Grand Idea Mafia

This forum is for discussion related to the game.
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Post Post #12697 (isolation #1400) » Tue Apr 02, 2024 6:07 pm

Post by TemporalLich »

LEGACY ROLE: Town Shimmering Fruit Vendor


You give a shimmering fruit dependent on how many role tickets are unchecked.

If no role tickets are checked: Each night, you may give a player a
✧golden shimmering fruit✧
.

A player receiving a
✧golden shimmering fruit✧
will immediately eat it. Those who have eaten a golden shimmering fruit have their name show up as
✧gold with 4-pointed stars around it✧
in votecounts.

If one role ticket is checked: Each night, you may give a player a
✧red shimmering fruit✧
.

A player receiving a
✧red shimmering fruit✧
will immediately eat it. Those who have eaten a red shimmering fruit have their name show up as
✧red with 4-pointed stars around it✧
in votecounts.

If two role tickets are checked: Each night, you may give a player a
✧green shimmering fruit✧
.

A player receiving a
✧green shimmering fruit✧
will immediately eat it. Those who have eaten a green shimmering fruit have their name show up as
✧green with 4-pointed stars around it✧
in votecounts.

If three or four role tickets are checked: Each night, you may give a player a
✧shimmering fruit✧
.

A player receiving a
✧shimmering fruit✧
will immediately eat it. Those who have eaten a shimmering fruit have their name show up as
✧cyan with 4-pointed stars around it✧
in votecounts.

If all five role tickets are checked: Each night, you may give a player a ✧blank shimmering fruit✧.

A player receiving a ✧blank shimmering fruit✧ will immediately eat it. Those who have eaten a blank shimmering fruit have their name show up as ✧the normal text color with 4-pointed stars around it✧ in votecounts.

A role ticket will be checked after a game with this role card is completed until no more role tickets are left: ☐ ☐ ☐ ☐ ☐

Mod Note: Golden shimmering takes precedence over red shimmering, which takes precedence over green shimmering, which takes precedence over regular shimmering, which takes precedence over blank shimmering.




A role card with a legacy mechanic - this role
permanently
changes after it is used.

Character set for role tickets: ☐ ☑ ☒ (an X could be thought of as a negative check or a different type of check)
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Post Post #12698 (isolation #1401) » Tue Apr 02, 2024 6:17 pm

Post by TemporalLich »

Blank Shimmering Fruit Vendor
(alignment up to mod discretion)

Each night, you may give a player a ✧blank shimmering fruit✧.

A player receiving a ✧blank shimmering fruit✧ will immediately eat it. Those who have eaten a blank shimmering fruit have their name show up as ✧the normal text color with 4-pointed stars around it✧ in votecounts.
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Post Post #12701 (isolation #1402) » Wed Apr 03, 2024 7:58 am

Post by TemporalLich »

Town Page Second Cop


Each night, you may learn if a player has a Grand Idea Mafia role that comes from a page second post or not.

A page second is a post after a pagetop, like this post
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Post Post #12728 (isolation #1403) » Sun Apr 14, 2024 6:30 am

Post by TemporalLich »

Security Crystal
(alignment up to mod discretion)

All players charged with mysterious energy have a Security Guard (You may target a player. That player will learn whoever else targeted them.) action. Players charged with mysterious energy will be informed they gained a Security Guard ability, and players that lose mysterious energy charge will be informed they lost their gained Security Guard ability.
Last edited by TemporalLich on Sun Apr 14, 2024 6:35 am, edited 1 time in total.
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Post Post #12729 (isolation #1404) » Sun Apr 14, 2024 6:33 am

Post by TemporalLich »

Calming Crystal
(alignment up to mod discretion)

All players charged with mysterious energy have a Mediator (You may target two players to prevent them from targeting each other the next Night. The targets are informed that they were mediated and who they can't target.) action. Players charged with mysterious energy will be informed they gained a Mediator ability, and players that lose mysterious energy charge will be informed they lost their gained Mediator ability.
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Post Post #12730 (isolation #1405) » Sun Apr 14, 2024 6:39 am

Post by TemporalLich »

Enigmatic Eidolon
(alignment up to mod discretion)

If you are not charged with a mysterious energy, you may attempt to kill a player and gain a random invention (rolled from the GIM thread until you get an active ability). You will be charged with a mysterious energy after this.

Mod Note: Mysterious energy is mysterious, it will have a subtle effect. Mysterious energy is a lingering effect that lasts indefinitely. Mod Discretion applies on mysterious energy's effect.
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Post Post #12732 (isolation #1406) » Sun Apr 14, 2024 11:22 am

Post by TemporalLich »

Town Anti-Fruit Vendor


Each night, you may give a player an anti-fruit. They will be notified they received an anti-fruit.

