Logical Idea Mafia

This forum is for discussion related to the game.
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Post Post #75 (ISO) » Thu Mar 28, 2024 5:26 pm

Post by SmileyDude1 »

Coconut Townie


You have no special abilities and are considered a vanilla for all abilities that check for it. You are
Coconut
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Post Post #76 (ISO) » Thu Mar 28, 2024 5:36 pm

Post by TemporalLich »

Reroll but make the role Town-aligned


Reroll, but change the role's alignment to
Town
.

If the resulting role doesn't make sense as Town (this includes roles that can't be Town such as the Hypogean, and roles that modify factional abilities such as the Enforcer), you are a
Vanilla Townie
.




Trying to make a town-aligned reroll in this setup to avoid role cops getting unintended guilties
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Post Post #77 (ISO) » Thu Mar 28, 2024 5:40 pm

Post by TemporalLich »

Bulletproof Survivor Hypogean


You are immune to kill actions.

You are in a PT with other Hypogeans, who are confirmed to not be Town-aligned.

Mod Note: Mason Feasibility Clause applies to this role - Add "Hypogean" to another random non-Town-aligned player's role if any Hypogean was generated.
time will end
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Post Post #78 (ISO) » Thu Mar 28, 2024 5:51 pm

Post by TemporalLich »

Reroll but make the role
Mafia
or
Werewolf
-aligned


Roll a d2 to determine if this role is
Reroll but make the role Mafia-aligned
(Result of 1) or
Reroll but make the role Werewolf-aligned
(Result of 2).

If the role is
Reroll but make the role Mafia-aligned
:

Reroll, but change the role's alignment to
Mafia
.

If the resulting role doesn't make sense as Mafia (this includes roles that can't be Mafia such as the Mason, and roles that modify non-standard factional abilities such as the Shrouder), you are a
Mafia Goon
.

If the role is
Reroll but make the role Werewolf-aligned
:

Reroll, but change the role's alignment to
Werewolf
.

If the resulting role doesn't make sense as Werewolf (this includes roles that can't be Werewolf such as the Monk, and roles that modify non-standard factional abilities such as the Shrouder), you are a
Werewolf
.




Trying to make a scum-aligned reroll in this setup to avoid role cops getting unintended clears
time will end
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Post Post #79 (ISO) » Fri Mar 29, 2024 11:49 am

Post by SmileyDude1 »

Town Pyromancer


You have access to the following day ability that you may use each day phase.

Fireball
- Each day, you may burn someone's vote by typing
Burn: Playername
publicly in main thread. Their vote will be weighted as 0 for the rest of the day phase. Upon successfully targeting someone they may not be targeted by this ability again for the next 2 day phases. This may not be used while in ELO

You also have access to the following 1-shot night abilities that you may use over the course of the game. Only one can be used per night.

Inferno
- Once a game, you may target a player. Assuming no interference with your action, you will attempt to burn them with inferno, killing them if they were not protected and causing anyone who visited your target that night to be roleblocked the following night.

Sunfire
- Once a game you may elect to activate this ability for that night. Should you be killed while this ability is active, the following night phase will be replaced by a prolonged
sunset phase
. During sunset all PTs will be locked, and the main thread will remain open for discussion until the next day phase. Actions during this time will need to be privately submitted to the mod for cases for the sake of resolution. Should this ability trigger, players will be notified at the beginning of the day, that a
sunset phase
will occur after the end of this day phase, both publicly and in all PTs.
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Post Post #80 (ISO) » Fri Mar 29, 2024 11:51 am

Post by SmileyDude1 »

Mafia 2-Shot Crony


Twice a game during the night, if you are not the player performing the factional kill you may utilize your ability. Assuming no interference with your action, upon doing so you will visit the target of the factional kill alongside the player who is committing said factional kill. Should the original factional kill fail to kill the target for any reason, you will attempt to shoot the target again, killing them if they were not protected.
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Post Post #81 (ISO) » Fri Mar 29, 2024 11:59 am

Post by SmileyDude1 »

Mafia Disguiser


Each night, you may target a player. Assuming no interference with your action, you will disguise them as a role of your choice from this thread. This will cause any role-investigative abilities that check this person to gather the same result as the role you disguised them as during that night. For example, if you target a player and "disguise them as a roleblocker", they will show up as a roleblocker to any rolecop abilities that checked them that night, even if they were actually a different role.

