023 9:56 pm

Post by Alisae »

Pokemon Battles II!

~ Role PM ~


You are aligned with the
MAFIA
!


Image

HP 3 | ATK -1 | DEF +1 | EVA -1
You are
Tatsugiri
!

Ability
: Commander
  • At the start of the game
    : You must pick between
    Red
    ,
    Orange
    , and
    Yellow
    Tatsugiri. You will give a stat boost depending on your color to Dondozo if they were to use a specific move.
  • If you target or are targeted by Dondozo with a move
    : Roleblock the move, instead you will hop inside him, forming a neighborhood with Dondozo and giving Dondozo +2
    ATK
    ,
    DEF
    , and
    EVA
    . This ability cannot fail or be suppressed.
  • While you are hooded with an active Dondozo
    :
    • You cannot perform moves or battle other pokemon.
    • Actions that target you will fail.
    • Any killing or challenging actions that target Dondozo will target you.
  • If you are eliminated while inside Dondozo, Dondozo will die.
Factional Abilities
  • If you perform the factional kill while inside Dondozo
    : Dondozo will perform the kill instead of you.
Moves
  • Taunt
    • At Night
      : Target 1 other player; any moves they perform will fail until the next night phase.
  • Endure
    • At the Start of Battle
      : Your HP cannot drop below 1.
  • Memento
    • At Night
      : Target 1 other player; set their stats to -1 ATK, DEF, and EVA until the end of the next cycle.



You win when only mafia remains or nothing can prevent the same.

Confirm your role by responding to this PM with your role, color you wish to be (Red, Orange, Yellow) and alignment!
GAMETHREAD | MAFIA PT
Last edited by $elene on Tue May 23, 2023 10:43 pm, edited 1 time in total.
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Post Post #136 (isolation #117) » Tue May 23, 2023 9:57 pm

Post by Alisae »

Pokemon Battles II!

~ Role PM ~


You are aligned with the
MAFIA
!


Image

HP 3 | ATK -1 | DEF +1 | EVA -1
You are
Tatsugiri
!

Ability
: Commander
  • At the start of the game
    : You must pick between
    Red
    ,
    Orange
    , and
    Yellow
    Tatsugiri. You will give a stat boost depending on your color to Dondozo if they were to use a specific move.
  • If you target or are targeted by Dondozo with a move
    : Roleblock the move, instead you will hop inside him, forming a neighborhood with Dondozo and giving Dondozo +2
    ATK
    ,
    DEF
    , and
    EVA
    . This ability cannot fail or be suppressed.
  • While you are hooded with an active Dondozo
    :
    • You cannot perform moves or battle other pokemon.
    • Actions that target you will fail.
    • Any killing or challenging actions that target Dondozo will target you.
  • If you are eliminated while inside Dondozo, Dondozo will die.
Factional Abilities
  • If you perform the factional kill while inside Dondozo
    : Dondozo will perform the kill instead of you.
Moves
  • Taunt
    • At Night
      : Target 1 other player; any moves they perform will fail until the next night phase.
  • Endure
    • At the Start of Battle
      : Your HP cannot drop below 1.
  • Memento
    • At Night
      : Target 1 other player; set their stats to -1 ATK, DEF, and EVA until the end of the next cycle.
  • Nasty Plot
    • If you have not used this move
      : You can cast this move in addition to another move.
    • At Night
      : On the next night you may cast 2 different moves. You cannot use this move consecutively.



You win when only mafia remains or nothing can prevent the same.

Confirm your role by responding to this PM with your role, color you wish to be (Red, Orange, Yellow) and alignment!
GAMETHREAD | MAFIA PT
Last edited by $elene on Tue May 23, 2023 10:43 pm, edited 1 time in total.
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Post Post #137 (isolation #118) » Tue May 23, 2023 9:58 pm

Post by Alisae »

Pokemon Battles II!

~ Role PM ~


You are aligned with the
MAFIA
!


Image

HP 5 | ATK -1 | DEF -1 | EVA -1
You are
Happiny
!

Ability
: Healer
  • You can only be targeted by Killing, Challenging, Stat Boosting, or Damaging actions.
  • If you perform a move on a player, heal all status conditions from yourself and them before resolving the move.
Factional Abilities
  • If you perform the factional kill
    : Heal 1 HP.
Moves
  • Present
    • At Night
      : Target 1 player; deal either 1, 3, or 5 damage decided at random.
    • If this KOs a player
      : Evolve and/or learn a new move if possible.



You win when only mafia remains or nothing can prevent the same.

Confirm your role by responding to this PM with your role and alignment!
GAMETHREAD | MAFIA PT
Last edited by $elene on Tue May 23, 2023 10:43 pm, edited 1 time in total.
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Post Post #138 (isolation #119) » Tue May 23, 2023 9:58 pm

Post by Alisae »

Pokemon Battles II!

~ Role PM ~


You are aligned with the
MAFIA
!


Image

HP 7 | ATK -1 | DEF -1 | EVA -1
You are
Chansey
!

Ability
: Healer
  • You can only be targeted by Killing, Challenging, Stat Boosting, or Damaging actions.
  • If you perform a move on a player, heal all status conditions from yourself and them before resolving the move.
Factional Abilities
  • If you perform the factional kill
    : Heal 1 HP.
Moves
  • Present
    • At Night
      : Target 1 player; deal either 1, 3, or 5 damage decided at random.
    • If this KOs a player
      : Evolve and/or learn a new move if possible.
  • Heal Pulse
    • At Night
      : Target 1 other player; heal them for half of their HP rounded down unless that player is targetted by a killing action. If that player is targetted by a killing action, they will not die.



You win when only mafia remains or nothing can prevent the same.

GAMETHREAD | MAFIA PT
Last edited by $elene on Tue May 23, 2023 10:43 pm, edited 2 times in total.
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Post Post #139 (isolation #120) » Tue May 23, 2023 9:59 pm

Post by Alisae »

Pokemon Battles II!

~ Role PM ~


You are aligned with the
MAFIA
!


Image

HP 9 | ATK -1 | DEF -1 | EVA -1
You are
Blissey
!

Ability
: Healer
  • You can only be targeted by Killing, Challenging, Stat Boosting, or Damaging actions.
  • If you perform a move on a player, heal all status conditions from yourself and them before resolving the move.
Factional Abilities
  • If you perform the factional kill
    : Heal 1 HP.
Moves
  • Present
    • At Night
      : Target 1 player; deal either 1, 3, or 5 damage decided at random.
    • If this KOs a player
      : Evolve and/or learn a new move if possible.
  • Heal Pulse
    • At Night
      : Target 1 other player; heal them for half of their HP rounded down unless that player is targeted by a killing action. If that player is targeted by a killing action, they will not die.
  • Charm
    • At Day or Start of Battle
      : Target 1 other player; they will lose -2 ATK until the end of this cycle.



You win when only mafia remains or nothing can prevent the same.

GAMETHREAD | MAFIA PT
Last edited by $elene on Tue May 23, 2023 10:43 pm, edited 1 time in total.
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Post Post #140 (isolation #121) » Tue May 23, 2023 9:59 pm

Post by Alisae »

Pokemon Battles II!

~ Role PM ~


You are aligned with the
MAFIA
!


Image

HP 9 | ATK -1 | DEF -1 | EVA -1
You are
Blissey
!

Ability
: Healer
  • You can only be targeted by Killing, Challenging, Stat Boosting, or Damaging actions.
  • If you perform a move on a player, heal all status conditions from yourself and them before resolving the move.
Factional Abilities
  • If you perform the factional kill
    : Heal 1 HP.
Moves
  • Present
    • At Night
      : Target 1 player; deal either 1, 3, or 5 damage decided at random.
    • If this KOs a player
      : Evolve and/or learn a new move if possible.
  • Heal Pulse
    • At Night
      : Target 1 other player; heal them for half of their HP rounded down unless that player is targeted by a killing action. If that player is targeted by a killing action, they will not die.
  • Charm
    • At Day or Start of Battle
      : Target 1 other player; they will lose -2 ATK until the end of this cycle.
  • Thunder Wave
    • At Night
      : Target 1 other player; paralyze them.



You win when only mafia remains or nothing can prevent the same.

GAMETHREAD | MAFIA PT
Last edited by $elene on Tue May 23, 2023 10:43 pm, edited 1 time in total.
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Post Post #141 (isolation #122) » Tue May 23, 2023 10:00 pm

Post by Alisae »

Pokemon Battles II!

~ Role PM ~


You are aligned with the
TOWN
!


Image

HP 4 | ATK 0 | DEF 0 | EVA 0
You are
Porygon
!

Ability
: Download
  • If you are attacking first
    : Gain +1 ATK
  • If you are defending first
    : Gain +1 DEF
Moves
  • Conversion
    • At Night, if this move does not have downloaded data
      : Target 1 player; receive feedback on if you downloaded encrypted data about that player. This data will need to be decrypted and you will lose this data if you faint.
    • At Night, if this move has downloaded Data
      : You may decrypt the data, learning the targets species when downloaded, their stats, ability, and all moves they can learn.



You win when all threats to the Town have been eliminated.

Confirm your role by responding to this PM with your role and alignment!
GAMETHREAD
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Post Post #142 (isolation #123) » Tue May 23, 2023 10:01 pm

Post by Alisae »

Pokemon Battles II!

~ Role PM ~


You are aligned with the
TOWN
!


Image

HP 4 | ATK 0 | DEF +1 | EVA 0
You are
Porygon2
!

Ability
: Download
  • If you are attacking first
    : Gain +1 ATK
  • If you are defending first
    : Gain +1 DEF
Moves
  • Conversion
    • At Night, if this move does not have downloaded data
      : Target 1 player; receive feedback on if you downloaded encrypted data about that player. This data will need to be decrypted and you will lose this data if you faint.
    • At Night, if this move has downloaded Data
      : You may decrypt the data, learning the targets species when downloaded, their stats, ability, and all moves they can learn.
  • Conversion 2
    • At Night, if this move does not have downloaded data
      : Target 1 player; receive feedback on if you downloaded encrypted data about that player. This data will need to be decrypted and you will lose this data if you faint.
    • At Night, if this move has downloaded Data
      : Target 1 other player; You will decrypt the data and send it to the target. This includes the species when downloaded, their stats, ability, and all moves they can learn.



