Deck of Astral Roles: Reopened [Completed]

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Post Post #450 (ISO) » Sun Sep 24, 2023 2:35 am

Post by camelCasedSnivy »

Mafia Godfather
(
Mafia
/ Godfather)

You show up as Town to investigations.




rip gimmick but it was bound to happen
master at being scum(my)
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Post Post #451 (ISO) » Sun Sep 24, 2023 2:29 pm

Post by Ircher »

Town Novice Activated Backup Neighbor
(Town / Novice Activated Backup Neighbor)
On any night except night one, you may attempt to use your ability. If a neighbor has died this game at the time of activation and your action otherwise succeeds, you will become a neighbor and join the neighborhood that (dead) neighbor was in.
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Post Post #452 (ISO) » Wed Sep 27, 2023 6:27 pm

Post by SmileyDude1 »

Town Coffee Addict
(
Town
/Coffee Addict)

Alignment:
Town


You love coffee and via drinking coffee you gain access to the following abilities.

All-Nighter
: Drink 1 Cup of Coffee to perform. Upon doing so, you won't go to sleep this night. You will be informed of the number of actions that targeted you during that night phase.

Hyper Aware
: Drink 2 Cups of Coffee to perform. Upon doing so, your increased awareness will allow you to become informed of every exact action that targeted you during this night phase.

Adrenaline Rush
: The energy rush you get from coffee can really save you in a pinch. Drink 4 Cups of Coffee to perform. Upon doing so, if a killing action successfully targets you, you will fend it off causing said killing action to fail. Your hyper awareness will also allow you to learn the identity of your assailant. This will not protect you from strongman or ninja killing actions.

Hyper Adrenaline Rush
: Drink enough coffee and you can protect not just yourself but others as well (with the bonus of increased proficiency). Drink 7 Cups of Coffee to perform. Upon doing so you may choose a player. If a killing action successfully targets you or your target you will fend it off causing that action to fail. Your increased proficiency allows you to fend off even strongman and ninja killing actions using this ability. Additionally if you use this ability and do not choose another player, you will reflexively kill any player that successfully targeted you with a
non-strongman or ninja
killing action (should the above modifiers apply you will merely fend off the attack) during that night phase. This ability will not tell you the identity of your assailant upon successful use.

The above abilities do come at a cost though.

Inherent Risk
: You love coffee, but drinking too much of it will negatively affect your health. Each cup of coffee you drink after your 3rd will raise your heart rate to high. Every cup of coffee drunken afterwards will have a 10% chance of you dying of a heart attack in the following morning. Additionally after your 6th cup of coffee your heart rate will raise to severe increasing the death chance of subsequent cups to 50%. If you abstain from drinking coffee for 2 night phases you will lower your heart rate severity level by 1 (Severe will go to High, High will go to Normal)
Last edited by SmileyDude1 on Fri Oct 27, 2023 5:17 pm, edited 1 time in total.
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Post Post #453 (ISO) » Wed Sep 27, 2023 6:44 pm

Post by SmileyDude1 »

Town 2-Shot Game Splitter
(
Town
/2-Shot Game Splitter)

Alignment:
Town


Twice a game, at night, you may activate your ability. Upon doing so, you must choose half of the players alive during that night phase rounded up by 1 to be sent to a different gamethread upon next daystart. You may choose yourself with this ability. Those chosen by this ability will be sent to a second gamethread upon next daystart and will not be allowed to post in the original gamethread during that day ophase. Respectively those left in the original gamethread will not be allowed to post in the 2nd gamethread during that day phase. Voting will take place as normal (e.g, if a player in thread 1 votes for a player in thread 2 it will count as normal in both threads) unless some other role changes the rules of voting.

Intercommunication between the two gamethreads is to be kept at a minimum. You may discuss events that are going on in the other gamethread, but you will not be allowed to post in the other gamethread nor are you allowed to quote posts from that gamethread. Should the mod deem that this rule is being maliciously broken they may penalize via rendering the offender voteless for the next 48 hours. This penalty does not apply if there are less than 72 hours left to go in an ELO game state
Last edited by SmileyDude1 on Fri Oct 27, 2023 5:18 pm, edited 1 time in total.
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Post Post #454 (ISO) » Wed Sep 27, 2023 7:03 pm

Post by SmileyDude1 »

Town Indecisive Announcing Repeater Neighbor
(
Town
/Indecisive Announcing Repeater Neighbor)

Alignment:
Town


Each Night, you may target a player. Assuming no interference with your action, you will force your target to repeat whatever action they took this night phase during the next night phase. You may not target a player with this ability multiple nights in a row. Your target will be notified that "they've been targeted by a repeater" but will not be informed of your identity.

