Skygazer's Mini Normal Review, June 2023 (Released)


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Post Post #25 (ISO) » Thu Jun 15, 2023 3:42 am

Post by Ausuka »

I sure hope the scum this game like investigative roles
No matter what happens, I'll be right there with you.
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Post Post #26 (ISO) » Thu Jun 15, 2023 3:43 am

Post by DkKoba »

In post 21, Ausuka wrote: 1-shot combined jailkeeper vanilla cop
My first normal I designed had a combined Vigilante doctor Mason with the only roles it could kill being the ascetic masons
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Post Post #27 (ISO) » Thu Jun 15, 2023 3:59 am

Post by Skygazer »

setup info wrote: 13p mini normal w/ daytalk & multitasking scum
  1. town innocent child mason
  2. town roaming babysitter mason
  3. town 1-shot pt cop
  4. town 1-shot role cop
  5. town vengeful miller
  6. vanilla townie
  7. vanilla townie
  8. vanilla townie
  9. vanilla townie
  10. vanilla townie
  11. mafia 1-shot complex cop
  12. mafia 1-shot vanilla cop
  13. mafia informed babysitter-finder (four players in this game have roles that start with "1-shot" and end with "cop.")
Spoiler: role PMs

player1Welcome to Mini Normal XXXX: I am sitting in a room. You are a
Town Innocent Child Mason
.

Abilities

Innocent Child
- You will be confirmed as town by the moderator at the start of the game.

Mason
- You share a masonry private topic with player2, where you may communicate at any time. You know player2 to be town-aligned.

Win Condition

You win if all threats to the town are eliminated. Please confirm by replying with a short summary of your role.



player2Welcome to Mini Normal XXXX: I am sitting in a room. You are a
Town Roaming Babysitter Mason
.

Abilities

Roaming Babysitter
- Each night you may target a player. Assuming no interference, that player will be protected from one kill, but will die if you die that night. You may target each player only once throughout the course of this game.

Mason
- You share a masonry private topic with player1, where you may communicate at any time. You know player1 to be town aligned.

Win Condition

You win if all threats to the town are eliminated. Please confirm by replying with a short summary of your role.


player3Welcome to Mini Normal XXXX: I am sitting in a room. You are a
Town 1-Shot PT Cop
.

Abilities

1-Shot PT Cop
- Once in this game, at night, you may target a player. If your target belongs to a private topic, you will get a result of "{target} belongs to a private topic." If they don't, you will get a result of "{target} does not belong to a private topic." If something interferes with your action, you will get a "no result" message.

Win Condition

You win if all threats to the town are eliminated. Please confirm by replying with a short summary of your role.


player4Welcome to Mini Normal XXXX: I am sitting in a room. You are a
Town 1-Shot Role Cop
.

Abilities

1-Shot Role Cop
- Once in this game, at night, you may target a player. You will receive your target's role (but not alignment) in the form of "{target} is a {role}." If something interferes with your action, you will get a "no result" message.

Win Condition

You win if all threats to the town are eliminated. Please confirm by replying with a short summary of your role.


player5Welcome to Mini Normal XXXX: I am sitting in a room. You are a
Town Vengeful Miller
.

Abilities

Vengeful
- If you are voted to be executed during the day, you may target a player with a kill attempt during the twilight phase. The thread will be locked during this time; if you don't submit a kill after 36 hours, it will be treated as a "no kill" submission.

Miller
- If you are targeted by a Cop ability, they will receive a "guilty" result.

Win Condition

You win if all threats to the town are eliminated. Please confirm by replying with a short summary of your role.


player6Welcome to Mini Normal XXXX: I am sitting in a room. You are a
Vanilla Townie
.

Abilities

Vanilla
- You have no special abilities.

Win Condition

You win if all threats to the town are eliminated. Please confirm by replying with a short summary of your role.


player7Welcome to Mini Normal XXXX: I am sitting in a room. You are a
Vanilla Townie
.

Abilities

Vanilla
- You have no special abilities.

Win Condition

You win if all threats to the town are eliminated. Please confirm by replying with a short summary of your role.


player8Welcome to Mini Normal XXXX: I am sitting in a room. You are a
Vanilla Townie
.

Abilities

Vanilla
- You have no special abilities.

Win Condition

You win if all threats to the town are eliminated. Please confirm by replying with a short summary of your role.


player9Welcome to Mini Normal XXXX: I am sitting in a room. You are a
Vanilla Townie
.

Abilities

Vanilla
- You have no special abilities.

Win Condition

You win if all threats to the town are eliminated. Please confirm by replying with a short summary of your role.


player10Welcome to Mini Normal XXXX: I am sitting in a room. You are a
Vanilla Townie
.

Abilities

Vanilla
- You have no special abilities.

