biancospino's Micro Normal Review, September 2023 (Released)


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Post Post #3 (isolation #0) » Mon Sep 04, 2023 3:58 pm

Post by biancospino »

Hi!

Anyway, the main thing about the game is the all-scum hood with two backup neighbors that can sneak in.

Everything else is just sugar to make the theme kind of work
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Post Post #5 (isolation #1) » Mon Sep 04, 2023 4:07 pm

Post by biancospino »

About the Villager/Wolf thing, I actually have used the Werewolf theme in the other normals I've run and it wasn't actually a problem. But I guess I can just change it to Mafia theme instead if you think it's dangerous.

You saying Town need some more power?
Would removing complex and changing the PTCop to something else, like a FN, help?
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Post Post #12 (isolation #2) » Mon Sep 04, 2023 5:41 pm

Post by biancospino »

In post 8, DkKoba wrote: i see 2 ways the majority of runs of this setup will end up:

1) town guess the gimmick after massclaim and both mafia just lose, esp if a mafia gets killed early on and town learns there is a hood
2) mafia just stomp because town start killing within their own PRs assuming there has to be scum there
In post 9, DkKoba wrote: I think the setup MAY need a minor overhaul, just point at the things you wish to preserve as the base for the setup and we can probably work from there.

a protective probably fixes some issues and some level of restructuring the backup neighbors, perhaps only having 1 so mafia have the choice to kill the neighbor that joined
Ok so the only thing that I want to happen is to have at least one backup neighbor entering a hood containing at least all the scum, and preferibly exactly them.
Now, would
Informing
a scum of the gimmick alleviate the problem? Like "There is at least a backup Neighbor"; that way they could prepare.

Proctective I assume for Town? I personally don't like at all straight out full Doctors tbh.
The PTCop is a bit redundant* so it can be replaced by something like a Bodyguard maybe?

(* the redundancy was actually intended to be a net negative here, to allow for the possibility that one may not believe the claim of the other. It's possible that is a bad idea thou, probably is thinking about it)
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Post Post #13 (isolation #3) » Mon Sep 04, 2023 5:42 pm

Post by biancospino »

In post 11, Alianna wrote: Arguably the Combined Follower Neighbourizer incentivizes mafia to fake content as they have to neighbourize if they want to get the investigation, but it could be devastating if they decide not to do that for whatever reason.
The Neighborizer PT is separate from the hood thou, per how the normal role works I believe
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Post Post #14 (isolation #4) » Mon Sep 04, 2023 5:44 pm

Post by biancospino »

The reason there are two backup Neighbors (but I'm not adamant on that) is I'm afraid that if the one is limmed or killed early, then the main theme of the game just doesn't happen at all
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Post Post #16 (isolation #5) » Mon Sep 04, 2023 5:45 pm

Post by biancospino »

Yeah that would be indeed quite cool if it worked the orher way
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Post Post #20 (isolation #6) » Tue Sep 05, 2023 3:58 am

Post by biancospino »

What about:

setup
WOLVES
  • 1 Neighbor Informed combined Neighborizer complex Follower
    (there are two backup Neighbors. There are no neighborhoods other than yours.)
  • 1 Neighbor combined Mailman Rolestopper
VILLAGE
  • 2 backup Neighbors
  • 1 TrafficAnalyst
  • 1 indecisive Doctor
  • 3 Villagers
SETTINGS
  • Daytalk ON
  • Multitasking ON

  • added the Informed notice [+S]
  • the Follower is complex which should help a little finding the backups if they want to try to kill them before they enter [+S]
  • the TA is not complex [+T]
  • the (mostly redumdant) PTCop is replaced by an Indecisive Doctor. Now, a full Doc I really dislike, but with this sort of gating I do like it quite more. [+T]
I'd much rather keep the number of backup Neighbors at 2; but if it's absolutely impossible to salvage there being two, I'd be willing to remove one, maybe replace it with a Mailma
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Post Post #21 (isolation #7) » Tue Sep 05, 2023 4:05 am

Post by biancospino »

