Grand Idea Mafia

This forum is for discussion related to the game.
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Gypyx
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Post Post #12675 (ISO) » Thu Mar 28, 2024 6:16 am

Post by Gypyx »

Town 2-shot Radio Decryptor


twice during the game, while hammering someone you may publically state that you chose to
decrypt
, if they were part of any game related PTs, a random message they sent will be published, with any names / things that may refer to someone's name redacted, but other elements public

if they were in multiple PTs, one message from each is published
Last edited by Gypyx on Thu Mar 28, 2024 9:09 pm, edited 1 time in total.
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Post Post #12676 (ISO) » Thu Mar 28, 2024 5:37 pm

Post by SmileyDude1 »

Mafia Outcast


You are not in a PT with your other compatriots and begin the game lacking access to the factional kill ability. You know who the other Mafia are, and they know who you are, but you cannot communicate with them privately.

Should you be the last non-traitor Mafioso left alive, you will be given access to the Mafia PT and the factional kill and will be treated as a full member of the faction for all intents and purposes (e.g if this role and a traitor are the last mafia remaining, this role will become a full mafia member and the traitor will not be endgamed).



In post 12678, Gypyx wrote:
Town 2-shot Radio Decryptor


once during the game, while hammering someone you may publically state that you chose to
decrypt
, if they were part of any game related PTs, a random message they sent will be published, with any names / things that may refer to someone's name redacted, but other elements public

if they were in multiple PTs, one message from each is published
Was this supposed to be 1-shot? The role name and role card seem to be in conflict at the moment.
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Post Post #12677 (ISO) » Thu Mar 28, 2024 5:40 pm

Post by SmileyDude1 »

Werewolf Outcast


You are not in a PT with your other compatriots and begin the game lacking access to the factional kill ability. You know who the other Werewolves are, and they know who you are, but you cannot communicate with them privately.

Should you be the last non-traitor Werewolf left alive, you will be given access to the Werewolf PT and the factional kill and will be treated as a full member of the faction for all intents and purposes (e.g if this role and a traitor are the last werewolves remaining, this role will become a full werewolf member and the traitor will not be endgamed).
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Post Post #12678 (ISO) » Fri Mar 29, 2024 12:59 pm

Post by SmileyDude1 »

Town 2-Shot Game Splitter


Twice a game, at night, you may activate your ability. Upon doing so, you must choose half of the players alive during that night phase rounded up by 1 to be sent to a different gamethread upon next daystart. You may choose yourself with this ability. Those chosen by this ability will be sent to a second gamethread upon next daystart and will not be allowed to post in the original gamethread during that day phase. Respectively those left in the original gamethread will not be allowed to post in the 2nd gamethread during that day phase. Voting will take place as normal (e.g, if a player in thread 1 votes for a player in thread 2 it will count as normal in both threads) unless some other role changes the rules of voting.

Intercommunication between the two gamethreads is to be kept at a minimum. You may discuss events that are going on in the other gamethread, but you will not be allowed to post in the other gamethread nor are you allowed to quote posts from that gamethread. Should the mod deem that this rule is being maliciously broken they may penalize via rendering the offender voteless for the next 48 hours. This penalty does not apply if there are less than 72 hours left to go in an ELO game state.
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Post Post #12679 (ISO) » Fri Mar 29, 2024 1:00 pm

Post by SmileyDude1 »

Mafia 2-Shot Game Splitter


Twice a game, at night, you may activate your ability. Upon doing so, you must choose half of the players alive during that night phase rounded up by 1 to be sent to a different gamethread upon next daystart. You may choose yourself with this ability. Those chosen by this ability will be sent to a second gamethread upon next daystart and will not be allowed to post in the original gamethread during that day phase. Respectively those left in the original gamethread will not be allowed to post in the 2nd gamethread during that day phase. Voting will take place as normal (e.g, if a player in thread 1 votes for a player in thread 2 it will count as normal in both threads) unless some other role changes the rules of voting.

Intercommunication between the two gamethreads is to be kept at a minimum. You may discuss events that are going on in the other gamethread, but you will not be allowed to post in the other gamethread nor are you allowed to quote posts from that gamethread. Should the mod deem that this rule is being maliciously broken they may penalize via rendering the offender voteless for the next 48 hours. This penalty does not apply if there are less than 72 hours left to go in an ELO game state.
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Post Post #12680 (ISO) » Sat Mar 30, 2024 5:30 pm

Post by SmileyDude1 »

Mafia Goon


You have no special abilities.

Your role name is deceptively colored green though, this will be reflected in your flip as well.
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Post Post #12681 (ISO) » Sat Mar 30, 2024 5:31 pm

Post by SmileyDude1 »

Vanilla Townie


You have no special abilities.