If a player with a fruit receives an anti-fruit, or a player with an anti-fruit receives a fruit, a fruit annihilation happens. Fruit annihilation is announced in the game thread, the fruit and anti-fruit involved in the fruit annihilation are destroyed, and both the player with the fruit (or anti-fruit) and the player who tried to give the anti-fruit (or fruit) will receive a photon fruit. Only generic fruit can interact in this way, special fruit such as Sticky Fruit and Omni-Fruit don't interact with anti-fruit in this way.

If a Fruit Vendor and an Anti-Fruit Vendor targets the same player on the same night, a fruit annihilation happens as well, though the Fruit Vendor and Anti-Fruit Vendor will each receive a photon fruit.

Photon fruit has mysterious properties. Photon fruit can be passed to another player during the night, and a player with photon fruit is charged with a mysterious energy.

Mod Note: Mysterious energy is mysterious, it will have a subtle effect. Mysterious energy is a lingering effect that lasts indefinitely. Mod Discretion applies on mysterious energy's effect.
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Post Post #12739 (isolation #1407) » Mon Apr 15, 2024 8:12 am

Post by TemporalLich »

Town 1-shot Combined Mysterious Conduit Kingmaker


Once in the game during Night, you may target a player to charge them with a mysterious energy and make them a King the next Day. A King may post
EXECUTE: {player}
to force that player to be eliminated that Day.

Mod Note: This role charges someone with a mysterious energy indefinitely. (Roles like Mysterious Eidolon can lose mysterious energy charge)

Mysterious energy is mysterious, it will have a subtle effect. Mysterious energy is a lingering effect that lasts indefinitely. Mod Discretion applies on mysterious energy's effect.




In post 12736, SmileyDude1 wrote:
Town Twilight-Inducing 1-shot Kingmaker


Once a game during the day, you may privately PM the mod the name of a player in the game. Upon doing so that player will be immediately eliminated and the day will end as soon as the mod is able to process this action. The day will then go into a 24-hour twilight phase where discussion may be had before going into night phase. The mod will not publicly flip the eliminated player's role until the beginning of night phase.

This ability may not be used should the game be in ELO.
This role would be referred to as a
Twilight-Inducing 1-shot King


A King is a role capable of unilaterally deciding the elimination, a Kingmaker is a role capable of granting someone the ability to act as a King the next Day.

Also,
Fast Twilight
should be a thing (where every player, including the one eliminated but still able to post, can agree to end Twilight early) in case Twilight phases are granted by roles.
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Post Post #12741 (isolation #1408) » Mon Apr 15, 2024 5:09 pm

Post by TemporalLich »

Town Universal Finder Secret Cache


When you die, all groupscum factions each gain a 1-shot Universal Finder (You may choose a role and learn if a player is the role you chose or not.) invention.

This role is considered to be an
Outsider
to any roles that care about
Outsiders
as opposed to
Townsfolk
.
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Post Post #12742 (isolation #1409) » Mon Apr 15, 2024 5:14 pm

Post by TemporalLich »

Town Comedy Show


Each day, if the moderator deems you to have been the funniest player that day, you gain a random invention (rolled from the Grand Idea Mafia thread until you get an active ability).

This role is considered to be an
Outsider
to any roles that care about
Outsiders
as opposed to
Townsfolk
.
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Post Post #12743 (isolation #1410) » Mon Apr 15, 2024 5:17 pm

Post by TemporalLich »

Town Extra Outsider


One
Townsfolk
has this ability text appended to their role: "This role is considered to be an
Outsider
to any roles that care about
Outsiders
as opposed to
Townsfolk
."

This role is considered to be an
Outsider
to any roles that care about
Outsiders
as opposed to
Townsfolk
.

Mod Note: The ability text added by this role makes the player an Outsider instead of a Townsfolk.

Townsfolk are Town-aligned players with roles that are considered to be positive utility for town (mod discretion on what is considered positive utility), or Town-aligned players with roles with no special abilities (including Vanilla Townies).

Outsiders are Town-aligned players with roles that are considered to be negative utility for town (mod discretion on what is considered negative utility), or benign third-parties with any role.
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Post Post #12747 (isolation #1411) » Tue Apr 16, 2024 6:56 am

Post by TemporalLich »

Town Faerie of the Outside


All
Outsiders
have the Enchanted Fae Bauble, a mysterious artifact of the fae world.

This role is considered to be an
Outsider
to any roles that care about
Outsiders
as opposed to
Townsfolk
.
(This means you have the Enchanted Fae Bauble as well.)


Mod Note: The Enchanted Fae Bauble is a mysterious item with a mysterious ability that may be active and single target, active and zero target, and/or passive. The Enchanted Fae Bauble may be used as a single target item even if it has no active effect, and it will only visit if it actually wants to visit.

Outsiders are Town-aligned players with roles that are considered to be negative utility for town (mod discretion on what is considered negative utility), or benign third-parties with any role.





