Setup: Swinger's Dance

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Setup: Swinger's Dance

Post Post #0 (ISO) » Sun Jul 23, 2023 10:10 am

Post by Jingle »

Setup - 12 Person3 Mafia
9 Town

2 phase rotation:

Elim phase
Swing phase

In the elim phase, players vote to eliminate a pair. Majority ends the day, plurality at deadline. Any player may elect to leave the dance. If they do, the elimination phase immediately ends and they and their partner are eliminated.
In the swing phase, players are immediately unpaired and must form new pairs. Any players who fail to form a pair before the end of the Swing phase are run out of town on horseback.

Mafia wins when it controls 50% of the votes. Town wins when all mafia members cannot dance.

Players sign up as pairs. Players will always have a PT to discuss the game with their "sign-up buddy". They will also have a PT to discuss the game with their current lover. Alignments will be distributed independently of pairs.
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Post Post #1 (ISO) » Sun Jul 23, 2023 10:18 am

Post by Jingle »

Welcome to Swinger's Dance Mafia, [Playername].

You came to this party with [Playername] and may always communicate with them here.

You may choose to tango with anyone who doesn't have a partner during the Swing Phase. While you are dancing you will have a PT with that player as well.

You are aligned with the town, and win if all of the Mafia members go home.


Welcome to Swinger's Dance Mafia, [Playername].

You came to this party with [Playername] and may always communicate with them here.

You may choose to tango with anyone who doesn't have a partner during the Swing Phase. While you are dancing you will have a PT with that player as well.

You are aligned with the mafia, and win if there are as many mafia dancing as there are town at any time.

You may communicate with your partners, [Playername] and [Playername], here.
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Post Post #2 (ISO) » Mon Jul 24, 2023 8:02 pm

Post by Isis »

Tango is NOT a swing dance swing is a family of largely americana dances with no overlap with the tango

Setup seems ok. Maybe the mechanic helps with f4 being agony
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Post Post #3 (ISO) » Tue Jul 25, 2023 2:18 am

Post by Jingle »

But tango is a well established euphemism that plays well with the meaning of swinger which is what is being used here, and Swing Halls do on occasion host dances of other varieties given that they are well suited to dances in general.

Also, do you really want to argue with a giant pyromaniac monkey Christopher walken about what music he plays?
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Post Post #4 (ISO) » Mon Jul 31, 2023 11:16 am

Post by Isis »

What is tango a euphemism for
"Let us say that you are right and there are two worlds. How much, then, is this 'other world' worth to you? What do you have there that you do not have here? Money? Power? Something worth causing the prince so much pain for?'"
"Well, I..."
"What? Nothing? You would make the prince suffer over... nothing?"
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Post Post #5 (ISO) » Mon Jul 31, 2023 4:30 pm

Post by Jingle »

In military jargon “tango” is equivalent to “enemy”. Also, horizontal tango is an old timer euphemism for the sex.
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Post Post #6 (ISO) » Fri Aug 04, 2023 11:47 am

Post by Political Clout »

In post 0, Jingle wrote:
Setup - 12 Person3 Mafia
9 Town

2 phase rotation:

Elim phase
Swing phase

In the elim phase, players vote to eliminate a pair. Majority ends the day, plurality at deadline. Any player may elect to leave the dance. If they do, the elimination phase immediately ends and they and their partner are eliminated.
In the swing phase, players are immediately unpaired and must form new pairs. Any players who fail to form a pair before the end of the Swing phase are run out of town on horseback.

Mafia wins when it controls 50% of the votes. Town wins when all mafia members cannot dance.

Players sign up as pairs. Players will always have a PT to discuss the game with their "sign-up buddy". They will also have a PT to discuss the game with their current lover. Alignments will be distributed independently of pairs.
My initial thought is that there are too many mafia based on intuition. If you examine the game theoretically with the 2 phases and include site meta of limming on the first phase if mafia are never eliminated then you have realistically 4 phases in total or 2 days. With two Mafia it keeps the the player total at 11 which is an odd number which is overall good.

I also think the voting method should be simplified. Instead of voting for a pair it should be if player x is eliminated in the elim phase your partner player y is eliminated with player x that way it creates more chaos and forces the players to keep track of who is paired with who instead of the mod doing it for them.

I'm also a big fan of the swing phase since it introduces social dynamics and you have to make friends in thread. I disagree with the any player may leave the dance I would say that's what the swing phase is for to unpair and pair with someone new and if they think their partner should be limmed they can just vote for them since their is no rule saying they can't.
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Post Post #7 (ISO) » Fri Aug 04, 2023 6:59 pm

Post by Jingle »

The game cannot end without 6 players leaving, so barring deadline failures there will be at least three eliminations. There is no nightkill because there is no night phase. A lot of the mechanics are heavily borrowed from the dance game formula, the major departure here is that pairs are impermanent.
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Post Post #8 (ISO) » Fri Aug 04, 2023 7:28 pm

Post by Political Clout »

In post 7, Jingle wrote: The game cannot end without 6 players leaving, so barring deadline failures there will be at least three eliminations. There is no nightkill because there is no night phase. A lot of the mechanics are heavily borrowed from the dance game formula, the major departure here is that pairs are impermanent.
I fundamentally do not understand the swing phase then, if it is for people without partners to be kicked out of the game then having an even number of players ensures people will always be paired up.
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Post Post #9 (ISO) » Sat Aug 05, 2023 1:19 pm

Post by Jingle »

The swing phase is to reshuffle pairs. Say you and I are paired in day 1, but I'm scummy as hell and you're not. You can look for a townier partner and try to lim me D2 instead of sacrificing yourself to kill me D1 if you choose. The reason unpaired players leave is so that there's a meaningful drawback to going to deadline.
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Post Post #10 (ISO) » Sat Aug 05, 2023 1:33 pm

Post by Jingle »

For reference, this is a dance game so you can see the basic premise in action: viewtopic.php?t=88369
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Post Post #11 (ISO) » Thu Sep 14, 2023 1:51 pm

Post by Gamma Emerald »

Looks neat
I actually had an idea for a closed game that shared a couple elements with this
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Post Post #12 (ISO) » Wed Sep 20, 2023 4:44 pm

Post by Jingle »

Setup - 16 Person4 Mafia
12 Town

2 phase rotation:

Swing phase
Elim phase

In the swing phase, players are immediately unpaired and must form new pairs. A player may never pair with someone they have previously paired with. Any players who fail to form a pair before the end of the Swing phase are run out of town on horseback.
In the elim phase, players vote to eliminate a pair. Majority ends the day, plurality at deadline. Any player may elect to leave the dance. If they do, the elimination phase immediately ends and they and their partner are eliminated.

Mafia wins when it controls 50% of the votes. Town wins when all mafia members cannot dance.
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