Your role name is deceptively colored red though, this will be reflected in your flip as well.
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Post Post #12682 (ISO) » Sat Mar 30, 2024 6:55 pm

Post by SmileyDude1 »

Town Maniac


Each night, you may target a player. Assuming no interference with your action you will kidnap them during the night. You and your target will leave town for the preceding day phase and will be unable to post in the main thread or any PTs during this time. A separate thread will be opened where you and the person you kidnapped will be able to converse until the end of the following night phase at which point they will be released. Upon successfully kidnapping someone, you will need to wait two night phases to pass before you can use this ability again. The person you kidnapped will be considered untargetable until they are released.

Once per game, you may at any time elect to execute your current hostage by PMing the mod with intent to do so. This will unavoidably kill them unless the target is deathproof. Should your target somehow not die (due to being deathproof) you will be refunded your execute ability. Should you kill someone using your execute, the mod will reveal this at the end of the next night phase alongside the other flips. You will regain access to any threads you were in early should you successfully execute, though the main thread will not be informed of this and you may elect to refrain from posting in certain threads if you so wish.
Last edited by SmileyDude1 on Sat Mar 30, 2024 7:02 pm, edited 1 time in total.
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Post Post #12683 (ISO) » Sat Mar 30, 2024 6:56 pm

Post by SmileyDude1 »

Mafia Maniac


Each night, you may target a player. Assuming no interference with your action you will kidnap them during the night. You and your target will leave town for the preceding day phase and will be unable to post in the main thread or any PTs during this time. A separate thread will be opened where you and the person you kidnapped will be able to converse until the end of the following night phase at which point they will be released. Upon successfully kidnapping someone, you will need to wait two night phases to pass before you can use this ability again. The person you kidnapped will be considered untargetable until they are released

Once per game, you may at any time elect to execute your current hostage by PMing the mod with intent to do so. This will unavoidably kill them unless the target is deathproof. Should your target somehow not die (due to being deathproof) you will be refunded your execute ability. Should you kill someone using your execute, the mod will reveal this at the end of the next night phase alongside the other flips. You will regain access to any threads you were in early should you successfully execute, though the main thread will not be informed of this and you may elect to refrain from posting in certain threads if you so wish.
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Post Post #12684 (ISO) » Sun Mar 31, 2024 6:02 am

Post by TemporalLich »

Town Omni-Fruit Vendor


Each night, you may give a player an Omni-Fruit. They will be notified they received an Omni-Fruit and that "it seems as if it can CURE DISEASE".
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Post Post #12685 (ISO) » Sun Mar 31, 2024 5:22 pm

Post by SmileyDude1 »

Town 1-Shot Respected Leader


Once a game at night, you may elect to activate your ability. Upon doing so, you will make it so no wagons may be hammered without you being on them for the following day phase. Your vote does not end the day should the person you voted for be below the majority threshold needed for a lim, but no elimination will be able to go through without you being on it, even if said player rises above the voting threshold to be eliminated while you are not voting them. This ability will have no effect in an ELO gamestate.
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Post Post #12686 (ISO) » Sun Mar 31, 2024 5:24 pm

Post by SmileyDude1 »

Alien 1-Shot Respected Leader


Once a game at night, you may elect to activate your ability. Upon doing so, you will make it so no wagons may be hammered without you being on them for the following day phase. Your vote does not end the day should the person you voted for be below the majority threshold needed for a lim, but no elimination will be able to go through without you being on it, even if said player rises above the voting threshold to be eliminated while you are not voting them. This ability will have no effect in an ELO gamestate.
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Post Post #12687 (ISO) » Sun Mar 31, 2024 9:58 pm

Post by ketchup777 »

Town Pyromaniac


Each night, you may choose to ignite. Assuming no intereference with your action, any player(s) who have been primed by an arsonist on that night or previous nights will burst into flames, killing them instantly.
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Post Post #12688 (ISO) » Sun Mar 31, 2024 10:05 pm

Post by ketchup777 »

Town Informed Faltering Arsonist


Each night, you may choose to prime a player. If that player is ignited, they will die. You do not have the heart to go through with the ignition, though.

You are informed that a
Pyromaniac
exists in the game. This information will be redacted when you flip.

Give a random player the Pyromaniac role in if this is rolled.
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Post Post #12689 (ISO) » Sun Mar 31, 2024 10:08 pm

Post by ketchup777 »

Town Informed Faltering Arsonist


Each night, you may choose to prime a player. If that player is ignited, they will die. You do not have the heart to go through with the ignition, though.

You are informed that a
Firefighter
exists in the game. This information will be redacted when you flip.