In post 19, Isis wrote: The wiki says "a neighorizer without any neighbors at the start of the game is Normal".
I would parse that to mean "don't do this" moreso than to run neighborizers with neighborhoods that work differently from how neighborizers with neighborhoods always work in themes
By this you mean you think I should avoid doing a Neighbor Neighborizer at all?
I do parse the wiki as just saying that the "Neighborizer hood" must start empty, not necessarily that the Neighborizer can't also incidentally happen to be in another unrelated hood
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Post Post #22 (isolation #8) » Tue Sep 05, 2023 4:13 am

Post by biancospino »

Mhm, on seconds thoughs I am not sure if an Indecise Doctor isn't actually still too strong. If it is, maybe an indecisive Bodyguard instead?
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Post Post #27 (isolation #9) » Tue Sep 05, 2023 12:34 pm

Post by biancospino »

In post 23, T-Bone wrote: Let's get this done quickly since this game is full in the queue, please!
DkKoba wrote: Oh that's awkward that this one went into signups before some of the other minis lol oops

Bianco, to speed it up I'll try to shoot out a few suggested designs later
Thanks; given the situation, it's likely I will accept anything that mantains the basic premise.
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Post Post #29 (isolation #10) » Tue Sep 05, 2023 12:49 pm

Post by biancospino »

Eh I think I like this version. I can write PMs/results/rules in the next ~30'

(Why the lazy mod?)
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Post Post #31 (isolation #11) » Tue Sep 05, 2023 12:53 pm

Post by biancospino »

I do accept the proposed setup.
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Post Post #32 (isolation #12) » Tue Sep 05, 2023 1:14 pm

Post by biancospino »

setup
WOLVES
  • 1 Werewolf Neighbor Informed Complex Follower
    (There exists at least 1 backup Neighbor in the setup. There are no Neighborhoods other than yours.)
  • 1 Werewolf Neighbor combined Rolestopper disloyal Mailman
VILLAGE
  • 1 backup Neighbors
  • 1 lazy TrafficAnalyst
  • 1 indicisive Doctor
  • 4 Villagers
SETTINGS
  • Daytalk ON
  • Multitasking ON

Spoiler: Role PMs


Welcome to Micro XXXX, PLAYERNAME!

You are a
Werewolf Neighbor Informed Complex Follower
. You know that the Wolves' faction is composed of you and YYYY.

You have the following factional abilities:
  • Wolf chat
    — you can talk with the other members of the Wolves' faction at any time [here].
  • Wolf kill
    — each night, if no other member of the Wolves' faction use this ability, you may target a living player. Assuming no interference with your action, your target will die.
You have the following nonfactional active abilities:
  • complex Follower
    — each night, you may target a living player. Assuming no interference with your action, you will discover what kind of actions your target performed this night. This action will fail as if roleblocked if it targets a Vanilla player.
You have the following nonfactional passive abilities:
  • Neighbor
    — you are in a Neighborhood with YYYY. You can talk with them at any time [here].
  • Informed
    — you know that the following sentences are true:
    • There is at least one backup Neighbor.
    • There are no Neighborhoods other than yours.
You win when at least one member of the Wolves' faction is alive and all members of the Village faction are dead, or when nothing can prevent the same.

The Game Thread is located [here].
Confirm by replying to this PM with a summary of your role, or by posting the same in the Wolves' PT.




Welcome to Micro XXXX, PLAYERNAME!

You are a
Werewolf Neighbor combined Rolestopper disloyal
Mailman
. You know that the Wolves' faction is composed of you and YYYY.

You have the following factional abilities:
  • Wolf chat
    — you can talk with the other members of the Wolves' faction at any time [here].
  • Wolf kill
    — each night, if no other member of the Wolves' faction use this ability, you may target a living player. Assuming no interference with your action, your target will die.
You have the following nonfactional active abilities:
  • combined Rolestopper disloyal Mailman
    — each night, you may target a living player. Assuming no interference with your action, the moderator will anonymously send your target a message of your choice (specified when you submit this action), and all other actions targeting your target will fail as if roleblocked.
    (N.B.: the message you send will be delivered in such a way to make it clear that it comes from a Mailman.)
    The Mailman part of your action will fail if it targets a player who does not belong to your faction.
You have the following nonfactional passive abilities:
  • Neighbor
    — you are in a Neighborhood with YYYY. You can talk with them at any time [here].
You win when at least one member of the Wolves' faction is alive and all members of the Village faction are dead, or when nothing can prevent the same.

