[SETUP] IC Forge

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[SETUP] IC Forge

Post Post #0 (ISO) » Wed Jul 26, 2023 4:26 pm

Post by TemporalLich »

Another attempt at a setup with an IC mechanic, this time with a power role chosen by vote. IC means either Innocent Child or Inexperience Challenged depending on your viewpoint.

IC Forge
13 players


1 Mafia Role Cop

2 Mafia Goons

1 Town IC

1 Town Mason 1-shot Doctor

1 Town Power Role

7 Vanilla Townies


1 slot is designated as the IC slot. This slot must be signed up for separately from the other 12 slots, 5 games of experience is required to sign up for the IC slot, and the IC slot is given the
Town IC
role and confirmed to be the
Town IC
at the start of the game.

The rest of the roles are randomized normally, including the
Town Power Role
role.

The Mason shares a Private Topic with the IC.

The game thread is open for a 48 hour phase known as Day 0, where players must vote on a town power role out of three. The possible town power roles are
Bodyguard
,
Bulwark
(roleblocks killing abilities), and
Cop
. The player to be assigned the town power role will be the one with the
Town Power Role
role PM. The town power role vote is decided by plurality.

The
Town Power Role
flips as the chosen town power role.

After Day 0 starts Day 1. Day and Night phases are normal after Day 1.

Sample Role PMs:

Spoiler: Role PMs
Mafia Role CopWelcome!

You are a
Mafia Role Cop
.

You may target one player per night phase. At the end of the night phase, you will be informed of their role but not their alignment.
Vanilla Townies
and
Mafia Goons
will both return "Vanilla".

You and your partners share a factional kill each night. You must choose which of you will commit the kill. You may commit the kill and perform a role cop in the same night phase. You also share a factional PT, located here, where you may talk at any time.

You win when the Town has been wiped out, or nothing can stop this from occurring.


The game thread is here.

Confirm by replying with your role name and alignment or by posting in your PT.


Mafia GoonWelcome!

You are a
Mafia Goon
.

You and your partners share a factional kill each night. You must choose which of you will commit the kill. You also share a factional PT, located here, where you may talk at any time.

You win when the Town has been wiped out, or nothing can stop this from occurring.


The game thread is here.

Confirm by replying with your role name and alignment or by posting in your PT.


Town ICWelcome!

You are a
Town IC
.

As you have signed up for the IC slot, your role card is immediately revealed in the game thread and you are thus known as the
Town IC
.

You share a Private Thread (PT) with the
Town Mason 1-shot Doctor
, located here, where you may talk at any time.

You win when there are no longer any threats to town.


The game thread is here.

Confirm by replying with your role name and alignment or by posting in your PT.


Town MasonWelcome!

You are a
Town Mason 1-shot Doctor
.

You share a Private Thread (PT) with the
Town IC
, located here, where you may talk at any time.

You may target one player once in the game during the night phase. This player will be protected from kills during that night phase. You cannot target yourself.

You win when there are no longer any threats to town.


The game thread is here.

Confirm by replying with your role name and alignment or by posting in your PT.


Town Power RoleWelcome!

You are a
Town Power Role
.

Your power role, which may be
Bodyguard
,
Bulwark
, or
Cop
, is determined by the Day 0 vote.

You win when there are no longer any threats to town.


The game thread is here.

Confirm by replying with your role name and alignment.


Vanilla TownieWelcome!

You are a
Vanilla Townie
.

You have no special abilities.

You win when there are no longer any threats to town.


The game thread is here.

Confirm by replying with your role name and alignment.





Town BodyguardWelcome!

You are a
Town Bodyguard
.

You may target one player per night. This player will be protected from kills during that night phase. If you successfully protect from a kill, you will die instead. You cannot target yourself.

You win when there are no longer any threats to town.


The game thread is here.

Confirm by replying with your role name and alignment.


Town BulwarkWelcome!

You are a
Town Bulwark
.

You may target one player per night. This player will be prevented from performing a killing action, if any.

You win when there are no longer any threats to town.


The game thread is here.

Confirm by replying with your role name and alignment.


Town CopWelcome!

You are a
Town Cop
.

You may target one player per night. At the end of the night phase, you will be informed if they are
Town
or
Mafia
.

You win when there are no longer any threats to town.


The game thread is here.

Confirm by replying with your role name and alignment.
Last edited by TemporalLich on Fri Oct 20, 2023 9:07 am, edited 3 times in total.
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Post Post #1 (ISO) » Thu Jul 27, 2023 3:47 pm

Post by Ircher »

Wouldn't everyone just vote for Cop? Also IC + Cop + Mason vs. Role Cop seems rather town-sided.
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Post Post #2 (ISO) » Thu Jul 27, 2023 3:57 pm

Post by TemporalLich »

Cop and Doctor should be equivalent in the setup, the Bulwark exists as a flashy high swing option

considering the setup might be townsided, I'm considering giving the Mafia a Jailkeeper as well.