Win Condition

You win if all threats to the town are eliminated. Please confirm by replying with a short summary of your role.


player11Welcome to Mini Normal XXXX: I am sitting in a room. You are a
Mafia 1-Shot Complex Cop
. Your partners are player12 and player13.

Abilities

1-Shot Complex Cop
- Once in this game, at night, you may target a player to learn their alignment. If you target a player that is not vanilla, you will receive a result of "{target} is innocent" for town-aligned players or "{target} is guilty" for mafia-aligned players and millers. If you target a player that is vanilla, or if something interferes with your action, you will get a "no result" message.

Factional Communication
- You may talk to your faction at any time using this private topic.

Factional Kill
- Each night, one member of your faction may attempt to kill a player. You may use this ability and your other ability at the same time.

Win Condition

You win when your faction controls half of the votes or nothing can prevent this from occurring. Please confirm by replying with a short summary of your role.


player12Welcome to Mini Normal XXXX: I am sitting in a room. You are a
Mafia 1-Shot Vanilla Cop
. Your partners are player11 and player13.

Abilities

1-Shot Vanilla Cop
- Once in this game, at night, you may target a player. If your target is vanilla (a Vanilla Townie or Mafia Goon), you will get a result of "{target} is vanilla." Otherwise, you will get a result of "{target} is not vanilla." If something interferes with your action, you will get a "no result" message.

Factional Communication
- You may talk to your faction at any time using this private topic.

Factional Kill
- Each night, one member of your faction may attempt to kill a player. You may use this ability and your other ability at the same time.

Win Condition

You win when your faction controls half of the votes or nothing can prevent this from occurring. Please confirm by replying with a short summary of your role.


player13Welcome to Mini Normal XXXX: I am sitting in a room. You are a
Mafia Informed Babysitter-Finder
. Your partners are player11 and player12.

Abilities

Informed
- You know that four players in this game have roles that start with "1-Shot" and end with "Cop." This information will not become public if you die.

Babysitter-Finder
- Each night, you may target a player. If your target has a babysitter ability, you will get a result of "{target} is a babysitter." Otherwise, you will get a result of "{target} is not a babysitter." If something interferes with your action, you will get a "no result" message.

Factional Communication
- You may talk to your faction at any time using this private topic.

Factional Kill
- Each night, one member of your faction may attempt to kill a player.

Win Condition

You win when your faction controls half of the votes or nothing can prevent this from occurring. Please confirm by replying with a short summary of your role.

Spoiler: results
dramatic innocent child reveal"{Player} is town-aligned."

twilightWe are currently experiencing an extended twilight phase... please stand by.

pt cop result"{Target} belongs to a PT."

pt cop result"{Target} does not belong to a PT."

role cop result"{Target} is a {role}."

simple cop result"{Target} is innocent."

simple cop result"{Target} is guilty."

simple cop result"No result."

vanilla cop result"{Target} is vanilla."

vanilla cop result"{Target} is not vanilla."

babysitter-finder result"{Target} is a babysitter."

babysitter-finder result"{Target} is not a babysitter."
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Post Post #28 (ISO) » Thu Jun 15, 2023 4:06 am

Post by Skygazer »

i feel like this setup is kinda memey to some extent
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Post Post #29 (ISO) » Thu Jun 15, 2023 5:04 am

Post by Ausuka »

I mean yeah
No matter what happens, I'll be right there with you.
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Post Post #30 (ISO) » Sun Aug 13, 2023 3:07 am

Post by Skygazer »

hi did this pass? i can run it since there's nothing in the queue
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Post Post #31 (ISO) » Tue Sep 05, 2023 3:55 am

Post by DkKoba »

Bump
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Post Post #32 (ISO) » Tue Sep 05, 2023 3:58 am

Post by Ausuka »

hi - sorry i thought i said it more explicitly, but yeah i pass this
No matter what happens, I'll be right there with you.
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Post Post #33 (ISO) » Tue Sep 05, 2023 5:30 am

Post by T-Bone »

Hi where are we with this? Passing?
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Post Post #34 (ISO) » Tue Sep 05, 2023 5:34 am

Post by Skygazer »

If memory serves, only the primary needs to pass it these days but I'm not 100% on that.
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Post Post #35 (ISO) » Tue Sep 05, 2023 10:35 am

Post by T-Bone »

In post 34, Skygazer wrote: If memory serves, only the primary needs to pass it these days but I'm not 100% on that.
Sure, can you just quote the final version of the set-up and Role PMs as a new post?
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Post Post #36 (ISO) » Tue Sep 05, 2023 10:56 am

Post by Skygazer »

13p mini normal w/ daytalk & multitasking scum
  1. town innocent child mason
  2. town roaming babysitter mason
  3. town 1-shot pt cop
  4. town 1-shot role cop
  5. town vengeful miller
  6. vanilla townie
  7. vanilla townie
  8. vanilla townie
  9. vanilla townie
  10. vanilla townie
  11. mafia 1-shot complex cop
  12. mafia 1-shot vanilla cop
  13. mafia informed babysitter-finder (four players in this game have roles that start with "1-shot" and end with "cop.")
Spoiler: role PMs

player1Welcome to Mini Normal XXXX: I am sitting in a room. You are a
Town Innocent Child Mason
.