The Game Thread is located [here].
Confirm by replying to this PM with a summary of your role, or by posting the same in the Wolves' PT.



Welcome to Micro XXXX, PLAYERNAME!

You are a
Village backup Neighbor
.

You have no active abilities.

You have the following passive abilities:
  • backup Neighbor
    — the first time a non-backup Neighbor dies, you will be added to their Neighborhood.
You win when at least one member of the Village faction is alive and all members of the Wolves' faction are dead.

The Game Thread is located [here].
Confirm by replying to this PM with a summary of your role.



Welcome to Micro XXXX, PLAYERNAME!

You are a
Village lazy TrafficAnalyst
.

You have the following active abilities:
  • lazy TrafficAnalyst
    — each night, if at least two anti-town players were alive at the start of the night, you may target a living player. Assuming no interference with your action, you will discover whether or not that player is able to privately communicate with another living player. If this action fails, you will receive a "No Result" PM.
You have no passive abilities.

You win when at least one member of the Village faction is alive and all members of the Wolves' faction are dead.

The Game Thread is located [here].
Confirm by replying to this PM with a summary of your role.



Welcome to Micro XXXX, PLAYERNAME!

You are a
Village indecisive Doctor
.

You have the following active abilities:
  • indecisive Doctor
    — each night, you may target a living player. Assuming no interference with your action, your target will be protected from one kill that Night. You cannot target the same player two Nights in a row.
You have no passive abilities.

You win when at least one member of the Village faction is alive and all members of the Wolves' faction are dead.

The Game Thread is located [here].
Confirm by replying to this PM with a summary of your role.



Welcome to Micro XXXX, PLAYERNAME!

You are a
Villager
.

You have no active abilities.

You have no passive abilities.

You win when at least one member of the Village faction is alive and all members of the Wolves' faction are dead.

The Game Thread is located [here].
Confirm by replying to this PM with a summary of your role.


Spoiler: Result PMs

Follower:
  • No action
    You discover that PLAYER performed no actions tonight.

  • TA
    You discover that PLAYER performed a role-investigative action tonight.

  • Doc
    You discover that PLAYER performed a protective action tonight.

  • combined Mail RS
    You discover that PLAYER performed a blocking action and a miscellaneous action tonight.

  • No result
    Your Follower action failed and you get no result.
TrafficAnalyst:
  • Can comm
    You discover that PLAYER is able to privately communicate.

  • Can't comm
    You discover that PLAYER is not able to privately communicate.

  • No result
    Your TrafficAnalyst action failed and you get no result.
Mail:
You have received the following message from a Mailman:
...


backup Neighborh gaining hood access:
You gained access to a Neighborhood located [here]. Your Neighbor is WOLFNAME.


Spoiler: Rules

Ruleset

(in large part
shamelessly stolen
inspired from Northsidegal)

the tl;dr
  1. Abide by site rules, and be mindful of your fellow players.
  2. Majority executions, but half of the voters are enough to end the Day with no execution.
  3. Days will last about 168 hours, Nights 48 hours.
  4. 36 hours prods; if you are prodded, you have 24 hours to respond, and if I have to prod you three times I may replace you immediately.
  5. I have some unusual rules about multimedia content, night prods, and last words.