As you are a master of disguise, you also wear a disguise to trick rolecops. At any time, you may PM the mod a disguise you wish to wear and you will passively register as that role to role-investigative roles that target you. You may change your disguise at any time.
Last edited by SmileyDude1 on Fri Mar 29, 2024 1:42 pm, edited 1 time in total.
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Post Post #82 (ISO) » Fri Mar 29, 2024 12:10 pm

Post by SmileyDude1 »

Mafia JOAT (Juggernaut,Ninja, Escapist)


You have the following 1-shot night abilities that you may use over the course of the game. Only one can be used per night.

Juggernaut
- Once per game, if performing the factional kill action, you may use this ability. Upon doing so, the factional kill will be made unstoppable this night phase and you will kill your target bypassing all protection.

Ninja
- Once per game, if performing the factional kill action, you may use this ability. Upon doing so, the factional kill will be considered to be invisible to action-investigative roles this night phase. Such roles will gather results as if your action had not occurred.

Escapist
- Once per game, if performing the factional kill action, you may use this ability. Upon doing so, you will commute while committing the factional kill, rendering yourself untargetable during that night phase. Any action that targets you the night you activate this ability will fail.
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Post Post #83 (ISO) » Fri Mar 29, 2024 12:15 pm

Post by SmileyDude1 »

Reroll but make the role Shadow Assassin-aligned


Reroll, but change the role's alignment to
Shadow Assassin
.

If the resulting role doesn't make sense as Shadow Assassin (this includes roles that can't be Shadow Assassin such as the High Advisor), you are a
Shadow Assassin Goon
.

glossary of terms:




Reroll counterpart for Shadow Assassins
Last edited by SmileyDude1 on Sun Mar 31, 2024 11:15 am, edited 1 time in total.
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Post Post #84 (ISO) » Fri Mar 29, 2024 12:31 pm

Post by SmileyDude1 »

Werewolf Scratcher


You elect to forgo guns when committing the factional kill in favor of your vicious claws. You will passively show as
not having a gun
to gunsmiths.

Due to your claws, you are a formidable adversary. You will maim anyone who visits the same target as you or attempts to attack you during the night. Those maimed will be unable to act during the following night phase. Players will be informed should they be maimed.

Each night, you may target a player. Assuming no interference with your action, you will scratch against your target's house. Causing them to be roleblocked and rolestopped due to the noise. All actions your target performs and all actions that target your target will fail.
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Post Post #85 (ISO) » Fri Mar 29, 2024 12:33 pm

Post by SmileyDude1 »

Werewolf Universal Backup


You will inherit the role of the first non-vanilla
Werewolf
to die.
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Post Post #86 (ISO) » Fri Mar 29, 2024 12:41 pm

Post by SmileyDude1 »

Dire Wolf


Each night, you may target a player. Assuming no interference with your action, you will mark your target with your claws. You may not mark and commit the factional kill in the same night. Players will not be informed that they were marked, but it will be publicly announced when more than 2 living players have been marked in the main thread.

Once a game at night, you may elect to go on rampage replacing the factional kill ability for that night. Upon doing so, you will juggernaut kill all of the players you have marked, killing them through all protection unless they are deathproof or untargetable.
Last edited by SmileyDude1 on Sat Mar 30, 2024 1:04 am, edited 5 times in total.
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Post Post #87 (ISO) » Fri Mar 29, 2024 12:43 pm

Post by SmileyDude1 »

Shadow Assassin Odd-Night Rolecop


During odd-numbered night phases, you may target a player. Assuming no interference with your action, you will learn your target's role. Should this action be blocked you will receive no result.

glossary of terms:
Last edited by SmileyDude1 on Sun Mar 31, 2024 11:14 am, edited 1 time in total.
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Post Post #88 (ISO) » Fri Mar 29, 2024 12:49 pm

Post by SmileyDude1 »

Shadow Assassin Reckless Juggernaut


Due to being reckless, when at Stealth Level 1 or below, you will gain access to your juggernaut ability. Upon this occurring, when you commit the factional killing action, it will be considered unstoppable killing through all protection.