You win when all threats to the Town have been eliminated.

GAMETHREAD
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Post Post #143 (isolation #124) » Tue May 23, 2023 10:01 pm

Post by Alisae »

Pokemon Battles II!

~ Role PM ~


You are aligned with the
TOWN
!


Image

HP 4 | ATK +1 | DEF +1 | EVA +2
You are
Porygon-Z
!

Ability
: Download
  • If you are attacking first
    : Gain +1 ATK
  • If you are defending first
    : Gain +1 DEF
Moves
  • Conversion
    • At Night, if this move does not have downloaded data
      : Target 1 player; receive feedback on if you downloaded encrypted data about that player. This data will need to be decrypted and you will lose this data if you faint.
    • At Night, if this move has downloaded Data
      : You may decrypt the data, learning the targets species when downloaded, their stats, ability, and all moves they can learn.
  • Conversion 2
    • At Night, if this move does not have downloaded data
      : Target 1 player; receive feedback on if you downloaded encrypted data about that player. This data will need to be decrypted and you will lose this data if you faint.
    • At Night, if this move has downloaded Data
      : Target 1 other player; You will decrypt the data and send it to the target. This includes the species when downloaded, their stats, ability, and all moves they can learn.
  • Tri-Attack
    • At Night
      : Target 1 other player; this move has a 25% chance to burn, 25% chance to paralyze, 25% chance to freeze, or 25% chance to poison.



You win when all threats to the Town have been eliminated.

GAMETHREAD
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Post Post #144 (isolation #125) » Tue May 23, 2023 10:02 pm

Post by Alisae »

Pokemon Battles II!

~ Role PM ~


You are aligned with the
TOWN
!


Image

HP 4 | ATK +1 | DEF +1 | EVA +2
You are
Porygon-Z
!

Ability
: Download
  • If you are attacking first
    : Gain +1 ATK
  • If you are defending first
    : Gain +1 DEF
Moves
  • Conversion
    • At Night, if this move does not have downloaded data
      : Target 1 player; receive feedback on if you downloaded encrypted data about that player. This data will need to be decrypted and you will lose this data if you faint.
    • At Night, if this move has downloaded Data
      : You may decrypt the data, learning the targets species when downloaded, their stats, ability, and all moves they can learn.
  • Conversion 2
    • At Night, if this move does not have downloaded data
      : Target 1 player; receive feedback on if you downloaded encrypted data about that player. This data will need to be decrypted and you will lose this data if you faint.
    • At Night, if this move has downloaded Data
      : Target 1 other player; You will decrypt the data and send it to the target. This includes the species when downloaded, their stats, ability, and all moves they can learn.
  • Tri-Attack
    • At Night
      : Target 1 other player; this move has a 25% chance to burn, 25% chance to paralyze, 25% chance to freeze, or 25% chance to poison.
  • Hyper Beam
    • At Night
      : Target 1 other player; deal 5 damage to them. This move has a cooldown of 2 cycles.



You win when all threats to the Town have been eliminated.

GAMETHREAD
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Post Post #145 (isolation #126) » Tue May 23, 2023 10:02 pm

Post by Alisae »

Pokemon Battles II!

~ Role PM ~


You are aligned with the
TOWN
!


Image

HP 4 | ATK 0 | DEF 0 | EVA -1
You are
Wooper
(Paldean)!

Ability
: Unaware
  • Pokemon fighting this pokemon except Giratina have their stats zeroed and they cannot be changed during this battle.
Moves
  • Toxic
    • At Night
      : Target 1 other player; poison them.



You win when all threats to the Town have been eliminated.

Confirm your role by responding to this PM with your role and alignment!
GAMETHREAD
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Post Post #146 (isolation #127) » Tue May 23, 2023 10:03 pm

Post by Alisae »

Pokemon Battles II!

~ Role PM ~


You are aligned with the
TOWN
!


Image

HP 5 | ATK 0 | DEF 0 | EVA -2
You are
Clodsire
!

Ability
: Unaware
  • Pokemon fighting this pokemon except Giratina have their stats zeroed and they cannot be changed during this battle.
Moves
  • Toxic
    • At Night
      : Target 1 other player; poison them.
  • Stockpile
    • At Night or Start of Battle
      : Gain 1 Stockpile Counter (Max 3). For each stockpile counter gain +1 DEF.
    • At 2 stockpile counters, if you were to be shot during the night, remove all stockpile counters instead.
    • Can only be used once during a cycle.



You win when all threats to the Town have been eliminated.

GAMETHREAD
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Post Post #147 (isolation #128) » Tue May 23, 2023 10:03 pm

Post by Alisae »

Pokemon Battles II!

~ Role PM ~


You are aligned with the
TOWN
!


Image

HP 5 | ATK 0 | DEF 0 | EVA -2
You are
Clodsire
!

Ability
: Unaware
  • Pokemon fighting this pokemon except Giratina have their stats zeroed and they cannot be changed during this battle.
Moves
  • Toxic
    • At Night
      : Target 1 other player; poison them.
  • Stockpile
    • At Night or Start of Battle
      : Gain 1 Stockpile Counter (Max 3). For each stockpile counter gain +1 DEF.
    • At 2 stockpile counters, if you were to be shot during the night, remove all stockpile counters instead.
    • Can only be used once during a cycle.
  • Spit Up
    • At Start of Battle
      : Remove stockpile counters and gain +1 ATK for each stockpile counter removed for that battle.
    • At Night
      : Remove 3 stockpile counters and target 1 other player; attempt to kill them.



You win when all threats to the Town have been eliminated.

GAMETHREAD
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Post Post #148 (isolation #129) » Tue May 23, 2023 10:03 pm

Post by Alisae »

Pokemon Battles II!

~ Role PM ~


You are aligned with the
TOWN
!


Image

HP 5 | ATK 0 | DEF 0 | EVA -2
You are
Clodsire
!

Ability
: Unaware
  • Pokemon fighting this pokemon except Giratina have their stats zeroed and they cannot be changed during this battle.
Moves
  • Toxic
    • At Night
      : Target 1 other player; poison them.
  • Stockpile
    • At Night or Start of Battle
      : Gain 1 Stockpile Counter (Max 3). For each stockpile counter gain +1 DEF.
    • At 2 stockpile counters, if you were to be shot during the night, remove all stockpile counters instead.
    • Can only be used once during a cycle.
  • Spit Up
    • At Start of Battle
      : Remove stockpile counters and gain +1 ATK for each stockpile counter removed for that battle.
    • At Night
      : Remove 3 stockpile counters and target 1 other player; attempt to kill them.
  • Swallow
    • At Night or Start of Battle
      : Remove all Stockpile counters. For each stockpile counter removed, heal 1 HP.



You win when all threats to the Town have been eliminated.

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Post Post #149 (isolation #130) » Tue May 23, 2023 10:05 pm

Post by Alisae »

Pokemon Battles II!

~ Role PM ~


You are aligned with the
TOWN
!


Image

HP 5 | ATK 0 | DEF 0 | EVA 0
You are
Manaphy
!

Ability
: Hydration
  • Heal 1 HP at the end of every battle and cycle. This ability may overheal.
Moves
  • Heart Swap
    • At Night
      : Target 1 other player; swap pokemon and status conditions with them. This action resolves last and will fail on a dead player.
    • At the Start of battle
      : Battlers swap stats with one another.



You win when all threats to the Town have been eliminated.

Confirm your role by responding to this PM with your role and alignment!
GAMETHREAD
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Post Post #150 (isolation #131) » Tue May 23, 2023 10:05 pm

Post by Alisae »

Pokemon Battles II!

~ Role PM ~


You are aligned with the
TOWN
!


Image

HP 5 | ATK 0 | DEF 0 | EVA 0
You are
Manaphy
!

Ability
: Hydration
  • Heal 1 HP at the end of every battle and cycle. This ability may overheal.
Moves
  • Heart Swap
    • At Night
      : Target 1 other player; swap pokemon and status conditions with them. This action resolves last and will fail on a dead player.
    • At the Start of battle
      : Battlers swap stats with one another.
  • Rain Dance
    • At Night
      : Activate this move; At the end of dawn all pokemon heal 1 HP



You win when all threats to the Town have been eliminated.

Confirm your role by responding to this PM with your role and alignment!
GAMETHREAD
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Post Post #151 (isolation #132) » Tue May 23, 2023 10:06 pm

Post by Alisae »

Pokemon Battles II!

~ Role PM ~


You are aligned with the
TOWN
!


Image

HP 5 | ATK 0 | DEF 0 | EVA 0
You are
Manaphy
!

Ability
: Hydration
  • Heal 1 HP at the end of every battle and cycle. This ability may overheal.
Moves
  • Heart Swap
    • At Night
      : Target 1 other player; swap pokemon and status conditions with them. This action resolves last and will fail on a dead player.
    • At the Start of battle
      : Battlers swap stats with one another.
  • Rain Dance
    • At Night
      : Activate this move; At the end of dawn all pokemon heal 1 HP
  • Dive
    • At Night
      : Activate this move; actions targeting you will fail, and if so, you cannot use moves at night during the next cycle.



You win when all threats to the Town have been eliminated.

Confirm your role by responding to this PM with your role and alignment!
GAMETHREAD
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Post Post #152 (isolation #133) » Tue May 23, 2023 10:06 pm

Post by Alisae »

Pokemon Battles II!

~ Role PM ~


You are aligned with the
TOWN
!


Image

HP 5 | ATK 0 | DEF 0 | EVA 0
You are
Manaphy
!

Ability
: Hydration
  • Heal 1 HP at the end of every battle and cycle. This ability may overheal.
Moves
  • Heart Swap
    • At Night
      : Target 1 other player; swap pokemon and status conditions with them. This action resolves last and will fail on a dead player.
    • At the Start of battle
      : Battlers swap stats with one another.
  • Rain Dance
    • At Night
      : Activate this move; At the end of dawn all pokemon heal 1 HP
  • Dive
    • At Night
      : Activate this move; actions targeting you will fail, and if so, you cannot use moves at night during the next cycle.
  • Endure
    • At the Start of Battle
      : Your HP cannot drop below 1.



You win when all threats to the Town have been eliminated.