Upon picking this card for your role you will become part of a neighborhood that has at least 2 other members (It can be more depending on how many neighbors are in the game, mod may split neighborhoods at their discretion) where you may speak at all times as long as you are alive. Should there be less than two other players that chose a neighbor role during pregame, the mod will select players at random to have (neighbor) added to their role causing them to join the neighborhood
Last edited by SmileyDude1 on Fri Oct 27, 2023 5:18 pm, edited 1 time in total.
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Post Post #455 (ISO) » Wed Sep 27, 2023 7:10 pm

Post by SmileyDude1 »

Town 3-Shot Poisoner
(
Town
/3-Shot Poisoner)

Alignment:
Town


Three times a game at night, you may target a player. Assuming no interference with your action, you will poison your target which will cause them to die during the following night phase unless cured. Targets will be notified that they were poisoned. If you are part of a faction that has access to a factional kill, this ability may not be used in conjunction with it, but you may use your ability in place of a factional kill.
Last edited by SmileyDude1 on Fri Oct 27, 2023 5:19 pm, edited 1 time in total.
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Post Post #456 (ISO) » Wed Sep 27, 2023 7:13 pm

Post by SmileyDude1 »

Town Vanilla
(
Town
/Vanilla

Alignment:
Town


You have no special abilities
Last edited by SmileyDude1 on Fri Oct 27, 2023 5:19 pm, edited 1 time in total.
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Post Post #457 (ISO) » Wed Sep 27, 2023 7:23 pm

Post by SmileyDude1 »

Town Neighbor
(
Town
/Neighbor)

Alignment:
Town


Upon picking this card for your role you will become part of a neighborhood that has at least 2 other members (It can be more depending on how many neighbors are in the game, mod may split neighborhoods at their discretion) where you may speak at all times as long as you are alive. Should there be less than two other players that chose a neighbor role during pregame, the mod will select players at random to have (neighbor) added to their role causing them to join the neighborhood
Last edited by SmileyDude1 on Fri Oct 27, 2023 5:19 pm, edited 1 time in total.
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Post Post #458 (ISO) » Thu Sep 28, 2023 12:27 am

Post by DragonEater70 »

Town Multitasking Messenger Traffic Analyst Meta-Neighborhood Creator
(
Town
/ Multitasking Messenger Traffic Analyst Meta-Neighborhood Creator)

If this card is drawn, then during the draft phase 2 other players gain a neighborhood. This neighborhood will continue to exist during the game as well.

Every night you may target a player to learn if they can privately communicate with other players.

Every night you may target a player to send them an anonymous message.

You may use both abilities in the same night phase.
Last edited by DragonEater70 on Thu Sep 28, 2023 12:33 am, edited 1 time in total.
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Post Post #459 (ISO) » Thu Sep 28, 2023 12:32 am

Post by DragonEater70 »

Town Meta-Messenger
(
Town
/ Meta-Messenger)

You may send anonymous messages to other players during the draft phase.

Each night, target a player to send them an anonymous message.
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Post Post #460 (ISO) » Fri Sep 29, 2023 1:51 pm

Post by SmileyDude1 »

Town Whistle Blower
(
Town
/Whistle Blower)

Alignment:
Town


You don't tolerate moderator secrets.

As long as you are alive, whenever a flip occurs, any information that would normally be redacted due to an "informed" modifier will be made public.
Last edited by SmileyDude1 on Fri Oct 27, 2023 5:19 pm, edited 1 time in total.
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Post Post #461 (ISO) » Fri Sep 29, 2023 1:57 pm

Post by SmileyDude1 »

Town Informed Neighbor
(
Town
/Informed Neighbor)

Alignment:
Town


You are informed if there are any other neighbors without active night abilities in your neighborhood.

