15. the mafia has a factional one use ability to sabotage a player’s gun, causing it to backfire and kill them if they shoot it the night they are sabotaged
16: The theme of the game is "Bureaucratic Insanity", with all kills being re-themed to be "Political Enprisonments", and sabotaging a gun being rethemed to "Bribery"
Everyone has a gun that only works on a certain night
most player are vanilla outside of having a gun
There is a wayfarer, it's power is to both track and protect a player of their choice
Seraph Knight is another potential role
There is a role able to see on which night players can use their gun
there will be either a loyal checker or a disloyal checker, it will be either ascetic or Epicurean
The Mafia has a factional 1-shot ability to sabotage a player’s gun, causing it to backfire and kill them if they shoot it the night they are sabotaged
To generate a setup, roll 3D3, this determines what power roles are generated, The Mafia is able to receive the same roles that town can
1 bastard element, no conversions
23 : the checker is the role that is either ascetic or epicurean, decided by rolling a 1d2 for both the loyalness status and the ascetic / epicurean