General
  1. Adhere to all site rules.
  2. Always play to win. This specific game, not some unspecified future one.
  3. Claiming wolf by yourself is acceptable (if it isn't gamethrowing), claiming wolf with partners is not.
  4. Remember that this is a game — heated discussion is allowed, but personal attacks are not.
  5. Pretending to break the rules will be treated similarly as actually breaking the rules.
  6. Alianna is my comod. She has full mod authority.
  7. You may use the following colours, as long as you don't do so to attempt to impersonate a moderator:
    #663399
    , which is my colour;
    #FF80FF
    , which is Alianna's colour.
  8. Do not quote any out of game communication regarding this game — this includes your role PM and any other PMs I may send you.
  9. If you need to get my attention, please include "
    @mod
    " in your post or PM me.
  10. Do not use encryption, hidden text or excessively small text (
    size 70
    is the smallest I'll allow) in your posts. Crumbing is fine.
  11. If you wish to include large images and/or gifs, you may do so, but you must put them in a [⁣spoiler=] tag.
  12. A player who is only able to access the thread via raw text should be able to play the game to its full extent. If you include any non-textual game-relevant multimedia, you have to provide an adequate alt-text and, when applicable, a full transcription. In any case, posting multimedia that include audio is
    strongly discouraged
    .
  13. Do not use any form of provable randomness. This includes dice tags, screenshots of random.org, etc. Saying you flipped a coin is okay, providing some sort of proof that you did isn’t.
  14. If you have the ability to edit your posts, do not do so.
  15. If you accidentally post with an incorrect alt account, you have to immediately make an identical post with the correct account, so to preserve ISOs' readability.
  16. My decisions are final. If I feel you are violating any of the rules, I will take the appropriate action.
  17. As a general principle, whenever moderator action is required I will attempt to make the decision that has the least impact on the natural flow of gameplay. For example, force replacing instead of modkilling whenever possible.
  18. I reserve the right, under extraordinary circumstances, to change this ruleset. If I do so, I will acknowledge having done so in-thread.
  19. Have fun!


Deadlines and Activity
  1. Each Day will have a 168 hours (7 real life days) deadline, and each Night will have a 48 hours deadline.
  2. I may grant deadline extensions in extraordinary circumstances.
  3. If a player replaces in during the Day with less than 48 hours remaining to the deadline, I will extend it to 48 hours.
  4. During the Night, players may ask for a quick night. If all players do (including those with no night action) and I'm not busy, the Night ends immediately.
  5. You are expected to confirm your role PM no longer than 72 hours after I've sent it to you. If you don't, you will be replaced.
  6. You are expected to make at least one game-relevant post every 36 hours. Players who go 36 hours without posting will be prodded.
  7. If you are prodded, you have 24 hours to post in-thread. If you do not respond within 24 hours, you will be replaced. Additionally, if I have to prod you 3 or more times, you will be replaced at my own discretion.
  8. Abuse of prod dodges will result in you being replaced at my own discretion.
  9. If your prod timer would expire during the Night, you may respond to it by PMing me. If you do so, you also have to make a game-relevant post in the first 24 hours of the next Day.
  10. If you are going to be V/LA, please announce it in thread or PM me. If your V/LA will last 5 days or longer I may be forced to replace you.


Voting
  1. All votes and unvotes must be in
    bold
    or in VOTE: vote / UNVOTE: unvote tags, with vote tags being preferable.
  2. Votes in spoilers will not be counted.
  3. If you wish to change your vote, unvoting first is not mandatory.
  4. Abbreviations and nicknames are acceptable, as long as I can understand them.
  5. Dabble in false votes shenanigans at your peril. If I think something is a vote, it is.
  6. As soon as a majority (half of the living players plus one-half, rounded up) is voting for the same player, that player is hammered and their fate is sealed. If no majority is reached before deadline, the day will end with no execution.
  7. You may vote for VOTE: No Execution. Voting to end the day with no execution requires only half of the living players, not a strict majority.
  8. Once a hammer has occurred, the game is in "twilight". Discussion may continue until I lock the thread but no further votes or unvotes will be counted. As soon as I lock the thread, the hammered player will be executed and the Day will end.