Confirm your role by responding to this PM with your role and alignment!
GAMETHREAD
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Post Post #153 (isolation #134) » Tue May 23, 2023 10:07 pm

Post by Alisae »

Pokemon Battles II!

~ Role PM ~


You are aligned with the
TOWN
!


Image

HP 6 | ATK 0 | DEF 0 | EVA -1
You are
Dondozo
!

Ability
: Oblivious
  • This Pokemons stats cannot be lower than its base stats.
Moves
  • Order Up
    • At Night
      : Target 1 other player; at the start of dawn challenge them to a battle.
    • At the Start of Battle, If you are hooded with Tastugiri due to their ability
      : Gain +1 in a stat depending on Tatsugiri color (Red = ATK, Orange = DEF, Yellow = EVA).



You win when all threats to the Town have been eliminated.

Confirm your role by responding to this PM with your role and alignment!
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Post Post #154 (isolation #135) » Tue May 23, 2023 10:07 pm

Post by Alisae »

Pokemon Battles II!

~ Role PM ~


You are aligned with the
TOWN
!


Image

HP 6 | ATK 0 | DEF 0 | EVA -1
You are
Dondozo
!

Ability
: Oblivious
  • This Pokemons stats cannot be lower than its base stats.
Moves
  • Order Up
    • At Night
      : Target 1 other player; at the start of dawn challenge them to a battle.
    • At the Start of Battle, If you are hooded with Tastugiri due to their ability
      : Gain +1 in a stat depending on Tatsugiri color (Red = ATK, Orange = DEF, Yellow = EVA).
  • Wave Crash
    • At the Start of Battle
      : Pay 1 HP; gain +2 ATK for this battle.



You win when all threats to the Town have been eliminated.

Confirm your role by responding to this PM with your role and alignment!
GAMETHREAD
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Post Post #155 (isolation #136) » Tue May 23, 2023 10:08 pm

Post by Alisae »

Pokemon Battles II!

~ Role PM ~


You are aligned with the
TOWN
!


Image

HP 6 | ATK 0 | DEF 0 | EVA -1
You are
Dondozo
!

Ability
: Oblivious
  • This Pokemons stats cannot be lower than its base stats.
Moves
  • Order Up
    • At Night
      : Target 1 other player; at the start of dawn challenge them to a battle.
    • At the Start of Battle, If you are hooded with Tastugiri due to their ability
      : Gain +1 in a stat depending on Tatsugiri color (Red = ATK, Orange = DEF, Yellow = EVA).
  • Wave Crash
    • At the Start of Battle
      : Pay 1 HP; gain +2 ATK for this battle.
  • Yawn
    • At Night
      : Target 1 other player; They will fall asleep at the end of the next cycle.



You win when all threats to the Town have been eliminated.

Confirm your role by responding to this PM with your role and alignment!
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Post Post #156 (isolation #137) » Tue May 23, 2023 10:08 pm

Post by Alisae »

Pokemon Battles II!

~ Role PM ~


You are aligned with the
TOWN
!


Image

HP 6 | ATK 0 | DEF 0 | EVA -1
You are
Dondozo
!

Ability
: Oblivious
  • This Pokemons stats cannot be lower than its base stats.
Moves
  • Order Up
    • At Night
      : Target 1 other player; at the start of dawn challenge them to a battle.
    • At the Start of Battle, If you are hooded with Tastugiri due to their ability
      : Gain +1 in a stat depending on Tatsugiri color (Red = ATK, Orange = DEF, Yellow = EVA).
  • Wave Crash
    • At the Start of Battle
      : Pay 1 HP; gain +2 ATK for this battle.
  • Yawn
    • At Night
      : Target 1 other player; They will fall asleep at the end of the next cycle.
  • Rest
    • At Night
      : Cure any status conditions and fully restore your HP, and if you do, go to sleep.



You win when all threats to the Town have been eliminated.

Confirm your role by responding to this PM with your role and alignment!
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Post Post #157 (isolation #138) » Tue May 23, 2023 10:08 pm

Post by Alisae »

Pokemon Battles II!

~ Role PM ~


You are aligned with the
TOWN
!


Image

HP 4 | ATK 0 | DEF -1 | EVA +2
You are
Spheal
!

Ability
: Thick Fat
  • Damage this pokemon takes from battles is halved rounded down but never less than 1.
Moves
  • Belly Drum
    • At Night
      : Target 1 other player and pay half of your current HP rounded down; they gain that much ATK until the end of the next cycle.
    • At the Start of Battle
      : Pay half of your current HP rounded down; for this battle, gain that much ATK.



You win when all threats to the Town have been eliminated.

Confirm your role by responding to this PM with your role and alignment!
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Post Post #158 (isolation #139) » Tue May 23, 2023 10:08 pm

Post by Alisae »

Pokemon Battles II!

~ Role PM ~


You are aligned with the
TOWN
!


Image

HP 5 | ATK 0 | DEF +1 | EVA -1
You are
Sealeo
!

Ability
: Thick Fat
  • Damage this pokemon takes from battles is halved rounded down but never less than 1.
Moves
  • Belly Drum
    • At Night
      : Target 1 other player and pay half of your current HP rounded down; they gain that much ATK until the end of the next cycle.
    • At the Start of Battle
      : Pay half of your current HP rounded down; for this battle, gain that much ATK.
  • Ice Beam
    • At Night
      : Target 1 other player; freeze them.



You win when all threats to the Town have been eliminated.

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Post Post #159 (isolation #140) » Tue May 23, 2023 10:09 pm

Post by Alisae »

Pokemon Battles II!

~ Role PM ~


You are aligned with the
TOWN
!


Image

HP 7 | ATK 0 | DEF +2 | EVA -2
You are
Walrein
!

Ability
: Thick Fat
  • Damage this pokemon takes from battles is halved rounded down but never less than 1.
Moves
  • Belly Drum
    • At Night
      : Target 1 other player and pay half of your current HP rounded down; they gain that much ATK until the end of the next cycle.
    • At the Start of Battle
      : Pay half of your current HP rounded down; for this battle, gain that much ATK.
  • Ice Beam
    • At Night
      : Target 1 other player; freeze them.
  • Rest
    • At Night
      : Cure any status conditions and fully restore your HP, and if you do, go to sleep.



    You win when all threats to the Town have been eliminated.

    GAMETHREAD
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    Post Post #160 (isolation #141) » Tue May 23, 2023 10:09 pm

    Post by Alisae »

    Pokemon Battles II!

    ~ Role PM ~


    You are aligned with the
    TOWN
    !


    Image

    HP 7 | ATK 0 | DEF +2 | EVA -2
    You are
    Walrein
    !

    Ability
    : Thick Fat
    • Damage this pokemon takes from battles is halved rounded down but never less than 1.
    Moves
    • Belly Drum
      • At Night
        : Target 1 other player and pay half of your current HP rounded down; they gain that much ATK until the end of the next cycle.
      • At the Start of Battle
        : Pay half of your current HP rounded down; for this battle, gain that much ATK.
    • Ice Beam
      • At Night
        : Target 1 other player; freeze them.
    • Rest
      • At Night
        : Cure any status conditions and fully restore your HP, and if you do, go to sleep.
    • Sheer Cold
      • At Night
        : Target 1 other player; attempt to kill them.
      • At the Start of Battle
        : This move has a 30% chance to KO. You cannot use this move against Giratina.



    You win when all threats to the Town have been eliminated.

    GAMETHREAD
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    Post Post #161 (isolation #142) » Tue May 23, 2023 10:10 pm

    Post by Alisae »

    Pokemon Battles II!

    ~ Role PM ~


    You are aligned with the
    TOWN
    !


    Image

    HP 4 | ATK 0 | DEF 0 | EVA -1
    You are
    Poipole
    !

    Ability
    : Beast Boost
    • For each battle you win, gain 1 Beast Boost Counter (max 3). Gain +1 ATK and DEF for each Beast Boost Counter.
    • At 3 Beast Boost Counters gain +1 EVA
    • Upon fainting lose all of your beast boost stacks.
    Moves
    • Poison Sting
      • At Night
        : Target 1 other player; attempt to inflict them with poison.



    You win when all threats to the Town have been eliminated.

    Confirm your role by responding to this PM with your role and alignment!
    GAMETHREAD
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    Post Post #162 (isolation #143) » Tue May 23, 2023 10:10 pm

    Post by Alisae »

    Pokemon Battles II!

    ~ Role PM ~


    You are aligned with the
    TOWN
    !


    Image

    HP 4 | ATK 0 | DEF 0 | EVA -1
    You are
    Naganadel
    !

    Ability
    : Beast Boost
    • For each battle you win, gain 1 Beast Boost Counter (max 3). Gain +1 ATK and DEF for each Beast Boost Counter.
    • At 3 Beast Boost Counters gain +1 EVA
    • Upon fainting lose all of your beast boost stacks.
    Moves
    • Poison Sting
      • At Night
        : Target 1 other player; attempt to inflict them with poison.
    • Fell Stinger
      • At Night
        : Knock out all players with 1 HP. You will instantly revive if you knock yourself out with this move.
      • At the Start of Battle
        : lose -2 ATK for this battle. If you KO a pokemon in this battle, gain +1 ATK permanently.



    You win when all threats to the Town have been eliminated.

    GAMETHREAD
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    Post Post #163 (isolation #144) » Tue May 23, 2023 10:10 pm

    Post by Alisae »

    Pokemon Battles II!

    ~ Role PM ~


    You are aligned with the
    TOWN
    !


    Image

    HP 4 | ATK 0 | DEF 0 | EVA -1
    You are
    Naganadel
    !

    Ability
    : Beast Boost
    • For each battle you win, gain 1 Beast Boost Counter (max 3). Gain +1 ATK and DEF for each Beast Boost Counter.
    • At 3 Beast Boost Counters gain +1 EVA
    • Upon fainting lose all of your beast boost stacks.
    Moves
    • Poison Sting
      • At Night
        : Target 1 other player; attempt to inflict them with poison.
    • Fell Stinger
      • At Night
        : Knock out all players with 1 HP. You will instantly revive if you knock yourself out with this move.
      • At the Start of Battle
        : lose -2 ATK for this battle. If you KO a pokemon in this battle, gain +1 ATK permanently.
    • Venom Drench
      • At Night
        : All poisoned player's stats become -1 ATK, -1 DEF, and -1 EVA and suppress their ability while they are poisoned.



