Mini 673 - Game Over!


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Post Post #525 (ISO) » Sat Dec 06, 2008 7:34 pm

Post by dahill1 »

Vote Count

strife220 (2): (Darox, scotmany12)
No Lynch (2): (strife220, hp[leaves])

4 alive = 3 to lynch
DEADLINE IN 2 DAYS (the 9th)
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Post Post #526 (ISO) » Sun Dec 07, 2008 7:29 am

Post by hp [leaves] »

Let's just lynch strife the next day.
We must embrace the pain and burn it as fuel for our journey.
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Post Post #527 (ISO) » Sun Dec 07, 2008 8:18 am

Post by scotmany12 »

Or we can lynch him now. Why do we have to wait? Though it makes me happy that I can be sure that hp is not scum now, I really don't see any reason why we should give strife one more night.
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Post Post #528 (ISO) » Sun Dec 07, 2008 11:32 pm

Post by hp [leaves] »

The real SK might not be him and accidentally kill him in the night.
We must embrace the pain and burn it as fuel for our journey.
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Post Post #529 (ISO) » Sun Dec 07, 2008 11:46 pm

Post by Darox »

hp [leaves] wrote:The real SK might not be him and accidentally kill him in the night.
This makes no sense whatsoever.
How could someone accidentally kill him? I'll tell you. They can't. They get a choice of who to kill you know.

Also, as scot already showed, having another serial killer and strife being a second vig doesn't work out because of the numbers of kills and general absurdity of 4 killers. Which means strife either lied about his vig role, or he lied about his vig role AND he's the serial killer. In both cases it makes strife a liar who claimed vig to avoid being lynched.
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Post Post #530 (ISO) » Mon Dec 08, 2008 3:00 am

Post by scotmany12 »

hp [leaves] wrote:The real SK might not be him and accidentally kill him in the night.
If strife is not the last remaining scum, then there is absolutely no chance the remaining scum will kill strife. Liike, zero chance, mostly due to how you have constantly been saying that if he is alive tomorrow then we will lynch him tomorrow. There is no way strife is a vig. He is not thinking like a vig, and does not have the towns best interest in hand as he has shown when he said he would kill tonight (he has also shown his failure in simple math as well). Seriously, there is no need to drag this on anymore. Hammer strife already.
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Post Post #531 (ISO) » Mon Dec 08, 2008 9:28 am

Post by dahill1 »

dahill1 wrote:
Vote Count

strife220 (2): (Darox, scotmany12)
No Lynch (2): (strife220, hp[leaves])

4 alive = 3 to lynch
DEADLINE TOMORROW
(9:00 PM EST)
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Post Post #532 (ISO) » Mon Dec 08, 2008 5:51 pm

Post by strife220 »

Targetting Scotmany tonight. There's a reasonable chance he's a non-NK immune SK that claimed NK immunity to avoid getting picked off tonight.

/waits
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Post Post #533 (ISO) » Tue Dec 09, 2008 2:33 am

Post by scotmany12 »

strife220 wrote:Targetting Scotmany tonight. There's a reasonable chance he's a non-NK immune SK that claimed NK immunity to avoid getting picked off tonight.

/waits
There is actually no chance at that. It is simply a numbers game. It is absurd to think that there could be 4 killings groups in this game.
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Post Post #534 (ISO) » Tue Dec 09, 2008 6:58 am

Post by Darox »

Strife needs to be lynched.

Come on HP, get to it.
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Post Post #535 (ISO) » Tue Dec 09, 2008 3:03 pm

Post by dahill1 »

Final Vote Count of DAy 4

strife220 (2): (Darox, scotmany12)
No Lynch (2): (strife220, hp[leaves])

4 alive = 3 to lynch

The town can't seem to reach a decision, so they head back to their homes in disappointment.

Choices in by Friday!
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Post Post #536 (ISO) » Fri Dec 12, 2008 10:30 am

Post by dahill1 »

Night has fallen over the town. A shot rings out from Darox's house...

Scotmany12 runs over to investigate the death. A quick search of his body comes up with his ID:


6) FaerieLord
Darox,
Mafia Goon A
, killed Night 2


Scot rejoices and calls over the remaining villagers, strife220 and hp[leaves].

"Finally, the town is safe!" cried Scot.

"I'm glad you see it that way." says strife as he pulls a gun out from his coat, and proceeds to bury three slugs into scot's chest.
All of a sudden, scot begins to twist and turn as he manages to stand up, revealing his BULLETPROOF VEST!

"Nice try strife, but I had figured you were scum!"