Upon picking this card for your role you will become part of a neighborhood that has at least 2 other members (It can be more depending on how many neighbors are in the game, mod may split neighborhoods at their discretion) where you may speak at all times as long as you are alive. Should there be less than two other players that chose a neighbor role during pregame, the mod will select players at random to have (neighbor) added to their role causing them to join the neighborhood
Last edited by SmileyDude1 on Fri Oct 27, 2023 5:20 pm, edited 1 time in total.
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Post Post #462 (ISO) » Fri Sep 29, 2023 2:02 pm

Post by SmileyDude1 »

Town Informed Vigilante
(
Town
/Informed Vigilante)

Alignment:
Town


You are informed of the number of players in the game with kill protection of some form (e.g Bulletproof/Deathproof, not something like commuter though)

Each night, you may target a player. Assuming no interference with your action, you will shoot that player killing them if they weren't protected
Last edited by SmileyDude1 on Fri Oct 27, 2023 5:20 pm, edited 1 time in total.
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Post Post #463 (ISO) » Fri Sep 29, 2023 2:36 pm

Post by SmileyDude1 »

Groupscum Informed
(
Groupscum
/Informed)

Alignment:
Groupscum


You are informed of the number of investigative roles in the game upon gamestart. What is considered an investigative role is up to mod discretion
Last edited by SmileyDude1 on Fri Oct 27, 2023 5:21 pm, edited 1 time in total.
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Post Post #464 (ISO) » Fri Sep 29, 2023 2:42 pm

Post by SmileyDude1 »

Town Novice Informed 3-Shot Gunsmith
(
Town
/ Novice Informed 3-Shot Gunsmith)

Alignment:
Town


Upon gamestart, the mod will inform you of the number of players in the game that would turn up a "has a gun" result if checked.

Three times a game at night, you may target a player. Assuming no interference with your action, you will learn if your target possesses a gun. This ability can't be used night 1
Last edited by SmileyDude1 on Fri Oct 27, 2023 5:25 pm, edited 1 time in total.
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Post Post #465 (ISO) » Fri Sep 29, 2023 2:48 pm

Post by SmileyDude1 »

Town Ascetic Neighbor
(
Town
/Ascetic Neighbor)

Alignment:
Town


You are passive immune to all non-killing actions. Any such action that targets you will fail as if it was roleblocked

Upon picking this card for your role you will become part of a neighborhood that has at least 2 other members (It can be more depending on how many neighbors are in the game, mod may split neighborhoods at their discretion) where you may speak at all times as long as you are alive. Should there be less than two other players that chose a neighbor role during pregame, the mod will select players at random to have (neighbor) added to their role causing them to join the neighborhood
Last edited by SmileyDude1 on Fri Oct 27, 2023 5:25 pm, edited 1 time in total.
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Post Post #466 (ISO) » Fri Sep 29, 2023 2:53 pm

Post by SmileyDude1 »

Mod Chooses After Picks Universal Backup Neighbor
(
Mod Chooses After Picks
/Universal Backup Neighbor)

Alignment:
Mod Chooses After Picks


You will inherit the role of the first non-vanilla player who is aligned with you to die.

Upon picking this card for your role you will become part of a neighborhood that has at least 2 other members (It can be more depending on how many neighbors are in the game, mod may split neighborhoods at their discretion) where you may speak at all times as long as you are alive. Should there be less than two other players that chose a neighbor role during pregame, the mod will select players at random to have (neighbor) added to their role causing them to join the neighborhood
Last edited by SmileyDude1 on Fri Oct 27, 2023 5:26 pm, edited 1 time in total.
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Post Post #467 (ISO) » Fri Sep 29, 2023 3:02 pm

Post by SmileyDude1 »

Groupscum Ascetic Bulletproof
(
Groupscum
/Ascetic Bulletproof)

Alignment:
Groupscum


You are passively immune to all non-killing actions. Any such action that targets you will fail as if it was roleblocked.

You are passively bulletproof, allowing you to survive any and all killing actions that target you in most instances
Last edited by SmileyDude1 on Fri Oct 27, 2023 5:27 pm, edited 1 time in total.
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Post Post #468 (ISO) » Fri Sep 29, 2023 3:11 pm

Post by SmileyDude1 »

Town Nights 2 and 3 Tracker Night 5 Watcher
(
Town
/Nights 2 and 3 Tracker Night 5 Watcher)

Alignment:
Town


During Nights 2 and 3, target a player. Assuming no interference with your action, learn who your target visited during that night phase if anyone.

During Night 5, target a player. Assuming no interference with your action, learn who else visited your target during that night phase if anyone.
Last edited by SmileyDude1 on Fri Oct 27, 2023 5:27 pm, edited 1 time in total.
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Post Post #469 (ISO) » Fri Sep 29, 2023 3:13 pm

Post by SmileyDude1 »

Groupscum Goon
(
Groupscum
/Vanilla)

Alignment:
Groupscum


You have no special abilities beyond your factional abilities
Last edited by SmileyDude1 on Fri Oct 27, 2023 5:28 pm, edited 1 time in total.
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Post Post #470 (ISO) » Fri Sep 29, 2023 3:17 pm

Post by SmileyDude1 »

Mod Chooses After Picks 1-Shot Activated Neighborhood-Encompassing Doctor Neighbor
(
Mod Chooses After Picks
/ 1-Shot Activated Neighborhood Encompassing Doctor Neighbor)

Alignment:
Mod Chooses After Picks


Once a game during night, you may activate your ability. Upon doing so, you will protect all members of your neighborhood from a singular killing action targeting them in most instances.

