[MARATHON] Sequester

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Cook
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[MARATHON] Sequester

Post Post #0 (ISO) » Wed Feb 14, 2024 10:14 am

Post by Cook »

2
Mafia

5
Town


Mafia know each other and have daytalk. Daystart.
Players may either vote to HEAL: Sequester a player or VOTE: Eliminate them. Once a Sequester vote passes once it can never happen again.

Sequestered players, if hammered, are removed from the game as if eliminated but their flip is suppressed. Once the game reaches MeLo or ELo, the Sequestered player is returned to the game.


alternatively willing to make the day 1 vote the sequester vote and the rest normal eliminations

another variation might be to have a mislim that would lose the game instead replace with the sequestered player
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Post Post #1 (ISO) » Wed Feb 14, 2024 11:37 pm

Post by Gypyx »

Game losing lim rule is kinda fucked up since if you sequester a scum we know he's scum, actually nvm works the same for ELo too

it basically makes the sequester vote a vote that gets canceled in case of mislim, idk if that's the intent but i guess it could be cool
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Post Post #2 (ISO) » Thu Mar 07, 2024 2:07 pm

Post by Isis »

Sequestered player disengagement is a major ergo issue I had w undertale setups
"Let us say that you are right and there are two worlds. How much, then, is this 'other world' worth to you? What do you have there that you do not have here? Money? Power? Something worth causing the prince so much pain for?'"
"Well, I..."
"What? Nothing? You would make the prince suffer over... nothing?"
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