    You win when all threats to the Town have been eliminated.

    GAMETHREAD
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    Post Post #164 (isolation #145) » Tue May 23, 2023 10:10 pm

    Post by Alisae »

    Pokemon Battles II!

    ~ Role PM ~


    You are aligned with the
    TOWN
    !


    Image

    HP 4 | ATK 0 | DEF 0 | EVA -1
    You are
    Naganadel
    !

    Ability
    : Beast Boost
    • For each battle you win, gain 1 Beast Boost Counter (max 3). Gain +1 ATK and DEF for each Beast Boost Counter.
    • At 3 Beast Boost Counters gain +1 EVA
    • Upon fainting lose all of your beast boost stacks.
    Moves
    • Poison Sting
      • At Night
        : Target 1 other player; attempt to inflict them with poison.
    • Fell Stinger
      • At Night
        : Knock out all players with 1 HP. You will instantly revive if you knock yourself out with this move.
      • At the Start of Battle
        : lose -2 ATK for this battle. If you KO a pokemon in this battle, gain +1 ATK permanently.
    • Venom Drench
      • At Night
        : All poisoned player's stats become -1 ATK, -1 DEF, and -1 EVA and suppress their ability while they are poisoned.
    • Venoshock
      • At Night
        : Target 1 other player; if they are poisoned or fainted, attempt to learn their alignment.



    You win when all threats to the Town have been eliminated.

    GAMETHREAD
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    Post Post #165 (isolation #146) » Tue May 23, 2023 10:11 pm

    Post by Alisae »

    Pokemon Battles II!

    ~ Role PM ~


    You are aligned with the
    TOWN
    !


    Image

    HP 3 | ATK 0 | DEF 0 | EVA +1
    You are
    Swinub
    !

    Ability
    : Thick Fat
    • Damage this pokemon takes from battles is halved rounded down but never less than 1.
    Moves
    • Ice Shard
      • At Night
        : Target 1 other player; At the start of dawn, deal 1 damage and challenge them to a battle.



    You win when all threats to the Town have been eliminated.

    Confirm your role by responding to this PM with your role and alignment!
    GAMETHREAD
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    Post Post #166 (isolation #147) » Tue May 23, 2023 10:12 pm

    Post by Alisae »

    Pokemon Battles II!

    ~ Role PM ~


    You are aligned with the
    TOWN
    !


    Image

    HP 4 | ATK 0 | DEF +2 | EVA -1
    You are
    Piloswine
    !

    Ability
    : Thick Fat
    • Damage this pokemon takes from battles is halved rounded down but never less than 1.
    Moves
    • Ice Shard
      • At Night
        : Target 1 other player; At the start of dawn, deal 1 damage and challenge them to a battle.
    • Curse
      • At the Start of Battle
        : Gain +1 ATK and DEF but lose -1 EVA.



    You win when all threats to the Town have been eliminated.

    GAMETHREAD
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    Post Post #167 (isolation #148) » Tue May 23, 2023 10:12 pm

    Post by Alisae »

    Pokemon Battles II!

    ~ Role PM ~


    You are aligned with the
    TOWN
    !


    Image

    HP 5 | ATK +1 | DEF +1 | EVA -2
    You are
    Mamoswine
    !

    Ability
    : Thick Fat
    • Damage this pokemon takes from battles is halved rounded down but never less than 1.
    Moves
    • Ice Shard
      • At Night
        : Target 1 other player; At the start of dawn, deal 1 damage and challenge them to a battle.
    • Curse
      • At the Start of Battle
        : Gain +1 ATK and DEF but lose -1 EVA.
    • Icicle Crash
      • At Night
        : Target 1 other player; any actions they perform will fail.



    You win when all threats to the Town have been eliminated.

    GAMETHREAD
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    Post Post #168 (isolation #149) » Tue May 23, 2023 10:12 pm

    Post by Alisae »

    Pokemon Battles II!

    ~ Role PM ~


    You are aligned with the
    TOWN
    !


    Image

    HP 5 | ATK +1 | DEF +1 | EVA -2
    You are
    Mamoswine
    !

    Ability
    : Thick Fat
    • Damage this pokemon takes from battles is halved rounded down but never less than 1.
    Moves
    • Ice Shard
      • At Night
        : Target 1 other player; At the start of dawn, deal 1 damage and challenge them to a battle.
    • Curse
      • At the Start of Battle
        : Gain +1 ATK and DEF but lose -1 EVA.
    • Icicle Crash
      • At Night
        : Target 1 other player; any actions they perform will fail.
    • Double Hit
      • At the Start of Battle
        : During this battle, you may attack twice.



    You win when all threats to the Town have been eliminated.

    GAMETHREAD
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    Post Post #169 (isolation #150) » Tue May 23, 2023 10:13 pm

    Post by Alisae »

    Pokemon Battles II!

    ~ Role PM ~


    You are aligned with the
    TOWN
    !


    Image

    HP 4 | ATK +1 | DEF 0 | EVA 0
    You are
    Honedge
    !

    Ability
    : Sword & Shield
    • Anyone you visit gains ATK and DEF by your current base ATK and DEF for a cycle.
    • Upon evolution
      : Gain 1 Shield Counter (1 Max). If you were to be targeted by a killing action or effect, remove 1 Shield Counter instead.
    Moves
    • Slash
      • At Night
        : Target 1 other player; deal 1 damage to them.
      • At the Start of Battle
        : Deal 1 damage.



    You win when all threats to the Town have been eliminated.

    Confirm your role by responding to this PM with your role and alignment!
    GAMETHREAD
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    Post Post #170 (isolation #151) » Tue May 23, 2023 10:14 pm

    Post by Alisae »

    Pokemon Battles II!

    ~ Role PM ~


    You are aligned with the
    TOWN
    !


    Image

    HP 4 | ATK +1 | DEF +1 | EVA -1
    You are
    Doublade
    !

    Ability
    : Sword & Shield
    • Anyone you visit gains ATK and DEF by your current base ATK and DEF for a cycle.
    • Upon evolution
      : Gain 1 Shield Counter (1 Max). If you were to be targeted by a killing action or effect, remove 1 Shield Counter instead.
    Moves
    • Slash
      • At Night
        : Target 1 other player; deal 1 damage to them.
      • At the Start of Battle
        : Deal 1 damage.
    • Iron Defense
      • At the Start of Battle
        : For this battle, gain +2 def but you cannot evade.



    You win when all threats to the Town have been eliminated.

    GAMETHREAD
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    Post Post #171 (isolation #152) » Tue May 23, 2023 10:14 pm

    Post by Alisae »

    Pokemon Battles II!

    ~ Role PM ~


    You are aligned with the
    TOWN
    !


    Image

    HP 5 | ATK +1 | DEF +2 | EVA -2
    You are
    Aegislash
    !

    Ability
    : Sword & Shield
    • Anyone you visit gains ATK and DEF by your current base ATK and DEF for a cycle.
    • Upon evolution
      : Gain 1 Shield Counter (1 Max). If you were to be targeted by a killing action or effect, remove 1 Shield Counter instead.
    Moves
    • Slash
      • At Night
        : Target 1 other player; deal 1 damage to them.
      • At the Start of Battle
        : Deal 1 damage.
    • Iron Defense
      • The first killing action or effect that resolves on you will fail. Upon evolution this is refunded if it has been used.
      • At the Start of Battle
        : For this battle, gain +2 def but you cannot evade.
    • King's Shield
      • At Night
        : Target 1 other player; if they perform a kill or are targeted with a kill, stop the kill, and you will die in their place.



    You win when all threats to the Town have been eliminated.

    GAMETHREAD
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    Post Post #172 (isolation #153) » Tue May 23, 2023 10:14 pm

    Post by Alisae »

    Pokemon Battles II!

    ~ Role PM ~


    You are aligned with the
    TOWN
    !


    Image

    HP 5 | ATK +1 | DEF +2 | EVA -2
    You are
    Aegislash
    !

    Ability
    : Sword & Shield
    • Anyone you visit gains ATK and DEF by your current base ATK and DEF for a cycle.
    • Upon evolution
      : Gain 1 Shield Counter (1 Max). If you were to be targeted by a killing action or effect, remove 1 Shield Counter instead.
    Moves
    • Slash
      • At Night
        : Target 1 other player; deal 1 damage to them.
      • At the Start of Battle
        : Deal 1 damage.
    • Iron Defense
      • The first killing action or effect that resolves on you will fail. Upon evolution this is refunded if it has been used.
      • At the Start of Battle
        : For this battle, gain +2 def but you cannot evade.
    • King's Shield
      • At Night
        : Target 1 other player; if they perform a kill or are targeted with a kill, stop the kill, and you will die in their place.
    • Stance Change
      • At the Start of Battle
        : Swap your attack with your defense.



    You win when all threats to the Town have been eliminated.

    GAMETHREAD
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    Post Post #173 (isolation #154) » Tue May 23, 2023 10:15 pm

    Post by Alisae »

    Pokemon Battles II!

    ~ Role PM ~


    You are aligned with the
    TOWN
    !


    Image

    HP 4 | ATK 0 | DEF +1 | EVA +1
    You are
    Vulpix
    (Regular)!

    Ability
    : Drought
    • While you are alive, days will last a minimum of 72 hours.
    • While you are alive, all alive players gain +1 ATK. This is announced.
    Moves
    • Will-O-Wisp
      • At Night
        : Target 1 other player; At the start of Dawn you will burn & challenge them to a fight.


    Image

    HP 4 | ATK 0 | DEF +1 | EVA +1
    You are
    Vulpix
    (Alolan)!

    Ability
    : Snow Warning
    • While you are alive, all alive players gain +1 DEF. This is announced.
    Moves
    • Aurora Veil
      • At Night
        : Target 1 other player; until the end of the next cycle, they cannot be challenged, also they do not take damage from other players.



    You win when all threats to the Town have been eliminated.

    Confirm your role by responding to this PM by picking one of Regular or Alolan Vulpix to play (discarding the other) and your alignment!
    GAMETHREAD
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    Post Post #174 (isolation #155) » Tue May 23, 2023 10:16 pm

    Post by Alisae »

    Pokemon Battles II!

    ~ Role PM ~


    You are aligned with the
    TOWN
    !


