Theme Test Market

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Post Post #2000 (ISO) » Sun Nov 30, 2008 10:47 am

Post by veerus »

that's sounds like insanely a lot of fun..

/pre-in..

FL, will you vote me if I vote the mod in one of the threads? :p
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Post Post #2001 (ISO) » Sun Nov 30, 2008 1:25 pm

Post by animorpherv1 »

OMG I CAN'T RESIST!

pre /innnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnn!
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Post Post #2002 (ISO) » Mon Dec 01, 2008 4:10 pm

Post by Kairyuu »

Most certainly want to pre /in for that one too.
Because, no matter how you dress it up, that's what the world is. A community of idiots doing a series of things until the world explodes and we all die.
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Post Post #2003 (ISO) » Mon Dec 01, 2008 5:24 pm

Post by forbiddanlight »


FL, will you vote me if I vote the mod in one of the threads? :p
No. Because I will seriously pursue the lynch of Tarhalindur. As you always should in a tar game.Even if there are other mods.
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TTGL Mafia is over. Going to mod [b]Umineko No [color=red]Na[/color]ku Koro Ni[/b] Mafia. Pre-/ins, as always, are accepted.
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Post Post #2004 (ISO) » Wed Dec 03, 2008 11:39 am

Post by Natirasha »

forbiddanlight wrote:

FL, will you vote me if I vote the mod in one of the threads? :p
No. Because I will seriously pursue the lynch of Tarhalindur. As you always should in a tar game.Even if there are other mods.
Who says you will be in Tar's game?
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Post Post #2005 (ISO) » Fri Dec 05, 2008 6:26 pm

Post by Natirasha »

I'm thinking Nineteen Eighty-Four will be an open game.

All targets that players have had are revealed each day.
All night actions except BB's WinCon change are mandatory each night.
Prole wrote:You are a Prole. Each night, you may target a player. If they, too are a Prole, you will create a masonry.
Thought Police wrote:You are a member of the Thought Police. You may investigate a player each night. You will create a masonry with that player for the rest of the game.
The Press wrote:You are a Member of the Press. Each night, you may change who a player targeted in previous nights, and changing who they can talk to.
Inquisitor wrote:You are an Inquisitor. Each night, you may choose one player and see if they are which of the following: Oceania, Eastasia, Eurasia.
Big Brother wrote:You are Big Brother. Each night, you may choose a player and one of the following.
Eastasia, Eurasia.
You will change the win condition of all Oceanians to "You win when all (choice) members are dead."
Oh, and targeting a player stops them from whatever action they take that night.
Whore wrote:You are a Whore. Each night, you may target a player. That player will target and become a mason with you instead of whatever they were going to do.
Peacekeeper wrote:You are a Peacekeeper. Each night, you may target a player. If that player would make a masonry, they won't. In fact, they will be protected from nightkills and the person they target will die.
Win Conditions?
Oceanian WinCon: You win when all (Big Brother's Current Choice) are dead.
Eastasian/Eurasian WinCon: You win if you survive to the end of the game.
Brotherhood WinCon: You win when The Brotherhood consists of more of the town.
Gordon Freeman WinCon: You win when Big Brother is dead.
Resistance WinCon: You win when Oceanians are the minority.
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Post Post #2006 (ISO) » Tue Dec 09, 2008 9:24 am

Post by Clausewitz »

I would like to mod a big theme game of Robin Hood when I have the chance.
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Post Post #2007 (ISO) » Tue Dec 09, 2008 1:18 pm

Post by Lord Gurgi »

Clausewitz wrote:I would like to mod a big theme game of Robin Hood when I have the chance.
That'll be almost two or three years based on the current queues.
(11:26:07 PM) thesheamuffin: I'm counting gurgi because I would probably make out with him if I were drunk enough
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Post Post #2008 (ISO) » Tue Dec 09, 2008 2:10 pm

Post by shaft.ed »

Lord Gurgi wrote:
Clausewitz wrote:I would like to mod a big theme game of Robin Hood when I have the chance.
That'll be almost two or three years based on the current queues.
Nah, I'd guesstimate 18 months.
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Post Post #2009 (ISO) » Tue Dec 09, 2008 3:28 pm

Post by Plum »

shaft.ed wrote:
Lord Gurgi wrote:
Clausewitz wrote:I would like to mod a big theme game of Robin Hood when I have the chance.
That'll be almost two or three years based on the current queues.
Nah, I'd guesstimate 18 months.
And I'd like to mod a nice large Simarillion-themed game. Or two or three. Say, Leithian, Children of Hurin, and Fall of Gondolin, perhaps. Eventually, as has been pointed out (well, at least I'll have a while to make the setup nice and neat and balanced).
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Post Post #2010 (ISO) » Tue Dec 09, 2008 5:42 pm

Post by Lord Gurgi »

shaft.ed wrote:
Lord Gurgi wrote:
Clausewitz wrote:I would like to mod a big theme game of Robin Hood when I have the chance.
That'll be almost two or three years based on the current queues.
Nah, I'd guesstimate 18 months.
Mod queue sizes will be huge in 3 months.
(11:26:07 PM) thesheamuffin: I'm counting gurgi because I would probably make out with him if I were drunk enough
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Post Post #2011 (ISO) » Wed Dec 10, 2008 8:20 am

Post by Korts »

Mr. Flay wrote:
armlx wrote:
I like wording the SK win condition so that you can have two serial killers on the same team...
So basically a mafia group?
With two NKs, probably. I've also seen SKs that become a Mafia-style group if they target each other, but start out independent.
This, along with having read a massive amount of Sandman recently, gives me the idea of

SK convention


No idea of a particular setup, though.
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Post Post #2012 (ISO) » Wed Dec 10, 2008 8:21 am

Post by Korts »

Lord Gurgi wrote:
shaft.ed wrote:
Lord Gurgi wrote:
Clausewitz wrote:I would like to mod a big theme game of Robin Hood when I have the chance.
That'll be almost two or three years based on the current queues.
Nah, I'd guesstimate 18 months.
Mod queue sizes will be huge in 3 months.
Roughly a third of the people are due to flake, though.