Miscellanea
  1. You may ask for a personal Notes PT for confessional purposes. Don't talk in-thread about you having, or not having, a Notes PT.
  2. Once you are dead, you may no longer post in the thread or in any PT you may had access to. You will however be granted access to the Deads' PT. You may post spoilers there, but if you do put them in [⁣spoiler=] tags.
  3. You may ask to be replaced out by PM; in any case, you may not discuss in-thread the reasons you may have for replacing out. As soon as I acknowledge your request, you may not rescind it and you are no longer a player.
  4. If you request to be replaced out, you may PM me with a "last words" message. I will relay it to your successor.
  5. The Wolves' faction may concede, if all of its members agree.


Endgame
  1. The Village will win if all Werewolves are dead and at least one Village-aligned player is left alive.
  2. The Wolves will win if all Town-aligned players are dead and at least one Werewolf is left alive, or if nothing can prevent the same.
  3. If all players are dead, the game ends in a "Scorched Earth" Draw.
  4. If there are no deaths for four consecutive phases, the game ends in a "Happily ever after" Draw.
  5. After the game has ended, the thread will be opened for post-game discussion, and everyone (including dead players and non-players) may post in it.


Game Notes
  1. This game is Normal.
  2. Night actions this game will follow Natural Action Resolution.
  3. This game is Werewolf/Village themed.
  4. If you do not send me an action for the night, I will assume that you are not taking one.
  5. All existing PTs are open at all times, regardless of the presence of an Encryptor.
  6. Players are multitasking by default, and may submit any number of actions they may perform each phase.
  7. At least one player has received the following role PM:
    Welcome to Micro 1070!


    You are a
    Villager
    .

    You have no passive abilities.

    You have no active abilities.

    You win when at least one member of the Village's faction is alive and all members of the Wolves' faction are dead.

    The game thread is located here.
    Confirm by replying to this PM with a summary of your role.

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Post Post #35 (isolation #13) » Tue Sep 05, 2023 1:25 pm

Post by biancospino »

In post 32, biancospino wrote:
setup
WOLVES
  • 1 Werewolf Neighbor Informed Complex Follower
    (There exists at least 1 backup Neighbor in the setup. There are no Neighborhoods other than yours.)
  • 1 Werewolf Neighbor disloyal combined Mailman Rolestopper
VILLAGE
  • 1 backup Neighbors
  • 1 lazy TrafficAnalyst
  • 1 indicisive Doctor
  • 4 Villagers
SETTINGS
  • Daytalk ON
  • Multitasking ON

Spoiler: Role PMs


Welcome to Micro XXXX, PLAYERNAME!

You are a
Werewolf Neighbor Informed Complex Follower
. You know that the Wolves' faction is composed of you and YYYY.

You have the following factional abilities:
  • Wolf chat
    — you can talk with the other members of the Wolves' faction at any time [here].
  • Wolf kill
    — each night, if no other member of the Wolves' faction use this ability, you may target a living player. Assuming no interference with your action, your target will die.
You have the following nonfactional active abilities:
  • complex Follower
    — each night, you may target a living player. Assuming no interference with your action, you will discover what kind of actions your target performed this night. This action will fail as if roleblocked if it targets a Vanilla player.
You have the following nonfactional passive abilities:
  • Neighbor
    — you are in a Neighborhood with YYYY. You can talk with them at any time [here].
  • Informed
    — you know that the following sentences are true:
    • There is at least one backup Neighbor.
    • There are no Neighborhoods other than yours.
You win when at least one member of the Wolves' faction is alive and all members of the Village faction are dead, or when nothing can prevent the same.

The Game Thread is located [here].
Confirm by replying to this PM with a summary of your role, or by posting the same in the Wolves' PT.




Welcome to Micro XXXX, PLAYERNAME!

You are a
Werewolf Neighbor disloyal combined Mailman Rolestopper
. You know that the Wolves' faction is composed of you and YYYY.

