Triplicate Mafia 3

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Jingle
Jingle
For Whom the Bell Trolls
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User avatar
Jingle
For Whom the Bell Trolls
For Whom the Bell Trolls
Posts: 15111
Joined: July 17, 2013
Location: Texas

Triplicate Mafia 3

Post Post #0 (ISO) » Fri May 26, 2023 6:12 am

Post by Jingle »

This is a setup. Theoretically it could be run multiple times. I don't expect it will be.

Three games will be run concurrently in one thread. All players will be able to post in this thread at all times. All votes cast in any of the three setups will count for any game in which they are a valid vote.

There is a flavor aspect to this game, in that each player will be choosing one thing that they like and one thing that they dislike in the pregame, but these things are purely flavor and function the same mechanically regardless of what is chosen.

The Setup: A9 Town
2 Mafia

Standard Win Conditions

At The Time of Signing Up, henceforth referred to as: "THE BEGINNING" each player must submit something that they dislike. This could be a fear, an action, Furbies, or that sensation of something being stuck in your throat just past where you can get it out normally but not quite at the point where it makes you choke. Or something that is none of those.
At The Time of Team Assignments, henceforth referred to as: "THE GROUPING" each player will be given one of these submissions at random. They will not receive their own submission. It is not guaranteed that all submissions will be distributed. Mafia players MAY be given their teammate's submission.
Mafia will be told all of the submissions that exist, but not who said submissions came from. Duplicate submissions will be considered separate options.
At night, you may either choose to trade in your gift for another random one or target a player. If you target a player while you hold their submission, they will die.


The Setup: B9 Town
2 Untown

Untown are inherently Multitasking and each can choose to have their swap action resolve before the kill action once per game. Untown have a shared factional kill. Untown win when they have the same number of living players as there are town in game B, or nothing can prevent this.

When signing up, each player submits a thing they find comforting. This could be a plush frog, a bulletproof vest, a lifesized statue of Jingle smiling, or anything else. Feel free to submit a picture of your thing instead of naming it, although remember to keep the pictures safe for a work environment. During role randomization, all of these comforting things will be distributed randomly to the players, one to each. Each night, every player may submit another player's name to swap the comforting thing they are holding with that of another player. This will happen AFTER the factional kill resolves in a random order. Players may choose to swap objects with eliminated slots and eliminated players will continue to be updated on what object they currently hold. The factional kill will fail if it targets a player who is holding their own comforting thing.


The Setup: C9 Town
2 Ghost Hunters

Ghost Hunters win when there are no more than 2 Town players alive. Town win if all Ghost Hunters are eliminated. Ghost Hunters have a shared factional nightkill.

D1 will function like a normal game. Nights will function like a normal game. On subsequent days, all currently dead players may vote on an elimination of a living player. If more than 50% of the dead players vote on an elimination, that player will become a spooky ghost and haunt the thread, capable of taking part in the elimination of future players.
This is a Parachute.
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