Upon picking this card for your role you will become part of a neighborhood that has at least 2 other members (It can be more depending on how many neighbors are in the game, mod may split neighborhoods at their discretion) where you may speak at all times as long as you are alive. Should there be less than two other players that chose a neighbor role during pregame, the mod will select players at random to have (neighbor) added to their role causing them to join the neighborhood
Last edited by SmileyDude1 on Fri Oct 27, 2023 5:29 pm, edited 1 time in total.
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Post Post #471 (ISO) » Sat Sep 30, 2023 5:11 am

Post by SmileyDude1 »

Groupscum Roleblocker Neighbor
(
Groupscum
/Roleblocker Neighbor)

Alignment:
Groupscum


Each night, you may target a player. Assuming no interference with your action, you will cause all actions performed by your target to fail during that night phase

Upon picking this card for your role you will become part of a neighborhood that has at least 2 other members (It can be more depending on how many neighbors are in the game, mod may split neighborhoods at their discretion) where you may speak at all times as long as you are alive. Should there be less than two other players that chose a neighbor role during pregame, the mod will select players at random to have (neighbor) added to their role causing them to join the neighborhood
Last edited by SmileyDude1 on Fri Oct 27, 2023 5:29 pm, edited 1 time in total.
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Post Post #472 (ISO) » Sat Sep 30, 2023 5:17 am

Post by SmileyDude1 »

Groupscum 1-Shot Juggernaut 1-Shot Ninja Neighbor
(
Groupscum
/1-Shot Juggernaut 1-Shot Ninja Neighbor)

Alignment:
Groupscum


Once a game, if performing a factional killing action, you may activate your juggernaut ability. Upon doing so, your killing action will bypass all protections killing your target unless they're deathproof or untargetable. This may not be used in conjunction with your ninja ability

Once a game, you may activate your ninja ability. Upon doing so, any action you perform that night will be considered invisible to action investigative roles. Such roles will gather results as if your action had not occurred. This may not be used in conjunction with your strongman ability

Upon picking this card for your role you will become part of a neighborhood that has at least 2 other members (It can be more depending on how many neighbors are in the game, mod may split neighborhoods at their discretion) where you may speak at all times as long as you are alive. Should there be less than two other players that chose a neighbor role during pregame, the mod will select players at random to have (neighbor) added to their role causing them to join the neighborhood
Last edited by SmileyDude1 on Wed Nov 29, 2023 1:00 pm, edited 2 times in total.
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Post Post #473 (ISO) » Sat Sep 30, 2023 5:21 am

Post by SmileyDude1 »

Groupscum Ascetic Informed Neighbor
(
Groupscum
/ Ascetic Informed Neighbor)

Alignment:
Groupscum


You will be informed upon gamestart if there are any players who are not of
Town
or
Groupscum
alignment that are in
any
neighborhood (you will not be informed of their identity, you will merely be informed that they exist somewhere in a hood).

You are passively immune to all non-killing actions. Any such action that targets you will fail as if it was roleblocked

Upon picking this card for your role you will become part of a neighborhood that has at least 2 other members (It can be more depending on how many neighbors are in the game, mod may split neighborhoods at their discretion) where you may speak at all times as long as you are alive. Should there be less than two other players that chose a neighbor role during pregame, the mod will select players at random to have (neighbor) added to their role causing them to join the neighborhood
Last edited by SmileyDude1 on Fri Oct 27, 2023 5:31 pm, edited 1 time in total.
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Post Post #474 (ISO) » Sat Sep 30, 2023 5:25 am

Post by SmileyDude1 »

Groupscum Neighbor
(
Groupscum
/Neighbor)

Alignment:
Groupscum


Upon picking this card for your role you will become part of a neighborhood that has at least 2 other members (It can be more depending on how many neighbors are in the game, mod may split neighborhoods at their discretion) where you may speak at all times as long as you are alive. Should there be less than two other players that chose a neighbor role during pregame, the mod will select players at random to have (neighbor) added to their role causing them to join the neighborhood
Last edited by SmileyDude1 on Fri Oct 27, 2023 5:31 pm, edited 1 time in total.
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