i suppose in lots of ways that shares similarities with 6:3 in this setup. it is higher scum agency and (i think) probably deliberately a bit closer towards balanced.
this is worth remembering, to an extent, but it's a bit of a self-fulfilling prophecy kinda situation too. scum are forced to make wild risky plays to get that coveted "deepwolf" position to catch an early win. but diligent town should be on the lookout for wild plays. so maybe that person overplaying is just, like, a worried townieIn post 9, usesPython wrote:It's nightless, mafia can't kill
The setup's really swingy and pretty much forces scum to powerwolf for the d2 win, might be more interesting to have the IC be granted if town gets limmed on d1 only to let scum bus as well as give town a chance for a comeback
i do kind of abstractly agree that you avoid gameplay limitations by varying the core mechanic or introducing another mechanic. idk exactly how though!