    Image

    HP 5 | ATK 0 | DEF +1 | EVA +1
    You are
    Ninetales
    (Regular)!

    Ability
    : Drought
    • While you are alive, days will last a minimum of 72 hours.
    • While you are alive, all alive players gain +1 ATK. This is announced.
    Moves
    • Will-O-Wisp
      • At Night
        : Target 1 other player; At the start of Dawn you will burn & challenge them to a fight.
    • Confuse Ray
      • At Night
        : Target 1 other player; confuse them.
      • At the Start of Battle
        : Confuse the enemy pokemon.



    You win when all threats to the Town have been eliminated.

    GAMETHREAD
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    Post Post #175 (isolation #156) » Tue May 23, 2023 10:17 pm

    Post by Alisae »

    Pokemon Battles II!

    ~ Role PM ~


    You are aligned with the
    TOWN
    !


    Image

    HP 5 | ATK 0 | DEF +1 | EVA +1
    You are
    Ninetales
    (Regular)!

    Ability
    : Drought
    • While you are alive, days will last a minimum of 72 hours.
    • While you are alive, all alive players gain +1 ATK. This is announced.
    Moves
    • Will-O-Wisp
      • At Night
        : Target 1 other player; At the start of Dawn you will burn & challenge them to a fight.
    • Confuse Ray
      • At Night
        : Target 1 other player; confuse them.
      • At the Start of Battle
        : Confuse the enemy pokemon.
    • Grudge
      • At Night
        : Target 1 other player; if you were to die or be knocked out, they will also be knocked out. You may only hold a grudge against 1 player at a time.



    You win when all threats to the Town have been eliminated.

    GAMETHREAD
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    Post Post #176 (isolation #157) » Tue May 23, 2023 10:17 pm

    Post by Alisae »

    Pokemon Battles II!

    ~ Role PM ~


    You are aligned with the
    TOWN
    !


    Image

    HP 5 | ATK 0 | DEF +1 | EVA +1
    You are
    Ninetales
    (Regular)!

    Ability
    : Drought
    • While you are alive, days will last a minimum of 72 hours.
    • While you are alive, all alive players gain +1 ATK. This is announced.
    Moves
    • Will-O-Wisp
      • At Night
        : Target 1 other player; At the start of Dawn you will burn & challenge them to a fight.
    • Confuse Ray
      • At Night
        : Target 1 other player; confuse them.
      • At the Start of Battle
        : Confuse the enemy pokemon.
    • Grudge
      • At Night
        : Target 1 other player; if you were to die or be knocked out, they will also be knocked out. You may only hold a grudge against 1 player at a time.
    • Inferno
      • At Night
        : Activate this move; burn & publicly reveal all pokemon that visited you.



    You win when all threats to the Town have been eliminated.

    GAMETHREAD
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    Post Post #177 (isolation #158) » Tue May 23, 2023 10:18 pm

    Post by Alisae »

    Pokemon Battles II!

    ~ Role PM ~


    You are aligned with the
    TOWN
    !


    Image

    HP 5 | ATK 0 | DEF +1 | EVA +1
    You are
    Ninetales
    (Alolan)!

    Ability
    : Snow Warning
    • While you are alive, all alive players gain +1 DEF. This is announced.
    Moves
    • Aurora Veil
      • At Night
        : Target 1 other player; until the end of the next cycle, they cannot be challenged, also they do not take damage from other players.
    • Ice Beam
      • At Night
        : Target 1 other player; freeze them.



    You win when all threats to the Town have been eliminated.

    GAMETHREAD
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    Post Post #178 (isolation #159) » Tue May 23, 2023 10:18 pm

    Post by Alisae »

    Pokemon Battles II!

    ~ Role PM ~


    You are aligned with the
    TOWN
    !


    Image

    HP 5 | ATK 0 | DEF +1 | EVA +1
    You are
    Ninetales
    (Alolan)!

    Ability
    : Snow Warning
    • While you are alive, all alive players gain +1 DEF. This is announced.
    Moves
    • Aurora Veil
      • At Night
        : Target 1 other player; until the end of the next cycle, they cannot be challenged, also they do not take damage from other players.
    • Ice Beam
      • At Night
        : Target 1 other player; freeze them.
    • Grudge
      • At Night
        : Target 1 other player; if you were to die or be knocked out, they will also be knocked out. You may only hold a grudge against 1 player at a time.



    You win when all threats to the Town have been eliminated.

    GAMETHREAD
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    Post Post #179 (isolation #160) » Tue May 23, 2023 10:18 pm

    Post by Alisae »

    Pokemon Battles II!

    ~ Role PM ~


    You are aligned with the
    TOWN
    !


    Image

    HP 5 | ATK 0 | DEF +1 | EVA +1
    You are
    Ninetales
    (Alolan)!

    Ability
    : Snow Warning
    • While you are alive, all alive players gain +1 DEF. This is announced.
    Moves
    • Aurora Veil
      • At Night
        : Target 1 other player; until the end of the next cycle, they cannot be challenged, also they do not take damage from other players.
    • Ice Beam
      • At Night
        : Target 1 other player; freeze them.
    • Grudge
      • At Night
        : Target 1 other player; if you were to die or be knocked out, they will also be knocked out. You may only hold a grudge against 1 player at a time.
    • Aurora Beam
      • At Night
        : Target 1 other player; attempt to learn their alignment.



    You win when all threats to the Town have been eliminated.

    GAMETHREAD
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    Post Post #180 (isolation #161) » Tue May 23, 2023 10:19 pm

    Post by Alisae »

    Pokemon Battles II!

    ~ Role PM ~


    You are aligned with the
    TOWN
    !


    Image

    HP 3 | ATK -1 | DEF -1 | EVA +1
    You are
    Ralts
    !

    Ability
    : Telepathy
    • Form a neighborhood with anyone you visit for the first time.
    Moves
    • Teleport
      • At Night
        : Target 1 other player; Any actions that target you will fail, but any killing, damaging, or challenging actions that target your target will also target you. If you are challenged this way, you may not use teleport during that battle.
      • At the Start of Battle
        : Cancel the battle.



    You win when all threats to the Town have been eliminated.

    Confirm your role by responding to this PM by picking one of Male or Female Ralts to play (discarding the other) and your alignment!
    GAMETHREAD
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    Post Post #181 (isolation #162) » Tue May 23, 2023 10:19 pm

    Post by Alisae »

    Pokemon Battles II!

    ~ Role PM ~


    You are aligned with the
    TOWN
    !


    Image

    HP 4 | ATK 0 | DEF 0 | EVA +2
    You are
    Kirlia
    !

    Ability
    : Telepathy
    • Form a neighborhood with anyone you visit.
    Moves
    • Teleport
      • At Night
        : Target 1 other player; Any actions that target you will fail, but any killing, damaging, or challenging actions that target your target will also target you. If you are challenged this way, you may not use teleport during that battle.
      • At the Start of Battle
        : Cancel the battle.
    • Encore
      • At Night
        : Target 1 other player; they must use the move they used this night for the next 2 cycles.



    You win when all threats to the Town have been eliminated.

    GAMETHREAD
    User avatar
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    Post Post #182 (isolation #163) » Tue May 23, 2023 10:19 pm

    Post by Alisae »

    Pokemon Battles II!

    ~ Role PM ~


    You are aligned with the
    TOWN
    !


    Image

    HP 4 | ATK +1 | DEF +2 | EVA +1
    You are
    Gardevoir
    !

    Ability
    : Telepathy
    • Form a neighborhood with anyone you visit.
    Moves
    • Teleport
      • At Night
        : Target 1 other player; Any actions that target you will fail, but any killing, damaging, or challenging actions that target your target will also target you. If you are challenged this way, you may not use teleport during that battle.
      • At the Start of Battle
        : Cancel the battle.
    • Encore
      • At Night
        : Target 1 other player; they must use the move they used this night for the next 2 cycles.
    • Psychic
      • At Night
        : Target 1 other player; you will identify the move and its effects they used at night.



    You win when all threats to the Town have been eliminated.

    GAMETHREAD
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    Post Post #183 (isolation #164) » Tue May 23, 2023 10:20 pm

    Post by Alisae »

    Pokemon Battles II!

    ~ Role PM ~


    You are aligned with the
    TOWN
    !


    Image

    HP 5 | ATK +1 | DEF +2 | EVA +2
    You are
    Mega Gardevoir
    !

    Ability
    : Telepathy
    • Form a neighborhood with anyone you visit.
    Moves
    • Teleport
      • At Night
        : Target 1 other player; Any actions that target you will fail, but any killing, damaging, or challenging actions that target your target will also target you. If you are challenged this way, you may not use teleport during that battle.
      • At the Start of Battle
        : Cancel the battle.
    • Encore
      • At Night
        : Target 1 other player; they must use the move they used this night for the next 2 cycles.
    • Psychic
      • At Night
        : Target 1 other player; you will identify the move and its effects they used at night.
    • Hyper Voice
      • At Night
        : Target 3 other players; deal 3 damage to each of them.



    You win when all threats to the Town have been eliminated.

    GAMETHREAD
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    Post Post #184 (isolation #165) » Tue May 23, 2023 10:21 pm

    Post by Alisae »

    Pokemon Battles II!

    ~ Role PM ~


    You are aligned with the
    TOWN
    !


    Image

    HP 4 | ATK +1 | DEF +1 | EVA +1
    You are
    Gallade
    !

    Ability
    : Telepathy
    • Form a neighborhood with anyone you visit.
    Moves
    • Teleport
      • At Night
        : Target 1 other player; Any actions that target you will fail, but any killing, damaging, or challenging actions that target your target will also target you. If you are challenged this way, you may not use teleport during that battle.
      • At the Start of Battle
        : Cancel the battle.
    • Encore
      • At Night
        : Target 1 other player; they must use the move they used this night for the next 2 cycles.
    • Psycho Cut
      • At Night
        : Target 1 other player; at the start of Dawn you will challenge them to a battle.



    You win when all threats to the Town have been eliminated.

    GAMETHREAD
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    Post Post #185 (isolation #166) » Tue May 23, 2023 10:21 pm

    Post by Alisae »

    Pokemon Battles II!

    ~ Role PM ~


    You are aligned with the
    TOWN
    !


    Image

    HP 4 | ATK +2 | DEF +1 | EVA +2
    You are
    Mega Gallade
    !

