Logical Idea Mafia

This forum is for discussion related to the game.
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Radical Rat
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Post Post #7 (isolation #0) » Tue Mar 19, 2024 8:27 am

Post by Radical Rat »

Survivor Falsification Enabler


If there are any roles in the game that would cause an investigative role to return an incorrect result (Godfather, Miller, Ninja, etc.), those abilities will only function while you are alive.
After your death, all investigations will be guaranteed to return the correct result for their target.

You win if the game ends while you are alive, regardless of any other factors.


Living Falsification Enablers/Disablers will always take priority over dead Falsification Enablers/Disablers. If there are multiple conflicting Falsification Enablers/Disablers alive, Falsification Enablers will have priority. If there are no living Falsification Enablers/Disablers, only the most recently killed will take effect. For example, if a game has one Falsification Enabler, and one Falsification Disabler, all falsifying roles will function normally until the Falsification Enabler is killed. If the Falsification Disabler is killed afterwards, all falsifying roles will reactivate. If the Disabler is killed first, there will be no change unless the Enabler is later killed, at which point all falsifying roles will be deactivated.
Maybe the real Mafia was the friends we made along the way

Shiny and new GTKAS thread!
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Post Post #8 (isolation #1) » Tue Mar 19, 2024 8:28 am

Post by Radical Rat »

Survivor Falsification Disabler


If there are any roles in the game that would cause an investigative role to return an incorrect result (Godfather, Miller, Ninja, etc.), those abilities will not function while you are alive.
Until your death, all investigations will be guaranteed to return the correct result for their target.

You win if the game ends while you are alive, regardless of any other factors.


Living Falsification Enablers/Disablers will always take priority over dead Falsification Enablers/Disablers. If there are multiple conflicting Falsification Enablers/Disablers alive, Falsification Enablers will have priority. If there are no living Falsification Enablers/Disablers, only the most recently killed will take effect. For example, if a game has one Falsification Enabler, and one Falsification Disabler, all falsifying roles will function normally until the Falsification Enabler is killed. If the Falsification Disabler is killed afterwards, all falsifying roles will reactivate. If the Disabler is killed first, there will be no change unless the Enabler is later killed, at which point all falsifying roles will be deactivated.
Maybe the real Mafia was the friends we made along the way

Shiny and new GTKAS thread!
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Radical Rat
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Post Post #60 (isolation #2) » Thu Mar 28, 2024 2:12 am

Post by Radical Rat »

Serial Killer Setup Reviewer


Before the game begins, you are informed of all roles that exist in the setup, but not who has them. You must decide whether the setup is balanced or unbalanced, and at game start the mod will publicly announce that the setup has been reviewed and found to be either balanced or unbalanced, based on your choice.

Each night, you may target one player and attempt to kill them.

You win if you are alive when all members of the Town and other scum factions are dead, or if nothing could prevent this.
Last edited by Radical Rat on Fri Mar 29, 2024 5:52 pm, edited 1 time in total.
Maybe the real Mafia was the friends we made along the way

Shiny and new GTKAS thread!
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Post Post #91 (isolation #3) » Fri Mar 29, 2024 5:51 pm

Post by Radical Rat »

Werewolf From Another Town


On even nights, you may target another player in the game. You will attempt to kill the target, and anyone else who visits your target that night.

You are aligned with yourself, and will be separate from any other Werewolf faction that may exist in the game. You win if you are alive when all members of the Town and other scum factions are dead, or if nothing could prevent this.
Maybe the real Mafia was the friends we made along the way

Shiny and new GTKAS thread!
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Radical Rat
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Post Post #111 (isolation #4) » Sun Mar 31, 2024 1:28 pm

Post by Radical Rat »

Mafia Jugg-ish-naut


Any killing action you would take cannot be stopped by any other single ability. However, if your kill would be blocked by two or more abilities (such as two Doctors targeting the same player, or you being Roleblocked while attempting to kill a Bulletproof target), it will still fail.

This only applies to abilities that PREVENT a kill, any kind of redirection, including Bodyguards, will function normally.

You are aligned with the Mafia, and win whenever all threats to the Mafia have been eliminated, or nothing could prevent this.
Maybe the real Mafia was the friends we made along the way

Shiny and new GTKAS thread!
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Post Post #152 (isolation #5) » Tue Apr 09, 2024 8:21 am

Post by Radical Rat »

Town Author Cop


Each night, you may target one other living player. You will learn the name of the user who posted the target's role in the Logical Idea Mafia thread.

You are aligned with the Town, and will win when all threats to the Town have been eliminated, or nothing could prevent this.
Maybe the real Mafia was the friends we made along the way

Shiny and new GTKAS thread!
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Radical Rat
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Post Post #164 (isolation #6) » Sat Apr 20, 2024 1:54 pm

Post by Radical Rat »

Town Cereal Killer


You're a really big fan of cereal, and have been known to eat entire boxes in one sitting. This tends to unsettle your neighbors.

You will investigate as if you were a
Serial Killer
to any role that checks alignment.

You are aligned with the Town, and will win when all threats to the Town have been eliminated, or nothing could prevent this.
Maybe the real Mafia was the friends we made along the way

Shiny and new GTKAS thread!
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