"That's the thing," murmurs hp[leaves]. "You were too damn smart for your own good!"

As the sun begins to rise, Scot realizes that he's done for. hp[leaves] and strife surround scot, leaving him no chance to escape...


4) scotmany12,
Nightkill Immune Townie
, endgamed.


And with that..


strife220, hp[leaves], and Simpor (posthumously),
Mafia B
, win Mini 673!


Roles, Mod notes, and such to follow..
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Post Post #537 (ISO) » Fri Dec 12, 2008 10:31 am

Post by dahill1 »

Player List:


1) Simpor - Mafia B
2) pickemgenius - Mafia A
3) Flameaxe - Mafia B
4) scotmany12 - NK Immune Townie
5) Simenon - Mafia A
6) FaerieLord - Mafia A
7) Haterade - Mafia B
8) hasdgfas - Cop
9) IH - Doc
10) Fuzzylightning - Survivor
11) Stark - Vanilla
12) Tomato - Vig

Role PMs:
Mafia A/B wrote:Mafia Goon - You are in the mafia with XXXX and YYYY. Each night, one of you may send in a choice and that player will be nightkilled. If more than one choice is sent, I will accept the first choice that I receive. You may communicate here at night, and at the beginning of the game until everyone confirms.

You win when all threats are eliminated and at least 1 mafia member survives.

PM me if you have any questions.

Here is a link to the game thread: http://www.mafiascum.net/forum/viewtopic.php?t=9392
Doctor wrote:Doctor - Each night, you may send in a choice and that player will be protected from nightkills for that night.

You win when all threats to the town are eliminated and at least 1 town member survives.

PM me if you have any questions.

Here is a link to the game thread: http://www.mafiascum.net/forum/viewtopic.php?t=9392
Vigilante wrote:Vigilante - Each night, you may send in a choice and that player will be nightkilled.

You win when all threats to the town are eliminated and at least 1 town member survives.

PM me if you have any questions.

Here is a link to the game thread: http://www.mafiascum.net/forum/viewtopic.php?t=9392
Nightkill Immune Townie wrote:Nightkill Immune Townie - All you have are your wits, a vote......and a bulletproof vest! If you are targeted for a nightkill, you will survive the night.

You win when all threats to the town are eliminated and at least 1 town member survives.

PM me if you have any questions.

Here is a link to the game thread: http://www.mafiascum.net/forum/viewtopic.php?t=9392
(Mod Note: Immune to all kills, and NK Immune for every night)
Survivor wrote:Survivor - Congratulations, you're a survivor!

You win if you survive until the endgame.

PM me if you have any questions.

Here is a link to the game thread: http://www.mafiascum.net/forum/viewtopic.php?t=9392
Cop wrote:Cop - Each night, you may send in a choice and you will receive a result of either Innocent or Guilty on that player.

You win when all threats to the town are eliminated and at least 1 town member survives.

PM me if you have any questions.

Here is a link to the game thread: http://www.mafiascum.net/forum/viewtopic.php?t=9392
Vanilla Townie wrote:Townie - All you have are your wits and a vote. Good luck!

You win when all threats to the town are eliminated and at least 1 town member survives.

PM me if you have any questions.

Here is a link to the game thread: http://www.mafiascum.net/forum/viewtopic.php?t=9392


Night Actions

Night 1:
- Simpor kills PEG (successful)
- PEG kills Simpor (successful)
- hasdgfas investigates tomato (innocent)
- IH protects hasdgfas (successful)
- Madcrawdad kills Fuzzylightning (successful)
Night 2:
- hasdgfas investigates BBM (guilty)
- BBM kills hasdgfas (successful)
- Darox kills hasdgfas (successful)
- MadCrawdad kills Simenon (successful)
Night 3:
- Darox kills MadCrawdad (successful)
- MadCrawdad kills stark (successful)
- strife220 kills MadCrawdad (successful)
Night 4:
- Darox no kills. (successful)
- strife220 kills Darox. (successful)
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Post Post #538 (ISO) » Fri Dec 12, 2008 10:31 am

Post by dahill1 »

Mod Notes:

The no lynches (besides the last day) hurt the town. I was definitely interested in Darox's no kill on the finally night. That could have been the turning point and possibly would have been a great endgame scenario. 1 of each mafia and a NK immune townie. How's that for prisoner's dilemma?? Yes, the setup was a bit swingy. But my reviewers confided in me that it would work out. As expected, the scum crosskilled a lot to even the playing field some.
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Post Post #539 (ISO) » Fri Dec 12, 2008 11:28 am

Post by strife220 »

Hurray.

