[SETUP] Agents-in-Place

This forum is for discussion of individual Open Setups, including theoretical balance.
User avatar
Cook
Cook
She
Mafia Scum
User avatar
User avatar
Cook
She
Mafia Scum
Mafia Scum
Posts: 2967
Joined: December 5, 2020
Pronoun: She
Location: Stapling Internet Together [89.9%]
Contact:

[SETUP] Agents-in-Place

Post Post #0 (ISO) » Thu Jan 11, 2024 5:04 pm

Post by Cook »

Introduction

The Terrestrial Operations Web Network (TOWN) has been infiltrated by a spy ring. They're going to pick off our operators one by one if we can't find the spymaster, who has inserted sleeper agents into the agency. The Messenger, as the spymaster is called, is untouchable while the enemy assets remain in play, but we can force those agents to betray the Messenger. As long as we can identify who they are...


The Setup

1
Mafia Messenger

3
Mafia Sleeper Agents

7
Vanilla Townies


Sleeper Agents

Sleeper Agents are modified Traitors. They do not know who the other Mafia are until they are activated, and do not get access to the PT to start. They can be activated and will get knowledge plus.

Running the Show

The Messenger (and Mafia as a whole, I suppose) have a set of three abilities. They can:
  • Execute one
    factional kill
    each night;
  • Send one
    message
    to an inactive Sleeper Agent;
  • Activate
    any number of Sleeper Agents to put them into the main contingent with the Messenger.
Whose Side Are You On?

This game is
no-reveal
. Your role is not revealed on death or when you are voted out (partially as you won't die when voted out usually).

Turning State's Evidence (or How to Get a Fall Guy)

- The Town's vote is not to eliminate; instead, the vote will attempt to turn Agents double.
- If a Townie is voted out, they stay alive and nothing happens.
- If an inactive Sleeper Agent is voted out, they will be converted to Town.
- If an active Sleeper Agent is voted out, they will be eliminated from play.
- If the Messenger is voted out and there are still inactive Sleeper Agents, they will stay alive and nothing happens. However, the next night the Messenger
must kill one of the inactive Sleeper Agents.

- If the Messenger is voted out and there are no inactive Sleeper Agents left to take the fall,
they are caught and the Town wins.
Your friendly neighborhood chef and baker. LONG LIVE THE CHEFHAT REBELLION!
Cults With Guns //
"ya true if you don't play mafia you are probably winning" – Alisae

Inventor of 3d20 //
Successful Rebellion Leader//
User avatar
TemporalLich
TemporalLich
Grand Scheme
User avatar
User avatar
TemporalLich
Grand Scheme
Grand Scheme
Posts: 5789
Joined: January 30, 2019
Location: A Lost Timeline

Post Post #1 (ISO) » Thu Jan 11, 2024 6:41 pm

Post by TemporalLich »

some questions I have about the setup:

1. is the Mafia's win condition the parity win condition (as in, outnumber the town?)
2. Does the Mafia Messenger know the sleeper agents?
3. Is the Mafia Messenger multitasking?
4. It still would be easy to infer that an active Mafia Sleeper Agent (the mafia goon equivalent in this game) was eliminated, as only an active Mafia Sleeper Agent would be removed from the game when eliminated.
time will end
User avatar
Cook
Cook
She
Mafia Scum
User avatar
User avatar
Cook
She
Mafia Scum
Mafia Scum
Posts: 2967
Joined: December 5, 2020
Pronoun: She
Location: Stapling Internet Together [89.9%]
Contact:

Post Post #2 (ISO) » Thu Jan 11, 2024 10:09 pm

Post by Cook »

In post 1, TemporalLich wrote: some questions I have about the setup:

1. is the Mafia's win condition the parity win condition (as in, outnumber the town?)
2. Does the Mafia Messenger know the sleeper agents?
3. Is the Mafia Messenger multitasking?
4. It still would be easy to infer that an active Mafia Sleeper Agent (the mafia goon equivalent in this game) was eliminated, as only an active Mafia Sleeper Agent would be removed from the game when eliminated.
1. Yes
2. The Mafia Messenger knows the sleeper agents, and such information is provided to activated sleeper agents when they are activated. (It'd just be posted in the PT or something probably)
3. Currently, yes, the Messenger is multitasking – able to perform one factional kill, activation, and one message all in one night.
4. This is correct and intended design.
Your friendly neighborhood chef and baker. LONG LIVE THE CHEFHAT REBELLION!
Cults With Guns //
"ya true if you don't play mafia you are probably winning" – Alisae

Inventor of 3d20 //
Successful Rebellion Leader//
User avatar
TemporalLich
TemporalLich
Grand Scheme
User avatar
User avatar
TemporalLich
Grand Scheme
Grand Scheme
Posts: 5789
Joined: January 30, 2019
Location: A Lost Timeline

Post Post #3 (ISO) » Thu Jan 11, 2024 10:16 pm

Post by TemporalLich »

fair enough, that would have been what I have assumed

not sure if balanced as this is a pretty unusual setup that relies on being no reveal
time will end
User avatar
DragonEater70
DragonEater70
He/Him
Jack of All Trades
User avatar
User avatar
DragonEater70
He/Him
Jack of All Trades
Jack of All Trades
Posts: 7770
Joined: February 4, 2023
Pronoun: He/Him
Location: UTC+2

Post Post #4 (ISO) » Fri Jan 12, 2024 6:45 am

Post by DragonEater70 »

While this sounds interesting, I have a concern that:
1. It will not be fun to play as sleeper agents
2. You might need to play anti-factional-wincon in order to have fun/win as a sleeper agent.

Because, if I understand, Sleeper Agents are not informed of anything and are yet supposed to try and help scum win, without knowing who scum is. It'd probably be sort of optimal for a sleeper agent to claim Day 1 and get converted, except if two sleeper agents do that then one is screwed over since they are going to be activated to prevent a cross over.
Post Reply

Return to “Open Setup Discussion”