There should be more roles that interact with
Townsfolk
and
Outsiders
.

Townsfolk
are
Town
-aligned players with a positive utility role or a role with no special abilities.

Outsiders
are
Town
-aligned players with a negative utility role, or
benign third-parties
with any role.

Please note that the "This role is considered to be an
Outsider
to any roles that care about
Outsiders
as opposed to
Townsfolk
." ability text only applies if the role is
Town
-aligned and is intended to show the role counts as an
Outsider
if
Town
-aligned. A
Mafia Faerie of the Outside
would not be an
Outsider
but would usually be a
Minion
instead.

See this post for more information on Blood on the Clocktower terms (such as
Townsfolk
and
Outsiders
): viewtopic.php?p=13926665#p13926665
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Post Post #12748 (isolation #1412) » Tue Apr 16, 2024 7:26 am

Post by TemporalLich »

Town Shimmering Fruit Vendor Secret Cache


When you die, all groupscum factions each gain a 1-shot Shimmering Fruit Vendor (You may give a player a
✧shimmering fruit✧
. A player receiving a
✧shimmering fruit✧
will immediately eat it. Those who have eaten a shimmering fruit have their name show up as
✧cyan with 4-pointed stars around it✧
in votecounts.) invention.

This role is considered to be an
Outsider
to any roles that care about
Outsiders
as opposed to
Townsfolk
.
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Post Post #12756 (isolation #1413) » Wed Apr 17, 2024 7:49 am

Post by TemporalLich »

Town Green Shimmering Garlic Bread Vendor


Each night, you may give a player a piece of
✧green shimmering garlic bread✧
.

A player receiving
✧green shimmering garlic bread✧
will immediately eat it. Those who have eaten green shimmering garlic bread have their name show up as
✧green with 4-pointed stars around it✧
in votecounts.

If this role has ever existed in the setup, anyone with the
✧green shimmering✧
effect is considered to have garlic in their flavor.

Mod Note: Green shimmering takes precedence over regular shimmering
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Post Post #12757 (isolation #1414) » Wed Apr 17, 2024 8:12 am

Post by TemporalLich »

Town Overelimination Treasure Crate


If anyone votes you after you have been hammered, whoever voted you above the elimination threshold will gain a 1-shot Scumfinder (You may investigate a player each night. You get an
Innocent
result if your target's current alignment has a win condition that can win while the Town wins. You get a
Guilty
result if this isn't the case.) invention and a 1-shot Mysterious Conduit (You may target a player to charge them with a mysterious energy.) invention.

Mod Note: Town, Survivor, Jester, Unjester, and Condemner are examples of Innocent results for the Scumfinder.
Groupscum (e.g. Mafia), Cult, and Serial Killer are examples of Guilty results for the Scumfinder.

Mysterious Conduit charges someone with a mysterious energy indefinitely. (Roles like Mysterious Eidolon can lose mysterious energy charge)

Mysterious energy is mysterious, it will have a subtle effect. Mysterious energy is a lingering effect that lasts indefinitely. Mod Discretion applies on mysterious energy's effect.
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Post Post #12759 (isolation #1415) » Wed Apr 17, 2024 11:23 am

Post by TemporalLich »

Town Garlic Bread Vendor
(reroll for role)


When rolling this role card, reroll for the role to be added onto
Town Garlic Bread Vendor
.

Each night, you may give a player a piece of garlic bread. They will be notified they received a piece of garlic bread.




This role exists so a Garlic Bread Vendor doesn't necessarily imply was rolled.
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Post Post #12760 (isolation #1416) » Wed Apr 17, 2024 11:44 am

Post by TemporalLich »

Aware Believer
(alignment up to mod discretion)

During pregame, you are informed if one of these things are true or not:

A role that can charge someone with mysterious energy exists.

A role that can give someone an Enchanted Fae Bauble exists.

A player is charged with mysterious energy.

A player has an Enchanted Fae Bauble.
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Post Post #12770 (isolation #1417) » Thu Apr 18, 2024 10:09 am

Post by TemporalLich »

Doom Seeker
(reroll for role)


Doom Seeker: Doom Seekers have a factional fate of doom action. Each night, a player may be fated. A fated player who is targeted after they are fated will unavoidably die (this doesn't count the night they were fated). A fated player will unavoidably die two Nights after they were fated.

Doom Seekers enable the Doom Counter mechanic for Grand Idea Mafia games.

Doom counters are added in these scenarios:

+1 - Town player was targeted by a Doom Seeker's ability.
+1 - A player dies because of fate of doom.
-1 (as in remove a doom counter) - True groupscum or hostile third party player was targeted by a Doom Seeker's ability.