Abilities

Innocent Child
- You will be confirmed as town by the moderator at the start of the game.

Mason
- You share a masonry private topic with player2, where you may communicate at any time. You know player2 to be town-aligned.

Win Condition

You win if all threats to the town are eliminated. Please confirm by replying with a short summary of your role.



player2Welcome to Mini Normal XXXX: I am sitting in a room. You are a
Town Roaming Babysitter Mason
.

Abilities

Roaming Babysitter
- Each night you may target a player. Assuming no interference, that player will be protected from one kill, but will die if you die that night. You may target each player only once throughout the course of this game.

Mason
- You share a masonry private topic with player1, where you may communicate at any time. You know player1 to be town aligned.

Win Condition

You win if all threats to the town are eliminated. Please confirm by replying with a short summary of your role.


player3Welcome to Mini Normal XXXX: I am sitting in a room. You are a
Town 1-Shot PT Cop
.

Abilities

1-Shot PT Cop
- Once in this game, at night, you may target a player. If your target belongs to a private topic, you will get a result of "{target} belongs to a private topic." If they don't, you will get a result of "{target} does not belong to a private topic." If something interferes with your action, you will get a "no result" message.

Win Condition

You win if all threats to the town are eliminated. Please confirm by replying with a short summary of your role.


player4Welcome to Mini Normal XXXX: I am sitting in a room. You are a
Town 1-Shot Role Cop
.

Abilities

1-Shot Role Cop
- Once in this game, at night, you may target a player. You will receive your target's role (but not alignment) in the form of "{target} is a {role}." If something interferes with your action, you will get a "no result" message.

Win Condition

You win if all threats to the town are eliminated. Please confirm by replying with a short summary of your role.


player5Welcome to Mini Normal XXXX: I am sitting in a room. You are a
Town Vengeful Miller
.

Abilities

Vengeful
- If you are voted to be executed during the day, you may target a player with a kill attempt during the twilight phase. The thread will be locked during this time; if you don't submit a kill after 36 hours, it will be treated as a "no kill" submission.

Miller
- If you are targeted by a Cop ability, they will receive a "guilty" result.

Win Condition

You win if all threats to the town are eliminated. Please confirm by replying with a short summary of your role.


player6Welcome to Mini Normal XXXX: I am sitting in a room. You are a
Vanilla Townie
.

Abilities

Vanilla
- You have no special abilities.

Win Condition

You win if all threats to the town are eliminated. Please confirm by replying with a short summary of your role.


player7Welcome to Mini Normal XXXX: I am sitting in a room. You are a
Vanilla Townie
.

Abilities

Vanilla
- You have no special abilities.

Win Condition

You win if all threats to the town are eliminated. Please confirm by replying with a short summary of your role.


player8Welcome to Mini Normal XXXX: I am sitting in a room. You are a
Vanilla Townie
.

Abilities

Vanilla
- You have no special abilities.

Win Condition

You win if all threats to the town are eliminated. Please confirm by replying with a short summary of your role.


player9Welcome to Mini Normal XXXX: I am sitting in a room. You are a
Vanilla Townie
.

Abilities

Vanilla
- You have no special abilities.

Win Condition

You win if all threats to the town are eliminated. Please confirm by replying with a short summary of your role.


player10Welcome to Mini Normal XXXX: I am sitting in a room. You are a
Vanilla Townie
.

Abilities

Vanilla
- You have no special abilities.

Win Condition

You win if all threats to the town are eliminated. Please confirm by replying with a short summary of your role.


player11Welcome to Mini Normal XXXX: I am sitting in a room. You are a
Mafia 1-Shot Complex Cop
. Your partners are player12 and player13.

Abilities

1-Shot Complex Cop
- Once in this game, at night, you may target a player to learn their alignment. If you target a player that is not vanilla, you will receive a result of "{target} is innocent" for town-aligned players or "{target} is guilty" for mafia-aligned players and millers. If you target a player that is vanilla, or if something interferes with your action, you will get a "no result" message.

Factional Communication
- You may talk to your faction at any time using this private topic.

Factional Kill
- Each night, one member of your faction may attempt to kill a player. You may use this ability and your other ability at the same time.

Win Condition

You win when your faction controls half of the votes or nothing can prevent this from occurring. Please confirm by replying with a short summary of your role.


player12Welcome to Mini Normal XXXX: I am sitting in a room. You are a
Mafia 1-Shot Vanilla Cop
. Your partners are player11 and player13.