Should this role be rerolled as a different scum alignment than Shadow Assassin, the reckless modifier on this role will be swapped out for an odd-night modifier instead.

glossary of terms:
Last edited by SmileyDude1 on Sun Mar 31, 2024 11:14 am, edited 1 time in total.
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Post Post #89 (ISO) » Fri Mar 29, 2024 12:51 pm

Post by SmileyDude1 »

Shadow Assassin 2-Shot Rolestopper


Twice a game at night, you may target a player. Assuming no interference with your action, you will rolestop your target, causing all other actions that target them that night to fail.

glossary of terms:
Last edited by SmileyDude1 on Sun Mar 31, 2024 11:13 am, edited 1 time in total.
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Post Post #90 (ISO) » Fri Mar 29, 2024 12:54 pm

Post by SmileyDude1 »

Peach Townie


You have no special abilities and are considered a vanilla for all abilities that check for it. You are
Peach
flavored though, so that's cool.
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Post Post #91 (ISO) » Fri Mar 29, 2024 5:51 pm

Post by Radical Rat »

Werewolf From Another Town


On even nights, you may target another player in the game. You will attempt to kill the target, and anyone else who visits your target that night.

You are aligned with yourself, and will be separate from any other Werewolf faction that may exist in the game. You win if you are alive when all members of the Town and other scum factions are dead, or if nothing could prevent this.
Maybe the real Mafia was the friends we made along the way

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Post Post #92 (ISO) » Sat Mar 30, 2024 12:14 pm

Post by SmileyDude1 »

Town Loyal Cop


Each night, you may target a player. Assuming no interference with your action, you will learn if your target is aligned with
town
or
not town
. Should this action be blocked, you will receive no result. This action will fail if used on someone who is not aligned with you.
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Post Post #93 (ISO) » Sat Mar 30, 2024 12:17 pm

Post by SmileyDude1 »

Town 1-Shot Roleblocker


Once a game at night, you may target a player. Assuming no interference with your action, you will roleblock your target causing all actions they perform to fail.
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Post Post #94 (ISO) » Sat Mar 30, 2024 12:34 pm

Post by SmileyDude1 »

Town 1-Shot Influencer


Once a game at night, you may elect to use your power as an influencer to enforce a popularity contest during the following day phase. This action will go through even if you die during the night of activation.

The Popularity contest will cause the elimination to function differently for that particular phase. Instead of eliminating players via majority vote as normal, the elimination will be decided by process of elimination with players voting to make other players immune to elimination by plurality vote until only one player remains who will be eliminated.

Players will vote for who they would like to save as normal and may not vote themselves during the popularity contest. Every 60 hours, the player who has the most votes will be made immune to elimination for the rest of the phase. Ties will be resolved first by the votes of those already saved and then by wagon seniority. Alternatively if the majority of living players vote to save someone, they will be immediately saved early and deadline will reset. Votes will reset and this process will repeat until one player is remaining who will then be eliminated.

Should there be more than 10 players alive in the game upon this ability being activated, the top 2 players with the most votes will be made immune instead of top 1. If more than 17 players are alive in the game upon this ability being activated, the top 3 players with the most votes will be made immune instead of top 2.

