Logical Idea Mafia

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Post Post #50 (ISO) » Tue Mar 26, 2024 5:22 pm

Post by SmileyDude1 »

Town Novice Dayvig


Once each day, after the first day phase, you may elect to shoot a player during the day, killing them if they weren't protected. Type a bolded
Shoot: Playername
to utilize your dayvig shots.
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Post Post #51 (ISO) » Wed Mar 27, 2024 3:32 pm

Post by biancospino »

SerialKiller BlueMage


Each Night, in addition to your factional kill, you may target a player. For any non-killing action targeting you, you will perform a copy of that action on your target.
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Post Post #52 (ISO) » Wed Mar 27, 2024 4:29 pm

Post by SmileyDude1 »

Town Mystical Cleric


You have access to the following basic healing abilities that you may use simultaneously each night phase.

Healing Palm
- Each night, you may target a player. Assuming no interference with your action, you will give them a mystical healing palm. This will passively protect them from attacking actions that target them during the daytime. The first time they are attacked by an action during the day, this palm will heal them protecting them from said action. These cannot be stacked upon a single player though they may be targeted again with this ability after their original palm triggers.

Healing Ray
- Each night, you may target a player with this ability. Assuming no interference with your action, you will protect your target from a single killing action that targeted them that night. This ability requires high concentration to utilize. As such this ability will fail if you were targeted by any other action during the night.
--
In addition you have the following additional one-shot enhancements to your healing ray that you may use over the course of the game

Field of Healing
- Once a game, you may enhance your healing ray to target up to 3 players at once using this ability. Your action will still fail if your focus is shaken by being targeted by another action.

Spiritual Healing
- Once a game, you may use your spiritual healing instead of your healing ray to protect your target from a single kill that targeted them this night. This does not require focus to perform and will still work even if you are targeted by a night action that night. In addition the mystical healing will make the target's next action they perform Strong-Willed. Your target will be informed of their Strong-Willed status if successful.

Impenetrable Barrier
-Once a game, you may cast an impenetrable barrier on your target for the night instead of using your healing ray. This requires focus to perform and will fail should you be targeted by a night action that night. This barrier will render your target deathproof for that night, causing even otherwise unstoppable killing actions (e.g juggernaut, etc.) to fail as well as overriding macho modifiers. Healing Palm may not be used in conjunction with this enhancement.
Last edited by SmileyDude1 on Thu Mar 28, 2024 5:15 pm, edited 1 time in total.
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Post Post #53 (ISO) » Wed Mar 27, 2024 4:29 pm

Post by SmileyDude1 »

Town Odd-Night Bulletproof


You are passively protected from all killing actions that target you during odd-numbered nights.
Last edited by SmileyDude1 on Wed Mar 27, 2024 4:36 pm, edited 1 time in total.
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Post Post #54 (ISO) » Wed Mar 27, 2024 4:30 pm

Post by SmileyDude1 »

Town Indecisive 3-Shot Doctor


Three times a game at night, you may target a player. Assuming no interference with your action, you will protect them from a single killing action that targets them during the night. You may not target the same player two nights in a row.
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Post Post #55 (ISO) » Wed Mar 27, 2024 4:47 pm

Post by SmileyDude1 »

Vanilla Townie
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Post Post #56 (ISO) » Wed Mar 27, 2024 4:49 pm

Post by SmileyDude1 »

Mafia 2-Shot Commuter


Twice a game at night, you may elect to commute out of town. Upon doing so, you will be considered untargetable, causing all actions that targeted you during that night to fail. You may not commit the factional kill while commuting.
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Post Post #57 (ISO) » Wed Mar 27, 2024 4:51 pm

Post by SmileyDude1 »

Werewolf Odd-Night Bulletproof


You are passively protected from all killing actions that target you during odd-numbered nights.
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Post Post #58 (ISO) » Wed Mar 27, 2024 4:56 pm

Post by TemporalLich »

Town 2-shot Role Cop


Twice in the game during night, you may learn a player's role.
time will end
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Post Post #59 (ISO) » Wed Mar 27, 2024 4:56 pm

Post by TemporalLich »

Town 2-shot Alignment Cop


Twice in the game during night, you may learn a player's alignment.
time will end
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Post Post #60 (ISO) » Thu Mar 28, 2024 2:12 am

Post by Radical Rat »

Serial Killer Setup Reviewer


Before the game begins, you are informed of all roles that exist in the setup, but not who has them. You must decide whether the setup is balanced or unbalanced, and at game start the mod will publicly announce that the setup has been reviewed and found to be either balanced or unbalanced, based on your choice.

Each night, you may target one player and attempt to kill them.