If there is no way to ignite primed players, this role functions as a
Named Townie
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Post Post #12690 (ISO) » Sun Mar 31, 2024 10:18 pm

Post by Gypyx »

Mafia Informed Faltering Arsonist


Each night, you may choose to prime a player. If that player is ignited, they will die. You do not have the heart to go through with the ignition, though.

You are informed that a
Firefighter
exists in the game. This information will be redacted when you flip.

Give a random player the Pyromaniac role in if this is rolled.
White Flag : Carebear Edition is in signups ! (9/13) sign up if you want a low pressure, high friendliness game !

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Post Post #12691 (ISO) » Sun Mar 31, 2024 10:21 pm

Post by Gypyx »

Town Master of Information


Each night, you will receive the result of a random investigative ability that was performed that night

Any time during the game, you may choose to create a neighborhood with all players able to perform investigative abilities and you inside, it will be named "The alliance of detectives"
White Flag : Carebear Edition is in signups ! (9/13) sign up if you want a low pressure, high friendliness game !

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Post Post #12692 (ISO) » Mon Apr 01, 2024 5:58 am

Post by TemporalLich »

Town Flavor God


Each night, you may send the moderator a uPick choice and a target. You will perform an ability on that target based on your uPick choice.
time will end
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Post Post #12693 (ISO) » Mon Apr 01, 2024 5:59 am

Post by TemporalLich »

Town Funny Joker


Each night, you may tell a player a joke. If you do so, the moderator will send you and that player a joke of the moderator's choice.
time will end
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Post Post #12694 (ISO) » Mon Apr 01, 2024 2:58 pm

Post by camelCasedSnivy »

Town Storyteller


Each night, the moderator will give you three randomized stories from the most recent MSHSL storytelling selections. You must choose one of the three stories and target a player, depending on your chosen story (like a uPick). Once you have drawn a story, you will never get it again.

You will retain this ability for 3 nights, and if the moderator deems that your performance in this game is excellent, you will get a 4th use.
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Post Post #12695 (ISO) » Tue Apr 02, 2024 5:47 pm

Post by SmileyDude1 »

Town Watercolor Artist


You have a bunch of watercolor paints that you can help color VCs with! Each night, you may target up to 3 players with basic paints or 1 player with rare paint. Assuming no interference with your action, you will paint your targets changing the color of the names on vote counts along with some other effects. These paints are permanent unless their paint color is changed back

You have the following basic paints, these are infinite shot and have no additional effects outside of painting the playername
Black
- Paints the target's name
Black

Pink
- Paints the target's name
Pink

Yellow
- Paints the target's name
Yellow

Cyan
- Paints the target's name
Cyan

Orange
- Paints the target's name
Orange

Lime
- Paints the target's name
Lime

Purple
-Paints the target's name
Purple

White- Paints the target's name
White


You also have the following rare paints, each of which can be used once per game and have additional effects. These effects are permanent unless the color is changed or removed from that player

Suspect Red
- Paints the target's name a menacing
Red
. Cops and Alignment Cops will treat the target as a miller for all intents and purposes, a hated effect will be applied causing said target to take one less vote then normal to eliminate. Hated effect will be removed at ELO game state,

Towny Green
- Paints the target's name a trusted and respected
Green
. Cops and Alignment Cops will treat the target as a Godfather for all intents and purposes. Your target's vote will be given a weight of 2. Vote will revert to normal in ELO game state

P
u
t
r
i
d
P
a
i
n
t
- What is this abomination of a paint color! Paints the target's name
Yucky Green
. The target's vote is considered poisonous. No elimination can go through as long as they are voting said player. They must be off the elimination wagon or it can't go through. This effect will disable in ELO game states.

R
a
i
n
b
o
w
P
a
i
n
t
- Paints the target's name a dazzling
R
a
i
n
b
o
w
color. No one wants to eliminate the rainbow. Grants a 1-Shot diplomat ability. The first time an elimination would go through on said player it will be overwritten and the day will continue afterwards (though said player will be immune from elimination. This effect disables in ELO gamestates.