    Ability
    : Telepathy
    • Form a neighborhood with anyone you visit.
    Moves
    • Teleport
      • At Night
        : Target 1 other player; Any actions that target you will fail, but any killing, damaging, or challenging actions that target your target will also target you. If you are challenged this way, you may not use teleport during that battle.
      • At the Start of Battle
        : Cancel the battle.
    • Encore
      • At Night
        : Target 1 other player; they must use the move they used this night for the next 2 cycles.
    • Psycho Cut
      • At Night
        : Target 1 other player; at the start of Dawn you will challenge them to a battle.
    • Close Combat
      • At the Start of Battle
        : Lose -4 DEF and EVA for this battle; roll a 2nd dice for attack.



    You win when all threats to the Town have been eliminated.

    GAMETHREAD
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    Post Post #186 (isolation #167) » Tue May 23, 2023 10:21 pm

    Post by Alisae »

    Pokemon Battles II!

    ~ Role PM ~


    You are aligned with the
    TOWN
    !


    Image

    HP 4 | ATK 0 | DEF +1 | EVA +1
    You are
    Jirachi
    !

    Ability
    : Entrusted Wishes
    • You may not target the same player twice with the same move. This ability cannot be suppressed.
    Moves
    • Wish
      • At Night
        : Target 1 other player; you and them will heal half of their HP rounded down unless that player is targetted by a killing action. If that player is targetted by a killing action, they will not die.



    You win when all threats to the Town have been eliminated.

    Confirm your role by responding to this PM with your role and alignment!
    GAMETHREAD
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    Post Post #187 (isolation #168) » Tue May 23, 2023 10:22 pm

    Post by Alisae »

    Pokemon Battles II!

    ~ Role PM ~


    You are aligned with the
    TOWN
    !


    Image

    HP 4 | ATK 0 | DEF +1 | EVA +1
    You are
    Jirachi
    !

    Ability
    : Entrusted Wishes
    • You may not target the same player twice with the same move. This ability cannot be suppressed.
    Moves
    • Wish
      • At Night
        : Target 1 other player; you and them will heal half of their HP rounded down unless that player is targetted by a killing action. If that player is targetted by a killing action, they will not die.
    • Future Sight
      • At Night
        : Target 1 other player; learn who they target during the next night. Cannot be used during the next cycle.



    You win when all threats to the Town have been eliminated.

    Confirm your role by responding to this PM with your role and alignment!
    GAMETHREAD
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    Alisae
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    Post Post #188 (isolation #169) » Tue May 23, 2023 10:22 pm

    Post by Alisae »

    Pokemon Battles II!

    ~ Role PM ~


    You are aligned with the
    TOWN
    !


    Image

    HP 4 | ATK 0 | DEF +1 | EVA +1
    You are
    Jirachi
    !

    Ability
    : Entrusted Wishes
    • You may not target the same player twice with the same move. This ability cannot be suppressed.
    Moves
    • Wish
      • At Night
        : Target 1 other player; you and them will heal half of their HP rounded down unless that player is targetted by a killing action. If that player is targetted by a killing action, they will not die.
    • Future Sight
      • At Night
        : Target 1 other player; learn who they target during the next night. Cannot be used during the next cycle.
    • Cosmic Power
      • At the Start of Battle
        : Gain +1 ATK, DEF, and EVA for each missing HP you have for this battle.



    You win when all threats to the Town have been eliminated.

    Confirm your role by responding to this PM with your role and alignment!
    GAMETHREAD
    User avatar
    Alisae
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    Post Post #189 (isolation #170) » Tue May 23, 2023 10:22 pm

    Post by Alisae »

    Pokemon Battles II!

    ~ Role PM ~


    You are aligned with the
    TOWN
    !


    Image

    HP 4 | ATK 0 | DEF +1 | EVA +1
    You are
    Jirachi
    !

    Ability
    : Entrusted Wishes
    • You may not target the same player twice with the same move. This ability cannot be suppressed.
    Moves
    • Wish
      • At Night
        : Target 1 other player; you and them will heal half of their HP rounded down unless that player is targetted by a killing action. If that player is targetted by a killing action, they will not die.
    • Future Sight
      • At Night
        : Target 1 other player; learn who they target during the next night. Cannot be used during the next cycle.
    • Cosmic Power
      • At the Start of Battle
        : Gain +1 ATK, DEF, and EVA for each missing HP you have for this battle.
    • Doom Desire
      • At Night
        : Target 1 other player; that player cannot be protected from killing actions for the rest of the game, also their alignment will be confirmed publicly at the end of the next cycle.



    You win when all threats to the Town have been eliminated.

    Confirm your role by responding to this PM with your role and alignment!
    GAMETHREAD
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    Alisae
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    Post Post #190 (isolation #171) » Tue May 23, 2023 10:23 pm

    Post by Alisae »

    Pokemon Battles II!

    ~ Role PM ~


    You are aligned with the
    TOWN
    !


    Image

    HP 5 | ATK -1 | DEF +2 | EVA +1
    You are
    Meloetta
    !

    Ability
    : Serene Grace
    • Once per Cycle, in Battle
      : You may re-roll one of your dice rolls.
    Moves
    • Relic Song
      • At Night
        : Target 1 other player who is not in your neighborhood; they will join your neighborhood. Anyone who joins this neighborhood gains +1 ATK.
      • At the Start of battle
        : For this battle, swap from Aria Forme to Pirouette Forme . This swaps your base ATK and DEF.



    You win when all threats to the Town have been eliminated.

    Confirm your role by responding to this PM with your role and alignment!
    GAMETHREAD
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    Post Post #191 (isolation #172) » Tue May 23, 2023 10:24 pm

    Post by Alisae »

    Pokemon Battles II!

    ~ Role PM ~


    You are aligned with the
    TOWN
    !


    Image

    HP 5 | ATK -1 | DEF +2 | EVA +1
    You are
    Meloetta
    !

    Ability
    : Serene Grace
    • Once per Cycle, in Battle
      : You may re-roll one of your dice rolls.
    Moves
    • Relic Song
      • At Night
        : Target 1 other player who is not in your neighborhood; they will join your neighborhood. Anyone who joins this neighborhood gains +1 ATK.
      • At the Start of battle
        : For this battle, swap from Aria Forme to Pirouette Forme . This swaps your base ATK and DEF.
    • Sing
      • At Night
        : Target 1 other player; put them to sleep
      • At the Start of Battle
        : Opponent Pokemon will have a 30% chance to skip their first attack. This cannot be used vs Giratina.



    You win when all threats to the Town have been eliminated.

    Confirm your role by responding to this PM with your role and alignment!
    GAMETHREAD
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    Post Post #192 (isolation #173) » Tue May 23, 2023 10:24 pm

    Post by Alisae »

    Pokemon Battles II!

    ~ Role PM ~


    You are aligned with the
    TOWN
    !


    Image

    HP 5 | ATK -1 | DEF +2 | EVA +1
    You are
    Meloetta
    !

    Ability
    : Serene Grace
    • Once per Cycle, in Battle
      : You may re-roll one of your dice rolls.
    Moves
    • Relic Song
      • At Night
        : Target 1 other player who is not in your neighborhood; they will join your neighborhood. Anyone who joins this neighborhood gains +1 ATK.
      • At the Start of battle
        : For this battle, swap from Aria Forme to Pirouette Forme . This swaps your base ATK and DEF.
    • Sing
      • At Night
        : Target 1 other player; put them to sleep
      • At the Start of Battle
        : Opponent Pokemon will have a 30% chance to skip their first attack. This cannot be used vs Giratina.
    • Role Play
      • At Night
        : Target 1 other player; attempt to identify their ability, and if you do, you may opt to replace your ability with the identified ability.



    You win when all threats to the Town have been eliminated.

    Confirm your role by responding to this PM with your role and alignment!
    GAMETHREAD
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    Post Post #193 (isolation #174) » Tue May 23, 2023 10:24 pm

    Post by Alisae »

    Pokemon Battles II!

    ~ Role PM ~


    You are aligned with the
    TOWN
    !


    Image

    HP 5 | ATK -1 | DEF +2 | EVA +1
    You are
    Meloetta
    !

    Ability
    : Serene Grace
    • Once per Cycle, in Battle
      : You may re-roll one of your dice rolls.
    Moves
    • Relic Song
      • At Night
        : Target 1 other player who is not in your neighborhood; they will join your neighborhood. Anyone who joins this neighborhood gains +1 ATK.
      • At the Start of battle
        : For this battle, swap from Aria Forme to Pirouette Forme . This swaps your base ATK and DEF.
    • Sing
      • At Night
        : Target 1 other player; put them to sleep
      • At the Start of Battle
        : Opponent Pokemon will have a 30% chance to skip their first attack. This cannot be used vs Giratina.
    • Role Play
      • At Night
        : Target 1 other player; attempt to identify their ability, and if you do, you may opt to replace your ability with the identified ability.
    • Perish Song
      • At Night
        : Target 1 other player; at the start of dawn, challenge them to a battle and if you do, the battle does not end until a player is knocked out.



    You win when all threats to the Town have been eliminated.

    Confirm your role by responding to this PM with your role and alignment!
    GAMETHREAD
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    Post Post #194 (isolation #175) » Tue May 23, 2023 10:24 pm

    Post by Alisae »

    Pokemon Battles II!

    ~ Role PM ~


    You are aligned with the
    TOWN
    !


    Image

    HP 3 | ATK +1 | DEF -1 | EVA -1
    You are
    Gastly
    !

    Ability
    : Shadow Tag
    • At Day or Night
      : Target 1 other player; At Twilight or Dawn, you will challenge them to a battle. If this takes place during twilight, neither player may fight a wild encounter.
    • At Night you may perform this in addition to your move if you are not using a challenging move.
    Moves
    • Confuse Ray
      • At Night
        : Target 1 other player; Confuse them.
      • At the Start of Battle
        : Confuse the enemy pokemon.



    You win when all threats to the Town have been eliminated.

    Confirm your role by responding to this PM with your role and alignment!
    GAMETHREAD
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    Post Post #195 (isolation #176) » Tue May 23, 2023 10:25 pm

    Post by Alisae »

    Pokemon Battles II!

    ~ Role PM ~


    You are aligned with the
    TOWN
    !