You have the following factional abilities:
  • Wolf chat
    — you can talk with the other members of the Wolves' faction at any time [here].
  • Wolf kill
    — each night, if no other member of the Wolves' faction use this ability, you may target a living player. Assuming no interference with your action, your target will die.
You have the following nonfactional active abilities:
  • disloyal combined Mailman Rolestopper
    — each night, you may target a living player. Assuming no interference with your action, the moderator will anonymously send your target a message of your choice (specified when you submit this action), and all other actions targeting your target will fail as if roleblocked.
    (N.B.: the message you send will be delivered in such a way to make it clear that it comes from a Mailman.)
    This action will fail as if roleblocked if it targets a player who does not belong to your faction.
You have the following nonfactional passive abilities:
  • Neighbor
    — you are in a Neighborhood with YYYY. You can talk with them at any time [here].
You win when at least one member of the Wolves' faction is alive and all members of the Village faction are dead, or when nothing can prevent the same.

The Game Thread is located [here].
Confirm by replying to this PM with a summary of your role, or by posting the same in the Wolves' PT.



Welcome to Micro XXXX, PLAYERNAME!

You are a
Village backup Neighbor
.

You have no active abilities.

You have the following passive abilities:
  • backup Neighbor
    — the first time a non-backup Neighbor dies, you will be added to their Neighborhood.
You win when at least one member of the Village faction is alive and all members of the Wolves' faction are dead.

The Game Thread is located [here].
Confirm by replying to this PM with a summary of your role.



Welcome to Micro XXXX, PLAYERNAME!

You are a
Village lazy TrafficAnalyst
.

You have the following active abilities:
  • lazy TrafficAnalyst
    — each night, if at least two anti-town players were alive at the start of the night, you may target a living player. Assuming no interference with your action, you will discover whether or not that player is able to privately communicate with another living player. If this action fails, you will receive a "No Result" PM.
You have no passive abilities.

You win when at least one member of the Village faction is alive and all members of the Wolves' faction are dead.

The Game Thread is located [here].
Confirm by replying to this PM with a summary of your role.



Welcome to Micro XXXX, PLAYERNAME!

You are a
Village indecisive Doctor
.

You have the following active abilities:
  • indecisive Doctor
    — each night, you may target a living player. Assuming no interference with your action, your target will be protected from one kill that Night. You cannot target the same player two Nights in a row.
You have no passive abilities.

You win when at least one member of the Village faction is alive and all members of the Wolves' faction are dead.

The Game Thread is located [here].
Confirm by replying to this PM with a summary of your role.



Welcome to Micro XXXX, PLAYERNAME!

You are a
Villager
.

You have no active abilities.

You have no passive abilities.

You win when at least one member of the Village faction is alive and all members of the Wolves' faction are dead.

The Game Thread is located [here].
Confirm by replying to this PM with a summary of your role.


Spoiler: Result PMs

Follower:
  • No action
    You discover that PLAYER performed no actions tonight.

  • TA
    You discover that PLAYER performed a role-investigative action tonight.

  • Doc
    You discover that PLAYER performed a protective action tonight.

  • combined Mail RS
    You discover that PLAYER performed a blocking action and a miscellaneous action tonight.

  • No result
    Your Follower action failed and you get no result.
TrafficAnalyst:
  • Can comm
    You discover that PLAYER is able to privately communicate.

  • Can't comm
    You discover that PLAYER is not able to privately communicate.

  • No result
    Your TrafficAnalyst action failed and you get no result.
Mail:
You have received the following message from a Mailman:
...


backup Neighborh gaining hood access:
You gained access to a Neighborhood located [here]. Your Neighbor is WOLFNAME.


Spoiler: Rules

Ruleset

(in large part
shamelessly stolen
inspired from Northsidegal)

the tl;dr
  1. Abide by site rules, and be mindful of your fellow players.
  2. Majority executions, but half of the voters are enough to end the Day with no execution.
  3. Days will last about 168 hours, Nights 48 hours.
  4. 36 hours prods; if you are prodded, you have 24 hours to respond, and if I have to prod you three times I may replace you immediately.
  5. I have some unusual rules about multimedia content, night prods, and last words.