Invisible Ink
- Paints the target's name in Invisible Ink causing their name to not show up on VCs. Their vote will still count as normal, but it can't be seem on the vote count. The player targeted will be informed of this effect should this occur.
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Post Post #12696 (ISO) » Tue Apr 02, 2024 5:47 pm

Post by SmileyDude1 »

Mafia Watercolor Artist


You have a bunch of watercolor paints that you can help color VCs with! Each night, you may target up to 3 players with basic paints or 1 player with rare paint. Assuming no interference with your action, you will paint your targets changing the color of the names on vote counts along with some other effects. These paints are permanent unless their paint color is changed back

You have the following basic paints, these are infinite shot and have no additional effects outside of painting the playername
Black
- Paints the target's name
Black

Pink
- Paints the target's name
Pink

Yellow
- Paints the target's name
Yellow

Cyan
- Paints the target's name
Cyan

Orange
- Paints the target's name
Orange

Lime
- Paints the target's name
Lime

Purple
-Paints the target's name
Purple

White- Paints the target's name
White


You also have the following rare paints, each of which can be used once per game and have additional effects. These effects are permanent unless the color is changed or removed from that player

Suspect Red
- Paints the target's name a menacing
Red
. Cops and Alignment Cops will treat the target as a miller for all intents and purposes, a hated effect will be applied causing said target to take one less vote then normal to eliminate. Hated effect will be removed at ELO game state,

Towny Green
- Paints the target's name a trusted and respected
Green
. Cops and Alignment Cops will treat the target as a Godfather for all intents and purposes. Your target's vote will be given a weight of 2. Vote will revert to normal in ELO game state

P
u
t
r
i
d
P
a
i
n
t
- What is this abomination of a paint color! Paints the target's name
Yucky Green
. The target's vote is considered poisonous. No elimination can go through as long as they are voting said player. They must be off the elimination wagon or it can't go through. This effect will disable in ELO game states.

R
a
i
n
b
o
w
P
a
i
n
t
- Paints the target's name a dazzling
R
a
i
n
b
o
w
color. No one wants to eliminate the rainbow. Grants a 1-Shot diplomat ability. The first time an elimination would go through on said player it will be overwritten and the day will continue afterwards (though said player will be immune from elimination. This effect disables in ELO gamestates.

Invisible Ink
- Paints the target's name in Invisible Ink causing their name to not show up on VCs. Their vote will still count as normal, but it can't be seem on the vote count. The player targeted will be informed of this effect should this occur.
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Post Post #12697 (ISO) » Tue Apr 02, 2024 6:07 pm

Post by TemporalLich »

LEGACY ROLE: Town Shimmering Fruit Vendor


You give a shimmering fruit dependent on how many role tickets are unchecked.

If no role tickets are checked: Each night, you may give a player a
✧golden shimmering fruit✧
.

A player receiving a
✧golden shimmering fruit✧
will immediately eat it. Those who have eaten a golden shimmering fruit have their name show up as
✧gold with 4-pointed stars around it✧
in votecounts.

If one role ticket is checked: Each night, you may give a player a
✧red shimmering fruit✧
.

A player receiving a
✧red shimmering fruit✧
will immediately eat it. Those who have eaten a red shimmering fruit have their name show up as
✧red with 4-pointed stars around it✧
in votecounts.

If two role tickets are checked: Each night, you may give a player a
✧green shimmering fruit✧
.

A player receiving a
✧green shimmering fruit✧
will immediately eat it. Those who have eaten a green shimmering fruit have their name show up as
✧green with 4-pointed stars around it✧
in votecounts.

If three or four role tickets are checked: Each night, you may give a player a
✧shimmering fruit✧
.

A player receiving a
✧shimmering fruit✧
will immediately eat it. Those who have eaten a shimmering fruit have their name show up as
✧cyan with 4-pointed stars around it✧
in votecounts.

If all five role tickets are checked: Each night, you may give a player a ✧blank shimmering fruit✧.

A player receiving a ✧blank shimmering fruit✧ will immediately eat it. Those who have eaten a blank shimmering fruit have their name show up as ✧the normal text color with 4-pointed stars around it✧ in votecounts.

A role ticket will be checked after a game with this role card is completed until no more role tickets are left: ☐ ☐ ☐ ☐ ☐

Mod Note: Golden shimmering takes precedence over red shimmering, which takes precedence over green shimmering, which takes precedence over regular shimmering, which takes precedence over blank shimmering.




A role card with a legacy mechanic - this role
permanently
changes after it is used.

Character set for role tickets: ☐ ☑ ☒ (an X could be thought of as a negative check or a different type of check)
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Post Post #12698 (ISO) » Tue Apr 02, 2024 6:17 pm

Post by TemporalLich »

Blank Shimmering Fruit Vendor
(alignment up to mod discretion)

Each night, you may give a player a ✧blank shimmering fruit✧.

A player receiving a ✧blank shimmering fruit✧ will immediately eat it. Those who have eaten a blank shimmering fruit have their name show up as ✧the normal text color with 4-pointed stars around it✧ in votecounts.
time will end
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Post Post #12699 (ISO) » Wed Apr 03, 2024 7:38 am

Post by light_ganski »

Town Meat Vendor


Once per night, you may give another player a
piece of meat
.
A work in progress

"The philosophers have hitherto only interpreted the world, in various ways; the point, however, is to change it".
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