It will be announced at the beginning of the day if popularity contest rules are in play.
Last edited by SmileyDude1 on Sat Mar 30, 2024 4:22 pm, edited 1 time in total.
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Post Post #95 (ISO) » Sat Mar 30, 2024 12:35 pm

Post by SmileyDude1 »

Lime Mafia Goon


You have no special abilities and are considered a vanilla for all abilities that check for it. You are
Lime
flavored though, so that's cool.
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Post Post #96 (ISO) » Sat Mar 30, 2024 2:21 pm

Post by ketchup777 »

Town Lazy Rolecop


Each night, if more than one anti-town player are alive going into the night, you may target a player. Assuming no interference with your action, you will learn that player‘s role (but not alignment)
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Post Post #97 (ISO) » Sat Mar 30, 2024 6:05 pm

Post by SmileyDude1 »

Survivor JOAT (Activated Ascetic, Activated Bulletproof, Commuter, Activated Ashamed Defender)


You win if you are alive when the game ends.

You have the following 1-Shot abilities you may use over the course of the game

Activated Ascetic
- Once a game, you may activate this ability. Upon doing so, you will become ascetic for the night causing all non-killing actions that target you to fail.

Activated Bulletproof
- Once a game, you may activate this ability. Upon doing so, you will become bulletproof for the night, surving all killing actions that successfully target you that night.

Commuter
- Once a game, you may commute out of town for the night, becoming untargetable to all actions. Any action that targets you that night will fail.

Activated Ashamed Defender
- Once a game, you may activate this ability. Upon doing so you will defend for the night. Any violent visitors to you (i.e those targeting you with killing actions) will be killed, and any non-violent visitors to you will be maimed causing them to be unable to act the following night. You will gain defense against basic attacks while defending, such attacks cannot kill you (though juggernaut and ninja killing actions will still work). If no one targets you on the night you use this ability, you will be ashamed of your cowardice and will unavoidably die.
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Post Post #98 (ISO) » Sat Mar 30, 2024 6:40 pm

Post by SmileyDude1 »

Jewel Stealer


You are looking in search of three precious jewels that were stolen by other players in the game. You do not know the identity of the players who stole them. You win and exit the game when all three of the jewels are in your possession. At the start of the game, three players will be chosen at random to receive the
Amethyst of Wisdom
,
Diamond of Courage
, and the
Ruby of Power
. The fact they received this jewel will be mentioned within their role PM as well as it's power-enabling properties.

You have the following special abilities multiple of which may be used in the same night phase.

Pickpocket
- Each night, you may target a player. Assuming no interference with your action, if they have a jewel of power, you will steal it from them. This action bypasses ascetic modifiers, though it can still be blocked by blocking actions. If you target a non-jewel wielder with this ability, they will be informed of your role's existence and of the fact they were targeted by this role, though your identity will not be revealed. Wielders will be informed should their jewel be stolen using this ability.

Screening
-Each night, you may target a player. Assuming no interference with your action, you will learn if your target holds a jewel of power. This action bypasses ascetic modifiers, though it can still be blocked by blocking actions. This may not be used in the same night as power scouting

Power Scouting
- Each night, you may target a player. Assuming no interference with your action, you will watch your target learning if your target was targeted by any wielders of a jewel of power. You will also learn if they were targeted by multiple jewels of power, as well as which jewel they were targeted by (e.g if the wielder of the ruby and the amethyst both target your target, you will be informed that both of those jewels targeted your target), though you won't learn the identity of the player who targeted them. This action bypasses ascetic modifiers, though it can still be blocked by blocking actions. This may not be used in the same night as Screening.

You can regain your jewels by successfully using pickpocket on the jewel wielders or if the jewel wielders are eliminated or killed during the night. Your jewels are power-enabling for their previous wielders. Should you win by retrieving all jewels, you will exit the game taking the powerbearing jewels with you and vanillaizing the previous holders as a result. This effect will not occur unless you win and exit the game. Should you die for any reason, the previous jewel holders will regain possession of the jewel.
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Post Post #99 (ISO) » Sat Mar 30, 2024 6:42 pm

Post by SmileyDude1 »

Town 1-Shot Bulletproof Mason


You will passively survive the first killing action that successfully targets you.

You are in a Mason PT with other players who are confirmed to not be
mafia
aligned. You may speak with them during the specified times (by default all times unless another role says otherwise) as long as you are alive.

Mod Note: Mason Feasibility Clause applies to this role - Add "Mason" to another random Non-Mafia aligned player's role if any Mason was generated.
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