General
  1. Adhere to all site rules.
  2. Always play to win. This specific game, not some unspecified future one.
  3. Claiming wolf by yourself is acceptable (if it isn't gamethrowing), claiming wolf with partners is not.
  4. Remember that this is a game — heated discussion is allowed, but personal attacks are not.
  5. Pretending to break the rules will be treated similarly as actually breaking the rules.
  6. Alianna is my comod. She has full mod authority.
  7. You may use the following colours, as long as you don't do so to attempt to impersonate a moderator:
    #663399
    , which is my colour;
    #FF80FF
    , which is Alianna's colour.
  8. Do not quote any out of game communication regarding this game — this includes your role PM and any other PMs I may send you.
  9. If you need to get my attention, please include "
    @mod
    " in your post or PM me.
  10. Do not use encryption, hidden text or excessively small text (
    size 70
    is the smallest I'll allow) in your posts. Crumbing is fine.
  11. If you wish to include large images and/or gifs, you may do so, but you must put them in a [⁣spoiler=] tag.
  12. A player who is only able to access the thread via raw text should be able to play the game to its full extent. If you include any non-textual game-relevant multimedia, you have to provide an adequate alt-text and, when applicable, a full transcription. In any case, posting multimedia that include audio is
    strongly discouraged
    .
  13. Do not use any form of provable randomness. This includes dice tags, screenshots of random.org, etc. Saying you flipped a coin is okay, providing some sort of proof that you did isn’t.
  14. If you have the ability to edit your posts, do not do so.
  15. If you accidentally post with an incorrect alt account, you have to immediately make an identical post with the correct account, so to preserve ISOs' readability.
  16. My decisions are final. If I feel you are violating any of the rules, I will take the appropriate action.
  17. As a general principle, whenever moderator action is required I will attempt to make the decision that has the least impact on the natural flow of gameplay. For example, force replacing instead of modkilling whenever possible.
  18. I reserve the right, under extraordinary circumstances, to change this ruleset. If I do so, I will acknowledge having done so in-thread.
  19. Have fun!


Deadlines and Activity
  1. Each Day will have a 168 hours (7 real life days) deadline, and each Night will have a 48 hours deadline.
  2. I may grant deadline extensions in extraordinary circumstances.
  3. If a player replaces in during the Day with less than 48 hours remaining to the deadline, I will extend it to 48 hours.
  4. During the Night, players may ask for a quick night. If all players do (including those with no night action) and I'm not busy, the Night ends immediately.
  5. You are expected to confirm your role PM no longer than 72 hours after I've sent it to you. If you don't, you will be replaced.
  6. You are expected to make at least one game-relevant post every 36 hours. Players who go 36 hours without posting will be prodded.
  7. If you are prodded, you have 24 hours to post in-thread. If you do not respond within 24 hours, you will be replaced. Additionally, if I have to prod you 3 or more times, you will be replaced at my own discretion.
  8. Abuse of prod dodges will result in you being replaced at my own discretion.
  9. If your prod timer would expire during the Night, you may respond to it by PMing me. If you do so, you also have to make a game-relevant post in the first 24 hours of the next Day.
  10. If you are going to be V/LA, please announce it in thread or PM me. If your V/LA will last 5 days or longer I may be forced to replace you.


Voting
  1. All votes and unvotes must be in
    bold
    or in VOTE: vote / UNVOTE: unvote tags, with vote tags being preferable.
  2. Votes in spoilers will not be counted.
  3. If you wish to change your vote, unvoting first is not mandatory.
  4. Abbreviations and nicknames are acceptable, as long as I can understand them.
  5. Dabble in false votes shenanigans at your peril. If I think something is a vote, it is.
  6. As soon as a majority (half of the living players plus one-half, rounded up) is voting for the same player, that player is hammered and their fate is sealed. If no majority is reached before deadline, the day will end with no execution.
  7. You may vote for VOTE: No Execution. Voting to end the day with no execution requires only half of the living players, not a strict majority.
  8. Once a hammer has occurred, the game is in "twilight". Discussion may continue until I lock the thread but no further votes or unvotes will be counted. As soon as I lock the thread, the hammered player will be executed and the Day will end.