    Image

    HP 4 | ATK +1 | DEF +1 | EVA -1
    You are
    Haunter
    !

    Ability
    : Shadow Tag
    • At Day or Night
      : Target 1 other player; At Twilight or Dawn, you will challenge them to a battle. If this takes place during twilight, neither player may fight a wild encounter.
    • At Night you may perform this in addition to your move if you are not using a challenging move.
    Moves
    • Confuse Ray
      • At Night
        : Target 1 other player; Confuse them.
      • At the Start of Battle
        : Confuse the enemy pokemon.
    • Disable
      • At Night
        : Target 1 other player; they cannot use the move they used during this night phase for the next 2 cycles.



    You win when all threats to the Town have been eliminated.

    GAMETHREAD
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    Post Post #196 (isolation #177) » Tue May 23, 2023 10:26 pm

    Post by Alisae »

    Pokemon Battles II!

    ~ Role PM ~


    You are aligned with the
    TOWN
    !


    Image

    HP 4 | ATK +1 | DEF -1 | EVA +2
    You are
    Gengar
    !

    Ability
    : Shadow Tag
    • At Day or Night
      : Target 1 other player; At Twilight or Dawn, you will challenge them to a battle. If this takes place during twilight, neither player may fight a wild encounter.
    • At Night you may perform this in addition to your move if you are not using a challenging move.
    Moves
    • Confuse Ray
      • At Night
        : Target 1 other player; Confuse them.
      • At the Start of Battle
        : Confuse the enemy pokemon.
    • Disable
      • At Night
        : Target 1 other player; they cannot use the move they used during this night phase for the next 2 cycles.
    • Destiny Bond
      • At Night
        : Target 1 other player; If you were to die during this or the next cycle, they will die. Cannot be used during the next cycle.



    You win when all threats to the Town have been eliminated.

    GAMETHREAD
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    Post Post #197 (isolation #178) » Tue May 23, 2023 10:26 pm

    Post by Alisae »

    Pokemon Battles II!

    ~ Role PM ~


    You are aligned with the
    TOWN
    !


    Image

    HP 5 | ATK +2 | DEF -1 | EVA +2
    You are
    GMAX Gengar
    !

    Ability
    : Shadow Tag
    • At Day or Night
      : Target 1 other player; At Twilight or Dawn, you will challenge them to a battle. If this takes place during twilight, neither player may fight a wild encounter.
    • At Night you may perform this in addition to your move if you are not using a challenging move.
    Moves
    • Confuse Ray
      • At Night
        : Target 1 other player; Confuse them.
      • At the Start of Battle
        : Confuse the enemy pokemon.
    • Disable
      • At Night
        : Target 1 other player; they cannot use the move they used during this night phase for the next 2 cycles.
    • Destiny Bond
      • At Night
        : Target 1 other player; If you were to die during this or the next cycle, they will die. Cannot be used during the next cycle.
    • Perish Song
      • At Night
        : Target 1 other player; at the start of dawn, challenge them to a battle and if you do, the battle does not end until a player is knocked out.



    You win when all threats to the Town have been eliminated.

    GAMETHREAD
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    Post Post #198 (isolation #179) » Tue May 23, 2023 10:26 pm

    Post by Alisae »

    Pokemon Battles II!

    ~ Role PM ~


    You are aligned with the
    TOWN
    !


    Image

    HP 3 | ATK +1 | DEF -1 | EVA -1
    You are
    Gible
    !

    Ability
    : Rough Skin
    • Players visiting you take 1 damage.
    Moves
    • Bite
      • At Night
        : Target 1 other player; Deal 1 damage, also they will be told that they were bitten by a Gible. This move has a 30% chance to roleblock.
      • At the Start of Battle
        : Deal 1 damage.



    You win when all threats to the Town have been eliminated.

    Confirm your role by responding to this PM with your role and alignment!
    GAMETHREAD
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    Post Post #199 (isolation #180) » Tue May 23, 2023 10:27 pm

    Post by Alisae »

    Pokemon Battles II!

    ~ Role PM ~


    You are aligned with the
    TOWN
    !


    Image

    HP 4 | ATK +1 | DEF 0 | EVA 0
    You are
    Gabite
    !

    Ability
    : Rough Skin
    • Players visiting you take 1 damage.
    Moves
    • Bite
      • At Night
        : Target 1 other player; Deal 1 damage, also they will be told that they were bitten by a Gible. This move has a 30% chance to roleblock.
      • At the Start of Battle
        : Deal 1 damage.
    • Swords Dance
      • At Night
        : Target 1 other player; they gain +2 ATK until the end of the next cycle.



    You win when all threats to the Town have been eliminated.

    GAMETHREAD
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    Post Post #200 (isolation #181) » Tue May 23, 2023 10:27 pm

    Post by Alisae »

    Pokemon Battles II!

    ~ Role PM ~


    You are aligned with the
    TOWN
    !


    Image

    HP 4 | ATK +2 | DEF 0 | EVA +2
    You are
    Garchomp
    !

    Ability
    : Rough Skin
    • Players visiting you take 1 damage.
    Moves
    • Bite
      • At Night
        : Target 1 other player; Deal 1 damage, also they will be told that they were bitten by a Gible. This move has a 30% chance to roleblock.
      • At the Start of Battle
        : Deal 1 damage.
    • Swords Dance
      • At Night
        : Target 1 other player; they gain +2 ATK until the end of the next cycle.
    • Dragon Rush
      • At Night
        : Target 1 other player; At the start of Dawn, challenge them to a battle. They lose -2 DEF during this battle.



    You win when all threats to the Town have been eliminated.

    GAMETHREAD
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    Post Post #201 (isolation #182) » Tue May 23, 2023 10:27 pm

    Post by Alisae »

    Pokemon Battles II!

    ~ Role PM ~


    You are aligned with the
    TOWN
    !


    Image

    HP 5 | ATK +2 | DEF +1 | EVA +2
    You are
    Mega Garchomp
    !

    Ability
    : Rough Skin
    • Players visiting you take 1 damage.
    Moves
    • Bite
      • At Night
        : Target 1 other player; Deal 1 damage, also they will be told that they were bitten by a Gible. This move has a 30% chance to roleblock.
      • At the Start of Battle
        : Deal 1 damage.
    • Swords Dance
      • At Night
        : Target 1 other player; they gain +2 ATK until the end of the next cycle.
    • Dragon Rush
      • At Night
        : Target 1 other player; At the start of Dawn, challenge them to a battle. They lose -2 DEF during this battle.
    • Outrage
      • At The Start of Battle
        : During this battle you will only roll 1 or 6.



    You win when all threats to the Town have been eliminated.

    GAMETHREAD
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    Post Post #202 (isolation #183) » Tue May 23, 2023 10:28 pm

    Post by Alisae »

    Pokemon Battles II!

    ~ Role PM ~


    You are aligned with the
    TOWN
    !


    Image

    HP 3 | ATK 0 | DEF +1 | EVA -1
    You are
    Glimmet
    !

    Ability
    : Toxic Debris
    • Poison players that target you.
    Moves
    • Ancient Power
      • At Night
        : Target 1 other player; deal 1 damage, also they gain +1 ATK, DEF, and EVA until the end of the next cycle.



    You win when all threats to the Town have been eliminated.

    Confirm your role by responding to this PM with your role and alignment!
    GAMETHREAD
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    Post Post #203 (isolation #184) » Tue May 23, 2023 10:28 pm

    Post by Alisae »

    Pokemon Battles II!

    ~ Role PM ~


    You are aligned with the
    TOWN
    !


    Image

    HP 4 | ATK 0 | DEF +1 | EVA +1
    You are
    Glimmora
    !

    Ability
    : Toxic Debris
    • Poison players that target you.
    Moves
    • Ancient Power
      • At Night
        : Target 1 other player; deal 1 damage, also they gain +1 ATK, DEF, and EVA until the end of the next cycle.
    • Mortal Spin
      • At Night
        : Target 1 other player; poison them, and if you do, actions performed on that player will fail.
      • At the Start of Battle
        : Gain +2 EVA but lose -1 DEF until the end of this battle.



    You win when all threats to the Town have been eliminated.

    GAMETHREAD
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    Post Post #204 (isolation #185) » Tue May 23, 2023 10:28 pm

    Post by Alisae »

    Pokemon Battles II!

    ~ Role PM ~


    You are aligned with the
    TOWN
    !


    Image

    HP 4 | ATK 0 | DEF +1 | EVA +1
    You are
    Glimmora
    !

    Ability
    : Toxic Debris
    • Poison players that target you.
    Moves
    • Ancient Power
      • At Night
        : Target 1 other player; deal 1 damage, also they gain +1 ATK, DEF, and EVA until the end of the next cycle.
    • Mortal Spin
      • At Night
        : Target 1 other player; poison them, and if you do, actions performed on that player will fail.
      • At the Start of Battle
        : Gain +2 EVA but lose -1 DEF until the end of this battle.
    • Spiky Shield
      • At Night
        : Attempt to knock out anyone who visits you.
      • At the Start of Battle
        : If you take damage, deal 1 damage to the attacker.



    You win when all threats to the Town have been eliminated.

    GAMETHREAD
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    Post Post #205 (isolation #186) » Tue May 23, 2023 10:30 pm

    Post by Alisae »

    Pokemon Battles II!

    ~ Role PM ~


    You are aligned with the
    TOWN
    !


    Image

    HP 4 | ATK 0 | DEF +1 | EVA +1
    You are
    Glimmora
    !

    Ability
    : Toxic Debris
    • Poison players that target you.
    Moves
    • Ancient Power
      • At Night
        : Target 1 other player; deal 1 damage, also they gain +1 ATK, DEF, and EVA until the end of the next cycle.
    • Mortal Spin
      • At Night
        : Target 1 other player; poison them, and if you do, actions performed on that player will fail.
      • At the Start of Battle
        : Gain +2 EVA but lose -1 DEF until the end of this battle.
    • Spiky Shield
      • At Night
        : Attempt to knock out anyone who visits you.
      • At the Start of Battle
        : If you take damage, deal 1 damage to the attacker.
    • Venoshock
      • At Night
        : Target 1 other player; if they are poisoned or fainted, attempt to learn their alignment.



    You win when all threats to the Town have been eliminated.

