The 5 things I hate most when playing mafia are...

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Post Post #75 (ISO) » Mon Dec 15, 2008 9:33 am

Post by Shanba »

Glork wrote:I would argue that lurking isn't always suboptimal for protown players.
That too.
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Post Post #76 (ISO) » Mon Dec 15, 2008 9:45 am

Post by Adel »

Mafia is random enough without them. They also distract new players from focusing on "if player y is scum then..."-based deductions by pushing focus onto coin-flip based setup speculation. I think that most random roles are a shortcut game designers take that often doesn't yield the most elegant solution.


that said, I do think that random roles can be used elegantly, I like
  • * 2 Mafia Goons or 2 Werewolves (determined randomly)
    * 1 Cop (detects mafia)
    * 1 Seer (detects werewolves)
    * 3 Townies

compared to
  • * 2 Mafia Goons
    * 1 Cop (whose sanity is confirmed as soon as 1 Goon dies or by her own death)
    * 1 Naive Cop (whose sanity is confirmed as soon as 1 Goon dies or by his own death)
    * 3 Townies


I think F11 is better than C9, but I still don't like it -- it takes far to long to play out, especially without deadlines, and that only exasperates the replacements needed & boring game problems.
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Post Post #77 (ISO) » Mon Dec 15, 2008 10:50 am

Post by Xylthixlm »

Adel wrote:2. People who think that IRC mafia is the same as meatworld mafia is the same as forum mafia.
Soulcalibur III is not the same as Kendo is not the same as chess.
I love you too, Adel. :D
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Post Post #78 (ISO) » Mon Dec 15, 2008 11:02 am

Post by PokerFace »

Well some difference there are obvious.

In meat world you can suspect someone on stuttering or facial expressions.

IRC is in real time forum isn't. You have more time to catch peoples mistakes in forum.

You have an element of surprise and speed that can allow you to catch people off guard in irc.
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Post Post #79 (ISO) » Mon Dec 15, 2008 11:05 am

Post by Glork »

i caught ur mom off guard in irc LOLZ
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Post Post #80 (ISO) » Mon Dec 15, 2008 11:15 am

Post by KaleiÐoscøpe »

Glork wrote:i caught ur mom off guard in irc LOLZ
Who didn't?

Also, Eggnogfas
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Post Post #81 (ISO) » Mon Dec 15, 2008 11:34 am

Post by farside22 »

1. stawman, wifom and people who think meta is the best reason for lynching or saving their butt.
I'm thanking lawrencelot for this one:
2. Getting lynched as scum for the wrong reasons.
3. Lurkers
4. Players that suck the fun out of mafia with long post that mean nothing.
5. Flaky mods. Sorry this one just really go to me.
6. Players that use what they know about a player to make them look like scum when they are scum. (long story)
Sarcasm is just a way of saying how stupid you think someone is but in a more polite way.
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Post Post #82 (ISO) » Mon Dec 15, 2008 11:55 am

Post by Adel »

farside22 wrote:6. good meta play
fixed?







(I don't know the long story, I'm just trying to be funny)
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Post Post #83 (ISO) » Mon Dec 15, 2008 11:56 am

Post by farside22 »

Adel wrote:
farside22 wrote:6. good meta play
fixed?


(I don't know the long story, I'm just trying to be funny)
It's okay.
Sarcasm is just a way of saying how stupid you think someone is but in a more polite way.
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Post Post #84 (ISO) » Mon Dec 15, 2008 7:43 pm

Post by Stef »

1. Non-interactive players
2. Flaky mods ( who don't admit to have been flaking )
3. Players who make it a habit getting replaced
4. Taking more than you can handle ( game-wise and guilty as charged )
5. Newbies or people who aren't familiar with the mafia played here who jump straight to large/mini games and ignore the newbie queue.
The Mini-Theme: Lie to Me Mafia is accepting replacements. PM me to sign up.

V/LA for a few days while I'm moving.
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Post Post #85 (ISO) » Mon Dec 15, 2008 8:08 pm

Post by SpyreX »

Ohh I want in on this!

0.) Meta. Meta. Meta. Meta. BLAARG
1.) The "learn to read" defense.
2.) Gut!
3.) Deadlineless games.
4.) Replacements. Doubly true for replacments for players under the gun.
5.) Game rules changing after the game has started.
Show
I always lynch scum... sometimes they're just not mafia. :P

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Post Post #86 (ISO) » Mon Dec 15, 2008 8:53 pm

Post by CarnCarn »

Adel wrote:5. The gray screen of death. Fuck you CPU quota.
X 5
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Post Post #87 (ISO) » Mon Dec 15, 2008 11:59 pm

Post by Porochaz »

SpyreX wrote: 5.) Game rules changing after the game has started.
Im bad for this, its a habit I hate myself, however sometimes its unfortunetly neccasery
Mostly retired. Unless you ask or it's something interesting.
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Post Post #88 (ISO) » Tue Dec 16, 2008 4:01 am

Post by StrangerCoug »

StrangerCoug wrote:In the order I thought of them:
  1. Ditto Xylthixlm's #4.