You win if you are alive when all members of the Town and other scum factions are dead, or if nothing could prevent this.
Last edited by Radical Rat on Fri Mar 29, 2024 5:52 pm, edited 1 time in total.
Maybe the real Mafia was the friends we made along the way

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Post Post #61 (ISO) » Thu Mar 28, 2024 7:03 am

Post by TemporalLich »

Town Peaceful Archon


If you die for any reason, nobody dies the next Night.
time will end
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Post Post #62 (ISO) » Thu Mar 28, 2024 7:04 am

Post by TemporalLich »

Werewolf Racketeer


You may rolestop the target of your factional kill.
time will end
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Post Post #63 (ISO) » Thu Mar 28, 2024 3:55 pm

Post by SmileyDude1 »

Town Even-Night Cop


During even-numbered night phases, you may target a player. Assuming no interference with your learn whether your target is
town
or
not town
.
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Post Post #64 (ISO) » Thu Mar 28, 2024 4:02 pm

Post by SmileyDude1 »

Town Miller


You will passively investigate as
not town
to cop roles and as a member of a random scum faction (
Mafia
,
Werewolf
, or
Shadow Assassin
) to alignment cop roles.
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Post Post #65 (ISO) » Thu Mar 28, 2024 4:32 pm

Post by SmileyDude1 »

Vanilla Townie
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Post Post #66 (ISO) » Thu Mar 28, 2024 4:37 pm

Post by SmileyDude1 »

Town 3-Shot Recharged Self-Help Expert


Three times a game at night, you may target a player. Assuming no interference with your action, you will give your target a one-use ability to self target with their night action if they so choose. Should your action fail for any reason you will be given your shot back, you will be informed should this occur.
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Post Post #67 (ISO) » Thu Mar 28, 2024 4:41 pm

Post by SmileyDude1 »

Town Fighter


You won't go down without a fight. Should you die to being targeted by a killing action, you will maim your assailants on your way out, causing them to be unable to act during the following night phase. Players will be informed should they be maimed.
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Post Post #68 (ISO) » Thu Mar 28, 2024 4:57 pm

Post by SmileyDude1 »

Shadow Assassin 1-Shot Hitman


Once a game during the day you may elect to assassinate someone during the day by privately messaging the mod with intent to do so. For all intents and purposes this is considered a factional kill action for the purposes of the Stealth Level system.

glossary of terms:
Last edited by SmileyDude1 on Thu Mar 28, 2024 5:50 pm, edited 1 time in total.
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Post Post #69 (ISO) » Thu Mar 28, 2024 5:07 pm

Post by SmileyDude1 »

Shadow Assassin Eluder


You have the following abilities.

Shadow Cloak
- At your stealthiest, no one can hope to land a hit on you. While at Stealth level 3, you are passively considered untargetable to killing actions. Killing actions that target you while in Stealth Level 3 will always fail

Shadow Slink
- You have the ability to vanish into the shadows in a pinch. Each night, you may elect to activate this ability. Upon doing so, you will become ascetic, that is immune to all non-killing actions that target you, for that night. While at Stealth Level 3, this ability may be used in consecutive nights without cooldown. At Stealth Level 2, you will need to wait a night phase for this ability to recharge after use before you may use it again. This ability will be disabled at Stealth Level 1 and below.

glossary of terms:
Last edited by SmileyDude1 on Thu Mar 28, 2024 5:45 pm, edited 1 time in total.
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Post Post #70 (ISO) » Thu Mar 28, 2024 5:08 pm

Post by SmileyDude1 »

Shadow Assassin Goon


You have no special abilities

glossary of terms:
Last edited by SmileyDude1 on Thu Mar 28, 2024 5:16 pm, edited 2 times in total.
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Post Post #71 (ISO) » Thu Mar 28, 2024 5:10 pm

Post by SmileyDude1 »

Town Tracker


Each night, you may target a player. Assuming no interference with your action, you will learn who your targeted visited that night.
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Post Post #72 (ISO) » Thu Mar 28, 2024 5:13 pm

Post by SmileyDude1 »

Town Macho Watcher


Each night, you may target a player. Assuming no interference with your action, you will learn who else targeted your target that night. Should your action be blocked, you will receive no result.

You can't be protected from killing actions that successfully target you.
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Post Post #73 (ISO) » Thu Mar 28, 2024 5:14 pm

Post by SmileyDude1 »

Raspberry Townie


You have no special abilities and are considered a vanilla for all abilities that check for it. You are
Raspberry
flavored though, so that's cool.
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Post Post #74 (ISO) » Thu Mar 28, 2024 5:25 pm

Post by SmileyDude1 »

Town 1-Shot Rolestopper


Once a game at night, you may target a player. Assuming no interference with your action, you will rolestop your target causing all other actions targeting them to fail.
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