    GAMETHREAD
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    Post Post #206 (isolation #187) » Tue May 23, 2023 10:31 pm

    Post by Alisae »

    Pokemon Battles II!

    ~ Role PM ~


    You are aligned with the
    TOWN
    !


    Image

    HP 4 | ATK 0 | DEF +1 | EVA +1
    You are
    Petilil
    !

    Ability
    : Chlorophyll
    • You may use your moves during the day instead of at night.
    Moves

    Pick one of the following moves to keep and the other to discard.
    • Quiver Dance
      • At Night
        : Target 1 other player; they gain +1 DEF and +2 EVA until the end of this cycle.
    • Victory Dance
      • At Night
        : Target 1 other player; they gain +2 ATK until the end of this cycle.



    You win when all threats to the Town have been eliminated.

    Confirm your role by responding to this PM by picking of Victory Dance or Quiver Dance to play (discarding the other) and alignment!
    GAMETHREAD
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    Post Post #207 (isolation #188) » Tue May 23, 2023 10:32 pm

    Post by Alisae »

    Pokemon Battles II!

    ~ Role PM ~


    You are aligned with the
    TOWN
    !


    Image

    HP 4 | ATK 0 | DEF +1 | EVA +2
    You are
    Lilligant
    (Regular)!

    Ability
    : Chlorophyll
    • You may use your moves during the day instead of at night.
    Moves
    • Quiver Dance
      • At Night
        : Target 1 other player; they gain +1 DEF and +2 EVA until the end of this cycle.
    • Helping Hand
      • At Day
        : Target 1 other player; they may cast an additional move during this night.



    You win when all threats to the Town have been eliminated.

    GAMETHREAD
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    Post Post #208 (isolation #189) » Tue May 23, 2023 10:32 pm

    Post by Alisae »

    Pokemon Battles II!

    ~ Role PM ~


    You are aligned with the
    TOWN
    !


    Image

    HP 4 | ATK 0 | DEF +1 | EVA +2
    You are
    Lilligant
    (Regular)!

    Ability
    : Chlorophyll
    • You may use your moves during the day instead of at night.
    Moves
    • Quiver Dance
      • At Night
        : Target 1 other player; they gain +1 DEF and +2 EVA until the end of this cycle.
    • Helping Hand
      • At Day
        : Target 1 other player; they may cast an additional move during this night.
    • Healing Wish
      • At Night
        : Pay all of your HP and target 1 other player; if they are fainted revive them, otherwise heal all of their hp and cure them of status conditions.



    You win when all threats to the Town have been eliminated.

    GAMETHREAD
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    Post Post #209 (isolation #190) » Tue May 23, 2023 10:32 pm

    Post by Alisae »

    Pokemon Battles II!

    ~ Role PM ~


    You are aligned with the
    TOWN
    !


    Image

    HP 4 | ATK 0 | DEF +1 | EVA +2
    You are
    Lilligant
    (Regular)!

    Ability
    : Chlorophyll
    • You may use your moves during the day instead of at night.
    Moves
    • Quiver Dance
      • At Night
        : Target 1 other player; they gain +1 DEF and +2 EVA until the end of this cycle.
    • Helping Hand
      • At Day
        : Target 1 other player; they may cast an additional move during this night.
    • Healing Wish
      • At Night
        : Pay all of your HP and target 1 other player; if they are fainted revive them, otherwise heal all of their hp and cure them of status conditions.
    • Pollen Puff
      • At Night
        : Target 1 other player; if they are aligned with you, they heal 2 HP, otherwise deal 2 damage.



    You win when all threats to the Town have been eliminated.

    GAMETHREAD
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    Post Post #210 (isolation #191) » Tue May 23, 2023 10:33 pm

    Post by Alisae »

    Pokemon Battles II!

    ~ Role PM ~


    You are aligned with the
    TOWN
    !


    Image

    HP 4 | ATK +2 | DEF +1 | EVA 0
    You are
    Liligant
    (Hisuian)!

    Ability
    : Chlorophyll
    • You may use your moves during the day instead of at night.
    Moves
    • Victory Dance
      • At Night
        : Target 1 other player; they gain +2 ATK until the end of this cycle.
    • Helping Hand
      • At Day
        : Target 1 other player; Target 1 other player; they may cast an additional move during this night.



    You win when all threats to the Town have been eliminated.

    GAMETHREAD
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    Post Post #211 (isolation #192) » Tue May 23, 2023 10:33 pm

    Post by Alisae »

    Pokemon Battles II!

    ~ Role PM ~


    You are aligned with the
    TOWN
    !


    Image

    HP 4 | ATK +2 | DEF +1 | EVA 0
    You are
    Liligant
    (Hisuian)!

    Ability
    : Chlorophyll
    • You may use your moves during the day instead of at night.
    Moves
    • Victory Dance
      • At Night
        : Target 1 other player; they gain +2 ATK until the end of this cycle.
    • Helping Hand
      • At Day
        : Target 1 other player; Target 1 other player; they may cast an additional move during this night.
    • Healing Wish
      • At Night
        : Pay all of your HP and target 1 other player; if they are fainted revive them, otherwise heal all of their hp and cure them of status conditions.



    You win when all threats to the Town have been eliminated.

    GAMETHREAD
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    Post Post #212 (isolation #193) » Tue May 23, 2023 10:33 pm

    Post by Alisae »

    Pokemon Battles II!

    ~ Role PM ~


    You are aligned with the
    TOWN
    !


    Image

    HP 4 | ATK +2 | DEF +1 | EVA 0
    You are
    Liligant
    (Hisuian)!

    Ability
    : Chlorophyll
    • You may use your moves during the day instead of at night.
    Moves
    • Victory Dance
      • At Night
        : Target 1 other player; they gain +2 ATK until the end of this cycle.
    • Helping Hand
      • At Day
        : Target 1 other player; Target 1 other player; they may cast an additional move during this night.
    • Healing Wish
      • At Night
        : Pay all of your HP and target 1 other player; if they are fainted revive them, otherwise heal all of their hp and cure them of status conditions.
    • Pollen Puff
      • At Night
        : Target 1 other player; if they are aligned with you, they heal 2 HP, otherwise deal 2 damage.



    You win when all threats to the Town have been eliminated.

    GAMETHREAD
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    Post Post #213 (isolation #194) » Tue May 23, 2023 10:33 pm

    Post by Alisae »

    Pokemon Battles II!

    ~ Role PM ~


    You are aligned with the
    TOWN
    !


    Image

    HP 4 | ATK 0 | DEF 0 | EVA +2
    You are
    Natu
    !

    Ability
    : Synchronize
    • May perform up to 2 different moves at night.
    Moves
    • Fly
      • At Night
        : Target 1 other player; attempt to learn all pokemon who visit that player.



    You win when all threats to the Town have been eliminated.

    Confirm your role by responding to this PM with your role and alignment!
    GAMETHREAD
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    Post Post #214 (isolation #195) » Tue May 23, 2023 10:35 pm

    Post by Alisae »

    Pokemon Battles II!

    ~ Role PM ~


    You are aligned with the
    TOWN
    !


    Image

    HP 5 | ATK 0 | DEF +1 | EVA +1
    You are
    Xatu
    !

    Ability
    : Synchronize
    • May perform up to 2 different moves at night.
    Moves
    • Fly
      • At Night
        : Target 1 other player; attempt to learn all pokemon who visit that player.
    • Future Sight
      • At Night
        : Target 1 other player; learn who they target during the next night. Cannot be used during the next cycle.



    You win when all threats to the Town have been eliminated.

    GAMETHREAD
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    Post Post #215 (isolation #196) » Tue May 23, 2023 10:35 pm

    Post by Alisae »

    Pokemon Battles II!

    ~ Role PM ~


    You are aligned with the
    TOWN
    !


    Image

    HP 5 | ATK 0 | DEF +1 | EVA +1
    You are
    Xatu
    !

    Ability
    : Synchronize
    • May perform up to 2 different moves at night.
    Moves
    • Fly
      • At Night
        : Target 1 other player; attempt to learn all pokemon who visit that player.
    • Future Sight
      • At Night
        : Target 1 other player; learn who they target during the next night. Cannot be used during the next cycle.
    • Miracle Eye
      • At Night
        : Activate this move; moves you perform this night cannot fail, also your results will be guaranteed correct.



    You win when all threats to the Town have been eliminated.

    GAMETHREAD
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    Post Post #216 (isolation #197) » Tue May 23, 2023 10:35 pm

    Post by Alisae »

    Pokemon Battles II!

    ~ Role PM ~


    You are aligned with the
    TOWN
    !


    Image

    HP 5 | ATK 0 | DEF +1 | EVA +1
    You are
    Xatu
    !

    Ability
    : Synchronize
    • May perform up to 2 different moves at night.
    Moves
    • Fly
      • At Night
        : Target 1 other player; attempt to learn all pokemon who visit that player.
    • Future Sight
      • At Night
        : Target 1 other player; learn who they target during the next night. Cannot be used during the next cycle.
    • Miracle Eye
      • At Night
        : Activate this move; moves you perform this night cannot fail, also your results will be guaranteed correct.
    • Teleport
      • At Night
        : Target 1 other player; Any actions that target you will fail, but any killing, damaging, or challenging actions that target your target will also target you. If you are challenged this way, you may not use teleport during that battle.
      • At the Start of Battle
        : Cancel the battle.



    You win when all threats to the Town have been eliminated.

    GAMETHREAD
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    Post Post #218 (isolation #198) » Fri May 26, 2023 2:23 am

    Post by Alisae »

    Okay I have to RNG roles and alignment ig.

    I think what I will do is use random.org to shuffle the pokemon and then use dice tags to RNG which player gets what. Whoever has the highest number gets the first role and so on. A 2nd dice will be rolled to tiebreak and the result for that used is whoever has the highest result.
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    Post Post #219 (isolation #199) » Fri May 26, 2023 2:24 am

    Post by Alisae »

    Zorua
    Happiny
    Tatsugiri
    Smeargle
    Sentret
    Finizen
    Natu
    Porygon
    Wooper
    Manaphy
    Dondozo
    Spheal
    Poipole
    Swinub
    Honedge
    Vulpix
    Ralts
    Jirachi
    Meloetta
    Gastly
    Gible
    Glimmet
    Petilil

    Return to “Completed Game Reviews”