Abilities

1-Shot Vanilla Cop
- Once in this game, at night, you may target a player. If your target is vanilla (a Vanilla Townie or Mafia Goon), you will get a result of "{target} is vanilla." Otherwise, you will get a result of "{target} is not vanilla." If something interferes with your action, you will get a "no result" message.

Factional Communication
- You may talk to your faction at any time using this private topic.

Factional Kill
- Each night, one member of your faction may attempt to kill a player. You may use this ability and your other ability at the same time.

Win Condition

You win when your faction controls half of the votes or nothing can prevent this from occurring. Please confirm by replying with a short summary of your role.


player13Welcome to Mini Normal XXXX: I am sitting in a room. You are a
Mafia Informed Babysitter-Finder
. Your partners are player11 and player12.

Abilities

Informed
- You know that four players in this game have roles that start with "1-Shot" and end with "Cop." This information will not become public if you die.

Babysitter-Finder
- Each night, you may target a player. If your target has a babysitter ability, you will get a result of "{target} is a babysitter." Otherwise, you will get a result of "{target} is not a babysitter." If something interferes with your action, you will get a "no result" message.

Factional Communication
- You may talk to your faction at any time using this private topic.

Factional Kill
- Each night, one member of your faction may attempt to kill a player.

Win Condition

You win when your faction controls half of the votes or nothing can prevent this from occurring. Please confirm by replying with a short summary of your role.

Spoiler: results
dramatic innocent child reveal"{Player} is town-aligned."

twilightWe are currently experiencing an extended twilight phase... please stand by.

pt cop result"{Target} belongs to a PT."

pt cop result"{Target} does not belong to a PT."

role cop result"{Target} is a {role}."

simple cop result"{Target} is innocent."

simple cop result"{Target} is guilty."

simple cop result"No result."

vanilla cop result"{Target} is vanilla."

vanilla cop result"{Target} is not vanilla."

babysitter-finder result"{Target} is a babysitter."

babysitter-finder result"{Target} is not a babysitter."
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Post Post #37 (ISO) » Fri Sep 29, 2023 8:33 am

Post by DkKoba »

In post 1000, bob3141 wrote: ive had enough im a cop varient.

thank black for outing me if im town

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Post Post #38 (ISO) » Fri Sep 29, 2023 9:25 am

Post by Skygazer »

Spoiler: alignment spoilers
- pisskop is clear
- [2nd mason] is clear
- Hu Tao is basically clear via bob's PT cop
- Black was successfully protected and will prob be treated as clear
- bob3141 is presumed town for now (but not clear per se); scum can hopefully figure out he's 1-shot rather than 2-shot lol
- pisskop is trying to fool scum into thinking he's the protective to bait the kill and I can see that working

this may be townsided :thinking:

granted I don't think anyone else can be cleared here except the vengeful if they get rolecopped; scum found the role cop with their vanilla cop btw
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Post Post #39 (ISO) » Fri Sep 29, 2023 9:34 am

Post by Ausuka »

Mafia could probably claim something to make bob and black less clear
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Post Post #40 (ISO) » Fri Sep 29, 2023 9:37 am

Post by Skygazer »

a member of the mafia wrote: Wait, do we really think Bob is a 2-shot Macho Cop? That would mean there’s 2 other 1-shot cops AND a 2-shot Macho Cop in the town, which is wild.
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Post Post #41 (ISO) » Sat Sep 30, 2023 12:27 pm

Post by Ausuka »

Mm yeah I thought about it and I shouldn't have passed this

I think in setups like this one there's a lot of variance which makes me want to rely on the rule of thumb to try and go after the median outcome and balance that. But in this game the outcome of "town fires three clears, they have a protective, the pt cop is clearish, and mafia don't have much counterplay" is pretty common
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Post Post #42 (ISO) » Sat Sep 30, 2023 12:29 pm

Post by Ausuka »

There are also worlds where the babysitter is used as a protective and mafia kill the babysitter etc or scum kill a pr n1 or the rolecop gets a misclear on the complex cop etc etc but I think players tend to find the townsided outcomes worse and in this case they were significantly more likely

Babysitter feels like a weird role in general. Maybe I should balance it more similarly to a doctor than I currently do? It's just. So strange in how it plays out
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Post Post #43 (ISO) » Sat Sep 30, 2023 12:30 pm

Post by Ausuka »

In post 25, Ausuka wrote: I sure hope the scum this game like investigative roles
Probably also should have taken this to its logical conclusion >.>
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Post Post #44 (ISO) » Sat Sep 30, 2023 1:00 pm

Post by Skygazer »

i guess in general if i feel the need to add scum power it might be worth thinking about taking away town power instead

we'll see how night 2 goes!
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