If Bulwark is still too weak despite being able to both get a guilty and prevent a kill in this setup, I'd actually go for Town Roleblocker as one of the potential Town Power Role choices.
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Post Post #3 (ISO) » Thu Jul 27, 2023 7:11 pm

Post by Something_Smart »

Seems like a relatively unfun setup if doctor is chosen. It's optimal for the IC to direct lims so the mason doesn't get outed, and the IC won't be killable for a while. Especially since whoever signed up as IC probably wants to lead the town.

Cop version is less problematic but also, as Ircher pointed out, pretty townsided.
It's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!
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Post Post #4 (ISO) » Thu Jul 27, 2023 7:42 pm

Post by TemporalLich »

I'm not sure what other power role to give to the Mafia...

I do want this to be a newbie-friendly setup however.

I'm thinking of giving the Mafia a Roleblocker, and possibly switching out the Doctor for a Bodyguard as well.
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Post Post #5 (ISO) » Fri Jul 28, 2023 4:24 am

Post by Something_Smart »

The voting mechanic feels pretty weird for a newbie game, I feel like the newbies would feel drowned out during that decision phase by people who know more about mechanics (not to mention the IC).

Bulwark probably should be roleblocker. It would still be the weakest of the three choices, and it's both a simpler and a more common role to introduce newbies to.
It's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!
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Post Post #6 (ISO) » Fri Jul 28, 2023 5:13 am

Post by TemporalLich »

I was hoping the voting mechanic would enable mechanic discussion and setup spec. The alternative would be having the power role pick a power during pregame, but not sure how that would work out in a setup that is meant to be newbie-friendly.

I'm wondering if these changes would be good for the setup:

Replace one of the Mafia Goons with a Mafia Roleblocker

Change the Town Power Role choices to Bodyguard, Cop, and Roleblocker

hopefully Bodyguard allows for a protective role choice while not being too centralizing
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Post Post #7 (ISO) » Fri Jul 28, 2023 5:21 am

Post by Something_Smart »

Is the bodyguard not just gonna guard the IC and die N1?
It's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!
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Post Post #8 (ISO) » Fri Jul 28, 2023 5:30 am

Post by TemporalLich »

I don't think the bodyguard not guarding the IC on Night 1 is a likely possibility.

I still want one of the choices to be protective, but not sure if 1-shot Doctor or Indecisive Doctor would work better.
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Post Post #9 (ISO) » Fri Oct 20, 2023 9:04 am

Post by TemporalLich »

v1.1 update:

The Mason now has a 1-shot Doctor ability

Changed the Town Power Role choices to Bodyguard, Bulwark, and Cop
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Post Post #10 (ISO) » Fri Oct 20, 2023 9:18 am

Post by Jingle »

Would definitely go 1 shot over indecisive because multiple successful protections is backbreaking for scum and the interesting Nash Equilibrium choice still exists with 1 shot.

Also, 1 shot is the more common/easily explained modifier, even if indecisive is pretty simple.
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Post Post #11 (ISO) » Fri Oct 20, 2023 9:38 am

Post by TemporalLich »

In post 10, Jingle wrote: Would definitely go 1 shot over indecisive because multiple successful protections is backbreaking for scum and the interesting Nash Equilibrium choice still exists with 1 shot.

Also, 1 shot is the more common/easily explained modifier, even if indecisive is pretty simple.
would you want 1-shot doctor be one of the Town Power Role choices if the Mason already is a 1-shot doctor?

not sure what I could add to balance it, maybe scum should have a roleblocker in this setup
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Post Post #12 (ISO) » Fri Oct 20, 2023 9:58 am

Post by Jingle »

Combining the mason and the power role is an answer to needing fewer named roles in a smaller game. In a 13p I'd definitely keep them separate. Actually, thinking about it indecisive is probably better balanced in a 13p anyway, I was still somewhat in the 8p headspace thinking of limited days for the setup to run.
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Post Post #13 (ISO) » Fri Oct 20, 2023 10:03 am

Post by TemporalLich »

In post 12, Jingle wrote: Combining the mason and the power role is an answer to needing fewer named roles in a smaller game. In a 13p I'd definitely keep them separate. Actually, thinking about it indecisive is probably better balanced in a 13p anyway, I was still somewhat in the 8p headspace thinking of limited days for the setup to run.
okay, so indecisive doctor as a role choice, but remove 1-shot doctor from the mason for this setup?

oh and IC Basic is a 9p setup, not an 8p setup.
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