  2. Having a superiority complex.

  3. Withholding information from the town without a good reason to do so.

  4. Roleclaiming, especially vanilla townie, too early.

  5. The newbie card.
Let's add a #6: Getting people's genders wrong when it's right there in front of your nose.
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Post Post #89 (ISO) » Tue Dec 16, 2008 4:08 am

Post by Glork »

Shut up, woman. Now get to making me a sandwich.
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Post Post #90 (ISO) » Tue Dec 16, 2008 4:08 am

Post by OhGodMyLife »

Glork wrote:Shut up, woman. Now get to making me a sandwich.
Don't talk to her like that.
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Post Post #91 (ISO) » Tue Dec 16, 2008 4:16 am

Post by StrangerCoug »

Going in my Wiki xD
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Post Post #92 (ISO) » Tue Dec 16, 2008 4:19 am

Post by The Fonz »

Shanba wrote:

Lurking is antitown, and if lurkers get lynched day one consistently, they have this nice tendency to learn their lesson. One of my things for this list is 'people who think that we just have to put up with lurking because lurkers aren't always scum.'
I refuse to play suboptimally in a game in order to possibly improve the quality of other games. That's not playing towards my win condition, and thereby cheapening the game.

Also, I agree with glork.
You see, I HATE precisely this attitude. For one, if you send the signal that lurking is OK, it will cause others to lurk, and make it harder to find scum. Secondly, there are genuine incentives for scum to lurk, but basically none for town. So someone lurking is acting in a way that makes sense for scum not town. This sort of thing should always be a scumtell. Lynching for anti-townness forces scum to act protown, which directly harms their ability to accomplish the other part of their mission (get town lynched).

If you lynch the players in order of antitownness, you end up with the most protown players at the end of the game. 'Most protown' is the same as 'least scummy.'
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Post Post #93 (ISO) » Tue Dec 16, 2008 4:51 am

Post by hasdgfas »

SpyreX wrote:0.) Meta. Meta. Meta. Meta. BLAARG
meta can be very important. I'm sure you do a bit of meta'ing yourself, even if you don't realize it. If you're talking meta defense, I agree.
spyrex wrote:2.) Gut!
We already had this conversation. Gut is great.
spyrex wrote:5.) Game rules changing after the game has started.
there should always be a "the mod can change or add rules if necessary" rule because some things can happen that the mod doesn't expect that require a rule change/add
jdodge1019: hasjghsalghsakljghs is from vermont
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jdodge1019: he's not a liberal
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Post Post #94 (ISO) » Tue Dec 16, 2008 4:54 am

Post by The Fonz »

hasdgfas wrote:
SpyreX wrote:
spyrex wrote:5.) Game rules changing after the game has started.
there should always be a "the mod can change or add rules if necessary" rule because some things can happen that the mod doesn't expect that require a rule change/add
NOOOOOO! There absolutely should not be.
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Post Post #95 (ISO) » Tue Dec 16, 2008 5:01 am

Post by Gamma »

1) meta
2) Vote Gamma, because he's asshole obv
3) THIS USER HAS GONE OVER IT's CPU QUOTA LIMIT
V/LA until I get a new computer
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Post Post #96 (ISO) » Tue Dec 16, 2008 5:07 am

Post by Glork »

Gamma wrote:1) meta
This is awfully vague. Do you mean "People who meta"? "The current mafiascum meta"? "Different metas"? "Self-metas"? Something I haven't mentioned? Some/All of the above?
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Post Post #97 (ISO) » Tue Dec 16, 2008 6:23 am

Post by iamausername »

1.
vote: iamausername
. This should never happen, ever.
2. "the random voting stage is over, so unvote." If you don't understand the purpose of random voting, why bother doing it?
3. People refusing to hammer before deadline, making days get pointlessly dragged out even though the lynch has essentially already been decided because "longer days are good for the town".
4. Inattentive mods. If you don't care if your game is running smoothly, your players are considerably less likely to care.
5. Gimbo alts.
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Post Post #98 (ISO) » Tue Dec 16, 2008 6:27 am

Post by Glork »

iamusername wrote:3. People refusing to hammer before deadline, making days get pointlessly dragged out even though the lynch has essentially already been decided because "longer days are good for the town".
In response to this, I would like to assert that there are times when having a day continue is absolutely the best play, even if known scum has been outed. People who always want to take days to deadlines for the sake of just talking irritate me, too. I think the key word that you typed here is "
pointlessly
dragged out" -- if there's a legitimate reason for not-hammering, then that's fine.
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Post Post #99 (ISO) » Tue Dec 16, 2008 6:27 am

Post by The Fonz »

iamausername wrote: 2. "the random voting stage is over, so unvote." If you don't understand the purpose of random voting, why bother doing it?
.
Oh, I hate that, too. If the random stage is over, it means there's real content to back up a vote. Do it.
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