Open 883 - Swinger's Hall

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Post Post #625 (ISO) » Wed Sep 20, 2023 3:13 am

Post by Alisae »

I too am going to pretend that this game never happened
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Post Post #626 (ISO) » Wed Sep 20, 2023 3:14 am

Post by Ydrasse »

Good work team
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Post Post #627 (ISO) » Wed Sep 20, 2023 3:28 am

Post by Ausuka »

i am never going to froget this game
No matter what happens, I'll be right there with you.
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Post Post #628 (ISO) » Wed Sep 20, 2023 3:31 am

Post by Alisae »

NO PLZ
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Post Post #629 (ISO) » Wed Sep 20, 2023 3:39 am

Post by Jingle »

viewtopic.php?f=90&t=91662 RH9/Cakez
viewtopic.php?f=90&t=91663 Ari/Klick
viewtopic.php?t=91664 Dann/Ausuka
viewtopic.php?t=91661 Meuh/Infinity
viewtopic.php?t=91660 Alisae/Ydrasse

viewtopic.php?t=91641 Dr. Drew

viewtopic.php?t=91617 Mafia

viewtopic.php?t=91615 Cakez/Dann
viewtopic.php?t=91616 RH9/Klick
viewtopic.php?t=91614 Ari/Infinity
viewtopic.php?t=91613 Yes/Drew
viewtopic.php?t=91612 Meuh/Ali
viewtopic.php?t=91610 Ydrasse/Ausuka
viewtopic.php?t=91611 Ydrasse/Ausuka

There was a very slight mod error this game, in that I accidentally gave Ydrasse/Ausuka two dance threads on D1. This did not affect the game.
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Post Post #630 (ISO) » Wed Sep 20, 2023 3:44 am

Post by Jingle »

Also, rest in peace, bees.
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Post Post #631 (ISO) » Wed Sep 20, 2023 3:48 am

Post by Dannflor »

thanks for modding jingle
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Post Post #632 (ISO) » Wed Sep 20, 2023 3:51 am

Post by yessiree »

was there supposed to be a dead PT and Jingle forgot to add me?
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Post Post #633 (ISO) » Wed Sep 20, 2023 3:53 am

Post by Jingle »

I enjoyed watching. Can't lie and say I would've preferred a closer game, but town played a really strong game of obvtowning at each other after a bit of a rocky start and scum was unfortunately all on the 'lazy game' track which didn't help them interfere. I think I underestimated exactly how strong being able to repair was here, but I don't think a different ratio would be significantly better overall.

I haven't quite decided what I'm going to mod next, but I have a reviewed large normal and a couple of different theme games and I'll probably throw one in the queue later today.
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Post Post #634 (ISO) » Wed Sep 20, 2023 3:54 am

Post by Jingle »

There was a dead PT and you weren't added because I let dead scum players continue to talk to their team instead. It is a thing I feel to be positive fun for the scumteam overall and very small on balance changes.
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Post Post #635 (ISO) » Wed Sep 20, 2023 3:59 am

Post by Ausuka »

sorry for not obvtowning lol
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Post Post #636 (ISO) » Wed Sep 20, 2023 3:59 am

Post by yessiree »

ah gotchu
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Post Post #637 (ISO) » Wed Sep 20, 2023 4:02 am

Post by Ausuka »

I still have no idea how I was supposed to be defending drew when I called his play "meh" lol
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Post Post #638 (ISO) » Wed Sep 20, 2023 4:04 am

Post by yessiree »

i did not expect Drew to explode on us like that
not saying it would've significantly impacted the outcome had he not done that, but i basically found out i was dead before i could even do anything
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Post Post #639 (ISO) » Wed Sep 20, 2023 4:11 am

Post by Ydrasse »

wrt the setup being able to change partners removes like … most of what makes dance games intriguing imo because you have to normally deal with poor choices in endgames etc

being able to kill two people may have helped if the setup was bigger but idk.
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Post Post #640 (ISO) » Wed Sep 20, 2023 4:11 am

Post by Ydrasse »

gg ty for host
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Post Post #641 (ISO) » Wed Sep 20, 2023 4:17 am

Post by Alisae »

the setup felt really oppressive because every limbait pair I wanted to eliminate was paired with mafia
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Post Post #642 (ISO) » Wed Sep 20, 2023 5:19 am

Post by Jingle »

In post 639, Ydrasse wrote: wrt the setup being able to change partners removes like … most of what makes dance games intriguing imo because you have to normally deal with poor choices in endgames etc
Interesting. Full disclosure, the setup was because Nancy Drew asked me to make a Swing Dance setup a little before she was banned and I decided to just go ahead and run it.

I could see making the (deal with the consequences of your actions) aspect being brought back by making the setup larger and not allowing duplicate pairs. (once Klick and RH9 have paired, Klick and RH9 may never be paired again. If they're both obvtown, well, it sucks to suck.) That'd maybe help with the problem of just putting obvtown together too, since you wouldn't be able to repair them late.
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Post Post #643 (ISO) » Wed Sep 20, 2023 5:34 am

Post by Ydrasse »

i think that it would help a lot for this setup because otherwise town just keep pairing with the same people and mafia have no great tools beyond like… somehow getting them voted out (which duh they should be doing lol but nightkill exist as a tool in other setups etc), and with more pairs/choices it would feel better as well. i’d be interested in replaying the setup i think if it had tweaks
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Post Post #644 (ISO) » Wed Sep 20, 2023 5:48 am

Post by Dannflor »

Hm yeah I kinda just assumed we wouldn’t be able to repair with the same people haha
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Post Post #645 (ISO) » Wed Sep 20, 2023 6:06 am

Post by yessiree »

i think the setup is mostly fine besides some numbers tuning, town just played extremely well obvtowning and correctly townreading each other. With a performance like this scum is gonna struggle in any setup

id maybe like to start off everyone unpaired and add a pregame phase for the initial pairing, so there's some strategy involved instead of RNG
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Post Post #646 (ISO) » Wed Sep 20, 2023 6:22 am

Post by Klick »

This game was sweet, a pretty good example of how a town can make themselves known to each other early
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Post Post #647 (ISO) » Wed Sep 20, 2023 8:06 am

Post by Doctor Drew »

I actually was trying to act Lim baity, but kinda worked myself into a shoot and got frustrated I was being scum read haha.

My plan was to get me limmed anyway, and then forgot I could just leave the dance lol.
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