I was really close to just saying yesterday "Leaves and I are scumbuddies - there's another killer out there." Wasn't really into lying and just waiting for the day to draw out. Guess it worked out in the end.

I thought 6 mafia in the game was too unlikely, and that the 'mafia A' members must have been some sort of death-millers. Hoped that one of them was a vig and I'd be able to make a very safe vig-claim.

6 mafia does give the town significantly less chance of winning, but the chance of winning always goes down as the number of 'teams' increases. I'm surprised there was a survivor though. The town could have been just about wiped out in N1 if they were unlucky enough.


Given Darox's no-lynch decision last night, I assume you guys didn't have the game completely figured out either. Did you think I was a SK, and Sim was a death-miller?
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Post Post #540 (ISO) » Fri Dec 12, 2008 6:03 pm

Post by Darox »

The fact that the Mafia were not differentiated in death threw me off.

In the final night I thought I was damned no matter what I did, seeing as I would have been bumped off anyway, but on the off chance I did survive I thought hp dying would make me seem more suspicious to scot.

In retrospect I should have killed him because it would have left me and scot as the majority should hp try to fudge the day again.
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Post Post #541 (ISO) » Fri Dec 12, 2008 6:06 pm

Post by hasdgfas »

wait, unless I'm mistaken, did both mafias show up as Mafia Goon? I don't remember seeing the A or B before.

dahill, very interesting setup, although I would have gone without the survivor. It's almost bastardmodding to have a survivor in there with 3 killing groups as it will be really hard for them to survive that long. In addition, that makes more non-town members than town members, which I'm not a big fan of. I'm also curious as to why you didn't just do 2 2-member mafias instead of 2 3-member mafias.
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Post Post #542 (ISO) » Fri Dec 12, 2008 6:11 pm

Post by dahill1 »

hasdgfas wrote:wait, unless I'm mistaken, did both mafias show up as Mafia Goon? I don't remember seeing the A or B before.

dahill, very interesting setup, although I would have gone without the survivor. It's almost bastardmodding to have a survivor in there with 3 killing groups as it will be really hard for them to survive that long. In addition, that makes more non-town members than town members, which I'm not a big fan of. I'm also curious as to why you didn't just do 2 2-member mafias instead of 2 3-member mafias.
yeah they were only listed as Mafia Goon as to create confusion between the 2 groups. looking back, you're right i probably should have done 2-2. thanks for your input, btw.

also, shameless plug: Communiqué Mafia 2! Now in the mini theme queue!

I promise it's more balanced than this game! (Reviewed by Shanba, Lord Gurgi, stark)
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Post Post #543 (ISO) » Fri Dec 12, 2008 6:14 pm

Post by hasdgfas »

dahill1 wrote:yeah they were only listed as Mafia Goon as to create confusion between the 2 groups. looking back, you're right i probably should have done 2-2. thanks for your input, btw.
I think it confused the town more, because when I saw three dead mafia goons, I figured there was just an SK left. Not a good assumption for town to be making, even if they're dead.

You're welcome also. I enjoy giving feedback on setups, especially ones as interesting as this.
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Post Post #544 (ISO) » Fri Dec 12, 2008 9:28 pm

Post by Simpor »

Funny game, and my first win in mafia, even though I didn't do much for my team.

Funny that I and PEG targeted each other the first night.
Hmmmm
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Post Post #545 (ISO) » Sat Dec 13, 2008 3:53 am

Post by hp [leaves] »

I really thought the other goons were death millers ._.

One thing that freaked me out was the possibility of Darox being NK-immune.
We must embrace the pain and burn it as fuel for our journey.
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Post Post #546 (ISO) » Sat Dec 13, 2008 3:59 am

Post by Simenon »

http://www.quicktopic.com/42/H/XXrtP55WZyx

I was badly off this game and I apologize to my scumbuddies for it.
SEND THE VECTOIDS
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Post Post #547 (ISO) » Sat Dec 13, 2008 6:52 am

Post by dahill1 »

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Post Post #548 (ISO) » Sat Dec 13, 2008 8:36 am

Post by hasdgfas »

hp [leaves] wrote:I really thought the other goons were death millers ._.
death millers are not normal. Plus, if he had more than 1 in any game, I would never play in a game he modded again, because that's ridiculous.
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Post Post #549 (ISO) » Sat Dec 13, 2008 10:20 pm

Post by Tomato »

6 mafia + 1 survivor against 5 town... Are you kidding? :/

Sorry for replacing out (I'm still having connection trouble honestly), but seriously, DAMN.
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