If a Doom Seeker dies, doom counters will be removed corresponding to how many Doom seekers were still alive plus 1. For example, if a Doom Seeker dies when there were 3 alive, 4 doom counters will be removed.

Doom Seekers win if the game ends with everyone dead, and also win if all threats to them are gone.

Doom Seeker
Doom Counter effects (n is the number of Doom Seekers in the setup, n may not be less than 2):

-2n or less - Doom Seekers become unable to fate of doom and there is a 20% chance for all killing actions to fail.

-n or less - The mod flavor becomes motivational.

n or more - The mod flavor becomes creepy.

2n or more - Factional kills become Strong-Willed unless they are targeting Doom Seekers.

3n or more - There is a 20% chance for each Results PM to be consumed by the darkness, having the PM only say "
This Results PM was consumed by the darkness.
"

4n or more - A random non-Doom Seeker player is consumed by the darkness, disappearing without a flip and becoming unable to be interacted with even by dead interacting roles. This effect only triggers once in the game.

5n or more - Doom Seekers may act twice each night. The moderator posts "
The sky has melted into abyssal darkness. This is going to be a wretched night.
"


(reroll for role): Reroll for the role attached to the
Doom Seeker
alignment (or your alignment card's alignment, if separate role and alignment cards may be picked).




Doom counters in Grand Idea? Let me know if this is a good idea.
Last edited by TemporalLich on Sat Apr 20, 2024 6:55 pm, edited 2 times in total.
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Post Post #12771 (isolation #1418) » Thu Apr 18, 2024 10:12 am

Post by TemporalLich »

Dark Creature Trickster Imp


Dark Creature: You are a
Dark Creature
.
Dark Creatures
are a scum team with a factional "Plunge in Darkness" ability to roleblock someone that Night and also cause them to die the next Night.

Trickster Imp: Each night, you may replace someone's action with one of these actions. Strong-willed actions may not be replaced.

Tracker - You may learn who a player targeted.
Roleblocker - You may prevent a player from acting.
Fruit Vendor - You may give a player fruit. A player receiving fruit will be informed of such.
Neighborizer - You may add a player to your neighborhood.
Parrot Role - If that player has an active ability, you will use that ability on that player.

You may use items to replace someone's action with the item's ability.
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Post Post #12773 (isolation #1419) » Thu Apr 18, 2024 6:48 pm

Post by TemporalLich »

Dark Creature Mysterious Rift


Dark Creature: You are a
Dark Creature
.
Dark Creatures
are a scum team with a factional "Plunge in Darkness" ability to roleblock someone that Night and also cause them to die the next Night.

Mysterious Rift: Each night, you may target a player to charge them with a mysterious energy.

Once in the game during night, you may cause a
Mysterious Energy Shift
. This will change the effect of mysterious energy, cause you to learn the previous and current mysterious energy effect, and charge two random players with a mysterious energy. A
Mysterious Energy Shift
will be announced in thread with a message like this:

A
Mysterious Energy Shift
has happened!

something has changed


Mod Note: Mysterious energy is mysterious, it will have a subtle effect. Mysterious energy is a lingering effect that lasts indefinitely. Mod Discretion applies on mysterious energy's effect.

Note that this role is capable of changing and learning the mysterious energy effect.
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Post Post #12774 (isolation #1420) » Thu Apr 18, 2024 6:58 pm

Post by TemporalLich »

Mysterious Deity of Mystery
(alignment up to mod discretion)

This role is
Mythical
. A
Mythical
role can only be rolled by the initial setup roll. If this role is rolled for any other reason, reroll this role. Anyone with a
Mythical
role is unable to be targeted by role changing roles (as if they were Commuting) and is immune to role changing effects.

You are informed of the mysterious energy effect during pregame, and every time it is changed.

Each night, you may cause a player to be unavoidably charged with a mysterious energy. This ability is treated as untargeted for all purposes.

At any time, you may choose to be charged with a mysterious energy or not.

Mod Note: Mysterious energy is mysterious, it will have a subtle effect. Mysterious energy is a lingering effect that lasts indefinitely. Mod Discretion applies on mysterious energy's effect.

Note that this role is capable of learning the mysterious energy effect.
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Post Post #12776 (isolation #1421) » Fri Apr 19, 2024 9:05 am

Post by TemporalLich »

Guardian Deity of Duplication
(alignment up to mod discretion)

At the start of the game, the moderator will announce that players may sacrifice themselves to the Guardian Deity of Duplication during the night to provide the Guardian Deity of Duplication one Offering. You may not sacrifice yourself to the Guardian Deity of Duplication. Anyone sacrificing themselves to the Guardian Deity of Duplication will unavoidably die.

Each day, you may expend one Offering to give a player a Duplication invention. A Duplication invention may be used once in the game to act twice during that night, and a Duplication invention will not count against the actions you are able to use that night.