EDIT: multi-posting in style, sorry.
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Post Post #2013 (ISO) » Wed Dec 10, 2008 9:42 am

Post by Mr. Flay »

Korts wrote:
Mr. Flay wrote:
armlx wrote:
I like wording the SK win condition so that you can have two serial killers on the same team...
So basically a mafia group?
With two NKs, probably. I've also seen SKs that become a Mafia-style group if they target each other, but start out independent.
This, along with having read a massive amount of Sandman recently, gives me the idea of

SK convention


No idea of a particular setup, though.
Might work better on Marathon Day or Mish-Mash, though, since you can't really scumhunt individuals. I loved that scene in Sandman though, so I'd probably play a rapid-running version of it. Give everybody overlapping immunities/weaknesses/kill methods...
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Post Post #2014 (ISO) » Wed Dec 10, 2008 10:10 am

Post by Korts »

Mmm, how about if the Serial Killers are actually the uninformed majority? Give the Sandman a role. Maybe give Death a cameo appearance in flavor, that kinda thing. I'm definitely reserving this idea, the more I think the more I like.
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Post Post #2015 (ISO) » Wed Dec 10, 2008 9:02 pm

Post by Kinetic »

Saving the idea for Wizard of Oz Mafia.

Will take place after WoT Mafia starts (most likely after it finishes), but I may change its beginning depending on certain circumstances...
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Post Post #2016 (ISO) » Wed Dec 17, 2008 6:40 am

Post by shaft.ed »

Contemplating Lady in the Water Mafia. Depending on how well the game play works out in theory.
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Post Post #2017 (ISO) » Fri Dec 19, 2008 6:11 am

Post by Lindisfarne »

Planning on doing a WW2 theme mafia. It will likely be awhile before it goes, since I need a bit more modding experience.

The gist is, it will be a very large game. There has been a second League of Nations founded, yet things are not as it seems. Several Countries are discontent with things and the rumors of war are abound.

Basically, the game takes place in the league of nations. Each day, everyone gets together, and votes to oust a player from power (each player is considered either a Nation Leader or supporter, although no one knows what each other's Nationality is) There will be several main nations, each having three players in a sort of Masonry, with different abilites based on history. (Expect KGB, Kamikaze bombers, Spies, and the Atomic Bomb to be some of the numerous abilities.) Each Nation may request an allaince with a player and their nation during the night, and several alliances can be formed ( Although there is a limit on the maximum number of alliance a nation may have) Expect there to be numerous rule changes to this game, moreso than in most theme games. Each game day will actually be a year instead of a day, with yearly news reports given by me at the beginning of each year. (After a brief skirmish with some German stormtroopers, _____, Josef Stalin, was killed. The United States and Japan entered into an alliance, and ______, A british spy, was found murdered deep in German terrritory.)

I am looking around for anyone who may be interested to co-mod this with me, to help flesh out ideas and go tune some game elements. I'd also like to see if anyone might be interested in playing sometime in the future.
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Post Post #2018 (ISO) » Fri Dec 19, 2008 10:00 am

Post by veerus »

Once eligible, I'd like to run an "Arrested Development" theme game.

Nat, your 1984 idea looks pretty interesting.. definitely different.
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Post Post #2019 (ISO) » Fri Dec 19, 2008 10:05 am

Post by Lindisfarne »

veerus, I would totally be /in that if I could be an Analrapist
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Post Post #2020 (ISO) » Tue Dec 23, 2008 11:37 am

Post by Fiasco »

"minor historical figures mafia", too vague?
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Post Post #2021 (ISO) » Thu Dec 25, 2008 2:47 am

Post by zu_Faul »

Korts wrote:
Mr. Flay wrote:
armlx wrote:
I like wording the SK win condition so that you can have two serial killers on the same team...
So basically a mafia group?
With two NKs, probably. I've also seen SKs that become a Mafia-style group if they target each other, but start out independent.
This, along with having read a massive amount of Sandman recently, gives me the idea of

SK convention


No idea of a particular setup, though.
/iiiiiiiiiiiiiiiiiiiiiiiiiiiinnnnnnnnnnnn


I am thiking about
Songs by Metallica
mafia. Have a few ideas already.
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Post Post #2022 (ISO) » Mon Dec 29, 2008 11:05 pm

Post by Lord Gurgi »

I am claiming
Mafia Theory Mafia
.

This is how it works:

Each player has a theory.
They must follow this theory.
Or they will be modkilled.
(11:26:07 PM) thesheamuffin: I'm counting gurgi because I would probably make out with him if I were drunk enough
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Post Post #2023 (ISO) » Wed Dec 31, 2008 8:50 am

Post by shaft.ed »

I'm pondering Nasubi Mafia. Need to figure out the repercussions of the mechanics and will probably need an experienced reviewer once I get it written up.

Shorter version:
Nasubi=Win
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Post Post #2024 (ISO) » Wed Dec 31, 2008 9:29 am

Post by Vi »

shaft.ed wrote:I'm pondering Nasubi Mafia. Need to figure out the repercussions of the mechanics and will probably need an experienced reviewer once I get it written up.

Shorter version:
Nasubi=Win
Hahaha, I've heard of this.
But a Mafia game? How would that work?
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