Miscellanea
  1. You may ask for a personal Notes PT for confessional purposes. Don't talk in-thread about you having, or not having, a Notes PT.
  2. Once you are dead, you may no longer post in the thread or in any PT you may had access to. You will however be granted access to the Deads' PT. You may post spoilers there, but if you do put them in [⁣spoiler=] tags.
  3. You may ask to be replaced out by PM; in any case, you may not discuss in-thread the reasons you may have for replacing out. As soon as I acknowledge your request, you may not rescind it and you are no longer a player.
  4. If you request to be replaced out, you may PM me with a "last words" message. I will relay it to your successor.
  5. The Wolves' faction may concede, if all of its members agree.


Endgame
  1. The Village will win if all Werewolves are dead and at least one Village-aligned player is left alive.
  2. The Wolves will win if all Town-aligned players are dead and at least one Werewolf is left alive, or if nothing can prevent the same.
  3. If all players are dead, the game ends in a "Scorched Earth" Draw.
  4. If there are no deaths for four consecutive phases, the game ends in a "Happily ever after" Draw.
  5. After the game has ended, the thread will be opened for post-game discussion, and everyone (including dead players and non-players) may post in it.


Game Notes
  1. This game is Normal.
  2. Night actions this game will follow Natural Action Resolution.
  3. This game is Werewolf/Village themed.
  4. If you do not send me an action for the night, I will assume that you are not taking one.
  5. All existing PTs are open at all times, regardless of the presence of an Encryptor.
  6. Players are multitasking by default, and may submit any number of actions they may perform each phase.
  7. At least one player has received the following role PM:
    Welcome to Micro 1070!


    You are a
    Villager
    .

    You have no passive abilities.

    You have no active abilities.

    You win when at least one member of the Village's faction is alive and all members of the Wolves' faction are dead.

    The game thread is located here.
    Confirm by replying to this PM with a summary of your role.





Yeah, I thought it was kind of strange to only limit the Mailman which doesn't nothing anyway, but with combined disloyal in that order I thought the disloyal had to swallow only the next thing
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biancospino
biancospino
he/she
compulsive complex Inventor
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biancospino
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compulsive complex Inventor
compulsive complex Inventor
Posts: 2320
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Location: UTC+1

Post Post #36 (isolation #14) » Tue Sep 05, 2023 1:26 pm

Post by biancospino »

...and of course I forgot to remove the [quote
] tag on that...
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biancospino
biancospino
he/she
compulsive complex Inventor
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biancospino
he/she
compulsive complex Inventor
compulsive complex Inventor
Posts: 2320
Joined: October 18, 2022
Pronoun: he/she
Location: UTC+1

Post Post #39 (isolation #15) » Tue Sep 05, 2023 1:30 pm

Post by biancospino »

:facepalm:


Welcome to Micro XXXX, PLAYERNAME!

You are a
Werewolf Neighbor disloyal combined Mailman Rolestopper
. You know that the Wolves' faction is composed of you and YYYY.

You have the following factional abilities:
  • Wolf chat
    — you can talk with the other members of the Wolves' faction at any time [here].
  • Wolf kill
    — each night, if no other member of the Wolves' faction use this ability, you may target a living player. Assuming no interference with your action, your target will die.
You have the following nonfactional active abilities:
  • disloyal combined Mailman Rolestopper
    — each night, you may target a living player. Assuming no interference with your action, the moderator will anonymously send your target a message of your choice (specified when you submit this action), and all other actions targeting your target will fail as if roleblocked.
    (N.B.: the message you send will be delivered in such a way to make it clear that it comes from a Mailman.)
    This action will fail as if roleblocked if it targets a player who belongs to your faction.
You have the following nonfactional passive abilities:
  • Neighbor
    — you are in a Neighborhood with YYYY. You can talk with them at any time [here].
You win when at least one member of the Wolves' faction is alive and all members of the Village faction are dead, or when nothing can prevent the same.

The Game Thread is located [here].
Confirm by replying to this PM with a summary of your role, or by posting the same in the Wolves' PT.

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