When you die, you are considered a
God
. You may still use your abilities that cost Offerings while dead.
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Post Post #12778 (isolation #1422) » Fri Apr 19, 2024 10:25 am

Post by TemporalLich »

Light Fairy
(reroll for role)


Light Fairy: Two players are Dark Fairies in addition to their roles. One of these players is guaranteed to be groupscum-aligned. A Dark Fairy has this ability: "If you are given fairy light by a
Light Fairy
, you will be informed that you were given fairy light and your role abilities will be disabled for the next cycle."

Each night, you may give a player fairy light.

You win if you successfully give a Dark Fairy fairy light.

(reroll for role): Reroll for the role attached to the
Light Fairy
alignment (or your alignment card's alignment, if separate role and alignment cards may be picked).

Mod Note: If a Light Fairy is generated, add "Dark Fairy" to a random groupscum-aligned player's role and add "Dark Fairy" to a random player's role. Note that Light Fairy is an alignment and Dark Fairy is a role.




Trying to port the BooneyToonz Light Fairy to Grand Idea, though the Dark Fairy penalty is standardized as having your role abilities disabled for the next cycle.
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Post Post #12781 (isolation #1423) » Fri Apr 19, 2024 12:14 pm

Post by TemporalLich »

1-shot Force of Nature
(alignment up to mod discretion)

Once in the game during night, you may cause a player to unavoidably die. This ability is treated as untargeted for all purposes.
Last edited by TemporalLich on Fri Apr 19, 2024 12:25 pm, edited 1 time in total.
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Post Post #12782 (isolation #1424) » Fri Apr 19, 2024 12:23 pm

Post by TemporalLich »

Town Magistrate of the Inner Sanctum


This role is
Mythical
. A
Mythical
role can only be rolled by the initial setup roll. If this role is rolled for any other reason, reroll this role. Anyone with a
Mythical
role is unable to be targeted by role changing roles (as if they were Commuting) and is immune to role changing effects.

You are in a PT with other Inner Sanctum Keepers, who are confirmed to be aligned with the
Town
.

The existence of an Inner Sanctum is announced. Before Day 1, an Inner Sanctum phase will happen where a player is voted into the Inner Sanctum. After a player is voted into the Inner Sanctum, the player's true alignment will be revealed and the player will be added to the Inner Sanctum PT if they are aligned with the
Town
.

Mod Note: Mason Feasibility Clause applies to this role - Add "Inner Sanctum Keeper" to another random Town-aligned player's role if any Inner Sanctum Keeper was generated.

The mod may treat the Inner Sanctum as a factional PT for all purposes.
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Post Post #12787 (isolation #1425) » Sat Apr 20, 2024 2:26 pm

Post by TemporalLich »

Town Wretched True Alignment Cop


Each Night, you may target a player to learn their true alignment, ignoring any roles that would normally alter this result.

Using this ability comes at a great cost however. You will add three doom counters to the game thread if your ability succeeds, and one doom counter to the game thread if your ability fails.

If a Wretched True Alignment Cop exists, the
Doom Seeker
Doom Counter effects are enabled even if
Doom Seekers
don't exist in the setup.

Doom Seeker
Doom Counter effects (n is the number of Doom Seekers in the setup, n may not be less than 2):

-2n or less - Doom Seekers become unable to fate of doom and there is a 20% chance for all killing actions to fail.

-n or less - The mod flavor becomes motivational.

n or more - The mod flavor becomes creepy.

2n or more - Factional kills become Strong-Willed unless they are targeting Doom Seekers.

3n or more - There is a 20% chance for each Results PM to be consumed by the darkness, having the PM only say "
This Results PM was consumed by the darkness.
"

4n or more - A random non-Doom Seeker player is consumed by the darkness, disappearing without a flip and becoming unable to be interacted with even by dead interacting roles. This effect only triggers once in the game.

5n or more - Doom Seekers may act twice each night. The moderator posts "
The sky has melted into abyssal darkness. This is going to be a wretched night.
"





Doom Counters without Doom Seekers?!
Last edited by TemporalLich on Sat Apr 20, 2024 6:55 pm, edited 2 times in total.
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Post Post #12789 (isolation #1426) » Sat Apr 20, 2024 3:35 pm

Post by TemporalLich »

Card Swapper
(alignment up to mod discretion)

During the setup phase (as in whenever you are picking your alignment and role cards), if you are picking this as your role card, you may target a player. That player will have their role card and alignment card swapped with each other.

Reroll this role if you aren't playing a setup where you choose alignment and role cards independently.
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Post Post #12790 (isolation #1427) » Sat Apr 20, 2024 3:51 pm

Post by TemporalLich »

Town Meta-Neighbor


You have access to a meta-neighborhood PT with another random player if this card is one of the role cards you can pick.

If this card is picked for your role, the meta-neighborhood PT will remain open. However, if this card is not picked for your role, the meta-neighborhood PT is locked at the start of pregame.

