As a mod, and also as a player, I prefer to have a player replace out rather than take a long V/LA (in fact I don't really allow long V/LAs in my games as a mod). However I think I saw somewhere people mentioning they'd rather have a dead slot than a replacement (which to me is weird).
So how do you all feel about this? Is a dead slot better or worse than a replacement?
some people do not rand scum enough and it shows in the thread
retired
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In post 125, DragonEater70 wrote:
As a mod, and also as a player, I prefer to have a player replace out rather than take a long V/LA (in fact I don't really allow long V/LAs in my games as a mod). However I think I saw somewhere people mentioning they'd rather have a dead slot than a replacement (which to me is weird).
So how do you all feel about this? Is a dead slot better or worse than a replacement?
I'd agree with you on both.
A replacement is better than a slot that's on V/LA for like a month and not contributing anything at all.
Dead slots contribute nothing but a replacement could save the slot.
In post 128, DkKoba wrote:
some people do not rand scum enough and it shows in the thread
While I understand that a replacement disadvantages scum, a no-replacement in this situation actually gives scum an unfair advantage because it's practically like getting a free kill (in terms of what percentage of the active voices in the thread are scum).
In post 123, Enchant wrote:
I want to play game, not take naps during it. Waiting night is tedious enough (why won't you catch up at night?)
People who sign up in Large, then say "uh too many posts to catch up" are obviously should be advised against joining large games in first place. There's no shame if you don't want to play large game, but why sign up and then replace out because big game was, uh, big?
Again, you heal symptoms, not core problem, which is human sins.
I don't think having games with too much content to read is specifically endemic to large games. It's endemic to players who post too much and never learn proper signal to noise ratios. Players like this run on the assumption that other players have unlimited time to read posts when they actually don't.
As a mod something like this would definitely be on my table. If players don't know when to stop posting it might just make better sense to create periods of time in a game day where no posting happens.
In the next Mini Normal I mod, I'm going to ban players who have replaced out in the past 2 weeks from signing up. I hope I get reasonable queue times but I don't think I will. Maybe.
In post 123, Enchant wrote:
I want to play game, not take naps during it. Waiting night is tedious enough (why won't you catch up at night?)
People who sign up in Large, then say "uh too many posts to catch up" are obviously should be advised against joining large games in first place. There's no shame if you don't want to play large game, but why sign up and then replace out because big game was, uh, big?
Again, you heal symptoms, not core problem, which is human sins.
I don't think having games with too much content to read is specifically endemic to large games. It's endemic to players who post too much and never learn proper signal to noise ratios. Players like this run on the assumption that other players have unlimited time to read posts when they actually don't.
Pretty much this. It's what made games in the past 5 years of any size so difficult to play. Posting at mach speed is inherently anti-town because you end up burying the important posts and create an easier environment for scum to blend in, on top of making life hard for those who can't be terminally online.
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