Mod Note: In a game without card picking (such as standard Grand Idea), this functions nearly identically to a Neighbor.
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Post Post #12791 (isolation #1428) » Sat Apr 20, 2024 7:04 pm

Post by TemporalLich »

Doombane
(alignment up to mod discretion)

If you are visited, a doom counter is added to the game thread.

At 3 doom counters, investigative roles targeting you will have their Results PMs consumed by the darkness, having the PM only say "
This Results PM was consumed by the darkness.
"

At 6 doom counters, two random players get a 1-shot Day Vigilante (You may PM the mod to attempt to kill a player during the Day.) invention. This effect only triggers once in the game.




Doom Counters
are a mechanic that adds counters to the game thread and confers effects.
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Post Post #12794 (isolation #1429) » Sun Apr 21, 2024 10:36 am

Post by TemporalLich »

Mafia Thaumaturge


Each night, you may learn if a player is exactly one of {Vanilla, Town} or not.
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Post Post #12795 (isolation #1430) » Sun Apr 21, 2024 10:37 am

Post by TemporalLich »

Werewolf Mediator


Each night, you may target two players to prevent them from targeting each other the next Night.

The targets are informed that they were mediated and who they can't target.
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Post Post #12798 (isolation #1431) » Sun Apr 21, 2024 11:28 am

Post by TemporalLich »

Werewolf Nature Spirit


Once in the game during the Day, you may post
Nature's Blessing
. The elimination that day will instead be a treestumping.
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Post Post #12799 (isolation #1432) » Sun Apr 21, 2024 11:30 am

Post by TemporalLich »

Nature Spirit
(alignment up to mod discretion)

Once in the game during the Day, you may post
Nature's Blessing
. The elimination that day will instead be a treestumping.
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Post Post #12801 (isolation #1433) » Sun Apr 21, 2024 7:50 pm

Post by TemporalLich »

Mafia Antineapolitan


Each night, you may learn if a player is a member of a groupscum faction with a power role or not.
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Post Post #12802 (isolation #1434) » Sun Apr 21, 2024 7:53 pm

Post by TemporalLich »

Werewolf Specialist


Each night, you may learn if a player is a Town Power Role or not.
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Post Post #12803 (isolation #1435) » Sun Apr 21, 2024 7:58 pm

Post by TemporalLich »

Town Random Neapolitan-like Role


Roll 1d4 to see what this role card is:

1 -
Town Neapolitan
- Each night, you may learn if a player is a Vanilla Townie or not.
2 -
Town Goon Cop
- Each night, you may learn if a player is a Vanilla member of a groupscum faction or not.
3 -
Town Specialist
- Each night, you may learn if a player is a Town Power Role or not.
4 -
Town Antineapolitan
- Each night, you may learn if a player is a member of a groupscum faction with a power role or not.
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Post Post #12806 (isolation #1436) » Mon Apr 22, 2024 6:48 am

Post by TemporalLich »

Mafia Townsfolk Cop


Each night, you may learn if a player is a
Townsfolk
or not.

Mod Note: Townsfolk are Town-aligned players with roles that are considered to be positive utility for town (mod discretion on what is considered positive utility), or Town-aligned players with roles with no special abilities (including Vanilla Townies).



In post 12813, Cook wrote:Might I suggest
Sicilian
for
Antineapolitan
?
I'm hesitant on that name

if
Sicilian
turns out to be popular for the investigative role looking for groupscum Power Roles as opposed to
Antineapolitan
, sure
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Post Post #12807 (isolation #1437) » Mon Apr 22, 2024 6:48 am

Post by TemporalLich »

Mafia Outsider Cop


Each night, you may learn if a player is an
Outsider
or not.

Mod Note: Outsiders are Town-aligned players with roles that are considered to be negative utility for town (mod discretion on what is considered negative utility), or benign third-parties with any role.
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Post Post #12809 (isolation #1438) » Mon Apr 22, 2024 7:50 am

Post by TemporalLich »

Vanilla-Flavored Town Mason


All roles that care about your role treat you as if you were Vanilla.

You are in a PT with other Masons, who are confirmed to not be Mafia-aligned.

Mod Note: Mason Feasibility Clause applies to this role - Add "Mason" to another random non-Mafia-aligned player's role if any Mason was generated.



In post 12816, Cook wrote:It's a play on Neapolitan, as in someone from Naples
Sicilian, as in someone from Sicily, can identify powerful members of the Mafia.
alright

want to know what other people think though, as antineapolitan means the role checks for the opposite of what a neapolitan checks for
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Post Post #12811 (isolation #1439) » Mon Apr 22, 2024 9:20 am

Post by TemporalLich »

Vanilla-Flavored Town Monk


All roles that care about your role treat you as if you were Vanilla.

You are in a PT with other Monks, who are confirmed to not be Werewolf-aligned.

Mod Note: Mason Feasibility Clause applies to this role - Add "Monk" to another random non-Werewolf-aligned player's role if any Monk was generated.
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Post Post #12817 (isolation #1440) » Tue Apr 23, 2024 12:16 pm

Post by TemporalLich »

Mythical
Fruit Vendor
(alignment up to mod discretion)

This role is
Mythical
. A
Mythical
role can only be rolled by the initial setup roll. If this role is rolled for any other reason, reroll this role. Anyone with a
Mythical
role is unable to be targeted by role changing roles (as if they were Commuting) and is immune to role changing effects.

Each night, you may give a player a
Mythical
Fruit. They will be notified they received a
Mythical
Fruit.

Mythical
Fruit may be eaten at any time to gain one of these effects:
  • Become charged with a mysterious energy, and gain a 1-shot Mysterious Conduit (You may target a player to charge them with a mysterious energy.) invention.
  • Clear yourself of all lingering effects except ones you say you don't want cleared.
  • Protect a player from kill and/or non-kill actions the next Night. This effect may self-target.
  • Gain a 1-shot Omni-Fruit Vendor (You may give a player an Omni-Fruit. They will be notified they received an Omni-Fruit and that "it seems as if it can CURE DISEASE".) invention.
  • Learn the effects of mysterious energy.
  • Become
    ✧shimmering✧
    , or upgrade your shimmering level. (Shimmering levels in ascending order: ✧blank✧,
    ✧regular✧
    ,
    ✧green✧
    ,
    ✧red✧
    ,
    ✧golden✧
    )
Mod Note: Mysterious energy is mysterious, it will have a subtle effect. Mysterious energy is a lingering effect that lasts indefinitely. Mod Discretion applies on mysterious energy's effect.

Note that this role is capable of giving players the ability to learn the mysterious energy effect.
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Post Post #12819 (isolation #1441) » Tue Apr 23, 2024 5:26 pm

Post by TemporalLich »

Vanilla-Flavored Town Terrestrial


All roles that care about your role treat you as if you were Vanilla.

You are in a PT with other Terrestrials, who are confirmed to not be Alien-aligned.

Mod Note: Mason Feasibility Clause applies to this role - Add "Terrestrial" to another random non-Alien-aligned player's role if any Terrestrial was generated.
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Post Post #12820 (isolation #1442) » Tue Apr 23, 2024 5:26 pm

Post by TemporalLich »

Vanilla-Flavored Town Hallowed Knight


All roles that care about your role treat you as if you were Vanilla.

You are in a PT with other Hallowed Knights, who are confirmed to not be Dark Creature-aligned.

Mod Note: Mason Feasibility Clause applies to this role - Add "Hallowed Knight" to another random non-Dark Creature-aligned player's role if any Hallowed Knight was generated.
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Post Post #12821 (isolation #1443) » Tue Apr 23, 2024 5:28 pm

Post by TemporalLich »

Town Hallowed Knight
(reroll for role)


When rolling this role card, reroll for the role to be added onto
Town Hallowed Knight
.

You are in a PT with other Hallowed Knights, who are confirmed to not be Dark Creature-aligned.

Mod Note: Mason Feasibility Clause applies to this role - Add "Hallowed Knight" to another random non-Dark Creature-aligned player's role if any Hallowed Knight was generated.
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Post Post #12828 (isolation #1444) » Wed Apr 24, 2024 7:34 pm

Post by TemporalLich »

Town Mysterious Conduit Moonlight Dancer


You may PM the moderator at any time saying "Dance in the Moonlight". You may do this once per phase.

The moderator will then post "{playername} dances and howls in the moonlight."

Each night, you may target a player to charge them with a mysterious energy.

Mod Note: This role charges someone with a mysterious energy indefinitely. (Roles like Mysterious Eidolon can lose mysterious energy charge)

Mysterious energy is mysterious, it will have a subtle effect. Mysterious energy is a lingering effect that lasts indefinitely. Mod Discretion applies on mysterious energy's effect.




In post 12830, Jake The Wolfie wrote:
Unsolved Aura Alt. Mafioso


You have an Unsolved Aura around you. You know there exists a connection between this and
Mysterious Energy
, of which you know nothing of.
I like this idea tbh,
extra mysterious
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Post Post #12834 (isolation #1445) » Thu Apr 25, 2024 4:43 pm

Post by TemporalLich »

Town Strange Item Holder


You have these items that no one has any idea of what they do...

You may target a player to attempt to use one of these items during the night. If your action fails, you will be notified of this and your item is not used up.

Your items:
Prismatic Beam
Shadow Tesseract
Aetherscope
Spear of Entropy
MetaBarrier
Mysterious Record
Enchanted Fae Storage Box
Invalid Item

Mod Note: yeah this is another mysterious role... Except this time, it should be treated like a LEGACY role, the first moderator to define these items in a useful way will have the canonical definitions of those items.




In post 12841, Cook wrote:PLEASE give the probed vegetable a fruit vendor action flavored as sending vegetables. It clarifies the joke in a very nice way. Otherwise, call them a treestump.
There actually is a Vegetable Vendor role in Grand Idea Mafia, which gives vegetables that grant the
Healthy
role (making the player immune to poison).
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Post Post #12838 (isolation #1446) » Thu Apr 25, 2024 8:58 pm

Post by TemporalLich »

Town Astral Neighborizer


Each night, you may add a player to your neighborhood. This ability is treated as untargeted for all purposes.




Note that this role isn't a Force of Connections, and thus can still be blocked.
Astral
simply means "This ability is treated as untargeted for all purposes."
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Post Post #12843 (isolation #1447) » Fri Apr 26, 2024 11:08 am

Post by TemporalLich »

Town Mathematician


At the end of each Day/Night cycle, you will learn how many abilities have been interfered with that cycle.

Mod Note: An ability counts as having been interfered with if it has resolved differently than expected due to other player's abilities. This can include an ability being blocked, an investigation giving incorrect information, an ability being redirected, or an ability resolving with a different effect than normal.

Assuming normal phase structure, a Mathematician gets their results at the end of the Night.
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Post Post #12847 (isolation #1448) » Fri Apr 26, 2024 1:28 pm

Post by TemporalLich »

Town Weird Conduit


Each night, you may target a player to charge them with a weird energy. Weird energy functions similarly to mysterious energy but has a different effect from mysterious energy.

Mod Note:
this role does not exist


also, if this rolls, add "Mysterious Conduit" (Each night, you may target a player to charge them with a mysterious energy.) to a random player's role.
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Post Post #12863 (isolation #1449) » Mon Apr 29, 2024 1:41 pm

Post by TemporalLich »

Town Mutual Bodyguard


Each night, you may target a player. Both you and your target will be protected from a single kill, but if this protection activates, the other player will die instead.

Mod Note: This role makes both you and your target guard each other.
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Post Post #12876 (isolation #1450) » Wed May 01, 2024 12:31 pm

Post by TemporalLich »

Town Base Role Cop


Each night, you may learn a player's base role not including any modifiers.
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Post Post #12882 (isolation #1451) » Fri May 03, 2024 9:34 pm

Post by TemporalLich »

Town Chromatic Beamer


You have a mysterious directed-energy weapon. You may choose a color and a target each night. Your action depends on your color.

Red
- You will attempt to kill your target. Your target will receive the message "A burst of
red
sparks whizzes by!"
Orange
- Your target is protected from all abilities. Your target will receive the message "A bolt of
orange
flames whizzes by!"
Yellow
- Your target is Vanillaized. Your target will receive the message "A splash of
yellow
force whizzes by!"
Green
- Your target gains one shot of Bulletproof. Your target will receive the message "A flash of
green
lightning whizzes by!"
Blue
- Your target becomes Strong-Willed for the Night. Your target will receive the message "A blast of
blue
plasma whizzes by!"
Indigo
- Your target gets Alignment Cop results on their target. Your target will receive the message "A boom of
indigo
shrapnel whizzes by!"
Violet
- Your target becomes ineligible for voting the next Day. Your target will receive the message "A spike of
violet
energy whizzes by!"
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Post Post #12886 (isolation #1452) » Sun May 05, 2024 4:58 pm

Post by TemporalLich »

Town Hallowed Seraph Knight


You are in a PT with other Hallowed Knights, who are confirmed to not be Dark Creature-aligned.

Once in the game during night, you may target a player to permanently protect them from kills until you die.

Mod Note: Mason Feasibility Clause applies to this role - Add "Hallowed Knight" to another random non-Dark Creature-aligned player's role if any Hallowed Knight was generated.
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Post Post #12894 (isolation #1453) » Wed May 08, 2024 10:48 pm

Post by TemporalLich »

Town Timid Jailkeeper


Each night, you may prevent a player from acting and protect them from kills. This action will fail if you have been targeted that night.
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Post Post #12897 (isolation #1454) » Sat May 11, 2024 4:28 am

Post by TemporalLich »

Town Monitor


Each night, you may target a player. That player will learn if anyone else targeted them or not.
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Post Post #12900 (isolation #1455) » Tue May 14, 2024 12:03 am

Post by TemporalLich »

Town Quantum Tunneler


If you go a Day while keeping your vote on one player (you only vote that player that Day, and you never unvote that Day), you will swap roles but not alignments with that player.

If that player ends up being eliminated, they will flip as their alignment's version of a Quantum Tunneler while your role is changed to what they had.
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